Gloria (Masters): Difference between revisions

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Text replacement - "{{DL|sync pair|sync pair scout}}" to "sync pair scout"
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{{MissingInfo|1|enva}}
{{MastersInfobox
{{MastersInfobox
|type=steel
|type=steel
Line 8: Line 9:
|caption=Gloria's model
|caption=Gloria's model
|num=111
|num=111
|enva=Stephanie Southerland<ref name="Stephanie Southerland">[https://twitter.com/StephSouthVO Stephanie Southerland‘s Twitter banner]</ref>
|enva=Unknown<!--Not the same voice as with the alternate costumes.-->
|java=Eri Yukimura<ref name="Eri Yukimura">[https://www.youtube.com/watch?v=j4A7kyAzCFM Pokémon Masters EX Youtube] (Japanese)</ref>
|java=Eri Yukimura<ref name="Eri Yukimura">[https://www.youtube.com/watch?v=j4A7kyAzCFM Pokémon Masters EX Youtube] (Japanese)</ref>
|desc=Gloria is full of courage and up for any challenge. She is slightly mischievous and enjoys playing outdoors, and she loves [[curry]] just as much as she does Pokémon battles.
|desc=Gloria is full of courage and up for any challenge. She is slightly mischievous and enjoys playing outdoors, and she loves [[curry]] just as much as she does Pokémon battles.
}}
}}
'''Gloria''' (Japanese: '''ユウリ''' ''Yuuri'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Gloria (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Zacian}}. The sync pair can be obtained through a limited {{DL|sync pair|sync pair scout}}, and was first available on November 30, 2020. The pair's potential can be upgraded to [[Sync pair#Increasing potential|6★ EX]], which unlocks Gloria's EX Style.
'''Gloria''' (Japanese: '''ユウリ''' ''Yuuri'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Gloria (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Zacian}}. The sync pair can be obtained through a limited [[sync pair scout]], and was first available on November 30, 2020. The pair's potential can be upgraded to {{6EX}}, which unlocks Gloria's EX Style.
 
Gloria is also available in her summer attire, where she forms a sync pair with {{p|Inteleon}}. The sync pair could be obtained through a limited-time seasonal sync pair scout. Like Zacian, this pair is able to upgrade to {{6EX}}.
 
Gloria is also available in her dojo uniform, where she forms a sync pair with a {{form|Urshifu|Rapid Strike Style}} {{p|Urshifu}}, which is capable of [[Gigantamax]]ing. The sync pair could be obtained through a limited Poké Fair scout, and was first available on July 14, 2022. Like Zacian and Inteleon, this pair is able to upgrade to {{6EX}}.


Gloria is also available in her summer attire, where she forms a sync pair with {{p|Inteleon}}. The sync pair could be obtained through a limited-time seasonal sync pair scout. Like Zacian, this pair is able to upgrade to 6★ EX.
Gloria also forms a sync pair with her {{p|Thwackey}}. This pair can be obtained by reaching Friendship Level 100 with Gloria in the [[Trainer Lodge]] beginning on March 1, 2023. This pair could be raised to {{6EX}} beginning on March 29, 2023, though this pair lacks an EX style.


Gloria is also available in her dojo uniform, where she forms a sync pair with a {{form|Urshifu|Rapid Strike Style}} {{p|Urshifu}}, which is capable of [[Gigantamax]]ing. The sync pair could be obtained through a limited Poké Fair scout, and was first available on July 14, 2022. Like Zacian and Inteleon, this pair is able to upgrade to 6★ EX.
Gloria is also available in her [[Galar League|Gym Challenge]] uniform, where she forms a sync pair with her {{p|Cinderace}}, which is capable of Gigantamaxing. This pair can be obtained through a limited Poké Fair scout beginning on August 2, 2023. This pair can be raised to {{6EX}} since it first released.


==Zacian==
__TOC__
{{anchor|Zacian}}
==Zacian (Crowned Sword)==
{{Masters
{{Masters
|name=Zacian
|name=Zacian
|ndex=888
|ndex=0888
|type=Steel
|type=Steel
|role=Strike (Physical)
|role=Strike (Physical)
Line 33: Line 40:
|hp2=703|atk2=463|def2=214|spatk2=313|spdef2=214|spe2=467
|hp2=703|atk2=463|def2=214|spatk2=313|spdef2=214|spe2=467
}}
}}
===Availability===
Gloria is exclusive to Poké Fair scouts. She was available in the following sync pair scout banners:
* (Debut) Gloria Poké Fair Scout (November 30 to December 21, 2020)
* Gloria Poké Fair Scout (March 4 to 18, 2021)
* Gloria Poké Fair Scout (August 16 to September 2, 2021)
* {{tt|5★-Select Poké Fair Scout ×25 (A)|Available using paid gems only}} (January 1 to 18, 2022)
* Three-Type Poké Fair Scout (May 24 to June 7, 2022)
* Main Character Poké Fair Scout (June 20 to July 4, 2022)
* {{tt|5★-Guaranteed Main Character Special Scout|Available using paid gems only}} (June 20 to July 4, 2022)
* Type-Specific Poké Fair Scout (January 19 to February 9, 2023)
* {{tt|Red Mix Scout|Available using paid gems only}} (November 1, 2023 to May 1, 2024)
* {{tt|5★-Select Poké Fair Scout ×15 (A)|Available using paid gems only}} (December 31, 2023 to January 31, 2024)
* 10-Pair Scout (Max 100 Pairs) (February 19 to March 25, 2024)
* {{tt|5★-Select Poké Fair Scout ×15 (C)|Available using paid gems only}} (February 28 to March 26, 2024)
Gloria can be obtained in the Monthly Poké Fair Scout starting from March 1, 2023, and was featured in:
* Vol. 7 (March 1 to April 1, 2023)
* Vol. 13 (September 1 to October 1, 2023)
* Vol. 20 (April 1 to May 1, 2024)
Gloria could be scouted in the Anime Collaboration 10-Pair + 5★-Select Ticket Scout available from July 7 to 31, 2022, which players could receive one ticket for by completing the Anime Collaboration Special Missions. Gloria could also be scouted in the Fair-Exclusive 5★-Select Ticket Scout available from February 28 to March 26, 2024, which players could receive one ticket for as a log-in bonus.


===Moves===
===Moves===
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! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Steel Strike
|[[File:Theme skill icon type.png|20px|link=]] Steel Strike
|Raises allies' Attack and Sp. Atk by 15 when using Steel-type attacks.
|Raises allies' Attack and Sp. Atk by 15 when using Steel-type attacks.
|-style="background:#fff"
|-style="background:#fff"
|Galar Strike
|[[File:Theme skill icon region.png|20px|link=]] Galar Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|-style="background:#fff"
|Main Character Strike
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|-style="background:#fff"
|Cook Strike
|[[File:Theme skill icon other.png|20px|link=]] Cook Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|-style="background:#fff"
|-style="background:#fff"
|Galar Adventurer Strike
|[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|- style="background: #{{steel color light}}"
|- style="background: #{{steel color light}}"
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Rare ↑ 2 if Galar theme ×3
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 if [[File:Theme skill icon region.png|20px|link=]] Galar theme ×3
|Raises the following discovery level by 2 when a team is formed with 3 or more sync pairs that share the Galar theme:
|Raises the following discovery level by 2 when a team is formed with 3 or more sync pairs that share the [[File:Theme skill icon region.png|20px|link=]] Galar theme:<br> • [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache
* Rare Cache
|}
|}


===Sync Grid===
===Sync grid===
Gloria and Zacian's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
Gloria and Zacian's [[sync grid]] is an expanded grid, made available since the sync pair was first released. It was further expanded on March 1, 2023.
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background: #{{steel color light}}"
|- style="background: #{{steel color light}}"
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| Laser-Sharp Focus!: MP Refresh 1
| Laser-Sharp Focus!: MP Refresh 1
| Has a chance (20%) of restoring one MP of the move used if the move is successful.
| Has a chance (20%) of restoring one MP of the move used if the move is successful.
| 8
| 96
| 2
|-style="background:#fff"
| Laser-Sharp Focus!: Super Preparation 9
| Applies the Supereffective ↑ Next effect to the user when its move is successful.
| 10
| 120
| 5
|-style="background:#fff"
| Critical Strike 2
| Powers up the user’s attacks when they become critical hits.
| 8
| 96
| 2
|-style="background:#fff"
| Sharp Entry 1
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.
| 8
| 8
| 96
| 96
Line 427: Line 472:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Glorious Behemoth Blade: Power +25
| Defense Crush 9
| Glorious Behemoth Blade: Power ↑ +25
| Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
| 5
| 7
| 60
| 84
| 3
| 4
|-style="background:#fff"
|-style="background:#fff"
| Glorious Behemoth Blade: Power +25
| Haymaker
| The more the user’s Attack is raised, the more it powers up the user’s sync move.
| 10
| 120
| 4
|-style="background:#fff"
| Rebuff Reducing Hit (Steel)
| Lowers the target’s Steel Type Rebuff by 1 rank the first time the user’s attack move is successful each battle.
| 10
| 120
| 5
|-style="background:#fff"
| Glorious Behemoth Blade: Power +25
| Glorious Behemoth Blade: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Glorious Behemoth Blade: Power +25
| Glorious Behemoth Blade: Power ↑ +25
| Glorious Behemoth Blade: Power ↑ +25
| 5
| 5
Line 440: Line 503:
|}
|}


==Inteleon==
==Thwackey==
{{MastersInfobox
|type=water
|name=Gloria (Summer 2021)
|jname=ユウリ(21シーズン)
|jtrans=Yuuri (2021 Season)
|image=Spr Masters Gloria Summer 2021.png
|size=200px
|caption=Gloria's model (Summer 2021)
|num=111
|enva=Stephanie Southerland
|java=Eri Yukimura
|desc=Gloria's dressed in a cute, breezy outfit! With her partner Inteleon, she'll snipe through even the strongest opponents!
}}
{{Masters
{{Masters
|name=Inteleon
|name=Thwackey
|ndex=818
|ndex=0811
|type=Water
|type=Grass
|role=Strike (Special)
|role=Strike (Physical)
|gender=m
|gender=m
|move1=Water
|move1=Grass
|move2=Flying
|base=4EX
|move3=Dark
|weakness=Fire
|base=6
|description=The faster a Thwackey can beat out a rhythm with its two sticks, the more respect it wins from its peers.
|weakness=Electric
|hp=572|atk=356|def=117|spatk=224|spdef=117|spe=224
|description=It has many hidden capabilities, such as fingertips that can shoot water and a membrane on its back that it can use to glide through the air.
|hp2=652|atk2=396|def2=157|spatk2=264|spdef2=157|spe2=264
|hp=703|atk=204|def=139|spatk=303|spdef=139|spe=382
|hp2=803|atk2=244|def2=179|spatk2=343|spdef2=179|spe2=422
}}
}}
{{-}}
===Availability===
Gloria and Thwackey can be teamed up with by scouting Gloria and raising her to friendship level 100 in the [[Trainer Lodge]].
 
===Moves===
===Moves===
{| class="roundy" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center"
|- style="background: #{{water color light}}"
|- style="background: #{{grass color light}}"
! Name
! Name
! {{color2|000|Type}}
! {{color2|000|Type}}
Line 483: Line 533:
! width=200px | Description
! width=200px | Description
|- style="background:#fff"
|- style="background:#fff"
|{{m|Snipe Shot}}
|{{m|Razor Leaf}}
|{{t|Water}}<br>[[File:WaterIC Masters.png|20px]]
|{{t|Grass}}<br>[[File:GrassIC Masters.png|20px]]
{{statustable|Special}}
{{statustable|Physical}}
|4
|2
|128
|43
|153
|51
|100%
|95%
|An opponent
|All opponents
|Critical hits land more easily.
|Critical hits land more easily.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Air Slash}}
|[[Dire Hit]] +
|{{t|Flying}}<br>[[File:FlyingIC Masters.png|20px]]
{{typetable|None}}
{{statustable|Special}}
{{statustable|Status}}
|2
|0<br>(2 uses)
|45
|
|54
|
|95%
|
|An opponent
|Self
|Has a chance (30%) of making the target flinch.
|Raises the user’s critical-hit rate by 2 stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Dark Pulse}}
|{{m|Wood Hammer}}
|{{t|Dark}}<br>[[File:DarkIC Masters.png|20px]]
|{{t|Grass}}<br>[[File:GrassIC Masters.png|20px]]
{{statustable|Special}}
{{statustable|Physical}}
|3
|3
|95
|134
|114
|160
|100%
|100%
|An opponent
|An opponent
|Has a chance (20%) of making the target flinch.
|The user also takes 25% of the damage it dealt to the target.
|- style="background:#fff"
|- style="background:#fff"
|Scope 'Em Out!
|Glorious Advantage!
{{typetable|None}}
{{typetable|None}}
{{statustable|Status}}
{{statustable|Status}}
Line 521: Line 571:
|—
|—
|Self
|Self
|Raises the user's Sp. Atk and Speed by 1 stat rank. Applies the Critical Hit Next effect to the user. Applies the Supereffective ↑ Next effect to the user.
|Raises the user’s Attack by 4 stat ranks. Raises the user’s Speed by 2 stat ranks. Applies the Gradual Healing effect to the user.
|- style="background: #{{water color light}}"
|- style="background: #{{grass color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|-style="background:#fff"
|Summer Soaking Water Beam
|Spice It Up Grass Impact
|{{t|Water}}<br>[[File:WaterIC Masters.png|20px]]
|{{t|Grass}}<br>[[File:GrassIC Masters.png|20px]]
{{statustable|Special}}
{{statustable|Physical}}
|—
|—
|250
|250
Line 533: Line 583:
|—
|—
|An opponent
|An opponent
|''(6★ EX) effect: Sync move targets all opponents.''
|''(6★ EX effect: Sync move targets all opponents)''
|}
|}


===Skills===
===Skills===
{| class="roundy" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center"
|- style="background: #{{water color light}}"
|- style="background: #{{grass color light}}"
! Name
! Name
! Description
! Description
|- style="background: #{{water color light}}"
|- style="background: #{{grass color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Critical Strike 3
|Standfast 9
|Powers up the user's attacks when they become critical hits.
|Reduces recoil damage received from using moves that have the recoil effect tag.
|-style="background:#fff"
|-style="background:#fff"
|Critical Refresh 9
|First Aid 4
|Restores one MP of the user when it lands a critical hit.
|Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|-style="background:#fff"
|-style="background:#fff"
|Critical Freebie 4
|Super Preparation 4
|Has a chance (50%) of applying Free Move Next effect to the user when it lands a critical hit.
|Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful.
|- style="background: #{{water color light}}"
|- style="background: #{{grass color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Water Strike
|[[File:Theme skill icon type.png|20px|link=]] Grass Strike
|Raises allies' Attack and Sp. Atk by 15 when using Water -type attacks.
|Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks.
|-style="background:#fff"
|-style="background:#fff"
|Galar Strike
|[[File:Theme skill icon region.png|20px|link=]] Galar Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|-style="background:#fff"
|Main Character Strike
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|-style="background:#fff"
|Seasonal Outfit Strike
|[[File:Theme skill icon other.png|20px|link=]] Cook Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|-style="background:#fff"
|-style="background:#fff"
|Galar Adventurer Strike
|[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|- style="background: #{{water color light}}"
|- style="background: #{{grass color light}}"
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Fiery ↑ 2
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2
|Raises the following discovery level by 2:
|Raises the following discovery level by 2:<br> • [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal
* Fiery Crystal
|}
|}


===Sync Grid===
===Sync grid===
Gloria and Inteleon's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
Gloria and Thwackey's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
 
{| class="roundy sortable" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center"
|- style="background: #{{grass color light}}"
|- style="background: #{{water color light}}"
! Name
! Name
! Effect
! Effect
Line 600: Line 648:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| HP +10
| Attack +5
| HP +10
| Attack +5
| 2
| 0
| 24
| 5
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| HP +20
| Attack +5
| HP +20
| Attack +5
| 4
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +10
| Attack +10
| 4
| 48
| 48
| 2
| 2
Line 630: Line 702:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Sp. Atk +5
| Defense +5
| Sp. Atk +5
| Defense +5
| 0
| 2
| 5
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Sp. Atk +5
| Defense +5
| Sp. Atk +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 2
| 24
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +10
| Sp. Atk +10
| 4
| 48
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 708: Line 756:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Speed +10
| Razor Leaf: Power +3
| Speed +10
| Razor Leaf: Power ↑ +3
| 4
| 48
| 3
| 3
|-style="background:#fff"
| 36
| Snipe Shot: Power +3
| Snipe Shot: Power ↑ +3
| 4
| 48
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Snipe Shot: Power +3
| Razor Leaf: Power +3
| Snipe Shot: Power ↑ +3
| Razor Leaf: Power ↑ +3
| 4
| 3
| 48
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Snipe Shot: Power +3
| Razor Leaf: Power +3
| Snipe Shot: Power ↑ +3
| Razor Leaf: Power ↑ +3
| 4
| 3
| 48
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Snipe Shot: Power +3
| Razor Leaf: Power +3
| Snipe Shot: Power ↑ +3
| Razor Leaf: Power ↑ +3
| 4
| 3
| 48
| 36
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Snipe Shot: Move Gauge Refresh 3
| Razor Leaf: Accuracy +5
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Razor Leaf: Accuracy ↑ +5
| 7
| 3
| 84
| 36
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Snipe Shot: Move Gauge Refresh 3
| Razor Leaf: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
| 3
| 2
|-style="background:#fff"
|-style="background:#fff"
| Snipe Shot: Critical Clock 1
| Wood Hammer: Power +3
| Has a chance (20%) of reducing the user's sync move countdown by one when the user lands a critical hit.
| Wood Hammer: Power ↑ +3
| 10
| 120
| 3
| 3
| 36
| 1
|-style="background:#fff"
|-style="background:#fff"
| Air Slash: Power +4
| Wood Hammer: Power +3
| Air Slash: Power ↑ +4
| Wood Hammer: Power ↑ +3
| 3
| 3
| 36
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Air Slash: Power +4
| Wood Hammer: Power +3
| Air Slash: Power ↑ +4
| Wood Hammer: Power ↑ +3
| 3
| 3
| 36
| 36
| 2
| 1
|-style="background:#fff"
|-style="background:#fff"
| Air Slash: Power +4
| Wood Hammer: Power +3
| Air Slash: Power ↑ +4
| Wood Hammer: Power ↑ +3
| 3
| 3
| 36
| 36
| 3
| 2
|-style="background:#fff"
|-style="background:#fff"
| Air Slash: Accuracy +5
| Wood Hammer: Move Gauge Refresh 3
| Air Slash: Accuracy ↑ +5
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Dire Hit +: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Dire Hit +: Slippery 1
| Raises the user’s evasiveness by 1 stat rank when its move is successful.
| 7
| 84
| 2
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
| Air Slash: Move Gauge Refresh 3
| Glorious Advantage!: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Air Slash: Foul Fighting 3
| Glorious Advantage!: MP Refresh 3
| Powers up the user's moves when the move's target or targets are flinching, confused, or trapped.
| Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
| 10
| 7
| 120
| 84
| 3
| 2
|-style="background:#fff"
|-style="background:#fff"
| Dark Pulse: Power +4
| Glorious Advantage!: Berserker 1
| Dark Pulse: Power ↑ +4
| Raises the user’s Attack by 1 stat rank when its move is successful.
| 8
| 96
| 3
| 3
| 36
| 1
|-style="background:#fff"
|-style="background:#fff"
| Dark Pulse: Power +4
| Headstrong
| Dark Pulse: Power ↑ +4
| Attack cannot be lowered.
| 3
| 5
| 36
| 60
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Dark Pulse: Power +4
| Amped Up 1
| Dark Pulse: Power ↑ +4
| Raises the user’s Speed by 1 stat rank when it lands a critical hit.
| 3
| 8
| 36
| 96
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Dark Pulse: Move Gauge Refresh 3
| Turbo Turf 2
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Quickly charges the move gauge when the terrain is Grassy Terrain.
| 7
| 9
| 84
| 108
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Dark Pulse: Critical Sting 1
| Furious Brawn
| When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack.
| The more the user’s Attack is raised, the more it powers up the user’s moves.
| 10
| 10
| 120
| 120
| 2
| 3
|-style="background:#fff"
|-style="background:#fff"
| Scope 'Em Out!: Move Gauge Refresh 3
| Standfast 5
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Reduces recoil damage received from using moves that have the recoil effect tag.
| 7
| 10
| 84
| 120
| 2
| 3
|-style="background:#fff"
|-style="background:#fff"
| Grand Entry 1
| Double Down 5
| Raises the user's Sp. Atk by one stat rank when it enters a battle.
| Powers up the user’s sync moves that are super effective.
| 8
| 10
| 96
| 2
|-style="background:#fff"
| Critical Speed 4
| Has a chance (50%) of raising the user's Speed by one stat rank when its move is a critical hit.
| 8
| 96
| 2
|-style="background:#fff"
| Critastrophe 2
| Powers up the user's sync moves when they become critical hits.
| 10
| 120
| 2
|-style="background:#fff"
| Superduper Effective 2
| Powers up moves that are super effective.
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Ramming Speed
| Super Syncer
| The more the user's Speed is raised, the more it powers up the user's moves.
| Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Foul Fighting 2
| Rejuvenate 6
| Powers up the user's moves when the move's target or targets are flinching, confused, or trapped.
| Charges the user’s move gauge by 6 after using a sync move.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Summer Soaking Water Beam: Power +25
| Spice It Up Grass Impact: Power +25
| Summer Soaking Water Beam: Power ↑ +25
| Spice It Up Grass Impact: Power ↑ +25
| 5
| 5
| 60
| 60
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Summer Soaking Water Beam: Power +25
| Spice It Up Grass Impact: Power +25
| Summer Soaking Water Beam: Power ↑ +25
| Spice It Up Grass Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Spice It Up Grass Impact: Power +25
| Spice It Up Grass Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Spice It Up Grass Impact: Power +25
| Spice It Up Grass Impact: Power ↑ +25
| 5
| 5
| 60
| 60
Line 877: Line 925:
|}
|}


==Urshifu==
==Inteleon==
{{MastersInfobox
{{MastersInfobox
|type=water
|type=water
|name=Gloria (Dojo Uniform)
|name=Gloria (Summer 2021)
|jname=ユウリ(アナザー)
|jname=ユウリ(21シーズン)
|jtrans=Yuuri (Another)
|jtrans=Yuuri (2021 Season)
|image=Spr Masters Gloria Dojo Uniform.png
|image=Spr Masters Gloria Summer 2021.png
|size=200px
|size=200px
|caption=Gloria's model (Dojo Uniform)
|caption=Gloria's model (Summer 2021)
|num=111
|num=111
|enva=Stephanie Southerland
|enva=Stephanie Southerland
|java=Eri Yukimura
|java=Eri Yukimura
|desc=Gloria’s back in the training uniform she wore on the [[Isle of Armor]]. The outfit reminds her of all the time she spent training together with Urshifu, so it’s one of her favorites.
|desc=Gloria's dressed in a cute, breezy outfit! With her partner Inteleon, she'll snipe through even the strongest opponents!
}}
}}
{{Masters
{{Masters
|name=Urshifu
|name=Inteleon
|ndex=892R
|ndex=0818
|type=Water
|type=Water
|role=Tech
|role=Strike (Special)
|gender=m
|gender=m
|move1=Water
|move1=Water
|move2=Steel
|move2=Flying
|move3=Fighting
|move3=Dark
|base=6
|base=6
|weakness=Electric
|weakness=Electric
|description=This form of Urshifu is a strong believer in defeating foes by raining many blows down on them. Its strikes are nonstop, flowing like a river.
|description=It has many hidden capabilities, such as fingertips that can shoot water and a membrane on its back that it can use to glide through the air.
|hp=704|atk=487|def=179|spatk=273|spdef=160|spe=336
|hp=703|atk=204|def=139|spatk=303|spdef=139|spe=382
|hp2=804|atk2=527|def2=219|spatk2=313|spdef2=200|spe2=376
|hp2=803|atk2=244|def2=179|spatk2=343|spdef2=179|spe2=422
}}
}}
===Availability===
Gloria (Summer 2021) is exclusive to seasonal scouts. She was available in the following sync pair scout banners:
* (Debut) Gloria Seasonal Scout (July 15 to 31, 2021)
* {{tt|5★-Select Seasonal Scout ×11 A|Available using paid gems only}} (March 1 to 17, 2022)
* Super Spotlight Seasonal Scout (July 4 to 18, 2022)
* {{tt|5★-Select Seasonal Scout ×11|Available using paid gems only}} (August 22 to September 4, 2022)
* Super Spotlight Seasonal Scout (July 6 to 20, 2023)
* {{tt|5★-Select Seasonal Scout ×11 A|Available using paid gems only}} (August 23 to September 7, 2023)
* {{tt|Red Mix Scout|Available using paid gems only}} (November 1, 2023 to May 1, 2024)
{{-}}
{{-}}
===Moves===
===Moves===
{| class="roundy" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center"
Line 920: Line 978:
! width=200px | Description
! width=200px | Description
|- style="background:#fff"
|- style="background:#fff"
|{{m|Surging Strikes}}
|{{m|Snipe Shot}}
|{{t|Water}}<br>[[File:WaterIC Masters.png|20px]]
|{{t|Water}}<br>[[File:WaterIC Masters.png|20px]]
{{statustable|Physical}}
{{statustable|Special}}
|3
|4
|40
|128
|48
|153
|100%
|100%
|An opponent
|An opponent
|Attacks three times in a row. Except in certain circumstances, successful hits with this attack become critical hits.
|Critical hits land more easily.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Iron Head}}
|{{m|Air Slash}}
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]]
|{{t|Flying}}<br>[[File:FlyingIC Masters.png|20px]]
{{statustable|Physical}}
{{statustable|Special}}
|3
|2
|92
|45
|110
|54
|100%
|95%
|An opponent
|An opponent
|Has a chance (30%) of making the target flinch.
|Has a chance (30%) of making the target flinch.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Close Combat}}
|{{m|Dark Pulse}}
|{{t|Fighting}}<br>[[File:FightingIC Masters.png|20px]]
|{{t|Dark}}<br>[[File:DarkIC Masters.png|20px]]
{{statustable|Physical}}
{{statustable|Special}}
|3
|3
|124
|95
|148
|114
|100%
|100%
|An opponent
|An opponent
|Lowers the user's Defense and Sp. Def by one stat rank.
|Has a chance (20%) of making the target flinch.
|- style="background:#fff"
|- style="background:#fff"
|Flow Like Water!
|Scope 'Em Out!
{{typetable|None}}
{{typetable|None}}
{{statustable|Status}}
{{statustable|Status}}
|0<br>(2 uses)
|0<br>(1 use)
|—
|—
|—
|—
|—
|—
|Self
|Self
|Reduces the user’s sync move countdown by 1. Raises the user’s Attack by 3 stat ranks.
|Raises the user's Sp. Atk and Speed by 1 stat rank. Applies the Critical Hit Next effect to the user. Applies the Supereffective ↑ Next effect to the user.
|- style="background: #{{water color light}}"
|- style="background: #{{water color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|-style="background:#fff"
|Rapid Mastery Water Impact
|Summer Soaking Water Beam
|{{t|Water}}<br>[[File:WaterIC Masters.png|20px]]
|{{t|Water}}<br>[[File:WaterIC Masters.png|20px]]
{{statustable|Physical}}
{{statustable|Special}}
|—
|—
|200
|250
|240
|300
|—
|—
|An opponent
|An opponent
|The more the target’s Defense is lowered, the greater the power of this attack.<br>''(6★ EX) effect: Power of sync move increases by 50%.''
|''(6★ EX) effect: Sync move targets all opponents.''
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center"
|- style="background: #{{water color light}}"
|- style="background: #{{water color light}}"
! colspan=9 | {{color2|000|Max Move|Max moves}}
! Name
! Description
|- style="background: #{{water color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|Critical Strike 3
|Powers up the user's attacks when they become critical hits.
|-style="background:#fff"
|-style="background:#fff"
|{{m|G-Max Rapid Flow}}
|Critical Refresh 9
|{{t|Water}}<br>[[File:WaterIC Masters.png|20px]]
|Restores one MP of the user when it lands a critical hit.
{{statustable|Physical}}
|0<br>(1 use)
|400
|480
|—
|An opponent
|Except in certain circumstances, successful hits with this attack become critical hits. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target’s Damage Guard Next effect.
|-style="background:#fff"
|-style="background:#fff"
|{{m|Max Steelspike}}
|Critical Freebie 4
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]]
|Has a chance (50%) of applying Free Move Next effect to the user when it lands a critical hit.
{{statustable|Physical}}
|- style="background: #{{water color light}}"
|0<br>(1 use)
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|400
|-style="background:#fff"
|480
|[[File:Theme skill icon type.png|20px|link=]] Water Strike
|
|Raises allies' Attack and Sp. Atk by 15 when using Water-type attacks.
|An opponent
|-style="background:#fff"
|Raises the Defense of all allied sync pairs by 2 stat ranks.
|[[File:Theme skill icon region.png|20px|link=]] Galar Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|- style="background: #{{water color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|-style="background:#fff"
|{{m|Max Knuckle}}
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2
|{{t|Fighting}}<br>[[File:FightingIC Masters.png|20px]]
|Raises the following discovery level by 2:<br> • [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal
{{statustable|Physical}}
|0<br>(1 use)
|400
|480
|—
|An opponent
|Raises the Attack of all allied sync pairs by two stat ranks.
|}
|}


===Skills===
===Sync grid===
{| class="roundy" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center"
Gloria and Inteleon's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center"
|- style="background: #{{water color light}}"
|- style="background: #{{water color light}}"
! Name
! Name
! Description
! Effect
|- style="background: #{{water color light}}"
! Energy required
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! Sync orb required
! Move level required
|-style="background:#fff"
|-style="background:#fff"
|Punishing Strike 9
| HP +10
|Lowers the target’s Defense by 1 stat rank when the user’s attack move against it hits. If the move has the multistrike effect tag, lowers the target’s Defense by 1 stat rank for each hit.
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
|-style="background:#fff"
|Recharging Strike 4
| HP +10
|Has a chance (50%) of charging the user’s move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of charging the user’s move gauge by one for each hit.
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
|Critical Sync
| HP +10
|Except in certain circumstances, the user’s sync move lands as a critical hit.
| HP +10
|- style="background: #{{water color light}}"
| 2
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
|Water Tech
| HP +20
|Raises allies' Attack and Sp. Atk by 12 when using Water-type attacks.<br>Raises the maximum HP of all allied sync pairs by 12.
| HP +20
| 4
| 48
| 2
|-style="background:#fff"
|-style="background:#fff"
|Galar Tech
| Defense +5
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
|-style="background:#fff"
|Main Character Tech
| Defense +5
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
|Passionate Spirit Tech
| Defense +5
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
|Galar Adventurer Tech
| Sp. Atk +5
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
| Sp. Atk +5
|- style="background: #{{water color light}}"
| 0
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}
| 5
| 1
|-style="background:#fff"
|-style="background:#fff"
|Soothing ↑ 2
| Sp. Atk +5
|Raises the following discovery level by 2:
| Sp. Atk +5
* Soothing Crystal
|}
 
===Sync Grid===
Gloria and Urshifu's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center"
|- style="background: #{{water color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 0
| 5
| 5
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| HP +10
| Sp. Atk +5
| HP +10
| Sp. Atk +5
| 2
| 2
| 24
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| HP +10
| Sp. Atk +5
| HP +10
| Sp. Atk +5
| 2
| 2
| 24
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| HP +10
| Sp. Atk +5
| HP +10
| Sp. Atk +5
| 2
| 2
| 24
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| HP +20
| Sp. Atk +10
| HP +20
| Sp. Atk +10
| 4
| 4
| 48
| 48
| 2
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Attack +5
| Sp. Def +5
| Attack +5
| Sp. Def +5
| 0
| 0
| 5
| 5
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Attack +5
| Sp. Def +5
| Attack +5
| Sp. Def +5
| 2
| 2
| 24
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Attack +5
| Sp. Def +5
| Attack +5
| Sp. Def +5
| 2
| 2
| 24
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Attack +20
| Speed +5
| Attack +20
| Speed +5
| 7
| 84
| 2
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 0
| 5
| 5
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Defense +5
| Speed +5
| Defense +5
| Speed +5
| 2
| 2
| 24
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Defense +5
| Speed +5
| Defense +5
| Speed +5
| 2
| 2
| 24
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Sp. Def +5
| Speed +5
| Sp. Def +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 2
| 24
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Sp. Def +5
| Speed +10
| Sp. Def +5
| Speed +10
| 2
| 4
| 24
| 48
| 1
| 3
|-style="background:#fff"
|-style="background:#fff"
| Speed +5
| Snipe Shot: Power +3
| Speed +5
| Snipe Shot: Power ↑ +3
| 0
| 4
| 5
| 48
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Speed +5
| Snipe Shot: Power +3
| Speed +5
| Snipe Shot: Power ↑ +3
| 2
| 4
| 24
| 48
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Surging Strikes: Power +1
| Snipe Shot: Power +3
| Surging Strikes: Power ↑ +1
| Snipe Shot: Power ↑ +3
| 3
| 4
| 36
| 48
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Surging Strikes: Power +1
| Snipe Shot: Power +3
| Surging Strikes: Power ↑ +1
| Snipe Shot: Power ↑ +3
| 3
| 4
| 36
| 48
| 1
|-style="background:#fff"
| Surging Strikes: Power +1
| Surging Strikes: Power ↑ +1
| 3
| 36
| 1
|-style="background:#fff"
| Surging Strikes: Power +1
| Surging Strikes: Power ↑ +1
| 3
| 36
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Surging Strikes: Power +1
| Snipe Shot: Move Gauge Refresh 3
| Surging Strikes: Power ↑ +1
| 3
| 36
| 2
|-style="background:#fff"
| Surging Strikes: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
| 1
| 2
|-style="background:#fff"
| Snipe Shot: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 3
|-style="background:#fff"
|-style="background:#fff"
| Iron Head: Power +3
| Snipe Shot: Critical Clock 1
| Iron Head: Power ↑ +3
| Has a chance (20%) of reducing the user's sync move countdown by one when the user lands a critical hit.
| 10
| 120
| 3
| 3
| 36
| 1
|-style="background:#fff"
|-style="background:#fff"
| Iron Head: Power +3
| Air Slash: Power +4
| Iron Head: Power ↑ +3
| Air Slash: Power ↑ +4
| 3
| 3
| 36
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Iron Head: Power +3
| Air Slash: Power +4
| Iron Head: Power ↑ +3
| Air Slash: Power ↑ +4
| 3
| 3
| 36
| 36
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Iron Head: Power +3
| Air Slash: Power +4
| Iron Head: Power ↑ +3
| Air Slash: Power ↑ +4
| 3
| 3
| 36
| 36
| 2
| 3
|-style="background:#fff"
|-style="background:#fff"
| Iron Head: Move Gauge Refresh 3
| Air Slash: Accuracy +5
| Air Slash: Accuracy ↑ +5
| 2
| 24
| 1
|-style="background:#fff"
| Air Slash: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
| 1
| 2
|-style="background:#fff"
|-style="background:#fff"
| Iron Head: Aggravation 1
| Air Slash: Foul Fighting 3
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
| Powers up the user's moves when the move's target or targets are flinching, confused, or trapped.
| 10
| 10
| 120
| 120
| 2
| 3
|-style="background:#fff"
|-style="background:#fff"
| Close Combat: Power +3
| Dark Pulse: Power +4
| Close Combat: Power ↑ +3
| Dark Pulse: Power ↑ +4
| 3
| 3
| 36
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Close Combat: Power +3
| Dark Pulse: Power +4
| Close Combat: Power ↑ +3
| Dark Pulse: Power ↑ +4
| 3
| 3
| 36
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Close Combat: Power +3
| Dark Pulse: Power +4
| Close Combat: Power ↑ +3
| Dark Pulse: Power ↑ +4
| 3
| 3
| 36
| 36
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Close Combat: Power +3
| Dark Pulse: Move Gauge Refresh 3
| Close Combat: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Close Combat: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
| 1
| 2
|-style="background:#fff"
|-style="background:#fff"
| Flow Like Water!: MP Refresh 2
| Dark Pulse: Critical Sting 1
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack.
| 7
| 10
| 84
| 120
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Quick Cure
| Scope 'Em Out!: Move Gauge Refresh 3
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Racing Rain 2
| Grand Entry 1
| Quickly charges the move gauge when the weather is rainy.
| Raises the user's Sp. Atk by one stat rank when it enters a battle.
| 8
| 8
| 96
| 96
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Relentless
| Critical Speed 4
| The more the target's Defense is lowered, the more it powers up the user's sync move.
| Has a chance (50%) of raising the user's Speed by one stat rank when its move is a critical hit.
| 8
| 96
| 2
|-style="background:#fff"
| Critastrophe 2
| Powers up the user's sync moves when they become critical hits.
| 10
| 10
| 120
| 120
| 3
| 2
|-style="background:#fff"
|-style="background:#fff"
| Insult to Injury
| Superduper Effective 2
| The more the target's Defense is lowered, the more it powers up the user's moves.
| Powers up moves that are super effective.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Adrenaline 1
| Ramming Speed
| Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
| The more the user's Speed is raised, the more it powers up the user's moves.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Stacking Strike 9
| Foul Fighting 2
| Raises the user's critical-hit rate by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's critical-hit rate by 1 stat rank for each hit.
| Powers up the user's moves when the move's target or targets are flinching, confused, or trapped.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Endurance
| Summer Soaking Water Beam: Power +25
| When the user enters battle with full HP, applies the Enduring effect to it.
| Summer Soaking Water Beam: Power ↑ +25
| 10
| 5
| 120
| 60
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| MAX Double Down 3
| Summer Soaking Water Beam: Power +25
| Powers up the user's max moves that are super effective.
| Summer Soaking Water Beam: Power ↑ +25
| 10
| 120
| 3
|-style="background:#fff"
| Hunter's Instinct
| The more the target's Speed is lowered, the more it powers up the user's moves.
| 10
| 120
| 3
|-style="background:#fff"
| Tripping Strike 9
| Lowers the target's Speed by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, lowers the target's Speed by 1 stat rank for each hit.
| 12
| 144
| 3
|-style="background:#fff"
| Rapid Mastery Water Impact: Power +25
| Rapid Mastery Water Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Rapid Mastery Water Impact: Power +25
| Rapid Mastery Water Impact: Power ↑ +25
| 5
| 5
| 60
| 60
Line 1,345: Line 1,370:
|}
|}


==Availability==
{{anchor|Urshifu}}
Gloria was exclusive to the following sync pair scout banners:
 
* (Debut) Gloria Poké Fair Scout (November 30 to December 21, 2020; March 4 to 18, 2021; August 16 to September 2, 2021)
==Urshifu (Rapid Strike Style)==
* 5★-Select Poké Fair Scout ×25 (A) (January 1 to 18, 2022)
{{MastersInfobox
* Three-Type Poké Fair Scout (May 24 to June 7, 2022)
|type=water
* Main Character Poké Fair Scout (June 20 to July 4, 2022)
|name=Gloria (Dojo Uniform)
 
|jname=ユウリ(アナザー)
Gloria (Summer 2021) was exclusive to the following sync pair scout banners:
|jtrans=Yuuri (Another)
* (Debut) Gloria Seasonal Scout (July 15 to 31, 2021)
|image=Spr Masters Gloria Dojo Uniform.png
* 5★-Select Seasonal Scout x11 A (March 1 to 17, 2022)
|size=200px
* Super Spotlight Seasonal Scout (July 4 to 18, 2022)
|caption=Gloria's model (Dojo Uniform)
 
|num=111
Gloria and Zacian can be battled against in:
|enva=Stephanie Southerland<ref name="Stephanie Southerland">[https://twitter.com/StephSouthVO Stephanie Southerland‘s Twitter banner]</ref>
* [[List of legendary events (Masters)|Legendary event]]: Howling Shield of Eternity (August 12 to September 16, 2021)
|java=Eri Yukimura
 
|desc=Gloria’s back in the training uniform she wore on the [[Isle of Armor]]. The outfit reminds her of all the time she spent training together with Urshifu, so it’s one of her favorites.
Gloria has also been shown to own a {{p|Kommo-o}}. The pair can be battled against in:
}}
* [[List of legendary events (Masters)|Legendary event]]: Howling Shield of Eternity (August 12 to September 16, 2021)
{{Masters
 
|name=Urshifu
===Sync Pair Stories===
|ndex=0892R
* A Day with Gloria
|type=Water
 
|role=Tech
==Quotes==
|exrole=Support
{{main|Gloria (game)/Quotes#Pokémon Masters EX|Gloria (game)/Quotes → Pokémon Masters EX}}
|gender=m
 
|move1=Water
==Gallery==
|move2=Steel
===Gloria===
|move3=Fighting
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%"
|base=6
|-
|weakness=Electric
| colspan=3 style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background: #{{steel color light}}" | [[File:Spr Masters Gloria 2.png|x150px]]
|description=This form of Urshifu is a strong believer in defeating foes by raining many blows down on them. Its strikes are nonstop, flowing like a river.
| colspan=3 style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background: #{{steel color light}}" | [[File:VSGloria Masters.png|x120px]]
|hp=704|atk=487|def=179|spatk=273|spdef=160|spe=336
| colspan=3 style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background: #{{steel color light}}" | [[File:Spr Masters Gloria EX.png|x150px]]
|hp2=864|atk2=527|def2=259|spatk2=313|spdef2=240|spe2=376
| colspan=3 style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background: #{{steel color light}}" | [[File:VSGloria EX Masters.png|x120px]]
}}
| colspan=4 style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Gloria Mindscape.png|x180px]]
===Availability===
|-
Gloria (Dojo Uniform) is exclusive to Poké Fair scouts. She was available in the following sync pair scout banners:
| colspan=3 | 5★ model
* (Debut) Gloria Poké Fair Scout (July 14 to August 6, 2022)
| colspan=3 | 5★ VS model
* Double Feature Poké Fair Scout (July 11 to 25, 2023)
| colspan=3 | 6★ EX model
* {{tt|Red Mix Scout|Available using paid gems only}} (November 1, 2023 to May 1, 2024)
| colspan=3 | 6★ EX VS model
* {{tt|5★-Select Poké Fair Scout ×15 (B)|Available using paid gems only}} (December 31, 2023 to January 31, 2024)
| colspan=4 | Gloria's sync move mindscape<br>({{color2|000|Slumbering Weald}})
* 10-Pair Scout (Max 100 Pairs) (February 19 to March 25, 2024)
|-
* {{tt|5★-Select Poké Fair Scout ×15 (C)|Available using paid gems only}} (February 28 to March 26, 2024)
| colspan=3 style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Gloria Emote 1 Masters.png|80px]]
{{-}}
| colspan=3 style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Gloria Emote 2 Masters.png|80px]]
===Moves===
| colspan=3 style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Gloria Emote 3 Masters.png|80px]]
{| class="roundy" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center"
| colspan=3 style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}"| [[File:Gloria Emote 4 Masters.png|80px]]
|- style="background: #{{water color light}}"
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Champion Time artwork.jpg|x180px]]
! Name
|-
! {{color2|000|Type}}
| colspan=3 | Trainer emote<br>Nice!
! {{color2|000|Damage category|Category}}
| colspan=3 | Trainer emote<br>Watch out!
! Move gauge
| colspan=3 | Trainer emote<br>Let's do this!
! Base {{color2|000|Power}}
| colspan=3 | Trainer emote<br>Thanks!
! Max {{color2|000|Power}}
| colspan=4 | {{color2|000|List of story events (Masters)#Champion Time|Champion Time}} artwork
! {{color2|000|Accuracy}}
|-
! Target
| colspan=3 style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal 1-Star Battle Buffet Bash.png|120px]]
! width=200px | Description
| colspan=3 style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal 2-Star Battle Buffet Bash.png|120px]]
|- style="background:#fff"
| colspan=3 style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal 3-Star Battle Buffet Bash.png|120px]]
|{{m|Surging Strikes}}
| colspan=3 style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal Super Stuffed.png|120px]]
|{{t|Water}}<br>[[File:WaterIC Masters.png|20px]]
| colspan=4 style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Battle Buffet Bash artwork.png|x180px]]
{{statustable|Physical}}
|-
|3
| colspan=3 | Medal<br>1★ Battle Buffet Bash
|40
| colspan=3 | Medal<br>2★ Battle Buffet Bash
|48
| colspan=3 | Medal<br>3★ Battle Buffet Bash
|100%
| colspan=3 | Medal<br>Super Stuffed
|An opponent
| colspan=4 | {{color2|000|List of prestige events (Masters)#Battle Buffet Bash|Battle Buffet Bash}} artwork
|Attacks three times in a row. Except in certain circumstances, successful hits with this attack become critical hits.
|-
|- style="background:#fff"
| colspan=3 style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal 1-Star Appetizer.png|120px]]
|{{m|Iron Head}}
| colspan=3 style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal 2-Star Appetizer.png|120px]]
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal 3-Star Appetizer.png|120px]]
{{statustable|Physical}}
| colspan=3 style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal Fine Diner.png|120px]]
|3
|-
|92
| colspan=3 | Medal<br>1★ Appetizer
|110
| colspan=3 | Medal<br>2★ Appetizer
|100%
| colspan=3 | Medal<br>3★ Appetizer
|An opponent
| colspan=3 | Medal<br>Fine Diner
|Has a chance (30%) of making the target flinch.
|}
|- style="background:#fff"
|{{m|Close Combat}}
|{{t|Fighting}}<br>[[File:FightingIC Masters.png|20px]]
{{statustable|Physical}}
|3
|124
|148
|100%
|An opponent
|Lowers the user's Defense and Sp. Def by one stat rank.
|- style="background:#fff"
|Flow Like Water!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|
|—
|
|Self
|Reduces the user’s sync move countdown by 1. Raises the user’s Attack by 3 stat ranks.
|- style="background: #{{water color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Rapid Mastery Water Impact
|{{t|Water}}<br>[[File:WaterIC Masters.png|20px]]
{{statustable|Physical}}
|—
|200
|240
|
|An opponent
|The more the target’s Defense is lowered, the greater the power of this attack.<br>''(6★ EX effect: Power of sync move increases by 50%.)''<br>''(EX Role effect: The sync buff is doubled the first time a sync move is used.)''
|- style="background: #{{water color light}}"
! colspan=9 | {{color2|000|Max Move|Max moves}}
|-style="background:#fff"
|{{m|G-Max Rapid Flow}}
|{{t|Water}}<br>[[File:WaterIC Masters.png|20px]]
{{statustable|Physical}}
|0<br>(1 use)
|400
|480
|
|An opponent
|Except in certain circumstances, successful hits with this attack become critical hits. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target’s Damage Guard Next effect.
|-style="background:#fff"
|{{m|Max Steelspike}}
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]]
{{statustable|Physical}}
|0<br>(1 use)
|400
|480
|—
|An opponent
|Raises the Defense of all allied sync pairs by 2 stat ranks.
|-style="background:#fff"
|{{m|Max Knuckle}}
|{{t|Fighting}}<br>[[File:FightingIC Masters.png|20px]]
{{statustable|Physical}}
|0<br>(1 use)
|400
|480
|—
|An opponent
|Raises the Attack of all allied sync pairs by two stat ranks.
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center"
|- style="background: #{{water color light}}"
! Name
! Description
|- style="background: #{{water color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|Punishing Strike 9
|Lowers the target’s Defense by 1 stat rank when the user’s attack move against it hits. If the move has the multistrike effect tag, lowers the target’s Defense by 1 stat rank for each hit.
|-style="background:#fff"
|Recharging Strike 4
|Has a chance (50%) of charging the user’s move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of charging the user’s move gauge by one for each hit.
|-style="background:#fff"
|Critical Sync
|Except in certain circumstances, the user’s sync move lands as a critical hit.
|- style="background: #{{water color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Water Tech
|Raises allies' Attack and Sp. Atk by 12 when using Water-type attacks.<br>Raises the maximum HP of all allied sync pairs by 12.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Galar Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Passionate Spirit Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
|- style="background: #{{water color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2
|Raises the following discovery level by 2:<br> • [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal
|}
 
===Sync grid===
Gloria and Urshifu's [[sync grid]] is an expanded grid, made available since the sync pair was first released. It was further expanded on July 11, 2023.
{| class="roundy sortable" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center"
|- style="background: #{{water color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +20
| HP +20
| 4
| 48
| 2
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +20
| Attack +20
| 7
| 84
| 2
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Surging Strikes: Power +1
| Surging Strikes: Power ↑ +1
| 3
| 36
| 1
|-style="background:#fff"
| Surging Strikes: Power +1
| Surging Strikes: Power ↑ +1
| 3
| 36
| 1
|-style="background:#fff"
| Surging Strikes: Power +1
| Surging Strikes: Power ↑ +1
| 3
| 36
| 1
|-style="background:#fff"
| Surging Strikes: Power +1
| Surging Strikes: Power ↑ +1
| 3
| 36
| 2
|-style="background:#fff"
| Surging Strikes: Power +1
| Surging Strikes: Power ↑ +1
| 3
| 36
| 2
|-style="background:#fff"
| Surging Strikes: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Iron Head: Power +3
| Iron Head: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Iron Head: Power +3
| Iron Head: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Iron Head: Power +3
| Iron Head: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Iron Head: Power +3
| Iron Head: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Iron Head: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Iron Head: Aggravation 1
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
| 10
| 120
| 2
|-style="background:#fff"
| Close Combat: Power +3
| Close Combat: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Close Combat: Power +3
| Close Combat: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Close Combat: Power +3
| Close Combat: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Close Combat: Power +3
| Close Combat: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Close Combat: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Flow Like Water!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Quick Cure
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Racing Rain 2
| Quickly charges the move gauge when the weather is rainy.
| 8
| 96
| 2
|-style="background:#fff"
| Superduper Effective 2
| Powers up moves that are super effective.
| 8
| 96
| 2
|-style="background:#fff"
| Double Down 2
| Powers up the user’s sync moves that are super effective.
| 8
| 96
| 2
|-style="background:#fff"
| Relentless
| The more the target's Defense is lowered, the more it powers up the user's sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Insult to Injury
| The more the target's Defense is lowered, the more it powers up the user's moves.
| 10
| 120
| 3
|-style="background:#fff"
| Adrenaline 1
| Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Stacking Strike 9
| Raises the user's critical-hit rate by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's critical-hit rate by 1 stat rank for each hit.
| 10
| 120
| 3
|-style="background:#fff"
| Endurance
| When the user enters battle with full HP, applies the Enduring effect to it.
| 10
| 120
| 3
|-style="background:#fff"
| MAX Double Down 3
| Powers up the user's max moves that are super effective.
| 10
| 120
| 3
|-style="background:#fff"
| Hunter's Instinct
| The more the target's Speed is lowered, the more it powers up the user's moves.
| 10
| 120
| 3
|-style="background:#fff"
| Tripping Strike 9
| Lowers the target's Speed by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, lowers the target's Speed by 1 stat rank for each hit.
| 12
| 144
| 3
|-style="background:#fff"
| Restoring Strike 4
| Has a chance (50%) of restoring the user’s HP when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of restoring the user’s HP for each hit.
| 10
| 120
| 4
|-style="background:#fff"
| Interference Immunity
| Prevents the user from flinching, becoming confused, or becoming trapped.
| 10
| 120
| 4
|-style="background:#fff"
| Head Start 1
| Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle.
| 10
| 120
| 5
|-style="background:#fff"
| Impervious
| The user’s stats cannot be lowered.
| 10
| 120
| 5
|-style="background:#fff"
| Rapid Mastery Water Impact: Power +25
| Rapid Mastery Water Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Rapid Mastery Water Impact: Power +25
| Rapid Mastery Water Impact: Power ↑ +25
| 5
| 60
| 3
|}
 
{{anchor|Cinderace}}
 
==Cinderace (Sync Move: Fire ↔ Flying ↔ Fighting)==
{{MastersInfobox
|type=fire
|name=Gloria (Alt. 2)
|jname=ユウリ(アナザー2)
|jtrans=Yuuri (Another 2)
|image=Spr Masters Gloria Alt 2.png
|size=200px
|caption=Gloria's model (Alt. 2)
|num=111
|enva=Stephanie Southerland
|java=Eri Yukimura
|desc=Gloria is in the uniform she wore when she did [[Galar]]’s [[Galar League|Gym Challenge]]. Memories of her intense battles with her rivals are coming back to her.
}}
{{Masters
|name=Cinderace
|ndex=0815
|type=Fire
|role=Tech
|gender=m
|move1=Fire
|move2=Flying
|move3=Fighting
|base=6
|weakness=Ground
|description=It juggles a pebble with its feet, turning it into a burning soccer ball. Its shots strike opponents hard and leave them scorched.
|hp=650|atk=370|def=185|spatk=200|spdef=185|spe=333
|hp2=750|atk2=410|def2=225|spatk2=240|spdef2=225|spe2=373
}}
===Availability===
Gloria (Alt. 2) is exclusive to Poké Fair scouts. She was available in the following sync pair scout banners:
* (Debut) Gloria Poké Fair Scout (August 2 to 19, 2023)
* {{tt|Red Mix Scout|Available using paid gems only}} (November 1, 2023 to May 1, 2024)
* {{tt|5★-Select Poké Fair Scout ×15 (B)|Available using paid gems only}} (December 31, 2023 to January 31, 2024)
* 10-Pair Scout (Max 100 Pairs) (February 19 to March 25, 2024)
* {{tt|5★-Select Poké Fair Scout ×15 (C)|Available using paid gems only}} (February 28 to March 26, 2024)
{{-}}
===Moves===
Cinderace starts the battle with Ace of the Team Fire Impact as its sync move. Its sync move can change to Flying-type after using Max Airstream or Fighting-type after using Max Knuckle.
{| class="roundy" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center"
|- style="background: #{{fire color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Pyro Ball}}
|{{t|Fire}}<br>[[File:FireIC Masters.png|20px]]
{{statustable|Physical}}
|4
|172
|206
|90%
|An opponent
|Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.
|- style="background:#fff"
|{{m|Bounce}}
|{{t|Flying}}<br>[[File:FlyingIC Masters.png|20px]]
{{statustable|Physical}}
|0<br>(3 uses)
|182
|218
|85%
|An opponent
|The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a chance (30%) of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is attacked by a sync move or max move while bouncing, it will stop bouncing.
|- style="background:#fff"
|{{m|High Jump Kick}}
|{{t|Fighting}}<br>[[File:FightingIC Masters.png|20px]]
{{statustable|Physical}}
|3
|135
|162
|90%
|An opponent
|When it fails, the user takes damage equal to 50% of its maximum HP.
|- style="background:#fff"
|Kickoff!
{{typetable|None}}
{{statustable|Status}}
|0<br>(1 use)
|—
|—
|—
|Self
|Raises the user’s Attack by 4 stat ranks. Raises the user’s evasiveness by 1 stat rank. Raises the user’s critical-hit rate by 3 stat ranks.
|- style="background: #{{fire color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Ace of the Team Fire Impact
|{{t|Fire}}<br>[[File:FireIC Masters.png|20px]]
{{statustable|Physical}}
|—
|200
|240
|—
|An opponent
|This attack’s power increases when the target’s Type Rebuff is lowered.<br>''(6★ EX) effect: Power of sync move increases by 50%.''
|-style="background:#fff"
|A Taste of My Skill Flying Impact
|{{t|Flying}}<br>[[File:FlyingIC Masters.png|20px]]
{{statustable|Physical}}
|—
|200
|240
|—
|An opponent
|This attack’s power increases when the target’s Type Rebuff is lowered.<br>''(6★ EX) effect: Power of sync move increases by 50%.''
|-style="background:#fff"
|Score a Victory Fighting Impact
|{{t|Fighting}}<br>[[File:FightingIC Masters.png|20px]]
{{statustable|Physical}}
|—
|200
|240
|—
|An opponent
|This attack’s power increases when the target’s Type Rebuff is lowered.<br>''(6★ EX) effect: Power of sync move increases by 50%.''
|- style="background: #{{fire color light}}"
! colspan=9 | {{color2|000|Max Move|Max moves}}
|-style="background:#fff"
|{{m|G-Max Fireball}}
|{{t|Fire}}<br>[[File:FireIC Masters.png|20px]]
{{statustable|Physical}}
|0<br>(1 use)
|450
|540
|—
|An opponent
|Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit.
|-style="background:#fff"
|{{m|Max Airstream}}
|{{t|Flying}}<br>[[File:FlyingIC Masters.png|20px]]
{{statustable|Physical}}
|0<br>(1 use)
|400
|480
|—
|An opponent
|Raises the Speed of all allied sync pairs by 2 stat ranks.
|-style="background:#fff"
|{{m|Max Knuckle}}
|{{t|Fighting}}<br>[[File:FightingIC Masters.png|20px]]
{{statustable|Physical}}
|0<br>(1 use)
|400
|480
|—
|An opponent
|Raises the Attack of all allied sync pairs by 2 stat ranks.
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center"
|- style="background: #{{fire color light}}"
! Name
! Description
|- style="background: #{{fire color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|Pasio’s Ace
|Lowers the opponent’s Type Rebuff by 2 ranks after the user uses its max move. The Type Rebuff lowered is the same type as the max move used. Replaces some of the user’s passive skills and sync move with different passive skills and a sync move after using its Max Airstream. Replaces some of the user’s passive skills and sync move with different passive skills and a sync move after using its Max Knuckle.
|-style="background:#fff"
|Fuel Economy 2
|Decreases the amount of move gauge slots the user’s Pokémon needs to use moves by 2.<br>''(Fire-type sync move)''
|-style="background:#fff"
|Brawn Sync 5
|Powers up the user’s sync move when its Attack is raised.<br>''(Fire-type sync move)''
|-style="background:#fff"
|Piercing Blows
|Grants all of the following effects when the user is attacking: Ignores the target’s passive skills that would reduce the damage of attacks. Ignores the target’s passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect.<br>''(Flying-type sync move)''
|-style="background:#fff"
|“Quick Move”: Sync CD ↓2 9
|Reduces the user’s sync move countdown by 2 when it uses a move that has the quick move effect tag.<br>''(Flying-type sync move)''
|-style="background:#fff"
|Piercing Gaze
|Moves never miss.<br>''(Fighting-type sync move)''
|-style="background:#fff"
|Hit: HP Recovery (M) 9
|Restores the user’s HP when its attack move is successful.<br>''(Fighting-type sync move)''
|- style="background: #{{fire color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Fire Tech
|Raises allies' Attack and Sp. Atk by 12 when using Fire-type attacks.<br>Raises the maximum HP of all allied sync pairs by 12.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Galar Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Passionate Spirit Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
|- style="background: #{{fire color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2
|Raises the following discovery level by 2:<br> • [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal
|}
 
===Sync grid===
Gloria and Cinderace's sync grid is an expanded grid, made available since the sync pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center"
|- style="background: #{{fire color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Pyro Ball: Power +3
| Pyro Ball: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Pyro Ball: Power +3
| Pyro Ball: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Pyro Ball: Power +3
| Pyro Ball: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Pyro Ball: Accuracy +5
| Pyro Ball: Accuracy ↑ +5
| 3
| 36
| 1
|-style="background:#fff"
| Pyro Ball: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Pyro Ball: Hostile Environment 2
| Raises the chance of inflicting status conditions with the additional effects of moves.
| 7
| 84
| 2
|-style="background:#fff"
| Bounce: Power +3
| Bounce: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Bounce: Power +3
| Bounce: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Bounce: Power +3
| Bounce: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Bounce: Accuracy +10
| Bounce: Accuracy ↑ +10
| 5
| 60
| 2
|-style="background:#fff"
| Bounce: Superduper Effective 3
| Powers up moves that are super effective.
| 5
| 60
| 2
|-style="background:#fff"
| High Jump Kick: Power +3
| High Jump Kick: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| High Jump Kick: Power +3
| High Jump Kick: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| High Jump Kick: Power +3
| High Jump Kick: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| High Jump Kick: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Kickoff!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Kickoff!: Precision 1
| Raises the user’s accuracy by 1 stat rank when its move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Haste
| Speed cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Superduper Effective 1
| Powers up moves that are super effective.
| 5
| 60
| 2
|-style="background:#fff"
| Burn Synergy 1
| Powers up the user’s moves when the target is burned.
| 5
| 60
| 2
|-style="background:#fff"
| Pinpoint Entry 1
| Raises the user’s accuracy by 1 stat rank when it enters a battle.
| 5
| 60
| 2
|-style="background:#fff"
| Power Reserves 3
| Powers up the user’s moves when it is in a pinch.
| 7
| 84
| 2
|-style="background:#fff"
| Quick Cure
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| MAX Regen
| Applies the Gradual Healing effect to the user after using its max move.
| 7
| 84
| 2
|-style="background:#fff"
| Slippery Slope 9
| Raises the user’s evasiveness by one stat rank when an opponent’s attack move targeting the user misses.
| 7
| 84
| 2
|-style="background:#fff"
| Sync Quickening 3
| Restores 3 MP of the user’s moves that have the quick move effect tag after using its sync move.
| 7
| 84
| 3
|-style="background:#fff"
| MAX Double Down 5
| Powers up the user’s max moves that are super effective.
| 10
| 120
| 3
|-style="background:#fff"
| MAX Super Preparation
| Applies the Supereffective ↑ Next effect to the user after using its max move.
| 10
| 120
| 3
|-style="background:#fff"
| Sync Damage Guard
| Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Opp Fail: Physical Boost ↑2 9
| Increases the user’s Physical Moves ↑ Next effect by 2 ranks when an opponent’s attack move targeting the user misses.
| 10
| 120
| 3
|-style="background:#fff"
| Max Move: Attack ↑ 2
| Raises the user’s Attack by 2 stat rank after using its max move.
| 10
| 120
| 3
|-style="background:#fff"
| Soften Up 1
| Critical hits land more easily when the user attacks with a sync move.
| 10
| 120
| 4
|-style="background:#fff"
| Dashing Team 9
| Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful.
| 10
| 120
| 4
|-style="background:#fff"
| Healthy Benefit 5
| Reduces damage when the user is hit by an attack move or sync move when its HP is full.
| 10
| 120
| 5
|-style="background:#fff"
| Defense Crush 9
| Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
| 10
| 120
| 5
|-style="background:#fff"
| Ace of the Team Fire Impact: Power +50
| Ace of the Team Fire Impact: Power ↑ +50
| 7
| 84
| 3
|-style="background:#fff"
| A Taste of My Skill Flying Impact: Power +50
| A Taste of My Skill Flying Impact: Power ↑ +50
| 7
| 84
| 3
|-style="background:#fff"
| Score a Victory Fighting Impact: Power +50
| Score a Victory Fighting Impact: Power ↑ +50
| 7
| 84
| 3
|}
 
==Other Pokémon==
===On hand===
During {{DL|Egg event|A Jolly Trio!}}, Gloria sends out a {{p|Sobble}} to help introduce the player to the Pokémon that [[Professor Bellis]] is researching.
 
{| style="float:left; width: 96px"
|-
| {{ActivePoké|Gloria|Sobble|Masters0816.png|Water|size=100px|link=no}}
|}{{-}}
 
==Appearances==
===Battle appearances===
Gloria and Zacian can be battled against in:
* [[Legendary event]]: [[Howling Shield of Eternity]] (as a side foe; August 12 to September 16, 2021)
* [[Legendary Adventures]]: {{DL|Legendary Adventures|Howling Shield of Eternity}} (as a side foe; since February 4, 2022)
* [[Extreme battle event]]: {{DL|Extreme battle event|Challenge the Shining Star of Galar}} (February 18 to March 11, 2023)
 
Gloria (Summer 2021) and Inteleon can be battled against in:
* [[Battle Rally]] (as a side foe; Area 1-9){{tt|*|Gloria appears in her usual attire rather than her summer attire}}
* [[Neo Champions]]: {{DL|Neo Champions|Fight for the Future Together}} (as a side foe; February 28 to March 25, 2023){{tt|*|Gloria appears in her usual attire rather than her summer attire}}
 
Gloria has also been shown to pair alongside {{p|Kommo-o}} and can be battled against in:
* Legendary event: Howling Shield of Eternity (August 12 to September 16, 2021)
* Legendary Adventures: Howling Shield of Eternity (since February 4, 2022)
 
===Story appearances===
Gloria appears in her normal outfit in the following story areas:
* [[Legendary event]]/[[Legendary Adventures]]: [[Howling Shield of Eternity]]
* [[Villain Arc]]:
** {{DL|Villain Arc|Galar: A Millennium into the Future}}
** {{DL|Villain Arc|Final Chapter: Where Ideals Cross Paths}}
* [[Prestige event]]: {{DL|Prestige event|Battle Buffet Bash}}
* [[Story event]]s:
** [[Champion Time]]
** [[Trials on the Isle]]
** [[Sweet Shenanigans]]
** [[Galar's Poké Ball Enthusiast]]
** [[Focus on the Shining Shot!]]
** [[The Electrifying Influencer]]
* [[Solo event]]s:
** [[Yell and Dream]]
** [[Mushroom Mania]]
** [[Severely Strained Relations]]
* [[Time trial event]]: {{DL|Time trial event|Eternal Rivals}}
* [[Special event]]: {{DL|Special event|Blazing Battle with Ash}}
* [[Neo Champions]]: {{DL|Neo Champions|Fight for the Future Together}}
* {{DL|Egg event|A Jolly Trio!}}
* Sync pair story: A Day with {{DL|Bede (Masters)|Articuno (Galarian Form)|Bede (Champion)}}
 
Gloria appears in her summer outfit in the following story areas:
* Story events:
** [[Beachside Rivalry]]
** [[Summer Nights & Wishing Stars]]
 
Gloria appears in her dojo uniform in the following story areas:
* Solo event: [[Strongest Fighters]]
 
Gloria appears in her challenge uniform in the following story areas:
* Villain Arc: Galar: A Millennium into the Future
 
===Sync pair stories===
====Gloria and Zacian====
* A Day with Gloria
====Gloria (Summer 2021) and Inteleon====
* Open for Business!
* Shoot for the Cool Factor
* Pop-Up Rivals
* A Splash of Inspiration
* Summer Memories
====Gloria (Dojo Uniform) and Urshifu====
* A Day with Gloria
====Gloria (Alt. 2) and Cinderace====
* A Day with Gloria
 
==Quotes==
{{main|Gloria (game)/Quotes#Pokémon Masters EX|Gloria (game)/Quotes → Pokémon Masters EX}}
 
==Gallery==
===Gloria===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%"
|-
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Gloria 2.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:VSGloria Masters.png|x120px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Gloria EX.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:VSGloria EX Masters.png|x120px]]
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Gloria Mindscape.png|x180px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Gloria Plushie.png|x180px]]
|-
| 6★ model (Normal colors)
| VS model (Normal colors)
| 6★ model (EX colors)
| VS model (EX colors)
| Gloria's sync move mindscape<br>({{color2|000|Slumbering Weald}})
| Gloria Plushie decoration<br>for the {{color2|000|Trainer Lodge}}
|-
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Gloria Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Gloria Emote 2 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Gloria Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Gloria Emote 4 Masters.png|80px]]
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Champion Time artwork.jpg|x250px]]
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Battle Buffet Bash artwork.png|x250px]]
|-
| Trainer emote<br>Nice!
| Trainer emote<br>Watch out!
| Trainer emote<br>Let's do this!
| Trainer emote<br>Thanks!
|-
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal 1-Star Battle Buffet Bash.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal 2-Star Battle Buffet Bash.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal 3-Star Battle Buffet Bash.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal Super Stuffed.png|120px]]
|-
| Medal<br>1★ Battle Buffet Bash
| Medal<br>2★ Battle Buffet Bash
| Medal<br>3★ Battle Buffet Bash
| Medal<br>Super Stuffed
| {{color2|000|Champion Time}} artwork
| {{color2|000|Prestige event#Battle Buffet Bash|Battle Buffet Bash}} artwork<br>by {{color2|000|Megumi Mizutani}}<ref>[https://twitter.com/pokemas_game/status/1333319856813350913?s=20 PokéMas tweet]</ref>
|-
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal 1-Star Appetizer.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal 2-Star Appetizer.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal 3-Star Appetizer.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal Fine Diner.png|120px]]
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Gloria Friend Snapshot.png|x180px]]
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Gloria Story Snapshot.png|x180px]]
|-
| Medal<br>1★ Appetizer
| Medal<br>2★ Appetizer
| Medal<br>3★ Appetizer
| Medal<br>Fine Diner
| Trainer Lodge Friend Snapshot
| Trainer Lodge Story Snapshot
|}


===Gloria (Summer 2021)===
===Gloria (Summer 2021)===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color}}; font-size:80%"
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color}}; font-size:80%; color:white"
|-
|-
| colspan=3 style="{{roundy|20px}} border:2px solid #{{water color dark}}; background: #{{water color light}}" | [[File:Spr Masters Gloria Summer 2021 2.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Spr Masters Gloria Summer 2021 2.png|x150px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{water color dark}}; background: #{{water color light}}" | [[File:VSGloria Summer 2021 Masters.png|x120px]]
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:VSGloria Summer 2021 Masters.png|x120px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{water color dark}}; background: #{{water color light}}" | [[File:Spr Masters Gloria Summer 2021 EX.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Spr Masters Gloria Summer 2021 EX.png|x150px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{water color dark}}; background: #{{water color light}}" | [[File:VSGloria Summer 2021 EX Masters.png|x120px]]
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:VSGloria Summer 2021 EX Masters.png|x120px]]
| colspan=4 style="{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Summer 2021 Mindscape.png|x180px]]
| style="{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Summer 2021 Mindscape.png|x180px]]
|-
|-
| colspan=3 | 5★ model
| 6★ model (Normal colors)
| colspan=3 | 5★ VS model
| VS model (Normal colors)
| colspan=3 | 6★ EX model
| 6★ model (EX colors)
| colspan=3 | 6★ EX VS model
| VS model (EX colors)
| colspan=4 | Gloria's sync move mindscape<br>(Summer 2021)
| Gloria's sync move mindscape<br>(Summer 2021)
|-
|-
| colspan=3 style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Gloria Summer 2021 Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Gloria Summer 2021 Emote 1 Masters.png|80px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Gloria Summer 2021 Emote 2 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Gloria Summer 2021 Emote 2 Masters.png|80px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Gloria Summer 2021 Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Gloria Summer 2021 Emote 3 Masters.png|80px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}"| [[File:Gloria Summer 2021 Emote 4 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Gloria Summer 2021 Emote 4 Masters.png|80px]]
| style="{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters Beachside Rivalry artwork.jpg|x200px]]
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters Beachside Rivalry artwork.jpg|x200px]]
|-
|-
| colspan=3 | Trainer emote<br>Nice!
| Trainer emote<br>Nice!
| colspan=3 | Trainer emote<br>Watch out!
| Trainer emote<br>Watch out!
| colspan=3 | Trainer emote<br>Let's do this!
| Trainer emote<br>Let's do this!
| colspan=3 | Trainer emote<br>Thanks!
| Trainer emote<br>Thanks!
| colspan=4 | {{color2|000|List of story events (Masters)#Beachside Rivalry|Beachside Rivalry}} artwork
|-
|-
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters Medal 1-Star Beachside Rivalry.png|120px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters Medal 1-Star Beachside Rivalry.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters Medal 2-Star Beachside Rivalry.png|120px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters Medal 2-Star Beachside Rivalry.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters Medal 3-Star Beachside Rivalry.png|120px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters Medal 3-Star Beachside Rivalry.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters Medal Beach Buddies.png|120px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters Medal Beach Buddies.png|120px]]
|-
|-
| Medal<br>1★ Beachside Rivalry
| colspan=3 | Medal<br>1★ Beachside Rivalry
| Medal<br>2★ Beachside Rivalry
| colspan=3 | Medal<br>2★ Beachside Rivalry
| Medal<br>3★ Beachside Rivalry
| colspan=3 | Medal<br>3★ Beachside Rivalry
| Medal<br>Beach Buddies
| colspan=3 | Medal<br>Beach Buddies
| {{color2|FFF|Beachside Rivalry}} artwork
|}
|}
 
===Gloria (Dojo Uniform)===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color}}; font-size:80%; color:white"
|-
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Spr Masters Gloria Dojo Uniform 2.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:VSGloria Dojo Uniform Masters.png|x120px]]
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Spr Masters Gloria Dojo Uniform EX.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:VSGloria Dojo Uniform EX Masters.png|x120px]]
| style="{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Gloria Mindscape 2.png|x180px]]
|-
| 6★ model (Normal colors)
| VS model (Normal colors)
| 6★ model (EX colors)
| VS model (EX colors)
| Gloria's sync move mindscape<br>({{color2|FFF|Master Dojo}})
|-
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Gloria Dojo Uniform Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Gloria Dojo Uniform Emote 2 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Gloria Dojo Uniform Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Gloria Dojo Uniform Emote 4 Masters.png|80px]]
|-
| Trainer emote<br>Nice!
| Trainer emote<br>Watch out!
| Trainer emote<br>Let's do this!
| Trainer emote<br>Thanks!
|-
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters Medal 1-Star Strongest Fighters.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters Medal 2-Star Strongest Fighters.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters Medal 3-Star Strongest Fighters.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters Medal Fiercest Fighter.png|120px]]
|-
| Medal<br>1★ Strongest Fighters
| Medal<br>2★ Strongest Fighters
| Medal<br>3★ Strongest Fighters
| Medal<br>Fiercest Fighter
|}
 
===Gloria (Alt. 2)===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color}}; font-size:80%"
|-
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Spr Masters Gloria Alt 2 2.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:VSGloria Alt 2 Masters.png|x120px]]
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Spr Masters Gloria Alt 2 EX.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:VSGloria Alt 2 EX Masters.png|x120px]]
| style="{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Gloria Alt 2 Mindscape.png|x200px]]
| colspan=2 style="{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Masters Gloria Alt Friend Snapshot.png|x200px]]
|-
| 6★ model<br>(Normal colors)
| VS model<br>(Normal colors)
| 6★ model<br>(EX colors)
| VS model<br>(EX colors)
| Gloria's sync move mindscape<br>({{color2|000|Wyndon Stadium|Wyndon Stadium}})
| Trainer Lodge Friend Snapshot
|-
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Gloria Alt 2 Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Gloria Alt 2 Emote 2 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Gloria Alt 2 Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Gloria Alt 2 Emote 4 Masters.png|80px]]
| rowspan="3" style="{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Masters Villain Arc Galar Part 2 artwork.png|200px]]
|-
| Trainer emote<br>Nice!
| Trainer emote<br>Watch out!
| Trainer emote<br>Let's do this!
| Trainer emote<br>Thanks!
|-
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Masters Medal 1-Star Hear the Cheers.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Masters Medal 2-Star Hear the Cheers.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Masters Medal 3-Star Hear the Cheers.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Masters Medal Galar Strong.png|120px]]
|-
| Medal<br>1★ Hear the Cheers!
| Medal<br>2★ Hear the Cheers!
| Medal<br>3★ Hear the Cheers!
| Medal<br>Galar Strong
| Artwork of the Galar chapter of the {{color2|000|Villain Arc}}<br>(Part 2)
|}
 
==Trivia==
* Gloria and Zacian are the first [[Generation VIII]] character and {{OBP|Pokémon|species}} to be added to [[Pokémon Masters EX]], respectively.
* Gloria is based on the [[player character]] of {{pkmn|Sword and Shield|Pokémon Sword}}, as she owns Zacian, Hop owns {{p|Zamazenta}}, and the two mention that they fought {{p|Eternatus}} alongside Zacian and Zamazenta.
* Gloria & Zacian has been available in more banners than any other limited non-{{pkmn|Champion}} sync pair, having appeared in 11 different banners.
* During the [[story event]] [[Beachside Rivalry]], Gloria reveals her Inteleon is the same one she traveled around [[Galar]] with.
* All versions of Gloria use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Victor}}, {{mas|Hop}}, {{mas|Marnie}}, {{mas|Bede}}, {{mas|Leon}}, and {{mas|Sonia}}.
* Gloria (Alt. 2) and Cinderace's passive skill Pasio's Ace may reference Cinderace's [[Hidden Ability]] {{a|Libero}}, which allows it to change its type to the same type of its last used move.
* In her challenge uniform's sync pair story, Gloria reveals that her Cinderace was raised from an {{pkmn|Egg}} she got from Hop, and that it gained its [[Gigantamax]] potential by eating {{DL|Master Dojo|Max Soup}}.
 
===Origin===
Gloria's design is based on her appearance in {{g|Sword and Shield}}. Zacian is a [[Legendary Pokémon]] that is required to catch at [[tower summit]] to progress through Pokémon Sword's post-game. Crowned Sword Zacian's Dex entry comes from Pokémon Shield.
 
Thwackey is the evolved form of {{p|Grookey}}, one of the [[first partner Pokémon]] of [[Galar]] in the [[core series]] games. In addition, {{Casey|Gloria's Pokémon Adventures counterpart}} temporarily uses {{Henry}}'s [[Twiggy|Thwackey]] in the {{pkmn|manga}}. Thwackey's Dex entry comes from Pokémon Sword.
 
Inteleon is the final [[evolution]] of {{p|Sobble}}, one of the first partner Pokémon of Galar in the core series games. Inteleon's Dex entry comes from Pokémon Sword.
 
Gloria's (Dojo Uniform) design is based on her appearance in Pokémon Sword and Shield's [[The Isle of Armor]] {{pkmn|Sword and Shield Expansion Pass|expansion}}. Urshifu is the evolved form of {{p|Kubfu}}, which the {{player}} obtains, evolves, and unlocks the [[Gigantamax]] potential of during [[The Isle of Armor]] storyline, with the {{form|Urshifu|Rapid Strike Style}} being achieved if the player chooses to evolve Kubfu in the [[Tower of Waters]]. Rapid Strike Style Urshifu's Dex entry comes from Pokémon Shield.
 
Gloria's Alt. 2 outfit is the same outfit worn when challenging a [[Gym]] or the [[Wyndon Stadium|Pokémon League]] in Pokémon Sword and Shield. Cinderace is the final evolution of {{p|Scorbunny}}, one of the first partner Pokémon of Galar in the core series games. Cinderace's Gigantamax form can be unlocked in Pokémon Sword and Shield's The Isle of Armor [[Pokémon Sword and Shield Expansion Pass|expansion]] by eating {{DL|Master Dojo|Max Soup}}. In addition, Gloria's [[Pokémon Adventures]] counterpart is depicted with a [[Bit|Cinderace]]. Cinderace's Dex entry comes from Pokémon Sword.
 
==In other languages==
{| style="float:left"
|-
| style="vertical-align:top" |
''Laser-Sharp Focus!''
{{langtable
|color={{steel color}}|bordercolor={{steel color dark}}
|ja=研ぎ澄ませて! ''{{tt|Togisumasete!|Sharpen those Senses!}}''
|zh_cmn=全神貫注! ''{{tt|Quánshénguànzhù!|Full Focus!}}''
|fr=Affûtons nos esprits !
|de=Schärfen wir unsere Sinne!
|ko=예민하게! ''{{tt|Yeminhage!|Keenly!}}''
|it=Affila la spada!
|es=¡Estoy lista para atacar!
}}
| style="vertical-align:top" |
''Glorious Behemoth Blade''
{{langtable
|color={{steel color}}|bordercolor={{steel color dark}}
|ja=明日をつかむ勝利への きょじゅうざん ''{{tt|Asu o Tsukamu Shōri e no Kyojūzan|Seize Tomorrow for Victory Behemoth Blade}}''
|zh_cmn=掌握明日迎向勝利之 巨獸斬 ''{{tt|Zhǎngwò Míngrì Yíngxiàng Shènglì zhī Jùshòu Zhǎn|Seize Tomorrow for Victory Behemoth Blade}}''
|fr=Gagner pour demain ! Gladius Maximus !
|de=Gigantenhieb der gewonnenen Zuversicht
|ko=내일을 거머쥘 승리의 거수참 ''{{tt|Naeir-eul Geomeojwil Seungni-ui Geosucham|Seize Tomorrow for Victory Behemoth Blade}}''
|it=Taglio Maestoso che conquista il domani
|es=Tajo Supremo de la Victoria del Mañana
}}
|}
{{-}}
{| style="float:left"
|-
| style="vertical-align:top" |
''Glorious Advantage!''
{{langtable
|color={{grass color}}|bordercolor={{grass color dark}}
|ja=もっと有利に! ''{{tt|Motto Yūri ni!|More Advantageous!}}''
|zh_cmn=更佔優勢! ''{{tt|Gèng Zhàn Yōushì!|More Advantageous!}}''
|fr=Gloire à Gloria !
|de=Glorreicher Vorteil
|ko=더유리하게! ''{{tt|Deoyurihage!|More Advantageous!}}''
|it=Gloria crescente
|es=¡Gloriosa ventaja!
}}
| style="vertical-align:top" |
''Spice It Up Grass Impact''
{{langtable
|color={{grass color}}|bordercolor={{grass color dark}}
|ja=スパイシーに決める グラスインパクト ''{{tt|Supaishī ni Kimeru Gurasu Inpakuto|Decide on Spicy - Grass Impact}}''
|zh_cmn=香辣帶勁之 草之衝擊 ''{{tt|Xiānglà Dàijìng zhī Cǎo-zhī Chōngjí|Spicy and Powerful - Grass Impact}}''
|fr=Ça va piquer ! Impact Plante !
|de=Gepfefferter Pflanzenstoß
|ko=스파이시하게 날리는 그래스임팩트 ''{{tt|Seupaisi-hage Nallineun Geuraeseu Impaekteu|Spicy Blow - Grass Impact}}''
|it=Impatto Erba insaporito di spezie
|es=Impacto Planta con Curri Especiado
}}
|}
{{-}}
{| style="float:left"
|-
| style="vertical-align:top" |
''Scope 'Em Out!''
{{langtable
|color={{water color}}|bordercolor={{water color dark}}
|ja=狙いは外さない! ''{{tt|Nerai wa hazusanai!|Do Not Miss!}}''
|zh_cmn=絕不失手! ''{{tt|Juébù Shīshǒu!!|Never Misses!}}''
|fr=Dans ma ligne de mire !
|de=Wir treffen ins Schwarze!
|ko=빗맞히지않아! ''{{tt|Binmathijiana!|Do Not Miss!}}''
|it=Centreremo il bersaglio!
|es=¡No fallaremos!
}}
| style="vertical-align:top" |
''Summer Soaking Water Beam''
{{langtable
|color={{water color}}|bordercolor={{water color dark}}
|ja=ハートを撃ち抜く ウォーターレイ ''{{tt|Hāto o Uchinuku Uōtā Rei|Shot-through-the-Heart Water Ray}}''
|zh_cmn=正中你心之 水之光線 ''{{tt|Zhèngzhòng Nǐ Xīn zhī Shuǐ-zhī Guāngxiàn|Shot-through-Your-Heart Water Ray}}''
|fr=Droit au cœur ! Laser Eau !
|de=Wasserstrahl des zielsicheren Herzens
|it=Raggio Acqua del tiratore scelto
|ko=하트를 꿰뚫는 워터레이 ''{{tt|Hateureul Kkwettulleun Woteo Rei|Shot-through-the-Heart Water Ray}}''
|es=Rayo Agua del Verano Refrescante
}}
|}
{{-}}
{| style="float:left"
|-
| style="vertical-align:top" |
''Flow Like Water!''
{{langtable
|color={{water color}}|bordercolor={{water color dark}}
|ja=みずの極意! ''{{tt|Mizu no Gokui!|The Secret of Water!}}''
|zh_cmn=水之精髓! ''{{tt|Shuǐ-zhī Jīngsuǐ!|The Essence of Water!}}''
|fr=Puissance cachée de l'Eau !
|de=Spüre die Macht des Wassers!
|ko=물의오의! ''{{tt|Mur-ui O-ui!|The Secret of Water!}}''
|it=Segreto supremo del tipo Acqua!
|es=¡Los secretos del agua!
}}
| style="vertical-align:top" |
''Rapid Mastery Water Impact''
{{langtable
|color={{water color}}|bordercolor={{water color dark}}
|ja=戦いの中で成長する ウォーターインパクト ''{{tt|Tatakai no Nakade Seichōsuru Uōtā Inpakuto|Grow In Battles - Water Impact}}''
|zh_cmn=在對戰中成長之 水之衝擊 ''{{tt|Zài Duìzhàn Zhōng Chéngzhǎng zhī Shuǐ-zhī Chōngjí|Grow In Battles - Water Impact}}''
|fr=Montre-moi de quoi tu es capable ! Impact Eau !
|de=Wasserstoß der wachsenden Stärke
|it=Impatto Acqua che cresce nella lotta
|ko=싸움 속에서 성장하는 워터임팩트 ''{{tt|Ssaum Sogeseo Seongjanghaneun Woteo Impaekteu|Grow In Battles - Water Impact}}''
|es=Impacto Agua de la Crecida en Combate
}}
|}
{{-}}


===Gloria (Dojo Uniform)===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color}}; font-size:80%"
|-
| colspan=3 style="{{roundy|20px}} border:2px solid #{{water color dark}}; background: #{{water color light}}" | [[File:Spr Masters Gloria Dojo Uniform 2.png|x150px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{water color dark}}; background: #{{water color light}}" | [[File:VSGloria Dojo Uniform Masters.png|x120px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{water color dark}}; background: #{{water color light}}" | [[File:Spr Masters Gloria Dojo Uniform EX.png|x150px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{water color dark}}; background: #{{water color light}}" | [[File:VSGloria Dojo Uniform EX Masters.png|x120px]]
| colspan=4 style="{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Gloria Mindscape 2.png|x180px]]
|-
| colspan=3 | 5★ model
| colspan=3 | 5★ VS model
| colspan=3 | 6★ EX model
| colspan=3 | 6★ EX VS model
| colspan=4 | Gloria's sync move mindscape<br>({{color2|000|Master Dojo}})
|-
| colspan=3 style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Gloria Dojo Uniform Emote 1 Masters.png|80px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Gloria Dojo Uniform Emote 2 Masters.png|80px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Gloria Dojo Uniform Emote 3 Masters.png|80px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}"| [[File:Gloria Dojo Uniform Emote 4 Masters.png|80px]]
|-
| colspan=3 | Trainer emote<br>Nice!
| colspan=3 | Trainer emote<br>Watch out!
| colspan=3 | Trainer emote<br>Let's do this!
| colspan=3 | Trainer emote<br>Thanks!
|-
| colspan=3 style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters Medal 1-Star Strongest Fighters.png|120px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters Medal 2-Star Strongest Fighters.png|120px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters Medal 3-Star Strongest Fighters.png|120px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters Medal Fiercest Fighter.png|120px]]
|-
| colspan=3 | Medal<br>1★ Strongest Fighters
| colspan=3 | Medal<br>2★ Strongest Fighters
| colspan=3 | Medal<br>3★ Strongest Fighters
| colspan=3 | Medal<br>Fiercest Fighter
|}
==Trivia==
* Gloria and Zacian are the first [[Generation VIII]] character and {{OBP|Pokémon|species}} to be added to [[Pokémon Masters EX]], respectively.
* Based on her ownership of Zacian and {{mas|Hop}}'s {{p|Zamazenta}}, Gloria is based on the [[player character]] in [[Pokémon Sword and Shield|Pokémon Sword]].
* During the {{DL|List of story events (Masters)|Beachside Rivalry}} story event, Gloria reveals her Inteleon is the same one she traveled around [[Galar]] with.
* Since version 2.22.0, all versions of Gloria use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). As of that version, those Trainers include {{mas|Hop}}, {{mas|Marnie}}, {{mas|Bede}}, {{mas|Leon}}, and {{mas|Sonia}}.
** Gloria also uses special voice-over lines upon winning a battle with Marnie, Bede, Leon or Sonia in the same team.
===Origin===
Gloria's design is based on her appearance in {{g|Sword and Shield}}. {{p|Zacian}} is the [[game mascot]] of {{pkmn|Sword and Shield|Pokémon Sword}}, and is required to catch to progress through the game's post-game scenario. Crowned Sword Zacian's Dex entry comes from {{pkmn|Sword and Shield|Pokémon Shield}}.
{{p|Inteleon}} is the final form of {{p|Sobble}}, one of the [[starter Pokémon]] of [[Galar]]. Inteleon's Dex entry comes from Pokémon Sword.
Gloria's (Dojo Uniform) design is based on her appearance in Pokémon Sword and Shield's [[The Isle of Armor]] {{pkmn|Sword and Shield Expansion Pass|expansion}}. {{p|Urshifu}} is the evolved form of {{p|Kubfu}}, which the {{player}} obtains, evolves, and unlocks the [[Gigantamax]] potential of during The Isle of Armor storyline. {{form|Urshifu|Rapid Strike Style}} Urshifu's Dex entry comes from Pokémon Shield.
==In other languages==
{| style="float:left"
|-
| style="vertical-align:top" |
''Laser-Sharp Focus!''
{{langtable
|color={{steel color}}|bordercolor={{steel color dark}}
|ja=研ぎ澄ませて! ''{{tt|Togisumasete!|Sharpen those Senses!}}''
|zh_cmn=全神貫注! ''{{tt|Quánshénguànzhù!|Full Focus!}}''
|fr=Affûtons nos esprits !
|de=Schärfen wir unsere Sinne!
|ko=예민하게! ''Yeminhage!''
|it=Affila la spada!
|es=¡Estoy lista para atacar!
}}
| style="vertical-align:top" |
''Glorious Behemoth Blade''
{{langtable
|color={{steel color}}|bordercolor={{steel color dark}}
|ja=明日をつかむ勝利への きょじゅうざん ''{{tt|Asu o Tsukamu Shōri e no Kyojūzan|Seize Tomorrow for Victory Behemoth Blade}}''
|zh_cmn=掌握明日迎向勝利之 巨獸斬 ''{{tt|Zhǎngwò Míngrì Yíngxiàng Shènglì-zhī Jùshòu Zhǎn|Seize Tomorrow for Victory Behemoth Blade}}''
|fr=Gagner pour demain ! Gladius Maximus !
|de=Gigantenhieb der gewonnenen Zuversicht
|ko=내일을 거머쥘 승리의 거수참 ''Naeireul Geomeojwil Seungri-ui Geosucham''
|it=Taglio Maestoso che conquista il domani
|es=Tajo Supremo de la Victoria del Mañana
}}
|}
{{-}}
{| style="float:left"
{| style="float:left"
|-
|-
| style="vertical-align:top" |
| style="vertical-align:top" |
''Scope 'Em Out!''
''Kickoff!''
{{langtable
{{langtable
|color={{water color}}|bordercolor={{water color dark}}
|color={{fire color}}|bordercolor={{fire color dark}}
|ja=狙いは外さない! ''{{tt|Nerai wa hazusanai!|Do Not Miss!}}''
|ja=キックオフ! ''{{tt|Kikkuofu!|Kickoff!}}''
|zh_cmn=絕不失手! ''{{tt|Juébù Shīshǒu!!|Never Misses!}}''
|zh_cmn=比賽開始! ''{{tt|Bǐsài Kāishǐ!|Game Begins!}}''
|fr=Dans ma ligne de mire !
|fr=Coup d'envoi !
|de=Wir treffen ins Schwarze!
|de=Anstoß!
|ko=빗맞히지않아! ''{{tt|Binmathijiana!|Do Not Miss!}}''
|ko=킥오프! ''{{tt|Kig-opeu!|Kickoff!}}''
|it=Centreremo il bersaglio!
|it=Calcio d'inizio!
|es=¡No fallaremos!
|es=¡Saque inicial!
}}
}}
| style="vertical-align:top" |
| style="vertical-align:top" |
''Summer Soaking Water Beam''
''Ace of the Team Fire Impact''
{{langtable
{{langtable
|color={{water color}}|bordercolor={{water color dark}}
|color={{fire color}}|bordercolor={{fire color dark}}
|ja=ハートを撃ち抜く ウォーターレイ ''{{tt|Hāto o Uchinuku Uōtā Rei|Shot-through-the-Heart Water Ray}}''
|ja=チームのエースを狙う ファイアーインパクト ''{{tt|Chīmu no Ēsu o Nerau Faiā Inpakuto|Aim to be the Team Ace Fire Impact}}''
|zh_cmn=正中你心之 水之光線 ''{{tt|Zhèngzhòng Nǐ Xīn zhī Shuǐ-zhī Guāngxiàn|Shot-through-Your-Heart Water Ray}}''
|zh_cmn=立志成為隊上王牌之 火之衝擊 ''{{tt|Lìzhì Chéngwéi Duìshàng Wángpái zhī Huǒ-zhī Chōngjí|Aim to be the Team Ace Fire Impact}}''
|fr=Droit au cœur ! Laser Eau !
|fr=Les meilleurs de l'équipe ! Impact Feu !
|de=Wasserstrahl des zielsicheren Herzens
|de=Feuerstoß des Spielmachers
|it=Raggio Acqua del tiratore scelto
|ko=팀의 에이스를 노리는 파이어임팩트 ''{{tt|Tim-ui Eiseu-reul Norineun Paieo Impaekteu|Aim to be the Team Ace Fire Impact}}''
|ko=하트를 꿰뚫는 워터레이 ''{{tt|Hateureul Kkwettulleun Woteo Rei|Shot-through-the-Heart Water Ray}}''
|it=Impatto Fuoco da asso della squadra
|es=Rayo Agua del Verano Refrescante
|es=Impacto Fuego conel Balón en los Pies
}}
}}
|}
{{-}}
{| style="float:left"
|-
| style="vertical-align:top" |
| style="vertical-align:top" |
''Flow Like Water!''
''A Taste of My Skill Flying Impact''
{{langtable
{{langtable
|color={{water color}}|bordercolor={{water color dark}}
|color={{flying color}}|bordercolor={{flying color dark}}
|ja=みずの極意! ''{{tt|Mizu no Gokui!|The Secret of Water!}}''
|ja=華麗なプレーで狙う フライングインパクト''{{tt|Kareina Purē de Nerau Furainguinpakuto|Aim with a Magnificent Play Flying Impact}}''
|zh_cmn=水之精髓! ''{{tt|Shuǐ-zhī Jīngsuǐ!|The Essence of Water!}}''
|zh_cmn=用華麗招式進攻之 飛行衝擊 ''{{tt|Yòng Huálì Zhāoshì Jìngōng zhī Fēixíng Chōngjí|Aim with a Magnificent Move Flying Impact}}''
|fr=Puissance cachée de l'Eau !
|fr=Du beau jeu plein les yeux ! Impact Vol !
|de=Spüre die Macht des Wassers!
|de=Flugstoß des formschönen Spielzugs
|ko=물의오의! ''{{tt|Murui O'ui!|The Secret of Water!}}''
|ko=화려한 플레이로 노리는 플라잉임팩트 ''{{tt|hwalyeohan Peulleilo Norineun Peullaing Impaekteu|Aim with a Magnificent Play Flying Impact}}''
|it=Segreto supremo del tipo Acqua!
|it=Impatto Volante del tiro a cucchiaio
|es=¡Los secretos del agua!
|es=Impacto Volador con Pata Oculta Infernal
}}
}}
| style="vertical-align:top" |
| style="vertical-align:top" |
''Rapid Mastery Water Impact''
''Score a Victory Fighting Impact''
{{langtable
{{langtable
|color={{water color}}|bordercolor={{water color dark}}
|color={{fighting color}}|bordercolor={{fighting color dark}}
|ja=戦いの中で成長する ウォーターインパクト ''{{tt|Tatakai no Nakade Seichōsuru Uōtā Inpakuto|Grow In Battles - Water Impact}}''
|ja=勝利を決める ファイティングインパクト ''{{tt|Shōri o Kimeru Faitingu Inpakuto|Score a Victory Fighting Impact}}''
|zh_cmn=在對戰中成長之 水之衝擊 ''{{tt|Zài Duìzhàn Zhōng Chéngzhǎng-zhī Shuǐ-zhī Chōngjī|Grow In Battles - Water Impact}}''
|zh_cmn=奪下勝利之 格鬥衝擊 ''{{tt|Duóxià Shènglì zhī Gédòu Chōngjí|Score a Victory Fighting Impact}}''
|fr=Montre-moi de quoi tu es capable ! Impact Eau !
|fr=Le coup décisif ! Impact Combat !
|de=Wasserstoß der wachsenden Stärke
|de=Kampfstoß des mühelosen Sieges
|it=Impatto Acqua che cresce nella lotta
|ko=승리를 결정짓는 파이팅임팩트 ''{{tt|Seungni-reul Gyeoljeongjinneun Paiting Impaekteu|Score a Victory Fighting Impact}}''
|ko=싸움 속에서 성장하는 워터임팩트 ''{{tt|Ssaum Sogeseo Seongjanghaneun Woteo Impaekteu|Grow In Battles - Water Impact}}''
|it=Impatto Lotta decisivo
|es=Impacto Agua de la Crecida en Combate
|es=Impacto Lucha que Nadie Podrá Detener
}}
}}
|}
|}
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[[Category:Trainers with Dynamax Bands]]
[[Category:Trainers with Dynamax Bands]]
[[Category:Masters EX characters with an EX Style]]
[[Category:Masters EX characters with an EX Style]]
[[Category:Masters EX characters with an alternate outfit]]


[[de:Gloria#Pokémon Masters EX]]
[[de:Gloria#Pokémon Masters EX]]
[[es:Gloria#Pokémon Masters]]
[[es:Gloria (Masters EX)]]
[[it:Gloria (Masters EX)]]
[[it:Gloria (Masters EX)]]
[[ja:ユウリ (ポケモンマスターズ)]]
[[ja:ユウリ (ポケモンマスターズ)]]
[[zh:小優#Masters]]
[[zh:小優#Masters]]