Rest (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=156 |
|n=156
name=Rest |
|name=Rest
jname=ねむる |
|jname=ねむる
jtrans=Sleep |
|jtrans=Rest
jtranslit=Nemuru |
|jtranslit=Nemuru
gameimage=Rest V.png |
|gameimage=Rest IX.png
type=Psychic |
|gameimagewidth=300
damagecategory=Status |
|type=Psychic
basepp=10 |
|damagecategory=Status
maxpp=16 |
|basepp={{tt|5|10 prior to Generation IX}}
power=— |
|maxpp={{tt|8|16 prior to Generation IX}}
accuracy=— |
|power=—
gen=I |
|accuracy=—
category=Cute |
|gen=I
appeal=2 |
|category=Cute
jam=0 |
|appeal=2
cdesc=Can avoid being startled by others once. |
|jam=0
appealsc=0 |
|cdesc=Can avoid being startled by others once.
scdesc=Increased Voltage is added to the performance score. |
|appealsc=0
pokefordex=rest |
|scdesc=Increased Voltage is added to the performance score.
touches=no |
|appeal6=1
protect=no |
|jam6=0
magiccoat=no |
|cdesc6=Prevents the user from being startled until the turn ends.
snatch=yes |
|touches=no
brightpowder=no |
|protect=no
kingsrock=no |
|magiccoat=no
flag7=yes |
|snatch=yes
flag8=no |
|mirrormove=no
sound=no |
|kingsrock=no
target=self|
|sound=no
tm1=yes|
|target=self
tm#1=44|
|tm1=yes
tm2=yes|
|tm#1=44
tm#2=44|
|tm2=yes
tm3=yes|
|tm#2=44
tm#3=44|
|tm3=yes
tm4=yes|
|tm#3=44
tm#4=44|
|tm4=yes
tm5=yes|
|tm#4=44
tm#5=44|
|tm5=yes
tm6=yes|
|tm#5=44
tm#6=44|
|tm6=yes
na=no|
|tm#6=44
footnotes= }}
|tm7=yes
'''Rest''' (Japanese: '''ねむる''' ''Sleep'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. It has been [[TM44]] in all generations so far.
|tm#7=44
|tmpe=yes
|tm#pe=05
|tm8=yes
|tm#8=21
|tmbdsp=yes
|tm#bdsp=44
|mtla=yes
|tm9=yes
|tm#9=085
|na=no
}}
'''Rest''' (Japanese: '''ねむる''' ''Rest'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. It was [[TM44]] from Generation I to {{g|Ultra Sun and Ultra Moon}}, as well as in [[Pokémon Brilliant Diamond and Shining Pearl]], [[TM05]] in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], [[TM21]] in {{g|Sword and Shield}}, and is [[TM085]] in [[Generation IX]].


==Effect==
==Effect==
Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount. The user will then be asleep for three turns, and wake up on the third turn (second turn in Generation I). The sleep countdown of Rest is not reset by switching.
Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount. The user is unable to use moves for 2 turns while asleep: the turn when Rest is used and the next turn.


Any major status ailments the user is affected by will be cured in all aspects, though a glitch in [[Generation I]] games causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status. The damage done by {{m|Toxic}} is also not reset in Generation I, and will continue from where it left off in amount if it is used again. {{m|Safeguard}} will not prevent usage of Rest, and the user of Safeguard will still sleep the full three turns. If a Pokémon with the {{a|Early Bird}} Ability uses Rest, its Ability still applies and the Pokémon's turns asleep will be rounded down from three to one. Rest will automatically fail if used by a Pokémon with {{a|Insomnia}} or {{a|Vital Spirit}}, as these [[Ability|Abilities]] prevent them from falling asleep. Rest will also fail when used while {{m|Uproar}} or {{m|Electric Terrain}} are in effect (if used by a grounded Pokémon in the latter case).
{| class="roundy" style="margin:auto; background: #{{psychic color}}; text-align: center"
|- style="background: #{{psychic color light}} {{roundytop|5px}}"
!
! Gen I
! Gen II–VIII
! Gen IX
|- style="background: #fff"
! style="background: #{{psychic color light}}" | [[PP]]
| colspan=2 | 10
| 5
|- style="background: #fff"
! style="background: #{{psychic color light}}; {{roundybl|8px}}" | Sleep time
| Sleep 2 turns (counting the turn when Rest is used)<br>Attack on 3rd turn (the turn after it wakes up)
| style="{{roundybr|8px}}" colspan=2 | Sleep 3 turns (counting the turn when Rest is used)<br>Attack on 3rd turn (the same turn when it wakes up)
|}


Rest will fail if the user has full HP, but will also fail in Generation I if the user's maximum HP is 256 or 511, and their HP is one less than that amount.<!--someone prove this?-->
If a Pokémon with the {{a|Early Bird}} [[Ability]] uses Rest, it will spend one fewer turn asleep (being able to attack on the next turn after Rest is used).
 
Rest cures the user of any other existing non-volatile [[status condition]] ({{status|poison}}, {{status|paralysis}}, {{status|burn}}, or {{status|freeze}}) once it falls asleep. However, it does not affect any volatile ones such as {{OBP|confusion|status condition}}, [[infatuation]], [[seeding]], etc.
 
Rest works normally even if the user is affected by {{m|Safeguard}}.
 
Rest fails in these circumstances:
* The user has full [[HP]].
* The user has {{a|Insomnia}} or {{a|Vital Spirit}}, as these Abilities prevent them from falling asleep.
* The user has {{a|Comatose}}, which causes it to be treated as if it is already sleeping.
* {{m|Uproar}} is in effect.
** In Generations III–IV only, if the user has the user has {{a|Soundproof}}, then Rest can be used while Uproar is in effect.
* The user has {{a|Leaf Guard}} during [[harsh sunlight]].
* The user is [[grounded]] while {{m|Electric Terrain}} or {{m|Misty Terrain}} is in effect.
* The user is affected by {{a|Sweet Veil}}.
 
If the user is affected by {{m|Heal Block}}, this move cannot be used. In this case, if there are no other moves available, it will use {{m|Struggle}}.


===Generation I===
===Generation I===
The user will awaken from Rest two turns after it is used.
{{MoveResearch|Confirm if any of these glitches is found in the original Japanese Pokémon Stadium}}
In the handheld Generation I games only, a glitch causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status, though this can be alleviated by switching out. In [[Pokémon Stadium]] and later games, Rest will reset stat reductions from major status conditions.
 
In the handheld Generation I games only, if a Pokémon that has been {{status|bad poison|badly poisoned}} by {{m|Toxic}} successfully uses Rest, it will be cured of poison, but Toxic's counter is not reset; if it then suffers {{status|burn}}, {{m|Leech Seed}} or poison damage, that damage will be calculated with the formula for bad poison, still being calculated as '''N''' * x, and the '''N''' value will still increase by 1 each time (however, if the Pokémon is poisoned with Toxic, the '''N''' value will be reset to 1).
 
In the handheld Generation I games only, Rest will also fail if the difference between the user's maximum HP and current HP leaves a remainder of 255 when divided by 256 (such as 255 or 511).


===Generation II===
===Generation II===
The user will awaken from Rest three turns after it is used. If Rest is used through {{m|Sleep Talk}}, it will restore the user's HP and reset the amount of turns the user stays asleep. It will fail if the user's HP is full.
In this generation only, Rest can be used through {{m|Sleep Talk}}. It will work as usual, restoring the user's HP and resetting the number of turns the user will remain asleep.
 
===Generations III and IV===
Rest now fails if it is used via Sleep Talk, regardless of the user's HP.
 
Rest can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Sleep Talk}} and {{m|Snore}} to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 2 bonus appeal points if {{m|Belly Drum}}, {{m|Charm}}, or {{m|Yawn}} was used in the previous turn.


===Generation III and on===
===Generations V to VII===
If Rest is used through Sleep Talk, it will fail regardless of the user's HP.
Rest can be used as part of a [[Contest combination|Contest Spectacular combination]], causing {{m|Sleep Talk}} and {{m|Snore}} to give an extra three appeal points if used in the next turn.


===Pokémon Mystery Dungeon===
If powered up by a [[Psychium Z]] into Z-Rest, all of the user's lowered stats are reset.
When used, the user regains all HP and becomes [[Status_ailments_in_Mystery_Dungeon#Sleep-related_conditions|napping]]. When it wakes up, all other status ailments are also cured.
 
===Generation VIII===
====Pokémon Legends: Arceus====
Rest restores 75% of the user's total HP and makes the user {{status|drowsy}} for four turns.
{{LegendsMove
|type=Psychic
|damagecategory=Status
|basepp=10
|actionspeed-user=0
|actionspeed-user-agile=-3
|actionspeed-user-strong=+5
|effect=Heals the user by a percentage of its total HP.<br>Inflicts drowsiness on the user.
|param2=Turns
|param2-val=4
|param2-val-agile=4
|param2-val-strong=4
|param=Heal
|param-val=75%
|param-val-agile=50%
|param-val-strong=100%}}


==Description==
==Description==
{{movedesc|Psychic}}
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|The user takes a nap to fully restore its HP and recover from any status abnormalities.}}
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|The user takes a nap to fully restore its HP and recover from any status abnormalities.}}
{{movedescentry|{{gameabbrev3|GSC}}|Sleep for 2 turns to fully recover.}}
{{movedescentry|{{gameabbrev2|GSC}}|Sleep for 2 turns to fully recover.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|The user sleeps for 2 turns, restoring HP and status.{{tt|*|Move}}<br/>The user sleeps for 2 turns to restore health and status.{{tt|*|TM}}}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|The user sleeps for 2 turns, restoring HP and status.{{tt|*|Move}}<br>The user sleeps for 2 turns to restore health and status.{{tt|*|TM}}}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user sleeps for two turns to fully restore HP and heal any status problem.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user sleeps for two turns to fully restore HP and heal any status problem.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}<br>{{gameabbrev3|BW}}{{gameabbrev3|B2W2}}|The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}|The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.}}
{{movedescentry|{{gameabbrev3|XY}}|The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSP}}|The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.}}
{{movedescentry|{{gameabbrev8|LA}}|The user restores its own HP but also becomes drowsy.}}
{{movedescentry|{{gameabbrev9|SV}}|The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Psychic|1}}
{{Movehead/Games|Psychic|g7=2|g8=3}}
{{Moveentry/Level1|039|Jigglypuff|2|Normal|Fairy|29|29|29|25|29}}
{{Moveentry/12|0039|Jigglypuff|type=Normal|type2=Fairy|1|Fairy|Fairy|29|29|29|25|29|29{{sup/6|XY}}<br>32{{sup/6|ORAS}}|30|18|20|20||20}}
{{Moveentry/Level1|086|Seel|1|Water|Water|40|21|29|21|21}}
{{Moveentry/12|0040|Wigglytuff|type=Normal|type2=Fairy|1|Fairy|Fairy|||||||||1|1||1}}
{{Moveentry/Level1|087|Dewgong|2|Water|Ice|44|21|29|21|21}}
{{Moveentry/12|0079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|−|−|−|−|−|−||30||||}}
{{Moveentry/Level1|143|Snorlax|1|Normal|Normal|--|36|28|FRLG=25|25|28|28}}
{{Moveentry/12|0080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1||||||||30||||}}
{{Moveentry/Level1|128|Tauros|1|Normal|Normal|no|34|34|19|19}}
{{Moveentry/12|0086|Seel|type=Water|2|Water 1|Field|40|21|29|21|21|21|21|20||21||21}}
{{Moveentry/Level1|161|Sentret|1|Normal|Normal|no|33|40|28|28}}
{{Moveentry/12|0087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|44|21|29|21|21|21|21|20||21||21}}
{{Moveentry/Level1|162|Furret|1|Normal|Normal|no|38|48|32|32}}
{{Moveentry/12|0108|Lickitung|type=Normal|1|Monster|Monster|−|−|−|−|−||||||6}}
{{Moveentry/Level1|213|Shuckle|2|Bug|Rock|no|37|37|27|PtHGSS=35|25|B2W2=20}}
{{Moveentry/12|0128|Tauros|type=Normal|1|Field|Field||34|34|19|19|19|19|30|40|40||40}}
{{Moveentry/Level1|216|Teddiursa|1|Normal|Normal|no|29|31|43|43}}
{{Moveentry/12|0128|formsig=PC|Tauros|type=Fighting|1|Field|Field|form=Paldean Form<br>(Combat Breed)||||||||||||40}}
{{Moveentry/Level1|217|Ursaring|1|Normal|Normal|no|29|31|47|47}}
{{Moveentry/12|0128|formsig=PB|Tauros|type=Fighting|type2=Fire|1|Field|Field|form=Paldean Form<br>(Blaze Breed)||||||||||||40}}
{{Moveentry/Level1|263|Zigzagoon|1|Normal|Normal|no|no|37|37|41}}
{{Moveentry/12|0128|formsig=PA|Tauros|type=Fighting|type2=Water|1|Field|Field|form=Paldean Form<br>(Aqua Breed)||||||||||||40}}
{{Moveentry/Level1|264|Linoone|1|Normal|Normal|no|no|47|47|53}}
{{Moveentry/12|0143|Snorlax|type=Normal|1|Monster|Monster|1|36|28{{sup/3|RSE}}<br>25{{sup/3|FRLG}}|25|28|28|28|32|20|20|9|20}}
{{Moveentry/Level1|293|Whismur|1|Normal|Normal|no|no|41|41|45}}
{{Moveentry/12|0161|Sentret|type=Normal|1|Field|Field||33|40|28|28|28|28|||28||28}}
{{Moveentry/Level1|294|Loudred|1|Normal|Normal|no|no|51|51|57}}
{{Moveentry/12|0162|Furret|type=Normal|1|Field|Field||38|48|32|32|32|32|||32||32}}
{{Moveentry/Level1|295|Exploud|1|Normal|Normal|no|no|55|55|55}}
{{Moveentry/12|0213|Shuckle|type=Bug|type2=Rock|1|Bug|Bug||37|37|35{{sup/4|DP}}<br>27{{sup/4|PtHGSS}}|25{{sup/5|BW}}<br>20{{sup/5|B2W2}}|20|20||25|25}}
{{Moveentry/Level1|299|Nosepass|1|Rock|Rock|no|no|37|43|43|B2W2=22}}
{{Moveentry/12|0216|Teddiursa|type=Normal|1|Field|Field||29|31|43|43|43|43|||43||37}}
{{Moveentry/Level1|320|Wailmer|1|Water|Water|no|no|37|27|27}}
{{Moveentry/12|0217|Ursaring|type=Normal|1|Field|Field||29|31|47|47|47|47|||47||41}}
{{Moveentry/Level1|321|Wailord|1|Water|Water|no|no|37|27|27}}
{{Moveentry/12|0263|Zigzagoon|type=Normal|1|Field|Field|||37|37|41|41{{sup/6|XY}}<br>35{{sup/6|ORAS}}|35||21|21}}
{{Moveentry/Level1|325|Spoink|1|Psychic|Psychic|no|no|37|29|29}}
{{Moveentry/12|0263|formsig=G|Zigzagoon|type=Dark|type2=Normal|1|Field|Field|form=Galarian Form|||||||||21}}
{{Moveentry/Level1|326|Grumpig|1|Psychic|Psychic|no|no|43|29|29}}
{{Moveentry/12|0264|Linoone|type=Normal|1|Field|Field|||47|47|53|53{{sup/6|XY}}<br>40{{sup/6|ORAS}}|40||23|23}}
{{Moveentry/Level1|339|Barboach|2|Water|Ground|no|no|26|31|31}}
{{Moveentry/12|0264|formsig=G|Linoone|type=Dark|type2=Normal|1|Field|Field|form=Galarian Form|||||||||23}}
{{Moveentry/Level1|340|Whiscash|2|Water|Ground|no|no|26|33|33}}
{{Moveentry/12|0287|Slakoth|type=Normal|1|Field|Field||||||−|−|||14||−}}
{{Moveentry/Level1|363|Spheal|2|Ice|Water|no|no|37|37|37}}
{{Moveentry/12|0288|Vigoroth|type=Normal|1|Field|Field|||−|−|−|||||1||−}}
{{Moveentry/Level1|364|Sealeo|2|Ice|Water|no|no|39|39|39|39}}
{{Moveentry/12|0289|Slaking|type=Normal|1|Field|Field|||||||−|||14||−}}
{{Moveentry/Level1|365|Walrein|2|Ice|Water|no|no|39|39|39}}
{{Moveentry/12|0293|Whismur|type=Normal|2|Monster|Field|||41|41|45|45{{sup/6|XY}}<br>32{{sup/6|ORAS}}|32||15|15}}
{{Moveentry/Level1|369|Relicanth|2|Water|Rock|no|no|50|64|64}}
{{Moveentry/12|0294|Loudred|type=Normal|2|Monster|Field|||51|51|57|57{{sup/6|XY}}<br>36{{sup/6|ORAS}}|36||15|15}}
{{Moveentry/Level1|382|Kyogre|1|Water|Water|no|no|50|50|HGSS=no|no}}
{{Moveentry/12|0295|Exploud|type=Normal|2|Monster|Field|||55|55|55|55{{sup/6|XY}}<br>36{{sup/6|ORAS}}|36||15|15}}
{{Moveentry/Level1|383|Groudon|1|Ground|Ground|no|no|50|50|HGSS=30|30}}
{{Moveentry/12|0299|Nosepass|type=Rock|1|Mineral|Mineral|||37|43|43{{sup/5|BW}}<br>22{{sup/5|B2W2}}|22{{sup/6|XY}}<br>16{{sup/6|ORAS}}|16|||16|−|16}}
{{Moveentry/Level1|384|Rayquaza|2|Dragon|Flying|no|no|50|50|HGSS=30|30}}
{{Moveentry/12|0320|Wailmer|type=Water|2|Field|Water 2|||37|27|27|27{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29||39|39}}
{{Moveentry/Level1|385|Jirachi|2|Steel|Psychic|no|no|5, 30|5, 30|5, 30}}
{{Moveentry/12|0321|Wailord|type=Water|2|Field|Water 2|||37|27|27|27{{sup/6|XY}}<br>25{{sup/6|ORAS}}|29||39|39}}
{{Moveentry/Level1|476|Probopass|2|Rock|Steel|no|no|no|43|43|B2W2=22}}
{{Moveentry/12|0325|Spoink|type=Psychic|1|Field|Field|||37|29|29|29|29|||29||29}}
{{Moveentry/Level1|480|Uxie|1|Psychic|Psychic|no|no|no|--|--}}
{{Moveentry/12|0326|Grumpig|type=Psychic|1|Field|Field|||43|29|29|29{{sup/6|XY}}<br>35{{sup/6|ORAS}}|35|||35||35}}
{{Moveentry/Level1|481|Mesprit|1|Psychic|Psychic|no|no|no|--|--}}
{{Moveentry/12|0339|Barboach|type=Water|type2=Ground|1|Water 2|Water 2|||26|31|31|31{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25||6|6|18|6}}
{{Moveentry/Level1|482|Azelf|1|Psychic|Psychic|no|no|no|--|--}}
{{Moveentry/12|0340|Whiscash|type=Water|type2=Ground|1|Water 2|Water 2|||26|33|33|33{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25||1|1|18|1}}
{{Moveentry/Level1|613|Cubchoo|1|Ice|Ice|no|no|no|no|41}}
{{Moveentry/12|0363|Spheal|type=Ice|type2=Water|2|Water 1|Field|||37|37|37|37{{sup/6|XY}}<br>31{{sup/6|ORAS}}|31||16|16|18}}
{{Moveentry/Level1|614|Beartic|1|Ice|Ice|no|no|no|no|41}}
{{Moveentry/12|0364|Sealeo|type=Ice|type2=Water|2|Water 1|Field|||39|39|39|39{{sup/6|XY}}<br>31{{sup/6|ORAS}}|31||16|16|18}}
{{Moveentry/Level1|702|Dedenne|2|Electric|Fairy|no|no|no|no|no|30}}
{{Moveentry/12|0365|Walrein|type=Ice|type2=Water|2|Water 1|Field|||39|39|39|39{{sup/6|XY}}<br>31{{sup/6|ORAS}}|31||16|16|18}}
{{Movefooter|Psychic|1}}
{{Moveentry/12|0369|Relicanth|type=Water|type2=Rock|2|Water 1|Water 2|||50|64|64|64{{sup/6|XY}}<br>41{{sup/6|ORAS}}|41||35|35}}
{{Moveentry/12|0382|Kyogre|type=Water|1|No Eggs Discovered|No Eggs Discovered|||50|50{{sup/4|DPPt}}|−|−|−||−|−||−}}
{{Moveentry/12|0383|Groudon|type=Ground|1|No Eggs Discovered|No Eggs Discovered|||50|50{{sup/4|DPPt}}<br>30{{sup/4|HGSS}}|30|30|30||54|54||54}}
{{Moveentry/12|0384|Rayquaza|type=Dragon|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|||50|50{{sup/4|DPPt}}<br>30{{sup/4|HGSS}}|30|30{{sup/6|XY}}<br>35{{sup/6|ORAS}}|35||54|54||54}}
{{Moveentry/12|0385|Jirachi|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||5, 30|5, 30|5, 30|5, 30|5, 30{{sup/7|SM}}<br>5{{sup/7|USUM}}||63|63||63}}
{{Moveentry/12|0399|Bidoof|type=Normal|2|Water 1|Field||||−|−|−|−|||−|16}}
{{Moveentry/12|0400|Bibarel|type=Normal|type2=Water|2|Water 1|Field||||−|−|−|−|||−|16}}
{{Moveentry/12|0446|Munchlax|type=Normal|1|No Eggs Discovered|No Eggs Discovered||||−|−|−|−||−|−|9|−}}
{{Moveentry/12|0449|Hippopotas|type=Ground|1|Field|Field||||−|−|−|−||36|36|6|36}}
{{Moveentry/12|0450|Hippowdon|type=Ground|1|Field|Field||||−|−|−|−||38|38|6|38}}
{{Moveentry/12|0463|Lickilicky|type=Normal|1|Monster|Monster||||−|−|−|−||−|−|6}}
{{Moveentry/12|0476|Probopass|type=Rock|type2=Steel|1|Mineral|Mineral||||43|43{{sup/5|BW}}<br>22{{sup/5|B2W2}}|22{{sup/6|XY}}<br>16{{sup/6|ORAS}}|16|||16|−|16}}
{{Moveentry/12|0480|Uxie|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||1|1|1|1||1|1|19|1}}
{{Moveentry/12|0481|Mesprit|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||1|1|1|1||1|1|19|1}}
{{Moveentry/12|0482|Azelf|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||1|1|1|1||1|1|19|1}}
{{Moveentry/12|0613|Cubchoo|type=Ice|1|Field|Field|||||41|41|41||36|||36}}
{{Moveentry/12|0614|Beartic|type=Ice|1|Field|Field|||||41|41|41||36|||36}}
{{Moveentry/12|0702|Dedenne|type=Electric|type2=Fairy|2|Field|Fairy||||||30|30||35|||35}}
{{Moveentry/12|0734|Yungoos|type=Normal|1|Field|Field|||||||46|||||43}}
{{Moveentry/12|0735|Gumshoos|type=Normal|1|Field|Field|||||||55|||||52}}
{{Moveentry/12|0819|Skwovet|type=Normal|1|Field|Field|||||||||25|||25}}
{{Moveentry/12|0820|Greedent|type=Normal|1|Field|Field|||||||||27|||27}}
{{Moveentry/12|0862|Obstagoon|type=Dark|type2=Normal|1|Field|Field|||||||||23}}
{{Moveentry/12|0901|Ursaluna|type=Ground|type2=Normal|1|Field|Field||||||||||||41}}
{{Moveentry/12|0901|formsig=B|Ursaluna|type=Ground|type2=Normal|1|Field|Field|form=Bloodmoon||||||||||||41}}
{{Moveentry/12|0971|Greavard|type=Ghost|1|Field|Field||||||||||||24}}
{{Moveentry/12|0972|Houndstone|type=Ghost|1|Field|Field||||||||||||24}}
{{Moveentry/12|0974|Cetoddle|type=Ice|1|Field|Field||||||||||||15}}
{{Moveentry/12|0975|Cetitan|type=Ice|1|Field|Field||||||||||||15}}
{{Moveentry/12|0977|Dondozo|type=Water|1|Water 2|Water 2||||||||||||15}}
{{Moveentry/12|0985|Scream Tail|type=Fairy|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered||||||||||||35}}
{{Movefoot|Psychic|12}}


===By [[TM]]===
===By [[TM]]/[[Move Tutor]]===
{{Moveheader/TM|Psychic|1|TM44|TM44|TM44|TM44|TM44|TM44}}
{{Movehead/TMGames|Psychic|g1tm=44
{{Moveentry/AllTM|Rest|1|except={{pcolor|Regigigas|000000}}}}
|g2tm=44
{{Movefooter|Psychic|1}}
|g3tm=44
|g4tm=44
|g5tm=44
|g6tm=44
|g7=2|g7tm-1-1=44|g7tm-2=05
|g8=3|g8tm-1=21|g8tm-2=44|g8tm-3=tutor
|g9tm=085}}
|-
| colspan=18 style="text-align: center; background-color: #{{Red color light}}" | '''Every Pokémon can learn this move by TM or Move Tutor ''except'' the ones listed below and only if marked with ✘.'''
|-
{{Moveentry/12|0010|Caterpie|type=Bug|1|Bug|Bug|✘|✘|✘|✘|✘|✘|✘|✘|✘|✘}}
{{Moveentry/12|0011|Metapod|type=Bug|1|Bug|Bug|✘|✘|✘|✘|✘|✘|✘|✘|✘|✘}}
{{Moveentry/12|0013|Weedle|type=Bug|type2=Poison|1|Bug|Bug|✘|✘|✘|✘|✘|✘|✘|✘||✘}}
{{Moveentry/12|0014|Kakuna|type=Bug|type2=Poison|1|Bug|Bug|✘|✘|✘|✘|✘|✘|✘|✘||✘}}
{{Moveentry/12|0129|Magikarp|type=Water|2|Water 2|Dragon|✘|✘|✘|✘|✘|✘|✘|✘|✘|✘|✘|✘}}
{{Moveentry/12|0132|Ditto|type=Normal|1|Ditto|Ditto|✘|✘|✘|✘|✘|✘|✘|✘|✘|✘||✘}}
{{Moveentry/12|0201|Unown|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms||✘|✘|✘|✘|✘|✘|||✘|✘}}
{{Moveentry/12|0202|Wobbuffet|type=Psychic|1|Amorphous|Amorphous||✘|✘|✘|✘|✘|✘||✘|✘}}
{{Moveentry/12|0235|Smeargle|type=Normal|1|Field|Field||✘|✘|✘|✘|✘|✘|||✘||✘}}
{{Moveentry/12|0265|Wurmple|type=Bug|1|Bug|Bug|||✘|✘|✘|✘|||||}}
{{Moveentry/12|0266|Silcoon|type=Bug|1|Bug|Bug|||✘|✘|✘|✘|✘|||✘|✘}}
{{Moveentry/12|0268|Cascoon|type=Bug|1|Bug|Bug|||✘|✘|✘|✘|✘|||✘|✘}}
{{Moveentry/12|0360|Wynaut|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|||✘|✘|✘|✘|✘||✘|✘}}
{{Moveentry/12|0374|Beldum|type=Steel|type2=Psychic|1|Mineral|Mineral|||✘|✘|✘|✘|✘||✘|✘||✘}}
{{Moveentry/12|0401|Kricketot|type=Bug|1|Bug|Bug||||✘|✘|✘|✘|||✘|✘|✘}}
{{Moveentry/12|0412|Burmy|type=Bug|1|Bug|Bug|form=All forms||||✘|✘|✘|✘|||✘|✘}}
{{Moveentry/12|0415|Combee|type=Bug|type2=Flying|1|Bug|Bug||||✘|✘|✘|✘||✘|✘|✘|✘}}
{{Moveentry/12|0486|Regigigas|type=Normal|1|No Eggs Discovered|No Eggs Discovered||||✘|✘|✘|✘||✔|✔|✔|✔}}
{{Moveentry/12|0602|Tynamo|type=Electric|1|Amorphous|Amorphous|||||✘|✘|✘|||||✘}}
{{Moveentry/12|0664|Scatterbug|type=Bug|1|Bug|Bug||||||✘|✘|||||✘}}
{{Moveentry/12|0665|Spewpa|type=Bug|1|Bug|Bug||||||✘|✘|||||✘}}
{{Moveentry/12|0775|Komala|type=Normal|1|Field|Field|||||||✘|||||✘}}
{{Moveentry/12|0785|Tapu Koko|type=Electric|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||||||✘||✔}}
{{Moveentry/12|0786|Tapu Lele|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||||||✘||✔}}
{{Moveentry/12|0787|Tapu Bulu|type=Grass|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||||||✘||✔}}
{{Moveentry/12|0788|Tapu Fini|type=Water|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||||||✘||✔}}
{{Moveentry/12|0789|Cosmog|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||||✘||✘|||✘}}
{{Moveentry/12|0790|Cosmoem|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||||✘||✘|||✘}}
{{Moveentry/12|0801|Magearna|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||||||✘||✔|||✔}}
{{Moveentry/12|0824|Blipbug|type=Bug|1|Bug|Bug|||||||||✘}}
{{Moveentry/12|0840|Applin|type=Grass|type2=Dragon|2|Grass|Dragon|||||||||✘|||✘}}
{{Moveentry/12|0935|Charcadet|type=Fire|1|Human-Like|Human-Like||||||||||||✘{{tt|*|Prior to Version 2.0.1}}}}
{{Moveentry/12|0962|Bombirdier|type=Flying|type2=Dark|1|Flying|Flying||||||||||||✘{{tt|*|Prior to Version 2.0.1}}}}
{{Moveentry/12|0965|Varoom|type=Steel|type2=Poison|1|Mineral|Mineral||||||||||||✘{{tt|*|Prior to Version 2.0.1}}}}
{{Movefoot|Psychic|12}}


==Other appearances==
===Special move===
* Jigglypuff uses Rest as its down B attack in the [[Super Smash Bros.]] series. Its effect is vastly different than its Pokémon game counterpart, as rather than healing the player, it launches the opponent into the air and plants a damage-inflicting flower on their head (in Brawl) or sets them on fire (in Melee and the original SSB). This is a close range attack, using it even right next to the target will fail. Jigglypuff must be extremely close to the opponent for the attack to work; otherwise it will fall asleep doing no damage and leaving itself open to attacks.
====[[Generation IV]]====
{{Movehead/Special|Psychic}}
{{Moveentry/1|0489|Phione|type=Water|2|Water 1|Fairy|[[Hayley's trades#Phione|My Pokémon Ranch]]}}
{{Movefoot|Psychic|1}}
 
====[[Generation VIII]]====
{{Movehead/Special|Psychic}}
{{Moveentry/1|0801|formsig=O|Magearna|type=Steel|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|[[List of game-based Pokémon distributions (Generation VIII)#Magearna|HOME National Pokédex Completion Magearna]]|form={{form|Magearna|Original Color}}}}
{{Movefoot|Psychic|1}}
 
====[[Generation IX]]====
{{Movehead/Special|Psychic}}
{{Moveentry/1|0128|formsig=PC|Tauros|type=Fighting|1|Field|Field|form=Paldean Form<br>(Combat Breed)|[[Terastal phenomenon|Wild Tera Pokémon]] - [[East Province (Area Two)]]{{sup/9|SV}}|note=Lv.&nbsp;32}}
{{Movefoot|Psychic|1}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Rest causes the user to start {{DL|Status condition (Mystery Dungeon)|napping}} for 2-3{{sup/md|RB}}{{sup/md|TDS}} / 5{{sup/md|SMD}} turns. When the status ends, the user's HP is restored, its status conditions cured, and move seals removed. If the user is forcibly woken up (such as by {{m|Uproar}}), the effect will not take place. The move is affected by {{m|Snatch}}.
 
{{Template:MDMoveheader|type=psychic}}
{{Template:MDMoveRow|game=RB|pp=10|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=TDS|pp=8|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=BSL|pp=8|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=GTI|pp=13|ppmax=50|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=SMD|pp=13|ppmax=30|acc=—%|range=User|target=User}}
{{Template:MDMovefoot|type=psychic|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
 
===[[Super Smash Bros.]] series===
{{sbw|Rest}} is {{SSB|Jigglypuff}}'s down special. Unlike its counterpart in the Pokémon games, rather than healing the player, it damages the opponent and launches them into the air and either sets them on fire (prior to [[Super Smash Bros. Brawl]]) or plants a damage-inflicting flower on their head (from Super Smash Bros. Brawl onwards). This is a close-range attack with the hitbox placed at the center of Jigglypuff's body; using it even right next to the target will fail. If the attack misses, Jigglypuff will fall asleep doing no damage and leaving itself open to attacks.
 
===[[Pokémon GO]]===
{{GoChargedAttack
|id=132
|move=Rest
|image=no
|type=Normal
|pow=50
|energy=33
|duration=1.9
|damage_window=1.5 - 1.7
|pow_trainer=50
|energy_trainer=35
}}
 
==={{g|UNITE}}===
In Pokémon UNITE, Rest is {{p|Snorlax}}'s second starting move. The user  falls asleep for a short duration, healing 3 times for 8% of their Max HP. While asleep other Pokémon cannot pass through the user’s hitbox. At level 7 it's replaced by either {{m|Block}} or {{m|Yawn}}.
 
===Description===
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Napping status. Upon awakening, the Pokémon regains HP and recovers from any status problems.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the user a Napping status. A Pokémon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんを ねむるじょうたいにかえる ねむるじょうたいから めざめたときに HPや わるいじょうたいが かいふくする|Gives the user a Napping status. A Pokémon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|You will get the Napping status. With the Napping status, you fall asleep, then later awaken with all HP restored and status conditions healed.}}
{{movedescentry|{{gameabbrevmd|SMD}}|You sleep for a while. When you wake up, your HP and bad status conditions are healed.{{tt|*|Move Summary}}<br>You'll get the Napping status condition. With the Napping status condition, you'll fall asleep, awakening later with all your HP restored and status conditions healed.{{tt|*|Move Description}}}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=psychic|exp=yes|gen=The user falls asleep, healing all injuries and status problems.|image1=Harley Octillery Rest.png|image1p=Octillery|image2=Brandon Regice Rest.png|image2p=Regice|image3=Ash Snorlax Rest.png|image3p=Snorlax|image4=Aya Venonat Rest.png|image4p=Venonat}}
{{moveanime|type=psychic|exp=yes|gen=The user falls asleep, healing all injuries and status problems.|image1=Ash Snorlax Rest.png|image1p=Snorlax|image2=Harley Octillery Rest.png|image2p=Octillery|image3=Aya Venonat Rest.png|image3p=Venonat|image4=Brandon Regice Rest.png|image4p=Regice}}
{{movep|type=psychic|ms=048|pkmn=Venonat|method=Venonat falls asleep and lays down its antennas. As it sleeps it recovers all its energy.}}
{{movep|type=psychic|ms=048|pkmn=Venonat|method=Venonat falls asleep and lays down its antennae. As it sleeps, it recovers all its energy.}}
{{movemid|type=psychic|user=Aya (anime)|user1=Aya's Venonat|startcode=EP176|startname=Ariados, Amigos|notes=Debut}}
{{movemid|type=psychic|user=Aya (anime)|user1=Aya's Venonat|startcode=EP176|startname=Ariados, Amigos|notes=Debut}}
{{movep|type=psychic|ms=221|pkmn=Piloswine|method=Piloswine glows blue and falls asleep. As it sleeps it recovers all its energy.}}
{{movep|type=psychic|ms=221|pkmn=Piloswine|method=Piloswine glows blue and falls asleep. As it sleeps, it recovers all its energy.}}
{{movemid|type=psychic|user=Pryce's Piloswine|startcode=EP237|startname=As Cold As Pryce}}
{{movemid|type=psychic|user=Pryce's Piloswine|startcode=EP237|startname=As Cold As Pryce}}
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax falls asleep. As it sleeps it recovers all of its energy.}}
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax falls asleep. As it sleeps, it recovers all of its energy.}}
{{movemid|type=psychic|user=Marcel|user1=Marcel's Snorlax|startcode=AG088|startname=The Garden of Eatin'}}
{{movemid|type=psychic|user=Marcel|user1=Marcel's Snorlax|startcode=AG088|startname=The Garden of Eatin'}}
{{movemid|type=psychic|user=Ash's Snorlax|startcode=AG149|startname=Wheel of Frontier}}
{{movemid|type=psychic|user=Ash's Snorlax|startcode=AG149|startname=Wheel of Frontier}}
Line 138: Line 341:
{{movemid|type=psychic|user=Harley|user1=Harley's Octillery|startcode=AG160|startname=Harley Rides Again}}
{{movemid|type=psychic|user=Harley|user1=Harley's Octillery|startcode=AG160|startname=Harley Rides Again}}
{{movep|type=psychic|ms=446|pkmn=Munchlax|method=Munchlax falls asleep. As it sleeps, it recovers all of its energy.}}
{{movep|type=psychic|ms=446|pkmn=Munchlax|method=Munchlax falls asleep. As it sleeps, it recovers all of its energy.}}
{{movemid|type=psychic|user=May's Munchlax|startcode=AG162|startname=Spontaneous Combusken!|notes=Used via {{color2|{{psychic color dark}}|Metronome (move)|Metronome}}}}
{{movemid|type=psychic|user=May's Munchlax|startcode=AG162|startname=Spontaneous Combusken!|notes=Used via {{mcolor|Metronome|000}}}}
{{movep|type=psychic|ms=378|pkmn=Regice|method=Regice falls asleep and its body glows bright blue. As it sleeps it recovers all of its energy.}}
{{movep|type=psychic|ms=378|pkmn=Regice|method=Regice falls asleep and its body glows bright blue. As it sleeps, it recovers all of its energy.}}
{{movebtm|type=psychic|user=Brandon's Regis#Regice|user1=Brandon's Regice|startcode=AG190|startname=Pace - The Final Frontier!}}
{{movebtm|type=psychic|user=Brandon's legendary giants#Regice|user1=Brandon's Regice|startcode=AG190|startname=Pace - The Final Frontier!}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Ash & Pikachu===
{{movemanga|type=psychic|exp=yes|gen=The user sleeps to restore lost energy.|image1=Snor Rest.png|image1p=Snorlax|image2=Platinum Rapidash Rest.png|image2p=Rapidash|image3=Sird Banette Snatch.png|image3p=Gyarados}}
{{movemanga|type=psychic|exp=yes|gen=The user goes to sleep for a while. This fully restores the user's stamina and heals any status conditions.|image1=Ash Snorlax Rest AP.png|image1p=Snorlax}}
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax goes to sleep, restoring lost energy and HP.}}
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax falls asleep, which restores all of the stamina that it had lost earlier.}}
{{movemid|type=psychic|user=Red (Adventures)|user1=Red's Snor|startcode=PS115|startname=Forretress of Solitude|notes=Debut}}
{{movebtmManga|type=psychic|user=Ash's Snorlax|startcode=SP34|startname=An Awesome Showdown!!|notes=Debut}}
 
===Pokémon Adventures===
{{movemanga|type=psychic|exp=yes|gen=The user goes to sleep for a while. This fully restores the user's stamina and heals any status conditions.|image1=Snor Rest.png|image1p=Snorlax|image2=Platinum Rapidash Rest.png|image2p=Rapidash|image3=Sird Banette Snatch.png|image3p=Gyarados}}
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax goes to sleep, restoring all of its lost stamina.}}
{{movemid|type=psychic|user=Snor|user1=Red's Snor|startcode=PS115|startname=Forretress of Solitude|notes=Debut}}
{{movep|type=psychic|ms=130|pkmn=Gyarados|method=Gyarados goes to sleep, restoring all of its lost energy and healing all of its wounds. While sleeping, it becomes covered in a glowing aura.}}
{{movep|type=psychic|ms=130|pkmn=Gyarados|method=Gyarados goes to sleep, restoring all of its lost energy and healing all of its wounds. While sleeping, it becomes covered in a glowing aura.}}
{{movemid|type=psychic|user=Red Gyarados|user1=Silver's Gyarados|startcode=PS289|startname=Viridian in the Heart}}
{{movemid|type=psychic|user=Silver's Gyarados|startcode=PS289|startname=Surprised by Sneasel}}
{{movep|type=psychic|ms=078|pkmn=Rapidash|method=Rapidash falls to the ground and goes to sleep, restoring any lost HP and regaining all of its energy.}}
{{movep|type=psychic|ms=078|pkmn=Rapidash|method=Rapidash falls to the ground and goes to sleep, restoring all of its lost energy.}}
{{movebtmManga|type=psychic|user=Platinum's Rapidash|startcode=PS388|startname=To and Fro with Froslass}}
{{movebtmManga|type=psychic|user=Platinum's Rapidash|startcode=PS388|startname=To and Fro with Froslass}}
* In ''[[PS102|Ursaring Major]]'', {{adv|Gold}} mentioned that a wild {{p|Slowpoke}} knew Rest, but the move was never used.
* In ''[[PS307|Gotcha Where I Wantcha, Glalie]]'', a {{p|Glalie}} that [[Noland]] was renting from the {{gdis|Battle Factory|III}} was revealed to know Rest by {{adv|Emerald}}'s [[Pokédex]].
* In ''[[PS310|Just My Luck...Shuckle]]'', {{adv|Crystal}}'s {{p|Blissey}} was revealed to know Rest by {{adv|Emerald}}'s [[Pokédex]].
===Pokémon Pocket Monsters===
{{movemanga|type=psychic|exp=yes|gen=The user falls asleep.|image1=Red Clefairy Rest PMHGSS.png|image1p=Clefairy}}
{{movep|type=psychic|ms=035|pkmn=Clefairy|method=Clefairy falls asleep.}}
{{movebtmManga|type=psychic|user=Red's Clefairy|startcode=PMHGSS20|notes=Debut}}


==In other generations==
==In other generations==
{{movegen|
===Core series games===
type=Psychic|
{{movegen
genI=Rest I|
|type=Psychic
genII=Rest II|
|genI=Rest I
genIII=Rest III|
|genII=Rest II
genIV=Rest IV|
|genIII=Rest III
|genIV=Rest IV
}}
}}
{{Movegen|
{{movegen
type=psychic|
|type=Psychic
Stad=Rest Stadium|
|genV=Rest V
Stad2=Rest Stad2|
|genVI=Rest VI
|genVII=Rest VII
|genVIII=Rest VIII
}}
{{movegen
|type=Psychic
|LA=Rest LA
}}
 
===Side series games===
{{Movegen
|type=psychic
|Stad=Rest Stad
|Stad2=Rest Stad2
|Colo=Rest Colo
|XD=Rest XD
}}
{{Movegen
|type=Psychic
|PBR=Rest PBR
}}
 
===Spin-off series games===
{{Movegen
|type=Psychic
|PMDRB=Rest PMD RB
|PMDGTI=Rest PMD GTI
|PSMD=Rest PSMD
}}
}}


==Trivia==
==Trivia==
* Although Rest does not deal any damage in the normal games, in the [[Super Smash Bros.]] series, {{p|Jigglypuff}}'s Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO.
* Although Rest does not deal any damage in the normal games, in the [[Super Smash Bros.]] series, {{SSB|Jigglypuff}}'s Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO in ''[[Super Smash Bros. Melee|Melee]]''.
* It is possible to teach Rest to Pokémon with the Abilities {{a|Insomnia}} and {{a|Vital Spirit}}, even though they are immune to the {{status|sleep}} condition. In these cases Rest will fail, provided their Ability has not been {{m|Skill Swap}}ped away or neutralized.
* According to {{jo|Webster}}'s friend in Johto, ''Rest'' is a contraction of ''Recover fast''.
* According to [[Webster (Johto)|Webster]]'s friend in Johto, ''Rest'' is a contraction of ''Recover fast''.
* The English manual for {{game|Yellow}} mentions that "<sc>Rest</sc>'s number of turns is changed to between 1 and 3" when used in [[Pokémon Yellow Version#Connectivity|Colosseum 2]]. This is not the case.
* This move is often combined with a [[Chesto Berry]] or a [[Lum Berry]] so that it acts like a {{DL|Potion|Full Restore}}. The combination is widely featured in the games.
* If a {{p|Shedinja}} uses Rest, it will always fail due to the fact that a non-[[fainting|fainted]] Shedinja always has full [[HP]] (1 HP).


==In other languages==
==In other languages==
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}}
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}}
|zh_cmn=睡覺 ''{{tt|Shuìjiào|Sleep}}''
|zh_yue=睡覺 ''{{tt|Seuihgaau|Sleep}}'' {{tt|*|Games}}<br>沉睡 ''{{tt|Chàhmseuih|Deep Sleep}}'' {{tt|*|Pre-Gen VII Media}}
|zh_cmn=睡覺 / 睡觉 ''{{tt|Shuìjiào|Sleep}}''
|cs=Poklidný útok<!--source: Czech version of The Official Pokémon Handbook-->
|da=Hvile<!--source: Danish version of The Official Pokémon Handbook-->
|da=Hvile<!--source: Danish version of The Official Pokémon Handbook-->
|nl=Slaap
|fi=Lepo
|fi=Lepo
|nl=Rust
|fr=Repos
|fr=Repos
|de=Erholung
|de=Erholung
|el=Ανάπαυση
|el=Ανάπαυση ''Anápausi''
|id=Tidur
|id=Tidur
|it=Riposo
|it=Riposo
|ko=잠자기 ''Jamjagi''
|ko=잠자기 ''{{tt|Jamjagi|Sleeping}}''
|pl=Odpoczynek
|pl=Odpoczynek
|pt_br=Descansar
|pt_br=Descansar (games, anime, TCG, manga)<br>Repousar (The Official Pokémon Handbook)<br>Repouso (The Official Pokémon Handbook)
|pt_eu=Descansar<br>Repouso
|sr=Odmor
|sr=Odmor
|es=Descanso}}
|es=Descanso
|th=นิทรา
|vi=Nằm Ngủ
}}
{{-}}
{{-}}


Line 196: Line 447:
{{Generation V TMs}}
{{Generation V TMs}}
{{Generation VI TMs}}
{{Generation VI TMs}}
 
{{Generation VII TMs}}
{{Generation VIII TMs}}
{{Generation IX TMs}}<br>
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Moves that can inflict sleep]]
[[Category:Moves that can inflict sleep]]
 
[[Category:Status moves that heal the user immediately]]
[[it:Riposo (mossa)]]
[[Category:Moves that can heal non-volatile status conditions]]
[[pt:Rest]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves in Pokémon Legends: Arceus]]


[[de:Erholung]]
[[de:Erholung]]
[[es:Descanso]]
[[es:Descanso]]
[[fr:Repos]]
[[fr:Repos]]
[[it:Riposo]]
[[ja:ねむる]]
[[ja:ねむる]]
[[pl:Rest]]
[[zh:睡觉(招式)]]
[[zh:睡觉(技能)]]
121,791

edits