Fainting: Difference between revisions

 
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During a {{pkmn|battle}}, if all Pokémon in a {{pkmn|Trainer}}'s [[party]] have fainted, the Trainer loses that battle.
During a {{pkmn|battle}}, if all Pokémon in a {{pkmn|Trainer}}'s [[party]] have fainted, the Trainer loses that battle.


==In the games==
==In the core series games==
===In the core series===
[[File:Fainting VIII.png|thumb|left|250px|{{p|Bisharp}} fainting in {{g|Sword and Shield}}.]]
[[File:Fainting VIII.png|thumb|left|250px|{{p|Bisharp}} fainting in {{g|Sword and Shield}}.]]
In the [[core series]] [[Pokémon games]], fainting occurs when a Pokémon reaches 0 [[HP]], causing the Pokémon to leave the battle with a slowed or distorted [[cry]]. A Pokémon which has fainted is unable to battle or gain [[experience]] points if it would have until it has been revived. However, it can still [[Evolution|evolve]] after battle if the required criteria were met (unless the player blacks out if the Pokémon evolves by leveling up or is {{rf|Galarian}} {{p|Farfetch'd}}), and it is still able to use [[field move]]s, such as {{m|Fly}} or {{m|Cut}}. When the {{player}}'s [[party]] is viewed, any fainted Pokémon will have a red FNT status bar or a [[status condition]] of FNT.
In the [[core series]] [[Pokémon games]], fainting occurs when a Pokémon reaches 0 [[HP]], causing the Pokémon to leave the battle with a slowed or distorted [[cry]]. A Pokémon which has fainted is unable to battle or gain [[experience]] points if it would have until it has been revived. However, it can still [[Evolution|evolve]] after battle if the required criteria were met (unless the player blacks out), and it is still able to use [[field move]]s, such as {{m|Fly}} or {{m|Cut}}. When the {{player}}'s [[party]] is viewed, any fainted Pokémon will have a red FNT status bar or a [[status condition]] of FNT.


Pokémon will faint instantly if hit by a [[one-hit knockout move]], such as {{m|Guillotine}}. {{m|Destiny Bond}} and {{m|Perish Song}} can also cause a Pokémon to faint. The moves {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Memento}}, {{m|Healing Wish}}, {{m|Lunar Dance}}, {{m|Final Gambit}}, and {{m|Misty Explosion}} cause the user to faint. If the user does not have enough HP, {{m|Curse}} (when used by a {{type|Ghost}} Pokémon) and [[recoil]] moves can cause the user to faint.
Pokémon will faint instantly if hit by a [[one-hit knockout move]], such as {{m|Guillotine}}. {{m|Destiny Bond}} and {{m|Perish Song}} can also cause a Pokémon to faint. The moves {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Memento}}, {{m|Healing Wish}}, {{m|Lunar Dance}}, {{m|Final Gambit}}, and {{m|Misty Explosion}} cause the user to faint. If the user does not have enough HP, {{m|Curse}} (when used by a {{type|Ghost}} Pokémon) and [[recoil]] moves can cause the user to faint.
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If all Pokémon in the player's party have fainted, they [[black out]] and lose some [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles, the money is paid to the winner, whereas in battles with [[wild Pokémon]] the money is dropped in panic.  The amount of money given or dropped is determined by the level of the Pokémon in the player's party and are the same amount as each other.
If all Pokémon in the player's party have fainted, they [[black out]] and lose some [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles, the money is paid to the winner, whereas in battles with [[wild Pokémon]] the money is dropped in panic.  The amount of money given or dropped is determined by the level of the Pokémon in the player's party and are the same amount as each other.


====Fainting through indirect damage====
===Fainting through indirect damage===
Fainting can also be caused through indirect damage, including [[status condition]]s.
Fainting can also be caused through indirect damage, including [[status condition]]s.


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Field effects, such as [[weather]] and [[List of moves that cause entry hazards|entry hazards]], can damage Pokémon and consequently make them faint.
Field effects, such as [[weather]] and [[List of moves that cause entry hazards|entry hazards]], can damage Pokémon and consequently make them faint.


====Fainting through a Pomeg Berry====
===Fainting through a Pomeg Berry===
{{main|Pomeg glitch}}
{{main|Pomeg glitch}}
Fainting can also happen when using the [[Pomeg Berry]], known as the [[Pomeg glitch]]. As the Pomeg Berry reduces HP [[EV]]s, if a Pomeg Berry is applied to a Pokémon with low HP, the Pokémon may faint as a result.
Fainting can also happen when using the [[Pomeg Berry]] in certain older games, known as the [[Pomeg glitch]]. As the Pomeg Berry reduces HP [[EV]]s, if a Pomeg Berry is applied to a Pokémon with low HP, the Pokémon may faint as a result.


====Effects of fainting====
===Effects of fainting===
Fainting will cause a Pokémon to lose [[friendship]], and may grow to resent its Trainer if it faints often and spends a lot of time unconscious.
Fainting will cause a Pokémon to lose [[friendship]], and may grow to resent its Trainer if it faints often and spends a lot of time unconscious.


If all of the {{player}}'s Pokémon faint, then the Trainer will lose the battle and [[Black out|black (or white) out]]. The player will then be warped back to the last [[Pokémon Center]] they visited and [[Prize money|lose money]]. In {{2v2|FireRed|LeafGreen}} and from [[Generation IV]] onwards, a small cut scene explains what happens.
If all of the {{player}}'s Pokémon faint, then the Trainer will lose the battle and [[Black out|black (or white) out]]. The player will then be warped back to the last [[Pokémon Center]] they visited and [[Prize money|lose money]]. In {{2v2|FireRed|LeafGreen}} and from [[Generation IV]] onwards, a small cut scene explains what happens.


=====Reviving=====
====Reviving====
Normal [[item]]s, such as [[Potion]]s or status condition healing items, will not work on a fainted Pokémon. Instead, they either have to be healed by talking to a character, usually at a [[Pokémon Center]], resting in a bed, depositing in a [[PC]], or brought back with {{m|Revival Blessing}} or a reviving item.
Normal [[item]]s, such as [[Potion]]s or status condition healing items, will not work on a fainted Pokémon. Instead, they can only be healed by talking to a certain NPC (usually at a [[Pokémon Center]]), resting in a bed, depositing the Pokémon in a [[Pokémon Storage System|Box]] (prior to [[Generation VIII]]), using the [[move]] {{m|Revival Blessing}} in battle, or using a reviving item either in battle or otherwise.


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[[Rare Candy]] can also be used to revive a fainted Pokémon due to the HP gained upon [[Level|leveling up]].
[[Rare Candy]] and [[Exp. Candy|Exp. Candy]] can also potentially revive a fainted Pokémon due to the {{stat|HP}} gained upon [[level]]ing up. Pokémon {{pkmn2|caught}} after making them faint, such as in a [[Max Raid Battle]] or [[Tera Raid Battle]], are revived with 1 HP upon being caught.


====Avoiding fainting====
===Avoiding fainting===
There are many ways that fainting can be avoided, with the most straightforward being to simply remove a Pokémon from battle while it is still healthy. If a Pokémon uses {{m|Endure}}, attacks will leave it with 1 HP. The [[held item]]s [[Focus Sash]] and [[Focus Band]] can also ensure that a Pokémon does not faint. In addition, starting in [[Generation V]], if a Pokémon with {{a|Sturdy}} is hit by an attack which would cause it to faint while it has full HP, it will survive with 1 HP. Pokémon with an [[affection]] level of 3 or higher will sometimes survive fainting with 1 HP instead.
There are many ways that fainting can be avoided, with the most straightforward being to simply remove a Pokémon from battle while it is still healthy. If a Pokémon uses {{m|Endure}}, attacks will leave it with 1 HP. The [[held item]]s [[Focus Sash]] and [[Focus Band]] can also ensure that a Pokémon does not faint. In addition, starting in [[Generation V]], if a Pokémon with {{a|Sturdy}} is hit by an attack which would cause it to faint while it has full HP, it will survive with 1 HP. Pokémon with an [[affection]] level of 3 or higher will sometimes survive fainting with 1 HP instead.


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|- style="background:#fff"
|- style="background:#fff"
| {{Bag/s|Focus Band|SV|size=32px}}
| {{Bag/s|Focus Band|SV|size=32px}}
| [[Focus Band]] has a 10% chance to let the user survive with 1 HP when it receives damage that would cause it to faint.
| The [[Focus Band]] has a 10% chance to let the user survive with 1 HP when it receives damage that would cause it to faint.
|- style="background:#fff"
|- style="background:#fff"
| {{Bag/s|Focus Sash|SV|size=32px}}
| {{Bag/s|Focus Sash|SV|size=32px}}
| [[Focus Sash]] will let the user survive with 1 HP a single hit that would cause it to faint if it started at full HP, disappearing after it is used successfully.
| The [[Focus Sash]] will let the user survive with 1 HP a single hit that would cause it to faint if it started at full HP, disappearing after it is used successfully.
|}
|}
===In side games===
====[[Pokémon Mystery Dungeon series]]====
In the Mystery Dungeon series, fainting occurs under the same conditions as the core series.
Prior to Super Mystery Dungeon, when a Pokémon faints, a {{DL|Seeds|Reviver Seed}} will be taken from the player's bag and automatically be used, becoming a {{DL|Seeds|Plain Seed}}. If a Pokémon faints and the player does not have a Reviver Seed, the Pokémon will be sent out of the dungeon, but it will not be dismissed unless it was recruited on this visit. If the player, the partner in story-related missions, a client that is being escorted, or another important character faints, the mission will be considered a failure, the entire team will be sent back and all{{sup/md|RB}}{{sup/md|TD}} or half{{sup/md|S}}{{sup/md|GtI}}{{sup/md|SMD}} of their [[Poké]] and a majority of their inventory will be lost. If the player attacks a [[Kecleon Shop]] and gets defeated by Kecleon, items that are not lost will be turned into {{DL|Seed|Plain Seed}}s.
In Super Mystery Dungeon, if both {{DL|Seeds|Tiny Reviver Seed}}s and Reviver Seeds are in the Bag, the player may choose which one to use on a fainted party member. Outside of story missions, the player may also choose to not use either type of Reviver Seed when a party member faints, though only if the Pokémon isn't the last one remaining. If a party member faints without using a Reviver Seed, a {{DL|Wonder Orb|Revive All Orb}} will still be able to revive it later. If a Guest Pokémon (excluding {{p|Hoopa}}) faints, it will warp to a random room on the floor and must be given a Tiny Reviver Seed or Reviver Seed before it can continue exploring. Unlike previous games, the party will not lose their [[Poké]] or items if they move on to a different floor without reviving the guest.


===Icons===
===Icons===
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| Icon from<br>{{color2|000|Pokémon Scarlet and Violet}}
| Icon from<br>{{color2|000|Pokémon Scarlet and Violet}}
|}
|}
==In the spin-off games==
===Pokémon Mystery Dungeon series===
In the [[Pokémon Mystery Dungeon series]], fainting occurs under the same conditions as the core series.
Prior to Super Mystery Dungeon, when a Pokémon faints, a {{DL|Seeds|Reviver Seed}} will be taken from the player's bag and automatically be used, becoming a {{DL|Seeds|Plain Seed}}. If a Pokémon faints and the player does not have a Reviver Seed, the Pokémon will be sent out of the dungeon, but it will not be dismissed unless it was recruited on this visit. If the player, the partner in story-related missions, a client that is being escorted, or another important character faints, the mission will be considered a failure, the entire team will be sent back and all{{sup/md|RB}}{{sup/md|TD}} or half{{sup/md|S}}{{sup/md|GtI}}{{sup/md|SMD}} of their [[Poké]] and a majority of their inventory will be lost. If the player attacks a [[Kecleon Shop]] and gets defeated by Kecleon, items that are not lost will be turned into {{DL|Seed|Plain Seed}}s.
In Super Mystery Dungeon, if both {{DL|Seeds|Tiny Reviver Seed}}s and Reviver Seeds are in the Bag, the player may choose which one to use on a fainted party member. Outside of story missions, the player may also choose to not use either type of Reviver Seed when a party member faints, though only if the Pokémon isn't the last one remaining. If a party member faints without using a Reviver Seed, a {{DL|Wonder Orb|Revive All Orb}} will still be able to revive it later. If a Guest Pokémon (excluding {{p|Hoopa}}) faints, it will warp to a random room on the floor and must be given a Tiny Reviver Seed or Reviver Seed before it can continue exploring. Unlike previous games, the party will not lose their [[Poké]] or items if they move on to a different floor without reviving the guest.
In [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], the player can find fainted Pokémon randomly in dungeons. These Pokémon can be recruited by giving them any variety of Apple from the [[Toolbox]].
===e-Reader games===
In the [[e-Reader]] game [[Machop At Work]], the player {{p|Machop}} faints if it loses the game from being hit by a falling rock.


==In the anime==
==In the anime==
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==In the manga==
==In the manga==
===Pokémon Adventures===
===Pokémon Adventures===
In the early chapters of [[Pokémon Adventures]], even one Pokémon fainting in a battle was enough to decide the winner, unlike in the games. This rule stopped being in regular use starting from the {{chap|FireRed & LeafGreen}}, although it was temporarily put back to use during the [[Unova]] {{un|Pokémon League}} tournament in the {{chap|Black & White}}.
In the early chapters of [[Pokémon Adventures]], even one Pokémon fainting in a battle was enough to decide the winner, unlike in the games. This rule stopped being in regular use starting from the {{MangaArc|FireRed & LeafGreen}}, although it was temporarily put back to use during the [[Unova]] {{un|Pokémon League}} tournament in the {{MangaArc|Black & White}}.


==In the TCG==
==In the TCG==
In the Trading Card Game, fainting is commonly referred to as a Pokémon being Knocked Out. This occurs when a Pokémon's {{TCG|Damage}}, represented by Damage Counters, is greater than or equal to that Pokémon's {{TCG|Hit Points}}.
In the Trading Card Game, fainting is instead referred to as a {{TCG|Pokémon}} being [[Appendix:Glossary (TCG)#Knock Out|Knocked Out]]. This occurs when a Pokémon's {{TCG|Damage}}, represented by [[Damage (TCG)|Damage Counter]]s, is greater than or equal to that Pokémon's {{TCG|Hit Points}}. Some effects are similar to [[one-hit knockout moves]] in that they immediately declare the recipient of the effect to be Knocked Out. (Usually, but not always, the [[Appendix:Glossary (TCG)#Defending Pokémon|Defending Pokémon]] has to have a certain property or be affected by another effect in order for it to be Knocked Out by this kind of effect.)  Other effects are similar to [[Explosion]] and [[Healing Wish]] as they cause the user to be Knocked Out in exchange for some beneficial effect. Many effects in the TCG care about if a Pokémon was Knocked Out on a prior turn or by a specific {{TCG|attack}}.
 
When a Pokémon is Knocked Out, it is removed from the [[Active Spot|Active position]] or the {{TCG|Bench}} and placed in the {{TCG|discard pile}}. The opponent of the player of that Pokémon takes one of their [[prize (TCG)|Prize Cards]], bringing them closer to [[Appendix:Glossary (TCG)#Winning|winning]] the game. Some effects can remove a Pokémon from play without knocking it out, such as moving that Pokemon to the discard pile, [[Hand]], [[Deck]], or [[Lost Zone]]. Prize Cards are not awarded by these effects.
 
Some other effects alter the number of Prize Cards taken when a Pokémon is Knocked Out or prevent an opponent from taking any Prize Cards after Knocking Out a specific Pokémon. Notably, the latter effect overrides the former; the number of Prize Cards an opponent takes after Knocking Out a Pokémon cannot be increased if they are already not taking any Prize Cards.
 
There are some effects that prevent a Pokémon from being Knocked Out. These effects generally replace being Knocked Out with setting that Pokémon's remaining {{TCG|Hit Points}} to 10. Among these effects are direct adaptations of [[Focus Sash (Furious Fists 91)|Focus Sash]], [[Focus Band (Neo Genesis 86)|Focus Band]], and [[Sturdy]].


When a Pokémon is Knocked Out, it is removed from the Active position or the {{TCG|Bench}} and placed in the {{TCG|discard pile}}.
In the [[Pokémon Trading Card Game Online]] and the [[Pokémon Trading Card Game Live]], a Pokémon that is Knocked Out is rotated slightly clockwise (not as much as [[Paralyzed]]), then moved to the discard pile. Live features a more dramatic visual where the card wobbles before landing in that position.


==In other languages==
==In other languages==
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