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'''Natures''' are the Pokémon analogue of personalities. They either increase a [[stat]] by 10% and decrease a stat by 10%, or not affect its stats at all.  Note, however, that Natures do not affect [[experience]] or [[DVs]].  Natures exist only in the [[Generation III]] and [[Generation IV]] games, and Pokémon can currently have one of over 25 Natures.
:''Quirky redirects here. For the Pokémon Musical category, see [[Pokémon Musical#Shows|Pokémon Musical → Shows]]. For the skill in [[Pokémon Shuffle]], see [[Skill (Shuffle)#Quirky|Skill (Shuffle) → Quirky]].''
{{redirect|Relaxed|the [[Pokémon Super Contest]] theme|Visual Competition}}
{{redirect|Naughty|the Natu belonging to McKenzie|McKenzie#Naughty|McKenzie → Naughty}}
----
'''Nature''' (Japanese: '''{{tt|性格|せいかく}}''' ''nature'') is a trait that each individual Pokémon has which influences how their [[Statistic|stats]] grow and determines their [[flavor]] preferences. The mechanic was introduced in [[Generation III]].


A Pokémon's Nature is displayed on the Pokémon's [[summary]] screen. From {{game|HeartGold and SoulSilver|s}} onward, the stats affected by a Pokémon's Nature are highlighted on their summary screens: the increased stat is notated in red text and the decreased stat is notated in blue text.


==Mechanics==
A Pokémon's Nature usually affects the value of two of its [[Statistic|stats]], ultimately increasing one of its non-{{stat|HP}} stats ({{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, or {{stat|Speed}}) by 10% and decreasing another by 10%. Starting in {{game|HeartGold and SoulSilver|s}}, the stats increased or decreased by a Pokémon's Nature have (respectively) a red or blue highlight on a Pokémon's summary screen.


<table border cellspacing="0" cellpadding="4">
Natures also determine the Pokémon's favorite [[flavor]] and its disliked flavor: each stat is associated with a flavor, and each Pokémon's favorite flavor is the one associated with the stat increased by its Nature, while it dislikes the flavor associated with the decreased stat. For example, since the Lonely Nature increases a Pokémon's {{stat|Attack}} stat (which is associated with the Spicy flavor) and decreases its {{stat|Defense}} stat (which is associated with the Sour flavor), a Pokémon with a Lonely Nature has Spicy as its favorite flavor and dislikes Sour flavors.


<tr>
Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth as they technically increase and decrease the same stat (Bashful, Docile, Hardy, Quirky, and Serious).
  <th>Nature</th>
  <th>Increased stat</th>
  <th>Decreased stat</th>
  <th>Favorite flavor</th>
  <th>Flavor Dislikes</th>
  <th>Generation</th>
</tr>


<tr>
In [[Generation VIII]], [[mint]]s were introduced. When used on a Pokémon, these items change the effect of a Pokémon's Nature on its stats to that of the Nature corresponding to the mint used. However, the Pokémon's actual Nature stays the same, so other traits determined by Nature, such as a Pokémon's flavor preferences or a {{p|Toxel}}'s [[evolution]], are unchanged. Mints also do not change which Nature is passed down using an [[Everstone]].
  <td>Adamant</td>
  <td>Attack</td>
  <td>Sp. Attack</td>
  <td>Spicy</td>
  <td>Dry</td>
  <td>III</td>
</tr>


<tr>
==Determination==
  <td>Brave</td>
{{incomplete|section|needs=When a bred Pokémon's Nature is determined in the Gen VI+ games, when a roaming Pokémon's nature is determined}}
  <td>Attack</td>
A Pokémon's Nature is determined when it is generated by the game: when it is encountered in the {{pkmn2|wild}}, when it is obtained as an {{pkmn|Egg}}, or when it is given to the {{player}} by a [[non-player character]]. In the [[Generation III]] games (except {{game|Emerald}}) and the [[Generation V]] games, a Pokémon's Nature is determined when the player receives the Egg from the Day-Care Man; in Pokémon Emerald and the Generation IV games, a Pokémon's Nature is determined when the Day-Care Man obtains the Egg. A Pokémon's nature cannot be changed once generated.
  <td>Speed</td>
  <td>Spicy</td>
  <td>Sweet</td>
  <td>III</td>
</tr>


<tr>
In Generations III and IV, Nature is determined by the Pokémon's [[personality value]]. From Generation V onward, it is stored in an unrelated variable.
  <td>Bashful</td>
  <td colspan="4">None</td>
  <td>III</td>
</tr>


<tr>
A Pokémon transported to [[Pokémon Bank]] from a [[Virtual Console]] [[core series]] game has its nature set upon being transported. Its Nature is the Nature with the index number that corresponds to the Pokémon's total [[experience]] in Generation I and II {{wp|modulo}} 25 (the Pokémon's experience is then reset to the minimum amount of experience required for its current level).
  <td>Bold</td>
  <td>Defense</td>
  <td>Attack</td>
  <td>Sour</td>
  <td>Spicy</td>
  <td>III</td>
</tr>


<tr>
===Breeding===
  <td>Calm</td>
From {{game|Emerald}} onward, a {{p|Ditto}} or a female {{OBP|Pokémon|species}} that holds an [[Everstone]] has a 50% chance of passing its Nature to its [[Pokémon breeding|offspring]]. Starting in {{game|HeartGold and SoulSilver|s}}, male Pokémon can also pass on their Nature by holding an Everstone. From {{game|Black and White|s 2|Pokémon Black 2 and White 2}} onward, a Pokémon holding an Everstone will always pass its Nature to its offspring.
  <td>Sp. Defense</td>
  <td>Attack</td>
  <td>Bitter</td>
  <td>Spicy</td>
  <td>III</td>
</tr>


<tr>
In [[Generation IV]], the Everstone only applies this effect if both Pokémon have the same [[language of origin]]. If they do not, the [[Masuda method]] applies instead to attempt to make the Pokémon {{Shiny}}, thereby unsetting the Nature that had previously been set. From [[Generation V]] onward, Nature is independent of the personality value and so both the Everstone and Masuda method can apply at once.
  <td>Careful</td>
  <td>Sp. Defense</td>
  <td>Sp. Attack</td>
  <td>Bitter</td>
  <td>Dry</td>
  <td>III</td>
</tr>


<tr>
In games where either parent can pass down their Nature, if both Pokémon hold an Everstone, each parent has an equal chance of passing down their Nature to the offspring.
  <td>Docile</td>
  <td colspan="4">None</td>
  <td>III</td>
</tr>


<tr>
===In the wild===
  <td>Gentle</td>
====Hoenn Safari Zone====
  <td>Sp. Defense</td>
In {{game2|Ruby|Sapphire|Emerald}}, there are Pokéblock feeders throughout the {{Safari|Hoenn}}. If a Pokéblock is placed in a feeder, all wild Pokémon encountered in [[tall grass]] and [[water tile]]s up to five steps away from the feeder will have a Nature such that, if an identical Pokéblock were thrown at it, the Pokémon would be enthralled (i.e. its preferred [[flavor]] dominates its disliked flavor in the Pokéblock); the feeder has no effect if no such Nature exists. Only one Pokéblock may occupy a feeder, and the feeder's effect disappears after 100 steps are taken.
  <td>Defense</td>
  <td>Bitter</td>
  <td>Sour</td>
  <td>III</td>
</tr>


<tr>
====Synchronize====
  <td>Hardy</td>
=====Generations III-V=====
  <td colspan="4">None</td>
From {{game|Emerald}} onward, if a Pokémon with {{a|Synchronize}} is in the first slot in the [[party]] (even if [[fainting|fainted]]) when a [[wild Pokémon]] is encountered, there is a 50% chance that the game will force it to have the same Nature as the Pokémon in the first slot. (Otherwise, the Nature is chosen at random, so the Pokémon still has a 1 in 25 chance of having the same Nature as the lead Pokémon.) This does not apply to [[roaming Pokémon]], Pokémon in the [[Pokéwalker]], or Pokémon in the [[Entree Forest]]. In Emerald, it also does not apply to stationary Pokémon (such as {{p|Regirock}} or {{p|Rayquaza}}).
  <td>III</td>
</tr>


<tr>
=====Generation VI=====
  <td>Hasty</td>
From {{g|Omega Ruby and Alpha Sapphire}} onward, if a Pokémon with Synchronize is leading the party, [[gift Pokémon]] (except Pokémon obtained via [[Mystery Gift]] and {{pkmn|Egg}}s) that are in the {{egg3|No Eggs Discovered}} will always have the same Nature as the Pokémon with this Ability.
  <td>Speed</td>
  <td>Defense</td>
  <td>Sweet</td>
  <td>Sour</td>
  <td>III</td>
</tr>


<tr>
=====Generation VII=====
  <td>Impish</td>
From {{g|Ultra Sun and Ultra Moon}} onward, if a Pokémon with Synchronize is leading the party, [[gift Pokémon]] (except Pokémon obtained via [[Mystery Gift]] and {{pkmn|Egg}}s) will always have the same Nature as the Pokémon with this Ability regardless of [[Egg Group]].
  <td>Defense</td>
  <td>Sp. Attack</td>
  <td>Sour</td>
  <td>Dry</td>
  <td>III</td>
</tr>


<tr>
=====Generation VIII=====
  <td>Jolly</td>
In {{g|Sword and Shield}}, if a Pokémon with Synchronize is leading the party, wild Pokémon are now guaranteed to have the same Nature as the leading Pokémon.
  <td>Speed</td>
  <td>Sp. Attack</td>
  <td>Sweet</td>
  <td>Dry</td>
  <td>III</td>
</tr>


<tr>
====Madam Celadon====
  <td>Lax</td>
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the player can pay Madam Celadon in the {{ci|Celadon}} [[Pokémon Center]] {{pdollar}}10,000 to force all Pokémon encountered in the wild (including in the [[GO Park|GO Park complex]] and Pokémon the player must defeat in a {{pkmn|battle}}) or received as a gift (including revived [[fossil]]s, but not [[in-game trade]]s or Mystery Gift) to have a specific Nature until midnight. Madam Celadon has the player select two flowers whose colors each represent a [[statistic|stat]]:
  <td>Defense</td>
  <td>Sp. Defense</td>
  <td>Sour</td>
  <td>Bitter</td>
  <td>III</td>
</tr>


<tr>
* Red for Attack
  <td>Lonely</td>
* Yellow for Defense
  <td>Attack</td>
* Blue for Special Attack
  <td>Defense</td>
* Green for Special Defense
  <td>Spicy</td>
* Pink for Speed
  <td>Sour</td>
  <td>III</td>
</tr>


<tr>
The first flower the player chooses determines the stat the Nature increases, and the second flower determines the stat it decreases. While the effect does last for the rest of the day, the player can change the Nature at any time by paying Madam Celadon again. Due to the lack of breeding and Abilities, this is the only way to influence Natures in these games.
  <td>Mild</td>
  <td>Sp. Attack</td>
  <td>Defense</td>
  <td>Dry</td>
  <td>Sour</td>
  <td>III</td>
</tr>


<tr>
==List of Natures==
  <td>Modest</td>
The following table lists each one of the 25 Natures and their effects on a Pokémon. Should a nature have both a negative and positive effect on a stat or flavor preference, this effect is cancelled out and the effect results in no change to the characteristics of the given Pokémon.
  <td>Sp. Attack</td>
  <td>Attack</td>
  <td>Dry</td>
  <td>Spicy</td>
  <td>III</td>
</tr>


<tr>
{| class="roundy sortable" style="background:#a0a0c4; border:3px solid #bbbbe8; margin:auto; text-align:center"
  <td>Naive</td>
|-
  <td>Speed</td>
! style="background-color:#ccf; {{roundytl|5px}}" | #
  <td>Sp. Defense</td>
! style="background-color:#ccf" | Nature
  <td>Sweet</td>
! style="background-color:#ccf" | Japanese
  <td>Bitter</td>
! style="background-color:#ccf" | Increased stat
  <td>III</td>
! style="background-color:#ccf" | Decreased stat
</tr>
! style="background-color:#ccf" | Favorite flavor
! style="background-color:#ccf; {{roundytr|5px}}" | Disliked flavor
|- style="background:#ddf"
| 0
! Hardy
| がんばりや
| style="background:#{{Attack color light}}" | Attack
| style="background:#{{Attack color light}}" | Attack
| style="background:#{{Coolness color light}}" | Spicy
| style="background:#{{Coolness color light}}" | Spicy
|- style="background:#ddf"
| 1
! Lonely
| さみしがり
| style="background:#{{Attack color light}}" | Attack
| style="background:#{{Defense color light}}" | Defense
| style="background:#{{Coolness color light}}" | Spicy
| style="background:#{{Toughness color light}}" | Sour
|- style="background:#ddf"
| 2
! Brave
| ゆうかん
| style="background:#{{Attack color light}}" | Attack
| style="background:#{{Speed color light}}" | Speed
| style="background:#{{Coolness color light}}" | Spicy
| style="background:#{{Cuteness color light}}" | Sweet
|- style="background:#ddf"
| 3
! Adamant
| いじっぱり
| style="background:#{{Attack color light}}" | Attack
| style="background:#{{Special Attack color light}}" | Sp. Attack
| style="background:#{{Coolness color light}}" | Spicy
| style="background:#{{Beauty color light}}" | Dry
|- style="background:#ddf"
| 4
! Naughty
| やんちゃ
| style="background:#{{Attack color light}}" | Attack
| style="background:#{{Special Defense color light}}" | Sp. Defense
| style="background:#{{Coolness color light}}" | Spicy
| style="background:#{{Cleverness color light}}" | Bitter
|- style="background:#ddf"
| 5
! Bold
| ずぶとい
| style="background:#{{Defense color light}}" | Defense
| style="background:#{{Attack color light}}" | Attack
| style="background:#{{Toughness color light}}" | Sour
| style="background:#{{Coolness color light}}" | Spicy
|- style="background:#ddf"
| 6
! Docile
| すなお
| style="background:#{{Defense color light}}" | Defense
| style="background:#{{Defense color light}}" | Defense
| style="background:#{{Toughness color light}}" | Sour
| style="background:#{{Toughness color light}}" | Sour
|- style="background:#ddf"
| 7
! Relaxed
| のんき
| style="background:#{{Defense color light}}" | Defense
| style="background:#{{Speed color light}}" | Speed
| style="background:#{{Toughness color light}}" | Sour
| style="background:#{{Cuteness color light}}" | Sweet
|- style="background:#ddf"
| 8
! Impish
| わんぱく
| style="background:#{{Defense color light}}" | Defense
| style="background:#{{Special Attack color light}}" | Sp. Attack
| style="background:#{{Toughness color light}}" | Sour
| style="background:#{{Beauty color light}}" | Dry
|- style="background:#ddf"
| 9
! Lax
| のうてんき
| style="background:#{{Defense color light}}" | Defense
| style="background:#{{Special Defense color light}}" | Sp. Defense
| style="background:#{{Toughness color light}}" | Sour
| style="background:#{{Cleverness color light}}" | Bitter
|- style="background:#ddf"
| 10
! Timid
| おくびょう
| style="background:#{{Speed color light}}" | Speed
| style="background:#{{Attack color light}}" | Attack
| style="background:#{{Cuteness color light}}" | Sweet
| style="background:#{{Coolness color light}}" | Spicy
|- style="background:#ddf"
| 11
! Hasty
| せっかち
| style="background:#{{Speed color light}}" | Speed
| style="background:#{{Defense color light}}" | Defense
| style="background:#{{Cuteness color light}}" | Sweet
| style="background:#{{Toughness color light}}" | Sour
|- style="background:#ddf"
| 12
! Serious
| まじめ
| style="background:#{{Speed color light}}" | Speed
| style="background:#{{Speed color light}}" | Speed
| style="background:#{{Cuteness color light}}" | Sweet
| style="background:#{{Cuteness color light}}" | Sweet
|- style="background:#ddf"
| 13
! Jolly
| ようき
| style="background:#{{Speed color light}}" | Speed
| style="background:#{{Special Attack color light}}" | Sp. Attack
| style="background:#{{Cuteness color light}}" | Sweet
| style="background:#{{Beauty color light}}" | Dry
|- style="background:#ddf"
| 14
! Naive
| むじゃき
| style="background:#{{Speed color light}}" | Speed
| style="background:#{{Special Defense color light}}" | Sp. Defense
| style="background:#{{Cuteness color light}}" | Sweet
| style="background:#{{Cleverness color light}}" | Bitter
|- style="background:#ddf"
| 15
! Modest
| ひかえめ
| style="background:#{{Special Attack color light}}" | Sp. Attack
| style="background:#{{Attack color light}}" | Attack
| style="background:#{{Beauty color light}}" | Dry
| style="background:#{{Coolness color light}}" | Spicy
|- style="background:#ddf"
| 16
! Mild
| おっとり
| style="background:#{{Special Attack color light}}" | Sp. Attack
| style="background:#{{Defense color light}}" | Defense
| style="background:#{{Beauty color light}}" | Dry
| style="background:#{{Toughness color light}}" | Sour
|- style="background:#ddf"
| 17
! Quiet
| れいせい
| style="background:#{{Special Attack color light}}" | Sp. Attack
| style="background:#{{Speed color light}}" | Speed
| style="background:#{{Beauty color light}}" | Dry
| style="background:#{{Cuteness color light}}" | Sweet
|- style="background:#ddf"
| 18
! Bashful
| てれや
| style="background:#{{Special Attack color light}}" | Sp. Attack
| style="background:#{{Special Attack color light}}" | Sp. Attack
| style="background:#{{Beauty color light}}" | Dry
| style="background:#{{Beauty color light}}" | Dry
|- style="background:#ddf"
| 19
! Rash
| うっかりや
| style="background:#{{Special Attack color light}}" | Sp. Attack
| style="background:#{{Special Defense color light}}" | Sp. Defense
| style="background:#{{Beauty color light}}" | Dry
| style="background:#{{Cleverness color light}}" | Bitter
|- style="background:#ddf"
| 20
! Calm
| おだやか
| style="background:#{{Special Defense color light}}" | Sp. Defense
| style="background:#{{Attack color light}}" | Attack
| style="background:#{{Cleverness color light}}" | Bitter
| style="background:#{{Coolness color light}}" | Spicy
|- style="background:#ddf"
| 21
! Gentle
| おとなしい
| style="background:#{{Special Defense color light}}" | Sp. Defense
| style="background:#{{Defense color light}}" | Defense
| style="background:#{{Cleverness color light}}" | Bitter
| style="background:#{{Toughness color light}}" | Sour
|- style="background:#ddf"
| 22
! Sassy
| なまいき
| style="background:#{{Special Defense color light}}" | Sp. Defense
| style="background:#{{Speed color light}}" | Speed
| style="background:#{{Cleverness color light}}" | Bitter
| style="background:#{{Cuteness color light}}" | Sweet
|- style="background:#ddf"
| 23
! Careful
| しんちょう
| style="background:#{{Special Defense color light}}" | Sp. Defense
| style="background:#{{Special Attack color light}}" | Sp. Attack
| style="background:#{{Cleverness color light}}" | Bitter
| style="background:#{{Beauty color light}}" | Dry
|- style="background:#ddf"
| 24
! Quirky
| きまぐれ
| style="background:#{{Special Defense color light}}" | Sp. Defense
| style="background:#{{Special Defense color light}}" | Sp. Defense
| style="background:#{{Cleverness color light}}" | Bitter
| style="background:#{{Cleverness color light}}" | Bitter
|-
! colspan=7 style="background:#ddf; {{roundybottom|5px}}" |
|}
<!-- before removing this section, please discuss this at the talk page -->
===Stat-focused table===
As each Nature uniquely boosts one stat and hinders another, the 25 Natures may also be arranged into a table such as the one shown below.


<tr>
{| width="50%" style="text-align:center; {{roundy|15px}} border:3px solid #bbbbe8; background:#a0a0c4; margin:auto" cellspacing="2"
  <td>Naughty</td>
|-
  <td>Attack</td>
! colspan=7 class="roundytop" style="background:#bbbbe8" | Nature table
  <td>Sp. Defense</td>
|-
  <td>Spicy</td>
| rowspan=2 colspan=2 style="background:#bbbbe8" | '''''No change ↘'''''
  <td>Bitter</td>
! colspan=5 style="background:#ddf; color:#{{blue color light}}" | Decreased stat ↓ <br> (disliked flavor)
  <td>III</td>
|-
</tr>
! style="background:#{{Attack color light}}" | ↓Attack<br> {{color|{{Coolness color dark}}|(Spicy)}}
! style="background:#{{Defense color light}}" | ↓Defense<br> {{color|{{Toughness color dark}}|(Sour)}}
! style="background:#{{Speed color light}}" | ↓Speed<br> {{color|{{Cuteness color dark}}|(Sweet)}}
! style="background:#{{Special Attack color light}}" | ↓Sp.Atk<br> {{color|{{Beauty color dark}}|(Dry)}}
! style="background:#{{Special Defense color light}}" | ↓Sp.Def<br> {{color|{{Cleverness color dark}}|(Bitter)}}
|- style="background:#ddf"
! rowspan=5 style="color:#{{red color light}}" class="roundybl" | Increased stat ↑ <br> (favorite flavor)
! style="background:#{{Attack color light}}" | ↑Attack <br> {{color|{{Coolness color dark}}|(Spicy)}}
! style="background:#bbbbe8" | ''Hardy''
! Lonely
! Brave
! Adamant
! Naughty
|- style="background:#ddf"
! style="background:#{{Defense color light}}" | ↑Defense <br> {{color|{{Toughness color dark}}|(Sour)}}
! Bold
! style="background:#bbbbe8" | ''Docile''
! Relaxed
! Impish
! Lax
|- style="background:#ddf"
! style="background:#{{Speed color light}}" | ↑Speed <br> {{color|{{Cuteness color dark}}|(Sweet)}}
! Timid
! Hasty
! style="background:#bbbbe8"| ''Serious''
! Jolly
! Naive
|- style="background:#ddf"
! style="background:#{{Special Attack color light}}" | ↑Sp.Atk <br> {{color|{{Beauty color dark}}|(Dry)}}
! Modest
! Mild
! Quiet
! style="background:#bbbbe8" | ''Bashful''
! Rash
|- style="background:#ddf"
! style="background:#{{Special Defense color light}}" | ↑Sp.Def <br> {{color|{{Cleverness color dark}}|(Bitter)}}
! Calm
! Gentle
! Sassy
! Careful
! style="background:#bbbbe8" class="roundybr" | ''Quirky''
|}


<tr>
==Other applications==
  <td>Quiet</td>
===Evolutions===
  <td>Sp. Attack</td>
{{p|Toxel}} evolves by level up into {{p|Toxtricity}} at level 30. Whether Toxel evolves into the [[List of Pokémon with form differences#Toxtricity|Amped Form]] or [[List of Pokémon with form differences#Toxtricity|Low Key Form]] upon evolution is determined by its base Nature, and is unaffected by [[Mint]]s.
  <td>Speed</td>
  <td>Dry</td>
  <td>Sweet</td>
  <td>III</td>
</tr>


<tr>
  <td>Quirky</td>
  <td colspan="4">None</td>
  <td>III</td>
</tr>


  <tr>
{| style="text-align:center; {{roundy|15px}} border:3px solid #bbbbe8; background:#a0a0c4; margin:auto" cellspacing="2"
  <td>Rash</td>
|-
  <td>Sp. Attack</td>
| style="background:#bbbbe8" class="roundytl" | '''''No change ↘'''''
  <td>Sp. Defense</td>
! style="background:#{{Attack color light}}" | ↓Attack
  <td>Dry</td>
! style="background:#{{Defense color light}}" | ↓Defense
  <td>Bitter</td>
! style="background:#{{Speed color light}}" | ↓Speed
  <td>III</td>
! style="background:#{{Special Attack color light}}" | ↓Sp.Atk
</tr>
! style="background:#{{Special Defense color light}}" class="roundytr" | ↓Sp.Def
|- style="background:#ddf"
! style="background:#{{Attack color light}}" | ↑Attack
! style="background:#bbbbe8" | <font color=#{{Electric color dark}}>''Hardy''
! <font color=#{{Poison color dark}}>Lonely
! <font color=#{{Electric color dark}}>Brave
! <font color=#{{Electric color dark}}>Adamant
! <font color=#{{Electric color dark}}>Naughty
|- style="background:#ddf"
! style="background:#{{Defense color light}}" | ↑Defense
! <font color=#{{Poison color dark}}>Bold
! style="background:#bbbbe8" | <font color=#{{Electric color dark}}>''Docile''
! <font color=#{{Poison color dark}}>Relaxed
! <font color=#{{Electric color dark}}>Impish
! <font color=#{{Electric color dark}}>Lax
|- style="background:#ddf"
! style="background:#{{Speed color light}}" | ↑Speed
! <font color=#{{Poison color dark}}>Timid
! <font color=#{{Electric color dark}}>Hasty
! style="background:#bbbbe8" | <font color=#{{Poison color dark}}>''Serious''
! <font color=#{{Electric color dark}}>Jolly
! <font color=#{{Electric color dark}}>Naive
|- style="background:#ddf"
! style="background:#{{Special Attack color light}}" | ↑Sp.Atk
! <font color=#{{Poison color dark}}>Modest
! <font color=#{{Poison color dark}}>Mild
! <font color=#{{Poison color dark}}>Quiet
! style="background:#bbbbe8" | <font color=#{{Poison color dark}}>''Bashful''
! <font color=#{{Electric color dark}}>Rash
|- style="background:#ddf"
! style="background:#{{Special Defense color light}}" | ↑Sp.Def
! <font color=#{{Poison color dark}}>Calm
! <font color=#{{Poison color dark}}>Gentle
! <font color=#{{Electric color dark}}>Sassy
! <font color=#{{Poison color dark}}>Careful
! style="background:#bbbbe8" | <font color=#{{Electric color dark}}>''Quirky''
|-
! style="background:#ddf" colspan=6 class="roundybottom" | <font color=#{{Electric color dark}}>Amped Form</font> • <font color=#{{Poison color dark}}>Low Key Form</font>
|}


<tr>
===Battle Palace===
  <td>Relaxed</td>
{{main|Battle Palace}}
  <td>Defense</td>
In the [[Battle Palace]] and in [[Verdanturf Town]]'s [[Battle Tent]], Trainers do not control their Pokémon during {{pkmn|battle}}. Instead, Pokémon have different battle styles depending on their Nature.
  <td>Speed</td>
  <td>Sour</td>
  <td>Sweet</td>
  <td>III</td>
</tr>


<tr>
All moves are grouped into three categories: Attack, Defense (primarily status moves targeting the user), and Support (primarily status moves targeting the opponent).
  <td>Sassy</td>
  <td>Sp. Defense</td>
  <td>Speed</td>
  <td>Bitter</td>
  <td>Sweet</td>
  <td>III</td>
</tr>


<tr>
All Natures have a set ratio of Attack, Defense, and Support moves that Pokémon with that Nature will prefer to use. These ratios may change when the Pokémon's {{stat|HP}} falls below 50%. During battle, a Pokémon will select a category in which it wants to attack and then select a random attack from its moveset that fits that category; if no such attack exists, the Pokémon will "appear incapable of using its power" and skip its turn.
  <td>Serious</td>
  <td colspan="4">None</td>
  <td>III</td>
</tr>


<tr>
===Purification===
  <td>Timid</td>
In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], a Pokémon's Nature influences the efficacy of different [[purification]] methods. An action that greatly lowers the [[Heart Gauge]] of one [[Shadow Pokémon]] might do very little for another one based on their respective Natures.
  <td>Speed</td>
  <td>Attack</td>
  <td>Sweet</td>
  <td>Spicy</td>
  <td>III</td>
</tr>


</table>
===Other===
In {{3v2|Diamond|Pearl|Platinum}}, a man in the house closest to the [[Sunyshore City]] Heritage Site asks to see Pokémon with different Natures (Serious, Naive, and Quirky), and will give the {{player}} three [[Pokétch]] applications in return.
 
From [[Generation V]] onwards, the player can assign a Nature to their Trainer profile. In Generation V, this is part of their {{ga|Trainer Card}} and affects what the player will say on others' games at the [[Unity Tower]]. In [[Generation VI]], this is part of the player's profile in the [[Player Search System]].
 
==In the spin-off games==
===Pokémon Mystery Dungeon series===
{{incomplete|section|Nature quiz results in RTDX}}
In the {{g|Mystery Dungeon series}}, the personality quizzes at the beginning of [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon: Red Rescue Team, Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Explorers of Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]] assign the player a nature from the core series which, along with their selected [[gender]], determines what Pokémon the player turns into.
 
A similar quiz is also present in {{g|Super Mystery Dungeon}}, but the Pokémon are not associated with main series natures. As well, the player is allowed to select their own Pokémon afterwards if they do not like the Pokémon determined for them.
 
In [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], the nature quiz returns, additionally allowing the player to select their own Pokémon again.
 
Natures in these games only influence the player's Pokémon result, and have no impact on stats.
 
{| class="roundy" style="margin:auto; text-align:center; background: #{{md color dark}}; border: 5px solid #{{md color}}"
|-
! rowspan=3 align="center" style="background:#{{md color light}}; {{roundytl|5px}}" | Nature
! colspan=6 style="background:#{{md color light}};" | {{color2|000|Pokémon Mystery Dungeon series|Game}}
|- style="margin:auto; background:#{{md color light}};"
| colspan=2 | {{Gameabbrevmd|RB}}
| colspan=4 | {{Gameabbrevmd|TDS}}
<!--| colspan=2 | {{Gameabbrevmd|RTDX}}-->
|- style="margin:auto; background:#{{md color light}}; font-size:80%"
! {{color2|000|Gender|Male}}
! {{color2|000|Gender|Female}}
! colspan=2 | {{color2|000|Gender|Male}}
! colspan=2 | {{color2|000|Gender|Female}}
<!--! {{color2|000|Gender|Male}}
! {{color2|000|Gender|Female}}
! {{color2|000|Gender|Male}}
! {{color2|000|Gender|Female}}-->
|- style="margin:auto; background:#{{md color light}};"
! Hardy
| [[File:MDP RT 004.png]]<br>{{pcolor|Charmander|000}}
| [[File:MDP RT 025.png]]<br>{{pcolor|Pikachu|000}}
| colspan=2 | [[File:MDP E 255.png]]<br>{{pcolor|Torchic|000}}
| colspan=2 | [[File:MDP E 252.png]]<br>{{pcolor|Treecko|000}}
|- style="margin:auto; background:#{{md color light}};"
! Lonely
| [[File:MDP RT 104.png]]<br>{{pcolor|Cubone|000}}
| [[File:MDP RT 054.png]]<br>{{pcolor|Psyduck|000}}
| colspan=2 | [[File:MDP E 001.png]]<br>{{pcolor|Bulbasaur|000}}
| colspan=2 | [[File:MDP E 258.png]]<br>{{pcolor|Mudkip|000}}
|- style="margin:auto; background:#{{md color light}};"
! Brave
| [[File:MDP RT 066.png]]<br>{{pcolor|Machop|000}}
| [[File:MDP RT 004.png]]<br>{{pcolor|Charmander|000}}
| colspan=2 | [[File:MDP E 025.png]]<br>{{pcolor|Pikachu|000}}
| colspan=2 | [[File:MDP E 004.png]]<br>{{pcolor|Charmander|000}}
|- style="margin:auto; background:#{{md color light}};"
! Bold
| colspan=2 style="margin:auto; background:#{{md color dark}};" | N/A
| colspan=2 | [[File:MDP E 387.png]]<br>{{pcolor|Turtwig|000}}
| colspan=2 | [[File:MDP E 007.png]]<br>{{pcolor|Squirtle|000}}
|- style="margin:auto; background:#{{md color light}};"
! Docile
| [[File:MDP RT 001.png]]<br>{{pcolor|Bulbasaur|000}}
| [[File:MDP RT 152.png]]<br>{{pcolor|Chikorita|000}}
| colspan=2 | [[File:MDP E 004.png]]<br>{{pcolor|Charmander|000}}
| colspan=2 | [[File:MDP E 001.png]]<br>{{pcolor|Bulbasaur|000}}
|- style="margin:auto; background:#{{md color light}};"
! Relaxed
| [[File:MDP RT 054.png]]<br>{{pcolor|Psyduck|000}}
| [[File:MDP RT 007.png]]<br>{{pcolor|Squirtle|000}}
| [[File:MDP E 446.png]]<br>{{pcolor|Munchlax|000}}{{sup/md|TD}}
| [[File:MDP E 231.png]]<br>{{pcolor|Phanpy|000}}{{sup/md|S}}
| [[File:MDP E 052.png]]<br>{{pcolor|Meowth|000}}{{sup/md|TD}}
| [[File:MDP E 037.png]]<br>{{pcolor|Vulpix|000}}{{sup/md|S}}
|- style="margin:auto; background:#{{md color light}};"
! Impish
| [[File:MDP RT 025.png]]<br>{{pcolor|Pikachu|000}}
| [[File:MDP RT 104.png]]<br>{{pcolor|Cubone|000}}
| colspan=2 | [[File:MDP E 393.png]]<br>{{pcolor|Piplup|000}}
| colspan=2 | [[File:MDP E 390.png]]<br>{{pcolor|Chimchar|000}}
|- style="margin:auto; background:#{{md color light}};"
! Timid
| [[File:MDP RT 155.png]]<br>{{pcolor|Cyndaquil|000}}
| [[File:MDP RT 258.png]]<br>{{pcolor|Mudkip|000}}
| colspan=2 | [[File:MDP E 155.png]]<br>{{pcolor|Cyndaquil|000}}
| colspan=2 | [[File:MDP E 387.png]]<br>{{pcolor|Turtwig|000}}
|- style="margin:auto; background:#{{md color light}};"
! Jolly
| [[File:MDP RT 007.png]]<br>{{pcolor|Squirtle|000}}
| [[File:MDP RT 158.png]]<br>{{pcolor|Totodile|000}}
| colspan=2 | [[File:MDP E 158.png]]<br>{{pcolor|Totodile|000}}
| [[File:MDP E 446.png]]<br>{{pcolor|Munchlax|000}}{{sup/md|TD}}
| [[File:MDP E 133.png]]<br>{{pcolor|Eevee|000}}{{sup/md|S}}
|- style="margin:auto; background:#{{md color light}};"
! Naive
| [[File:MDP RT 158.png]]<br>{{pcolor|Totodile|000}}
| [[File:MDP RT 133.png]]<br>{{pcolor|Eevee|000}}
| colspan=2 | [[File:MDP E 390.png]]<br>{{pcolor|Chimchar|000}}
| colspan=2 | [[File:MDP E 300.png]]<br>{{pcolor|Skitty|000}}
|- style="margin:auto; background:#{{md color light}};"
! Hasty
| [[File:MDP RT 255.png]]<br>{{pcolor|Torchic|000}}
| [[File:MDP RT 300.png]]<br>{{pcolor|Skitty|000}}
| [[File:MDP E 300.png]]<br>{{pcolor|Skitty|000}}{{sup/md|TD}}
| [[File:MDP E 403.png]]<br>{{pcolor|Shinx|000}}{{sup/md|S}}
| colspan=2 | [[File:MDP E 025.png]]<br>{{pcolor|Pikachu|000}}
|- style="margin:auto; background:#{{md color light}};"
! Quiet
| colspan=2 style="margin:auto; background:#{{md color dark}};" | N/A
| colspan=2 | [[File:MDP E 252.png]]<br>{{pcolor|Treecko|000}}
| colspan=2 | [[File:MDP E 152.png]]<br>{{pcolor|Chikorita|000}}
|- style="margin:auto; background:#{{md color light}};"
! Rash
| colspan=2 style="margin:auto; background:#{{md color dark}};" | N/A
| colspan=2 | [[File:MDP E 258.png]]<br>{{pcolor|Mudkip|000}}
| colspan=2 | [[File:MDP E 255.png]]<br>{{pcolor|Torchic|000}}
|- style="margin:auto; background:#{{md color light}};"
! Calm
| [[File:MDP RT 258.png]]<br>{{pcolor|Mudkip|000}}
| [[File:MDP RT 001.png]]<br>{{pcolor|Bulbasaur|000}}
| colspan=2 | [[File:MDP E 152.png]]<br>{{pcolor|Chikorita|000}}
| colspan=2 | [[File:MDP E 155.png]]<br>{{pcolor|Cyndaquil|000}}
|- style="margin:auto; background:#{{md color light}};"
! Sassy
| [[File:MDP RT 252.png]]<br>{{pcolor|Treecko|000}}
| [[File:MDP RT 255.png]]<br>{{pcolor|Torchic|000}}
| [[File:MDP E 052.png]]<br>{{pcolor|Meowth|000}}{{sup/md|TD}}
| [[File:MDP E 447.png]]<br>{{pcolor|Riolu|000}}{{sup/md|S}}
| colspan=2 | [[File:MDP E 158.png]]<br>{{pcolor|Totodile|000}}
|- style="margin:auto; background:#{{md color light}};"
! Quirky
| [[File:MDP RT 052.png]]<br>{{pcolor|Meowth|000}}
| [[File:MDP RT 252.png]]<br>{{pcolor|Treecko|000}}
| colspan=2 | [[File:MDP E 007.png]]<br>{{pcolor|Squirtle|000}}
| colspan=2 | [[File:MDP E 393.png]]<br>{{pcolor|Piplup|000}}
|}
 
===Pokémon Sleep===
In {{g|Sleep}}, Natures determine the following five attributes of helper Pokémon: speed of help (the time it takes for the Pokémon to help gather {{Berries}}), energy recovery (how much of the Pokémon's energy is recovered after a sleep session), EXP gains (how much EXP is gained by the Pokémon after sleep research, and through giving the Pokémon Candy and Dream Shards), ingredient finding (how often the Pokémon will find ingredients), and main skill chance (how often the Pokémon's main skill will trigger).
 
{| {| class="roundy" style="margin:auto; background:#{{night color}}; border:3px solid #{{blue color light}}"
|-
|
{| border=1 width="100%" class="sortable" style="margin:auto; background:#FFF; border:1px solid #{{night color}}; border-collapse:collapse; text-align:center"
|- style="background:#{{night color light}}"
! style="color:#FFF" | Nature
! style="color:#FFF" | Increased attribute
! style="color:#FFF" | Decreased attribute
|-
! Hardy
| {{tt|—|Increases and decreases speed of help simultaneously}}
| —
|-
! Lonely
| Speed of help
| Energy recovery
|-
! Brave
| Speed of help
| EXP gains
|-
! Adamant
| Speed of help
| Ingredient finding
|-
! Naughty
| Speed of help
| Main skill chance
|-
! Bold
| Energy recovery
| Speed of help
|-
! Docile
| {{tt|—|Increases and decreases energy recovery simultaneously}}
| —
|-
! Relaxed
| Energy recovery
| EXP gains
|-
! Impish
| Energy recovery
| Ingredient finding
|-
! Lax
| Energy recovery
| Main skill chance
|-
! Timid
| EXP gains
| Speed of help
|-
! Hasty
| EXP gains
| Energy recovery
|-
! Serious
| {{tt|—|Increases and decreases EXP gains simultaneously}}
| —
|-
! Jolly
| EXP gains
| Ingredient finding
|-
! Naive
| EXP gains
| Main skill chance
|-
! Modest
| Ingredient finding
| Speed of help
|-
! Mild
| Ingredient finding
| Energy recovery
|-
! Quiet
| Ingredient finding
| EXP gains
|-
! Bashful
| {{tt|—|Increases and decreases ingredient finding simultaneously}}
| —
|-
! Rash
| Ingredient finding
| Main skill chance
|-
! Calm
| Main skill chance
| Speed of help
|-
! Gentle
| Main skill chance
| Energy recovery
|-
! Sassy
| Main skill chance
| EXP gains
|-
! Careful
| Main skill chance
| Ingredient finding
|-
! Quirky
| {{tt|—|Increases and decreases main skill chance simultaneously}}
| —
|}
|}
 
====Attribute-focused table====
As each Nature uniquely boosts one attribute and hinders another, the 25 Natures may also be arranged into a table such as the one shown below.
 
{| width="50%" style="text-align:center; {{roundy|15px}} border:3px solid #{{blue color light}}; background:#{{night color dark}}; margin:auto" cellspacing="2"
|-
! colspan=7 class="roundytop" style="background:#{{night color light}}; color:#FFF" | Nature table
|-
| rowspan=2 colspan=2 style="background:#ddddf4" | '''''No change ↘'''''
! colspan=5 style="background:#ddf; color:#{{blue color}}" | Decreased attribute ▼▼
|- style="background:#bbbbe8"
! Speed of help<br>▼▼
! Energy recovery<br>▼▼
! EXP gains<br>▼▼
! Ingredient finding<br>▼▼
! Main skill chance<br>▼▼
|- style="background:#fff"
! rowspan=5 style="background:#ddf; color:#{{red color}}" class="roundybl" | Increased attribute ▲▲
! style="background:#bbbbe8" | Speed of help<br>▲▲
! style="background:#ddddf4" | ''Hardy''
! Lonely
! Brave
! Adamant
! Naughty
|- style="background:#fff"
! style="background:#bbbbe8" | Energy recovery<br>▲▲
! Bold
! style="background:#ddddf4" | ''Docile''
! Relaxed
! Impish
! Lax
|- style="background:#fff"
! style="background:#bbbbe8" | EXP gains<br>▲▲
! Timid
! Hasty
! style="background:#ddddf4" | ''Serious''
! Jolly
! Naive
|- style="background:#fff"
! style="background:#bbbbe8" | Ingredient finding<br>▲▲
! Modest
! Mild
! Quiet
! style="background:#ddddf4" | ''Bashful''
! Rash
|- style="background:#fff"
! style="background:#bbbbe8" | Main skill chance<br>▲▲
! Calm
! Gentle
! Careful
! Sassy
! style="background:#ddddf4" class="roundybr" | ''Quirky''
|}
 
==In the anime==
[[File:Nidothing Nature.png|thumb|250px|[[Dot|Nidothing]] and {{TP|Dot|Quaxly}} describing Natures in the {{pkmn|anime}}]]
Natures were first mentioned in ''[[SM041|Mounting an Electrifying Charge!]]'', where it was revealed that [[Sophocles's Charjabug]] had a Mild Nature. In addition, a young man named [[Horacio]] revealed that his {{Shiny}} {{TP|Horacio|Charjabug}} had a Timid Nature, which he believed to be perfect for the [[Charjabug race]]. However, these references to Natures were removed in the [[dub]].
 
In ''[[HZ009|Welcome to Paldea!]]'', [[Dot|Nidothing]] made a video about Pokémon Natures.
{{-}}
 
==In the manga==
===Pokémon Adventures===
Since the {{MangaArc|FireRed & LeafGreen}}, the Natures of each [[Pokédex holder]]'s Pokémon have been visible on their bios.
 
In addition, {{adv|Ruby}} has a talent of being able to tell a Pokémon's Nature just by observing its [[move]]s and body language, allowing him to choose the correct [[Pokéblock]] [[flavor]] for them.
 
==Trivia==
* In {{game|Emerald}}, {{game|Diamond and Pearl|s|Diamond, and Pearl}}, the animation speed of the Pokémon in dorsal form when it comes out of its [[Poké Ball]] is determined by its Nature. There are three animation speeds for the Pokémon sprite: slow, medium, and fast.
** The animation speed is slow when the Pokémon's Nature is Bashful, Careful, Gentle, Lonely, Mild, Modest, Quiet, or Timid.
** The animation speed is medium when the Pokémon's Nature is Bold, Calm, Docile, Lax, Quirky, Rash, Relaxed, Sassy, or Serious.
** The animation speed is fast when the Pokémon's Nature is Adamant, Brave, Hardy, Hasty, Impish, Jolly, Naive, or Naughty.
* Nature names in Western languages have a maximum of seven characters, while in Japanese and Korean, they have a maximum of five.
 
==In other languages==
{{langtable|color={{unknown color}}|bordercolor={{unknown color dark}}
|zh_yue=性格 ''{{tt|Singgaak|Nature}}''
|zh_cmn=性格 ''{{tt|Xìnggé|Nature}}''
|fr=Nature
|de=Wesen
|it=Natura
|ko=성격 ''{{tt|Seonggyeok|Nature}}''
|pl=Natura
|pt=Natureza
|ru=Характер ''Kharakter''
|es=Naturaleza
|tr=Mizaç
|vi=Tính cách
|hu=Természet
}}
 
''Specific Natures''
{{langlist/h|nature|3=PtBr}}
{{langlist|nature||Adamant|いじっぱり|Ijippari|Rigide|Hart|Decisa|Firme|고집|Gojip|固執 / 固执|Gùzhí / Gujāp|Firme{{tt|*|Determinada in PS191, PS202, and PS243}}}}
{{langlist|nature||Bashful|てれや|Tereya|Pudique|Zaghaft|Ritrosa|Tímida|수줍음|Sujup-eum|害羞|Hàixiū / Hoihsāu|Tímida}}
{{langlist|nature||Bold|ずぶとい|Zubutoi|Assuré|Kühn|Sicura|Osada|대담|Daedam|大膽 / 大胆|Dàdǎn / Daaihdáam|Audaciosa}}
{{langlist|nature||Brave|ゆうかん|Yūkan|Brave|Mutig|Audace|Audaz|용감|Yonggam|勇敢|Yǒnggǎn / Yúhnggám|Valente}}
{{langlist|nature||Calm|おだやか|Odayaka|Calme|Still|Calma|Serena|차분|Chabun|溫和 / 温和|Wēnhé / Wānwòh|Calma}}
{{langlist|nature||Careful|しんちょう|Shinchō|Prudent|Sacht|Cauta|Cauta|신중|Sinjung|慎重|Shènzhòng / Sahnjuhng|Cuidadosa}}
{{langlist|nature||Docile|すなお|Sunao|Docile|Sanft|Docile|Dócil|온순|Onsun|坦率|Tǎnshuài / Táansēut|Dócil}}
{{langlist|nature||Gentle|おとなしい|Otonashii|Gentil|Zart|Gentile|Amable|얌전|Yamjeon|溫順 / 温顺|Wēnshùn / Wānseuhn|Gentil}}
{{langlist|nature||Hardy|がんばりや|Ganbariya|Hardi|Robust|Ardita|Fuerte|노력|Noryeok|勤奮 / 勤奋|Qínfèn / Kàhnfáhn|Esforçada}}
{{langlist|nature||Hasty|せっかち|Sekkachi|Pressé|Hastig|Lesta|Activa|성급|Seonggeup|急躁|Jízào / Gāpchou|Agitada{{tt|*|Impaciente in the Ruby & Sapphire Adventures chapter}}}}
{{langlist|nature||Impish|わんぱく|Wanpaku|Malin|Pfiffig|Scaltra|Agitada|장난꾸러기|Jangnankkureogi|淘氣 / 淘气|Táoqì / Tòuhhei|Rebelde}}
{{langlist|nature||Jolly|ようき|Yōki|Jovial|Froh|Allegra|Alegre|명랑|Myeongrang|爽朗|Shuǎnglǎng / Sónglóhng|Alegre}}
{{langlist|nature||Lax|のうてんき|Nōtenki|Lâche|Lasch|Fiacca|Floja|촐랑|Chullang|樂天 / 乐天|Lètiān / Lohktīn|Negligente}}
{{langlist|nature||Lonely|さみしがり|Samishigari|Solo|Solo|Schiva|Huraña|외로움|Oeroum|怕寂寞|Pàjímò / Pàjìmò / Pajihkmohk|Carente}}
{{langlist|nature||Mild|おっとり|Ottori|Doux|Mild|Mite|Afable|의젓|Yijeot|慢吞吞|Màntūntūn / Maahntāntān|Tranquila}}
{{langlist|nature||Modest|ひかえめ|Hikaeme|Modeste|Mäßig|Modesta|Modesta|조심|Josim|內斂 / 内敛|Nèiliàn / Nèiliǎn / Noihlihm|Modesta}}
{{langlist|nature||Naive|むじゃき|Mujaki|Naïf|Naiv|Ingenua|Ingenua|천진난만|Cheonjinnanman|天真|Tiānzhēn / Tīnjān|Ingênua}}
{{langlist|nature||Naughty|やんちゃ|Yancha|Mauvais|Frech|Birbona|Pícara|개구쟁이|Gaegujaeng-i|頑皮 / 顽皮|Wánpí / Wàahnpèih|Sapeca}}
{{langlist|nature||Quiet|れいせい|Reisei|Discret|Ruhig|Quieta|Mansa|냉정|Naengjeong|冷靜 / 冷静|Lěngjìng / Láahngjihng|Quieta}}
{{langlist|nature||Quirky|きまぐれ|Kimagure|Bizarre|Kauzig|Furba|Rara|변덕|Byeongdeok|浮躁|Fúzào / Fàuhchou|Peculiar}}
{{langlist|nature||Rash|うっかりや|Ukkariya|Foufou|Hitzig|Ardente|Alocada|덜렁|Deolleong|馬虎 / 马虎|Mǎhū / Mǎhu / Māfū|Rabugenta}}
{{langlist|nature||Relaxed|のんき|Nonki|Relax|Locker|Placida|Plácida|무사태평|Musataepyeong|悠閒 / 悠闲|Yōuxián / Yàuhhàahn|Tranquila{{tt|*|Relaxada in PS202}}}}
{{langlist|nature||Sassy|なまいき|Namaiki|Malpoli|Forsch|Vivace|Grosera|건방|Geonbang|自大|Zìdà / Jihdaaih|Atrevida}}
{{langlist|nature||Serious|まじめ|Majime|Sérieux|Ernst|Seria|Seria|성실|Seongsil|認真 / 认真|Rènzhēn / Yihngjān|Séria}}
{{langlist|nature||Timid|おくびょう|Okubyō|Timide|Scheu|Timida|Miedosa|겁쟁이|Geopjaeng-i|膽小 / 胆小|Dǎnxiǎo / Dáamsíu|Tímida}}
|}
 
{{-}}
{{Pokémon individuality|unknown}}<br>
{{Project Games notice|game mechanic}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Pages in other languages]]
[[de:Wesen]]
[[es:Naturaleza]]
[[fr:Nature]]
[[it:Natura]]
[[ja:せいかく]]
[[zh:性格]]