Survival Mode: Difference between revisions

→‎Current version: rewording some disruption info, adding 5th supports
(→‎Current version: rewording some disruption info, adding 5th supports)
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The stages that can appear are selected from the first 300 [[Stage (Shuffle)#Main stage|main stage]]s in a semi-random fashion. Certain stage numbers are guaranteed to be a specific Pokémon - usually a boss - while the in-between stages are randomly selected from sets of main stages. Each stage's HP and [[disruption]] patterns are the same as they would be in their original main-stage form. However, Pokémon cannot be caught in Survival Mode.
The stages that can appear are selected from the first 300 [[Stage (Shuffle)#Main stage|main stage]]s in a semi-random fashion. Certain stage numbers are guaranteed to be a specific Pokémon - usually a boss - while the in-between stages are randomly selected from sets of main stages. Each stage's HP and [[disruption]] patterns are the same as they would be in their original main-stage form. However, Pokémon cannot be caught in Survival Mode.


Before starting a stage, the player has the option to spend [[File:Coin Shuffle.png|20px|link=]] {{DL|Currency (Shuffle)|Coins}} on items, similar to normal play. However, only the "[[File:Exp. Points x1.5.png|20px|link=]] Exp. Points x1.5", "[[File:Mega Start.png|20px|link=]] Mega Start", and occasionally "[[File:Disruption Delay.png|20px|link=]] Disruption Delay" {{DL|List of items (Shuffle)|Stage-use items|items}} are available for purchase.
Before starting a stage, the player has the option to spend [[File:Coin Shuffle.png|20px|link=]] {{DL|Currency (Shuffle)|Coins}} on items, similar to normal play. However, only the "[[File:Exp. Points x1.5.png|20px|link=]] Exp. Points ×1.5", "[[File:Mega Start.png|20px|link=]] Mega Start", and occasionally "[[File:Disruption Delay.png|20px|link=]] Disruption Delay" {{DL|List of items (Shuffle)|Stage-use items|items}} are available for purchase.


Players are initially given 5 moves to use in stage 1, and are granted 5 additional moves (called called "Victor's bonus moves +5") at the start of each stage. Remaining moves are carried over to subsequent stages. Survival Mode will end when the player runs out of moves without defeating the foe, or when the player clears the final stage, which is stage 60.
Players are initially given 5 moves to use in stage 1, and are granted 5 additional moves (called "victor's bonus moves +5") at the end of each stage. Remaining moves are carried over to subsequent stages. Survival Mode will end when the player runs out of moves without defeating the foe, or when the player clears the final stage, which is stage 60.


Survival Mode also offers the ability for players to "Take a Break" between stages. Selecting this option pauses the current Survival Mode challenge, and creates a "temporary save point". Players may have only one temporary save point at a time, and cannot use other Pokémon Shuffle play modes while a temporary save point exists. Players are forced to return to their Survival Mode save point once they restart Pokémon Shuffle, or their temporary save point will be erased.
Survival Mode also offers the ability for players to "Take a Break" between stages. Selecting this option pauses the current Survival Mode challenge, and creates a "temporary save point". Players may have only one temporary save point at a time, and cannot use other Pokémon Shuffle play modes while a temporary save point exists. Players are forced to return to their Survival Mode save point once they restart Pokémon Shuffle, or their temporary save point will be erased.
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===Coins and Experience===
===Coins and Experience===
Each stage cleared in Survival Mode grants these immediate rewards:
Each stage cleared in Survival Mode grants these immediate rewards:
* [[File:Coin Shuffle.png|20px|link=]] {{DL|Currency (Shuffle)|Coins}} x20.
* [[File:Coin Shuffle.png|20px|link=]] {{DL|Currency (Shuffle)|Coins}} ×20.
* 2 {{DL|Experience|Pokémon Shuffle|Experience}} to all Pokémon on the team. The Pokémon who was matched the most during the stage, indicated by a crown, receives 4 experience instead.
* 2 {{DL|Experience|Pokémon Shuffle|Experience}} to all Pokémon on the team. The Pokémon who was matched the most during the stage, indicated by a crown, receives 4 experience instead.
** If a stage ends in failure, 1 experience is granted instead. (The crown does not appear in this case.)
** If a stage ends in failure, 1 experience is granted instead. (The crown does not appear in this case.)
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</div>
</div>


Survival Mode can be completed repeatedly to collect a large amount of experience in the form of boosters: up to 3,900 experience-as-boosters can be obtained from a full 60-stage run.
Survival Mode can be completed repeatedly to collect a large amount of experience in the form of boosters: up to 3,900 experience-as-boosters can be obtained from a 55-stage run (excluding the last 5 stages, as the final reward is a skill booster).


==Stages==
==Stages==
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|
|
| yes
| yes
| style="text-align:left;" | Breakable-rock [[disruption]] x1 tile (Counter 0, 2)
| style="text-align:left;" | Disruptions follow these patterns:
* Pattern 1: Breakable-rock [[disruption]] ×1 tile (Start and Counter 2).
|- style="background:#fff"
|- style="background:#fff"
| SM3
| SM3
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|
|
| yes
| yes
| style="text-align:left;" | non-Support Pokémon [[disruption]] x3 tiles with {{p|Slowpoke}} {{ShImg|080|Slowpoke}} (Counter 0, 3)
| style="text-align:left;" | Disruptions follow these patterns:
* Pattern 1: Places ×3 {{p|Slowpoke}} {{ShImg|079|Slowpoke}} (Start and Counter 3). Repeats until moves remaining are 14 or less, then switches to pattern 2.
* Pattern 2: Barriers on 1 column (Counter 2).
|- style="background:#fff"
|- style="background:#fff"
| SM5
| SM5
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|
|
| yes
| yes
| style="text-align:left;" | Barrier [[disruption]] on bottom 4 rows (Start) then non-Support Pokémon Disruption x5 tiles with {{p|Flaaffy}} {{ShImg|180|Flaaffy}} (Counter 4) then Barrier Disruption x5 tiles (Counter 3)
| style="text-align:left;" |  
The board starts with Barrier [[disruption]]s covering the bottom 4 rows.
 
Disruptions follow these patterns:
* Pattern 1: Places ×5 {{p|Flaaffy}} {{ShImg|180|Flaaffy}} (Counter 4). Switches to pattern 2.
* Pattern 2: Barrier Disruption ×5 tiles (Counter 3).
|- style="background:#fff"
|- style="background:#fff"
| SM7
| SM7
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|
|
| yes
| yes
| style="text-align:left;" | non-Support Pokémon [[disruption]] with {{p|Eevee}} {{ShImg|133|Eevee}} that also falls in from the top (Start) then Barrier Disruption encompassing center two columns (Counter 3) then non-Support Pokémon Disruptions x1 tile with {{p|Haunter}} {{ShImg|093|Haunter}} three times (Counter 1) then repeat the Barrier and non-Support Pokémon Disruptions sequence
| style="text-align:left;" | {{p|Eevee}} {{ShImg|133|Eevee}} is a 5th non-Support Pokémon.
 
Disruptions follow these patterns:
* Pattern 1: Barrier [[disruption]] encompassing center two columns (Counter 3). Switches to pattern 2.
* Pattern 2: Places ×1 {{p|Haunter}} {{ShImg|093|Haunter}} (Counter 1). Switches to pattern 1 after this pattern occurs 3 times.
|- style="background:#fff"
|- style="background:#fff"
| SM9
| SM9
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| yes
| yes
| yes
| yes
| style="text-align:left;" | non-Support Pokémon [[disruption]] with {{p|Espeon}} {{ShImg|196|Espeon}} that also falls in from the top (Start) then Unbreakable-block Disruption x2-6 tiles then Barrier Disruption x2 then repeating and mixing at random (Counter 2)
| style="text-align:left;" | {{p|Espeon}} {{ShImg|196|Espeon}} is a 5th non-Support Pokémon.
 
Disruptions follow these patterns:
* Pattern 1: Unbreakable-block Disruption ×2 or Barrier Disruption ×2 (Counter 2). Switches to pattern 2 after this pattern occurs 2 times.
* Pattern 2: Unbreakable-block Disruption ×6-8 and Barrier Disruption ×2-3, in one of 3 specific layouts (Counter 2). Switches to pattern 1 after this pattern occurs 2 times.
|- style="background:#fff"
|- style="background:#fff"
| SM11
| SM11
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|
|
| yes
| yes
| style="text-align:left;" | Coin [[File:Coin Shuffle.png|20px|link=]] [[disruption]]s x3 tiles, Coin x1, x2, x3 or Breakable-rock x1 Disruptions (Counter 0, 3)
| style="text-align:left;" | Disruptions follow these patterns:
* Pattern 1: Coin [[File:Coin Shuffle.png|20px|link=]] [[disruption]]s ×3 tiles (Start)
* Pattern 2: Coin ×1, ×2, ×3 or Breakable-rock ×1 Disruptions (Counter 3)
|- style="background:#fff"
|- style="background:#fff"
| SM12
| SM12
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|
|
| yes
| yes
| style="text-align:left;" | Non-support Pokémon Aerodactyl {{ShImg|142|Aerodactyl}} [[disruption]] x3 tiles, Breakable-rock Disruption x1 (Counter 3, 1)
| style="text-align:left;" | Disruptions follow these patterns:
* Pattern 1: Non-support Pokémon Aerodactyl {{ShImg|142|Aerodactyl}} [[disruption]] ×3 tiles (Counter 3)
* Pattern 2: Breakable-rock Disruption ×1 (Counter 1)
|- style="background:#fff"
|- style="background:#fff"
| SM16
| SM16
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| yes
| yes
| yes
| yes
| style="text-align:left;" |  
| style="text-align:left;" | {{p|Illumise}} {{ShImg|314|Illumise}} is a 5th non-Support Pokémon.
|- style="background:#fff"
|- style="background:#fff"
| SM31
| SM31
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| yes
| yes
| yes
| yes
| style="text-align:left;" |  
| style="text-align:left;" | {{p|Deoxys}} (Normal Forme) {{ShImg|386|Deoxys}} is a 5th non-Support Pokémon.
|- style="background:#fff"
|- style="background:#fff"
| SM51
| SM51
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| SM58-59
| SM58-59
| Stage 183-185
| Stage 183-185
| style="text-align:left;" | Randomly selected {{p|Snorlax}}, {{p|Granbull}}, or {{p|Frogadier}} from [[Pedra Valley]]
| style="text-align:left;" | Randomly selected {{p|Snorlax}} {{ShImg|143|Snorlax}}, {{p|Granbull}} {{ShImg|210|Granbull}}, or {{p|Frogadier}} {{ShImg|657|Frogadier}} from [[Pedra Valley]]
|
|
| yes
| yes
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| yes
| yes
| yes
| yes
| style="text-align:left;" |  
| style="text-align:left;" | {{p|Rayquaza}} {{ShImg|384|Rayquaza}} is a 5th non-Support Pokémon.
|-
|-
! style="{{roundybottom|5px}}; background:#{{cute color light}}; {{roundybottom|5px}}" colspan="6" |
! style="{{roundybottom|5px}}; background:#{{cute color light}}; {{roundybottom|5px}}" colspan="6" |
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|
|
| yes
| yes
| style="text-align:left;" | Breakable-rock [[disruption]] x1 tile (Counter 0, 2)
| style="text-align:left;" | Breakable-rock [[disruption]] ×1 tile (Counter 0, 2)
|- style="background:#fff"
|- style="background:#fff"
| SM4-5
| SM4-5
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|
|
| yes
| yes
| style="text-align:left;" | Breakable-rock [[disruption]] x4 tiles (Counter 3)
| style="text-align:left;" | Breakable-rock [[disruption]] ×4 tiles (Counter 3)
|- style="background:#fff"
|- style="background:#fff"
| SM7-9
| SM7-9
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| yes
| yes
| yes
| yes
| style="text-align:left;" | Barrier [[disruption]] x4 tiles (Counter 0, 4)
| style="text-align:left;" | Barrier [[disruption]] ×4 tiles (Counter 0, 4)
|- style="background:#fff"
|- style="background:#fff"
| SM11
| SM11
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|
|
| yes
| yes
| style="text-align:left;" | non-Support Pokémon [[disruption]] x3 tiles with {{p|Slowpoke}} {{ShImg|079|Slowpoke}} (Counter 0, 3)
| style="text-align:left;" | non-Support Pokémon [[disruption]] ×3 tiles with {{p|Slowpoke}} {{ShImg|079|Slowpoke}} (Counter 0, 3)
|- style="background:#fff"
|- style="background:#fff"
| SM12-14
| SM12-14
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|
|
| yes
| yes
| style="text-align:left;" | Barrier [[disruption]] encompassing every other column (Start) then x2 tiles (Counter 3)
| style="text-align:left;" | Barrier [[disruption]] encompassing every other column (Start) then ×2 tiles (Counter 3)
|- style="background:#fff"
|- style="background:#fff"
| SM16
| SM16
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|
|
| yes
| yes
| style="text-align:left;" | Unbreakable-block [[disruption]] x4 tiles twice then Barrier Disruption on a random row (Counter 2)
| style="text-align:left;" | Unbreakable-block [[disruption]] ×4 tiles twice then Barrier Disruption on a random row (Counter 2)
|- style="background:#fff"
|- style="background:#fff"
| SM18-19
| SM18-19
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| yes
| yes
| yes
| yes
| style="text-align:left;" | Breakable-rock [[disruption]] x5 tiles (Counter 0, 3)
| style="text-align:left;" | Breakable-rock [[disruption]] ×5 tiles (Counter 0, 3)
|- style="background:#fff"
|- style="background:#fff"
| SM21-22
| SM21-22
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|
|
| yes
| yes
| style="text-align:left;" | Breakable-rock [[disruption]] x5 tiles (Counter 3)
| style="text-align:left;" | Breakable-rock [[disruption]] ×5 tiles (Counter 3)
|- style="background:#fff"
|- style="background:#fff"
| SM28-29
| SM28-29
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| yes
| yes
| yes
| yes
| style="text-align:left;" | non-Support Pokémon [[disruption]] x4 tiles twice with {{p|Snorunt}} {{ShImg|361|Snorunt}} then Barrier Disruption encompassing one or two random columns (Counter 2)
| style="text-align:left;" | non-Support Pokémon [[disruption]] ×4 tiles twice with {{p|Snorunt}} {{ShImg|361|Snorunt}} then Barrier Disruption encompassing one or two random columns (Counter 2)
|- style="background:#fff"
|- style="background:#fff"
| SM31
| SM31
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|
|
| possible
| possible
| style="text-align:left;" | '''{{p|Zoroark}}:''' Unbreakable-block [[disruption]] in the two center columns (Counter 0) then non-Support Pokémon Disruptions x3 tiles with {{p|Zorua}} {{ShImg|570|Zorua}} (Counter 1)<BR>'''{{p|Ampharos}}:''' every other tile is a Barrier Disruption (Start) then non-Support Pokémon Disruption x4 tiles with {{p|Flaaffy}} {{ShImg|180|Flaaffy}} (Counter 15, 4)<BR>'''{{p|Mismagius}}:''' on-Support Pokémon Disruption x5 tiles with {{p|Misdreavus}} {{ShImg|200|Misdreavus}} (Counter 0, single time only)
| style="text-align:left;" | '''{{p|Zoroark}}:''' Unbreakable-block [[disruption]] in the two center columns (Counter 0) then non-Support Pokémon Disruptions ×3 tiles with {{p|Zorua}} {{ShImg|570|Zorua}} (Counter 1)<BR>'''{{p|Ampharos}}:''' every other tile is a Barrier Disruption (Start) then non-Support Pokémon Disruption ×4 tiles with {{p|Flaaffy}} {{ShImg|180|Flaaffy}} (Counter 15, 4)<BR>'''{{p|Mismagius}}:''' on-Support Pokémon Disruption ×5 tiles with {{p|Misdreavus}} {{ShImg|200|Misdreavus}} (Counter 0, single time only)
|- style="background:#fff"
|- style="background:#fff"
| SM37
| SM37
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| yes
| yes
| yes
| yes
| style="text-align:left;" | Barrier [[disruption]] on bottom 4 rows (Start) then non-Support Pokémon Disruption x5 tiles with {{p|Flaaffy}} {{ShImg|180|Flaaffy}} (Counter 4) then Barrier Disruption x5 tiles (Counter 3)
| style="text-align:left;" | Barrier [[disruption]] on bottom 4 rows (Start) then non-Support Pokémon Disruption ×5 tiles with {{p|Flaaffy}} {{ShImg|180|Flaaffy}} (Counter 4) then Barrier Disruption ×5 tiles (Counter 3)
|- style="background:#fff"
|- style="background:#fff"
| SM41
| SM41
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| yes
| yes
| yes
| yes
| style="text-align:left;" | non-Support Pokémon [[disruption]] with {{p|Eevee}} {{ShImg|133|Eevee}} that also falls in from the top (Start) then Barrier Disruption encompassing center two columns (Counter 3) then non-Support Pokémon Disruptions x1 tile with {{p|Haunter}} {{ShImg|093|Haunter}} three times (Counter 1) then repeat the Barrier and non-Support Pokémon Disruptions sequence
| style="text-align:left;" | non-Support Pokémon [[disruption]] with {{p|Eevee}} {{ShImg|133|Eevee}} that also falls in from the top (Start) then Barrier Disruption encompassing center two columns (Counter 3) then non-Support Pokémon Disruptions ×1 tile with {{p|Haunter}} {{ShImg|093|Haunter}} three times (Counter 1) then repeat the Barrier and non-Support Pokémon Disruptions sequence
|- style="background:#fff"
|- style="background:#fff"
| SM46
| SM46
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| yes
| yes
| yes
| yes
| style="text-align:left;" | non-Support Pokémon [[disruption]] with {{p|Espeon}} {{ShImg|196|Espeon}} that also falls in from the top (Start) then Unbreakable-block Disruption x2-6 tiles then Barrier Disruption x2 then repeating and mixing at random (Counter 2)
| style="text-align:left;" | non-Support Pokémon [[disruption]] with {{p|Espeon}} {{ShImg|196|Espeon}} that also falls in from the top (Start) then Unbreakable-block Disruption ×2-6 tiles then Barrier Disruption ×2 then repeating and mixing at random (Counter 2)
|-
|-
! style="{{roundybottom|5px}}; background:#{{cute color light}}; {{roundybottom|5px}}" colspan="6" |
! style="{{roundybottom|5px}}; background:#{{cute color light}}; {{roundybottom|5px}}" colspan="6" |
|}
|}
==Trivia==
* During Survival Mode, the player is transported to the overworld zone for the real main stage. After Survival Mode ends, the player's last location is set to the Eevee stage in Puerto Blanco.
* After playing Survival Mode, the player's team will overwrite the saved team on all main stages played during the run. For example: the player's Survival Mode team is saved to the real Eevee stage in Puerto Blanco.


==In other languages==
==In other languages==