Kiawe (Masters): Difference between revisions

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|desc=Kiawe is a [[Trial Captain|captain]] of [[Akala Island]] and an aspiring dancer who hopes to go pro one day. With Marowak, he studies the traditional dances passed down in the [[Alola]] region.
|desc=Kiawe is a [[Trial Captain|captain]] of [[Akala Island]] and an aspiring dancer who hopes to go pro one day. With Marowak, he studies the traditional dances passed down in the [[Alola]] region.
}}
}}
'''Kiawe''' (Japanese: '''カキ''' ''Kaki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Kiawe|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{rf|Alolan}} {{TP|Kiawe|Marowak}}. The sync pair can be obtained through a {{DL|sync pair|sync pair scout}}, starting on June 13, 2021.
'''Kiawe''' (Japanese: '''カキ''' ''Kaki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Kiawe|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{rf|Alolan}} {{TP|Kiawe|Marowak}}. The sync pair can be obtained through a [[sync pair scout]], starting on June 13, 2021. This pair can be raised to {{6EX}} since its release.


==Marowak==
Kiawe also forms a sync pair with his {{p|Arcanine}}. This pair was first made available through a Variety sync pair scout beginning on July 21, 2023. This pair can also be raised to {{6EX}} since it first released, though this pair lacks an EX style.
 
__TOC__
{{anchor|Marowak}}
{{anchor|Alolan Marowak}}
==Marowak (Alola Form)==
{{Masters
{{Masters
|name=Marowak
|name=Marowak
|ndex=105A
|namelink=Kiawe's Marowak
|ndex=0105A
|gender=m
|gender=m
|type=Fire
|type=Fire
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|weakness=Water
|weakness=Water
|description=The rich greenery of the Alola region is hard on Marowak. It controls fire to stay alive.
|description=The rich greenery of the Alola region is hard on Marowak. It controls fire to stay alive.
|hp=589|atk=266|def=266|spatk=180|spdef=223|spe=221
|hp=603|atk=273|def=273|spatk=185|spdef=229|spe=227
|hp2=689|atk2=306|def2=306|spatk2=220|spdef2=263|spe2=261
|hp2=703|atk2=313|def2=313|spatk2=225|spdef2=269|spe2=267
}}
}}
===Availability===
Kiawe is available in the general sync pair scout. His offering rate was increased in the following sync pair scout banners:
* (Debut) Kiawe Spotlight Scout (June 13 to July 1, 2021)
* Super Spotlight Scout (June 10 to 24, 2022)


===Moves===
===Moves===
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|100%
|100%
|An opponent
|An opponent
|Raises the user’s Speed.
|Raises the user's Speed by one stat rank.
|- style="background:#fff"
|- style="background:#fff"
|[[Potion]]
|[[Potion]]
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|—
|—
|An ally
|An ally
|Restores a bit of an ally's HP.
|Restores an ally's HP by approximately 40% of its maximum HP.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Shadow Bone}}
|{{m|Shadow Bone}}
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|100%
|100%
|An opponent
|An opponent
|Has a small chance of lowering the target’s Defense.
|Has a chance (20%) of lowering the target's Defense by one stat rank.
|- style="background:#fff"
|- style="background:#fff"
|Dancing Fever!
|Dancing Fever!
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|—
|—
|All allies
|All allies
|Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs.
|Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by one stat rank.
|- style="background:#{{fire color light}}"
|- style="background:#{{fire color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
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|—
|—
|An opponent
|An opponent
|(6★ EX) effect: The stat increase after a sync move is doubled once per battle.
|''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''
|}
|}


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|-style="background:#fff"
|-style="background:#fff"
|Dashing Team 5
|Dashing Team 5
|Has a very good chance of raising the Speed of all allied sync pairs when the user’s attack move is successful.
|Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful.
|-style="background:#fff"
|-style="background:#fff"
|On a Roll 4
|On a Roll 4
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|-style="background:#fff"
|-style="background:#fff"
|Quick Tempo
|Quick Tempo
|Makes move gauges accelerate on the allied field of play when the user enters the battle for the first time.
|Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
|- style="background: #{{fire color light}}"
|- style="background: #{{fire color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Fire Support
|[[File:Theme skill icon type.png|20px|link=]] Fire Support
|Raises the maximum HP of all allied sync pairs by 30.
|Raises the maximum HP of all allied sync pairs by 30.
|-style="background:#fff"
|-style="background:#fff"
|Alola Support
|[[File:Theme skill icon region.png|20px|link=]] Alola Support
|Raises the maximum HP of all allied sync pairs by 4.
|Raises the maximum HP of all allied sync pairs by 4.
|-style="background:#fff"
|-style="background:#fff"
|Trial Giver Support
|[[File:Theme skill icon Trainer group.png|20px|link=]] Trial Giver Support
|Raises the maximum HP of all allied sync pairs by 4.
|Raises the maximum HP of all allied sync pairs by 4.
|-style="background:#fff"
|-style="background:#fff"
|Body Builder Support
|[[File:Theme skill icon other.png|20px|link=]] Body Builder Support
|Raises the maximum HP of all allied sync pairs by 6.
|Raises the maximum HP of all allied sync pairs by 6.
|-style="background:#fff"
|-style="background:#fff"
|Artistic Support
|[[File:Theme skill icon other.png|20px|link=]] Artistic Support
|Raises the maximum HP of all allied sync pairs by 6.
|Raises the maximum HP of all allied sync pairs by 6.
|- style="background: #{{fire color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 3 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 1
|Raises the following discovery level by 3:<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal<br>Lowers the following discovery level by 1:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal
|}
|}


===Sync Grid===
===Sync grid===
Kiawe and Marowak's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
Kiawe and Marowak's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center"
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|-style="background:#fff"
|-style="background:#fff"
| Flame Charge: Move Gauge Refresh 3
| Flame Charge: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Shadow Bone: Move Gauge Refresh 3
| Shadow Bone: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Potion: MP Refresh 2
| Potion: MP Refresh 2
| Has a moderate chance of restoring one MP of the move used if the move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Potion: MP Refresh 2
| Potion: MP Refresh 2
| Has a moderate chance of restoring one MP of the move used if the move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Dancing Fever!: MP Refresh 3
| Dancing Fever!: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Critical Strike 3
| Critical Strike 3
| Powers up attacks if they become critical hits.
| Powers up the user's attacks when they become critical hits.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Wise Entry 2
| Wise Entry 2
| Sharply raises the user's Sp. Def when the Pokémon enters a battle.
| Raises the user's Sp. Def by two stat ranks when it enters a battle.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Endurance
| Endurance
| If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP.
| When the user enters battle with full HP, applies the Enduring effect to it.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Focus Group 2
| Focus Group 2
| Has a moderate chance of raising the critical-hit rate of all allied sync pairs when the user's Pokémon uses a move.
| Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Critical Healing 1
| Critical Healing 1
| Has a small chance of restoring the user's HP when its move is a critical hit.
| Has a chance (20%) of restoring the user's HP when its move is a critical hit.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Unfortuitous 4
| Unfortuitous 4
| Has a good chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness at random when an attack move is successful.
| Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Insult to Injury
| Insult to Injury
| The more the target's Defense has been lowered, the more it powers up moves.
| The more the target's Defense is lowered, the more it powers up the user's moves.
| 10
| 10
| 120
| 120
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|}
|}


==Availability==
==Arcanine==
===Sync Pair Stories===
{{Masters
|name=Arcanine
|ndex=0059
|gender=m
|type=Fire
|role=Tech
|move1=Fire
|base=6
|weakness=Rock
|description=Legends tell of its fighting alongside a general and conquering a whole country.
|hp=689|atk=380|def=176|spatk=380|spdef=176|spe=356
|hp2=789|atk2=420|def2=216|spatk2=420|spdef2=216|spe2=396
}}
 
===Availability===
Kiawe and Arcanine are exclusive to variety scouts. They were available in the following sync pair scout banners:
* (Debut) Kiawe Variety Scout (July 21 to August 4, 2023)
* {{tt|Red Mix Scout|Available using paid gems only}} (November 1, 2023 to May 1, 2024)
* {{tt|5★-Select Variety Scout ×11|Available using paid gems only}} (March 5 to 19, 2024)
 
===Moves===
{| class="roundy" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center"
|- style="background:#{{fire color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Ember}}
|{{t|Fire}}<br>[[File:FireIC Masters.png|20px]]
{{statustable|Special}}
|1
|17
|20
|100%
|An opponent
|Has a chance (10%) of leaving the target burned.
|- style="background:#fff"
|{{m|Will-O-Wisp}}
|{{t|Fire}}<br>[[File:FireIC Masters.png|20px]]
{{statustable|Status}}
|2
|—
|—
|90%
|An opponent
|Leaves the target burned.
|- style="background:#fff"
|{{m|Fire Spin}}
|{{t|Fire}}<br>[[File:FireIC Masters.png|20px]]
{{statustable|Special}}
|2
|38
|45
|85%
|An opponent
|Leaves the target trapped.
|- style="background:#fff"
|Come On By!
{{typetable|None}}
{{statustable|Status}}
|0<br>(1 use)
|—
|—
|—
|Self
|Raises the user’s Sp. Atk by 4 stat ranks. Raises the user’s accuracy and critical-hit rate by 2 stat ranks.
|- style="background:#{{fire color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Dance Together {{mcolor|Inferno Overdrive|000}}
|{{t|Fire}}<br>[[File:FireIC Masters.png|20px]]
{{statustable|Special}}
|—
|200
|240
|—
|An opponent
|This attack’s power increases when the target is burned.<br>''(6★ EX effect: Sync move power will be multiplied by 1.5.)''
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center"
|- style="background: #{{fire color light}}"
! Name
! Description
|- style="background: #{{fire color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|Extend Range
|When a move used by the user’s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user’s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets.
|-style="background:#fff"
|Hit Burned Opp: Sp. Atk ↓ 9
|Lowers the target’s Sp. Atk by 1 stat rank when the user’s attack move is successful against a burned opponent.
|-style="background:#fff"
|Hit Trapped Opp: Sp. Def ↓ 9
|Lowers the target’s Sp. Def by 1 stat rank when the user’s attack move is successful against targets that are trapped.
|- style="background: #{{fire color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Fire Tech
|Raises allies' Attack and Sp. Atk by 12 when using Fire-type attacks.<br>Raises the maximum HP of all allied sync pairs by 12.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Alola Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Trial Giver Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Body Builder Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Artistic Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
|- style="background: #{{fire color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 3 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 1
|Raises the following discovery level by 3:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal<br>Lowers the following discovery level by 1:<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal
|}
 
===Sync grid===
The sync grid for Kiawe and Arcanine is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center"
|- style="background: #{{fire color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +10
| Speed +10
| 4
| 48
| 2
|-style="background:#fff"
| Ember: Power +4
| Ember: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Ember: Power +4
| Ember: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Ember: Power +4
| Ember: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Ember: Power +4
| Ember: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Ember: Power +4
| Ember: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Ember: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Will-O-Wisp: Accuracy +10
| Will-O-Wisp: Accuracy ↑ +10
| 5
| 60
| 2
|-style="background:#fff"
| Will-O-Wisp: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Fire Spin: Power +3
| Fire Spin: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Fire Spin: Power +3
| Fire Spin: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Fire Spin: Power +3
| Fire Spin: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Fire Spin: Power +3
| Fire Spin: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Fire Spin: Power +3
| Fire Spin: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Fire Spin: Accuracy +10
| Fire Spin: Accuracy ↑ +10
| 5
| 60
| 2
|-style="background:#fff"
| Fire Spin: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Come On By!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Come On By!: Propulsion 9
| Reduces the user’s sync move countdown by one when the user’s move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Flameproof
| Prevents the user from getting burned.
| 5
| 60
| 1
|-style="background:#fff"
| Escape Artist
| Prevents the user from becoming trapped.
| 5
| 60
| 1
|-style="background:#fff"
| Stationary Target 3
| Powers up the user’s moves when the target is trapped.
| 8
| 96
| 2
|-style="background:#fff"
| Scorcher 2
| Increases the amount of damage an opponent takes from being burned.
| 10
| 120
| 2
|-style="background:#fff"
| Pokey Trap 5
| Increases the amount of damage an opponent takes from being trapped.
| 10
| 120
| 2
|-style="background:#fff"
| Hit Burned Opp: Attack ↓ 9
| Lowers the target’s Attack by 1 stat rank when the user’s attack move is successful against a burned opponent.
| 9
| 108
| 3
|-style="background:#fff"
| Hit Trapped Opp: Speed ↓ 9
| Lowers the target’s Speed by 1 stat rank when the user’s attack move is successful against targets that are trapped.
| 9
| 108
| 3
|-style="background:#fff"
| Interference Sync 5
| Powers up the user’s sync move against targets that are flinching, confused, or trapped.
| 9
| 108
| 3
|-style="background:#fff"
| Move Gauge Refresh 9
| Charges the user’s move gauge by one when a move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Power Play
| The more the target’s stats are lowered, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Team Sync Regen
| Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Terrify 2
| Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| Dancing Together Inferno Overdrive: Power +25
| Dancing Together Inferno Overdrive: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Dancing Together Inferno Overdrive: Power +25
| Dancing Together Inferno Overdrive: Power ↑ +25
| 5
| 60
| 3
|}
 
==Appearances==
===Battle appearances===
Kiawe and Marowak can be battled against in:
* [[High score event]]: {{DL|High score event|Fire-Type Masters}} (November 8 to 22, 2023)
* [[Costume event]]: [[The Power of Dance]] (March 14 to 31, 2024)
 
Kiawe and Arcanine can be battled against in:
* [[Trainer Files]]: {{DL|Trainer Files|Akala Passion}} (July 21 to August 4, 2023)
 
===Story appearances===
Kiawe appears in his normal outfit in the following story areas:
* [[Villain Arc]]: {{DL|Villain Arc|Alola: Protecting the Island}}
* [[Story event]]s:
** [[Trials on the Isle]]
** [[Chef's Heartful Delivery]]
* [[Solo event]]: [[Town Square Street Fair]]
* [[Trainer Files]]: {{DL|Trainer Files|Akala Passion}}
* [[Costume event]]: [[The Power of Dance]]
 
===Sync pair stories===
====Kiawe and Marowak====
* A Day with Kiawe
* A Day with Kiawe


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{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color}}; font-size:80%"
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color}}; font-size:80%"
|-
|-
| colspan=3 style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background: #{{fire color light}}" | [[File:Spr Masters Kiawe 2.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Spr Masters Kiawe 2.png|x150px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background: #{{fire color light}}" | [[File:Spr Masters Kiawe EX.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Spr Masters Kiawe EX.png|x150px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background: #{{fire color light}}" | [[File:VSKiawe Masters.png|x120px]]
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:VSKiawe Masters.png|x120px]]
| colspan=3 style="{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Kiawe Mindscape.png|x200px]]
| style="{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Kiawe Mindscape.png|x200px]]
|-
|-
| colspan=3 | 5★ model
| 6★ model<br>(Normal colors)
| colspan=3 | 6★ EX model
| 6★ model<br>(EX colors)
| colspan=3 | VS model <!--Same for original and EX-->
| VS model <!--Same for original and EX-->
| colspan=3 | Kiawe's sync move mindscape<br>({{color2|000|Wela Volcano Park}})
| Kiawe's sync move mindscape<br>({{color2|000|Wela Volcano Park}})
|-
|-
| colspan=3 style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Kiawe Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Kiawe Emote 1 Masters.png|80px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Kiawe Emote 2 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Kiawe Emote 2 Masters.png|80px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Kiawe Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Kiawe Emote 3 Masters.png|80px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}"| [[File:Kiawe Emote 4 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Kiawe Emote 4 Masters.png|80px]]
|-
|-
| colspan=3 | Trainer emote<br>Nice!
| Trainer emote<br>Nice!
| colspan=3 | Trainer emote<br>Watch out!
| Trainer emote<br>Watch out!
| colspan=3 | Trainer emote<br>Let's do this!
| Trainer emote<br>Let's do this!
| colspan=3 | Trainer emote<br>Thanks!
| Trainer emote<br>Thanks!
|-
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Masters Medal 1-Star Town Square Street Fair.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Masters Medal 2-Star Town Square Street Fair.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Masters Medal 3-Star Town Square Street Fair.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Masters Medal Alolapalooza.png|120px]]
|-
| Medal<br>1★ Town Square Street Fair
| Medal<br>2★ Town Square Street Fair
| Medal<br>3★ Town Square Street Fair
| Medal<br>Alolapalooza
|}
|}
==Trivia==
* Kiawe is the only Trainer who uses the same VS model in his normal and EX colors, as all the parts of his outfit that change color are not visible in his VS model.
===Origin===
Kiawe's design is based on his appearance in {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}. [[Kiawe's Marowak|Alolan Marowak]] is Kiawe's signature Pokémon in the [[core series]] games, as well as the [[Totem Pokémon]] of his [[island challenge]] trial in Pokémon Ultra Sun and Ultra Moon. Alolan Marowak's {{mas|Dex}} entry comes from Pokémon Ultra Sun.
Arcanine is another Pokémon that Kiawe uses in the core series games. Arcanine's Dex entry comes from Pokémon Ultra Sun.


==In other languages==
==In other languages==
Line 469: Line 948:
{{langtable
{{langtable
|color={{fire color}}|bordercolor={{fire color dark}}
|color={{fire color}}|bordercolor={{fire color dark}}
|ja=踊り続けるぞ! ''{{tt|Odoritsuzukeruzo!|I'll Keep On Dancing!}}''
|ja=踊り続けるぞ! ''{{tt|Odori Tsuzukeru zo!|Keep On Dancing!}}''
|zh_cmn=一直跳舞吧! ''{{tt|Yìzhí Tiàowǔba!|Let's Keep On Dancing!}}''
|zh_cmn=一直跳舞吧! ''{{tt|Yìzhí Tiàowǔ ba!|Keep On Dancing!}}''
|fr=Je vais vous faire valser !
|fr=Je vais vous faire valser !
|de=Tanzen wir weiter!
|de=Tanzen wir weiter!
|ko=계속춤추겠어! ''{{tt|Gyesok Chumchugesseo!|I'll Keep On Dancing!}}''
|ko=계속춤추겠어! ''{{tt|Gyesok Chumchugesseo!|Keep On Dancing!}}''
|it=Il ritmo ci trasporta!
|it=Il ritmo ci trasporta!
|es=¡Que el baile no pare!
|es=¡Que el baile no pare!
Line 481: Line 960:
{{langtable
{{langtable
|color={{fire color}}|bordercolor={{fire color dark}}
|color={{fire color}}|bordercolor={{fire color dark}}
|ja=寡黙なダンサーの ダイナミックフルフレイム ''{{tt|Kamoku na Dansā no Dainamikku Furu Fureimu|Taciturn Dancer's Dynamic Full Flame}}''
|ja=寡黙なダンサーの ダイナミックフルフレイム ''{{tt|Kamoku na Dansā no Dainamikku Furu Fureimu|Taciturn Dancer's Inferno Overdrive}}''
|zh_cmn=寡言舞者之 超強極限爆焰彈 ''{{tt|Guǎyán Wǔzhě-zhī Chāoqiáng Jíxiàn Bàoyàndàn|Taciturn Dancer's Extreme Blazing Bullet}}''
|zh_cmn=寡言舞者之 超強極限爆焰彈 ''{{tt|Guǎyán Wǔzhě zhī Chāoqiáng Jíxiàn Bàoyàndàn|Taciturn Dancer's Inferno Overdrive}}''
|fr=Danseur du feu ! Pyro-Explosion !
|fr=Danseur du feu ! Pyro-Explosion !
|de=Dynamische Maxiflamme des Tänzers
|de=Dynamische Maxiflamme des Tänzers
|ko=과묵한 댄서의 다이내믹풀플레임 ''{{tt|Gwamukhan Daenseo-ui Dainaemik Pul Peulleim|Taciturn Dancer's Dynamic Full Flame}}''
|ko=과묵한 댄서의 다이내믹풀플레임 ''{{tt|Gwamukhan Daenseo-ui Dainaemik Pul Peulleim|Taciturn Dancer's Inferno Overdrive}}''
|it=Fiammobomba Detonante del ballo
|it=Fiammobomba Detonante del ballo
|es=Hecatombe Pírica del Bailarín Ceñudo
|es=Hecatombe Pírica del Bailarín Ceñudo
}}
|}
{{-}}
{| style="float:left"
|-
| style="vertical-align:top" |
''Come On By!''
{{langtable
|color={{fire color}}|bordercolor={{fire color dark}}
|ja=おいでませ! ''{{tt|O-idemase!|Come On By!}}''
|zh_cmn=過來吧! ''{{tt|Guòlái ba!|Come On By!}}''
|fr=À toi !
|de=Los, komm!
|ko=어서오세요! ''{{tt|Eoseooseyo!!|Come On By!}}''
|it=Venite avanti!
|es=¡Vamos, compi!
}}
| style="vertical-align:top" |
''Dancing Together Inferno Overdrive''
{{langtable
|color={{fire color}}|bordercolor={{fire color dark}}
|ja=共に踊り明かす ダイナミックフルフレイム ''{{tt|Tomo ni Odori Akasu Dainamikku Furu Fureimu|Dance the Night Away Inferno Overdrive}}''
|zh_cmn=一起徹夜跳舞之 超強極限爆焰彈 ''{{tt|Yīqǐ Chèyè Tiàowǔ zhī Chāoqiáng Jíxiàn Bàoyàndàn|Dance the Night Away Inferno Overdrive}}''
|fr=Baptême du feu ! Pyro-Explosion Cataclysmique !
|de=Dynamische Maxiflamme des Tanzduos
|ko=밤새 같이 춤추는 다이내믹풀플레임 ''{{tt|Bamsae Gat-i Chumchuneun Dainaemik Pul Peulleim|Dance the Night Away Inferno Overdrive}}''
|it=Fiammobomba Detonante di chi danza insieme
|es=Hecatombe Pírica de Bailes Tradicionales
}}
}}
|}
|}
Line 504: Line 1,012:
[[Category:Masters EX characters with an EX Style]]
[[Category:Masters EX characters with an EX Style]]


[[de:Kiawe#Pokémon Masters EX]]
[[es:Kiawe#Pokémon Masters]]
[[it:Kawe (Masters EX)]]
[[it:Kawe (Masters EX)]]
[[ja:カキ (ポケモンマスターズ)]]
[[zh:卡奇#Masters]]