Shiny Pokémon: Difference between revisions

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[[File:Pokémon Gallery Encounter with Shining.png|300px|thumb|"Pokémon Gallery: Encounter with Shiny Pokémon" by [[Ken Sugimori]], which depicts a [[Pokémon Trainer]] encountering a Shiny {{p|Charizard}}]]
[[File:Pokémon Gallery Encounter with Shining.png|300px|thumb|"Pokémon Gallery: Encounter with Shiny Pokémon" by [[Ken Sugimori]], which depicts {{ga|Ethan}} encountering a Shiny {{p|Charizard}}]]
A '''Shiny Pokémon''' (Japanese: '''{{tt|色違い|いろちがい}}''' ''color variation''; '''{{tt|光|ひか}}る''' ''shining'') is a specific {{OBP|Pokémon|species}} with a different coloration to what is usual for its species. It is one of the many differences that a Pokémon can have within its species.
A '''Shiny Pokémon''' (Japanese: '''{{tt|色違い|いろちがい}}''' ''color variation''; '''{{tt|光|ひか}}る''' ''shining'') is a specific {{OBP|Pokémon|species}} with a different coloration to what is usual for its species. It is one of the many differences that a Pokémon can have within its species.


They were originally called '''rare''' (Japanese: レア ''rare'') in the debug menu from {{game|Gold and Silver|s}}, '''Color Pokémon''' in {{g|Stadium 2}}, and also referred to as '''Alt. Color''' in the [[Generation III]] [[easy chat system]]. The '''{{TCG|Shining Pokémon}}''' from the {{pkmn|Trading Card Game}} were also introduced before the word "Shiny" was officially used in Pokémon games.
[[Form]] differences, such as that of {{p|Shellos}} and {{p|Gastrodon}}, are not normal or Shiny variations of one another, but their individual forms can be Shiny.
 
[[List of Pokémon with form differences|Form differences]], such as that of {{p|Shellos}} and {{p|Gastrodon}}, are not normal or Shiny variations of one another, but their individual forms can be Shiny.
 
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], {{g|Legends: Arceus}}, and {{g|Scarlet and Violet}}, a Pokémon's shininess is visible in the overworld. Additionally, in Pokémon Legends: Arceus, the menu sprite of Shiny Pokémon will depict its Shiny coloration.


==Terminology==
==Terminology==
The term "Shiny Pokémon" was first created by fans based on the sparkling sound effect and animation at the start of an encounter with one in the {{pkmn|games}}. Eventually, this term fell into official usage in Generation IV, used on promotional material promoting Shiny [[event Pokémon]].
{{main|Terminology of Shiny Pokémon}}
 
===Japanese===
In Japanese, there are some distinct terms used to describe Shiny Pokémon:


「レア」 (''rare'') in the debug menu found in the game data of {{game|Gold and Silver|s}}.
They were originally called '''rare''' (Japanese: '''レア''' ''rare'') in the debug menu from {{game|Gold and Silver|s}}, '''Color Pokémon''' in {{g|Stadium 2}}, and also referred to as '''Alt. Color''' in the [[Generation III]] [[easy chat system]]. The '''{{TCG|Shining Pokémon}}''' from the {{pkmn|Trading Card Game}} were also introduced before the word "Shiny" was officially used in Pokémon games. Some early guidebooks also refer to them as "'''colored Pokémon'''" or "'''specially colored Pokémon'''".


「いろちがい」 (''color variation'') is used in several official sources referring to Shiny Pokémon:
The term "'''Shiny Pokémon'''" was first created by fans based on the sparkling sound effect and animation at the start of an encounter with one in the {{pkmn|games}}. Eventually, this term fell into official usage in Generation IV, used on promotional material promoting Shiny [[event Pokémon]].
 
* The list of the player's Pokémon from {{g|Stadium 2}}.
* The [[easy chat system]] from [[Generation III]] games.
* A [[Wonder Card]] distributed with a Shiny {{p|Milotic}} in the Japanese version of {{game|Platinum}}. Specifically, the {{DL|List of local Japanese event Pokémon distributions (Generation IV)|2008 TCG World Championships Milotic}}, released on 12 October 2008.
* This Japanese word is used in {{game|Black and White|s}}, when a female {{tc|Ace Trainer}} mentions Shiny Pokémon, and a male Ace Trainer mentions Shiny {{p|Krokorok}}. They are both located at the same house in [[Nimbasa City]].
* In Pokémon Black 2 and White 2, this Japanese word appears in the description of [[Shiny Charm]].
 
「{{tt|光|ひか}}る」 (''shining'') is sometimes used in official sources as well.
* The {{TCG|Shining Pokémon}} from the {{pkmn|Trading Card Game}} use the word 「ひかる」 in Japanese. For instance, the {{OBP|Shining Gyarados|Neo Revelation 65}} (Japanese: ひかるギャラドス) card.
* A Japanese webpage about {{g|Stadium 2}} on Nintendo.co.jp refers to Shiny Pokémon with the word 「光る」.<ref>[https://www.nintendo.co.jp/n01/n64/software/nus_p_np3j/ ポケモンスタジアム 金銀 - Nintendo.co.jp]</ref>
* [[Ken Sugimori]]'s artwork "[[:File:Pokémon Gallery Encounter with Shining.png|Pokémon Gallery: Encounter with Shiny Pokémon]]" (Japanese: 光るポケモンとの遭遇) uses the word 「光る」.<ref>https://www.nintendo.co.jp/nom/0205/03/02/index.html 3-2.この春登場、強力・注目 商品ラインナップ - Nintendo.co.jp]</ref>
* The [[Shiny Charm]] (Japanese: ひかるおまもり ''Shining Charm'') uses that word in its Japanese name as well.
** From {{g|X and Y}} onwards, the Japanese description of Shiny Charm mentions Shiny Pokémon with the word 「ひかる」 as well.
 
===English===
These are the names used for Shiny Pokémon in English:
 
* The Shiny Pokémon were named "rare" (Japanese: レア ''rare'') on [[Pokémon.com]] during Generation II<ref>[http://web.archive.org/web/20021011204306/http://www.pokemon.com/events/events4.asp Pokémon.com | Gotta Catch 'Em All! Station] (September 27, 2002 to January 2, 2003)</ref><ref>[http://web.archive.org/web/20030124023941/http://www.pokemon.com/events/events8.asp Pokémon.com | Gotta Catch 'Em All! Station] (January 3 to March 13, 2003)</ref> and in the debug menu found in the game data of {{game|Gold and Silver|s}}.
* The Shiny Pokémon are named "Color Pokémon" in the list of the player's Pokémon from {{g|Stadium 2}}. Specifically, the player's Pokémon may be listed according to the options "Group Color Pokémon" and "Cancel Color Pokémon".
* In [[Generation III]] games, the [[easy chat system]] includes the option "Alt. Color". This is translated from Japanese 「いろちがい」 (''color variation''), a term commonly used for Shiny Pokémon in multiple Pokémon media.
* The [[Berry glitch|Berry Program Update]] demo disc that provides a Shiny {{p|Zigzagoon}} uses the term "rare-colored".
* The word "Shining" is used for the {{TCG|Shining Pokémon}} from the {{pkmn|Trading Card Game}}. For instance, the {{OBP|Shining Gyarados|Neo Revelation 65}} card.
* The word "Shiny" is mentioned in the title of the "Wow! Shiny {{p|Milotic}}!" [[Wonder Card]], which was distributed for {{game|Platinum}}. This is the first use of the word "Shiny" (referring to Shiny Pokémon) in an English game. However, this text was retrieved with the Wonder Card, and is not otherwise included in Pokémon Platinum's game data.
** This Wonder Card was received with the {{DL|List of local English event Pokémon distributions (Generation IV)|US Video Game Championships 2009 Milotic}} released on 9 May 2009, and then with the {{DL|List of local English event Pokémon distributions (Generation IV)|UK Video Game Championships 2009 Milotic}} released on 30 May 2009.
** This was based on the aforementioned Shiny Milotic distribution in Japanese, the {{DL|List of local Japanese event Pokémon distributions (Generation IV)|2008 TCG World Championships Milotic}}.
* The word "Shiny" is first used in the anime in ''[[DP185|Working on a Right Move!]]'', which aired in English on December 11, 2010. In the episode [[Barry (anime)|Barry]] exclaims that [[Ash's Noctowl]] is a weird Shiny color.
* The word "Shiny" is used in {{game|Black and White|s}}, when a female {{tc|Ace Trainer}} mentions Shiny Pokémon, and a male Ace Trainer mentions Shiny {{p|Krokorok}}. They are both located at the same house in [[Nimbasa City]]. This is the first use of the English word "Shiny" (referring to Shiny Pokémon) stored in the data of an English game, instead of received from a Wonder Card.
* The [[Shiny Charm]] debuted later, in {{game|Black and White|s 2|Pokémon Black 2 and White 2}}. The item itself includes the word "Shiny", and the item description mentions Shiny Pokémon.
 
==Design==
Shiny Pokémon can differ in color from their normal counterparts very little or very much. Some Pokémon, such as {{p|Glaceon}} or {{p|Pichu}}, have a Shiny coloration only a few shades darker or lighter in color. Conversely, some Pokémon, such as {{p|Caterpie}} or {{p|Smeargle}}, have dramatic differences in color.
 
An [[Evolution|evolutionary]] line is not necessarily guaranteed to have similar Shiny colorations even if their standard colorations are the same; both {{p|Ponyta}} and {{p|Rapidash}} have orange flames, but a Shiny Ponyta has blue flames while a Shiny Rapidash has gray flames (this is switched in [[Generation II]]). Sometimes, two Pokémon in an evolutionary line with different standard colorations will have the same Shiny coloration, as in the case of {{p|Skitty}} and {{p|Delcatty}}.
 
Little is known about how Shiny colorations are chosen. While it is often rumored that early Shiny colorations were determined algorithmically, all Pokémon’s Shiny colorations are individually defined in the game data<ref>[https://github.com/pret/pokegold/blob/1521f52e37741a9220a1362443df6d0462e582d3/data/pokemon/palettes.asm Pokémon Gold Disassembly]</ref> and Pokémon with similar palettes have distinct Shiny colorations even in [[Generation II]].<ref>[https://twitter.com/DrLavaYT/status/1235549199543885825 @DrLavaYT] on Twitter</ref> [[James Turner]], who has worked as a Pokémon designer since [[Generation V]], stated that the first time he selected Shiny colorations was in [[Generation VII]], when he selected the Shiny colorations of the [[Ultra Beast]]s he designed.<ref>[https://twitter.com/JamesTurner_42/status/1091889698555875328 @JamesTurner_42] on Twitter</ref>


==In the core series games==
==In the core series games==
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{| class="roundy" style="margin:auto; text-align:center; background:#DAA520; border:3px solid #8E6B15"
{| class="roundy" style="margin:auto; text-align:center; background:#DAA520; border:3px solid #8E6B15"
|- style="color:#000"
|- style="color:#000"
! width="80px" style="background:#DDD; {{roundytl|5px}}" | [[Generation II|Gen II]]
! width="80px" style="background:#DDD; {{roundytl|5px}}" | {{gameabbrev2|GSC}}
! width="80px" style="background:#DDD" | {{pkmn|Stadium 2}}
! width="80px" style="background:#DDD" | {{pkmn|Stadium 2}}
| width="80px" style="background:#DDD" | {{gameabbrev3|FRLG}}
| width="80px" style="background:#DDD" | {{gameabbrev3|FRLG}}
Line 93: Line 51:


An icon (seen in the table above) appears on the status screen of Shiny Pokémon in most games. In Generation II, this icon appears in the top-right corner of the screen, by the gender symbol, while in most other games, it appears in or near one of the corners of the Pokémon's image; however, {{game2|Ruby|Sapphire|Emerald}} do not have any icon. In Generation III, the Pokémon's [[Pokédex]] number will be colored gold instead of white and the background of the Pokémon's image has a lighter shade; likewise, in Generation IV and V, the color of some elements of the status screen differ for Shiny Pokémon.
An icon (seen in the table above) appears on the status screen of Shiny Pokémon in most games. In Generation II, this icon appears in the top-right corner of the screen, by the gender symbol, while in most other games, it appears in or near one of the corners of the Pokémon's image; however, {{game2|Ruby|Sapphire|Emerald}} do not have any icon. In Generation III, the Pokémon's [[Pokédex]] number will be colored gold instead of white and the background of the Pokémon's image has a lighter shade; likewise, in Generation IV and V, the color of some elements of the status screen differ for Shiny Pokémon.
===Design===
[[File:Specially colored Pokémon.png|thumb|right|250px|Early explanation about Shiny Pokémon<br>(''[[Pokémon Gold and Silver: Complete Pokédex]]'', page 9)]]
Shiny Pokémon can differ in color from their normal counterparts very little or very much. Some Pokémon, such as {{p|Glaceon}} or {{p|Pichu}}, have a Shiny coloration only a few shades darker or lighter in color. Conversely, some Pokémon, such as {{p|Caterpie}} or {{p|Smeargle}}, have dramatic differences in color.
An [[evolution]]ary line is not necessarily guaranteed to have similar Shiny colorations even if their standard colorations are the same; both {{p|Ponyta}} and {{p|Rapidash}} have orange flames, but a Shiny Ponyta has blue flames while a Shiny Rapidash has gray flames (this is switched in [[Generation II]]). Sometimes, two Pokémon in an evolutionary line with different standard colorations will have the same Shiny coloration, as in the case of {{p|Skitty}} and {{p|Delcatty}}.
Little is known about how Shiny colorations are chosen. While it is often rumored that early Shiny colorations were determined algorithmically, all Pokémon’s Shiny colorations are individually defined in the game data<ref>[https://github.com/pret/pokegold/blob/1521f52e37741a9220a1362443df6d0462e582d3/data/pokemon/palettes.asm Pokémon Gold Disassembly]</ref> and Pokémon with similar palettes have distinct Shiny colorations even in [[Generation II]].<ref>[https://twitter.com/DrLavaYT/status/1235549199543885825 @DrLavaYT] on Twitter</ref> [[James Turner]], who has worked as a Pokémon designer since [[Generation V]], stated that the first time he selected Shiny colorations was in [[Generation VII]], when he selected the Shiny colorations of the [[Ultra Beast]]s he designed.<ref>[https://twitter.com/JamesTurner_42/status/1091889698555875328 @JamesTurner_42] on Twitter</ref>
In the [[Game Boy]] mode of {{game|Gold and Silver|s}}, the sprites of both regular and Shiny Pokémon use the same shades of gray. A Shiny Pokémon can still be identified by the stars on its status screen or the animation shown when it comes into battle.
In [[Pokémon HeartGold and SoulSilver Versions|Pokémon HeartGold, SoulSilver]], {{LGPE|Let's Go, Pikachu!, Let's Go, Eevee!}}, {{pkmn|Legends: Arceus}}, {{pkmn|Scarlet and Violet|Scarlet, and Violet}}, a Pokémon's Shininess is visible in the overworld, though this only applies to the player's Pokémon in HeartGold and SoulSilver, and does not apply to static encounters. Additionally, in Pokémon Legends: Arceus, the party icon of Shiny Pokémon will depict its Shiny coloration.
===Determining Shininess===
====Generation II====
In Generation II, being Shiny is determined by a Pokémon's {{IV}}s. If a Pokémon's Speed, Defense, and Special IVs are all 10, and its Attack IV is 2, 3, 6, 7, 10, 11, 14 or 15, it will be Shiny. Because of this, a Shiny Pokémon traded to a [[Generation I]] game and then traded back to Generation II will retain its Shininess, and a Pokémon obtained in Generation I whose IVs meet the requirements for Shininess will also become Shiny when traded to Generation II.
Since the HP IV is calculated from the other four IVs, a Shiny Pokémon's HP IV will always be either 0 or 8. Shiny Pokémon are generally above average in terms of IVs, but only slightly.
The probability of a Pokémon encountered in the wild or obtained as a [[gift Pokémon|gift]], [[in-game trade]], or {{pkmn2|event}} in Generation II having its IVs line up in the above manner is 1/8192 (assuming every IV combination has the same probability, which is usually the case).
The probability differs for [[Pokémon breeding|bred]] Pokémon, as their IVs are partially influenced by their parents. Specifically, a parent passes its Special stat (plus or minus 8) and its Defense stat to its children that are the opposite gender from it. (If Ditto is one of the parents, it is always the one that passes these stats.) This means that if a Shiny parent passes its IVs to a child, the child's inherited Defense IV will always be 10, its inherited Special IV will have a 1/2 chance of being 10, its randomly generated Attack IV will have a 1/2 chance of being an appropriate value, and its randomly generated Speed IV will have 1/16 chance of being 10. This results in a 1/64 chance that such a child will be Shiny. These breeding mechanics also mean that if a child inherits its IVs from a Pokémon that does not have a Defense IV of 10 and a Special IV of 2 or 10, it cannot be Shiny.
=====Transferring from Generation I Virtual Console games=====
Pokémon transported to {{g|Bank}} from the [[Virtual Console]] releases of the Generation I games via [[Poké Transporter]] may be Shiny after being transported. Since Version 1.3 of Poké Transporter, this is determined the same way as in the Generation II games. Prior to Version 1.3, the roles of the Attack and Defense IVs were swapped, meaning that the process did not properly correspond to Generation II.
The same {{DL||quirks}} that apply to transferring Pokémon from Generation I to Generation II games also apply.
The {{p|Mew}} that were distributed to the Generation I Virtual Console games have IVs of 15 in every stat, meaning they can never be Shiny.
====Generation III onwards====
{{main|Personality value#Shininess|Personality value → Shininess}}
From [[Generation III]] onward, whether a Pokémon is Shiny depends on the Pokémon's [[Original Trainer]]'s [[ID number]] and secret ID number, as well as the Pokémon's [[personality value]]. The exact calculation is:
:<code>TrainerID '''xor''' SecretID '''xor''' PersonalityValue<sub>31..16</sub> '''xor''' PersonalityValue<sub>15..0</sub></code>
where the latter two values represent the highest and lowest 16 bits of the 32-bit personality value respectively.
The above formula can result in a number ranging from 0 to 65535. In Generations III to V, if this result is less than 8, then the Pokémon is Shiny, giving an overall probability of 8/65536 or 1/8192, exactly the same as in Generation II. Starting in [[Generation VI]], this threshold was increased to 16 (meaning the result must be ''less than'' 16), effectively doubling the probability from preceding generations. In [[Generation VIII]], if this result equals 0, or if the Pokémon has the [[fateful encounter]] flag set, then the Pokémon has square Shiny sparkles.


===Shiny Pokémon rates===
===Shiny Pokémon rates===
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|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | [[Masuda method]]
! class="l" style="background: #{{gold color}}" | [[Masuda method]]
| &mdash; || &mdash; || 5/8192 || 6/8192 || colspan="4" | 6/4096
| &mdash; || &mdash; || 5/8192 or 1/1638.4 || 6/8192 or 1/1366 || colspan="4" | 6/4096 or 1/682.˙6
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | [[Poké Radar]] chaining (single patch): ≥40
! class="l" style="background: #{{gold color}}" | [[Poké Radar]] chaining (single patch): ≥40
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|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | Forcing a gender with {{a|Cute Charm}}
! class="l" style="background: #{{gold color}}" | Forcing a gender with {{a|Cute Charm}}
| &mdash; || &mdash; || 1/24576<ref group="note">If 0 out of 25 values result in Shininess, the Pokémon can only be Shiny if Cute Charm fails.</ref> &ndash; 21.34%<ref group="note">If 8 out of 25 values result in Shininess.</ref> || &mdash; || &mdash; || &mdash; || &mdash; || &mdash;
| &mdash; || &mdash; || 1/24576<ref group="note">If 0 out of 25 values result in Shininess, the Pokémon can only be Shiny if Cute Charm fails.</ref> || &mdash; || &mdash; || &mdash; || &mdash; || &mdash;
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | [[Shiny Charm]]
! class="l" style="background: #{{gold color}}" | [[Shiny Charm]]
| &mdash; || &mdash; || &mdash; || +2/8192{{sup/5|B2W2}} || colspan="4" | +2/4096<ref group="note">Adds 3 extra Shiny rolls in {{g|Legends: Arceus}}.</ref><ref name="platable">https://twitter.com/Sibuna_Switch/status/1486699504732717057</ref><ref group="note">In {{g|Brilliant Diamond and Shining Pearl}}, it only adds extra rolls while breeding.</ref>
| &mdash; || &mdash; || &mdash; || +2/8192{{sup/5|B2W2}} or 1/2048 || colspan="4" | +3/4096<ref group="note">Adds 3 extra Shiny rolls in {{g|Legends: Arceus}}.</ref><ref name="platable">https://twitter.com/Sibuna_Switch/status/1486699504732717057</ref><ref group="note">In {{g|Brilliant Diamond and Shining Pearl}}, it only adds extra rolls while breeding.</ref> 1/512
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | [[Friend Safari]]
! class="l" style="background: #{{gold color}}" | [[Friend Safari]]
| &mdash; || &mdash; || &mdash; || &mdash; || 5/4096 || &mdash; || &mdash; || &mdash;
| &mdash; || &mdash; || &mdash; || &mdash; || 5/4096 or 1/819.2 || &mdash; || &mdash; || &mdash;
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | [[Fishing#Generation VI|Consecutive fishing]]: ≥20
! class="l" style="background: #{{gold color}}" | [[Fishing#Generation VI|Consecutive fishing]]: ≥20
| &mdash; || &mdash; || &mdash; || &mdash; || 41/4096 || &mdash; || &mdash; || &mdash;
| &mdash; || &mdash; || &mdash; || &mdash; || 41/4096 or 1/99.902 || &mdash; || &mdash; || &mdash;
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | {{DL|DexNav|Hidden Pokémon}}: Search Level 200 + X
! class="l" style="background: #{{gold color}}" | {{DL|DexNav|Hidden Pokémon}}: Search Level 200 + X
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|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | [[SOS Battle]]s: ≥31
! class="l" style="background: #{{gold color}}" | [[SOS Battle]]s: ≥31
| &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || 13/4096 || &mdash; || &mdash;
| &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || 13/4096 or 1/315 || &mdash; || &mdash;
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}};" | [[Dynamax Adventure]]
! class="l" style="background: #{{gold color}};" | [[Dynamax Adventure]]
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| &mdash;
| &mdash;
| &mdash;
| &mdash;
| 1/300<ref group="note">If Shiny Charm, 1/100. Star sparkles variant only.</ref>
| 13.6/4096 or 1/300<ref group="note">If Shiny Charm, 1/100. Star sparkles variant only.</ref>
| &mdash;
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
Line 155: Line 150:
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| 2/4096<ref name="bdsptable"/>
| 2/4096<ref name="bdsptable"/> or 1/2048
| &mdash;
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
Line 165: Line 160:
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| +25/4096<ref name="platable"/>{{sup/8|LA}}
| 26/4096<ref name="platable"/>{{sup/8|LA}} or 1/158.02
| &mdash;
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
Line 175: Line 170:
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| +12/4096<ref>https://twitter.com/Sibuna_Switch/status/1498056331315625984</ref>
| 13/4096<ref name="twitter.com">https://twitter.com/Sibuna_Switch/status/1498056331315625984</ref> or 1/315.54
| &mdash;
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
Line 185: Line 180:
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| +1/4096<ref name="platable"/>
| 2/4096<ref name="platable"/> or 1/2048.25
| &mdash;
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}}; {{roundybl|5px}}" | [[Pokédex]] research level max
! class="l" style="background: #{{gold color}};" | [[Pokédex]] research level max
| &mdash;
| &mdash;
| &mdash;
| &mdash;
Line 195: Line 190:
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| style="background: #fff; {{roundybr|5px}}" | +2/4096<ref name="platable"/>
| 4/4096<ref name="platable"/> or 1/1024
| &mdash;
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}}; {{roundybl|5px}}" | After knocking out 60+ Pokémon in a [[Mass Outbreak]]
! class="l" style="background: #{{gold color}};" | After knocking out 60+ Pokémon in a [[mass outbreak]]
| &mdash;
| &mdash;
| &mdash;
| &mdash;
Line 206: Line 201:
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| style="background: #fff; {{roundybr|5px}}" | 1/1365<ref name="scaviotable">https://www.reddit.com/r/PokemonScarletViolet/comments/yygwqr/shiny_rates_infographic/</ref>
| 1/1365<ref name="scaviotable">https://www.reddit.com/r/PokemonScarletViolet/comments/yygwqr/shiny_rates_infographic/</ref>
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}}; {{roundybl|5px}}" | [[Sandwich#Sparkling_Power|Sparkling Power 3]]
! class="l" style="background: #{{gold color}}; {{roundybl|5px}}" | [[Sandwich#Sparkling Power|Sparkling Power 3]]
| &mdash;
| &mdash;
| &mdash;
| &mdash;
Line 216: Line 211:
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| style="background: #fff; {{roundybr|5px}}" | 1/1024<ref name="scaviotable"/>
| style="background: #fff; {{roundybr|5px}};" | 1/1024<ref name="scaviotable"/>
|}
|}
{{-}}
{{-}}
{{Reflist|group=note}}
{{Reflist|group=note}}


===Determining Shininess===
===Shiny first partner Pokémon===
====Generation II====
In most core series games, the first partner Pokémon appear in their regular non-Shiny forms before the player chooses one, even if the chosen first partner Pokémon turns out to be Shiny. Therefore, the player is unable to verify if a first partner Pokémon is Shiny before obtaining it.
In Generation II, being Shiny is determined by a Pokémon's {{IV}}s. If a Pokémon's Speed, Defense, and Special IVs are all 10, and its Attack IV is 2, 3, 6, 7, 10, 11, 14 or 15, it will be Shiny. Because of this, a Shiny Pokémon traded to a [[Generation I]] game and then traded back to Generation II will retain its Shininess, and a Pokémon obtained in Generation I whose IVs meet the requirements for Shininess will also become Shiny when traded to Generation II.
 
Since the HP IV is calculated from the other four IVs, a Shiny Pokémon's HP IV will always be either 0 or 8. Shiny Pokémon are generally above average in terms of IVs, but only slightly.
 
The probability of a Pokémon encountered in the wild or obtained as a [[gift Pokémon|gift]], [[in-game trade]], or {{pkmn2|event}} in Generation II having its IVs line up in the above manner is 1/8192 (assuming every IV combination has the same probability, which is usually the case).
 
The probability differs for [[Pokémon breeding|bred]] Pokémon, as their IVs are partially influenced by their parents. Specifically, a parent passes its Special stat (plus or minus 8) and its Defense stat to its children that are the opposite gender from it. (If Ditto is one of the parents, it is always the one that passes these stats.) This means that if a Shiny parent passes its IVs to a child, the child's inherited Defense IV will always be 10, its inherited Special IV will have a 1/2 chance of being 10, its randomly generated Attack IV will have a 1/2 chance of being an appropriate value, and its randomly generated Speed IV will have 1/16 chance of being 10. This results in a 1/64 chance that such a child will be Shiny. These breeding mechanics also mean that if a child inherits its IVs from a Pokémon that does not have a Defense IV of 10 and a Special IV of 2 or 10, it cannot be Shiny.


=====Transferring from Generation I Virtual Console games=====
In {{game|HeartGold and SoulSilver|s}}, the player is exceptionally able to check if {{p|Chikorita}}, {{p|Cyndaquil}}, or {{p|Totodile}} are Shiny before choosing one of them as their first partner Pokémon. However, if this first partner Pokémon that appeared as Shiny is obtained by the rival {{ga|Silver}} instead, it will appear as a regular non-Shiny Pokémon for the remainder of the game. The rival's Pokémon teams are predefined in the game data, with no way to account for a possible Shiny first partner Pokémon.
Pokémon transported to {{g|Bank}} from the [[Virtual Console]] releases of the Generation I games via [[Poké Transporter]] may be Shiny after being transported. Since Version 1.3 of Poké Transporter, this is determined the same way as in the Generation II games. Prior to Version 1.3, the roles of the Attack and Defense IVs were swapped, meaning that the process did not properly correspond to Generation II.
 
The same {{DL||quirks}} that apply to transferring Pokémon from Generation I to Generation II games also apply.
 
The {{p|Mew}} that were distributed to the Generation I Virtual Console games have IVs of 15 in every stat, meaning they can never be Shiny.
 
====Generation III onward====
{{main|Personality value#Shininess|Personality value → Shininess}}
From [[Generation III]] onward, whether a Pokémon is Shiny depends on the Pokémon's [[Original Trainer]]'s [[ID number]] and secret ID number, as well as the Pokémon's [[personality value]]. The exact calculation is:
:<code>TrainerID '''xor''' SecretID '''xor''' PersonalityValue<sub>31..16</sub> '''xor''' PersonalityValue<sub>15..0</sub></code>
where the latter two values represent the highest and lowest 16 bits of the 32-bit personality value respectively.


The above formula can result in a number ranging from 0 to 65535. In Generations III to V, if this result is less than 8, then the Pokémon is Shiny, giving an overall probability of 8/65536 or 1/8192, exactly the same as in Generation II. Starting in [[Generation VI]], this threshold was increased to 16 (meaning the result must be ''less than'' 16), effectively doubling the probability from preceding generations. In [[Generation VIII]], if this result equals 0, or if the Pokémon has the [[fateful encounter]] flag set, then the Pokémon has square Shiny sparkles.
In some games from [[Pokémon X and Y]] onwards, there are some cutscenes and dialogue before the player is able to obtain the first partner Pokémon and verify if it is Shiny.


===Transformed Pokémon===
===Transformed Pokémon===
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These are the results of {{m|Transform}} or {{a|Imposter}} used by or on a Shiny Pokémon.
These are the results of {{m|Transform}} or {{a|Imposter}} used by or on a Shiny Pokémon.


* In Generation II [[core series]] games (as well as in [[Generation I]], when played in [[Color palette (Generations I–II)|color]]), the transformed Pokémon retains its original color palette. For instance, Shiny {{p|Ditto}} and Shiny {{p|Mew}} are both blue Pokémon, so they will transform into blue versions of the target.
* In Generation I and II [[core series]] games (when played in [[Color palette (Generations I–II)|color]]), the transformed Pokémon retains its original color palette. For instance, Shiny {{p|Ditto}} and Shiny {{p|Mew}} are both blue Pokémon, so they will transform into blue versions of the target.
* In {{jap|Pokémon Stadium|Japanese Pokémon Stadium}} and {{eng|Pokémon Stadium}}, the transformed Pokémon has the normal colors of the target.
* In {{jpn|Pokémon Stadium|Japanese Pokémon Stadium}} and [[Pokémon Stadium]], the transformed Pokémon has the normal colors of the target.
* In {{g|Stadium 2}} and [[Generation III]] games (including {{g|Colosseum}} and {{Pokémon XD|XD}}), a Shiny Pokémon transforms into the Shiny version of the target Pokémon. Likewise, a non-Shiny Pokémon transforms into the non-Shiny version of the target Pokémon.
* In {{g|Stadium 2}} and [[Generation III]] games (including {{g|Colosseum}} and {{Pokémon XD|XD}}), a Shiny Pokémon transforms into the Shiny version of the target Pokémon. Likewise, a non-Shiny Pokémon transforms into the non-Shiny version of the target Pokémon.
*: For instance, if a Shiny Ditto uses Transform on a non-Shiny (red) Magikarp, then Ditto becomes a Shiny (golden) Magikarp.
*: For instance, if a Shiny Ditto uses Transform on a non-Shiny (red) Magikarp, then Ditto becomes a Shiny (golden) Magikarp.
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====In-game Shiny Pokémon====
====In-game Shiny Pokémon====
In Generation II, any Pokémon can be Shiny, but the game includes a [[red Gyarados]] that the player must encounter at the [[Lake of Rage]] during the course of the story. In {{game|Crystal}}, the [[Odd Egg]] also has a high chance of hatching a Shiny Pokémon: 50% in Japanese games, and 14% in all other languages. {{fact}}
In Generation II, any Pokémon can be Shiny, but the game includes a [[red Gyarados]] that the player must encounter at the [[Lake of Rage]] during the course of the story. In {{game|Crystal}}, the [[Odd Egg]] also has a high chance of hatching a Shiny Pokémon: 50% in Japanese games, and 14% in all other languages. {{fact}}
In the [[Game Boy]] mode of {{game|Gold and Silver|s}}, the sprites of both regular and Shiny Pokémon use the same shades of gray. A Shiny Pokémon can still be identified by the stars on its status screen or the animation shown when it comes into battle.


====Quirks====
====Quirks====
Pokémon that are transferred from [[Generation I]] games may also be Shiny, depending on their IVs. Due to correlations between [[Pseudorandom number generation in Pokémon|pseudorandom numbers]] in the Generation I games, Pokémon encountered in those games in [[tall grass]], on [[cave tile]]s, or by {{m|Surf}}ing on [[water tile|water]] cannot have a set of IVs that would allow them to be Shiny in Generation II. [[Fishing]] encounters, [[gift Pokémon]] (including from {{eng|Pokémon Stadium}}), stationary Pokémon (such as {{p|Snorlax}} and {{p|Mewtwo}}), and [[in-game trade]]s can have any set of IVs, so they always have the same 1/8192 chance of having a Shiny IV combination.<ref>[http://wiki.pokemonspeedruns.com/index.php?title=Pokémon_Red/Blue_Wild_DVs Pokémon Red/Blue Wild DVs]</ref>
Pokémon that are transferred from [[Generation I]] games may also be Shiny, depending on their IVs. Due to correlations between [[Pseudorandom number generation|pseudorandom numbers]] in the Generation I games, Pokémon encountered in those games in [[tall grass]], on [[cave tile]]s, or by {{m|Surf}}ing on [[water tile|water]] cannot have a set of IVs that would allow them to be Shiny in Generation II. [[Fishing]] encounters, [[gift Pokémon]] (including from [[Pokémon Stadium]]), stationary Pokémon (such as {{p|Snorlax}} and {{p|Mewtwo}}), and [[in-game trade]]s can have any set of IVs, so they always have the same 1/8192 chance of having a Shiny IV combination.<ref>[http://wiki.pokemonspeedruns.com/index.php?title=Pokémon_Red/Blue_Wild_DVs Pokémon Red/Blue Wild DVs]</ref>


Due to Shininess being determined by IVs, certain oddities arise in other things that are also determined by IVs in Generation II:
Due to Shininess being determined by IVs, certain oddities arise in other things that are also determined by IVs in Generation II:
* It is impossible to have a Shiny {{cat|Pokémon with a gender ratio of seven males to one female}} that is female in those games, as the highest Attack IV a female Pokémon with a gender ratio of seven males to one female can have is 1, while the lowest Attack IV a Shiny Pokémon can have is 2.
* It is impossible to have a Shiny {{cat|Pokémon with a gender ratio of seven males to one female}} that is female in those games, as the highest Attack IV a female Pokémon with a gender ratio of seven males to one female can have is 1, while the lowest Attack IV a Shiny Pokémon can have is 2.
**In v1.2 of [[Poké Transporter]], when transfering Pokemon from [[Generation I]], [[gender]] was determined randomly<ref>https://twitter.com/SciresM/status/824147081698967555</ref> instead of being determined by the Attack [[IV]]. As a result, prior to v1.3, it was possible for Transporter to generate "1 ♀ : 7 ♂" [[List of Pokémon by gender ratio#1 ♀ : 7 ♂|gender ratio]] Pokémon as both Female and Shiny.
**In v1.2 of [[Poké Transporter]], when transfering Pokémon from [[Generation I]], [[gender]] was determined randomly<ref>https://twitter.com/SciresM/status/824147081698967555</ref> instead of being determined by the Attack [[IV]]. As a result, prior to v1.3, it was possible for Transporter to generate "1 ♀ : 7 ♂" [[List of Pokémon by gender ratio#1 ♀ : 7 ♂|gender ratio]] Pokémon as both Female and Shiny.
* Only Unown I and V can be Shiny.
* Only Unown I and V can be Shiny.
* A Shiny Pokémon's Hidden Power type in Generation II can only be either {{t|Grass}} or {{t|Dragon}}, with a power of either 49 or 69.
* A Shiny Pokémon's Hidden Power type in Generation II can only be either {{t|Grass}} or {{t|Dragon}}, with a power of either 49 or 69.
* In {{g|Stadium 2}}, Shiny Smeargle can only have pattern ID of 2, 3, 4, 6, 7 or 8.
* In {{g|Stadium 2}}, Shiny Smeargle can only have pattern ID of 2, 3, 4, 6, 7 or 8.
* As Generation II does not allow two Pokémon to breed if they have the same Defense IVs, two Shiny Pokémon can never breed in Generation II.
* As Generation II does not allow two Pokémon to breed if they have the same Defense IVs, two Shiny Pokémon can never breed in Generation II.
* Each [[non-player character]] has a certain set of IVs shared by all of their Pokémon. Therefore, it would be technically possible for a NPC to have a team entirely consisting of Shiny Pokémon, but they cannot have a team with some Shiny and some non-Shiny Pokémon.


====Shiny Ditto glitch====
====Shiny Ditto glitch====
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===Generation IV===
===Generation IV===
[[File:Pikachu-colored Pichu sit.png|thumb|100px|[[List of event Pokémon with in-game effects#Pichu|Pikachu-colored Pichu]], a Shiny {{p|Pichu}} available via {{pkmn2|event}}]]
[[File:Pikachu-colored Pichu sit.png|thumb|200px|[[List of event Pokémon with in-game effects#Pichu|Pikachu-colored Pichu]], a Shiny {{p|Pichu}} available via {{pkmn2|event}}]]


====In-game Shiny Pokémon====
====In-game Shiny Pokémon====
In the [[Generation IV]] [[remake]]s of Generation II's {{game|Gold and Silver|s}}, {{game|HeartGold and SoulSilver|s}}, the player once again must encounter a [[red Gyarados]] at the [[Lake of Rage]] during the course of the story.
In the [[Generation IV]] [[remake]]s of Generation II's {{game|Gold and Silver|s}}, {{game|HeartGold and SoulSilver|s}}, the player once again must encounter a [[red Gyarados]] at the [[Lake of Rage]] during the course of the story.


In HeartGold and SoulSilver, a Shiny Pokémon's coloration is reflected in the overworld if it is used as a [[walking Pokémon]]. As well, Pokémon encountered via the [[PokéWalker]] are prevented from being shiny.<ref>https://www.smogon.com/forums/threads/past-gen-rng-research.61090/post-2634864 Pokewalker RNG Research</ref>
Pokémon encountered via the [[PokéWalker]] are prevented from being shiny.<ref>https://www.smogon.com/forums/threads/past-gen-rng-research.61090/post-2634864 Pokewalker RNG Research</ref>


====Methods of increasing Shiny rates====
====Methods of increasing Shiny rates====
Generation IV introduced the first ways to increase the chances of finding a Shiny Pokémon.
Generation IV introduced the first ways to increase the chances of finding a Shiny Pokémon.


The [[Masuda method]] refers to breeding two Pokémon originating from games of different languages to increase the chances of breeding a Shiny Pokémon. Under these circumstances, the game generates up to five total personality values to attempt to find one that will be Shiny. Despite being obtainable in one's native language savefile, foreign language Pokémon obtained via [[in-game trade]]s, such as the {{DL|Foreign Pokédex entries|In Generation IV|Meister}}'s {{p|Magikarp|Foppa}} and [[Lt. Surge]]'s {{p|Pikachu|Volty}}, are treated as being from the language of origin shown by the language tag,<ref>https://twitter.com/Sibuna_Switch/status/1558955387369439232</ref><ref>https://twitter.com/Atrius97/status/1558988423460925440</ref> so if bred with a parent caught in the same save file,<ref>https://twitter.com/Sibuna_Switch/status/1558956869829492737</ref> the Masuda method will take effect.
The [[Masuda method]] refers to breeding two Pokémon originating from games of different languages to increase the chances of breeding a Shiny Pokémon. Under these circumstances, the game generates up to five total personality values to attempt to find one that will be Shiny. Despite being obtainable in one's native language savefile, foreign language Pokémon obtained via [[in-game trade]]s, such as the {{DL|Foreign Pokédex entries|In Generation IV|Meister}}'s {{p|Magikarp|Foppa}} and [[Lt. Surge]]'s {{p|Pikachu|Volty}}, are treated as being from the [[language of origin]] shown by the language tag,<ref>https://twitter.com/Sibuna_Switch/status/1558955387369439232</ref><ref>https://twitter.com/Atrius97/status/1558988423460925440</ref> so if bred with a parent caught in the same save file,<ref>https://twitter.com/Sibuna_Switch/status/1558956869829492737</ref> the Masuda method will take effect.


The [[Poké Radar]] slowly improves the odds of finding a Shiny Pokémon as the player builds a chain. The odds can reach a maximum of 41/8192 (approximately 1/200) for a single patch of grass for a chain of length 40 or higher; since up to four patches of grass can shake, the total odds become approximately 1/50. If the Poké Radar forces a Pokémon to be Shiny, it constructs a semi-random personality value that will fulfill the requirement for the Pokémon to be Shiny.
The [[Poké Radar]] slowly improves the odds of finding a Shiny Pokémon as the player builds a chain. The odds can reach a maximum of 41/8192 (approximately 1/200) for a single patch of grass for a chain of length 40 or higher; since up to four patches of grass can shake, the total odds become approximately 1/50. If the Poké Radar forces a Pokémon to be Shiny, it constructs a semi-random personality value that will fulfill the requirement for the Pokémon to be Shiny.
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===Generation V===
===Generation V===
[[File:649Genesect BW anime 5.png|thumb|200px|[[Genesect Army|Red Genesect]], a Shiny {{p|Genesect}} available via {{pkmn2|event}}]]
====In-game Shiny Pokémon====
====In-game Shiny Pokémon====
[[Generation V]] introduced a mechanism often referred to by fans as a "{{DL|Appendix:Fan_terminology|Shiny-locked|Shiny lock}}", preventing {{pkmn2|wild}} {{p|Reshiram}}, {{p|Zekrom}}, and {{p|Victini}} from being Shiny. Any Pokémon obtained in [[Entree Forest]] (i.e., from the {{g|Dream World}}) are also prevented from being Shiny. The {{p|Zorua}} gifted at [[Castelia City]]{{sup/5|BW}}, and the {{p|Zoroark}} encountered in [[Lostlorn Forest]]{{sup/5|BW}} are also prevented from being Shiny.
[[Generation V]] introduced a mechanism often referred to by fans as a "{{DL|Appendix:Fan_terminology|Shiny-locked|Shiny lock}}", preventing {{p|Reshiram}}, {{p|Zekrom}}, and {{p|Victini}} from being encountered as Shiny, however Shiny sprites for all three exist in the games' data. All Pokémon obtained in [[Entree Forest]] (i.e., from the {{g|Dream World}}) are also prevented from being Shiny. The {{p|Zorua}} gifted at [[Castelia City]]{{sup/5|BW}}, and the {{p|Zoroark}} encountered in [[Lostlorn Forest]]{{sup/5|BW}} are also prevented from being Shiny.
Reshiram, Zekrom, and Victini still have Shiny sprites in the games' data.


In {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, the player can obtain three specific Shiny Pokémon (but only two per version). If the player registers every non-event Pokémon in the [[List of Pokémon by Unova Pokédex number (Black 2 and White 2)|Unova Pokédex]], they can receive a [[Permit]] that allows them to travel to the [[Nature Preserve]], where they can encounter a Shiny {{p|Haxorus}}. After defeating [[Benga]] in the [[Black Tower]]{{sup/5|B2}} or [[White Treehollow]]{{sup/5|W2}}, Benga will give the player a Shiny {{p|Gible}}{{sup/5|B2}} or Shiny {{p|Dratini}}{{sup/5|W2}}.
In {{B2W2}}, the player can obtain three specific Shiny Pokémon (however two are mutually exclusive and cannot both be obtained by the same savefile). If the player registers every non-event Pokémon in the [[List of Pokémon by Unova Pokédex number (Black 2 and White 2)|Unova Pokédex]], they can receive a [[Permit]] that allows them to travel to the [[Nature Preserve]], where they can encounter a Shiny {{p|Haxorus}}. After defeating [[Benga]] in the [[Black Tower]]{{sup/5|B2}} or [[White Treehollow]]{{sup/5|W2}}, Benga will give the player a Shiny {{p|Gible}}{{sup/5|B2}} or Shiny {{p|Dratini}}{{sup/5|W2}}, the player can only choose one. Additionally, all of [[N]]'s Pokémon that can be found in the wild or obtained as a gift are coded to never appear as Shiny.


Starting in Generation V, Pokémon in the [[Pokédex]] will appear Shiny if the first specimen of that Pokémon encountered was Shiny.
Starting in Generation V, Pokémon in the [[Pokédex]] will appear Shiny if the first specimen of that Pokémon encountered was Shiny.  


====Methods of increasing Shiny rates====
====Methods of increasing Shiny rates====
The Masuda method now generates up to six total personality values instead of five. This remains the case in later games.
The Masuda method now generates up to six total personality values instead of five. This remains the case in later games.


Generation V also introduces the [[Shiny Charm]], a [[Key Item]] that causes the game to generate up to two extra personality values in an attempt to make a wild or bred Pokémon Shiny. This effect can stack with the Masuda method's effect. This item is also available in all future games.
Generation V also introduces the [[Shiny Charm]], a [[Key Item]] that increases the chances of encountering Shiny Pokémon, both in the {{pkmn2|wild}}, (including static encounters, such as {{pkmn2|Legendary|legendaries}}<ref>https://github.com/Admiral-Fish/PokeFinder/issues/17</ref>), and via {{pkmn|breeding}}. This is done by generating two extra [[personality value]]s to attempt to find one that is Shiny, effectively resulting in a tripled chance to find Shiny Pokémon compared to the base chance; from 1/8192 to approximately 3/8192 (roughly 1/2731). This stacks with most other modifiers which increase the Shiny encounter rate, such as the [[Masuda method]]. It has no effect on Pokémon obtained via NPCs from [[in-game trade]]s, {{pkmn2|gift}}s, or from {{pkmn2|Event}} Pokémon obtained via [[Mystery Gift]].


====Quirks====
====Quirks====
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[[Generation VI]] slightly changed how Shiny Pokémon are determined to double the default chances that a Pokémon will be Shiny. The basic formula remains the same, but the threshold for a Pokémon to be Shiny is now 16 instead of 8. This results in a base Shiny probability of approximately 16/65536, or 1/4096.
[[Generation VI]] slightly changed how Shiny Pokémon are determined to double the default chances that a Pokémon will be Shiny. The basic formula remains the same, but the threshold for a Pokémon to be Shiny is now 16 instead of 8. This results in a base Shiny probability of approximately 16/65536, or 1/4096.


The following Pokémon are prevented from being Shiny when encountered as [[wild Pokémon]] in {{g|X and Y}}: the [[Legendary birds]], the [[Aura trio]], {{p|Mewtwo}}, the {{p|Snorlax}} encountered on [[Kalos Route 7]], the gifted {{p|Lucario}} at the [[Tower of Mastery]], and [[in-game trade]] Pokémon.
The following Pokémon are prevented from being Shiny when encountered as [[wild Pokémon]] in {{g|X and Y}}: the [[legendary birds]], the [[Aura trio]], {{p|Mewtwo}}, the {{p|Snorlax}} encountered on [[Kalos Route 7]], the gifted {{p|Lucario}} at the [[Tower of Mastery]], and [[in-game trade]] Pokémon.


The following Pokémon are prevented from being Shiny when encountered as [[wild Pokémon]] in {{g|Omega Ruby and Alpha Sapphire}}:
The following Pokémon are prevented from being Shiny when encountered as [[wild Pokémon]] in {{g|Omega Ruby and Alpha Sapphire}}:
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===Generation VII===
===Generation VII===
[[File:Shiny Tapu Koko.png|thumb|200px|Promotional artwork of a Shiny {{p|Tapu Koko}}]]
[[File:Shiny Tapu Koko.png|thumb|200px|Promotional artwork of a Shiny {{p|Tapu Koko}} by [[kawayoo]]<ref name=ShinyTapuKokoArt>[https://archive.is/CoPfJ kawayoo confirming he drew the Shiny Tapu Koko event art.]</ref>]]


====In-game Shiny Pokémon====
====In-game Shiny Pokémon====
In {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}, after entering the [[Hall of Fame]], {{tc|Sightseer}} Marcus appears at the [[Seafolk Village]] [[Pokémon Center]], battling the player with a Shiny {{p|Exeggcute}}. This marks the only time an NPC Trainer outside of a battle facility uses a Shiny Pokémon (excluding capture tutorials).
In {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}, after entering the [[Hall of Fame]], {{tc|Sightseer}} Marcus appears at the [[Seafolk Village]] [[Pokémon Center]], battling the player with a Shiny {{p|Exeggcute}}. This marks the only time an NPC Trainer outside of a battle facility uses a Shiny Pokémon (excluding capture tutorials).


The following Pokémon are prevented from being Shiny when encountered as [[wild Pokémon]] in Generation VII games: The [[Guardian deities]], the [[Light trio]], {{p|Zygarde}} in [[Resolution Cave]]{{sup/7|USUM}}, the two {{p|Wishiwashi}} encountered during the [[Trial]] in [[Brooklet_Hill#Brooklet_Hill_proper_3|Brooklet Hill]]{{sup/7|SM}}, {{p|Pinsir}} on [[Exeggutor Island]]{{sup/7|USUM}}, {{p|Bewear}} in the [[Hau'oli City#Shopping_District_4| Hau'oli City Shopping District]]{{sup/7|USUM}}, the {{p|Gastly}} and {{p|Drifloon}} at the [[Trainers' School (Alola)|Trainers' School]]{{sup/7|USUM}}, the {{p|Sandygast}} on [[Alola Route 15|Route 15]]{{sup/7|USUM}}, the static encounter female {{p|Frillish}} on [[Alola Route 14|Route 14]]{{sup/7|USUM}}, and the {{p|Electrode}} found in [[Team Rocket's Castle]].
The following Pokémon are prevented from being Shiny when encountered as [[wild Pokémon]] in Generation VII games: The [[Guardian deities]], the [[Light trio]], {{p|Zygarde}} in [[Resolution Cave]]{{sup/7|USUM}}, the two {{p|Wishiwashi}} encountered during the [[Trial]] in [[Brooklet Hill#Brooklet Hill proper 3|Brooklet Hill]]{{sup/7|SM}}, {{p|Pinsir}} on [[Exeggutor Island]]{{sup/7|USUM}}, {{p|Bewear}} in the [[Hau'oli City#Shopping District 4|Hau'oli City Shopping District]]{{sup/7|USUM}}, the {{p|Gastly}} and {{p|Drifloon}} at the [[Trainers' School (Alola)|Trainers' School]]{{sup/7|USUM}}, the {{p|Sandygast}} on [[Alola Route 15|Route 15]]{{sup/7|USUM}}, the static encounter female {{p|Frillish}} on [[Alola Route 14|Route 14]]{{sup/7|USUM}}, and the {{p|Electrode}} found in [[Team Rocket's Castle]].


The following [[Ultra Beast]] encounters are prevented from being Shiny in Pokémon Sun and Moon, but are not prevented from being Shiny in Ultra Sun and Ultra Moon: {{p|Nihilego}}, {{p|Buzzwole}}, {{p|Pheromosa}}, {{p|Xurkitree}}, {{p|Celesteela}}, {{p|Kartana}}, and {{p|Guzzlord}}.
The following [[Ultra Beast]] encounters are prevented from being Shiny in Pokémon Sun and Moon, but are not prevented from being Shiny in Ultra Sun and Ultra Moon: {{p|Nihilego}}, {{p|Buzzwole}}, {{p|Pheromosa}}, {{p|Xurkitree}}, {{p|Celesteela}}, {{p|Kartana}}, and {{p|Guzzlord}}.


The following [[gift Pokemon|gift]] are also prevented from being Shiny: {{p|Cosmog}}, {{p|Magearna}}, all {{p|Zygarde}} obtained from [[Route 16]] and the [[Zygarde Cube]], and all [[Totem]]-sized Pokémon obtained on [[Heahea Beach]]{{sup/7|USUM}}.
The following [[gift Pokémon]] are also prevented from being Shiny: {{p|Cosmog}}, {{p|Magearna}}, all {{p|Zygarde}} obtained from {{rt|16|Alola}} and the [[Zygarde Cube]], and all [[Totem]]-sized Pokémon obtained on [[Heahea Beach]]{{sup/7|USUM}}.


====Methods of increasing Shiny rates====
====Methods of increasing Shiny rates====
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===Generation VIII===
===Generation VIII===
[[File:Shiny Zacian Zamazenta JP.jpg|thumb|right|Promotional artwork of a Shiny {{p|Zacian}} and {{p|Zamazenta}}]]
[[File:Shiny Zacian Zamazenta JP.jpg|thumb|right|Promotional artwork of a Shiny {{p|Zacian}} and {{p|Zamazenta}}]]
In {{g|Sword and Shield}} and {{g|Brilliant Diamond and Shining Pearl}}, [[Symbol encounter|Pokémon that appear in the overworld]] use their standard coloration, regardless of whether they are Shiny or not. They will not be revealed to be Shiny until they are encountered. [[Walking Pokémon]] assigned to follow the player in [[Isle of Armor]], [[Crown Tundra]], and {{g|Brilliant Diamond and Shining Pearl}} outdoor areas will use their correct coloration. In {{g|Legends: Arceus}} Shiny Pokémon that appear in the overworld will be colored properly, play the Shiny animation and audio cue when spawning, and periodically play the Shiny animation and audio cue while roaming the overworld.
In {{g|Sword and Shield}} and {{g|Brilliant Diamond and Shining Pearl}}, [[Symbol encounter|Pokémon that appear in the overworld]] use their standard coloration, regardless of whether they are Shiny or not. They will not be revealed to be Shiny until they are encountered. [[Walking Pokémon]] assigned to follow the player in [[Isle of Armor]], [[Crown Tundra]], and {{g|Brilliant Diamond and Shining Pearl}} outdoor areas will use their correct coloration. In {{g|Legends: Arceus}}, Shiny Pokémon that appear in the overworld will be colored properly, play the Shiny animation and audio cue when spawning, and periodically play the Shiny animation and audio cue while roaming the overworld.


====Variants====
====Variants====
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Shiny Pokémon obtained from [[Dynamax Adventures]] always have star sparkles. Pokémon that are guaranteed to be Shiny (i.e. from Max Raid Battles during some [[Wild Area News]] events) always have a personality value that yields square sparkles.
Shiny Pokémon obtained from [[Dynamax Adventures]] always have star sparkles. Pokémon that are guaranteed to be Shiny (i.e. from Max Raid Battles during some [[Wild Area News]] events) always have a personality value that yields square sparkles.


Additionally, starting in Pokémon Sword and Shield v1.1.0, Shiny Pokémon met in a [[fateful encounter]] or transferred from {{g|GO}} always have square sparkles, regardless of their personality value.<ref>https://twitter.com/SciresM/status/1273492861065912320</ref>
Additionally, starting in Pokémon Sword and Shield v1.1.0, Shiny Pokémon met in a [[fateful encounter]] or transferred from {{g|GO}} always have square sparkles, regardless of their personality value.<ref>https://twitter.com/SciresM/status/1273492861065912320</ref>  


In {{g|Brilliant Diamond and Shining Pearl}} and {{g|Legends: Arceus}}, these variants are not distinguishable from each other, as all Shiny Pokémon use the same entry animation with star-shaped sparkles like in previous [[generation]]s.
In {{g|Brilliant Diamond and Shining Pearl}} and {{g|Legends: Arceus}}, these variants are not distinguishable from each other, as all Shiny Pokémon use the same entry animation with star-shaped sparkles like in previous [[generation]]s.


====In-game Shiny Pokémon====
====In-game Shiny Pokémon====
In Pokémon Sword and Shield, the following Pokémon are prevented from being Shiny when encountered as wild Pokémon: the [[Regional form|Galarian]] {{p|Slowpoke}} at {{DL|Wedgehurst|Wedgehurst Station}},<ref>https://github.com/kwsch/PKHeX/blob/master/PKHeX.Core/Legality/Encounters/Data/Encounters8.cs#L339</ref> the {{p|Corvisquire}} on [[Galar Route 3]],<ref>https://github.com/kwsch/PKHeX/blob/master/PKHeX.Core/Legality/Encounters/Data/Encounters8.cs#L101</ref> {{p|Zacian}}, {{p|Zamazenta}}, {{p|Eternatus}}, the Galarian [[Legendary birds]], {{p|Keldeo}}, {{p|Glastrier}}, {{p|Spectrier}}, and {{p|Calyrex}}. Additionally, all [[Gift_Pokémon#Generation_VIII|in-game gift Pokémon]] (except the fossil Pokémon from [[Cara Liss]]) cannot be Shiny.<ref>https://github.com/kwsch/PKHeX/blob/master/PKHeX.Core/Legality/Encounters/Data/Encounters8.cs#L35-L70</ref>
In Pokémon Sword and Shield, the following Pokémon are prevented from being Shiny when encountered as wild Pokémon: the {{rf|Galarian}} {{p|Slowpoke}} at {{DL|Wedgehurst|Wedgehurst Station}},<ref>https://github.com/kwsch/PKHeX/blob/e7d60a88de8b89b687aae46f2ed151cc81249eb7/PKHeX.Core/Legality/Encounters/Data/Gen8/Encounters8.cs#L342</ref> the {{p|Corvisquire}} on [[Galar Route 3]],<ref>https://github.com/kwsch/PKHeX/blob/e7d60a88de8b89b687aae46f2ed151cc81249eb7/PKHeX.Core/Legality/Encounters/Data/Gen8/Encounters8.cs#L101</ref> {{p|Zacian}}, {{p|Zamazenta}}, {{p|Eternatus}}, the Galarian [[legendary birds]], {{p|Keldeo}}, {{p|Glastrier}}, {{p|Spectrier}}, and {{p|Calyrex}}. Additionally, all [[Gift Pokémon#Generation VIII|in-game gift Pokémon]] (except the fossil Pokémon from [[Cara Liss]]) cannot be Shiny.<ref>https://github.com/kwsch/PKHeX/blob/e7d60a88de8b89b687aae46f2ed151cc81249eb7/PKHeX.Core/Legality/Encounters/Data/Gen8/Encounters8.cs#L35-L70</ref>


Pokémon that are too high a level for the player to catch with the current [[Badge]]s (described as "very strong-looking" in-game) cannot be Shiny, except Pokémon that appear as static encounters.
Pokémon that are too high a level for the player to catch with the current [[Badge]]s (described as "very strong-looking" in-game) cannot be Shiny, except Pokémon that appear as static encounters.


In Pokémon Brilliant Diamond and Shining Pearl, the following Pokémon are prevented from being Shiny: the [[Gift_Pokémon#Generation_VIII|Gift Mew and Jirachi]] in [[Floaroma Town]], and all Pokémon available via [[In-game trade]].
In Pokémon Brilliant Diamond and Shining Pearl, the following Pokémon are prevented from being Shiny: the [[Gift Pokémon#Generation VIII|Gift Mew and Jirachi]] in [[Floaroma Town]], and all Pokémon available via [[In-game trade]].


In Pokémon Legends: Arceus, all [[Legendary]], [[Mythical]], and [[Gift Pokémon|Gift]] Pokémon are prevented from being shiny, as well as certain static encounters during [[Task#Missions|Mission]]s and [[Task#Requests|Request]]s, such as the three Alpha Pokémon found in [[Lake Verity]], [[Lake Valor|Valor]], and [[Lake Acuity|Acuity]]'s caves during Missions 14, 15, and 16.
In Pokémon Legends: Arceus, all {{pkmn2|Legendary}}, {{pkmn2|Mythical}}, and {{pkmn2|Gift}} Pokémon are prevented from being shiny, as well as certain static encounters during [[Task#Missions|Mission]]s and [[Task#Requests|Request]]s, such as the three Alpha Pokémon found in [[Lake Verity]], [[Lake Valor|Valor]], and [[Lake Acuity|Acuity]]'s caves during Missions 14, 15, and 16.
The player can obtain a guaranteed Shiny {{p|Ponyta}} from the {{DL|Task|request}} ''A Peculiar Ponyta''.
In {{g|Legends: Arceus}} in the {{DL|Task|request}} ''A Peculiar Ponyta'' the player will encounter a guaranteed Shiny {{p|Ponyta}}. Once you've calmed the first Frenzied [[Noble Pokémon]], you will be able to pick up this request in [[Jubilife Village]] from Yota.


=====Max Raid Battles=====
=====Max Raid Battles=====
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| July 10, 2022
| July 10, 2022
! {{MSP/HOME|0183 s|Marill}}
! {{MSP/HOME|0183 s|Marill}}
| Themed around "Defeating Water-type Pokémon to earn [[Fresh Water]], [[Soda Pop]], and [[Lemonade]]", however due to an oversight, the event did not reward any of the above.<ref>https://www.serebii.net/swordshield/maxraidbattles/eventden-waterevent.shtml</ref>
| Themed around "Defeating Water-type Pokémon to earn [[Fresh Water]], [[Soda Pop]], and [[Lemonade]]", however, due to an oversight, the event did not reward any of the above.<ref>https://www.serebii.net/swordshield/maxraidbattles/eventden-waterevent.shtml</ref>
| [https://www.pokemon.com/us/pokemon-news/defeat-water-type-pokemon-to-earn-refreshing-beverages-in-max-raid-battles/]
| [https://www.pokemon.com/us/pokemon-news/defeat-water-type-pokemon-to-earn-refreshing-beverages-in-max-raid-battles/]
|- style="background:#fff;"
|- style="background:#fff;"
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| February 28, 2021
| February 28, 2021
! [[File:Dynamax icon.png|24px|Gigantamax]]<br>{{MSP/HOME|0025Gi s|Pikachu}}
! [[File:Dynamax icon.png|24px|Gigantamax]]<br>{{MSP/HOME|0025Gi s|Pikachu}}
| Released for [[Pokémon Day]]. Have the [[Gigantamax#Gigantamax Factor|Gigantamax Factor]]. Part of [[List_of_other_event_distributions_in_Generation_VIII#Gigantamax_Pikachu_Max_Raid_Battle_items|1 Million Victories]] challenge.
| Released for [[Pokémon Day]]. Have the [[Gigantamax#Gigantamax Factor|Gigantamax Factor]]. Part of [[List of other event distributions in Generation VIII#Gigantamax Pikachu Max Raid Battle items|1 Million Victories]] challenge.
| [https://twitter.com/Pokemon_cojp/status/1366606719565115394?s=20]
| [https://twitter.com/Pokemon_cojp/status/1366606719565115394?s=20]
|- style="background:#fff;"
|- style="background:#fff;"
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| February 8, 2021
| February 8, 2021
! {{MSP/HOME|0845 s|Cramorant}}
! {{MSP/HOME|0845 s|Cramorant}}
| Released to celebrate Pokémon featured in [[Secrets of the Jungle]]. Part of [[List_of_other_event_distributions_in_Generation_VIII#Cramorant_Max_Raid_Battle_items|1 Million Victories]] challenge.
| Released to celebrate Pokémon featured in [[Secrets of the Jungle]]. Part of [[List of other event distributions in Generation VIII#Cramorant Max Raid Battle items|1 Million Victories]] challenge.
| [https://www.pokemon.com/us/pokemon-news/trainers-unite-for-max-raid-battles-cramorant-gifts-and-glory/]
| [https://www.pokemon.com/us/pokemon-news/trainers-unite-for-max-raid-battles-cramorant-gifts-and-glory/]
|- style="background:#fff;"
|- style="background:#fff;"
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In the [[Grand Underground]], the Lightstone bonus<ref>https://twitter.com/Sibuna_Switch/status/1459147114110492676</ref> allows for 1 bonus shiny reroll after all players in an instance of the Grand Underground collect pink sparkles left by Diglett and Dugtrio that occasionally appear at corners and intersections, that give 1 and 3 points respectively.
In the [[Grand Underground]], the Lightstone bonus<ref>https://twitter.com/Sibuna_Switch/status/1459147114110492676</ref> allows for 1 bonus shiny reroll after all players in an instance of the Grand Underground collect pink sparkles left by Diglett and Dugtrio that occasionally appear at corners and intersections, that give 1 and 3 points respectively.


Accumulating 40 of these points displays the message "something good will happen", and a whistle sound will play to all players in the instance. This increases the shiny odds for Pokémon in [[Grand_Underground#Pok.C3.A9mon_Hideaways|Hideaways]] from 1/4096 to 1/2048.25, for a period of 4 minutes. After the 4 minute period is over, a whistle will sound and the counter resets to 0, allowing Diglett and Dugtrio to appear again.
Accumulating 40 of these points displays the message "something good will happen", and a whistle sound will play to all players in the instance. This increases the shiny odds for Pokémon in [[Grand Underground#Pokémon Hideaways|Hideaways]] from 1/4096 to 1/2048.25, for a period of 4 minutes. After the 4 minute period is over, a whistle will sound and the counter resets to 0, allowing Diglett and Dugtrio to appear again.


Additionally, [[Poké Radar]] chaining is available, and has [[Poké_Radar#Chain_Bonuses|Chain Bonuses]] that differ from Pokémon Diamond & Pearl, capping out at a Shiny Rate of 1/99 when the player reaches a chain length of 40+.<ref>https://twitter.com/Sibuna_Switch/status/1462473371917111303</ref>
Additionally, [[Poké Radar]] chaining is available, and has [[Poké Radar#Chain Bonuses|Chain Bonuses]] that differ from Pokémon Diamond & Pearl, capping out at a Shiny Rate of 1/99 when the player reaches a chain length of 40+.<ref name="bdsptable"/>


=====Pokémon Legends: Arceus=====
=====Pokémon Legends: Arceus=====
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The Shiny Charm in this game also grants 3 additional shiny rolls (instead of 2 in prior games), and is obtainable after all Pokédex entries are at Research 10.
The Shiny Charm in this game also grants 3 additional shiny rolls (instead of 2 in prior games), and is obtainable after all Pokédex entries are at Research 10.


Massive Mass Outbreaks grant 12 additional rolls, and Mass Outbreaks grant an additional 25 rolls, both of which will stack with any rolls granted from the Shiny Charm, or the player's Pokédex Research progress for that species.<ref>https://twitter.com/Sibuna_Switch/status/1498056331315625984</ref>
Massive Mass Outbreaks grant 12 additional rolls, and Mass Outbreaks grant an additional 25 rolls, both of which will stack with any rolls granted from the Shiny Charm, or the player's Pokédex Research progress for that species.<ref name="twitter.com"/>
{| class="roundy" style="margin:auto; text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}" cellpadding="3px"
{| class="roundy" style="margin:auto; text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}" cellpadding="3px"
|- style="color:#fff"
|- style="color:#fff"
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===Generation IX===
===Generation IX===
In {{g|Scarlet and Violet}}, all {{pkmn2|wild}} Shiny Pokémon will appear as Shiny in the overworld. However, unlike those found in {{g|Legends: Arceus}}, there is no audio or visual effect to alert the player to a nearby Shiny prior to being encountered and beginning a battle. Additionally, while using the {{DL|Let's Go!|Auto Battle}} feature, [[walking Pokémon]] will refuse to attack Shiny Pokémon.
[[File:SV Shiny Lucario Event.png|thumb|250px|Promotional artwork of a Shiny {{p|Lucario}} with {{ga|Florian}}, drawn by [[Raita Kazama]]<ref name=SVLucario>[https://web.archive.org/web/20231211081957/https://twitter.com/kazamaraita/status/1734094266635550755 Kazama confirming he drew the SV Shiny Lucario Event art.]</ref>]]
In {{g|Scarlet and Violet}}, all {{pkmn2|wild}} Shiny Pokémon will appear as Shiny in the overworld. However, unlike those found in {{g|Legends: Arceus}}, there is no audio or visual effect to alert the player to a nearby Shiny prior to being encountered and beginning a battle. Additionally, while using the {{DL|Let's Go!|Auto Battle}} feature, [[walking Pokémon]] will refuse to attack Shiny Pokémon. However, this will not happen while using the [[Synchro Machine]].


The Star and Square variants that appeared in {{g|Sword and Shield}} are not present in Scarlet and Violet. Pokémon that previously appeared with Square sparkles, if transferred to Scarlet or Violet, will display standard Star shaped sparkles regardless of the XOR value of their [[personality value]], if they have the [[fateful encounter]] flag, or originated from {{g|GO}}.
The star and square sparkle variants that appeared in {{g|Sword and Shield}} are not present in Scarlet and Violet. Pokémon that previously appeared with square sparkles, if transferred to Scarlet or Violet, will display standard star-shaped sparkles like any other Shiny Pokémon.


When multiple players join a co-op session via the [[Union Circle]], each player has a radius where Pokémon will generate around them, and the chance of a Shiny appearing, and their respective bonus Shiny rolls, are determined by the player that "caused" that Pokémon to appear. If multiple players stand near each other, one of the players spawns will take priority. If players stand near the player hosting the Union Circle, it appears to always prioritize the host player's spawns and respective Shiny chances.
When multiple players join a co-op session via the [[Union Circle]], each player has a radius where Pokémon will generate around them, and the chance of a Shiny appearing, and their respective bonus Shiny rolls, are determined by the player that "caused" that Pokémon to appear. If multiple players stand near each other, one of the players spawns will take priority. If players stand near the player hosting the Union Circle, it appears to always prioritize the host player's spawns and respective Shiny chances.
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====In-game Shiny Pokémon====
====In-game Shiny Pokémon====
{{incomplete|section|needs=More specific location info for the fixed symbol encounters that are Shiny-locked post-v1.0.1, encounter tables [https://twitter.com/Sibuna_Switch/status/1601990353564966915? here] for reference.}}
{{incomplete|section|needs=More specific location info for the fixed symbol encounters that are Shiny-locked post-v1.0.1, encounter tables [https://twitter.com/Sibuna_Switch/status/1601990353564966915? here] for reference.}}
In {{g|Scarlet and Violet}}, all static encounters, NPC {{pkmn2|gift}}s (such as the [[starter Pokémon]]), and NPC [[in-game trade]]s are coded never to appear as Shiny.<ref>https://twitter.com/Sibuna_Switch/status/1602047739751432192</ref> Static encounters include:
In {{g|Scarlet and Violet}}, [[List of in-game event Pokémon (Scarlet and Violet)|all static encounters]], NPC {{pkmn2|gift}}s (such as the [[first partner Pokémon]]), and NPC [[in-game trade]]s (with one exception) are coded never to appear as Shiny.<ref>https://twitter.com/Sibuna_Switch/status/1602047739751432192</ref> Static encounters include:
*{{p|Koraidon}} and {{p|Miraidon}}
*All legendary Pokémon, including [[List of in-game event Pokémon (Scarlet and Violet)#Koraidon|Koraidon]], [[List of in-game event Pokémon (Scarlet and Violet)#Miraidon|Miraidon]], all four [[List of in-game event Pokémon (Scarlet and Violet)#Treasures of ruin|treasures of ruin]], all three of [[List of in-game event Pokémon (Scarlet and Violet)#The Loyal Three|The Loyal Three]], [[List of in-game event Pokémon (Scarlet and Violet)#Ogerpon|Ogerpon]], [[List of in-game event Pokémon (Scarlet and Violet)#Terapagos|Terapagos]], and all legendary Pokémon encountered from speaking to [[Snacksworth]].
*[[Titan Pokémon]]
*[[Titan Pokémon]]
*All four [[Treasures of Ruin]]
*All {{p|Gimmighoul}}
*All {{p|Gimmighoul}}
*The {{p|Lechonk}} encountered during the catching tutorial on [[Poco Path]].
*[[Artazon Gym]] Test {{p|Sunflora}}
*The interactable {{p|Tatsugiri}} at [[Casseroya Lake]] prior to the "False Dragon" Titan encounter
*The interactable {{p|Tatsugiri}} at [[Casseroya Lake]] prior to the "False Dragon" Titan encounter
*The {{p|Lechonk}} encountered during the catching tutorial on [[Poco Path]].
*[[List of in-game event Pokémon (Scarlet and Violet)#Bloodmoon Ursaluna|Bloodmoon Ursaluna]]
* [[Artazon]] {{p|Sunflora}}
*[[List of in-game event Pokémon (Scarlet and Violet)#Gouging Fire|Gouging Fire]], [[List of in-game event Pokémon (Scarlet and Violet)#Raging Bolt|Raging Bolt]], [[List of in-game event Pokémon (Scarlet and Violet)#Iron Boulder|Iron Boulder]] and [[List of in-game event Pokémon (Scarlet and Violet)#Iron Crown|Iron Crown]]


There are also some fixed [[symbol encounter]]s that are only prevented from being Shiny in v1.0.1 onward, but could generate as Shiny in v1.0.0, specifically:
There are also some fixed [[symbol encounter]]s that are only prevented from being Shiny in v1.0.1 onward, but could generate as Shiny in v1.0.0, specifically:
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*{{p|Wingull}} in [[North Province (Area Three)]].
*{{p|Wingull}} in [[North Province (Area Three)]].


Wild Tera Pokémon have the standard 1/4096 chance to appear as Shiny. <ref>https://twitter.com/Sibuna_Switch/status/1601990024920444928</ref>
Wild Tera Pokémon have the standard 1/4096 chance to appear as Shiny.<ref>https://twitter.com/Sibuna_Switch/status/1601990024920444928</ref>


Due to the [[RNG]] being limited to 32-bit seeds for [[Tera Raid Battle]]s (1,046,775 possible Shiny seeds out of 4,294,967,295 possible seeds), the chance of a Shiny Pokémon appearing in a Tera Raid is 1/4103.05 rather than the typical 1/4096.
Due to the [[RNG]] being limited to 32-bit seeds for [[Tera Raid Battle]]s (1,046,775 possible Shiny seeds out of 4,294,967,295 possible seeds), the chance of a Shiny Pokémon appearing in a Tera Raid is 1/4103.05 rather than the typical 1/4096.


The fixed [[symbol encounter]]s listed above, Wild Tera Pokémon, and Pokémon generated in [[Tera Raid Battle]]s are all unaffected by the [[Shiny Charm]] and Sparkling Power from [[Sandwich]]es.
The fixed [[symbol encounter]]s listed above (also known as [[wanderer]]s), wild Tera Pokémon, and Pokémon generated in [[Tera Raid Battle]]s are all unaffected by the [[Shiny Charm]] and Sparkling Power from [[sandwich]]es, and [[Egg]]s only benefit from the Shiny Charm, but not from Sparkling Power.
* All wild Pokémon that appear in the [[Area Zero Underdepths]] are considered fixed symbol/wanderer encounters internally, and are subject to the restrictions above.<ref>https://twitter.com/Sibuna_Switch/status/1753874296772935729</ref>
 
In [[The Teal Mask]], after completing [[Ogre Oustin']] on Hard difficulty for the first time, the receptionist rewards the player with a Shiny {{p|Munchlax}}. This Munchlax has a [[Mark|Crafty Mark]] and is the maximum possible [[Size and weight variation#Generation IX|Scale]].
 
In [[The Indigo Disk]], [[Cyrano]] will trade a Shiny {{p|Blitzle}} to the player after he is invited to the League Club Room as a special coach.


====Methods of increasing Shiny rates====
====Methods of increasing Shiny rates====
In Pokémon Scarlet and Violet, both [[Mass Outbreak]]s and the "'''Sparkling Power'''" bonus from certain [[Sandwich]]es have an effect on the chances for a Pokémon to appear as Shiny in the wild.
In Pokémon Scarlet and Violet, both [[Mass Outbreak]]s and the "'''Sparkling Power'''" bonus from certain [[Sandwich]]es have an effect on the chances for a Pokémon to appear as Shiny in the wild.


Outbreaks can be cleared via [[catch]]ing, [[battle|battl]]ing, or using the {{DL|Let's Go!|Auto Battle}} feature to forcibly despawn Pokémon, and this progress is retained even if the game is saved and exited, or if the player leaves the area. However, Pokémon that despawn if the player leaves the area, enters a town, or enters a [[Picnic]] will not deplete a Mass Outbreak, allowing for the player to progress to 60 cleared Pokémon, then continue respawning the Mass Outbreak encounters indefinitely. <ref>https://twitter.com/Atrius97/status/1593273003957055488</ref>
Outbreaks can be cleared via {{pkmn2|caught|catching}}, {{pkmn|battle|battling}}, or using the {{DL|Let's Go!|Auto Battle}} feature to forcibly despawn Pokémon, and this progress is retained even if the game is saved and exited, or if the player leaves the area. However, Pokémon that despawn if the player leaves the area, enters a town, or enters a [[Picnic]] will not deplete a Mass Outbreak, allowing for the player to progress to 60 cleared Pokémon, then continue respawning the Mass Outbreak encounters indefinitely.<ref>https://twitter.com/Atrius97/status/1593273003957055488</ref>


During multiplayer sessions via the [[Union Circle]], progress in an Outbreak is shared by all players, and the Outbreaks that appear will match the host player's singleplayer session. Any progress in a given Outbreak is retained between singleplayer and multiplayer.
During multiplayer sessions via the [[Union Circle]], progress in an Outbreak is shared by all players, and the Outbreaks that appear will match the host player's singleplayer session. Any progress in a given Outbreak is retained between singleplayer and multiplayer.
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|}
======Poké Portal News events======
Pokémon Scarlet and Violet has had several [[Poké Portal News]] events that boosted the Shiny rates of certain species of Pokémon in [[Mass outbreak]]s. During these events, the Pokémon that appeared had a flat 0.5% bonus chance of being Shiny.
The following is a list of such events in reverse chronological order:
{| class="roundy mw-collapsible mw-collapsed" style="margin:auto; background:#{{blue color dark}}; border:3px solid #{{moon color}}"
|- style="color:#fff"
! style="background:#{{blue color light}}; {{roundytl|5px}}" | Start date
! style="background:#{{blue color light}}" | End date
! style="background:#{{blue color light}}" | Boosted Shiny Pokémon
! style="background:#{{blue color light}}" | Notes
|- style="background:#fff;"
| April 26, 2024
| May 6, 2024
! {{MSP/HOME|0129 s|Magikarp}}{{MSP/HOME|0965 s|Varoom}}{{MSP/HOME|0403 s|Shinx}}{{MSP/HOME|0953 s|Rellor}}
| Released to celebrate {{wp|Golden Week (Japan)|Golden Week}}. {{p|Magikarp}} and {{p|Varoom}} appeared in [[Paldea]], {{p|Shinx}} appeared in [[Kitakami]], and {{p|Rellor}} appeared in the [[Terarium]].
|- style="background:#fff;"
| February 23, 2024
| February 27, 2024
! {{MSP/HOME|0100 s|Voltorb}}{{MSP/HOME|0100H s|Voltorb}}{{MSP/HOME|0590 s|Foongus}}
| Released to celebrate [[Pokémon Day]]. {{p|Voltorb}}, {{rf|Hisuian}} {{p|Voltorb}}, and {{p|Foongus}} appeared in [[Paldea]].
|- style="background:#fff;"
| December 22, 2023
| December 24, 2023
! {{MSP/HOME|0225 s|Delibird}}
| Released for the {{wp|Holiday season}}. {{p|Delibird}} appeared in [[Paldea]], [[Kitakami]], and the [[Terarium]].
|- style="background:#fff;"
| December 8, 2023
| December 21, 2023
! {{MSP/HOME|0669 s|Flabébé}}{{MSP/HOME|0607 s|Litwick}}{{MSP/HOME|0868 s|Milcery}}
| Released to celebrate the release of [[The Indigo Disk]]. {{p|Flabébé}} appeared in [[Paldea]] and {{p|Litwick}} appeared in [[Kitakami]]. {{p|Milcery}} appeared in the [[Terarium]] following the release of The Indigo Disk on December 14, 2023.
|- style="background:#fff;"
|}
|}
{{-}}
{{-}}
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[[File:ShinyIntroMinccino.png|thumb|A Shiny {{p|Minccino}} in the introduction screen]]
[[File:ShinyIntroMinccino.png|thumb|A Shiny {{p|Minccino}} in the introduction screen]]
It is possible for all of the following NPC Pokémon to be Shiny:
It is possible for all of the following NPC Pokémon to be Shiny:
* The {{p|Rattata}} that the [[dude]] catches in {{game2|Gold|Silver|Crystal}}.
* The {{p|Poochyena}}/{{p|Zigzagoon}} that attacks [[Professor Birch]] in {{game2|Ruby|Sapphire|Emerald}}.
* The {{p|Poochyena}}/{{p|Zigzagoon}} that attacks [[Professor Birch]] in {{game2|Ruby|Sapphire|Emerald}}.
* The {{p|Zigzagoon}} that [[Wally]] uses in the capture tutorial in {{game2|Ruby|Sapphire|Emerald}}.
* The {{p|Zigzagoon}} that [[Wally]] uses in the capture tutorial in {{game2|Ruby|Sapphire|Emerald}}.
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* The {{p|Weedle}} that the {{ka|old man}} encounters in {{game|FireRed and LeafGreen|s}}.
* The {{p|Weedle}} that the {{ka|old man}} encounters in {{game|FireRed and LeafGreen|s}}.
* [[Rental Pokémon]] found in the {{gdis|Battle Factory|III}} in {{game|Emerald}}.
* [[Rental Pokémon]] found in the {{gdis|Battle Factory|III}} in {{game|Emerald}}.
* {{gdis|Battle Frontier|III}} Pokémon used by the AI in {{game|Emerald}}.
* [[Wild Pokémon]] that appear in the [[Battle Pike]] and [[Battle Pyramid]] in {{game|Emerald}}.
* [[Wild Pokémon]] that appear in the [[Battle Pike]] and [[Battle Pyramid]] in {{game|Emerald}}.
* The Pokémon that the player uses in [[Battle CD]]s in {{g|XD: Gale of Darkness}}.
* The Pokémon that the player uses in [[Battle CD]]s in {{g|XD: Gale of Darkness}}.
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* {{gdis|Battle Frontier|IV}} Pokémon used by the AI in {{game2|HeartGold|SoulSilver|Platinum}}.
* {{gdis|Battle Frontier|IV}} Pokémon used by the AI in {{game2|HeartGold|SoulSilver|Platinum}}.
* [[Professor Juniper]]'s {{p|Minccino}} that appears in the "world of Pokémon" intro and the one used in the catching tutorial in {{game|Black and White|s}}.
* [[Professor Juniper]]'s {{p|Minccino}} that appears in the "world of Pokémon" intro and the one used in the catching tutorial in {{game|Black and White|s}}.
* Professor Juniper's {{p|Cinccino}} that appears in the "world of Pokémon" intro in {{game|Black and White|s|Pokémon Black 2 and White 2|2}}
* Professor Juniper's {{p|Cinccino}} that appears in the "world of Pokémon" intro in {{B2W2}}
* The {{p|Purrloin}} that [[Bianca]] catches in {{game|Black and White|s|Pokémon Black 2 and White 2|2}}.
* The {{p|Purrloin}} that [[Bianca]] catches in {{B2W2}}.
* The {{p|Fletchling}} that the rival, {{ga|Calem}} or {{ga|Serena}}, uses in the capture tutorial in {{g|X and Y}}.
* The {{p|Fletchling}} that the rival, {{ga|Calem}} or {{ga|Serena}}, uses in the capture tutorial in {{g|X and Y}}.
* The {{p|Bunnelby}} that the rival, Calem or Serena, captures in the tutorial in {{g|X and Y}}.
* The {{p|Bunnelby}} that the rival, Calem or Serena, captures in the tutorial in {{g|X and Y}}.
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[[File:Alternate Color Pokemon Stad.png|thumb|200px|A {{p|Gloom}} nicknamed FruitSalad and an {{p|Ekans}} nicknamed KANS-E, sporting different colors that are different than their shiny counterparts (red eyes instead of the usual yellow)]]
[[File:Alternate Color Pokemon Stad.png|thumb|200px|A {{p|Gloom}} nicknamed FruitSalad and an {{p|Ekans}} nicknamed KANS-E, sporting different colors that are different than their shiny counterparts (red eyes instead of the usual yellow)]]
===Pokémon Stadium series===
===Pokémon Stadium series===
In {{eng|Pokémon Stadium}} and {{g|Stadium 2}}, non-Shiny Pokémon with a nickname can be colored slightly differently. The colors a nicknamed Pokémon has are determined by the Pokémon's nickname and the [[Original Trainer]]'s [[Trainer ID number]] and name. Pokémon Eggs change colors in the same way, as the game internally considers "EGG" to be a nickname. Additionally, Smeargle's back and tail markings can be red, green or blue depending on its DVs.<ref>https://docs.google.com/document/d/1u4PDIfP9VerQSQibzHPzQh5oRNBUhmEi10F4kZ2uuho/edit?usp=sharing</ref>
In [[Pokémon Stadium]] and {{g|Stadium 2}}, non-Shiny Pokémon with a nickname can be colored slightly differently. The colors a nicknamed Pokémon has are determined by the Pokémon's nickname and the [[Original Trainer]]'s [[Trainer ID number]] and name. Pokémon Eggs change colors in the same way, as the game internally considers "EGG" to be a nickname. Additionally, Smeargle's back and tail markings can be red, green or blue depending on its DVs.<ref>https://docs.google.com/document/d/1u4PDIfP9VerQSQibzHPzQh5oRNBUhmEi10F4kZ2uuho/edit?usp=sharing</ref>


In Stadium 2, nicknamed Shiny Pokémon do not vary in color. This also applies to Eggs containing Shiny Pokémon, meaning it's possible to determine if a Pokémon is Shiny before it hatches since it will always be the basic Egg color.
In Stadium 2, nicknamed Shiny Pokémon do not vary in color. This also applies to Eggs containing Shiny Pokémon, meaning it's possible to determine if a Pokémon is Shiny before it hatches since it will always be the basic Egg color.
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[[File:Box Colo 100 s.png|thumb|200px|Shiny {{p|Voltorb}}'s box sprite in Pokémon Colosseum.]]
[[File:Box Colo 100 s.png|thumb|200px|Shiny {{p|Voltorb}}'s box sprite in Pokémon Colosseum.]]
{{main|List of glitches (Generation III)#Shiny Shadow Pokémon bug|List of glitches (Generation III) → Shiny Shadow Pokémon bug}}
{{main|List of glitches (Generation III)#Shiny Shadow Pokémon bug|List of glitches (Generation III) → Shiny Shadow Pokémon bug}}
In {{g|Colosseum}}, non-Shadow Pokémon obtained in the game (such as the player's starter {{p|Espeon}} or {{p|Umbreon}} and [[Duking]]'s {{p|Plusle}}) are prevented from being Shiny.
In {{g|Colosseum}}, non-Shadow Pokémon obtained in the game—such as the player's initial {{p|Espeon}} or {{p|Umbreon}} and [[Duking]]'s {{p|Plusle}}—are prevented from being Shiny.


There is roughly a 1/8192 chance of a Shadow Pokémon being Shiny.<!--technically it's slightly higher (unless the player's Trainer ID/Secret ID match the NPC's), because PIDs that could be Shiny for that Trainer are re-rolled--> When a [[Shadow Pokémon]] is first encountered, it is assigned a random [[personality value]], but the game ensures that the personality value does not cause it to be Shiny for its NPC Trainer (using that Trainer's Trainer ID and Secret ID). When the player catches the Shadow Pokémon, because it retains that same personality value but now has a different Trainer ID and Secret ID, it is possible for the Shadow Pokémon to be Shiny for the player. In subsequent encounters, the Shadow Pokémon retains the same personality value it had in the first encounter (meaning that whether it is Shiny for the player or not cannot change); however, because its NPC Trainer's Trainer ID and Secret ID can differ, it can be Shiny for its NPC Trainer in these subsequent encounters.
There is roughly a 1/8192 chance of a Shadow Pokémon being Shiny.<!--technically it's slightly higher (unless the player's Trainer ID/Secret ID match the NPC's), because PIDs that could be Shiny for that Trainer are re-rolled--> When a [[Shadow Pokémon]] is first encountered, it is assigned a random [[personality value]], but the game ensures that the personality value does not cause it to be Shiny for its NPC Trainer (using that Trainer's Trainer ID and Secret ID). When the player catches the Shadow Pokémon, because it retains that same personality value but now has a different Trainer ID and Secret ID, it is possible for the Shadow Pokémon to be Shiny for the player. In subsequent encounters, the Shadow Pokémon retains the same personality value it had in the first encounter (meaning that whether it is Shiny for the player or not cannot change); however, because its NPC Trainer's Trainer ID and Secret ID can differ, it can be Shiny for its NPC Trainer in these subsequent encounters.
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{{-}}
{{-}}
===Pokémon XD===
===Pokémon XD===
In {{Pokémon XD}}, the game ensures that all Shadow Pokémon are not Shiny by recalculating the Pokémon's [[personality value]] if it would result in a Shiny Pokémon. However, non-Shadow Pokémon (such as the {{pkmn2|starter}} {{p|Eevee}}, [[in-game trade]]s, [[Mt. Battle]] [[Johto]] starter Pokémon, and [[Poké Spot]] Pokémon) can be Shiny.
In {{Pokémon XD}}, the game ensures that all Shadow Pokémon are not Shiny by recalculating the Pokémon's [[personality value]] if it would result in a Shiny Pokémon. However, non-Shadow Pokémon (such as the initial {{p|Eevee}}, [[in-game trade]]s, [[Mt. Battle]] [[Johto]] [[first partner Pokémon]], and [[Poké Spot]] Pokémon) can be Shiny.


Like in Pokémon Colosseum, the color of a Shiny Pokémon can differ drastically from the handheld games. Shiny Pokémon have a different profile icon next to their health bar than their normally-colored counterparts.
Like in Pokémon Colosseum, the color of a Shiny Pokémon can differ drastically from the handheld games. Shiny Pokémon have a different profile icon next to their health bar than their normally-colored counterparts.
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===My Pokémon Ranch===
===My Pokémon Ranch===
[[File:MPR Photography.png|thumb|200px|Shiny {{p|Zigzagoon}}, {{p|Pikachu}}, and {{p|Bibarel}} as seen in My Pokémon Ranch]]
[[File:MPR Photography.png|thumb|200px|Shiny {{p|Zigzagoon}}, {{p|Pikachu}}, and {{p|Bibarel}} as seen in My Pokémon Ranch]]
In [[My Pokémon Ranch]], Pokémon's Shininess is visible. [[Hayley's trades|Pokémon traded by Hayley]] cannot be Shiny. (Including {{p|Mew}} and {{p|Phione}}, which despite having variable [[personality value]]s, they both use the {{DL|Pseudorandom number generation in Pokémon|Alternative pseudorandom number generator (ARNG)|antishiny ARNG}} generation method which prevents them from being Shiny, the same way as Type 1 [[Wonder Card]] Pokémon and {{ga|Pokémon Ranger}}'s {{p|Manaphy}} Egg.)
In [[My Pokémon Ranch]], Pokémon's Shininess is visible. [[Hayley's trades|Pokémon traded by Hayley]] cannot be Shiny. (Including {{p|Mew}} and {{p|Phione}}, which despite having variable [[personality value]]s, they both use the {{DL|Pseudorandom number generation|Alternative pseudorandom number generator (ARNG)|antishiny ARNG}} generation method which prevents them from being Shiny, the same way as Type 1 [[Wonder Card]] Pokémon and {{vg|Pokémon Ranger}}'s {{p|Manaphy}} Egg.)
{{-}}
{{-}}


===Pokémon Battle Revolution===
===Pokémon Battle Revolution===
{{incomplete|section|needs=Better images, technical documentation. [https://twitter.com/TheAbsol/status/1635763531915116554 Research Thread] [https://twitter.com/Noa_Kyogre/status/1638960527488712705 Additional photos]}}
{{incomplete|section|needs=Better images, technical documentation. [https://twitter.com/TheAbsol/status/1635763531915116554 Research Thread] [https://twitter.com/Noa_Kyogre/status/1638960527488712705 Additional photos][https://twitter.com/Noa_Kyogre/status/1650521267441897473 Video of shiny lucario outfit]}}
[[File:Pokémon Battle Revolution Shiny Groudon Costume.jpg|300px|thumb|The standard and Shiny versions of the Groudon Gear costume, as shown in the official guidebook]]
[[File:Pokémon Battle Revolution Shiny Groudon Costume.jpg|300px|thumb|The standard and Shiny versions of the Groudon Gear costume, as shown in the official guidebook]]
In {{g|Battle Revolution}}, Shiny Pokémon have face-sprites which show their Shininess. Random Pokémon in Colosseum can be Shiny, but have the same chance of being Shiny as wild Pokémon. Similarly to Colosseum, the shiny Pokémon can be drastically different from their handheld counterparts.
In {{g|Battle Revolution}}, Shiny Pokémon have face-sprites which show their Shininess. Random Pokémon in Colosseum can be Shiny, but have the same chance of being Shiny as wild Pokémon. Similarly to Colosseum, the shiny Pokémon can be drastically different from their handheld counterparts.
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==In the [[spin-off Pokémon games|spin-off games]]==
==In the {{spin-off games}}==
===Pokémon Mystery Dungeon series===
===Pokémon Mystery Dungeon series===
====Pokémon Mystery Dungeon: Explorers of Time, Darkness and Sky====
====Pokémon Mystery Dungeon: Explorers of Time, Darkness and Sky====
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====Pokémon Mystery Dungeon WiiWare====
====Pokémon Mystery Dungeon WiiWare====
[[File:Shiny Roserade PMD BSL.png|thumb|200px|Shiny Roserade]]
[[File:Shiny Roserade PMD BSL.png|thumb|200px|Shiny Roserade]]
In the {{g|Mystery Dungeon (WiiWare)|Pokémon Mystery Dungeon games}} for [[WiiWare]], Shiny Pokémon can be found in dungeons. Unlike the [[core series]], only 36 different species of Shiny Pokémon are obtainable. The chances of finding one in a dungeon is the same as finding one in the wild in the core series. Unlike Shiny Pokémon in the past however, the Shiny Pokémon found in these games have an added bonus: their {{DL|Stat|Belly}} stat starts at 200 as opposed to the 100 of normal Pokémon. A [[Red Gyarados]] can also be obtained at Level 30 via Wonder Mail password, as a reference to the one found in the Johto-based games.
In the [[Mystery Dungeon (WiiWare)|Pokémon Mystery Dungeon games]] for [[WiiWare]], Shiny Pokémon can be found in dungeons. Unlike the [[core series]], only 36 different species of Shiny Pokémon are obtainable. The chances of finding one in a dungeon is the same as finding one in the wild in the core series. Unlike Shiny Pokémon in the past however, the Shiny Pokémon found in these games have an added bonus: their {{DL|Stat|Belly}} stat starts at 200 as opposed to the 100 of normal Pokémon. A [[Red Gyarados]] can also be obtained at Level 30 via Wonder Mail password, as a reference to the one found in the Johto-based games.
{{-}}
{{-}}


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===Pokémon Shuffle===
===Pokémon Shuffle===
There are 15 Shiny Pokémon, including [[Mega Evolution|Mega Evolved]] Pokémon, in {{g|Shuffle}}: {{p|Charizard}}, {{p|Gengar}}, {{p|Magikarp}}, {{p|Gyarados}}, {{p|Mewtwo}}, {{p|Tyranitar}}, {{p|Ho-Oh}}, {{p|Gardevoir}}, {{p|Metagross}}, {{p|Rayquaza}}, {{p|Genesect}}, {{p|Hawlucha}}, {{p|Xerneas}}, {{p|Yveltal}}, and {{p|Diancie}}. Shiny Pokémon are treated as alternate forms of the standard Pokémon, sharing its [[List of Pokémon by Pokémon Shuffle list number|Pokémon list number]] but not its [[Skill]], experience, level, [[Mega Effects|Mega Effect]] (where applicable), and sometimes type.
There are 15 Shiny Pokémon, including [[Mega Evolution|Mega Evolved]] Pokémon, in {{g|Shuffle}}: {{p|Charizard}}, {{p|Gengar}}, {{p|Magikarp}}, {{p|Gyarados}}, {{p|Mewtwo}}, {{p|Tyranitar}}, {{p|Ho-Oh}}, {{p|Gardevoir}}, {{p|Metagross}}, {{p|Rayquaza}}, {{p|Genesect}}, {{p|Hawlucha}}, {{p|Xerneas}}, {{p|Yveltal}}, and {{p|Diancie}}. Shiny Pokémon are treated as alternate forms of the standard Pokémon, sharing its [[List of Pokémon by Pokémon Shuffle list number|Pokémon list number]] but not its {{OBP|Skill|Shuffle}}, experience, level, [[Mega Evolution (Shuffle)|Mega Effect]] (where applicable), and sometimes type.


{| class="sortable roundy" style="margin: auto; text-align:center; border: 2px solid #{{cute color}}; background: #{{cute color light}}"
{| class="sortable roundtable" style="margin: auto; text-align:center; border: 2px solid #{{cute color}}; background: #{{cute color light}}"
! style="background-color: #{{beauty color light}}; {{roundytl|5px}}" | Dex#
! rowspan=2 style="background-color: #{{beauty color light}}; {{roundytl|5px}}" | Dex#
! style="background-color: #{{beauty color light}}" | NDex
! rowspan=2 style="background-color: #{{beauty color light}}" | NDex
! style="background-color: #{{beauty color light}}" class="unsortable" | Icon
! rowspan=2 style="background-color: #{{beauty color light}}" class="unsortable" | Icon
! style="background-color: #{{beauty color light}}" | Pokémon
! rowspan=2 style="background-color: #{{beauty color light}}" | Pokémon
! style="background-color: #{{beauty color light}}" | Type
! rowspan=2 style="background-color: #{{beauty color light}}" | Type
! style="background-color: #{{beauty color light}}" | Level 1<br>Attack Power
! colspan=2 style="background-color: #{{beauty color light}}" | Attack Power
! style="background-color: #{{beauty color light}}" | Max<br>[[File:Raise Max Level.png|20px|Raise Max Level|link=Pokémon Shuffle#Enhancements]]
! rowspan=2 style="background-color: #{{beauty color light}}" | Max<br>[[File:Raise Max Level.png|20px|Raise Max Level|link=Pokémon Shuffle#Enhancements]] RML
! style="background-color: #{{beauty color light}}" | Initial<br>[[Skill]]
! rowspan=2 style="background-color: #{{beauty color light}}" | Initial<br>{{OBP|Skill|Shuffle}}
! style="background-color: #{{beauty color light}}; {{roundytr|5px}}" | Alternate<br>[[Skill|Skill(s)]]
! rowspan=2 style="background-color: #{{beauty color light}}; | [[File:Skill Swapper.png|20px|link=]] Alternate<br>{{OBP|Skill|Shuffle|Skill(s)}}
{{ShDex|006|006S|Charizard|Flying|60|5|Nosedive|N/A|Shiny}}
! rowspan=2 style="background-color: #{{beauty color light}}; {{roundytr|5px}}" | [[File:Amelia icon.png|20px|link=]] [[Amelia]]<br>icons
{{ShDex|108|701S|Hawlucha|Fighting|50|10|Hammering Streak|N/A|Shiny}}
|-
{{ShDex|114|094S|Gengar|Ghost|70|5|Blindside|N/A|Shiny}}
! style="background-color: #{{beauty color light}}" | Lv 1
{{ShDex|156|716S|Xerneas|Fairy|80|5|Hyper Drain|N/A|Shiny}}
! style="background-color: #{{beauty color light}}" | Max
{{ShDex|157|717S|Yveltal|Dark|80|5|Hyper Drain|N/A|Shiny}}
{{ShDex|006|006S|Charizard|Flying|60|5|apmax=105|Nosedive|N/A|Shiny|amelia=3}}
{{ShDex|158|150S|Mewtwo|Psychic|80|5|Mega Boost|N/A|Shiny}}
{{ShDex|108|701S|Hawlucha|Fighting|50|10|apmax=115|Hammering Streak|N/A|Shiny|amelia=1}}
{{ShDex|162|384S|Rayquaza|Flying|80|5|Dragon Talon|N/A|Shiny}}
{{ShDex|114|094S|Gengar|Ghost|70|5|apmax=110|Blindside|N/A|Shiny|amelia=3}}
{{ShDex|210|248S|Tyranitar|Dark|80|5|Barrier Shot|N/A|Shiny}}
{{ShDex|156|716S|Xerneas|Fairy|80|5|apmax=115|Hyper Drain|N/A|Shiny|amelia=3}}
{{ShDex|226|649S|Genesect|Bug|80|5|Last-Ditch Effort|N/A|Shiny}}
{{ShDex|157|717S|Yveltal|Dark|80|5|apmax=115|Hyper Drain|N/A|Shiny|amelia=3}}
{{ShDex|298|282S|Gardevoir|Fairy|70|5|Stabilize++|N/A|Shiny}}
{{ShDex|158|150S|Mewtwo|Psychic|80|5|apmax=115|Mega Boost|N/A|Shiny|amelia=2}}
{{ShDex|306|250S|Ho-Oh|Fire|80|5|Cross Attack+|N/A|Shiny}}
{{ShDex|162|384S|Rayquaza|Flying|80|5|apmax=115|Dragon Talon|N/A|Shiny|amelia=2}}
{{ShDex|307|719S|Diancie|Fairy|70|15|Block Shot|N/A|Shiny}}
{{ShDex|210|248S|Tyranitar|Dark|80|5|apmax=115|Barrier Shot|N/A|Shiny|amelia=3}}
{{ShDex|477|129S|Magikarp|Water|30|10|Cheer|Dragon Shriek|Shiny}}
{{ShDex|226|649S|Genesect|Bug|80|5|apmax=115|Last-Ditch Effort|N/A|Shiny|amelia=3}}
{{ShDex|478|130S|Gyarados|Water|70|5|L-Boost|N/A|Shiny}}
{{ShDex|298|282S|Gardevoir|Fairy|70|5|apmax=110|Stabilize++|N/A|Shiny|amelia=3}}
{{ShDex|641|376S|Metagross|Steel|80|10|Hammering Streak|N/A|Shiny}}
{{ShDex|306|250S|Ho-Oh|Fire|80|5|apmax=115|Cross Attack+|N/A|Shiny|amelia=3}}
{{ShDex|307|719S|Diancie|Fairy|70|15|apmax=130|Block Shot|N/A|Shiny|amelia=3}}
{{ShDex|477|129S|Magikarp|Water|30|10|apmax=100|Cheer|{{DL|Skill (Shuffle)|Dragon Shriek}}|Shiny|amelia=0}}
{{ShDex|478|130S|Gyarados|Water|70|5|apmax=110|L-Boost|N/A|Shiny|amelia=2}}
{{ShDex|641|376S|Metagross|Steel|80|10|apmax=130|Hammering Streak|N/A|Shiny|amelia=3}}
|}
|}


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===Pokémon Masters EX===
===Pokémon Masters EX===
In {{g|Masters EX}}, some of the {{mas|Egg Pokémon}} have a chance to be Shiny. Other characters would later team up with Shiny Pokémon. A Shiny {{p|Celebi}} also makes its appearance during the [[List of special events (Masters)|special events]] Double Trouble and Blasting Off Again.
In {{g|Masters EX}}, some of the {{mas|Egg Pokémon}} have a chance to be Shiny. Other characters would later form sync pairs with Shiny Pokémon. A Shiny {{p|Celebi}} also makes its appearance during the [[special event]]s {{DL|Special event|Double Trouble}} and {{DL|Special event|Blasting Off Again}}.


The following is a list of [[Sync pair|Sync Pairs]] with Shiny Pokémon.
The following is a list of [[sync pair]]s with Shiny Pokémon.
{{PairDex/h}}
{{PairDex/h|Gold}}
{{PairDex|081|Steven|trainerlink=Steven (Masters)#Rayquaza|sygna=Anniversary 2021|384 s|Rayquaza|shiny=yes|mega=Key Stone|form=[[Mega Evolution|Mega Rayquaza]]|master=yes|Flying|Ice|Physical Strike|6|Master Fair Sync Pair Scout}}
{{PairDex|081|Steven|trainerlink=Steven (Masters)#Rayquaza|trainerimg=Steven Anniversary 2021|sygna=Anniversary 2021|0384 s|Rayquaza|shiny=yes|mega=Key Stone|form=[[Mega Evolution|Mega Rayquaza]]|master=yes|Flying|Ice|Physical Strike|6|Master Fair Sync Pair Scout}}
{{PairDex|144|Sonia|trainerlink=Sonia (Masters)#Tsareena|sygna=Special Costume|763 s|Tsareena|gender=female|shiny=yes|Grass|Bug|Physical Strike|6|Costume Sync Pair Scout}}
{{PairDex|144|Sonia|trainerlink=Sonia (Masters)#Tsareena|trainerimg=Sonia Special Costume|sygna=Special Costume|0763 s|Tsareena|gender=female|shiny=yes|Grass|Bug|Physical Strike|6|Costume Sync Pair Scout}}
{{PairDex|099|Morty|trainerlink=Morty (Masters)#Ho-Oh|sygna=[[Sygna Suit]]|250 s|Ho-Oh|shiny=yes|Fire|Electric|Support|6|Poké Fair Sync Pair Scout}}
{{PairDex|099|Morty|trainerlink=Morty (Masters)#Ho-Oh|trainerimg=Morty Sygna|sygna=[[Sygna suit|Sygna Suit]]|0250 s|Ho-Oh|shiny=yes|Fire|Electric|Support|6|Poké Fair Sync Pair Scout}}
{{PairDex|068|Hilda|trainerlink=Hilda (Masters)#Grapploct|sygna=Summer 2022|853 s|shiny=yes|Grapploct|gender=female|Fighting|Psychic|Support|6|Seasonal Sync Pair Scout}}
{{PairDex|068|Hilda|trainerlink=Hilda (Masters)#Grapploct|trainerimg=Hilda Summer 2022|sygna=Summer 2022|0853 s|shiny=yes|Grapploct|gender=female|Fighting|Psychic|Support|6|Seasonal Sync Pair Scout}}
{{PairDex|092|Wally|trainerlink=Wally (Masters)#Gardevoir|sygna=[[Sygna Suit]]|282 s|Gardevoir|shiny=yes|mega=Gardevoirite|buddy=yes|form=[[Mega Evolution|Mega Gardevoir]]|gender=male|Fairy|Ghost|Tech|6|Poké Fair Sync Pair Scout}}
{{PairDex|092|Wally|trainerlink=Wally (Masters)#Gardevoir|trainerimg=Wally Sygna|sygna=[[Sygna suit|Sygna Suit]]|0282 s|Gardevoir|shiny=yes|mega=Gardevoirite|buddy=yes|form=[[Mega Evolution|Mega Gardevoir]]|gender=male|Fairy|Ghost|Tech|6|Poké Fair Sync Pair Scout}}
{{PairDex|071|Calem|trainerlink=Calem (Masters)#Greninja|sygna=Champion|658 s|Greninja|shiny=yes|master=yes|buddy=yes|gender=male|Dark|Bug|Support|6|Master Fair Sync Pair Scout}}
{{PairDex|071|Calem|trainerlink=Calem (Masters)#Greninja (Sync Move: Dark ↔ Water)|trainerimg=Calem Champion|sygna={{pkmn|Champion}}|0658 s|Greninja|shiny=yes|master=yes|buddy=yes|gender=male|Dark|Bug|Support|6|Master Fair Sync Pair Scout}}
{{PairDex|107|Lisia|trainerlink=Lisia (Masters)#Rapidash|sygna=New Year's 2023|078G s|shiny=yes|Rapidash|gender=male|form={{rf|Galarian|Form}}|Fairy|Ghost|Physical Strike|6|Seasonal Sync Pair Scout}}
{{PairDex|107|Lisia|trainerlink=Lisia (Masters)#Rapidash (Galarian Form)|trainerimg=Lisia New Years 2023|sygna=New Year's 2023|0078G s|shiny=yes|Rapidash|gender=male|form=[[Galarian form|Galarian Form]]|Fairy|Ghost|Physical Strike|6|Seasonal Sync Pair Scout}}
{{PairDex|120|Diantha|trainerlink=Diantha (Masters)#Diancie|sygna=Sygna Suit|719 s|Diancie|shiny=yes|buddy=yes|form=[[Mega Evolution|Mega Diancie]]|mega=Diancite|Rock|Steel|Tech|6|Poké Fair Sync Pair Scout}}
{{PairDex|120|Diantha|trainerlink=Diantha (Masters)#Diancie|trainerimg=Diantha Sygna|sygna=[[Sygna suit|Sygna Suit]]|0719 s|Diancie|shiny=yes|buddy=yes|form=[[Mega Evolution|Mega Diancie]]|mega=Diancite|Rock|Steel|Tech|6|Poké Fair Sync Pair Scout}}
{{PairDex|081|Steven|trainerlink=Steven (Masters)#Stoutland|sygna=Special Costume|508 s|Stoutland|gender=male|shiny=yes|buddy=yes|Normal|Fighting|Tech|6|Costume Sync Pair Scout}}
{{PairDex|081|Steven|trainerlink=Steven (Masters)#Stoutland|trainerimg=Steven Special Costume|sygna=Special Costume|0508 s|Stoutland|gender=male|shiny=yes|buddy=yes|Normal|Fighting|Tech|6|Costume Sync Pair Scout}}
{{PairDex|168|Eusine|trainerlink=Eusine (Masters)#Suicune|trainerimg=Eusine|0245 s|Suicune|shiny=yes|buddy=yes|Water|Electric|Special Strike|6|Poké Fair Sync Pair Scout}}
{{PairDex|109|Nate|trainerlink=Nate (Masters)#Haxorus|trainerimg=Nate Champion|sygna={{pkmn|Champion}}|0612 s|Haxorus|shiny=yes|gender=male|master=yes|buddy=yes|Dragon|Fairy|Physical Strike|6|Master Fair Sync Pair Scout}}
{{PairDex|091|Silver|trainerlink=Silver (Masters)#Tyranitar|trainerimg=Silver Champion|sygna={{pkmn|Champion}}|0248 s|Tyranitar|form=[[Mega Evolution|Mega Tyranitar]]|mega=Tyranitarite|shiny=yes|master=yes|buddy=yes|gender=male|Rock|Fighting|Physical Strike|6|Master Fair Sync Pair Scout}}
|}
|}


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| style="background:#fff; {{roundybr|5px}}" | Released for New Year. Shiny Minccino encounter rate was boosted from December 29, 2021, to January 1, 2022,<br>while Shiny Eevee encounter rate was boosted from January 1 to January 4, 2022.
| style="background:#fff; {{roundybr|5px}}" | Released for New Year. Shiny Minccino encounter rate was boosted from December 29, 2021, to January 1, 2022,<br>while Shiny Eevee encounter rate was boosted from January 1 to January 4, 2022.
|}
|}
===Pokémon UNITE===
From February 22, 2024 to March 12, 2024, Shiny {{p|Rayquaza}} replaced the regular Rayquaza that normally appears as an objective Pokémon on [[Theia Sky Ruins]].


==In the TCG==
==In the TCG==
[[File:RadiantGardevoirLostOrigin69.jpg|200px|thumb|{{TCG ID|Lost Origin|Radiant Gardevoir|69}}, an example of a Radiant Pokémon]]
{{main|List of cards featuring Shiny Pokémon}}
{{main|List of cards featuring Shiny Pokémon}}
Many cards in the [[Pokémon Trading Card Game]] feature Shiny Pokémon. Most of these cards are regular cards. Usually, they have especially high [[Rarity]] compared to cards that do not have Shiny Pokémon, assuming they are not released as a [[Black Star Promo]]. There are also gimmicks in the TCG that involve Shiny Pokémon. All Pokémon that use such gimmicks are {{TCG|Basic Pokémon}} (even if they are normally [[Evolution#In the TCG|Evolution Pokémon]]) and are generally restricted to 1 per deck.
* {{TCG|Shining Pokémon}}, introduced in the {{TCG|Neo Revelation}} expansion. There may be only 1 Shining Pokémon with the same name in a deck. The costs of {{TCG|attack}}s of these cards include {{TCG|Energy}} of multiple types.
**Later reintroduced in the {{TCG|Shining Legends}} expansion, but no longer with the rule restricting the number of copies played nor costs including multiple Energy types..
* {{TCG|Pokémon ☆|Pokémon}} {{Star}}, introduced in the {{TCG|EX Team Rocket Returns}} expansion. Only 1 Pokémon {{Star}} is allowed to be in a deck total. This means that no other Pokémon {{Star}} can be in the deck.
* Dual-type Pokémon cards featured in the {{TCG|Steam Siege}} expansion feature Shiny Pokémon, except for {{TCG ID|Steam Siege|Volcanion-EX|26}}.
* {{TCG|Radiant Pokémon}}, introduced in the {{TCG|Astral Radiance}} expansion. They have the Radiant Pokémon rule, contained within a {{TCG|Rule Box}}, which only allows for 1 Radiant Pokémon to be in a deck total. This means that no other Radiant Pokémon can be in the deck.
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==In the anime==
==In the anime==
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[[File:Lance Red Gyarados.png|thumb|left|250px|A Shiny Gyarados in the anime]]
[[File:Shiny Hisuian Zorua Hisuian Snow.png|thumb|250px|A Shiny {{rf|Hisuian}} {{p|Zorua}} in [[Pokémon: Hisuian Snow]]]]
[[File:Shiny Hisuian Zorua Hisuian Snow.png|thumb|250px|A Shiny {{rf|Hisuian}} {{p|Zorua}} in [[Pokémon: Hisuian Snow]]]]
===Pokémon Generations===
===Pokémon Generations===
In [[PG04|''The Lake of Rage'']], the [[Red Gyarados]] appeared at the [[Lake of Rage]].
In [[PG04|''The Lake of Rage'']], the [[Red Gyarados]] appeared at the [[Lake of Rage]].
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==In the manga==
==In the manga==
Because most manga series are published in {{wp|black-and-white}}, Shiny Pokémon are few and far between. One major exception, because of its importance to the plot of {{5v2|Gold|Silver|Crystal|HeartGold|SoulSilver}}, is the [[red Gyarados]].
Because most manga series are published in {{wp|black-and-white}}, Shiny Pokémon are few and far between. One major exception, because of its importance to the plot of {{5v2|Gold|Silver|Crystal|HeartGold|SoulSilver}}, is the [[red Gyarados]].
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===Movie adaptations===
===Movie adaptations===
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A Shiny {{p|Rayquaza}} appeared in ''{{ma|Hoopa and the Clash of Ages}}''. It had the ability to [[Mega Evolution|Mega Evolve]] into a Mega Rayquaza.
A Shiny {{p|Rayquaza}} appeared in ''{{ma|Hoopa and the Clash of Ages}}''. It had the ability to [[Mega Evolution|Mega Evolve]] into a Mega Rayquaza.
===Pocket Monsters HGSS Jō's Big Adventure===
In [[Pocket Monsters HGSS Jō's Big Adventure]], [[Jō]] and his {{TP|Jō|Totodile}} befriend the [[red Gyarados]] by calming its rampage and feeding it {{Berries}}. It later appears to help Jō and [[Lance]] battle [[Ariana]] and [[Petrel]].


===Pokémon Adventures===
===Pokémon Adventures===
[[File:Gyara Dragon Rage Silver Gyarados DragonBreath.png|thumb|250px|Gyara, a regular Gyarados (left) and Silver's red Gyarados (right) in [[Pokémon Adventures]]]]
[[File:Gyara Dragon Rage Silver Gyarados DragonBreath.png|thumb|250px|Gyara, a regular Gyarados (left) and Silver's red Gyarados (right) in [[Pokémon Adventures]]]]
[[File:Colress Genesect Adventures.png|thumb|left|200px|A Shiny Genesect in [[Pokémon Adventures]]]]
[[File:Blake Colress Genesect.png|thumb|left|250px|A Shiny Genesect (left) and a regular Genesect (right) in [[Pokémon Adventures]]]]
===={{chap|Gold, Silver & Crystal}}====
===={{MangaArc|Gold, Silver & Crystal}}====
In ''[[PS112|Raise the Red Gyarados]]'', {{adv|Silver}} caught a [[Silver's Gyarados|Shiny Gyarados]], the raging leader of a group of Gyarados, who had been on a rampage since [[Team Rocket]] took control of the [[Goldenrod Radio Tower]] and sent out their [[evolution]]-inducing radio waves.
In ''[[PS112|Raise the Red Gyarados]]'', {{adv|Silver}} caught a [[Silver's Gyarados|Shiny Gyarados]], the raging leader of a group of Gyarados, who had been on a rampage since [[Team Rocket]] took control of the [[Goldenrod Radio Tower]] and sent out their [[evolution]]-inducing radio waves.


{{adv|Crystal}} mentioned that she had caught a different-colored {{p|Pineco}} as part of the Pokémon sent to {{adv|Professor Oak}} in ''[[PS121|Off Course with Corsola]]''.
{{adv|Crystal}} mentioned that she had caught a different-colored {{p|Pineco}} as part of the Pokémon sent to {{adv|Professor Oak}} in ''[[PS121|Off Course with Corsola]]''.


===={{chap|Black & White}}====
===={{MangaArc|Black & White}}====
A Shiny {{p|Genesect}} appeared in ''[[PS515|The Shadow Triad]]'', although it wasn't revealed to be Shiny at this time.
A Shiny {{p|Genesect}} appeared in ''[[PS515|The Shadow Triad]]'', although it wasn't revealed to be Shiny at this time.


===={{chap|Black 2 & White 2}}====
===={{MangaArc|Black 2 & White 2}}====
In ''[[PS546|Giant Chasm]]'', the Shiny Genesect was revealed to be owned by [[Colress]], who used it to battle [[Blake's Genesect]].
In ''[[PS546|Giant Chasm]]'', the Shiny Genesect was revealed to be owned by [[Colress]], who used it to battle [[Blake's Genesect]].
{{-}}


[[File:Lance Gyarados JNM.png|thumb|100px|The red Gyarados in {{ma|Pokémon Journeys: The Series}}]]
===Pokémon Journeys: The Series===
===Pokémon Journeys: The Series===
[[File:Lance Gyarados JNM.png|thumb|100px|The red Gyarados in {{ma|Pokémon Journeys: The Series}}]]
{{main|Lance's Gyarados}}
{{main|Lance's Gyarados}}
The red Gyarados, owned by {{an|Lance}}, appeared in ''[[JNM04|Flash of the Titans!]]''. It participated in the finals of the [[World Coronation Series]] and was defeated by {{an|Leon}} and his {{p|Charizard}}.
The red Gyarados, owned by {{an|Lance}}, appeared in ''[[JNM04|Flash of the Titans!]]''. It participated in the finals of the [[World Coronation Series]] and was defeated by {{an|Leon}} and his {{TP|Leon|Charizard}}.


A Shiny {{p|Larvesta}} appeared in the [[JNM24|final chapter]] of the manga. It evolved into a {{p|Volcarona}}, which [[Goh]] collected scales from to clear his [[Project Mew]] [[Field Research|Trial Mission]].
A Shiny {{p|Larvesta}} appeared in the [[JNM24|final chapter]] of the manga. It evolved into a {{p|Volcarona}}, which [[Goh]] collected scales from to clear his [[Project Mew]] [[Field Research|Trial Mission]].
===Pocket Monsters HGSS Jō's Big Adventure===
In [[Pocket Monsters HGSS Jō's Big Adventure]], [[Jō]] and his {{TP|Jō|Totodile}} befriend the [[red Gyarados]] by calming its rampage and feeding it {{Berries}}. It later appears to help Jō and [[Lance]] battle [[Ariana]] and [[Petrel]].


===Pokémon Pocket Monsters===
===Pokémon Pocket Monsters===
The Red Gyarados makes an appearance in ''[[PM099|Stop That Strange Sonic Sound!!]]'' where Team Rocket plots on catching it by luring it out of hiding using sonic waves while at the same time, Clefairy went fishing for it. The Red Gyarados is darker than any normal-colored Gyarados in this media.
The Red Gyarados made an appearance in ''[[PM099|Stop That Strange Sonic Sound!!]]'', where [[Team Rocket]] plotted on catching it by luring it out of hiding using sonic waves, while at the same time, {{TP|Red|Clefairy}} went fishing for it. The Red Gyarados is darker than any normal-colored Gyarados in this media.
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** Confusingly, this means that if a {{player}} hatches a traded Egg that would have been Shiny on the game it was originally bred on, it will appear Shiny on the hatching screen (since it still has the ID and SID of the original game), and then suddenly no longer be Shiny afterward (once it has obtained the ID and SID of the hatcher's game). Conversely, it is also possible for a newly hatched Egg to not appear Shiny on the hatching screen and then suddenly become Shiny afterward, if the Egg has been traded.
** Confusingly, this means that if a {{player}} hatches a traded Egg that would have been Shiny on the game it was originally bred on, it will appear Shiny on the hatching screen (since it still has the ID and SID of the original game), and then suddenly no longer be Shiny afterward (once it has obtained the ID and SID of the hatcher's game). Conversely, it is also possible for a newly hatched Egg to not appear Shiny on the hatching screen and then suddenly become Shiny afterward, if the Egg has been traded.
** While all (Generation III onward) {{pkmn2|event}} Eggs are set to prevent or force Shininess, if a player other than the one who obtained it from the event hatches the Egg, this prevention is bypassed, allowing an event Egg to hatch Shiny. This is the only way to obtain a Shiny {{p|Manaphy}}.
** While all (Generation III onward) {{pkmn2|event}} Eggs are set to prevent or force Shininess, if a player other than the one who obtained it from the event hatches the Egg, this prevention is bypassed, allowing an event Egg to hatch Shiny. This is the only way to obtain a Shiny {{p|Manaphy}}.
* {{game|Black and White|s|Pokémon Black 2 and White 2|2}} have the most in-game event Shiny Pokémon available (excluding [[Wild Area News]]), with two.
* {{B2W2}} have the most in-game event Shiny Pokémon available (excluding [[Wild Area News]]), with two.
* Before [[Generation VIII]], {{p|Castform}}'s {{form|Castform|weather forms}} and {{p|Magearna}}'s {{form|Magearna|default form}} had the same colors regardless of whether they were Shiny or not (although the latter is not legitimately available in its Shiny coloration).
* Before [[Generation VIII]], {{p|Castform}}'s {{form|Castform|weather forms}} and {{p|Magearna}}'s {{form|Magearna|default form}} had the same colors regardless of whether they were Shiny or not (although the latter is not legitimately available in its Shiny coloration).
* In {{g|Scarlet and Violet}}, during one of [[Jacq]]'s biology classes, he mentions "the chance of finding a Shiny Pokémon in the wild is 1 in 4000", which is an inaccurate approximation compared to the true chance of 1/4096, (assuming the player has not yet obtained the [[Shiny Charm]], nor encountering Pokémon via [[Mass Outbreak]]s or [[Tera Raid Battle]]s).
* In {{g|Scarlet and Violet}}, during one of [[Jacq]]'s biology classes, he mentions "the chance of finding a Shiny Pokémon in the wild is 1 in 4000", which is an inaccurate approximation compared to the true standard chance of 1/4096.


==In other languages==
==In other languages==
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|zh_cmn=發光寶可夢 / 发光宝可梦 ''{{tt|Fāguāng Pokémon|Shiny Pokémon}}''
|zh_cmn=發光寶可夢 / 发光宝可梦 ''{{tt|Fāguāng Pokémon|Shiny Pokémon}}''
|cs=Alternativně zbarveného Pokémon
|cs=Alternativně zbarveného Pokémon
|nl=Flitsende Pokémon
|nl=Schitterende Pokémon
|da=Skinne Pokémon
|da=Skinne Pokémon
|fi=Kiilto-Pokémon
|fi=Kiilto-Pokémon
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==References==
==References==
<references/>
<references/>
{{forms}}


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