Multi-strike move: Difference between revisions

No edit summary
(16 intermediate revisions by 12 users not shown)
Line 1: Line 1:
[[File:Fury Swipes VIII.png|thumb|{{m|Fury Swipes}}, a multi-strike move]]
[[File:Fury Swipes V.png|thumb|{{m|Fury Swipes}}, a multi-strike move]]
'''Multi-strike moves''' are [[move]]s that strike an opponent more than one time in the same turn. Most multi-strike moves will hit the opponent 2-5 times in a turn, but some work differently. Multi-strike moves generally have low base power and imperfect accuracy to compensate for the fact that they hit multiple times. {{m|Bide}} and {{m|Counter}} only take the final hit of a multi-strike move into consideration.
'''Multi-strike moves''' are [[move]]s that strike an opponent more than one time in the same turn. Most multi-strike moves will hit the opponent 2-5 times in a turn, but some work differently. Multi-strike moves generally have low base power and imperfect accuracy to compensate for the fact that they hit multiple times. {{m|Bide}}, {{m|Counter}}, and {{m|Mirror Coat}} only take the final hit of a multi-strike move into consideration.


==Effect==
==Effect==
Line 6: Line 6:
If an opponent is knocked out by a multi-strike move, the game does not state how many times the attack hit.
If an opponent is knocked out by a multi-strike move, the game does not state how many times the attack hit.


Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage. Multi-strike moves end instantly upon breaking a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} deal damage based on the last strike alone.
Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage.  
In this generation only, multi-strike moves end instantly upon breaking a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} deal damage based on the last strike alone.


===Generation II===
===Generation II===
Line 22: Line 23:
{{a|Color Change}} will activate after the first hit of a multi-strike move, possibly changing the [[Type chart|type effectiveness]] of the remaining strikes.
{{a|Color Change}} will activate after the first hit of a multi-strike move, possibly changing the [[Type chart|type effectiveness]] of the remaining strikes.


Each strike from a multi-strike move has an independent chance of activating an {{cat|Abilities that activate upon taking damage|Ability that activates on taking damage}}, and each strike of a multi-strike move that makes [[contact]] has an independent chance of activating an [[Contact#Abilities|Ability that activates on contact]]. If a Pokémon using a multi-strike move falls {{status|sleep|asleep}} or faints between strikes, such as due to {{a|Effect Spore}} or {{a|Rough Skin}}, the move will end immediately.
Each strike from a multi-strike move has an independent chance of activating an {{cat|Abilities that activate upon taking damage|Ability that activates on taking damage}}, and each strike of a multi-strike move that makes [[contact]] has an independent chance of activating an [[Contact#Abilities|Ability that activates on contact]]. If a Pokémon using a multi-strike move falls {{status|sleep|asleep}} or faints between strikes, such as due to {{a|Effect Spore}} or {{a|Rough Skin}}, the move will end immediately. In every Generation III game except for {{v2|Emerald}} and {{pkmn|XD: Gale of Darkness}}, due to {{DL|List of battle glitches (Generation III)|Multi-strike moves inflict status upon their target|a glitch}}, if a Pokémon uses a multi-strike move other than {{m|Triple Kick}} against a target with an [[Ability]] that inflicts a [[status condition]] on [[contact]], and the move's user triggers this Ability with the move's final strike, there is a 1% chance that the target also becomes afflicted by the status condition inflicted by their Ability.


If the user is holding a [[King's Rock]], each strike now has an independent chance of causing the target to flinch.
If the user is holding a [[King's Rock]], each strike now has an independent chance of causing the target to flinch.
Line 44: Line 45:
Each strike has an independent chance of activating {{a|Stench}} (but this does not stack with the Razor Fang or King's Rock).
Each strike has an independent chance of activating {{a|Stench}} (but this does not stack with the Razor Fang or King's Rock).


Items like [[Cell Battery]] etc. activate on the first strike and are consumed in the first strike itself.
Items like [[Cell Battery]], etc. activate on the first strike and are consumed in the first strike itself.


===Generation VI===
===Generation VI===
Line 53: Line 54:
===Generation VII===
===Generation VII===
Each individual strike from a multi-strike move will activate {{a|Stamina}}.
Each individual strike from a multi-strike move will activate {{a|Stamina}}.
===Generation IX===
If a [[Loaded Dice]] is held, moves that hit 2-5 times now hit 4-5 times; {{m|Triple Axel}} and {{m|Triple Kick}} will only have one accuracy check; {{m|Population Bomb}} will also only have one accuracy check, and it will hit 4-10 times.


==List of multi-strike moves==
==List of multi-strike moves==
Line 58: Line 62:
Most multi-strike moves will hit an opponent 2, 3, 4, or 5 times for each use. These moves are more likely to hit 2 or 3 times than 4 or 5, but will always hit 5 times when used by a Pokémon with the {{a|Skill Link}} Ability.
Most multi-strike moves will hit an opponent 2, 3, 4, or 5 times for each use. These moves are more likely to hit 2 or 3 times than 4 or 5, but will always hit 5 times when used by a Pokémon with the {{a|Skill Link}} Ability.


{| class="roundy" style="margin:auto; background: #{{physical color light}}; border: 5px solid #{{physical color}};"
{| class="roundy" style="margin:auto; background: #{{stellar color light}}; border: 5px solid #{{stellar color}};"
|-
|-
|  
|  
{| border=1 style="margin:auto; background: #FFFFFF; border:1px solid #{{physical color light}}; border-collapse:collapse;"  
{| border=1 style="margin:auto; background: #FFFFFF; border:1px solid #{{stellar color light}}; border-collapse:collapse;"  
|- style="background:#{{physical color light}}"
|- style="background:#{{stellar color light}}"
! rowspan=2 | Number of hits
! rowspan=2 | Number of hits
! colspan=2 | Chance of happening
! colspan=2 | Chance of happening
|- style="background:#{{physical color light}}"
|- style="background:#{{stellar color light}}"
! Gen I-IV
! Gen I-IV
! Gen V on
! Gen V on
Line 89: Line 93:
{{-}}
{{-}}


{| class="roundy" style="margin:auto; background: #{{physical color light}}; border: 5px solid #{{physical color}};"
{| class="roundy" style="margin:auto; background: #{{stellar color light}}; border: 5px solid #{{stellar color}};"
|-
|-
|  
|  
{| border=1 class="sortable" style="margin:auto; background: #FFFFFF; border:1px solid #{{physical color light}}; border-collapse:collapse;"  
{| border=1 class="sortable" style="margin:auto; background: #FFFFFF; border:1px solid #{{stellar color light}}; border-collapse:collapse;"  
|- style="background:#{{physical color light}}"
|- style="background:#{{stellar color light}}"
! Name
! Name
! Type
! Type
! Category
! Power
! Power
! Accuracy
! Accuracy
Line 104: Line 109:
| class="l" | {{m|Arm Thrust}}
| class="l" | {{m|Arm Thrust}}
{{Typetable|Fighting}}
{{Typetable|Fighting}}
{{statustable|Physical}}
| class="c" | 15
| class="c" | 15
| class="c" | 100%
| class="c" | 100%
Line 112: Line 118:
| class="l" | {{m|Barrage}}
| class="l" | {{m|Barrage}}
{{Typetable|Normal}}
{{Typetable|Normal}}
{{statustable|Physical}}
| class="c" | 15
| class="c" | 15
| class="c" | 85%
| class="c" | 85%
Line 120: Line 127:
| class="l" | {{m|Bone Rush}}
| class="l" | {{m|Bone Rush}}
{{Typetable|Ground}}
{{Typetable|Ground}}
{{statustable|Physical}}
| class="c" | 25
| class="c" | 25
| class="c" | {{tt|90%|80% prior to Generation V}}
| class="c" | {{tt|90%|80% prior to Generation V}}
Line 128: Line 136:
| class="l" | {{m|Bullet Seed}}
| class="l" | {{m|Bullet Seed}}
{{Typetable|Grass}}
{{Typetable|Grass}}
{{statustable|Physical}}
| class="c" | {{tt|25|10 prior to Generation V}}
| class="c" | {{tt|25|10 prior to Generation V}}
| class="c" | 100%
| class="c" | 100%
Line 136: Line 145:
| class="l" | {{m|Comet Punch}}
| class="l" | {{m|Comet Punch}}
{{Typetable|Normal}}
{{Typetable|Normal}}
{{statustable|Physical}}
| class="c" | 18
| class="c" | 18
| class="c" | 85%
| class="c" | 85%
Line 144: Line 154:
| class="l" | {{m|Double Slap}}
| class="l" | {{m|Double Slap}}
{{Typetable|Normal}}
{{Typetable|Normal}}
{{statustable|Physical}}
| class="c" | 15
| class="c" | 15
| class="c" | 85%
| class="c" | 85%
Line 152: Line 163:
| class="l" | {{m|Fury Attack}}
| class="l" | {{m|Fury Attack}}
{{Typetable|Normal}}
{{Typetable|Normal}}
{{statustable|Physical}}
| class="c" | 15
| class="c" | 15
| class="c" | 85%
| class="c" | 85%
Line 160: Line 172:
| class="l" | {{m|Fury Swipes}}
| class="l" | {{m|Fury Swipes}}
{{Typetable|Normal}}
{{Typetable|Normal}}
{{statustable|Physical}}
| class="c" | 18
| class="c" | 18
| class="c" | 80%
| class="c" | 80%
Line 168: Line 181:
| class="l" | {{m|Icicle Spear}}
| class="l" | {{m|Icicle Spear}}
{{Typetable|Ice}}
{{Typetable|Ice}}
{{statustable|Physical}}
| class="c" | {{tt|25|10 prior to Generation V}}
| class="c" | {{tt|25|10 prior to Generation V}}
| class="c" | 100%
| class="c" | 100%
Line 176: Line 190:
| class="l" | {{m|Pin Missile}}
| class="l" | {{m|Pin Missile}}
{{Typetable|Bug}}
{{Typetable|Bug}}
{{statustable|Physical}}
| class="c" | {{tt|25|14 prior to Generation VI}}
| class="c" | {{tt|25|14 prior to Generation VI}}
| class="c" | {{tt|95%|85% prior to Generation VI}}
| class="c" | {{tt|95%|85% prior to Generation VI}}
Line 184: Line 199:
| class="l" | {{m|Rock Blast}}
| class="l" | {{m|Rock Blast}}
{{Typetable|Rock}}
{{Typetable|Rock}}
{{statustable|Physical}}
| class="c" | 25
| class="c" | 25
| class="c" | {{tt|90%|80% prior to Generation V}}
| class="c" | {{tt|90%|80% prior to Generation V}}
Line 192: Line 208:
| class="l" | {{m|Scale Shot}}
| class="l" | {{m|Scale Shot}}
{{Typetable|Dragon}}
{{Typetable|Dragon}}
{{statustable|Physical}}
| class="c" | 25
| class="c" | 25
| class="c" | 90%
| class="c" | 90%
Line 200: Line 217:
| class="l" | {{m|Spike Cannon}}
| class="l" | {{m|Spike Cannon}}
{{Typetable|Normal}}
{{Typetable|Normal}}
{{statustable|Physical}}
| class="c" | 20
| class="c" | 20
| class="c" | 100%
| class="c" | 100%
Line 208: Line 226:
| class="l" | {{m|Tail Slap}}
| class="l" | {{m|Tail Slap}}
{{Typetable|Normal}}
{{Typetable|Normal}}
{{statustable|Physical}}
| class="c" | 25
| class="c" | 25
| class="c" | 85%
| class="c" | 85%
Line 216: Line 235:
| class="l" | {{m|Water Shuriken}}{{tt|*|When Battle Bond is not activated}}
| class="l" | {{m|Water Shuriken}}{{tt|*|When Battle Bond is not activated}}
{{Typetable|Water}}
{{Typetable|Water}}
{{statustable|Special}}
| class="c" | 15
| class="c" | 15
| class="c" | 100%
| class="c" | 100%
Line 225: Line 245:


* Average power is equal to the move's base power per hit multiplied by the average number of hits, provided that the move does not miss. To take accuracy into account in the average power, multiply the two together (possibly after making adjustments for {{stat|accuracy}} and {{stat|evasion}} modifiers).
* Average power is equal to the move's base power per hit multiplied by the average number of hits, provided that the move does not miss. To take accuracy into account in the average power, multiply the two together (possibly after making adjustments for {{stat|accuracy}} and {{stat|evasion}} modifiers).
* If {{a|Battle Bond}} is activated, Water Shuriken will always hit three times, and its base power will increase to 20.
* Prior to [[Generation IX]], if {{a|Battle Bond}} is activated, Water Shuriken will always hit three times, and its base power will increase to 20.


===Fixed number of multiple strikes===
===Fixed number of multiple strikes===
Several multi-strike moves hit an opponent a specific number of times per use. Most of these moves always hit exactly twice, but {{m|Surging Strikes}} always hits exactly 3 times.
Several multi-strike moves hit an opponent a specific number of times per use. Most of these moves always hit exactly twice, but {{m|Surging Strikes}} and {{m|Triple Dive}} always hit exactly 3 times.


These moves are typically less common than multi-strike moves that hit 2-5 strikes per use, with several of them being [[signature move]]s. They generally have higher power than multi-strike moves that hit 2-5 strikes per use, as they only hit twice. Moves affected by {{a|Parental Bond}} become this type of multi-strike move.
These moves are typically less common than multi-strike moves that hit 2-5 strikes per use, with several of them being [[signature move]]s. They generally have higher power than multi-strike moves that hit 2-5 strikes per use, as they only hit twice. Moves affected by {{a|Parental Bond}} become this type of multi-strike move.
Line 234: Line 254:
Uniquely for a multi-strike move, {{m|Dragon Darts}} can hit different targets with each of its strikes.
Uniquely for a multi-strike move, {{m|Dragon Darts}} can hit different targets with each of its strikes.


{| class="roundy" style="margin:auto; background: #{{physical color light}}; border: 5px solid #{{physical color}};"
{| class="roundy" style="margin:auto; background: #{{stellar color light}}; border: 5px solid #{{stellar color}};"
|-
|-
|  
|  
{| border=1 class="sortable" style="margin:auto; background: #FFFFFF; border:1px solid #{{physical color light}}; border-collapse:collapse;"  
{| border=1 class="sortable" style="margin:auto; background: #FFFFFF; border:1px solid #{{stellar color light}}; border-collapse:collapse;"  
|- style="background:#{{physical color light}}"
|- style="background:#{{stellar color light}}"
! Name
! Name
! Type
! Type
! Category
! Power
! Power
! Accuracy
! Accuracy
Line 248: Line 269:
| class="l" | {{m|Bonemerang}}
| class="l" | {{m|Bonemerang}}
{{Typetable|Ground}}
{{Typetable|Ground}}
{{statustable|Physical}}
| class="c" | 50
| class="c" | 50
| class="c" | 90%
| class="c" | 90%
Line 255: Line 277:
| class="l" | {{m|Double Hit}}
| class="l" | {{m|Double Hit}}
{{Typetable|Normal}}
{{Typetable|Normal}}
{{statustable|Physical}}
| class="c" | 35
| class="c" | 35
| class="c" | 90%
| class="c" | 90%
Line 262: Line 285:
| class="l" | {{m|Double Iron Bash}}
| class="l" | {{m|Double Iron Bash}}
{{Typetable|Steel}}
{{Typetable|Steel}}
{{statustable|Physical}}
| class="c" | 60
| class="c" | 60
| class="c" | 100%
| class="c" | 100%
Line 269: Line 293:
| class="l" | {{m|Double Kick}}
| class="l" | {{m|Double Kick}}
{{Typetable|Fighting}}
{{Typetable|Fighting}}
{{statustable|Physical}}
| class="c" | 30
| class="c" | 30
| class="c" | 100%
| class="c" | 100%
Line 276: Line 301:
| class="l" | {{m|Dragon Darts}}
| class="l" | {{m|Dragon Darts}}
{{Typetable|Dragon}}
{{Typetable|Dragon}}
{{statustable|Physical}}
| class="c" | 50
| class="c" | 50
| class="c" | 100%
| class="c" | 100%
Line 283: Line 309:
| class="l" | {{m|Dual Chop}}
| class="l" | {{m|Dual Chop}}
{{Typetable|Dragon}}
{{Typetable|Dragon}}
{{statustable|Physical}}
| class="c" | 40
| class="c" | 40
| class="c" | 90%
| class="c" | 90%
Line 290: Line 317:
| class="l" | {{m|Dual Wingbeat}}
| class="l" | {{m|Dual Wingbeat}}
{{Typetable|Flying}}
{{Typetable|Flying}}
{{statustable|Physical}}
| class="c" | 40
| class="c" | 40
| class="c" | 90%
| class="c" | 90%
Line 297: Line 325:
| class="l" | {{m|Gear Grind}}
| class="l" | {{m|Gear Grind}}
{{Typetable|Steel}}
{{Typetable|Steel}}
{{statustable|Physical}}
| class="c" | 50
| class="c" | 50
| class="c" | 85%
| class="c" | 85%
Line 304: Line 333:
| class="8" | {{m|Surging Strikes}}
| class="8" | {{m|Surging Strikes}}
{{Typetable|Water}}
{{Typetable|Water}}
{{statustable|Physical}}
| class="c" | 25
| class="c" | 25
| class="c" | 100%
| class="c" | 100%
| class="c" | 5
| class="c" | 5
| class="c" | 3
| class="c" | 3
|-
| class="l" | {{m|Tachyon Cutter}}
{{Typetable|Steel}}
{{statustable|Special}}
| class="c" | 50
| class="c" data-sort-value=101% | ∞%
| class="c" | 10
| class="c" | 2
|-
|-
| class="l" | {{m|Triple Dive}}
| class="l" | {{m|Triple Dive}}
{{Typetable|Water}}
{{Typetable|Water}}
{{statustable|Physical}}
| class="c" | 30
| class="c" | 30
| class="c" | 95%
| class="c" | 95%
Line 318: Line 357:
| class="l" | {{m|Twin Beam}}
| class="l" | {{m|Twin Beam}}
{{Typetable|Psychic}}
{{Typetable|Psychic}}
{{statustable|Special}}
| class="c" | 40
| class="c" | 40
| class="c" | 100%
| class="c" | 100%
Line 325: Line 365:
| class="l" | {{m|Twineedle}}
| class="l" | {{m|Twineedle}}
{{Typetable|Bug}}
{{Typetable|Bug}}
{{statustable|Physical}}
| class="c" | 25
| class="c" | 25
| class="c" | 100%
| class="c" | 100%
Line 331: Line 372:
|-
|-
| {{m|Water Shuriken}}{{tt|*|When Battle Bond is active}}
| {{m|Water Shuriken}}{{tt|*|When Battle Bond is active}}
{{Typetable|water}}
{{Typetable|Water}}
{{statustable|Special}}
| class="c" | 20
| class="c" | 20
| class="c" | 100%
| class="c" | 100%
Line 344: Line 386:
For Triple Kick and Triple Axel, the [[power]] of each subsequent hit is greater: Triple Kick has 10 power on its first hit, 20 on its second hit, and 30 on its third hit; Triple Axel has 20 power on its first hit, 40 on its second hit, and 60 on its third hit. Population Bomb has a power of 20 for each hit.
For Triple Kick and Triple Axel, the [[power]] of each subsequent hit is greater: Triple Kick has 10 power on its first hit, 20 on its second hit, and 30 on its third hit; Triple Axel has 20 power on its first hit, 40 on its second hit, and 60 on its third hit. Population Bomb has a power of 20 for each hit.


{| class="roundy" style="margin:auto; background: #{{physical color light}}; border: 5px solid #{{physical color}};"
{| class="roundy" style="margin:auto; background: #{{stellar color light}}; border: 5px solid #{{stellar color}};"
|-
|-
|  
|  
{| border=1 style="margin:auto; background: #FFFFFF; border:1px solid #{{physical color light}}; border-collapse:collapse;"  
{| border=1 style="margin:auto; background: #FFFFFF; border:1px solid #{{stellar color light}}; border-collapse:collapse;"  
|- style="background:#{{physical color light}}"
|- style="background:#{{stellar color light}}"
! Name
! Name
! Type
! Type
! Category
! Power
! Power
! Accuracy
! Accuracy
Line 359: Line 402:
| class="l" | {{m|Triple Axel}}
| class="l" | {{m|Triple Axel}}
{{Typetable|Ice}}
{{Typetable|Ice}}
{{statustable|Physical}}
| class="c" | 20
| class="c" | 20
| class="c" | 90%
| class="c" | 90%
Line 367: Line 411:
| class="l" | {{m|Triple Kick}}
| class="l" | {{m|Triple Kick}}
{{Typetable|Fighting}}
{{Typetable|Fighting}}
{{statustable|Physical}}
| class="c" | 10
| class="c" | 10
| class="c" | 90%
| class="c" | 90%
Line 375: Line 420:
| class="l" | {{m|Population Bomb}}
| class="l" | {{m|Population Bomb}}
{{Typetable|Normal}}
{{Typetable|Normal}}
{{statustable|Physical}}
| class="c" | 20
| class="c" | 20
| class="c" | 90%
| class="c" | 90%
Line 398: Line 444:
==Trivia==
==Trivia==
* {{m|Double Slap}} is the only multi-strike move with "double" in its name that can hit 2-5 times, though its Japanese name '''{{tt|おうふくビンタ|Ōfuku Binta}}''' ''Round Trip Slap'' is more accurate.
* {{m|Double Slap}} is the only multi-strike move with "double" in its name that can hit 2-5 times, though its Japanese name '''{{tt|おうふくビンタ|Ōfuku Binta}}''' ''Round Trip Slap'' is more accurate.
* {{m|Beat Up}} is the only move that can hit the target more than five times per turn.
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}