Lunar Dance (move): Difference between revisions

→‎Pokémon Masters EX: added ex and ex role effects, formatting tweaks
(→‎In other languages: Added Czech from JN075)
(→‎Pokémon Masters EX: added ex and ex role effects, formatting tweaks)
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===[[Pokémon Masters EX]]===
===[[Pokémon Masters EX]]===
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center; width:80%"
|- style="background: #{{psychic color light}}"
|- style="background: #{{psychic color light}}"
! style="width: 50px"|Name
! style="{{roundytl|5px}}" | Name
! style="width: 50px"|Move Type
! {{color2|000|Damage category|Category}}
! style="width: 50px"|Category
! State
! style="width: 50px"|Move Gauge
! Base {{color2|000|power}}
! style="width: 50px"|MP
! Max {{color2|000|power}}
! style="width: 50px"|Base Power
! Target
! style="width: 50px"|Max Power
! Effect tag
! style="width: 50px"|Accuracy
! Description
! style="width: 70px"|Target
! style="{{roundytr|5px}}" | Playable {{color2|000|sync pair}}
! style="width: 50px"|Effect Tag
|- style="background:#{{psychic color dark}}"
! style="width: 255px"|Description
! colspan=12 |{{color2|fff|Sync move}}
|- style="background:#fff"
|- style="background:#fff"
|Nightmares Begone Lunar Dance
| style="{{roundybl|5px}}" rowspan=3 | Nightmares Begone Lunar Dance
|[[Sync move]]
| rowspan=3 align="center" style="background:#{{status color}}"|{{color2|{{status textcolor}}|Status move|Status}}
{{statustable|Status}}
| Default
|
| rowspan=3 | —
|—
| rowspan=3 | —
|
| rowspan=3 | All allies
|—
| rowspan=3 | Heals
|—%
|All Allies
|Heals
| Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP. The higher the user's move level, the higher this percentage is. (Each additional move level increases the amount of HP restored by 5%. The maximum HP restoration is approximately 40% of their maximum HP.) Removes all status conditions from all allied sync pairs. Removes the confused, flinching, and trapped conditions from all allied sync pairs. Charges the user's move gauge by 6.
| Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP. The higher the user's move level, the higher this percentage is. (Each additional move level increases the amount of HP restored by 5%. The maximum HP restoration is approximately 40% of their maximum HP.) Removes all status conditions from all allied sync pairs. Removes the confused, flinching, and trapped conditions from all allied sync pairs. Charges the user's move gauge by 6.
| style="{{roundybr|5px}}" rowspan=3 | {{sync|Dawn|Cresselia|sygna=y}}
|- style="background:#fff"
|- style="background:#fff"
| '''6★ EX'''
| '''The sync buff is doubled the first time a sync move is used.'''
|- style="background:#fff"
| '''6★ EX with EX role'''
| '''The first time the user's sync move is used each battle, the sync move countdown is reduced by three.'''
|}
|}