Tera Raid Battle: Difference between revisions

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==History==
==History==
Tera Raid Crystals are created from energy unleashed from the [[Great Crater of Paldea]] over the years. During the post-game events of {{g|Scarlet and Violet}}, stronger 5★ and black 6★ raid crystals begin to appear. [[Jacq]] asks the player to not participate in the 6★ raids for the player's safety, due to the overwhelming energy contained within. If the player ignores his request and manages to defeat one, it's revealed from the readings that they're being caused by residual energy leaking from [[Area Zero]] into the rest of Paldea. In certain events, 7★ Raids show up with very rare Pokémon normally not found in [[Paldea]].
Tera Raid Crystals are created from energy unleashed from the [[Great Crater of Paldea]] over the years. During the post-game events of {{g|Scarlet and Violet}}, stronger 5★ and black 6★ raid crystals begin to appear. [[Jacq]] asks the player to not participate in the 6★ raids for the player's safety, due to the overwhelming energy contained within. If the player ignores his request and manages to defeat one, it's revealed from the readings that they're being caused by residual energy leaking from [[Area Zero]] into the rest of Paldea. In certain events, 7★ Raids show up with very rare Pokémon normally not found in [[Paldea]]. Some of the rare Pokemon discovered in 7★ Raids have been several [[Legendary Pokémon]], the Paradox Pokémon {{p|Walking Wake}} and {{p|Iron Leaves}}, and the three [[Hisuian form]]s of {{p|Typhlosion}}, {{p|Samurott}}, and {{p|Decidueye}}.


==In the games==
==In the games==
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====Timer====
====Timer====
The battle system differs from typical turn-based battles in that the battle is timed, with an orange timer bar visible below the boss's HP bar that ticks down from 7½ minutes, and all participants are able to act at any point, regardless of whether the opponent Pokémon or allies are also performing an action at the same time. It is even possible for a Pokémon to execute multiple moves before an ally chooses to act at all.
The battle system differs from typical turn-based battles in that the battle is timed, with an orange timer bar visible below the boss's HP bar that ticks down from 5 to 7½ minutes and beyond depending on the raid (the event Mewtwo raid having the longest length to date at 15 minutes), and all participants are able to act at any point, regardless of whether the opponent Pokémon or allies are also performing an action at the same time. It is even possible for a Pokémon to execute multiple moves before an ally chooses to act at all.


When the timer reaches 45 seconds left, the message "''You can feel a tremendous energy gathering! There isn't much time left!''" will appear. If the timer expires before players defeat the Tera Pokémon, the energy burst will be unleashed, expelling all players from the raid.
When the timer reaches 10% time remaining, the message "''You can feel a tremendous energy gathering! There isn't much time left!''" will appear. If the timer expires before players defeat the Tera Pokémon, the energy burst will be unleashed, expelling all players from the raid.


====Turn system====
====Turn system====
The raid boss essentially participates in four concurrent one-on-one battles against each of the team members, and for each turn any player takes, the boss with get one turn against that player, with their relative order within that turn decided by priority or speed as usual. During these turns, the boss may use any move from its base moveset which is the moveset it will have if it is caught and thus contains up to four moves. Moves used by other players' Pokémon will appear as small speech bubbles next to their sprites in the top-left corner. A player will not see any messages for moves the raid boss uses against other players' Pokémon (except for additional moves described below), but if some of those moves affect its own stat stages (such as {{m|Calm Mind}} or {{m|Ancient Power}}), those stages will be in effect for all players, and can be seen by checking its status with the Y button. Likewise, moves that create weather or terrain conditions will create them for all four lanes, even if some players don't see the move being used; a particle effect will be visible in the center of the screen to indicate their presence.
The raid boss essentially participates in four concurrent one-on-one battles against each of the team members, and for each turn any player takes, the boss will get one turn against that player, with their relative order within that turn decided by priority or speed as usual. During these turns, the boss may use any move from its base moveset, which is the moveset it will have if it is caught and thus contains up to four moves. Moves used by other players' Pokémon will appear as small speech bubbles next to their sprites in the top-left corner. A player will not see any messages for moves the raid boss uses against other players' Pokémon (except for additional moves described below), but if some of those moves affect its own stat stages (such as {{m|Calm Mind}} or {{m|Ancient Power}}), those stages will be in effect for all players, and can be seen by checking its status with the Y button. Likewise, moves that create weather or terrain conditions will create them for all four lanes, even if some players don't see the move being used; a particle effect will be visible in the center of the screen to indicate their presence. Field effects that last for a certain number of turns will have their turn count decrease only after all players have made a move. [[Light Screen (move)|Light Screen]] and [[Reflect (move)|Reflect]] will use their reduced doubles damage multiplier.


If the raid that has been opened to other players (even if no others joined), then each time a player's menu comes up, that player must select an action within 60 seconds, or else the earliest selectable move in their moveset will automatically be used at that time.
If the raid has been opened to other players (even if no others joined), then each time a player's menu comes up, that player must select an action within 60 seconds, or else the earliest selectable move in their moveset will automatically be used at that time.


====Targeting====
====Targeting====


Players are allowed to target a teammate with their moves, but {{cat|moves that target all adjacent Pokémon}} (such as {{m|Earthquake}}) will only hit the raid boss. If the raid boss uses such a move, it will only hit the Pokémon whose lane it was used in, and will not receive a multiple-target damage penalty (except if it used as a scripted action as described below).
Players are allowed to target a teammate with their moves, but {{cat|moves that target all adjacent Pokémon}} (such as {{m|Earthquake}}) will only hit the raid boss. If the raid boss uses such a move, it will only hit the Pokémon whose lane it was used in, and will not receive a multiple-target damage penalty (except if it uses it during an extra action as described below).  


====Knockouts====
====Knockouts====
If a non-boss Pokémon faints, it will be revived after five seconds initially, plus an additional five-second wait for each time it has previously fainted in the battle. Additionally, this also reduces the timer by a number of seconds equal to the fainted Pokémon's level. Pokémon used by NPCs do not reduce the timer when they faint.
If a non-boss Pokémon faints, it will be revived after five seconds initially, plus an additional five-second wait for each time it has previously fainted in the battle, up to a maximum of 30 seconds. Additionally, this also reduces the timer by a number of seconds equal to the fainted Pokémon's level. Pokémon used by NPCs do not reduce the timer when they faint.


====Terastallization====
====Terastallization====
Each time a player's Pokémon successfully uses a direct-damaging move, this player's [[Tera Orb]] will gain one charge. If a player's [[Tera Orb]] has three charges, this player can Terastallize their Pokémon on any turn. Each player may only Terastallize once per raid, even if their Terastallized Pokémon faints.
Each time a player's Pokémon successfully uses a direct-damaging move, this player's [[Tera Orb]] will gain one charge. If a player's [[Tera Orb]] has three charges, this player can Terastallize their Pokémon on any turn. Each player may only Terastallize once per raid, even if their Terastallized Pokémon faints.


Only direct-damaging moves, targeting either the raid boss or an ally, will count towards the Tera Orb's charge. [[Status move]]s, cheering and moves that miss do not count. If a damaging move is used while the boss's shield is up and deals so little damage that the shield reduction causes the damage to be less than ½, it will round down to 0 damage and that attack will not charge the Tera Orb either.
Only direct-damaging moves, targeting either the raid boss or an ally, will count towards the Tera Orb's charge. [[Status move]]s, [[#Cheers|cheering]], and moves that miss do not count. If a damaging move is used while the boss's shield is up and deals so little damage that the shield reduction causes the damage to be less than ½, it will round down to 0 damage and that attack will not charge the Tera Orb either.


Unlike [[Max Raid Battle]]s, where only a single player can [[Dynamax]] their Pokémon and the option to do so rotates between players until it's used, all four participants in a Tera Raid Battle are permitted to Terastallize their Pokémon separately.
Unlike [[Max Raid Battle]]s, where only a single player can [[Dynamax]] their Pokémon and the option to do so rotates between players until it's used, all four participants in a Tera Raid Battle are permitted to Terastallize their Pokémon separately.
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The allied NPCs never Terastallize their Pokémon.
The allied NPCs never Terastallize their Pokémon.


====Scripted actions====
====Extra actions====
The boss may have scripted actions which take place at predefined thresholds of health or time. These actions interrupt players' access to the menu. If the thresholds for two or more scripted actions are met at the same moment (for instance because of heavy damages), the boss will perform all of them in sequence, and it will not be possible to access the menu again until each of them have finished their animations. A scripted action can happen between a player's command and the corresponding turn.
The boss may have extra actions which take place at predefined thresholds of health or time. These actions interrupt players' access to the menu. If the thresholds for two or more extra actions are met at the same moment (for instance because of heavy damages), the boss will perform all of them in sequence, and it will not be possible to access the menu again until each of them have finished their animations. An extra action can happen between a player's command and the corresponding turn.


There are five types of scripted action: additional move, shield, negative effects removal, positive effects removal and [[Tera Orb]] charge stealing. Additional moves appear in 3★ and above raids while all the other actions appear in 4★ and above raids.
There are six types of extra action: additional move, shield, removal of negative effects, removal of positive effects, [[Tera Orb]] charge stealing, and the double-action phase where the boss can use a second move in a turn. Additional moves appear in 3★-and-above raids, while all the other actions appear in 4★-and-above raids. The double-action phase has only appeared in certain 7★ raids so far.


If an action's trigger is at 100% of time or HP remaining, it will thus trigger at the very start of the battle, before the players can take a turn. This often happens in 7★ raids.<ref>https://twitter.com/Sibuna_Switch/status/1628992932039602177</ref>
If an action's trigger is at 100% of time or HP remaining, it will thus trigger at the very start of the battle, before the players can take a turn. This often happens in 7★ raids.<ref>https://twitter.com/Sibuna_Switch/status/1628992932039602177</ref>
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=====Shield=====
=====Shield=====
The boss produces a shield which severely reduces the damage of attacks from non-Terastallized Pokémon, blocks the effects of [[status move]]s and cures any non-volatile [[status condition]] it has upon activation. This action is never done more than once in a battle.
The boss produces a shield which severely reduces the damage of attacks from non-Terastallized Pokémon, blocks the effects of [[status move]]s, and cures any non-volatile [[status condition]] it has upon activation. This action is never done more than once in a battle.


The shield applies a multiplier to incoming damages. There are three multipliers depending on the situation of the attacking Pokémon:
The shield applies a multiplier to incoming damage. There are three multipliers depending on the situation of the attacking Pokémon:
* the attacking Pokémon is not Terastallized: ×0.2;
* the attacking Pokémon is not Terastallized: ×0.2;
* the attacking Pokémon is Terastallized and the move's type '''does not match''' the user's Tera Type: ×0.35;
* the attacking Pokémon is Terastallized and the move's type '''does not match''' the user's Tera Type (including a non-{{type|Stellar}} move from a user with the Stellar Tera type): ×0.35;
* the attacking Pokémon is Terastallized and the move's type '''does match''' the user's Tera Type: ×0.75.
* the attacking Pokémon is Terastallized and the move's type '''does match''' the user's Tera Type: ×0.75.


The previous multipliers' values are used for all 6★ and below raids,<ref>https://twitter.com/Sibuna_Switch/status/1610483831769018368</ref> which includes all non-event raids, but may be different for 7★ raids, going as far as being greater than 1 (thus increasing damages) or being very small (×0.01 for instance).
The previous multipliers' values are used for all 6★ and 5★ raids in Paldea,<ref>https://twitter.com/Sibuna_Switch/status/1610483831769018368</ref> which includes all non-event raids, but may be different for 7★ raids, going as far as being greater than 1 (thus increasing damage) or being very small (×0.01 for instance). 4★ raids in Paldea and Kitakami use ×0.4 multipliers and ×0.8 multipliers for the respective Terastallized scenarios. 5★ raids in Kitakami use ×0.3, ×0.6, and ×0.9 multipliers, while 6★ raids use ×0.3, ×0.55, and ×0.85 multipliers. 4★ raids in Blueberry Academy use ×0.4, ×0.5, and ×0.9 multipliers, while 5★ raids use the same multipliers as Paldea, and 6★ raids use ×0.4, ×0.6, and ×0.8 multipliers.


After the multiplier is applied, damage is rounded to the nearest whole number, with values of 0.5 and above rounding up.
After the multiplier is applied, damage is rounded to the nearest whole number, with values of 0.5 and above rounding up.


After the boss's shield is broken, the boss will not move during the next turn the player will take.
After the boss's shield is broken, the boss will not move during the next turn the player takes.


=====Negative effects removal=====
=====Removal of negatives effects=====
The boss removes any non-volatile [[status condition]] it has and its negative [[stat modifier]]s. Its positive stat modifiers will remain as they are. All other effects such as {{m|Leech Seed}} or ability changes remain untouched.
The boss removes any non-volatile [[status condition]] it has and its negative [[stat modifier]]s. Its positive stat modifiers will remain as they are. All other effects such as {{m|Leech Seed}} or ability changes remain untouched.


=====Positive effects removal=====
=====Removal of positive effects=====
The boss removes the positive [[stat modifier]]s of its opponents, as well as nullify their [[Ability|Abilities]] for the following turn. Negative stat modifiers will remain as they are. Pokémon that are knocked out during the removal are not affected by the Ability nullifying.
The boss removes the positive [[stat modifier]]s of its opponents, and only for the following turn, nullifies their [[Ability|Abilities]] as well. Negative stat modifiers will remain as they are. Pokémon that are knocked out during the removal are not affected by the Ability nullification.


=====Tera Orb charge stealing=====
=====Tera Orb charge stealing=====
The boss removes one charge from each player's [[Tera Orb]]. Pokémon that have already Terastallized, have not built up any charge, or that are knocked out are unaffected.
The boss removes one charge from each player's [[Tera Orb]]. Pokémon that have already Terastallized, that have not built up any charge, or that are knocked out are unaffected.
 
=====Double-action phase=====
After a predefined HP or time threshold, the boss has a set-percentage chance to use a randomly selected attack at the end of the turn, allowing it to use two moves in a single turn. The choice of the second attack seems to be fully random, so it can select attacks that the target is visibly immune to, unlike the typical AI.


====Additional commands====
====Additional commands====
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=====Running away=====
=====Running away=====
 
In a single-player raid, the host can choose to run away, ending the battle as a forfeit. If the raid has been opened to other players (even if no others joined), running is not possible, and will give the message ''"It's no good! You can't find an opening to run away from such a strong opponent!"''.
In an single-player raid, the host can choose to run away, ending the battle as a forfeit. If the raid has been opened to other players (even if no others joined), running is not possible, and will give the message ''"It's no good! You can't find an opening to run away from such a strong opponent!"''.


=====Cheers=====
=====Cheers=====
{{incomplete|section|needs=Mechanics behind cheers are still not entirely clear.}}
{{incomplete|section|needs=Mechanics behind Go all out! and Hang tough! cheers are still not entirely understood, see [https://twitter.com/Sibuna_Switch/status/1772885083696791811 this twitter thread] <br>Missing chart for different probabilities Heal up! to restore different amounts of HP, see [https://twitter.com/Sibuna_Switch/status/1770995804129366511 this twitter thread].}}
Players can opt to cheer instead of executing a move, up to three times per Tera Raid. Cheering has increased [[priority]] over moves, and its effectiveness appears to be random. The three cheer options are:
Players can opt to cheer instead of executing a move, up to three times per Tera Raid. Cheering has increased [[priority]] over moves. The three cheer options are:
* '''Go all out!''': multiplies the user's and their allies' Attack and Sp. Atk by ×1.5 or ×2;
* '''Go all out!''': multiplies the user's and their allies' Attack and Sp. Atk by ×1.5
* '''Hang tough!''': multiplies the user's and their allies' Defense and Sp. Def by ×1.5 or ×2;
* '''Hang tough!''': multiplies the user's and their allies' Defense and Sp. Def by ×1.5<ref>https://twitter.com/Sibuna_Switch/status/1772885083696791811</ref>
* '''Heal up!''': removes non-volatile [[status condition]]s and {{status|confusion}} from the user and their allies, and restores 20% to 100% of their total HP.
* '''Heal up!''': removes non-volatile [[status condition]]s and {{status|confusion}} from the user and their allies, and restores 20% to 100% of their total HP randomly<ref>https://twitter.com/Sibuna_Switch/status/1770995804129366511</ref>
 
** The amount of HP restored is the same for all participants affected by the same cheer, rather than differing amounts per participant.<ref>https://twitter.com/Sibuna_Switch/status/1771005827702296934</ref>
[[Stat]]-boosting effects from cheers are independent from other [[stat modifier]]s, which means that their effects stack multiplicatively. The stat boosts from the same cheer type do not stack with each other, but a repeated cheer may occasionally reroll a higher stat multiplier. Stat-boosting cheers last for three turns for each Pokémon, even if the Tera Raid Pokémon nullifies stat changes, or if an ally faints and returns to battle within those turns.<ref>[https://mobile.twitter.com/Sibuna_Switch/status/1607557138271936513 Anubis on Twitter: "The more I look into Tera Raid cheer mechanics, the more confused I am..."]</ref>


[[Stat]]-boosting effects from cheers are independent from other [[stat modifier]]s, which means that their effects stack multiplicatively. Stat-boosting cheers last for three turns for each Pokémon, even if the Tera Raid Pokémon nullifies stat changes. If an ally faints and returns to battle within those turns, [[List of glitches (Generation IX)#Permanent cheer preservation on fainting|the stat boost from the cheer will be made permanent for the rest of the battle]], and this permanent boost can stack with a regular cheer afterwards, which can also be made permanent and repeated if fainted again.<ref>[https://twitter.com/Sibuna_Switch/status/1607557138271936513 Anubis on Twitter: "The more I look into Tera Raid cheer mechanics, the more confused I am..."]</ref>


If there is at least one NPC Trainer in a Tera Raid Battle, the first one (based on the display order in the top-left corner) will always cheer "Hang tough!" on the first turn. NPCs will not perform any other cheers during the raid.
If there is at least one NPC Trainer in a Tera Raid Battle, the first one (based on the display order in the top-left corner) will always cheer "Hang tough!" on the first turn. NPCs will not perform any other cheers during the raid.
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====Additional info====
====Additional info====
* The raid boss has infinite [[PP]] on all of its moves.
* The raid boss has infinite [[PP]] on all of its moves.
* Pokémon found in 6★ or above Tera Raid Battles may have their [[Hidden Ability]].
* Pokémon found in 3★-or-above Tera Raid Battles may have their [[Hidden Ability]].
** {{p|Ditto}} Tera Raid Battles are an exception, and always have a chance to have their Hidden Ability.
** {{p|Ditto}} Tera Raid Battles are an exception, and always have their Hidden Ability.


====Special cases====
====Special cases====
{{incomplete|section|needs=What are the effects of moves such as Destiny Bond, Endeavor, Pain Split, Eruption etc. when used in a Tera Raid Battle?}}
{{incomplete|section|needs=What are the effects of moves such as Destiny Bond, Endeavor, Pain Split, Eruption etc. when used in a Tera Raid Battle?}}
* If the raid boss attempts to use the move {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Misty Explosion}} or {{m|Final Gambit}}, the move will fail.
* If the raid boss attempts to use the move {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Misty Explosion}}, or {{m|Final Gambit}}, the move will fail.
* {{m|Guard Split}}, {{m|Power Split}} and {{m|Perish Song}} will fail if used in a Tera Raid Battle.
* {{m|Guard Split}}, {{m|Power Split}}, and {{m|Perish Song}} will fail if used in a Tera Raid Battle.
* If a [[one-hit knockout move]] lands, the raid boss will be unaffected.
* If a [[one-hit knockout move]] lands, the raid boss will be unaffected.
* HP-halving moves such as {{m|Super Fang}} or {{m|Nature's Madness}} will not halve the raid boss's HP.
* If the raid boss has {{a|Imposter}}, it will transform into the host's Pokémon.
* If the raid boss has {{a|Imposter}}, it will transform into the host's Pokémon.


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===Difficulty===
===Difficulty===
Tera Raid Pokémon have their [[HP]] increased for the duration of the battle, as well as having one or more of their [[IV]]s guaranteed to be set to 31. Additionally, 6★ raid Pokémon are temporarily set to level 90 for the duration of the battle, but are reduced to level 75 when captured.
{{incomplete|section|needs=The list of events with a non-typical HP multiplier is incomplete.}}
Tera Raid Pokémon have their [[HP]] increased for the duration of the battle, as well as having one or more of their [[IV]]s guaranteed to be set to 31, except for 3★ Pachirisu, which is not set to have any guaranteed IVs. Additionally, 6★-raid Pokémon are temporarily set to level 90 for the duration of the battle, but are reduced to level 75 when captured.
{| class="roundy" style="margin:auto; text-align:center; background:#{{paldea color}}; border: 3px solid #{{paldea color dark}}; caption-side:bottom;" cellpadding="3px"
{| class="roundy" style="margin:auto; text-align:center; background:#{{paldea color}}; border: 3px solid #{{paldea color dark}}; caption-side:bottom;" cellpadding="3px"
|-  
|-  
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|- style="background:#fff"
|- style="background:#fff"
! style="background-color:#{{paldea color light}};" | ★★★★★
! style="background-color:#{{paldea color light}};" | ★★★★★
| 20×
| 20×<sup>*</sup>
| 75
| 75
| 75
| 75
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|- style="background:#fff"
|- style="background:#fff"
! style="background-color:#{{violet color light}}" | ★★★★★★★
! style="background-color:#{{violet color light}}" | ★★★★★★★
| Varies<sup>*</sup>
| Varies<sup>**</sup>
| 100
| 100
| 100
| 100
| 6
| 6
|+ style="font-size:80%; text-align:left; " |  
|+ style="font-size:80%; text-align:left; " |  
: <sup><nowiki>*</nowiki></sup> While this modifier is typically 30×, several events have deviated from this:
: <sup><nowiki>*</nowiki></sup> Some event 5★ Raids have a different multiplier, such as the Dialga and Palkia event which had a 35× HP modifier.
:: The 7★ event Pikachu had a 50× modifier.
: <sup><nowiki>**</nowiki></sup> While this modifier is typically 30×, several events have deviated from this, for instance:
:: The first 7★ event Charizard erroneously had a modifier of only 25×.
:: The 7★ event Samurott, Chesnaught, Rillaboom, Hisuian Samurott, Empoleon, and Blastoise had a 35× modifier.
:: The 7★ event Pikachu, Eevee, and Mewtwo had a 50× modifier.
:: The first 7★ event Charizard had a modifier of only 25×.
|}
|}


===Encounters===
===Encounters===
The Pokémon available to fight in Tera Raid Battles changes with the star value of the raid, as well as which version of the game the player is playing. The raid boss's Tera Type is chosen independently of the Pokémon itself, and has no influence over which Pokémon the raid boss will be.
The Pokémon available to fight in a Tera Raid Battle changes with the star value of the raid, as well as which version of the game the player is playing. The raid boss's Tera Type is chosen independently of the Pokémon itself, and has no influence over which Pokémon the raid boss will be.


{| class="roundy" style="margin:auto; text-align:center; background:#{{paldea color}}; border: 3px solid #{{paldea color dark}}" cellpadding="3px"
{| class="roundy" style="margin:auto; text-align:center; background:#{{paldea color}}; border: 3px solid #{{paldea color dark}}" cellpadding="3px"
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=====6★ Raids=====
=====6★ Raids=====
{{main|List of 6★ Tera Raid Battles (Kitakami)}}
{{main|List of 6★ Tera Raid Battles (Kitakami)}}
====Blueberry Academy====
=====1★ Raids=====
{{main|List of 1★ Tera Raid Battles (Blueberry Academy)}}
=====2★ Raids=====
{{main|List of 2★ Tera Raid Battles (Blueberry Academy)}}
=====3★ Raids=====
{{main|List of 3★ Tera Raid Battles (Blueberry Academy)}}
=====4★ Raids=====
{{main|List of 4★ Tera Raid Battles (Blueberry Academy)}}
=====5★ Raids=====
{{main|List of 5★ Tera Raid Battles (Blueberry Academy)}}
=====6★ Raids=====
{{main|List of 6★ Tera Raid Battles (Blueberry Academy)}}


===NPC Trainers===
===NPC Trainers===
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==Trivia==
==Trivia==
* All NPC Trainers' [[gender]]ed Pokémon are male, except Austin's {{p|Growlithe}} and {{p|Arcanine}}.
* All NPC Trainers' [[gender]]ed Pokémon are male, except Austin's {{p|Growlithe}} and {{p|Arcanine}}.
* Each one of the 18 NPC Trainers is associated with one of the 18 [[type]]s.
* Each one of the 18 NPC Trainers is associated with one of the 18 [[type]]s.
==In other languages==
{{incomplete|section|needs=Romanization of Chinese names for Cantonese}}
''Tera Raid Battle''
{{langtable|color={{scarlet color}}|bordercolor={{violet color dark}}
|ja=テラレイドバトル ''Tera Raid Battle''
|de=Tera-Raid
|es=Teraincursión
|fr=Raid Téracristal
|it=Raid Teracristal
|ko=테라 레이드배틀 ''Tera Raid Battle''
|zh_yue=太晶團體戰
|zh_cmn=太晶团体战 ''{{tt|Tàijīng|Tera}} Tuántǐ Zhàn''
}}
<div>
<div style="display: inline-block">
''Austin''
{{langtable|color={{fire color}}|bordercolor={{fire color dark}}
|ja=トモヒデ ''Tomohide''
|en=Austin
|de=Jakob
|es=Zacariás
|fr=Patrice
|it=Annibale
|ko=우영 ''Uyeong''
|zh_cmn=智英 ''Zhìyīng''
}}
</div>
<div style="display: inline-block">
''Ava''
{{langtable|color={{water color}}|bordercolor={{water color dark}}
|ja=ユウミ ''Yuumi''
|en=Ava
|de=Martina
|es=Maialen
|fr=Noëlle
|it=Mila
|ko=도미 ''Domi''
|zh_cmn=佑美 ''Yòuměi''
}}
</div>
<div style="display: inline-block">
''Logan''
{{langtable|color={{grass color}}|bordercolor={{grass color dark}}
|ja=ケンイチ ''Ken'ichi''
|en=Logan
|de=Antonio
|es=Virgilio
|fr=Ahmed
|it=David
|ko=헌일 ''Heonil''
|zh_cmn=健一 ''Jiànyī''
}}
</div>
<div style="display: inline-block">
''Hailey''
{{langtable|color={{electric color}}|bordercolor={{electric color dark}}
|ja=アイカ ''Aika''
|en=Hailey
|de=Emma
|es=Mai
|fr=Pascaline
|it=Moira
|ko=에이카 ''Eicha''
|zh_cmn=艾佳 ''Àijiā''
}}
</div>
<div style="display: inline-block">
''Evan''
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}
|ja=シンペイ ''Shinpei''
|en=Evan
|de=Frank
|es=Jesús
|fr=Roger
|it=Matteo
|ko=신평 ''Sinpyeong''
|zh_cmn=申平 ''Shēnpíng''
}}
</div>
<div style="display: inline-block">
''Charlotte''
{{langtable|color={{flying color}}|bordercolor={{flying color dark}}
|ja=エリナ ''Elena''
|en=Charlotte
|de=Daria
|es=Leire
|fr=Valéria
|it=Maya
|ko=엘리나 ''Elena''
|zh_cmn=惠奈 ''Huìnài''
}}
</div>
<div style="display: inline-block">
''Kylie''
{{langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
|ja=カヤ ''Kaya''
|en=Kylie
|de=Clarissa
|es=Celia
|fr=Soumaya
|it=Loretta
|ko=카야 ''Kaya''
|zh_cmn=歌雅 ''Gēyǎ''
}}
</div>
<div style="display: inline-block">
''Hunter''
{{langtable|color={{ghost color}}|bordercolor={{ghost color dark}}
|ja=アキラ ''Akira''
|en=Hunter
|de=Tom
|es=Zigor
|fr=Tony
|it=Valentino
|ko=강철 ''Gangcheol''
|zh_yue=齊樂 ''Qílè''
|zh_cmn=齐乐 ''Qílè''
}}
</div>
<div style="display: inline-block">
''Gianna''
{{langtable|color={{dark color}}|bordercolor={{dark color dark}}
|ja=チカ ''Chika''
|en=Gianna
|de=Josepha
|es=Linda
|fr=Célestine
|it=Simona
|ko=지혜 ''Jihye''
|zh_cmn=琦娜 ''Zīnuò''
}}
</div>
<div style="display: inline-block">
''Eli''
{{langtable|color={{psychic color}}|bordercolor={{psychic color dark}}
|ja=マサアキ ''Masaaki''
|en=Eli
|de=Peter
|es=Josué
|fr=Hilaire
|it=Gianfranco
|ko=정명 ''Jeongmyeong''
|zh_yue=勝昭 ''Shèngzhāo''
|zh_cmn=胜昭 ''Shèngzhāo''
}}
</div>
<div style="display: inline-block">
''Henry''
{{langtable|color={{steel color}}|bordercolor={{steel color dark}}
|ja=アキト ''Akito''
|en=Henry
|de=Maxim
|es=Eugenio
|fr=Yoachim
|it=Otto
|ko=조인 ''Join''
|zh_cmn=秋人 ''Qiūrén''
}}
</div>
<div style="display: inline-block">
''Chase''
{{langtable|color={{fairy color}}|bordercolor={{fairy color dark}}
|ja=ユウタロウ ''Yuutaro''
|en=Chase
|de=André
|es=Lázaro
|fr=César
|it=Nicolò
|ko=윤태 ''Yuntae''
|zh_cmn=悠太郎 ''Yōutàiláng''
}}
</div>
<div style="display: inline-block">
''Claire''
{{langtable|color={{bug color}}|bordercolor={{bug color dark}}
|ja=リカコ ''Rikako''
|en=Claire
|de=Rieke
|es=Asun
|fr=Delphine
|it=Danila
|ko=민주 ''Minju''
|zh_yue=裡佳子 ''Lǐjiāzi''
|zh_cmn=里佳子 ''Lǐjiāzi''
}}
</div>
<div style="display: inline-block">
''Brooklyn''
{{langtable|color={{rock color}}|bordercolor={{rock color dark}}
|ja=アケミ ''Akemi''
|en=Brooklyn
|de=Karolina
|es=Magda
|fr=Fabiola
|it=Veronica
|ko=진주 ''Jinju''
|zh_cmn=明美 ''Míngměi''
}}
</div>
<div style="display: inline-block">
''Zoe''
{{langtable|color={{ground color}}|bordercolor={{ground color dark}}
|ja=ヨシコ ''Yoshiko''
|en=Zoe
|de=Kati
|es=Catuxa
|fr=Jessica
|it=Hannah
|ko=희선 ''Huiseon''
|zh_cmn=佳子 ''Jiāzi''
}}
</div>
<div style="display: inline-block">
''Samantha''
{{langtable|color={{ice color}}|bordercolor={{ice color dark}}
|ja=ヒナコ ''Hinako''
|en=Samantha
|de=Annika
|es=Ona
|fr=Gabrielle
|it=Denise
|ko=자희 ''Jahui''
|zh_cmn=日奈子 ''Rìnàizi''
}}
</div>
<div style="display: inline-block">
''Dylan''
{{langtable|color={{dragon color}}|bordercolor={{dragon color dark}}
|ja=リュウイチ ''Ryuichi''
|en=Dylan
|de=Linus
|es=Guimar
|fr=Aimé
|it=Indro
|ko=용일 ''Yong-il''
|zh_cmn=隆一 ''Lóngyī''
}}
</div>
<div style="display: inline-block">
''Luke''
{{langtable|color={{poison color}}|bordercolor={{poison color dark}}
|ja=ツナキ ''Tsunaki''
|en=Luke
|de=Philipp
|es=Jun
|fr=Jean-Marc
|it=Fosco
|ko=상기 ''Sanggi''
|zh_yue=茲諾
|zh_cmn=茲諾 / 兹诺 ''Qínà''
}}
</div>
</div>


==See also==
==See also==
Line 953: Line 1,232:


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{{Tera Raid Battles}}
{{battle}}<br>
{{battle}}<br>
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}
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