Selene (Masters): Difference between revisions

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Text replacement - "{{DL|Sync pair|sync pair scout}}" to "sync pair scout"
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|desc=This highly curious and easygoing Trainer is friendly with everyone and quite easy to get along with. She doesn't worry about the little things and tends to act on instinct.
|desc=This highly curious and easygoing Trainer is friendly with everyone and quite easy to get along with. She doesn't worry about the little things and tends to act on instinct.
}}
}}
'''Selene''' (Japanese: '''ミヅキ''' ''Mizuki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Selene (game)|character of the same name]] in the [[core series]]. She forms a [[sync pair]] with {{p|Rowlet}} and its evolutions, {{p|Dartrix}} and {{p|Decidueye}}. The sync pair can be obtained through the {{DL|Sync pair|sync pair scout}}, starting on April 15, 2021. This pair can be upgraded to {{6EX}} since it first released.
'''Selene''' (Japanese: '''ミヅキ''' ''Mizuki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Selene (game)|character of the same name]] in the [[core series]]. She forms a [[sync pair]] with {{p|Rowlet}} and its evolutions, {{p|Dartrix}} and {{p|Decidueye}}. The sync pair can be obtained through the [[sync pair scout]], starting on April 15, 2021. This pair can be upgraded to {{6EX}} since it first released.


Selene also forms a sync pair with her {{p|Umbreon}}. This pair can be obtained through a Variety sync pair scout beginning on November 21, 2023. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style.
Selene also forms a sync pair with her {{p|Umbreon}}. This pair can be obtained through a Variety sync pair scout beginning on November 21, 2023. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style.
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|—
|—
|An opponent
|An opponent
|The more the target’s Defense is lowered, the greater the power of this attack.<br>''(6★ EX effect: Power of sync move increases 50%.)''<br>''(EX Role effect: The stat increase after a sync move is doubled once per battle.)''
|The more the target’s Defense is lowered, the greater the power of this attack.<br>''(6★ EX effect: Power of sync move increases 50%.)''<br>''(EX Role effect: The sync buff is doubled the first time a sync move is used.)''
|}
|}


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|-style="background:#fff"
|-style="background:#fff"
|Metallic Acceleration 2
|Metallic Acceleration 2
|Quickly charges the move gauge when the zone is a Steel Zone.
|Quickly charges the move gauge when the zone is a Steel Zone.<br>''(Only before Mega Evolving)''
|-style="background:#fff"
|Metallic Acceleration 3
|Quickly charges the move gauge when the zone is a Steel Zone.<br>''(Only after Mega Evolving)''
|-style="background:#fff"
|-style="background:#fff"
|Metallic Power 2
|Metallic Power 2
|Powers up the user’s moves when the zone is a Steel Zone.
|Powers up the user’s moves when the zone is a Steel Zone.<br>''(Only before Mega Evolving)''
|-style="background:#fff"
|Metallic Power 5
|Powers up the user’s moves when the zone is a Steel Zone.<br>''(Only after Mega Evolving)''
|- style="background: #{{steel color light}}"
|- style="background: #{{steel color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
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===Sync grid===
===Sync grid===
The sync grid for Selene and Scizor is an expanded grid, made available since the pair first released.
The sync grid for Selene and Scizor is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background: #{{steel color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Metal Claw: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Metal Claw: Gobsmack 4
| Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Metal Claw: Team Mind Brace 9
| Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s attack move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Metallic Bullet Punch: Power +4
| Metallic Bullet Punch: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metallic Bullet Punch: Power +4
| Metallic Bullet Punch: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metallic Bullet Punch: Power +4
| Metallic Bullet Punch: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metallic Bullet Punch: Power +4
| Metallic Bullet Punch: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metallic Bullet Punch: Power +4
| Metallic Bullet Punch: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Metallic Bullet Punch: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Steel Wish: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Loading to Full Power!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Unflappable
| Prevents the user from flinching.
| 5
| 60
| 1
|-style="background:#fff"
| Superduper Effective 2
| Powers up moves that are super effective.
| 7
| 84
| 2
|-style="background:#fff"
| Natural Remedy
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Fierce Entry 1
| Raises the user’s Attack by 1 stat rank when it enters a battle.
| 7
| 84
| 2
|-style="background:#fff"
| Metallic Healing 1
| Restores the user’s HP whenever its Pokémon takes an action when the zone is a Steel Zone.
| 8
| 96
| 2
|-style="background:#fff"
| Head Start 1
| Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Haymaker
| The more the user’s Attack is raised, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Metallic Surge 9
| Powers up the user’s sync move when the zone is a Steel Zone.
| 10
| 120
| 3
|-style="background:#fff"
| Steel Zone: Team Condition Nullification
| Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Steel Zone.
| 10
| 120
| 3
|-style="background:#fff"
| Initial Guard
| Applies the Damage Guard Next effect to the user when it enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| Defense Crush 9
| Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Steel Zone Extension 3
| Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field.
| 10
| 120
| 3
|-style="background:#fff"
| Crushing Red Justice Steel Impact: Power +25
| Crushing Red Justice Steel Impact: Power ↑ +25
| 5
| 60
| 2
|-style="background:#fff"
| Crushing Red Justice Steel Impact: Power +25
| Crushing Red Justice Steel Impact: Power ↑ +25
| 5
| 60
| 2
|-style="background:#fff"
| Crushing Red Justice Steel Impact: Power +25
| Crushing Red Justice Steel Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Crushing Red Justice Steel Impact: Power +25
| Crushing Red Justice Steel Impact: Power ↑ +25
| 5
| 60
| 3
|}


==Appearances==
==Appearances==
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* [[Battle Rally]] (Area 1-9)
* [[Battle Rally]] (Area 1-9)
* [[Story event]]: [[Hearts United]] (August 28 to September 30, 2021; December 26, 2022 to January 11, 2023)
* [[Story event]]: [[Hearts United]] (August 28 to September 30, 2021; December 26, 2022 to January 11, 2023)
Selene (Special Costume) and Scizor can be battled against in:
* [[Costume event]]: [[Infamous Pokéstar Villains]] (April 30 to May 17, 2024)


===Story appearances===
===Story appearances===
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** [[Super Tour Guide Rosa]]
** [[Super Tour Guide Rosa]]
** [[New Heroes Are Born]]
** [[New Heroes Are Born]]
** [[Infamous Pokéstar Villains]]
* [[Eevee Day Celebration!]]: Eevee Tales
* [[Eevee Day Celebration!]]: Eevee Tales
* Sync pair story: A Day with {{mas|Rei}}
* Sync pair story: A Day with {{mas|Rei}}


Selene appears in her special costume in the following story areas:
Selene appears in her special costume in the following story areas:
* [[Costume event]]: [[New Heroes Are Born]]
* [[Costume event]]s:
** [[New Heroes Are Born]]
** [[Infamous Pokéstar Villains]]


===Sync pair stories===
===Sync pair stories===
====Selene and Rowlet====
* A Day with Selene
* A Day with Selene
====Evolution====
=====Evolution=====
{| class="roundy" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color}}; text-align:center"
! style="background-color:#{{grass color light}}; {{roundytl|5px}}" | Name
! style="background-color:#{{grass color light}}; {{roundytl|5px}}" | Name
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| Dartrix evolves into Decidueye<br>[[File:Masters Gem.png|40px]]Gems ×30
| Dartrix evolves into Decidueye<br>[[File:Masters Gem.png|40px]]Gems ×30
|}
|}
====Selene (Special Costume) and Scizor====
* Our Chance to Become Heroes!
* The Rules of the Ring
* A Captivating Battle
* Two Finishing Moves
* Overcome the Veteran Heroes!


==Quotes==
==Quotes==
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| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Selene Special Costume Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Selene Special Costume Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Selene Special Costume Emote 4 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Selene Special Costume Emote 4 Masters.png|80px]]
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters New Heroes Are Born Artwork.jpeg|x250px]]
|-
|-
| Trainer emote<br>Nice!
| Trainer emote<br>Nice!
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| Trainer emote<br>Let's do this!
| Trainer emote<br>Let's do this!
| Trainer emote<br>Thanks!
| Trainer emote<br>Thanks!
|-
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px" | [[File:Masters Medal 1-Star New Heroes Are Born.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px" | [[File:Masters Medal 2-Star New Heroes Are Born.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px" | [[File:Masters Medal 3-Star New Heroes Are Born.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px" | [[File:Masters Medal Mega Evolution of Justice.png|120px]]
|-
| Medal<br>1★ New Heroes Are Born
| Medal<br>2★ New Heroes Are Born
| Medal<br>3★ New Heroes Are Born
| Medal<br>Mega Evolution of Justice
| {{color2|000|New Heroes Are Born}} artwork by YOSHIDA Kiyotaka
|}
|}


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* When the pair first released, Selene's Rowlet erroneously had the wrong [[cry]]. This was fixed in version 2.9.0.
* When the pair first released, Selene's Rowlet erroneously had the wrong [[cry]]. This was fixed in version 2.9.0.
* Among the three sync pairs with fully-evolved [[first partner Pokémon]] of [[Alola]], Selene and Decidueye are the only sync pair whose sync move is not based on the partner Pokémon's exclusive [[Z-Move]].
* Among the three sync pairs with fully-evolved [[first partner Pokémon]] of [[Alola]], Selene and Decidueye are the only sync pair whose sync move is not based on the partner Pokémon's exclusive [[Z-Move]].
* So far, it is unclear whether Selene or {{mas|Elio}} is based on the [[player character]] of the Alola-based games. They both moved from [[Kanto]] to [[Alola]], went on the [[island challenge]], and have a {{p|Meowth}} as a family pet.
* Selene and {{mas|Elio}} are one of two pairs of protagonists that are equally based on the [[player character]] from their games of origin, the other being {{mas|Chase}} and {{mas|Elaine}}.
* Selene does not know the true identity of the {{mas|Kukui|Masked Royal}}, as shown in the story event [[Trials on the Isle]].
* Selene does not know the true identity of the {{mas|Kukui|Masked Royal}}, as shown in the story event [[Trials on the Isle]].
* In the [[Eevee Day Celebration!]] event {{DL|Eevee Day Celebration!|Eevee Tales}}, Selene reveals that she first met her Umbreon as an {{p|Eevee}} [[Alola Route 4|near]] [[Paniola Town]].
* In the [[Eevee Day Celebration!]] event {{DL|Eevee Day Celebration!|Eevee Tales}}, Selene reveals that she first met her Umbreon as an {{p|Eevee}} [[Alola Route 4|near]] [[Paniola Town]].