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(→Pokémon UNITE: New paragraph for moves used while using other moves. (Yes this is a thing) Bolded basic attack and fixed a small case where "non" trailed off into nothing. Unfortunately, thanks to combination moves, there isn't a great place to divide this into a Basic attack section. I'm calling for a split.) |
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{{Split|Move and Basic attack}} | |||
[[File:Thunderbolt IX.png|thumb|right|256px|{{p|Sandy Shocks}} using {{m|Thunderbolt}} against {{p|Psyduck}}]] | [[File:Thunderbolt IX.png|thumb|right|256px|{{p|Sandy Shocks}} using {{m|Thunderbolt}} against {{p|Psyduck}}]] | ||
A '''move''' (Japanese: '''わざ''' ''move''), also known as an '''attack''' (Japanese: '''こうげきわざ''' ''attack technique'') or '''technique''' (Japanese: '''とくしゅわざ''' ''special technique''), is the skill {{OBP|Pokémon|species}} primarily use in {{pkmn|battle}}. | A '''move''' (Japanese: '''わざ''' ''move''), also known as an '''attack''' (Japanese: '''こうげきわざ''' ''attack technique'') or '''technique''' (Japanese: '''とくしゅわざ''' ''special technique''), is the skill {{OBP|Pokémon|species}} primarily use in {{pkmn|battle}}. | ||
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===Characteristics of moves=== | ===Characteristics of moves=== | ||
A Pokémon can only know between one and four moves at a time. No single Pokémon can learn every move; each and every Pokémon has a predetermined set of moves (known as a movelist, movepool, or learnset) that they can learn that relates to the type and concept of the species. Movelist sizes vary greatly among different Pokémon; some Pokémon, such as {{p|Ditto}} and {{p|Unown}}, can only learn one move, while {{p|Mew}} can learn 250 moves in [[Generation VII]], and {{p|Smeargle}} can possess almost any move due to {{m|Sketch}}. [[Evolution|Evolved]] Pokémon generally have larger movelists than their pre-evolved forms but learn moves naturally at a slower rate or even stop learning moves via level-up entirely. This may provide incentive to delay a Pokémon's evolution. Many [[Legendary group]] | A Pokémon can only know between one and four moves at a time. No single Pokémon can learn every move; each and every Pokémon has a predetermined set of moves (known as a movelist, movepool, or learnset) that they can learn that relates to the type and concept of the species. Movelist sizes vary greatly among different Pokémon; some Pokémon, such as {{p|Ditto}} and {{p|Unown}}, can only learn one move, while {{p|Mew}} can learn 250 moves in [[Generation VII]], and {{p|Smeargle}} can possess almost any move due to {{m|Sketch}}. [[Evolution|Evolved]] Pokémon generally have larger movelists than their pre-evolved forms but learn moves naturally at a slower rate or even stop learning moves via level-up entirely. This may provide incentive to delay a Pokémon's evolution. Many Legendary and Mythical Pokémon have similar movesets to other Pokémon that are part of the same [[groups of Legendary and Mythical Pokémon|group]] (i.e. that are part of the same Legendary duo, trio, etc.). | ||
Moves that do not directly inflict damage are known as [[status move]]s. The [[damage|damaging]] moves are divided into [[physical move|physical]] and [[special move]]s depending on the individual move's characteristics; the category of the move determines whether the move's damage depends on the user's {{stat|Attack}} or {{stat|Special Attack}} stat and the target's {{stat|Defense}} or {{stat|Special Defense}}. Each move has a [[type]] that determines how effective it is against various types of targets and whether it receives [[same-type attack bonus]]. It is important to note that prior to [[Generation IV]], the move's category was dependent on the move's type, rather than a distinct variable. | Moves that do not directly inflict damage are known as [[status move]]s. The [[damage|damaging]] moves are divided into [[physical move|physical]] and [[special move]]s depending on the individual move's characteristics; the category of the move determines whether the move's damage depends on the user's {{stat|Attack}} or {{stat|Special Attack}} stat and the target's {{stat|Defense}} or {{stat|Special Defense}}. Each move has a [[type]] that determines how effective it is against various types of targets and whether it receives [[same-type attack bonus]]. It is important to note that prior to [[Generation IV]], the move's category was dependent on the move's type, rather than a distinct variable. | ||
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| colspan="2" | Lickitung is the lowest in its line | | colspan="2" | Lickitung is the lowest in its line | ||
| {{ArtP|0108|Lickitung}}<br>{{pcolor|Lickitung|000}}<br><small>{{typecolor|Normal}}</small> | | {{ArtP|0108|Lickitung}}<br>{{pcolor|Lickitung|000}}<br><small>{{typecolor|Normal}}</small> | ||
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Rock|SV|Rollout (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Rollout}})</small><br> | | {{bag/s|Rare Candy|SV}} + {{bag/s|TM Rock|SV|Rollout (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Rollout}})</small><br>→ | ||
| {{ArtP|0463|Lickilicky}}<br>{{pcolor|Lickilicky|000}}<br><small>{{typecolor|Normal}}</small> | | {{ArtP|0463|Lickilicky}}<br>{{pcolor|Lickilicky|000}}<br><small>{{typecolor|Normal}}</small> | ||
| colspan="2" | Lickilicky does not evolve | | colspan="2" | Lickilicky does not evolve | ||
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| colspan="2" | Tangela is the lowest in its line | | colspan="2" | Tangela is the lowest in its line | ||
| {{ArtP|0114|Tangela}}<br>{{pcolor|Tangela|000}}<br><small>{{typecolor|Grass}}</small> | | {{ArtP|0114|Tangela}}<br>{{pcolor|Tangela|000}}<br><small>{{typecolor|Grass}}</small> | ||
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Rock|SV|Ancient Power (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Ancient Power}})</small><br> | | {{bag/s|Rare Candy|SV}} + {{bag/s|TM Rock|SV|Ancient Power (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Ancient Power}})</small><br>→ | ||
| {{ArtP|0465|Tangrowth}}<br>{{pcolor|Tangrowth|000}}<br><small>{{typecolor|Grass}}</small> | | {{ArtP|0465|Tangrowth}}<br>{{pcolor|Tangrowth|000}}<br><small>{{typecolor|Grass}}</small> | ||
| colspan="2" | Tangrowth does not evolve | | colspan="2" | Tangrowth does not evolve | ||
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| rowspan=2 colspan="2" | Eevee is the lowest in its line | | rowspan=2 colspan="2" | Eevee is the lowest in its line | ||
| rowspan=2 | {{ArtP|0133|Eevee}}<br>{{pcolor|Eevee|000}}<br><small>{{typecolor|Normal}}</small> | | rowspan=2 | {{ArtP|0133|Eevee}}<br>{{pcolor|Eevee|000}}<br><small>{{typecolor|Normal}}</small> | ||
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Fairy|SV|Fairy (type)}} + {{color|{{Psychic color}}|♥♥}}<br>[[Level]] Up<br><small>(knowing a {{type|Fairy}} move with<br> at least two levels of [[Affection]])<br>({{gameabbrev6}}{{gameabbrev7|SMUSUM}})</small><br> | | {{bag/s|Rare Candy|SV}} + {{bag/s|TM Fairy|SV|Fairy (type)}} + {{color|{{Psychic color}}|♥♥}}<br>[[Level]] Up<br><small>(knowing a {{type|Fairy}} move with<br> at least two levels of [[Affection]])<br>({{gameabbrev6}}{{gameabbrev7|SMUSUM}})</small><br>→ | ||
| rowspan=2 | {{ArtP|0700|Sylveon}}<br>{{pcolor|Sylveon|000}}<br><small>{{typecolor|Fairy}}</small> | | rowspan=2 | {{ArtP|0700|Sylveon}}<br>{{pcolor|Sylveon|000}}<br><small>{{typecolor|Fairy}}</small> | ||
| rowspan=2 colspan="2" | Sylveon does not evolve | | rowspan=2 colspan="2" | Sylveon does not evolve | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Fairy|SV|Fairy (type)}} + {{bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high [[friendship]] while<br> knowing a [[Fairy (type)|Fairy]]-type move)<br>({{gameabbrev8|SwShLA}}{{gameabbrev9|SV}})</small><br> | | {{bag/s|Rare Candy|SV}} + {{bag/s|TM Fairy|SV|Fairy (type)}} + {{bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high [[friendship]] while<br> knowing a [[Fairy (type)|Fairy]]-type move)<br>({{gameabbrev8|SwShLA}}{{gameabbrev9|SV}})</small><br>→ | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="2" | Aipom is the lowest in its line | | colspan="2" | Aipom is the lowest in its line | ||
| {{ArtP|0190|Aipom}}<br>{{pcolor|Aipom|000}}<br><small>{{typecolor|Normal}}</small> | | {{ArtP|0190|Aipom}}<br>{{pcolor|Aipom|000}}<br><small>{{typecolor|Normal}}</small> | ||
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Normal|SV|Double Hit (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Double Hit}})</small><br> | | {{bag/s|Rare Candy|SV}} + {{bag/s|TM Normal|SV|Double Hit (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Double Hit}})</small><br>→ | ||
| {{ArtP|0424|Ambipom}}<br>{{pcolor|Ambipom|000}}<br><small>{{typecolor|Normal}}</small> | | {{ArtP|0424|Ambipom}}<br>{{pcolor|Ambipom|000}}<br><small>{{typecolor|Normal}}</small> | ||
| colspan="2" | Ambipom does not evolve | | colspan="2" | Ambipom does not evolve | ||
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| colspan="2" | Yanma is the lowest in its line | | colspan="2" | Yanma is the lowest in its line | ||
| {{ArtP|0193|Yanma}}<br>{{pcolor|Yanma|000}}<br><small>{{typecolor|Bug}}{{typecolor|Flying}}</small> | | {{ArtP|0193|Yanma}}<br>{{pcolor|Yanma|000}}<br><small>{{typecolor|Bug}}{{typecolor|Flying}}</small> | ||
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Rock|SV|Ancient Power (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Ancient Power}})</small><br> | | {{bag/s|Rare Candy|SV}} + {{bag/s|TM Rock|SV|Ancient Power (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Ancient Power}})</small><br>→ | ||
| {{ArtP|0469|Yanmega}}<br>{{pcolor|Yanmega|000}}<br><small>{{typecolor|Bug}}{{typecolor|Flying}}</small> | | {{ArtP|0469|Yanmega}}<br>{{pcolor|Yanmega|000}}<br><small>{{typecolor|Bug}}{{typecolor|Flying}}</small> | ||
| colspan="2" | Yanmega does not evolve | | colspan="2" | Yanmega does not evolve | ||
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| colspan="2" | Girafarig is the lowest in its line | | colspan="2" | Girafarig is the lowest in its line | ||
| {{ArtP|0203|Girafarig}}<br>{{pcolor|Girafarig|000}}<br><small>{{typecolor|Normal}}{{typecolor|Psychic}}</small> | | {{ArtP|0203|Girafarig}}<br>{{pcolor|Girafarig|000}}<br><small>{{typecolor|Normal}}{{typecolor|Psychic}}</small> | ||
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Psychic|SV|Twin Beam (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Twin Beam}})</small><br> | | {{bag/s|Rare Candy|SV}} + {{bag/s|TM Psychic|SV|Twin Beam (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Twin Beam}})</small><br>→ | ||
| {{ArtP|0981|Farigiraf}}<br>{{pcolor|Farigiraf|000}}<br><small>{{typecolor|Normal}}{{typecolor|Psychic}}</small> | | {{ArtP|0981|Farigiraf}}<br>{{pcolor|Farigiraf|000}}<br><small>{{typecolor|Normal}}{{typecolor|Psychic}}</small> | ||
| colspan="2" | Farigiraf does not evolve | | colspan="2" | Farigiraf does not evolve | ||
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| colspan="2" | Dunsparce is the lowest in its line | | colspan="2" | Dunsparce is the lowest in its line | ||
| {{ArtP|0206|Dunsparce}}<br>{{pcolor|Dunsparce|000}}<br><small>{{typecolor|Normal}}</small> | | {{ArtP|0206|Dunsparce}}<br>{{pcolor|Dunsparce|000}}<br><small>{{typecolor|Normal}}</small> | ||
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Normal|SV|Hyper Drill (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Hyper Drill}})</small><br> | | {{bag/s|Rare Candy|SV}} + {{bag/s|TM Normal|SV|Hyper Drill (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Hyper Drill}})</small><br>→ | ||
| {{ArtP|0982|Dudunsparce}}<br>{{pcolor|Dudunsparce|000}}<br><small>{{typecolor|Normal}}</small> | | {{ArtP|0982|Dudunsparce}}<br>{{pcolor|Dudunsparce|000}}<br><small>{{typecolor|Normal}}</small> | ||
| colspan="2" | Dudunsparce does not evolve | | colspan="2" | Dudunsparce does not evolve | ||
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| colspan="2" | Qwilfish is the lowest in its line | | colspan="2" | Qwilfish is the lowest in its line | ||
| {{ArtP|211|Qwilfish|form=-Hisui}}<br>{{pcolor|Qwilfish|000}}<br><small>{{typecolor|Dark}}{{typecolor|Poison}}</small> | | {{ArtP|211|Qwilfish|form=-Hisui}}<br>{{pcolor|Qwilfish|000}}<br><small>{{typecolor|Dark}}{{typecolor|Poison}}</small> | ||
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Poison|SV|Barb Barrage (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Barb Barrage}})</small><br>({{gameabbrev9|SV}} onwards)<br> | | {{bag/s|Rare Candy|SV}} + {{bag/s|TM Poison|SV|Barb Barrage (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Barb Barrage}})</small><br>({{gameabbrev9|SV}} onwards)<br>→ | ||
| {{ArtP|904|Overqwil}}<br>{{pcolor|Overqwil|000}}<br><small>{{typecolor|Dark}}{{typecolor|Poison}}</small> | | {{ArtP|904|Overqwil}}<br>{{pcolor|Overqwil|000}}<br><small>{{typecolor|Dark}}{{typecolor|Poison}}</small> | ||
| colspan="2" | Overqwil does not evolve | | colspan="2" | Overqwil does not evolve | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| {{ArtP|0220|Swinub}}<br>{{pcolor|Swinub|000}}<br><small>{{typecolor|Ice}}{{typecolor|Ground}}</small> | | {{ArtP|0220|Swinub}}<br>{{pcolor|Swinub|000}}<br><small>{{typecolor|Ice}}{{typecolor|Ground}}</small> | ||
| {{bag/s|Rare Candy|SV}}<br>[[Level]] 33+<br> | | {{bag/s|Rare Candy|SV}}<br>[[Level]] 33+<br>→ | ||
| {{ArtP|0221|Piloswine}}<br>{{pcolor|Piloswine|000}}<br><small>{{typecolor|Ice}}{{typecolor|Ground}}</small> | | {{ArtP|0221|Piloswine}}<br>{{pcolor|Piloswine|000}}<br><small>{{typecolor|Ice}}{{typecolor|Ground}}</small> | ||
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Rock|SV|Ancient Power (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Ancient Power}})</small><br> | | {{bag/s|Rare Candy|SV}} + {{bag/s|TM Rock|SV|Ancient Power (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Ancient Power}})</small><br>→ | ||
| {{ArtP|0473|Mamoswine}}<br>{{pcolor|Mamoswine|000}}<br><small>{{typecolor|Ice}}{{typecolor|Ground}}</small> | | {{ArtP|0473|Mamoswine}}<br>{{pcolor|Mamoswine|000}}<br><small>{{typecolor|Ice}}{{typecolor|Ground}}</small> | ||
| colspan="2" | Mamoswine does not evolve | | colspan="2" | Mamoswine does not evolve | ||
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| colspan="2" | Bonsly is the lowest in its line | | colspan="2" | Bonsly is the lowest in its line | ||
| {{ArtP|0438|Bonsly}}<br>{{pcolor|Bonsly|000}}<br><small>{{typecolor|Rock}}</small> | | {{ArtP|0438|Bonsly}}<br>{{pcolor|Bonsly|000}}<br><small>{{typecolor|Rock}}</small> | ||
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Normal|SV|Mimic (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Mimic}})</small><br> | | {{bag/s|Rare Candy|SV}} + {{bag/s|TM Normal|SV|Mimic (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Mimic}})</small><br>→ | ||
| {{ArtP|0185|Sudowoodo}}<br>{{pcolor|Sudowoodo|000}}<br><small>{{typecolor|Rock}}</small> | | {{ArtP|0185|Sudowoodo}}<br>{{pcolor|Sudowoodo|000}}<br><small>{{typecolor|Rock}}</small> | ||
| colspan="2" | Sudowoodo does not evolve | | colspan="2" | Sudowoodo does not evolve | ||
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| rowspan="2" colspan="2" | Mime Jr. is the lowest in its line | | rowspan="2" colspan="2" | Mime Jr. is the lowest in its line | ||
| rowspan="2" | {{ArtP|0439|Mime Jr.}}<br>{{pcolor|Mime Jr.|000}}<br><small>{{typecolor|Psychic}}{{typecolor|Fairy}}</small> | | rowspan="2" | {{ArtP|0439|Mime Jr.}}<br>{{pcolor|Mime Jr.|000}}<br><small>{{typecolor|Psychic}}{{typecolor|Fairy}}</small> | ||
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Normal|SV|Mimic (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Mimic}})</small><br> | | {{bag/s|Rare Candy|SV}} + {{bag/s|TM Normal|SV|Mimic (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Mimic}})</small><br>→ | ||
| {{ArtP|0122|Mr. Mime}}<br>{{pcolor|Mr. Mime|000}}<br><small>{{typecolor|Psychic}}{{typecolor|Fairy}}</small> | | {{ArtP|0122|Mr. Mime}}<br>{{pcolor|Mr. Mime|000}}<br><small>{{typecolor|Psychic}}{{typecolor|Fairy}}</small> | ||
| colspan="2" | Mr. Mime does not evolve | | colspan="2" | Mr. Mime does not evolve | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Normal|SV|Mimic (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Mimic}} in [[Galar]])</small><br> | | {{bag/s|Rare Candy|SV}} + {{bag/s|TM Normal|SV|Mimic (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Mimic}} in [[Galar]])</small><br>→ | ||
| {{ArtP|0122|Mr. Mime|form=-Galar}}<br>{{pcolor|Mr. Mime|000}}<br><small>{{typecolor|Ice}}{{typecolor|Psychic}}</small> | | {{ArtP|0122|Mr. Mime|form=-Galar}}<br>{{pcolor|Mr. Mime|000}}<br><small>{{typecolor|Ice}}{{typecolor|Psychic}}</small> | ||
| {{bag/s|Rare Candy|SV}}<br>[[Level]] 42+<br> | | {{bag/s|Rare Candy|SV}}<br>[[Level]] 42+<br>→ | ||
| {{ArtP|0866|Mr. Rime}}<br>{{pcolor|Mr. Rime|000}}<br><small>{{typecolor|Ice}}{{typecolor|Psychic}}</small> | | {{ArtP|0866|Mr. Rime}}<br>{{pcolor|Mr. Rime|000}}<br><small>{{typecolor|Ice}}{{typecolor|Psychic}}</small> | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| {{ArtP|0761|Bounsweet}}<br>{{pcolor|Bounsweet|000}}<br><small>{{typecolor|Grass}}</small> | | {{ArtP|0761|Bounsweet}}<br>{{pcolor|Bounsweet|000}}<br><small>{{typecolor|Grass}}</small> | ||
| {{bag/s|Rare Candy|SV}}<br>[[Level]] 18+<br> | | {{bag/s|Rare Candy|SV}}<br>[[Level]] 18+<br>→ | ||
| {{ArtP|0762|Steenee}}<br>{{pcolor|Steenee|000}}<br><small>{{typecolor|Grass}}</small> | | {{ArtP|0762|Steenee}}<br>{{pcolor|Steenee|000}}<br><small>{{typecolor|Grass}}</small> | ||
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Normal|SV|Stomp (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Stomp}})</small><br> | | {{bag/s|Rare Candy|SV}} + {{bag/s|TM Normal|SV|Stomp (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Stomp}})</small><br>→ | ||
| {{ArtP|0763|Tsareena}}<br>{{pcolor|Tsareena|000}}<br><small>{{typecolor|Grass}}</small> | | {{ArtP|0763|Tsareena}}<br>{{pcolor|Tsareena|000}}<br><small>{{typecolor|Grass}}</small> | ||
| colspan="2" | Tsareena does not evolve | | colspan="2" | Tsareena does not evolve | ||
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| style="{{roundybl|5px}}" colspan="2" | Poipole is the lowest in its line | | style="{{roundybl|5px}}" colspan="2" | Poipole is the lowest in its line | ||
| {{ArtP|0803|Poipole}}<br>{{pcolor|Poipole|000}}<br><small>{{typecolor|Poison}}</small> | | {{ArtP|0803|Poipole}}<br>{{pcolor|Poipole|000}}<br><small>{{typecolor|Poison}}</small> | ||
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Dragon|SV|Dragon Pulse (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Dragon Pulse}})</small><br> | | {{bag/s|Rare Candy|SV}} + {{bag/s|TM Dragon|SV|Dragon Pulse (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Dragon Pulse}})</small><br>→ | ||
| style="{{roundybr|5px}}" | {{ArtP|0804|Naganadel}}<br>{{pcolor|Naganadel|000}}<br><small>{{typecolor|Poison}}{{typecolor|Dragon}}</small> | | style="{{roundybr|5px}}" | {{ArtP|0804|Naganadel}}<br>{{pcolor|Naganadel|000}}<br><small>{{typecolor|Poison}}{{typecolor|Dragon}}</small> | ||
| colspan="2" | Naganadel does not evolve | | colspan="2" | Naganadel does not evolve | ||
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| style="{{roundybl|5px}}" colspan="2" | Clobbopus is the lowest in its line | | style="{{roundybl|5px}}" colspan="2" | Clobbopus is the lowest in its line | ||
| {{ArtP|0852|Clobbopus}}<br>{{pcolor|Clobbopus|000}}<br><small>{{typecolor|Fighting}}</small> | | {{ArtP|0852|Clobbopus}}<br>{{pcolor|Clobbopus|000}}<br><small>{{typecolor|Fighting}}</small> | ||
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Dark|SV|Taunt (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Taunt}})</small><br> | | {{bag/s|Rare Candy|SV}} + {{bag/s|TM Dark|SV|Taunt (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Taunt}})</small><br>→ | ||
| {{ArtP|0853|Grapploct}}<br>{{pcolor|Grapploct|000}}<br><small>{{typecolor|Fighting}}</small> | | {{ArtP|0853|Grapploct}}<br>{{pcolor|Grapploct|000}}<br><small>{{typecolor|Fighting}}</small> | ||
| style="{{roundybr|5px}}" colspan="2" | Grapploct does not evolve | | style="{{roundybr|5px}}" colspan="2" | Grapploct does not evolve | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| {{ArtP|0840|Applin}}<br>{{pcolor|Applin|000}}<br><small>{{typecolor|Grass}}{{typecolor|Dragon}}</small> | | {{ArtP|0840|Applin}}<br>{{pcolor|Applin|000}}<br><small>{{typecolor|Grass}}{{typecolor|Dragon}}</small> | ||
| {{bag/s|Syrupy Apple|SV}}<br> | | {{bag/s|Syrupy Apple|SV}}<br>[[Syrupy Apple]]<br>→ | ||
| {{ArtP|1011|Dipplin}}<br>{{pcolor|Dipplin|000}}<br><small>{{typecolor|Grass}}{{typecolor|Dragon}}</small> | | {{ArtP|1011|Dipplin}}<br>{{pcolor|Dipplin|000}}<br><small>{{typecolor|Grass}}{{typecolor|Dragon}}</small> | ||
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Dragon|SV|Dragon Cheer (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Dragon Cheer}})</small><br> | | {{bag/s|Rare Candy|SV}} + {{bag/s|TM Dragon|SV|Dragon Cheer (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Dragon Cheer}})</small><br>→ | ||
| {{ArtP|1019|Hydrapple}}<br>{{pcolor|Hydrapple|000}}<br><small>{{typecolor|Grass}}{{typecolor|Dragon}}</small> | | {{ArtP|1019|Hydrapple}}<br>{{pcolor|Hydrapple|000}}<br><small>{{typecolor|Grass}}{{typecolor|Dragon}}</small> | ||
| style="{{roundybr|5px}}" colspan="2" | Hydrapple does not evolve | | style="{{roundybr|5px}}" colspan="2" | Hydrapple does not evolve | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|} | |}{{clear}} | ||
Some Pokémon evolve after using a move a certain amount of times, sometimes in a certain [[Move mastery|style]]. | Some Pokémon evolve after using a move a certain amount of times, sometimes in a certain [[Move mastery|style]]. | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
| {{ArtP|056|Mankey}}<br>{{pcolor|Mankey|000}}<br><small>{{typecolor|Fighting}}</small> | | {{ArtP|056|Mankey}}<br>{{pcolor|Mankey|000}}<br><small>{{typecolor|Fighting}}</small> | ||
| {{bag/s|Rare Candy|SV}}<br>[[Level]] 28+<br> | | {{bag/s|Rare Candy|SV}}<br>[[Level]] 28+<br>→ | ||
| {{ArtP|057|Primeape}}<br>{{pcolor|Primeape|000}}<br><small>{{typecolor|Fighting}}</small> | | {{ArtP|057|Primeape}}<br>{{pcolor|Primeape|000}}<br><small>{{typecolor|Fighting}}</small> | ||
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Ghost|SV|Rage Fist (move)}}<br>[[Level]] Up<br><small>(after using {{m|Rage Fist}} 20 times)</small><br> | | {{bag/s|Rare Candy|SV}} + {{bag/s|TM Ghost|SV|Rage Fist (move)}}<br>[[Level]] Up<br><small>(after using {{m|Rage Fist}} 20 times)</small><br>→ | ||
| {{ArtP|979|Annihilape}}<br>{{pcolor|Annihilape|000}}<br><small>{{typecolor|Fighting}}{{typecolor|Ghost}}</small> | | {{ArtP|979|Annihilape}}<br>{{pcolor|Annihilape|000}}<br><small>{{typecolor|Fighting}}{{typecolor|Ghost}}</small> | ||
| colspan="2" | Annihilape does not evolve | | colspan="2" | Annihilape does not evolve | ||
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| colspan="2" | Qwilfish is the lowest in its line | | colspan="2" | Qwilfish is the lowest in its line | ||
| {{ArtP|211|Qwilfish|form=-Hisui}}<br>{{pcolor|Qwilfish|000}}<br><small>{{typecolor|Dark}}{{typecolor|Poison}}</small> | | {{ArtP|211|Qwilfish|form=-Hisui}}<br>{{pcolor|Qwilfish|000}}<br><small>{{typecolor|Dark}}{{typecolor|Poison}}</small> | ||
| [[File:Mastery scroll.png|20px|link=Move mastery]]{{bag/s|TM Poison|SV|Barb Barrage (move)}}<br>Use {{mcolor|Barb Barrage|000}}<br> in the {{color2|000|Move mastery|strong style}} 20 times ({{gameabbrev8|LA}})<br> | | [[File:Mastery scroll.png|20px|link=Move mastery]]{{bag/s|TM Poison|SV|Barb Barrage (move)}}<br>Use {{mcolor|Barb Barrage|000}}<br> in the {{color2|000|Move mastery|strong style}} 20 times ({{gameabbrev8|LA}})<br>→ | ||
| {{ArtP|904|Overqwil}}<br>{{pcolor|Overqwil|000}}<br><small>{{typecolor|Dark}}{{typecolor|Poison}}</small> | | {{ArtP|904|Overqwil}}<br>{{pcolor|Overqwil|000}}<br><small>{{typecolor|Dark}}{{typecolor|Poison}}</small> | ||
| colspan="2" | Overqwil does not evolve | | colspan="2" | Overqwil does not evolve | ||
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| colspan="2" | Stantler is the lowest in its line | | colspan="2" | Stantler is the lowest in its line | ||
| {{ArtP|234|Stantler}}<br>{{pcolor|Stantler|000}}<br><small>{{typecolor|Normal}}</small> | | {{ArtP|234|Stantler}}<br>{{pcolor|Stantler|000}}<br><small>{{typecolor|Normal}}</small> | ||
| [[File:Mastery scroll.png|20px|link=Move mastery]]{{bag/s|TM Psychic|SV|Psyshield Bash (move)}}<br>Use {{mcolor|Psyshield Bash|000}}<br> in the {{color2|000|Move mastery|agile style}} 20 times ({{gameabbrev8|LA}})<br> | | [[File:Mastery scroll.png|20px|link=Move mastery]]{{bag/s|TM Psychic|SV|Psyshield Bash (move)}}<br>Use {{mcolor|Psyshield Bash|000}}<br> in the {{color2|000|Move mastery|agile style}} 20 times ({{gameabbrev8|LA}})<br>→ | ||
| {{ArtP|899|Wyrdeer}}<br>{{pcolor|Wyrdeer|000}}<br><small>{{typecolor|Normal}}{{typecolor|Psychic}}</small> | | {{ArtP|899|Wyrdeer}}<br>{{pcolor|Wyrdeer|000}}<br><small>{{typecolor|Normal}}{{typecolor|Psychic}}</small> | ||
| colspan="2" | Wyrdeer does not evolve | | colspan="2" | Wyrdeer does not evolve | ||
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{{incomplete|section|Appropriate details for other games (Rumble games, Trozei games, Battrio/Tretta games?)}} | {{incomplete|section|Appropriate details for other games (Rumble games, Trozei games, Battrio/Tretta games?)}} | ||
===Pokémon Mystery Dungeon series=== | ===Pokémon Mystery Dungeon series=== | ||
{{main|Mystery Dungeon | {{main|Pokémon battle (Mystery Dungeon)#Attacks|Pokémon battle (Mystery Dungeon) → Attacks}} | ||
In the [[Pokémon Mystery Dungeon series]], Pokémon can learn and use up to four moves much like in the core series games. When Pokémon level up, they learn the same moves as they would in a contemporaneous core series game. However, all Pokémon also have a basic attack (called a regular attack) that they can use that does not require [[PP]]. The regular attack can be used any time, but the player can only use one of their character's learned moves at a time, depending on which move they've "set". Other Pokémon in the player's party will use their learned moves at their own discretion, but the player is able to set or unset any number of their moves to partially control what they do as well. | In the [[Pokémon Mystery Dungeon series]], Pokémon can learn and use up to four moves much like in the core series games. When Pokémon level up, they learn the same moves as they would in a contemporaneous core series game. However, all Pokémon also have a basic attack (called a regular attack) that they can use that does not require [[PP]]. The regular attack can be used any time, but the player can only use one of their character's learned moves at a time, depending on which move they've "set". Other Pokémon in the player's party will use their learned moves at their own discretion, but the player is able to set or unset any number of their moves to partially control what they do as well. | ||
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===Pokémon UNITE=== | ===Pokémon UNITE=== | ||
{{main|Move (UNITE)}} | |||
In {{g|UNITE}}, moves are skills that Pokémon use in battle. Moves can have many effects, ranging from directly attacking opponents, healing allies, quickly moving around, to improving one's own stats. Many moves can inflict {{UNITE|Conditions}} on opponents. After a move is used, it goes through a cooldown period where it cannot be used. | |||
Notably, moves are not the only form of attack. Each Pokémon has a '''basic attack''' separate from its moves that they can use to damage opponents. Basic attacks can be used freely and do not have cooldowns, but are not as strong as moves. Generally, every third basic attack a Pokémon performs instead becomes a boosted attack, which is stronger and can have move-like additional effects. | |||
'''Unite Moves''' are powerful moves unique to Pokémon UNITE. Unite Moves can only be learned and used in Unite Battles. Generally, each Pokémon only has one Unite Move. Instead of having a cooldown, using these moves requires having a full Unite Move gauge, and doing so empties the gauge. The Unite Move gauge refills over time. | |||
Wild Pokémon are able to use moves and basic attacks in ways similar to player-controlled Pokémon. | |||
===Pokémon Zany Cards=== | |||
In [[Pokémon Zany Cards]], some moves are mentioned in the card games: {{p|Pikachu}}'s {{m|Thunderbolt}}, {{p|Ditto}}'s {{m|Transform}}, and {{p|Gengar}}'s {{m|Dream Eater}}. | |||
==In the anime== | ==In the anime== | ||
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In [[Pokémon battle]]s, moves may be used in unorthodox manners, especially to overcome type disadvantages. Invented, [[Moves not in the Pokémon games#In the anime|anime-exclusive moves]] have existed since the [[EP003|third episode]], and [[Counter Shield|custom-made moves]] have been prevalent in ''[[Pokémon the Series: Diamond and Pearl]]''. Additionally, during [[Contest Battle]]s, moves are often [[Contest combination|fused together]] to create brand-new attacks. | In [[Pokémon battle]]s, moves may be used in unorthodox manners, especially to overcome type disadvantages. Invented, [[Moves not in the Pokémon games#In the anime|anime-exclusive moves]] have existed since the [[EP003|third episode]], and [[Counter Shield|custom-made moves]] have been prevalent in ''[[Pokémon the Series: Diamond and Pearl]]''. Additionally, during [[Contest Battle]]s, moves are often [[Contest combination|fused together]] to create brand-new attacks. | ||
The process in which moves are learned is also markedly different. Even though it has been mentioned in ''[[EP009|The School of Hard Knocks]]'' and ''[[EP245|Will the Real Oak Please Stand Up?]]'' that moves can be learned at certain levels, Pokémon seem to learn them more at random, including moves that are not learned by leveling up in the games (such as Pikachu's {{m|Volt Tackle}}). Similar to Move Tutors in the game, Pokémon can also learn moves by special training from certain people. For instance, {{an|Chaz}} helped Ash's Pikachu learn {{m|Iron Tail}}, and [[Clayton]] helped {{AP|Buizel}} learn {{m|Ice Punch}}. | The process in which moves are learned is also markedly different. Even though it has been mentioned in ''[[EP009|The School of Hard Knocks]]'' and ''[[EP245|Will the Real Oak Please Stand Up?]]'' that moves can be learned at certain levels, Pokémon seem to learn them more at random, including moves that are not learned by leveling up in the games (such as Pikachu's {{m|Volt Tackle}}). Similar to Move Tutors in the game, Pokémon can also learn moves by special training from certain people. For instance, {{an|Chaz}} helped Ash's Pikachu learn {{m|Iron Tail}}, and [[Clayton]] helped {{AP|Buizel}} learn {{m|Ice Punch}}. During these and other similar instances, it is seen that Pokémon are capable of learning moves through observation and repetition, showing that each move has a certain procedure to unlock. [[May's Skitty]] was capable of learning [[Blizzard (move)|Blizzard]] after observing a Delcatty doing so in ''[[AG060|Delcatty Got Your Tongue]]!''. By the same extension some moves seem to share similar traits and a move might be learned unintentionally when practicing another, as [[Ash's Greninja]] (a [[Froakie (Pokémon)|Froakie]] at the time) learned [[Double Team (move)|Double Team]] when training to learn [[Quick Attack (move)|Quick Attack]]. [[Ash's Gengar]] learned to use [[Will-O-Wisp (move)|Will-o-Wisp]] after practicing with Ash's many [[Fire (type)|Fire]] Pokémon in how to produce fire. | ||
In ''[[M23|Secrets of the Jungle]]'', {{OBP|Koko|M23}} is seen using {{m|Jungle Healing}}, the only known time a [[human]] has used a Pokémon move. | In ''[[M23|Secrets of the Jungle]]'', {{OBP|Koko|M23}} is seen using {{m|Jungle Healing}}, the only known time a [[human]] has used a Pokémon move. | ||
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** Multiple turn moves such as {{m|Petal Dance}} will cause [[Charge move replacement glitch|more complex behavior]]. | ** Multiple turn moves such as {{m|Petal Dance}} will cause [[Charge move replacement glitch|more complex behavior]]. | ||
* In some instances in the anime, certain Pokémon have been shown to know more than just four moves at the same time, with as many as 10 being used by [[Drake's Dragonite|one Pokémon]] in a single battle. The closest the anime has got to acknowledging the existence of move slots is the fact that the {{MTR}} of {{TRT}} can't learn {{m|Pay Day}} because of the effort exerted in learning to speak human language. | * In some instances in the anime, certain Pokémon have been shown to know more than just four moves at the same time, with as many as 10 being used by [[Drake's Dragonite|one Pokémon]] in a single battle. The closest the anime has got to acknowledging the existence of move slots is the fact that the {{MTR}} of {{TRT}} can't learn {{m|Pay Day}} because of the effort exerted in learning to speak human language. | ||
* [[Generation I]] introduced 165 moves; [[Generation II]] introduced 86 moves; [[Generation III]] introduced 103 moves; [[Generation IV]] introduced 113 moves; [[Generation V]] introduced 92 moves; [[Generation VI]] introduced 62 moves; [[Generation VII]] introduced 107 moves, including 35 [[Z-Move | * [[Generation I]] introduced 165 moves; [[Generation II]] introduced 86 moves; [[Generation III]] introduced 103 moves; [[Generation IV]] introduced 113 moves; [[Generation V]] introduced 92 moves; [[Generation VI]] introduced 62 moves; [[Generation VII]] introduced 107 moves, including 35 [[Z-Move]]s; and [[Generation VIII]] introduced 80 moves, including 18 [[Max Move]]s and 26 [[G-Max Move]]s. | ||
* When a move is forgotten, the text from [[Generation I]] to {{gen|IV}} is "1... 2... and poof!". From [[Generation V]] onwards, it was changed to "1... 2... and ta-da!". | * When a move is forgotten, the text from [[Generation I]] to {{gen|IV}} is "1... 2... and poof!". From [[Generation V]] onwards, it was changed to "1... 2... and ta-da!". | ||