Secret Power (move): Difference between revisions

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'''Secret Power''' (Japanese: '''ひみつのちから''' ''Secret Power'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation III]]. It was [[TM43]] from Generation III to [[Generation IV]], and [[TM94]] in {{pkmn|Omega Ruby and Alpha Sapphire}}. In [[Generation V]], [[Pokémon X and Y]], and [[Generation VII]], it is the [[signature move]] of {{p|Audino}}.
'''Secret Power''' (Japanese: '''ひみつのちから''' ''Secret Power'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation III]]. It was [[TM43]] from Generation III to [[Generation IV]], and [[TM94]] in {{pkmn|Omega Ruby and Alpha Sapphire}}. In Generations {{gen|V}} and {{gen|VII}}, it was the [[signature move]] of {{p|Audino}}, but other Pokémon could still inherit it via {{pkmn|breeding}}.


==Effect==
==Effect==
{{MoveResearch|Whether it is affected by {{a|Serene Grace}} in Gen III<br>Confirm whether it is affected by Shield Dust and Sheer Force<!--these use different lists, so confirming one does not confirm another-->}}
{{MoveResearch|Confirm whether it is affected by Shield Dust}}
===In battle===
===In battle===
Secret Power inflicts damage and has a 30% chance of causing a secondary effect. The effect and animation are determined by environment. The effect and animation caused by each environment changes between games, as do the environments recognized.
Secret Power inflicts damage and has a 30% chance of causing a secondary effect. The effect and animation are determined by the current [[Battle Environment]]. The effect and animation caused by each environment change between games, as do the environments recognized.


====Generation III====
====Generation III====
In a [[Pokémon Contest]], Secret Power uses {{m|Needle Arm}}'s animation (but not the effects).
In a [[Pokémon Contest]], Secret Power uses {{m|Needle Arm}}'s animation (but not the effects).
Secret Power's secondary effect chance is doubled by {{a|Serene Grace}}.


{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
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|-
|-
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage
| style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage
| style="background:#FFF" | {{mcolor|Mud Shot|000}}
| style="background:#FFF" | {{mcolor|Mud Shot|000}}
|-
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background:#{{fighting color}}" | causes {{color2|000|Flinch|flinching}}
| style="background:#FFF" | {{mcolor|Bite|000}}
| style="background:#FFF" | {{mcolor|Bite|000}}
|-
|-
| style="background:#{{locationcolor/med|mountain}}" | Rock
| style="background:#{{locationcolor/med|mountain}}" | Rock
| style="background:#{{psychic color}}" | causes {{color2|000|Status condition#Confusion|confusion}}
| style="background:#{{psychic color}}" | causes {{color2|000|Confusion (status condition)|confusion}}
| style="background:#FFF" | {{mcolor|Rock Throw|000}}
| style="background:#FFF" | {{mcolor|Rock Throw|000}}
|-
|-
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| style="background:#FFF" | {{mcolor|BubbleBeam|000}}
| style="background:#FFF" | {{mcolor|BubbleBeam|000}}
|-
|-
| style="background:#{{locationcolor/med|ocean}}" | {{color2|000|Water tile#Oceans|Sea water}}
| style="background:#{{locationcolor/med|ocean}}" | {{color2|FFF|Water tile#Oceans|Sea water}}
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background:#FFF" | {{mcolor|Surf|000}}
| style="background:#FFF" | {{mcolor|Surf|000}}
|-
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|underwater}}" | {{color2|000|Tall grass#Seaweed|Underwater}}
| style="{{roundybl|5px}}; background:#{{locationcolor/med|underwater}}" | {{color2|FFF|Tall grass#Seaweed|Underwater}}
| style="background:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage
| style="background:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Waterfall|000}}
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Waterfall|000}}
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=====Pokémon Colosseum and XD=====
=====Pokémon Colosseum and XD=====
{{MoveResearch|What does it do in the Orre Colosseum?}}
Secret Power uses the animation for {{m|Needle Arm}}, regardless of location.
Secret Power uses the animation for {{m|Needle Arm}}, regardless of location.
{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
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! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Secondary effect
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Secondary effect
|-
|-
| style="background:#{{locationcolor/med|building}}" | Buildings, {{color2|000|Mt. Battle}} (Areas 1-3)<span class="blacklinks>{{sup/ss|Colo}}</span>, {{color2|000|S.S. Libra}}
| style="background:#{{locationcolor/med|building}}" | Buildings, {{color2|000|The Under Subway}}, {{color2|000|Realgam Colosseum}},<br>{{color2|000|Mt. Battle}} (Areas 1-3)<span class="blacklinks">{{sup/ss|Colo}}</span>, {{color2|000|S.S. Libra}}
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
|-
|-
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Outskirt Stand}}, {{color2|000|Phenac City}}, {{color2|000|Cipher Lab}} (outside)
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Outskirt Stand}}, {{color2|000|Phenac City}}, {{color2|000|Cipher Lab}} (outside)
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage
| style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage
|-
|-
| style="background:#{{locationcolor/med|mountain}}" | {{color2|000|Pyrite Town}}, {{color2|000|The Under}}, {{color2|000|Cipher Key Lair}} (outside), {{color2|000|Citadark Isle}} (outside),<br>{{color2|000|Poké Spot|Rock Poké Spot}}, {{color2|000|Pyrite Colosseum}}, {{color2|000|Mt. Battle}} (Areas 7-10)
| style="background:#{{locationcolor/med|mountain}}" | {{color2|000|Pyrite Town}}, {{color2|000|The Under}}, {{color2|000|Cipher Key Lair}} (outside), {{color2|000|Citadark Isle}} (outside),<br>{{color2|000|Poké Spot|Rock Poké Spot}}, {{color2|000|Pyrite Colosseum}}, {{color2|000|Mt. Battle}} (Areas 7-10)
| style="background:#{{psychic color}}" | causes {{color2|000|Status condition#Confusion|confusion}}
| style="background:#{{psychic color}}" | causes {{color2|000|Confusion (status condition)|confusion}}
|-
|-
| style="background:#{{locationcolor/med|underwater}}" | {{color2|000|Phenac Stadium}}
| style="background:#{{locationcolor/med|underwater}}" | {{color2|FFF|Phenac Stadium}}
| style="background:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage
| style="background:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage
|-
|-
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Agate Village}}, {{color2|000|Relic Stone}}<span class="blacklinks>{{sup/ss|Colo}}</span>, {{color2|000|Mt. Battle}} (outside),<br>{{color2|000|Pokémon HQ Lab}}, {{color2|000|Kaminko's House}}, {{color2|000|Mt. Battle}} (Areas 1-3)<span class="blacklinks>{{sup/ss|XD}}</span>
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Agate Village}}, {{color2|000|Relic Stone}}<span class="blacklinks">{{sup/ss|Colo}}</span>, {{color2|000|Mt. Battle}} (outside),<br>{{color2|000|Pokémon HQ Lab}}, {{color2|000|Kaminko's House}}, {{color2|000|Mt. Battle}} (Areas 1-3)<span class="blacklinks">{{sup/ss|XD}}</span>
| style="background:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}}
| style="background:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}}
|-
|-
| style="background:#{{locationcolor/med|forest}}" | {{color2|000|Relic Stone}}<span class="blacklinks>{{sup/ss|XD}}</span>
| style="background:#{{locationcolor/med|forest}}" | {{color2|000|Relic Stone}}<span class="blacklinks">{{sup/ss|XD}}</span>
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
|-
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Pyrite Cave}}, {{color2|000|Relic Cave}}, {{color2|000|Mt. Battle}} (Areas 4-6), {{color2|000|Poké Spot|Cave Poké Spot}}, {{color2|000|Deep Colosseum}}
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Pyrite Cave}}, {{color2|000|Relic Cave}}, {{color2|000|Deep Colosseum}}, {{color2|000|Mt. Battle}} (Areas 4-6), {{color2|000|Poké Spot|Cave Poké Spot}}
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background:#{{fighting color}}" | causes {{color2|000|Flinch|flinching}}
|-
|-
| style="background:#{{locationcolor/med|ocean}}" | {{color2|000|Gateon Port}}
| style="background:#{{locationcolor/med|ocean}}" | {{color2|FFF|Gateon Port}}
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|attack}} by one stage
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
|-
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|water}}" | {{color2|000|Poké Spot|Oasis Poké Spot}}
| style="{{roundybl|5px}}; background:#{{locationcolor/med|water}}" | {{color2|000|Poké Spot|Oasis Poké Spot}}
| style="{{roundybr|5px}}; background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|speed}} by one stage
| style="{{roundybr|5px}}; background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
|}
|}


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In a [[Pokémon Super Contest]], Secret Power uses {{m|Body Slam}}'s animation (but not the effects).
In a [[Pokémon Super Contest]], Secret Power uses {{m|Body Slam}}'s animation (but not the effects).


Secret Power's secondary effect chance is doubled by {{a|Serene Grace}}.
Marsh tiles can only be found in the [[Safari Zone]]s, making its effect unused.


{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
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| style="background:#FFF" | {{mcolor|Body Slam|000}}
| style="background:#FFF" | {{mcolor|Body Slam|000}}
|-
|-
| style="background:#{{locationcolor/med|distortion}}" | {{color2|000|Distortion World}}
| style="background:#{{locationcolor/med|distortion}}" | {{color2|{{locationcolor/text|distortion}}|Distortion World}}
| style="background:#FFF" | {{mcolor|Pound|000}}
| style="background:#FFF" | {{mcolor|Pound|000}}
|-
|-
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, plain terrain, and {{color2|000|puddle|puddles}}
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, plain terrain, and {{color2|000|Puddle|puddles}}
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage
| style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage
| style="background:#FFF" | {{mcolor|Mud-Slap|000}}
| style="background:#FFF" | {{mcolor|Mud-Slap|000}}
|-
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} and rock
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} and rock
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background:#{{fighting color}}" | causes {{color2|000|Flinch|flinching}}
| style="background:#FFF" | {{mcolor|Rock Throw|000}}
| style="background:#FFF" | {{mcolor|Rock Throw|000}}
|-
|-
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass}}
| style="background:#{{locationcolor/med|land}}" | Grass
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#FFF" | {{mcolor|Needle Arm|000}}
| style="background:#FFF" | {{mcolor|Needle Arm|000}}
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| style="background:#FFF" | {{mcolor|Water Pulse|000}}
| style="background:#FFF" | {{mcolor|Water Pulse|000}}
|-
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}}
| style="background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}}
| style="background:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
| style="background:#{{ice color}}" rowspan ="2"| causes {{color2|000|Freeze (status condition)|freezing}}
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Avalanche|000}}
| style="background:#FFF" | {{mcolor|Avalanche|000}}
|-
| style="background:#{{locationcolor/med|ice}}" | {{color2|000|Ice tile|Ice}}
| style="background:#FFF" | {{mcolor|Ice Shard|000}}
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|marsh}}" | {{color2|000|Marsh}}
| style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Mud Shot|000}}
|}
|}


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! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Secondary effect
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Secondary effect
|-
|-
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Lagoon Colosseum|Lagoon}}
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Lagoon Colosseum|Lagoon}}
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background:#{{electric color}}" rowspan=4 | causes {{color2|000|Paralysis (status condition)|paralysis}}
|-
|-
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Gateway Colosseum|Gateway}}
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Main Street Colosseum|Main Street}}
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
|-
|-
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Main Street Colosseum|Main Street}}
| style="background:#{{locationcolor/med|grass}}" | {{color2|000|Neon Colosseum|Neon}}
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
|-
|-
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Waterfall Colosseum|Waterfall}}
| style="background:#{{locationcolor/med|fog}}" | {{color2|000|Courtyard Colosseum|Courtyard}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
|-
|-
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Neon Colosseum|Neon}}
| style="background:#{{locationcolor/med|blue}}" | {{color2|000|Gateway Colosseum|Gateway}}
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
|-
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Crystal Colosseum|Crystal}}
| style="background:#{{locationcolor/med|ocean}}" | {{color2|FFF|Waterfall Colosseum|Waterfall}}
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background:#{{status color}}" rowspan=2 | causes {{color2|000|Sleep (status condition)|sleep}}
|-
|-
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Sunny Park Colosseum|Sunny Park}}
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Sunny Park Colosseum|Sunny Park}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
|-
|-
| style="background:#{{locationcolor/med|volcano}}" | {{color2|{{locationcolor/text|volcano}}|Magma Colosseum|Magma}}
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Sunset Colosseum|Sunset}}
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage
|-
|-
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Sunset Colosseum|Sunset}}
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Crystal Colosseum|Crystal}}
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage
| style="background:#{{fighting color}}" rowspan=3 | causes {{color2|000|Flinch|flinching}}
|-
|-
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Courtyard Colosseum|Courtyard}}
| style="background:#{{locationcolor/med|fire}}" | {{color2|000|Magma Colosseum|Magma}}
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
|-
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|road}}" | {{color2|000|Stargazer Colosseum|Stargazer}}
| style="{{roundybl|5px}}; background:#{{locationcolor/med|space}}" | {{color2|{{locationcolor/text|space}}|Stargazer Colosseum|Stargazer}}
| style="{{roundybr|5px}}; background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
|}
|}


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! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation
|-
|-
| style="background:#{{locationcolor/med|building}}" | Building, plain terrain, and link battle
| style="background:#{{locationcolor/med|building}}" | Building and urban
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background:#FFF" | {{mcolor|Body Slam|000}}
| style="background:#FFF" | {{mcolor|Body Slam|000}}
|-
|-
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, plain terrain, rock, and link battles
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage
| style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage
| style="background:#FFF" | {{mcolor|Mud-Slap|000}}
| style="background:#FFF" | {{mcolor|Mud-Slap|000}}
|-
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} and rock
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background:#{{fighting color}}" | causes {{color2|000|Flinch|flinching}}
| style="background:#FFF" | {{mcolor|Rock Throw|000}}
| style="background:#FFF" | {{mcolor|Rock Throw|000}}
|-
|-
Line 242: Line 246:
| style="background:#FFF" | {{mcolor|Mud Shot|000}}
| style="background:#FFF" | {{mcolor|Mud Shot|000}}
|-
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}}
| style="background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}}
| style="background:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
| style="background:#{{ice color}}" rowspan ="2"| causes {{color2|000|Freeze (status condition)|freezing}}
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Avalanche|000}}
| style="background:#FFF" | {{mcolor|Avalanche|000}}
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|ice}}" | {{color2|000|Ice tile|Ice}}
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Ice Shard|000}}
|}
|}


====Generation VI====
====Generation VI====
Secret Power's secondary effect chance is doubled by {{a|Serene Grace}}.
Secret Power's secondary effect chance is now doubled by {{a|Serene Grace}}, but it is still not doubled by the rainbow effect from combining {{m|Water Pledge}} and {{m|Fire Pledge}}.


In a [[Pokémon Contest Spectacular]], Secret Power uses {{m|Last Resort}}'s animation (but not the effects).
In a [[Pokémon Contest]] Spectacular, Secret Power uses {{m|Last Resort}}'s animation (but not the effects).


{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
Line 265: Line 272:
|-
|-
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}} and rock
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}} and rock
| style="background:#D099FF" | lowers {{color2|000|Stats#accuracy|accuracy}} by one stage
| style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage
| style="background:#FFF" | {{mcolor|Mud-Slap|000}}
| style="background:#FFF" | {{mcolor|Mud-Slap|000}}
|-
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| rowspan=3 style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| rowspan=3 style="background:#{{fighting color}}" | causes {{color2|000|Flinch|flinching}}
| style="background:#FFF" | {{mcolor|Rock Throw|000}}
| style="background:#FFF" | {{mcolor|Rock Throw|000}}
|-
|-
Line 302: Line 309:
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass|Grass}} and {{mcolor|Grassy Terrain|000}}
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass|Grass}} and {{mcolor|Grassy Terrain|000}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#FFF" | {{mcolor|Vine Whip|000}}
| style="background:#FFF" | {{mcolor|Needle Arm|000}}
|-
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|fairy}}" | {{mcolor|Misty Terrain|000}}
| style="{{roundybl|5px}}; background:#{{locationcolor/med|fairy}}" | {{mcolor|Misty Terrain|000}}
Line 323: Line 330:
|-
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background:#{{fighting color}}" | causes {{color2|000|Flinch|flinching}}
| style="background:#FFF" | {{mcolor|Rock Throw|000}}
| style="background:#FFF" | {{mcolor|Rock Throw|000}}
|-
|-
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, dirt, and rock
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, dirt, and rock
| style="background:#D099FF" | lowers {{color2|000|Stats#accuracy|accuracy}} by one stage
| style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage
| style="background:#FFF" | {{mcolor|Mud-Slap|000}}
| style="background:#FFF" | {{mcolor|Mud-Slap|000}}
|-
|-
Line 348: Line 355:
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass|Grass}}, field, flowers, and {{mcolor|Grassy Terrain|000}}
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass|Grass}}, field, flowers, and {{mcolor|Grassy Terrain|000}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#FFF" | {{mcolor|Vine Whip|000}}
| style="background:#FFF" | {{mcolor|Needle Arm|000}}
|-
|-
| style="background:#{{locationcolor/med|fairy}}" | {{mcolor|Misty Terrain|000}}
| style="background:#{{locationcolor/med|fairy}}" | {{mcolor|Misty Terrain|000}}
Line 359: Line 366:
|}
|}


====Generation VIII====
====Generation VIII onwards====
Secret Power cannot be selected in a battle.
Secret Power cannot be selected in a battle.


===Out of battle===
===Outside of battle===
====Generation III====
====Generation III====
Secret Power allows the user to create their own [[Secret Base]]. When used on certain trees, a vine drops down. When used on indented walls, a cave opens. When used on certain bushes, an entrance opens.
Secret Power allows the user to create their own [[Secret Base]]. When used on certain trees, a vine drops down. When used on indented walls, a cave opens. When used on certain bushes, an entrance opens.
Line 372: Line 379:
In [[Pokémon Omega Ruby and Alpha Sapphire]], Secret Power can again be used to create Secret Bases at Secret Spots. Secret Power can only be used in the field once the player has obtained its TM ([[TM94]]).
In [[Pokémon Omega Ruby and Alpha Sapphire]], Secret Power can again be used to create Secret Bases at Secret Spots. Secret Power can only be used in the field once the player has obtained its TM ([[TM94]]).


====Generation VII onward====
====Generation VII onwards====
Secret Power can no longer be used outside of battle.
Secret Power cannot be used outside of battle.


==Description==
==Description==
Line 385: Line 392:
{{movedescentry|{{gameabbrev6|XY}}|The user attacks the target with a secret power. Its additional effects vary depending on the user's environment.}}
{{movedescentry|{{gameabbrev6|XY}}|The user attacks the target with a secret power. Its additional effects vary depending on the user's environment.}}
{{movedescentry|{{gameabbrev6|ORAS}}|An attack whose additional effects depend on where it was used. Can also be used to make a Secret Base.}}
{{movedescentry|{{gameabbrev6|ORAS}}|An attack whose additional effects depend on where it was used. Can also be used to make a Secret Base.}}
{{movedescentry|{{gameabbrev7|SMUSUMPE}}|The additional effects of this attack depend upon where it was used.}}
{{movedescentry|{{gameabbrev7|SMUSUM}}|The additional effects of this attack depend upon where it was used.}}
{{movedescentry|{{gameabbrev8|SwSh}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 392: Line 399:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Normal|3}}
{{Movehead/Games|Normal|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}
{{Moveentry/6|531|Audino|type=Normal|1|Fairy|Fairy|||20|20{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25||STAB='''}}
{{Moveentry/3|0531|Audino|type=Normal|1|Fairy|Fairy|20|20{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25|STAB='''}}
{{Movefoot|Normal|6}}
{{Movefoot|Normal|3}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Movehead/Breed|Normal|3}}
{{Movehead/Games|Normal|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}
{{Moveentry/6|037|Vulpix|type=Fire|1|Field|Field|||✔|✔|✔|}}
{{Moveentry/3|0037|Vulpix|type=Fire|1|Field|Field|✔|✔|✔|}}
{{Moveentry/6|037A|Vulpix|type=Ice|1|Field|Field|||||✔||form=Alolan Form}}
{{Moveentry/3|0037|formsig=A|Vulpix|type=Ice|1|Field|Field|form=Alolan Form|||✔|}}
{{Moveentry/6|043|Oddish|type=Grass|type2=Poison|1|Grass|Grass|||✔|✔|✔|}}
{{Moveentry/3|0043|Oddish|type=Grass|type2=Poison|1|Grass|Grass|✔|✔|✔|}}
{{Moveentry/6|048|Venonat|type=Bug|type2=Poison|1|Bug|Bug|||✔|✔|✔|}}
{{Moveentry/3|0048|Venonat|type=Bug|type2=Poison|1|Bug|Bug|✔|✔|✔|}}
{{Moveentry/6|054|Psyduck|type=Water|2|Water 1|Field|||✔|✔|✔|}}
{{Moveentry/3|0054|Psyduck|type=Water|2|Water 1|Field|✔|✔|✔|}}
{{Moveentry/6|096|Drowzee|type=Psychic|1|Human-Like|Human-Like|||✔|✔|✔|}}
{{Moveentry/3|0096|Drowzee|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|}}
{{Moveentry/6|175|Togepi|type=Fairy|2|Flying|Fairy|||✔|✔|✔||}}
{{Moveentry/3|0175|Togepi|type=Fairy|2|Flying|Fairy|✔|✔|✔||}}
{{Moveentry/6|193|Yanma|type=Bug|type2=Flying|1|Bug|Bug|||✔|✔|✔|}}
{{Moveentry/3|0193|Yanma|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔|}}
{{Moveentry/6|203|Girafarig|type=Normal|type2=Psychic|1|Field|Field|||✔|✔|✔||STAB='''}}
{{Moveentry/3|0203|Girafarig|type=Normal|type2=Psychic|1|Field|Field|✔|✔|✔||STAB='''}}
{{Moveentry/6|206|Dunsparce|type=Normal|1|Field|Field|||✔|✔|✔||STAB='''}}
{{Moveentry/3|0206|Dunsparce|type=Normal|1|Field|Field|✔|✔|✔||STAB='''}}
{{Moveentry/6|307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|||✔|✔|✔|}}
{{Moveentry/3|0307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔|}}
{{Moveentry/6|517|Munna|type=Psychic|1|Field|Field|||✔|✔|✔|}}
{{Moveentry/3|0517|Munna|type=Psychic|1|Field|Field|✔|✔|✔|}}
{{Moveentry/6|577|Solosis|type=Psychic|1|Amorphous|Amorphous|||✔|✔|✔|}}
{{Moveentry/3|0577|Solosis|type=Psychic|1|Amorphous|Amorphous|✔|✔|✔|}}
{{Movefoot|Normal|6}}
{{Movefoot|Normal|3}}


===By [[TM]]===
===By [[TM]]===
{{Movehead/TM|Normal|3|no|no|TM43|TM43|no|TM94|no|no}}
{{Movehead/TMGames|Normal|g1=none|g2=none|g5=none|g7=none|g8=none|g9=none
|g3tm=43
|g4tm=43
|g6tm=94}}
|-
|-
| colspan=14 style="text-align: center; background-color: #{{Red color light}}" | '''Every Pokémon can learn this move by TM ''except''<br> the ones listed below and only if marked with ✘.'''
| colspan=14 style="text-align: center; background-color: #{{Red color light}}" | '''Every Pokémon can learn this move by TM ''except''<br> the ones listed below and only if marked with ✘.'''
|-
|-
{{Moveentry/6|010|Caterpie|type=Bug|1|Bug|Bug|✘|✘||✘||}}
{{Moveentry/3|0010|Caterpie|type=Bug|1|Bug|Bug|✘|✘|✘}}
{{Moveentry/6|011|Metapod|type=Bug|1|Bug|Bug|✘|✘||✘||}}
{{Moveentry/3|0011|Metapod|type=Bug|1|Bug|Bug|✘|✘|✘}}
{{Moveentry/6|013|Weedle|type=Bug|type2=Poison|1|Bug|Bug|✘|✘||✘||}}
{{Moveentry/3|0013|Weedle|type=Bug|type2=Poison|1|Bug|Bug|✘|✘|✘}}
{{Moveentry/6|014|Kakuna|type=Bug|type2=Poison|1|Bug|Bug|✘|✘||✘||}}
{{Moveentry/3|0014|Kakuna|type=Bug|type2=Poison|1|Bug|Bug|✘|✘|✘}}
{{Moveentry/6|129|Magikarp|type=Water|2|Water 2|Dragon|✘|✘||✘||}}
{{Moveentry/3|0129|Magikarp|type=Water|2|Water 2|Dragon|✘|✘|✘}}
{{Moveentry/6|132|Ditto|type=Normal|1|Ditto|Ditto|✘|✘||✘||}}
{{Moveentry/3|0132|Ditto|type=Normal|1|Ditto|Ditto|✘|✘|✘}}
{{Moveentry/6|201|Unown|type=Psychic|1|Undiscovered|Undiscovered|✘|✘||✘||}}
{{Moveentry/3|0201|Unown|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms|✘|✘|✘}}
{{Moveentry/6|202|Wobbuffet|type=Psychic|1|Amorphous|Amorphous|✘|✘||✘||}}
{{Moveentry/3|0202|Wobbuffet|type=Psychic|1|Amorphous|Amorphous|✘|✘|✘}}
{{Moveentry/6|235|Smeargle|type=Normal|1|Field|Field|✘|✘||✘||}}
{{Moveentry/3|0235|Smeargle|type=Normal|1|Field|Field|✘|✘|✘}}
{{Moveentry/6|265|Wurmple|type=Bug|1|Bug|Bug|✘|✘||✘||}}
{{Moveentry/3|0265|Wurmple|type=Bug|1|Bug|Bug|✘|✘|✘}}
{{Moveentry/6|266|Silcoon|type=Bug|1|Bug|Bug|✘|✘||✘||}}
{{Moveentry/3|0266|Silcoon|type=Bug|1|Bug|Bug|✘|✘|✘}}
{{Moveentry/6|268|Cascoon|type=Bug|1|Bug|Bug|✘|✘||✘||}}
{{Moveentry/3|0268|Cascoon|type=Bug|1|Bug|Bug|✘|✘|✘}}
{{Moveentry/6|360|Wynaut|type=Psychic|1|Amorphous|Amorphous|✘|✘||✘||}}
{{Moveentry/3|0360|Wynaut|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✘|✘|✘}}
{{Moveentry/6|374|Beldum|type=Steel|type2=Psychic|1|Mineral|Mineral|✘|✘||✘||}}
{{Moveentry/3|0374|Beldum|type=Steel|type2=Psychic|1|Mineral|Mineral|✘|✘|✘}}
{{Moveentry/6|401|Kricketot|type=Bug|1|Bug|Bug||✘||✘||}}
{{Moveentry/3|0401|Kricketot|type=Bug|1|Bug|Bug||✘|✘}}
{{Moveentry/6|412|Burmy|type=Bug|1|Bug|Bug||✘||✘||}}
{{Moveentry/3|0412|Burmy|type=Bug|1|Bug|Bug|form=All forms||✘|✘}}
{{Moveentry/6|415|Combee|type=Bug|type2=Flying|1|Bug|Bug||✘||✘||}}
{{Moveentry/3|0415|Combee|type=Bug|type2=Flying|1|Bug|Bug||✘|✘}}
{{Moveentry/6|602|Tynamo|type=Electric|1|Amorphous|Amorphous||||✘||}}
{{Moveentry/3|0602|Tynamo|type=Electric|1|Amorphous|Amorphous|||✘}}
{{Moveentry/6|664|Scatterbug|type=Bug|1|Bug|Bug||||✘||}}
{{Moveentry/3|0664|Scatterbug|type=Bug|1|Bug|Bug|||✘}}
{{Moveentry/6|665|Spewpa|type=Bug|1|Bug|Bug||||✘||}}
{{Moveentry/3|0665|Spewpa|type=Bug|1|Bug|Bug|||✘}}
{{Movefoot|Normal|6}}
{{Movefoot|Normal|3}}


===Special move===
===Special move===
====[[Generation III]]====
====[[Generation III]]====
{{Movehead/Special|Normal}}
{{Movehead/Special|Normal}}
{{Moveentry/1|197|Umbreon|type=Dark|1|Field|Field|[[Starter Pokémon]]{{sup/ss|Colo}}}}
{{Moveentry/1|0197|Umbreon|type=Dark|1|Field|Field|[[Wes]]'s [[List of the player's first Pokémon|initial Pokémon]]{{sup/ss|Colo}}}}
{{Movefoot|Normal|1}}
{{Movefoot|Normal|1}}


====[[Generation V]]====
====[[Generation V]]====
{{Movehead/Special|Normal}}
{{Movehead/Special|Normal}}
{{Moveentry/1|016|Pidgey|type=Normal|type2=Flying|1|Flying|Flying|{{pkmn|Dream World}} - {{dwa|Windswept Sky}}|STAB='''}}
{{Moveentry/1|0016|Pidgey|type=Normal|type2=Flying|1|Flying|Flying|{{pkmn|Dream World}} - {{dwa|Windswept Sky}}|STAB='''}}
{{Moveentry/1|052|Meowth|type=Normal|1|Field|Field|{{pkmn|Dream World}} - {{dwa|Spooky Manor}}|STAB='''}}
{{Moveentry/1|0052|Meowth|type=Normal|1|Field|Field|{{pkmn|Dream World}} - {{dwa|Spooky Manor}}|STAB='''}}
{{Moveentry/1|098|Krabby|type=Water|1|Water 3|Water 3|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}
{{Moveentry/1|0098|Krabby|type=Water|1|Water 3|Water 3|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}
{{Moveentry/1|211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}
{{Moveentry/1|0211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}
{{Moveentry/1|399|Bidoof|type=Normal|2|Water 1|Field|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}|STAB='''}}
{{Moveentry/1|0399|Bidoof|type=Normal|2|Water 1|Field|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}|STAB='''}}
{{Moveentry/1|422|Shellos|type=Water|2|Water 1|Amorphous|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}|form=West Sea}}
{{Moveentry/1|0422|Shellos|type=Water|2|Water 1|Amorphous|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}|form=West Sea}}
{{Moveentry/1|422E|Shellos|type=Water|2|Water 1|Amorphous|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}|form=East Sea}}
{{Moveentry/1|0422|formsig=E|Shellos|type=Water|2|Water 1|Amorphous|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}|form=East Sea}}
{{Moveentry/1|431|Glameow|type=Normal|1|Field|Field|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}|STAB='''}}
{{Moveentry/1|0431|Glameow|type=Normal|1|Field|Field|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}|STAB='''}}
{{Movefoot|Normal|1}}
{{Movefoot|Normal|1}}


Line 461: Line 471:
{{incomplete|section|Missing dungeons, and Rumble games other than World}}
{{incomplete|section|Missing dungeons, and Rumble games other than World}}
===[[Pokémon Mystery Dungeon series]]===
===[[Pokémon Mystery Dungeon series]]===
The effect depends on the dungeon's current terrain. In {{g|Super Mystery Dungeon}}, it is also affected by [[Terrain|moves that change terrain]].
Secret Power deals damage, and may inflict a secondary effect depending on the dungeon's current terrain. From {{g|Super Mystery Dungeon}}, it is also affected by [[Terrain|moves that change terrain]].


Prior to {{g|Mystery Dungeon: Gates to Infinity|Gates to Infinity}}, the animation was always that of {{m|Needle Arm}}. Since then, Secret Power has its own unique animation that remains the same regardless of the dungeon terrain.  
Before {{g|Mystery Dungeon: Gates to Infinity|Gates to Infinity}}, the animation was always that of {{m|Needle Arm}}. Since then, Secret Power has had a unique animation that remains the same regardless of the dungeon terrain.  
 
{{Template:MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pow=14|pp=10|acc=88%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=TDS|pow=14|pp=10|acc=88%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=BSL|pow=14|pp=10|acc=88%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=GTI|pow=7|powmax=99|pp=17|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pow=7|powmax=99|pp=17|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes}}


====[[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]]====
====[[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]]====
Line 500: Line 518:
! style="background:#{{normal color light}}" | Effect
! style="background:#{{normal color light}}" | Effect
|- style="background:#FFF"
|- style="background:#FFF"
| [[Beach Cave]], [[Drenched Bluff]], [[Mt. Bristle]], [[Waterfall Cave]], [[Craggy Coast]], [[Side Path]], [[Mt. Horn]], {{OBP|Rock Path|Explorers of Time, Darkness, and Sky}}, [[Amp Plains]], [[Quicksand Cave]]{{tt|*|boss}}, [[Chasm Cave]], [[Dark Hill]], [[Sealed Ruin]], [[Brine Cave]]{{tt|*|boss}}, [[Aegis Cave]]{{tt|*|except Regigigas chamber}}, [[Mt. Travail]], [[Landslide Cave]], [[Labyrinth Cave]], [[Mt. Mistral]], [[Shimmer Hill]], [[Zero Isle North]] (35-75), [[Zero Isle East]] (1-7F), [[Zero Isle South]] (4-7F; 13-20F), [[Zero Isle West]] (20-29F), [[Sky Peak Mountain Path]] 3, 6 and 9, [[Zero Isle Center]] (28-30F), {{OBP|Destiny Tower|Explorers of Sky}} (4-7F; 13-20F), and [[Inferno Cave]]
| [[Beach Cave]], [[Drenched Bluff]], [[Mt. Bristle]], [[Waterfall Cave]], [[Craggy Coast]], [[Side Path]], [[Mt. Horn]], {{OBP|Rock Path|Explorers of Time, Darkness, and Sky}}, [[Amp Plains]], [[Quicksand Cave]]{{tt|*|boss}}, [[Chasm Cave]], [[Dark Hill]], [[Sealed Ruin]], [[Brine Cave Pit]], [[Aegis Cave]]{{tt|*|except Regigigas chamber}}, {{OBP|Mt. Travail|Explorers of Time, Darkness, and Sky}}, [[World Abyss]] (1-15F), [[Landslide Cave]], [[Labyrinth Cave]], [[Mt. Mistral]], [[Shimmer Hill]], [[Zero Isle North]] (35-75F), [[Zero Isle East]] (1-7F), [[Zero Isle West]] (20-40F), [[Zero Isle South]] (4-43F; 61-99F), [[Marowak Dojo#Normal/Fly Maze|Normal/Fly Maze]], [[Marowak Dojo#Dark/Fire|Dark/Fire Maze]], [[Marowak Dojo#Dragon Maze|Dragon Maze]], [[Final Maze]] 40F, [[Sky Peak Mountain Path]] 3, 6 and 9, [[Sky Peak Summit Pass]], [[Zero Isle Center]] (28-30F), [[Destiny Tower (Explorers of Sky)|Destiny Tower]] (4-43F; 61-96F), [[Inferno Cave]], [[Fortune Ravine]], [[Eastern Cave]], [[Spring Cave]], [[Boulder Quarry]], [[Limestone Cavern]], [[Barren Valley]], and [[Spacial Cliffs]]
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|cringing}}
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|cringing}}
|- style="background:#FFF"
|- style="background:#FFF"
| [[Apple Woods]], [[Forest Path]], [[Foggy Forest]], [[Dusk Forest]], [[Deep Dusk Forest]], [[Treeshroud Forest]], [[Hidden Land]]{{tt|*|except boss}}, [[Mystifying Forest]]{{tt|*|except boss}}, [[Marine Resort]], [[Mystery Jungle]]{{tt|*|except boss}}, [[Lush Prairie]], [[Tiny Meadow]], [[Oran Forest]], [[Midnight Forest]], [[Zero Isle North]] (1-34F), [[Zero Isle South]] (44-60F), [[Zero Isle West]] (10-19F), [[Sky Peak Mountain Path]] 1, 2, 4 and 5; [[Zero Isle Center]] (8-13F; 17-27F; 31-32F; 36-42F), {{OBP|Destiny Tower|Explorers of Sky}} (44-60F), and [[Oblivion Forest]]
| [[Apple Woods]], [[Forest Path]], [[Foggy Forest]], [[Dusk Forest]], [[Deep Dusk Forest]], [[Treeshroud Forest]], [[Hidden Land]]{{tt|*|except boss}}, [[Mystifying Forest]]{{tt|*|except boss}}, [[Marine Resort]], {{OBP|Mystery Jungle|Explorers of Time, Darkness, and Sky}} (1-15F), [[Lush Prairie]], [[Tiny Meadow]], [[Oran Forest]], [[Midnight Forest]], [[Zero Isle North]] (1-34F), [[Zero Isle South]] (44-60F), [[Zero Isle West]] (10-19F), [[Marowak Dojo#Grass Maze|Grass Maze]], [[Final Maze]] 23F, [[Sky Peak Mountain Path]] 1, 2, 4 and 5, [[Zero Isle Center]] (8-13F; 17-27F; 31-32F; 36-42F; 46-50F), [[Destiny Tower (Explorers of Sky)|Destiny Tower]] (44-60F), [[Oblivion Forest]], [[Murky Forest]], [[Southern Jungle]], [[Little Plains]], [[Mt. Clear]], [[Trial Forest]], [[Hidden Shopkeeper Village]]
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
|- style="background:#FFF"
|- style="background:#FFF"
| [[Northern Desert]], [[Quicksand Cave]]{{tt|*|except boss}}, [[Brine Cave]]{{tt|*|except boss}}, [[Temporal Tower]]{{tt|*|boss}}, [[Mystifying Forest]]{{tt|*|boss}}, [[Dark Crater]], [[Shimmer Desert]], [[Giant Volcano]], [[World Abyss]]{{tt|*|except boss}}, [[Lost Wilderness]], [[Zero Isle Center]] (33-35F), and [[Southeastern Islands]]
| [[Northern Desert]], [[Quicksand Cave]]{{tt|*|except boss}}, [[Brine Cave]]{{tt|*|except boss}}, [[Temporal Pinnacle]], [[Mystifying Forest Clearing]], [[Dark Crater]], [[Shimmer Desert]], [[Giant Volcano]], [[World Abyss]] (1-15F), [[Lost Wilderness]], [[Marowak Dojo#Poison/Bug Maze|Poison/Bug Maze]], [[Zero Isle Center]] (33-35F), [[Southeastern Islands]], and [[Dark Wasteland]]
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}}
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}}
|-style="background:#FFF"
|-style="background:#FFF"
| [[Spacial Rift]], [[World Abyss]]{{tt|*|boss}}, [[Mystery Jungle]]{{tt|*|boss}}, and [[Sky Peak Mountain Path]]{{tt|*|boss}}
| [[The Nightmare]], [[Spacial Rift]], [[World Abyss]] (16-29F), [[World Abyss Pit]], {{OBP|Mystery Jungle|Explorers of Time, Darkness, and Sky}} (16-29F}, [[Deep Mystery Jungle]], and [[Sky Peak Summit]]
| style="background:#{{speed color}}" | lowers {{color2|000|Travel Speed|Movement Speed}}
| style="background:#{{speed color}}" | lowers {{color2|000|Travel Speed|Movement Speed}}
|- style="background:#FFF"
|- style="background:#FFF"
| [[Crystal Cave]], [[Crystal Crossing]], [[Blizzard Island]], [[Crevice Cave]], [[Mt. Avalanche]], [[Sky Stairway]], [[Zero Isle East]] (15-40F), [[Zero Isle South]] (1-3F), [[Zero Isle West]] (20-29F), [[Sky Peak Mountain Path]] 7 and 8, [[Star Cave]], [[Zero Isle Center]] (1-7F; 14-16F), {{OBP|Destiny Tower|Explorers of Sky}} (1-3F), and [[Treacherous Waters]] (1-15F)
| [[Crystal Cave]], [[Crystal Crossing]], [[Blizzard Island]], [[Crevice Cave]], [[Mt. Avalanche]], [[Sky Stairway]], [[Zero Isle East]] (15-40F), [[Zero Isle South]] (1-3F), [[Zero Isle West]] (1-9F), [[Marowak Dojo#Rock/Water Maze|Rock/Water Maze]], [[Marowak Dojo#Ice/Ground Maze|Ice/Ground Maze]], [[Final Maze]] 29F, [[Sky Peak Mountain Path]] 7 and 8, [[Star Cave]], [[Zero Isle Center]] (1-7F; 14-16F), [[Destiny Tower (Explorers of Sky)|Destiny Tower]] (1-3F), [[Treacherous Waters]] (1-15F), [[Right Cave Path]], [[Dark Ice Mountain]], [[Icicle Forest]], [[Vast Ice Mountain]]
| style="background:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
| style="background:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
|- style="background:#FFF"
|- style="background:#FFF"
| [[Hidden Land]]{{tt|*|boss}}, [[Temporal Tower]]{{tt|*|except boss}}, [[Aegis Cave]]{{tt|*|Regigigas chamber}}, [[Concealed Ruins]], [[Happy Outlook]], [[Zero Isle Center]] (43-45F), and {{OBP|Destiny Tower|Explorers of Sky}} (96-99F)
| [[Old Ruins]], [[Temporal Tower]]{{tt|*|except boss}}, [[Aegis Cave#Regigigas Chamber|Regigigas Chamber]], [[Concealed Ruins]], [[Happy Outlook]], [[Marowak Dojo#Ghost Maze|Ghost Maze]], [[Marowak Dojo#Fight/Psych|Fight/Psych Maze]], [[Marowak Dojo#Elec/Steel|Elec/Steel Maze]], [[Marowak Dojo#Explorer Maze|Explorer Maze]], [[Final Maze]]{{tt|*|except 23F, 29F and 40F}}, [[Zero Isle Center]] (43-45F), and [[Destiny Tower (Explorers of Sky)|Destiny Tower]] (97-99F), [[Left Cave Path]]
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
|-
|-
| style="{{roundybl|5px}}; background:#FFF" | [[Surrounded Sea]], [[Miracle Sea]], [[Bottomless Sea]], [[Serenity River]], [[Lake Afar]], and [[Treacherous Waters]] (16-30F)
| style="{{roundybl|5px}}; background:#FFF" | [[Surrounded Sea]], [[Miracle Sea]], [[Bottomless Sea]], [[Serenity River]], [[Lake Afar]], [[Treacherous Waters]] (16-20F), [[Challenge River]], [[Guiding Sea]]
| style="{{roundybr|5px}}; background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}}
| style="{{roundybr|5px}}; background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}}
|}
|}
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! style="{{roundytr|5px}}; background:#{{normal color light}}" | Effect
! style="{{roundytr|5px}}; background:#{{normal color light}}" | Effect
|- style="background:#FFF"
|- style="background:#FFF"
| [[Open Pass]], [[Lush Forest]], [[Foreboding Forest]], [[School Forest]], [[Nectar Meadow]], [[Revelation Mountain]], [[Sunbathed Garden]], [[Pledge Hill]], [[Maze Meadow]], [[Thrash Dungeon]], [[Stone Field]], [[Odd Field]], [[Peewee Meadow]], [[Mystical Forest]], [[Mysterious Plains]], [[Berry Forest]], [[Super Apple Forest]], [[Ghost Island]], [[Forest of Bounty]], [[Mystery Jungle]], [[Thorny Shadow Path]], [[Heart Lake]], [[Path of Fallen Leaves]], [[Sunny Spot Hill]], [[Friendly Meadow]], [[Giant Stone Meadow]], [[Fresh Meadow]], [[Triangle Temple]], [[Lake of Enlightenment]], [[Forest of Fairies]], [[Pumpkaboo Forest]], [[Holey Meadow]], [[Road to Primeval Forest]], [[Tree of Life: Roots]], [[Tree of Life: Trunk]], {{OBP|Destiny Tower|Super Mystery Dungeon}} (6-10F), [[Pelipper Dungeon: Middle]], During {{m|Grassy Terrain}}
| [[Open Pass]], [[Lush Forest]], [[Foreboding Forest]], [[School Forest]], [[Nectar Meadow]], [[Revelation Mountain]], [[Sunbathed Garden]], [[Pledge Hill]], [[Maze Meadow]], [[Thrash Dungeon]], [[Stone Field]], [[Odd Field]], [[Peewee Meadow]], [[Mystical Forest]], [[Mysterious Plains]], [[Berry Forest]], [[Super Apple Forest]], [[Ghost Island]], [[Forest of Bounty]], {{OBP|Mystery Jungle|Super Mystery Dungeon}}, [[Thorny Shadow Path]], [[Heart Lake]], [[Path of Fallen Leaves]], [[Sunny Spot Hill]], [[Friendly Meadow]], [[Giant Stone Meadow]], [[Fresh Meadow]], [[Triangle Temple]], [[Lake of Enlightenment]], [[Forest of Fairies]], [[Pumpkaboo Forest]], [[Holey Meadow]], [[Road to Primeval Forest]], [[Tree of Life: Roots]], [[Tree of Life: Trunk]], {{OBP|Destiny Tower|Super Mystery Dungeon}} (6-10F), [[Pelipper Dungeon: Middle]], During {{m|Grassy Terrain}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
|- style="background:#FFF"
|- style="background:#FFF"
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| style="background:#{{ice color}}" | {{color2|000|Freeze (status condition)|Frozen}}
| style="background:#{{ice color}}" | {{color2|000|Freeze (status condition)|Frozen}}
|}{{left clear}}
|}{{left clear}}
==={{g|Rumble Rush}}===
{{RumbleRushPhysicalAttack|move=Secret Power|type=Normal
|stars=4
|pow=34.54797
|charge=0.54
|range=Arc (wide)
|hits=1
|projectiles=1
|crit=1.5
|effect=21}}


===Description===
===Description===
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==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=The user glows pink and attacks. It has an added effect that varies with environment.|image1=Reggie Bibarel Secret Power.png|image1p=Bibarel|image2=Brock Happiny Secret Power.png|image2p=Happiny|image3=Keanu Nincada Secret Power.png|image3p=Nincada|image4=Paul Ursaring Secret Power.png|image4p=Ursaring}}
{{moveanime|type=normal|exp=yes|gen=The user attacks the target with a secret power. The additional effects of this attack depend upon where it was used.|image1=Brock Happiny Secret Power.png|image1p=Happiny|image2=Reggie Bibarel Secret Power.png|image2p=Bibarel|image3=Keanu Nincada Secret Power.png|image3p=Nincada|image4=Paul Ursaring Secret Power.png|image4p=Ursaring}}
{{movep|type=normal|ms=290|pkmn=Nincada|method=Nincada's claws glow white. Then, it raises its claws above its head and a blue orb appears. The orb turns into a blue beam and the beam is shot at the opponent.}}
{{movep|type=normal|ms=290|pkmn=Nincada|method=Nincada's claws glow white. Then, it raises its claws above its head and a blue orb appears. The orb turns into a blue beam and the beam is shot at the opponent.}}
{{movemid|type=normal|user=Keanu|user1=Keanu's Nincada|startcode=AG027|startname=A Three Team Scheme!|notes=Debut<br>Incorrectly referred to as {{mcolor|Hidden Power|{{normal color dark}}}} in the dub<br>Used on water}}
{{movemid|type=normal|user=Keanu|user1=Keanu's Nincada|startcode=AG027|startname=A Three Team Scheme!|notes=Debut<br>Incorrectly referred to as {{mcolor|Hidden Power|000}} in the dub<br>Used on water}}
{{movep|type=normal|ms=431|pkmn=Glameow|method=Glameow's body glows pink and it releases a pink wave from its body all around it.}}
{{movep|type=normal|ms=431|pkmn=Glameow|method=Glameow's body glows pink and it releases a pink wave from its body all around it.}}
{{movemid|type=normal|user=Zoey's Glameow|startcode=DP049|startname=Dawn's Early Night!!|notes=English dub debut}}
{{movemid|type=normal|user=Zoey's Glameow|startcode=DP049|startname=Dawn's Early Night!!|notes=English dub debut}}
{{movep|type=normal|ms=440|pkmn=Happiny|method=Happiny waves her arms and it releases a pink wave from her body all around her. When the wave hits the opponent, it becomes dazed.}}
{{movep|type=normal|ms=440|pkmn=Happiny|method=Happiny waves her arms and it releases a pink wave from her body all around her. When the wave hits the opponent, it becomes dazed.}}
{{movemid|type=normal|user=Brock's Happiny|startcode=DP062|startname=Tanks for the Memories!|notes=Used on rocky terrain}}
{{movemid|type=normal|user=Brock's Happiny|startcode=DP062|startname=Tanks for the Memories!|notes=Used on rocky terrain}}
{{movep|type=normal|ms=400|pkmn=Bibarel|method=Bibarel's body glow pink and multiple green tentacle-like energy appears around it. Then, similar green tentacle-like energy surrounds the opponent's body and wrap around it, causing it to fall asleep.}}
{{movep|type=normal|ms=400|pkmn=Bibarel|method=Bibarel's body glows pink and multiple green energy tentacles appear around it. Then, similarly-colored energy tentacles surround the opponent's body and wrap around it, causing it to fall asleep.}}
{{movemid|type=normal|user=Reggie|user1=Reggie's Bibarel|startcode=DP066|startname=Lost Leader Strategy!|notes=Used on grass}}
{{movemid|type=normal|user=Reggie|user1=Reggie's Bibarel|startcode=DP066|startname=Lost Leader Strategy!|notes=Used on grass}}
{{movep|type=normal|ms=471|pkmn=Glaceon|method=Glaceon's body glows sparkling pink and it slams into the opponent. When hit, the opponent also glows sparkling pink.}}
{{movep|type=normal|ms=471|pkmn=Glaceon|method=Glaceon's body glows sparkling pink and it slams into the opponent. When hit, the opponent also glows sparkling pink.}}
{{movemid|type=normal|user=May's Glaceon|startcode=DP079|startname=Strategy With a Smile!}}
{{movemid|type=normal|user=May's Glaceon|startcode=DP079|startname=Strategy With a Smile!|notes=Used in a building}}
{{movep|type=normal|ms=217|pkmn=Ursaring|method=Ursaring grabs the opponent and its body becomes surrounded in a pink aura. The opponent then glows pinkish-white, hurting it.}}
{{movep|type=normal|ms=217|pkmn=Ursaring|method=Ursaring grabs the opponent and its body becomes surrounded in a pink aura. The opponent then glows pinkish-white, hurting it. Afterwards, the opponent becomes too scared to attack.}}
{{movebtm|type=normal|user=Paul's Ursaring|startcode=DP081|startname=Chim - Charred!|notes=Used on rocky terrain}}
{{movebtm|type=normal|user=Paul's Ursaring|startcode=DP081|startname=Chim - Charred!|notes=Used on rocky terrain}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{movemanga|type=normal|exp=yes|gen=The user creates an empty space.|image1=Amber Carvanha Secret Power.png|image1p=Carvanha}}
{{movemanga|type=normal|exp=yes|gen=The user creates an empty space.|image1=Amber Carvanha Secret Power.png|image1p=Carvanha}}
{{movep|type=normal|ms=318|pkmn=Carvanha|method=Carvanha creates an empty space in stones or trees.}}
{{movep|type=normal|ms=318|pkmn=Carvanha|method=Carvanha creates an empty space in stones or trees.}}
{{movebtmManga|type=normal|user=Aqua Admin Amber|user1=Amber's Carvanha|startcode=PS189|startname=Mowing Down Ludicolo|notes=Debut}}
{{movebtmManga|type=normal|user=Amber (Adventures)|user1=Amber's Carvanha|startcode=PS189|startname=Mowing Down Ludicolo|notes=Debut}}


* In ''[[PS419|Getting the Drop on Gallade I]]'', a {{p|Zangoose}} used in the [[Battle Castle]] was revealed to know Secret Power, but it was never seen using the move.
* In ''[[PS419|Getting the Drop on Gallade I]]'', a {{p|Zangoose}} used in the [[Battle Castle]] was revealed to know Secret Power, but it was never seen using the move.


===In the Phantom Thief Pokémon 7 manga===
===Phantom Thief Pokémon 7===
{{Movemanga|type=normal|exp=yes|gen=The user gives a different status infliction to the opponent that depends on the location.|image1=Rocco Gardevoir Secret Power.png|image1p=Gardevoir}}
{{Movemanga|type=normal|exp=yes|gen=The user attacks the target with a secret power. The additional effects of this attack depend upon where it was used.|image1=Rocco Gardevoir Secret Power.png|image1p=Gardevoir}}
{{movep|type=normal|ms=282|pkmn=Gardevoir|method=Gardevoir's body glows brightly and the opponent is stricken with a status infliction.}}
{{movep|type=normal|ms=282|pkmn=Gardevoir|method=Gardevoir's body glows brightly and the opponent is stricken with a status condition.}}
{{MovebtmManga|type=normal|user=Rocco|user1=Rocco's Gardevoir|startcode=P7-07|startname=Stolen Memories|notes=Debut}}
{{MovebtmManga|type=normal|user=Rocco|user1=Rocco's Gardevoir|startcode=P7-07|startname=Stolen Memories|notes=Debut}}


==In other generations==
==In other generations==
{{main|Secret Power (move)/Gallery}}
<!--
{{incomplete|section|link battle images; Generations VI and VII images}}
{{incomplete|section|link battle images; Generations VI and VII images}}
===In battle===
===In battle===
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|type=normal
|type=normal
|genIII=Secret Power III link
|genIII=Secret Power III link
<!---
 
|genIV=Secret Power IV link
|genIV=Secret Power IV link
|genV=Secret Power V link
|genV=Secret Power V link
--->
 
}}
}}


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}}
}}


=====In snow or ice=====
=====In snow=====
{{movegen
{{movegen
|type=normal
|type=normal
|genIV=Secret Power IV snow
|genIV=Secret Power IV snow
|genV=Secret Power V snow
|genV=Secret Power V snow
}}
=====On ice=====
{{movegen
|type=normal
|genIV=Secret Power IV ice
|genV=Secret Power V ice
}}
}}


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|type=Normal
|type=Normal
|PMDRB=Secret Power PMD RB
|PMDRB=Secret Power PMD RB
|PMDGTI=Secret Power PMD GTI
|PSMD=Secret Power PSMD
}}
}}


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|genIII=Secret Power III shrub OW
|genIII=Secret Power III shrub OW
}}
}}
-->


==Trivia==
==Trivia==
* Secret Power is the only move that can have a chance of {{status|freeze|freezing}} higher than 10%, excluding {{m|Blizzard}} in the Japanese [[Generation I]] handheld games.
* Secret Power is the only:
* Secret Power is the only [[physical move]] able to induce {{status|sleep}}.
** move that can have a chance of {{status|freeze|freezing}} higher than 10%, excluding {{m|Blizzard}} in the Japanese [[Generation I]] handheld games.
** {{type|Normal}} move capable of {{status|poison}}ing the target.
* Secret Power only uses the animations of damage-dealing moves.
* Secret Power only uses the animations of damage-dealing moves.
* In [[Generation IV]] and {{gen|V}} as well as {{g|X and Y}}, Secret Power only uses the animations of single-target moves.
* In [[Generation IV]] and {{gen|V}} as well as {{g|X and Y}}, Secret Power only uses the animations of single-target moves.
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** As a result, it has a unique animation when used in [[Horde Encounter]]s in volcanic areas (there are no battles with multiple opponents in space). Incinerate shoots fireballs at all opponents, whereas Secret Power only shoots a fireball at the target. This is the only instance in the [[core series]] games that Secret Power has a unique animation.
** As a result, it has a unique animation when used in [[Horde Encounter]]s in volcanic areas (there are no battles with multiple opponents in space). Incinerate shoots fireballs at all opponents, whereas Secret Power only shoots a fireball at the target. This is the only instance in the [[core series]] games that Secret Power has a unique animation.
* In [[Generation VII]], Secret Power uses the animation of Incinerate when used in volcanic areas, the only instance of it using the animation of a multi-target move in that generation. Unlike in Generation VI, it uses the same animation as Incinerate in battles with multiple opponents, causing both opponents to react to the hit despite the move only affecting one of them.
* In [[Generation VII]], Secret Power uses the animation of Incinerate when used in volcanic areas, the only instance of it using the animation of a multi-target move in that generation. Unlike in Generation VI, it uses the same animation as Incinerate in battles with multiple opponents, causing both opponents to react to the hit despite the move only affecting one of them.
* Secret Power is the only move present in [[Pokémon Mystery Dungeon: Red and Blue Rescue Team]] not to be present in the remake, as it was exclusively a TM move in Generation III and does not have equivalent or a Move Tutor in Generation VII games, with the only Pokémon that learns it normally not being present in the game.


==In other languages==
==In other languages==
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|pt=Poder Secreto
|pt=Poder Secreto
|it=Forzasegreta
|it=Forzasegreta
|ko=비밀의힘 ''Bimil-yi Him''
|ko=비밀의힘 ''Bimiruihim''
|es_eu=Daño Secreto
|es_eu=Daño Secreto
|es_la=Poder Secreto
|es_la=Poder Secreto
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[[Category:Moves that can lower the target's accuracy]]
[[Category:Moves that can lower the target's accuracy]]
[[Category:Moves that vary with environment]]
[[Category:Moves that vary with environment]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]


[[de:Geheimpower]]
[[de:Geheimpower]]
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