Move: Difference between revisions

11,747 bytes removed ,  6 April
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(→‎Pokémon UNITE: New paragraph for moves used while using other moves. (Yes this is a thing) Bolded basic attack and fixed a small case where "non" trailed off into nothing. Unfortunately, thanks to combination moves, there isn't a great place to divide this into a Basic attack section. I'm calling for a split.)
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(8 intermediate revisions by 5 users not shown)
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{{Split|Move and Basic attack}}
[[File:Thunderbolt IX.png|thumb|right|256px|{{p|Sandy Shocks}} using {{m|Thunderbolt}} against {{p|Psyduck}}]]
[[File:Thunderbolt IX.png|thumb|right|256px|{{p|Sandy Shocks}} using {{m|Thunderbolt}} against {{p|Psyduck}}]]
A '''move''' (Japanese: '''わざ''' ''move''), also known as an '''attack''' (Japanese: '''こうげきわざ''' ''attack technique'') or '''technique''' (Japanese: '''とくしゅわざ''' ''special technique''), is the skill {{OBP|Pokémon|species}} primarily use in {{pkmn|battle}}.
A '''move''' (Japanese: '''わざ''' ''move''), also known as an '''attack''' (Japanese: '''こうげきわざ''' ''attack technique'') or '''technique''' (Japanese: '''とくしゅわざ''' ''special technique''), is the skill {{OBP|Pokémon|species}} primarily use in {{pkmn|battle}}.
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===Characteristics of moves===
===Characteristics of moves===
A Pokémon can only know between one and four moves at a time. No single Pokémon can learn every move; each and every Pokémon has a predetermined set of moves (known as a movelist, movepool, or learnset) that they can learn that relates to the type and concept of the species. Movelist sizes vary greatly among different Pokémon; some Pokémon, such as {{p|Ditto}} and {{p|Unown}}, can only learn one move, while {{p|Mew}} can learn 250 moves in [[Generation VII]], and {{p|Smeargle}} can possess almost any move due to {{m|Sketch}}. [[Evolution|Evolved]] Pokémon generally have larger movelists than their pre-evolved forms but learn moves naturally at a slower rate or even stop learning moves via level-up entirely. This may provide incentive to delay a Pokémon's evolution. Many [[Legendary group]]s have similar movelists.
A Pokémon can only know between one and four moves at a time. No single Pokémon can learn every move; each and every Pokémon has a predetermined set of moves (known as a movelist, movepool, or learnset) that they can learn that relates to the type and concept of the species. Movelist sizes vary greatly among different Pokémon; some Pokémon, such as {{p|Ditto}} and {{p|Unown}}, can only learn one move, while {{p|Mew}} can learn 250 moves in [[Generation VII]], and {{p|Smeargle}} can possess almost any move due to {{m|Sketch}}. [[Evolution|Evolved]] Pokémon generally have larger movelists than their pre-evolved forms but learn moves naturally at a slower rate or even stop learning moves via level-up entirely. This may provide incentive to delay a Pokémon's evolution. Many Legendary and Mythical Pokémon have similar movesets to other Pokémon that are part of the same [[groups of Legendary and Mythical Pokémon|group]] (i.e. that are part of the same Legendary duo, trio, etc.).


Moves that do not directly inflict damage are known as [[status move]]s. The [[damage|damaging]] moves are divided into [[physical move|physical]] and [[special move]]s depending on the individual move's characteristics; the category of the move determines whether the move's damage depends on the user's {{stat|Attack}} or {{stat|Special Attack}} stat and the target's {{stat|Defense}} or {{stat|Special Defense}}. Each move has a [[type]] that determines how effective it is against various types of targets and whether it receives [[same-type attack bonus]]. It is important to note that prior to [[Generation IV]], the move's category was dependent on the move's type, rather than a distinct variable.  
Moves that do not directly inflict damage are known as [[status move]]s. The [[damage|damaging]] moves are divided into [[physical move|physical]] and [[special move]]s depending on the individual move's characteristics; the category of the move determines whether the move's damage depends on the user's {{stat|Attack}} or {{stat|Special Attack}} stat and the target's {{stat|Defense}} or {{stat|Special Defense}}. Each move has a [[type]] that determines how effective it is against various types of targets and whether it receives [[same-type attack bonus]]. It is important to note that prior to [[Generation IV]], the move's category was dependent on the move's type, rather than a distinct variable.  
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| colspan="2" | Lickitung is the lowest in its line
| colspan="2" | Lickitung is the lowest in its line
| {{ArtP|0108|Lickitung}}<br>{{pcolor|Lickitung|000}}<br><small>{{typecolor|Normal}}</small>
| {{ArtP|0108|Lickitung}}<br>{{pcolor|Lickitung|000}}<br><small>{{typecolor|Normal}}</small>
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Rock|SV|Rollout (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Rollout}})</small><br>&rarr;
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Rock|SV|Rollout (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Rollout}})</small><br>
| {{ArtP|0463|Lickilicky}}<br>{{pcolor|Lickilicky|000}}<br><small>{{typecolor|Normal}}</small>
| {{ArtP|0463|Lickilicky}}<br>{{pcolor|Lickilicky|000}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Lickilicky does not evolve
| colspan="2" | Lickilicky does not evolve
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| colspan="2" | Tangela is the lowest in its line
| colspan="2" | Tangela is the lowest in its line
| {{ArtP|0114|Tangela}}<br>{{pcolor|Tangela|000}}<br><small>{{typecolor|Grass}}</small>
| {{ArtP|0114|Tangela}}<br>{{pcolor|Tangela|000}}<br><small>{{typecolor|Grass}}</small>
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Rock|SV|Ancient Power (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Ancient Power}})</small><br>&rarr;
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Rock|SV|Ancient Power (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Ancient Power}})</small><br>
| {{ArtP|0465|Tangrowth}}<br>{{pcolor|Tangrowth|000}}<br><small>{{typecolor|Grass}}</small>
| {{ArtP|0465|Tangrowth}}<br>{{pcolor|Tangrowth|000}}<br><small>{{typecolor|Grass}}</small>
| colspan="2" | Tangrowth does not evolve
| colspan="2" | Tangrowth does not evolve
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| rowspan=2 colspan="2" | Eevee is the lowest in its line
| rowspan=2 colspan="2" | Eevee is the lowest in its line
| rowspan=2 | {{ArtP|0133|Eevee}}<br>{{pcolor|Eevee|000}}<br><small>{{typecolor|Normal}}</small>
| rowspan=2 | {{ArtP|0133|Eevee}}<br>{{pcolor|Eevee|000}}<br><small>{{typecolor|Normal}}</small>
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Fairy|SV|Fairy (type)}} + {{color|{{Psychic color}}|♥♥}}<br>[[Level]] Up<br><small>(knowing a {{type|Fairy}} move  with<br> at least two levels of [[Affection]])<br>({{gameabbrev6}}{{gameabbrev7|SMUSUM}})</small><br>&rarr;
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Fairy|SV|Fairy (type)}} + {{color|{{Psychic color}}|♥♥}}<br>[[Level]] Up<br><small>(knowing a {{type|Fairy}} move  with<br> at least two levels of [[Affection]])<br>({{gameabbrev6}}{{gameabbrev7|SMUSUM}})</small><br>
| rowspan=2 | {{ArtP|0700|Sylveon}}<br>{{pcolor|Sylveon|000}}<br><small>{{typecolor|Fairy}}</small>
| rowspan=2 | {{ArtP|0700|Sylveon}}<br>{{pcolor|Sylveon|000}}<br><small>{{typecolor|Fairy}}</small>
| rowspan=2 colspan="2" | Sylveon does not evolve
| rowspan=2 colspan="2" | Sylveon does not evolve
|- style="background:#fff"
|- style="background:#fff"
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Fairy|SV|Fairy (type)}} + {{bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high [[friendship]] while<br> knowing a [[Fairy (type)|Fairy]]-type move)<br>({{gameabbrev8|SwShLA}}{{gameabbrev9|SV}})</small><br>&rarr;
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Fairy|SV|Fairy (type)}} + {{bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high [[friendship]] while<br> knowing a [[Fairy (type)|Fairy]]-type move)<br>({{gameabbrev8|SwShLA}}{{gameabbrev9|SV}})</small><br>
|- style="background:#fff"
|- style="background:#fff"
| colspan="2" | Aipom is the lowest in its line
| colspan="2" | Aipom is the lowest in its line
| {{ArtP|0190|Aipom}}<br>{{pcolor|Aipom|000}}<br><small>{{typecolor|Normal}}</small>
| {{ArtP|0190|Aipom}}<br>{{pcolor|Aipom|000}}<br><small>{{typecolor|Normal}}</small>
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Normal|SV|Double Hit (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Double Hit}})</small><br>&rarr;
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Normal|SV|Double Hit (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Double Hit}})</small><br>
| {{ArtP|0424|Ambipom}}<br>{{pcolor|Ambipom|000}}<br><small>{{typecolor|Normal}}</small>
| {{ArtP|0424|Ambipom}}<br>{{pcolor|Ambipom|000}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Ambipom does not evolve
| colspan="2" | Ambipom does not evolve
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| colspan="2" | Yanma is the lowest in its line
| colspan="2" | Yanma is the lowest in its line
| {{ArtP|0193|Yanma}}<br>{{pcolor|Yanma|000}}<br><small>{{typecolor|Bug}}{{typecolor|Flying}}</small>
| {{ArtP|0193|Yanma}}<br>{{pcolor|Yanma|000}}<br><small>{{typecolor|Bug}}{{typecolor|Flying}}</small>
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Rock|SV|Ancient Power (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Ancient Power}})</small><br>&rarr;
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Rock|SV|Ancient Power (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Ancient Power}})</small><br>
| {{ArtP|0469|Yanmega}}<br>{{pcolor|Yanmega|000}}<br><small>{{typecolor|Bug}}{{typecolor|Flying}}</small>
| {{ArtP|0469|Yanmega}}<br>{{pcolor|Yanmega|000}}<br><small>{{typecolor|Bug}}{{typecolor|Flying}}</small>
| colspan="2" | Yanmega does not evolve
| colspan="2" | Yanmega does not evolve
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| colspan="2" | Girafarig is the lowest in its line
| colspan="2" | Girafarig is the lowest in its line
| {{ArtP|0203|Girafarig}}<br>{{pcolor|Girafarig|000}}<br><small>{{typecolor|Normal}}{{typecolor|Psychic}}</small>
| {{ArtP|0203|Girafarig}}<br>{{pcolor|Girafarig|000}}<br><small>{{typecolor|Normal}}{{typecolor|Psychic}}</small>
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Psychic|SV|Twin Beam (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Twin Beam}})</small><br>&rarr;
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Psychic|SV|Twin Beam (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Twin Beam}})</small><br>
| {{ArtP|0981|Farigiraf}}<br>{{pcolor|Farigiraf|000}}<br><small>{{typecolor|Normal}}{{typecolor|Psychic}}</small>
| {{ArtP|0981|Farigiraf}}<br>{{pcolor|Farigiraf|000}}<br><small>{{typecolor|Normal}}{{typecolor|Psychic}}</small>
| colspan="2" | Farigiraf does not evolve
| colspan="2" | Farigiraf does not evolve
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| colspan="2" | Dunsparce is the lowest in its line
| colspan="2" | Dunsparce is the lowest in its line
| {{ArtP|0206|Dunsparce}}<br>{{pcolor|Dunsparce|000}}<br><small>{{typecolor|Normal}}</small>
| {{ArtP|0206|Dunsparce}}<br>{{pcolor|Dunsparce|000}}<br><small>{{typecolor|Normal}}</small>
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Normal|SV|Hyper Drill (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Hyper Drill}})</small><br>&rarr;
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Normal|SV|Hyper Drill (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Hyper Drill}})</small><br>
| {{ArtP|0982|Dudunsparce}}<br>{{pcolor|Dudunsparce|000}}<br><small>{{typecolor|Normal}}</small>
| {{ArtP|0982|Dudunsparce}}<br>{{pcolor|Dudunsparce|000}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Dudunsparce does not evolve
| colspan="2" | Dudunsparce does not evolve
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| colspan="2" | Qwilfish is the lowest in its line
| colspan="2" | Qwilfish is the lowest in its line
| {{ArtP|211|Qwilfish|form=-Hisui}}<br>{{pcolor|Qwilfish|000}}<br><small>{{typecolor|Dark}}{{typecolor|Poison}}</small>
| {{ArtP|211|Qwilfish|form=-Hisui}}<br>{{pcolor|Qwilfish|000}}<br><small>{{typecolor|Dark}}{{typecolor|Poison}}</small>
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Poison|SV|Barb Barrage (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Barb Barrage}})</small><br>({{gameabbrev9|SV}} onwards)<br>&rarr;
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Poison|SV|Barb Barrage (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Barb Barrage}})</small><br>({{gameabbrev9|SV}} onwards)<br>
| {{ArtP|904|Overqwil}}<br>{{pcolor|Overqwil|000}}<br><small>{{typecolor|Dark}}{{typecolor|Poison}}</small>
| {{ArtP|904|Overqwil}}<br>{{pcolor|Overqwil|000}}<br><small>{{typecolor|Dark}}{{typecolor|Poison}}</small>
| colspan="2" | Overqwil does not evolve
| colspan="2" | Overqwil does not evolve
|- style="background:#fff"
|- style="background:#fff"
| {{ArtP|0220|Swinub}}<br>{{pcolor|Swinub|000}}<br><small>{{typecolor|Ice}}{{typecolor|Ground}}</small>
| {{ArtP|0220|Swinub}}<br>{{pcolor|Swinub|000}}<br><small>{{typecolor|Ice}}{{typecolor|Ground}}</small>
| {{bag/s|Rare Candy|SV}}<br>[[Level]] 33+<br>&rarr;
| {{bag/s|Rare Candy|SV}}<br>[[Level]] 33+<br>
| {{ArtP|0221|Piloswine}}<br>{{pcolor|Piloswine|000}}<br><small>{{typecolor|Ice}}{{typecolor|Ground}}</small>
| {{ArtP|0221|Piloswine}}<br>{{pcolor|Piloswine|000}}<br><small>{{typecolor|Ice}}{{typecolor|Ground}}</small>
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Rock|SV|Ancient Power (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Ancient Power}})</small><br>&rarr;
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Rock|SV|Ancient Power (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Ancient Power}})</small><br>
| {{ArtP|0473|Mamoswine}}<br>{{pcolor|Mamoswine|000}}<br><small>{{typecolor|Ice}}{{typecolor|Ground}}</small>
| {{ArtP|0473|Mamoswine}}<br>{{pcolor|Mamoswine|000}}<br><small>{{typecolor|Ice}}{{typecolor|Ground}}</small>
| colspan="2" | Mamoswine does not evolve
| colspan="2" | Mamoswine does not evolve
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| colspan="2" | Bonsly is the lowest in its line
| colspan="2" | Bonsly is the lowest in its line
| {{ArtP|0438|Bonsly}}<br>{{pcolor|Bonsly|000}}<br><small>{{typecolor|Rock}}</small>
| {{ArtP|0438|Bonsly}}<br>{{pcolor|Bonsly|000}}<br><small>{{typecolor|Rock}}</small>
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Normal|SV|Mimic (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Mimic}})</small><br>&rarr;
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Normal|SV|Mimic (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Mimic}})</small><br>
| {{ArtP|0185|Sudowoodo}}<br>{{pcolor|Sudowoodo|000}}<br><small>{{typecolor|Rock}}</small>
| {{ArtP|0185|Sudowoodo}}<br>{{pcolor|Sudowoodo|000}}<br><small>{{typecolor|Rock}}</small>
| colspan="2" | Sudowoodo does not evolve
| colspan="2" | Sudowoodo does not evolve
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| rowspan="2" colspan="2" | Mime Jr. is the lowest in its line
| rowspan="2" colspan="2" | Mime Jr. is the lowest in its line
| rowspan="2" | {{ArtP|0439|Mime Jr.}}<br>{{pcolor|Mime Jr.|000}}<br><small>{{typecolor|Psychic}}{{typecolor|Fairy}}</small>
| rowspan="2" | {{ArtP|0439|Mime Jr.}}<br>{{pcolor|Mime Jr.|000}}<br><small>{{typecolor|Psychic}}{{typecolor|Fairy}}</small>
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Normal|SV|Mimic (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Mimic}})</small><br>&rarr;
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Normal|SV|Mimic (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Mimic}})</small><br>
| {{ArtP|0122|Mr. Mime}}<br>{{pcolor|Mr. Mime|000}}<br><small>{{typecolor|Psychic}}{{typecolor|Fairy}}</small>
| {{ArtP|0122|Mr. Mime}}<br>{{pcolor|Mr. Mime|000}}<br><small>{{typecolor|Psychic}}{{typecolor|Fairy}}</small>
| colspan="2" | Mr. Mime does not evolve
| colspan="2" | Mr. Mime does not evolve
|- style="background:#fff"
|- style="background:#fff"
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Normal|SV|Mimic (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Mimic}} in [[Galar]])</small><br>&rarr;
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Normal|SV|Mimic (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Mimic}} in [[Galar]])</small><br>
| {{ArtP|0122|Mr. Mime|form=-Galar}}<br>{{pcolor|Mr. Mime|000}}<br><small>{{typecolor|Ice}}{{typecolor|Psychic}}</small>
| {{ArtP|0122|Mr. Mime|form=-Galar}}<br>{{pcolor|Mr. Mime|000}}<br><small>{{typecolor|Ice}}{{typecolor|Psychic}}</small>
| {{bag/s|Rare Candy|SV}}<br>[[Level]] 42+<br>&rarr;
| {{bag/s|Rare Candy|SV}}<br>[[Level]] 42+<br>
| {{ArtP|0866|Mr. Rime}}<br>{{pcolor|Mr. Rime|000}}<br><small>{{typecolor|Ice}}{{typecolor|Psychic}}</small>
| {{ArtP|0866|Mr. Rime}}<br>{{pcolor|Mr. Rime|000}}<br><small>{{typecolor|Ice}}{{typecolor|Psychic}}</small>
|- style="background:#fff"
|- style="background:#fff"
| {{ArtP|0761|Bounsweet}}<br>{{pcolor|Bounsweet|000}}<br><small>{{typecolor|Grass}}</small>
| {{ArtP|0761|Bounsweet}}<br>{{pcolor|Bounsweet|000}}<br><small>{{typecolor|Grass}}</small>
| {{bag/s|Rare Candy|SV}}<br>[[Level]] 18+<br>&rarr;
| {{bag/s|Rare Candy|SV}}<br>[[Level]] 18+<br>
| {{ArtP|0762|Steenee}}<br>{{pcolor|Steenee|000}}<br><small>{{typecolor|Grass}}</small>
| {{ArtP|0762|Steenee}}<br>{{pcolor|Steenee|000}}<br><small>{{typecolor|Grass}}</small>
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Normal|SV|Stomp (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Stomp}})</small><br>&rarr;
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Normal|SV|Stomp (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Stomp}})</small><br>
| {{ArtP|0763|Tsareena}}<br>{{pcolor|Tsareena|000}}<br><small>{{typecolor|Grass}}</small>
| {{ArtP|0763|Tsareena}}<br>{{pcolor|Tsareena|000}}<br><small>{{typecolor|Grass}}</small>
| colspan="2" | Tsareena does not evolve
| colspan="2" | Tsareena does not evolve
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| style="{{roundybl|5px}}" colspan="2" | Poipole is the lowest in its line
| style="{{roundybl|5px}}" colspan="2" | Poipole is the lowest in its line
| {{ArtP|0803|Poipole}}<br>{{pcolor|Poipole|000}}<br><small>{{typecolor|Poison}}</small>
| {{ArtP|0803|Poipole}}<br>{{pcolor|Poipole|000}}<br><small>{{typecolor|Poison}}</small>
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Dragon|SV|Dragon Pulse (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Dragon Pulse}})</small><br>&rarr;
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Dragon|SV|Dragon Pulse (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Dragon Pulse}})</small><br>
| style="{{roundybr|5px}}" | {{ArtP|0804|Naganadel}}<br>{{pcolor|Naganadel|000}}<br><small>{{typecolor|Poison}}{{typecolor|Dragon}}</small>
| style="{{roundybr|5px}}" | {{ArtP|0804|Naganadel}}<br>{{pcolor|Naganadel|000}}<br><small>{{typecolor|Poison}}{{typecolor|Dragon}}</small>
| colspan="2" | Naganadel does not evolve
| colspan="2" | Naganadel does not evolve
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| style="{{roundybl|5px}}" colspan="2" | Clobbopus is the lowest in its line
| style="{{roundybl|5px}}" colspan="2" | Clobbopus is the lowest in its line
| {{ArtP|0852|Clobbopus}}<br>{{pcolor|Clobbopus|000}}<br><small>{{typecolor|Fighting}}</small>
| {{ArtP|0852|Clobbopus}}<br>{{pcolor|Clobbopus|000}}<br><small>{{typecolor|Fighting}}</small>
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Dark|SV|Taunt (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Taunt}})</small><br>&rarr;
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Dark|SV|Taunt (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Taunt}})</small><br>
| {{ArtP|0853|Grapploct}}<br>{{pcolor|Grapploct|000}}<br><small>{{typecolor|Fighting}}</small>
| {{ArtP|0853|Grapploct}}<br>{{pcolor|Grapploct|000}}<br><small>{{typecolor|Fighting}}</small>
| style="{{roundybr|5px}}" colspan="2" | Grapploct does not evolve
| style="{{roundybr|5px}}" colspan="2" | Grapploct does not evolve
|- style="background:#fff"
|- style="background:#fff"
| {{ArtP|0840|Applin}}<br>{{pcolor|Applin|000}}<br><small>{{typecolor|Grass}}{{typecolor|Dragon}}</small>
| {{ArtP|0840|Applin}}<br>{{pcolor|Applin|000}}<br><small>{{typecolor|Grass}}{{typecolor|Dragon}}</small>
| {{bag/s|Syrupy Apple|SV}}<br>&rarr;
| {{bag/s|Syrupy Apple|SV}}<br>[[Syrupy Apple]]<br>→
| {{ArtP|1011|Dipplin}}<br>{{pcolor|Dipplin|000}}<br><small>{{typecolor|Grass}}{{typecolor|Dragon}}</small>
| {{ArtP|1011|Dipplin}}<br>{{pcolor|Dipplin|000}}<br><small>{{typecolor|Grass}}{{typecolor|Dragon}}</small>
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Dragon|SV|Dragon Cheer (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Dragon Cheer}})</small><br>&rarr;
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Dragon|SV|Dragon Cheer (move)}}<br>[[Level]] Up<br><small>(knowing {{m|Dragon Cheer}})</small><br>
| {{ArtP|1019|Hydrapple}}<br>{{pcolor|Hydrapple|000}}<br><small>{{typecolor|Grass}}{{typecolor|Dragon}}</small>
| {{ArtP|1019|Hydrapple}}<br>{{pcolor|Hydrapple|000}}<br><small>{{typecolor|Grass}}{{typecolor|Dragon}}</small>
| style="{{roundybr|5px}}" colspan="2" | Hydrapple does not evolve
| style="{{roundybr|5px}}" colspan="2" | Hydrapple does not evolve
|- style="background:#fff"
|- style="background:#fff"
|}<br clear="all">
|}{{clear}}


Some Pokémon evolve after using a move a certain amount of times, sometimes in a certain [[Move mastery|style]].
Some Pokémon evolve after using a move a certain amount of times, sometimes in a certain [[Move mastery|style]].
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|- style="background:#fff"
|- style="background:#fff"
| {{ArtP|056|Mankey}}<br>{{pcolor|Mankey|000}}<br><small>{{typecolor|Fighting}}</small>
| {{ArtP|056|Mankey}}<br>{{pcolor|Mankey|000}}<br><small>{{typecolor|Fighting}}</small>
| {{bag/s|Rare Candy|SV}}<br>[[Level]] 28+<br>&rarr;
| {{bag/s|Rare Candy|SV}}<br>[[Level]] 28+<br>
| {{ArtP|057|Primeape}}<br>{{pcolor|Primeape|000}}<br><small>{{typecolor|Fighting}}</small>
| {{ArtP|057|Primeape}}<br>{{pcolor|Primeape|000}}<br><small>{{typecolor|Fighting}}</small>
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Ghost|SV|Rage Fist (move)}}<br>[[Level]] Up<br><small>(after using {{m|Rage Fist}} 20 times)</small><br>&rarr;
| {{bag/s|Rare Candy|SV}} + {{bag/s|TM Ghost|SV|Rage Fist (move)}}<br>[[Level]] Up<br><small>(after using {{m|Rage Fist}} 20 times)</small><br>
| {{ArtP|979|Annihilape}}<br>{{pcolor|Annihilape|000}}<br><small>{{typecolor|Fighting}}{{typecolor|Ghost}}</small>
| {{ArtP|979|Annihilape}}<br>{{pcolor|Annihilape|000}}<br><small>{{typecolor|Fighting}}{{typecolor|Ghost}}</small>
| colspan="2" | Annihilape does not evolve
| colspan="2" | Annihilape does not evolve
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| colspan="2" | Qwilfish is the lowest in its line
| colspan="2" | Qwilfish is the lowest in its line
| {{ArtP|211|Qwilfish|form=-Hisui}}<br>{{pcolor|Qwilfish|000}}<br><small>{{typecolor|Dark}}{{typecolor|Poison}}</small>
| {{ArtP|211|Qwilfish|form=-Hisui}}<br>{{pcolor|Qwilfish|000}}<br><small>{{typecolor|Dark}}{{typecolor|Poison}}</small>
| [[File:Mastery scroll.png|20px|link=Move mastery]]{{bag/s|TM Poison|SV|Barb Barrage (move)}}<br>Use {{mcolor|Barb Barrage|000}}<br> in the {{color2|000|Move mastery|strong style}} 20 times ({{gameabbrev8|LA}})<br>&rarr;
| [[File:Mastery scroll.png|20px|link=Move mastery]]{{bag/s|TM Poison|SV|Barb Barrage (move)}}<br>Use {{mcolor|Barb Barrage|000}}<br> in the {{color2|000|Move mastery|strong style}} 20 times ({{gameabbrev8|LA}})<br>
| {{ArtP|904|Overqwil}}<br>{{pcolor|Overqwil|000}}<br><small>{{typecolor|Dark}}{{typecolor|Poison}}</small>
| {{ArtP|904|Overqwil}}<br>{{pcolor|Overqwil|000}}<br><small>{{typecolor|Dark}}{{typecolor|Poison}}</small>
| colspan="2" | Overqwil does not evolve
| colspan="2" | Overqwil does not evolve
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| colspan="2" | Stantler is the lowest in its line
| colspan="2" | Stantler is the lowest in its line
| {{ArtP|234|Stantler}}<br>{{pcolor|Stantler|000}}<br><small>{{typecolor|Normal}}</small>
| {{ArtP|234|Stantler}}<br>{{pcolor|Stantler|000}}<br><small>{{typecolor|Normal}}</small>
| [[File:Mastery scroll.png|20px|link=Move mastery]]{{bag/s|TM Psychic|SV|Psyshield Bash (move)}}<br>Use {{mcolor|Psyshield Bash|000}}<br> in the {{color2|000|Move mastery|agile style}} 20 times ({{gameabbrev8|LA}})<br>&rarr;
| [[File:Mastery scroll.png|20px|link=Move mastery]]{{bag/s|TM Psychic|SV|Psyshield Bash (move)}}<br>Use {{mcolor|Psyshield Bash|000}}<br> in the {{color2|000|Move mastery|agile style}} 20 times ({{gameabbrev8|LA}})<br>
| {{ArtP|899|Wyrdeer}}<br>{{pcolor|Wyrdeer|000}}<br><small>{{typecolor|Normal}}{{typecolor|Psychic}}</small>
| {{ArtP|899|Wyrdeer}}<br>{{pcolor|Wyrdeer|000}}<br><small>{{typecolor|Normal}}{{typecolor|Psychic}}</small>
| colspan="2" | Wyrdeer does not evolve
| colspan="2" | Wyrdeer does not evolve
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{{incomplete|section|Appropriate details for other games (Rumble games, Trozei games, Battrio/Tretta games?)}}
{{incomplete|section|Appropriate details for other games (Rumble games, Trozei games, Battrio/Tretta games?)}}
===Pokémon Mystery Dungeon series===
===Pokémon Mystery Dungeon series===
{{main|Mystery Dungeon game mechanics#Attacks|Mystery Dungeon game mechanics &rarr; Attacks}}
{{main|Pokémon battle (Mystery Dungeon)#Attacks|Pokémon battle (Mystery Dungeon) &rarr; Attacks}}
In the [[Pokémon Mystery Dungeon series]], Pokémon can learn and use up to four moves much like in the core series games. When Pokémon level up, they learn the same moves as they would in a contemporaneous core series game. However, all Pokémon also have a basic attack (called a regular attack) that they can use that does not require [[PP]]. The regular attack can be used any time, but the player can only use one of their character's learned moves at a time, depending on which move they've "set". Other Pokémon in the player's party will use their learned moves at their own discretion, but the player is able to set or unset any number of their moves to partially control what they do as well.
In the [[Pokémon Mystery Dungeon series]], Pokémon can learn and use up to four moves much like in the core series games. When Pokémon level up, they learn the same moves as they would in a contemporaneous core series game. However, all Pokémon also have a basic attack (called a regular attack) that they can use that does not require [[PP]]. The regular attack can be used any time, but the player can only use one of their character's learned moves at a time, depending on which move they've "set". Other Pokémon in the player's party will use their learned moves at their own discretion, but the player is able to set or unset any number of their moves to partially control what they do as well.


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===Pokémon UNITE===
===Pokémon UNITE===
In {{g|UNITE}}, moves are skills that Pokémon use in battle. Moves are split into different categories, consisting of Melee, Dash, Ranged, Sure Hit, Area, Buff, Debuff, Hindrance, and Recovery. The category generally describes the move's overall effect, but some moves have more than one category and categories have some overlap.
{{main|Move (UNITE)}}
 
;Melee : Melee moves generally damage opposing Pokémon in front of the user.
;Dash : Dash moves generally involve causing the user to move to a specific area or in a designated direction. Often, these moves allow their user to pass through obstacles, so long as the move does not end with the user within an obstacle. (Most Dash moves will not allow the user to move into an obstacle that the move will end on, leaving the user just outside of the obstacle if attempted. Moves such as [[Fly]] that involve free movement are allowed to end within obstacles but the user is automatically relocated to a space just beyond the obstacle) Some Dash moves do not deal damage. Those moves are exclusively movement tools. This includes some attacks that normally inflict damage in the core series, such as {{UNITE|Dragapult}}'s {{m|Quick Attack}}.
;Ranged : Ranged moves generally have a longer or larger range compared to Melee moves. Sometimes, they involve the user launching one or more projectiles into an area or in a direction.
;Sure Hit : Sure Hit moves are generally moves which target an opposing Pokémon rather than an area or a direction. Once this kind of move is performed, the move attempts to track opponents so as to hit them even if the opponent moves out of the move's initial range. Some Sure Hit moves involve attacks with long ranges, while others are close range attacks where the user moves directly to the target (selected from a larger range) before striking.
;Area : Area moves hit in an area located around the user. This area is not necessarily circular, nor is it centered on the user.
;Recovery : Recovery moves allow the user or the user and their allies to recover [[HP]].
;Buff : Buff moves give the user of the move or the user and their allies a beneficial effect, such as increasing their stats, creating [[Shield (UNITE)|shields]], or allow a Pokémon's [[Ability]] to be activated more easily. Some of these moves create additional objects that interact with other Pokémon.
;Debuff : The counterpoint of Buff moves, Debuff moves generally weaken opposing Pokémon by reducing their stats.
;Hindrance : Hindrance moves are moves that can inflict [[hindrance]]s on opposing Pokémon. Generally, hindrances prevent opposing Pokémon from taking certain actions for a (usually short) period of time.
 
Moves only occur when releasing their input. While the input is held, the range of the move is indicated to the user by a blue shape projected on the ground. Moves can be cancelled with a second input's use before releasing the first input. By default, moves that designate a direction or target are aimed at the nearest opposing Pokémon or directly forward if there is no opponent. Moves that designate an area aim at the nearest opposing Pokémon as well, but in the absence of that select the area around the user. The direction, target, or area can be manually changed while holding the move's input. Moves that designate a target select their target from a circular sector of their range, and cannot be performed if there are no targets in that sector. (The text, "No Target", briefly appears if a move could not be used due to this restriction.)
 
After being used, each move goes through a cooldown period. During this cooldown period, the move is unable to be used. Some Pokemon have effects that can reduce the time a move spends in cooldown or skip a cooldown period entirely. Cooldowns are measured in seconds.
 
Some moves can have multiple uses stored up at once. Activating these moves only spends one of their uses, and the uses for those moves regenerate over time. These moves only fully enter cooldown when all uses have been spent.
 
Some moves have an effect duration period they go through before entering cooldown. This effect duration is used by other effects relating to that move. The majority of effect durations are tied to a move's continuous effect, and in those cases using the move during its effect duration concludes the move early. Two examples of more unique uses of effect durations are the period of time where {{m|Fury Swipes}} is allowed to be used for a second time after the first Fury Swipes hits and the period of time {{UNITE|Mew}} is allowed to pick up a {{m|Light Screen}} that it has placed.
 
While moves in UNITE are based on moves from the core series and generally adhere to the concept of the move, a move can have different effects depending on which Pokémon knows the move. For instance, all variations on {{m|Surf}} involve the user attacking with a wave of water. However, {{UNITE|Slowbro}}'s, {{UNITE|Blastoise}}'s, and {{UNITE|Mew}}'s Surf have the user ride the wave of water forward while {{UNITE|Cramorant}}'s Surf sends a wave out at opponents that returns at the end of its range. Even among move uses that are similar, different Pokémon have different effects for their moves. Slowbro's Surf is a Hindrance move that throws opposing Pokémon and is followed by two waves washing over the same area as the first, while Blastoise's Surf is a Dash move that shoves and stuns opposing Pokémon and allows Blastoise to hop off of the wave as the attack ends.
 
Each playable Pokémon can know a maximum of three moves at any given time; one of these moves is their Unite Move, while the other two are standard moves. At [[level]] 1, a Pokémon learns one of two moves, deferring learning the second move until they reach a level of 2 or 3. After reaching a specific, higher level (ranging from 4 to 7), the Pokémon learns its choice of one of two moves to replace one of the moves it learned at level 1 or 3. The other move of that choice cannot be learned for the rest of the battle. The new moves can only replace the move that they are associated with. For instance, at Level 4, {{UNITE|Pikachu}} learns either {{m|Electro Ball}} or {{m|Thunder}}, but those moves can only replace its {{m|Thunder Shock}}. Generally, the new moves are improved versions of the move they are replacing. However, in some cases, such as with {{UNITE|Eldegoss}}, the moves that replace a move can have unrelated effects. Sometime during the range of Level 6 through 9, the same process occurs again, but for the move that was not replaced in the Level 4 to 7 range. To continue the example, Pikachu learns either {{m|Volt Tackle}} or {{m|Thunderbolt}}, but only to replace the other move it knew at Level 3, {{m|Electroweb}}.  At even higher levels, the moves that a Pokémon knows are upgraded into a '''+''' version which is better than the base move in some manner. '''+''' moves may deal more damage, increase the potency of the buffs they provide, reduce the time the move spends in cooldown, or provide other effects.
 
When a Pokémon is learning a move, a menu will appear allowing for a choice to be made. If a choice is not provided within a certain time frame, the game will automatically pick a move. For the Level 1/2/3 moves, the decision on which move to learn first is determined by the species of the Pokémon. For the moves learned at higher levels, the decision is also determined by the species but can be overridden by the player by choosing a particular move to be "Auto-set" from the menu for that Pokémon. Despite not involving a choice, an input must be made or a timer waited through in order for a Pokémon to upgrade a move or learn their Unite Move.
 
For the Pokémon [[Scizor (UNITE)|Scyther]] and [[Urshifu (UNITE)|Kubfu]], learning specific moves is tied to their [[evolution]]. Kubfu evolves into [[List of Pokémon with form differences#Urshifu|Single Strike Style]] Urshifu by learning {{m|Wicked Blow}} over its {{m|Rock Smash}} or [[List of Pokémon with form differences#Urshifu|Rapid Strike Style]] Urshifu by learning {{m|Surging Strikes}} over Rock Smash. Each Urshifu form learns a singular different move to replace {{m|Headbutt}}, preventing the player from making a choice at that junction. Scyther evolves into Scizor if it learns {{m|Bullet Punch}} and forgets {{m|Fury Cutter}}, but will not evolve at all if it learns {{m|Dual Wingbeat}} instead. For these Pokémon, their evolution is delayed until the decision regarding the move learned is made.
 
{{UNITE|Mew}} in Pokémon UNITE is an exception to the process of learning moves. Instead of the above process, Mew has the choice of learning one move out of three options at Level 1 and a second choice of one move out of three different options at Level 3. At Level 5, Mew gains a unique icon, '''Move Reset''', which allows it to forget all of the non-Unite Moves it knows. At this point, Mew can re-select the moves it wishes to learn, and is allowed to make different decisions each time it uses Move Reset.
 
Notably, moves are not the only form of attack. Each Pokémon has a '''basic attack''' separate from its moves. Basic attacks can be used freely and do not have cooldowns, but are not as strong as moves. The basic attacks used by Ranged Pokémon have a wide range and involve shooting a projectile while the basic attacks used by Melee Pokémon have a short range. The range of these attacks is an area around the user, where melee attacks only have a small area and ranged attacks have a much larger area. This area can be seen by the player by holding the input for the basic attack. When certain criteria are met, the next basic attack a Pokémon performs becomes a boosted attack, which is stronger and can have move-like additional effects and/or modified ranges compared to regular basic attacks. Generally, a boosted attack is performed with every third basic attack, but some Pokémon instead use a boosted attack when a gauge is filled. Certain moves and Abilities can bypass this, making the next basic attack a boosted attack. Non-boosted basic attacks are always [[Physical move|physical]] in nature and use the [[Attack]] stat, while boosted basic attacks can be physical or [[Special move|special]] and use the corresponding stat.
 
Some moves, such as {{UNITE|Dragapult}}'s {{m|Dragon Dance}}, modify the properties of the user's basic attack, which can increase their basic attack speed (how frequently a basic attack can be performed), increase their range, cause them to deal more damage, or have other assorted effects. Other moves change what a basic attack does entirely, such as how {{UNITE|Clefable}} uses a different basic attack while under the effect of its {{m|Gravity}}. Some moves, such as {{UNITE|Azumarill}}'s {{m|Play Rough}} and {{m|Aqua Tail}} change their user's basic attacks in lieu of attacking when the move is used.
 
Some moves allow for using a different move or basic attack during their duration. In some cases, like {{UNITE|Zeraora}}'s {{m|Spark}} or {{UNITE|Zoroark}}'s {{m|Night Slash}} and {{m|Shadow Claw}}/{{m|Cut}}, this can modify the effect of the first move. In other cases, like {{UNITE|Garchomp}}'s {{m|Dragon Rush}} and {{m|Dragon Claw}}, this combines the effects of both moves into a single maneuver.
 
[[Wild Pokémon]] are able to use moves and basic attacks in ways similar to player controlled Pokémon. When a wild Pokémon prepares to use a move, its range can be seen by all players as a red shape projected on the ground. Wild Pokémon do not change the trajectory of their moves based on the movement of their target.
 
====Unite Moves====
Unite Moves are powerful moves unique to Pokémon UNITE. Unite Moves can only be learned and used in Unite Battles <ref>[https://www.nintendo.com/whatsnew/detail/2021/new-information-revealed-for-pokemon-unite/ Pokémon UNITE press release]</ref>. Each Pokémon has a single Unite Move, which is learned at either [[Level]] 8 or 9 depending on the species. These moves do not have cooldowns like normal moves. Instead, in order to use them, the player must have a full  Unite Move gauge. The Unite Move gauge slowly fills up on its own, and defeating Pokemon and scoring goals also contribute to filling the gauge. Once a Unite Move is used, the Unite Move gauge is emptied. The gauge can be filled before the Pokémon learns its Unite Move. Some Unite Moves are based upon other moves in the core series, but have distinct names.
 
Unite Moves do not necessarily inflict damage. Some of them provide their user a major buff or apply certain effects to the ground.
 
The Pokémon {{UNITE|Urshifu}} and {{UNITE|Blaziken}} can learn two Unite Moves. The Unite Move Urshifu learns depends on its [[List of Pokémon with form differences#Urshifu|form]], and the Unite Move Blaziken knows at a given time depends on if it is currently in punch or kick style.


====Lock-On====
In {{g|UNITE}}, moves are skills that Pokémon use in battle. Moves can have many effects, ranging from directly attacking opponents, healing allies, quickly moving around, to improving one's own stats. Many moves can inflict {{UNITE|Conditions}} on opponents. After a move is used, it goes through a cooldown period where it cannot be used.
The target a move or basic attack attempts to hit by default depends on the player's Control Settings.  


When a Pokémon uses a basic attack, it locks onto a visible opposing Pokémon within range of that attack based on the Opponent Lock-On Priority setting, then attacks that Pokémon. If no opponent is locked-onto, a Pokémon using its basic attack will simply attack in the direction it is facing.
Notably, moves are not the only form of attack. Each Pokémon has a '''basic attack''' separate from its moves that they can use to damage opponents. Basic attacks can be used freely and do not have cooldowns, but are not as strong as moves. Generally, every third basic attack a Pokémon performs instead becomes a boosted attack, which is stronger and can have move-like additional effects.


Depending on the setting, the Pokémon that gets locked-onto can be the opposing Pokémon with the least [[HP]], the least percentage of remaining HP, or the closest opponent. Pokémon on the opposing team are prioritized over [[wild Pokémon]], but this can be changed by using the Advanced Controls option to add a second basic attack button that prioritizes wild Pokémon. Opposing Pokémon hidden via {{UNITE|Stealth}} or [[Tall grass]] cannot be locked on to, nor can opponents who cannot be seen because the user is under the effects of [[Condition (UNITE)|Vision Obscured]].  
'''Unite Moves''' are powerful moves unique to Pokémon UNITE. Unite Moves can only be learned and used in Unite Battles. Generally, each Pokémon only has one Unite Move. Instead of having a cooldown, using these moves requires having a full Unite Move gauge, and doing so empties the gauge. The Unite Move gauge refills over time.


If In-motion pursuit mode is on, and the player's Pokémon performs a basic attack while moving, the game will automatically move that Pokémon toward a nearby opposing Pokémon.
Wild Pokémon are able to use moves and basic attacks in ways similar to player-controlled Pokémon.
===Pokémon Zany Cards===
In [[Pokémon Zany Cards]], some moves are mentioned in the card games: {{p|Pikachu}}'s {{m|Thunderbolt}}, {{p|Ditto}}'s {{m|Transform}}, and {{p|Gengar}}'s {{m|Dream Eater}}.


==In the anime==
==In the anime==
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In [[Pokémon battle]]s, moves may be used in unorthodox manners, especially to overcome type disadvantages. Invented, [[Moves not in the Pokémon games#In the anime|anime-exclusive moves]] have existed since the [[EP003|third episode]], and [[Counter Shield|custom-made moves]] have been prevalent in ''[[Pokémon the Series: Diamond and Pearl]]''. Additionally, during [[Contest Battle]]s, moves are often [[Contest combination|fused together]] to create brand-new attacks.
In [[Pokémon battle]]s, moves may be used in unorthodox manners, especially to overcome type disadvantages. Invented, [[Moves not in the Pokémon games#In the anime|anime-exclusive moves]] have existed since the [[EP003|third episode]], and [[Counter Shield|custom-made moves]] have been prevalent in ''[[Pokémon the Series: Diamond and Pearl]]''. Additionally, during [[Contest Battle]]s, moves are often [[Contest combination|fused together]] to create brand-new attacks.


The process in which moves are learned is also markedly different. Even though it has been mentioned in ''[[EP009|The School of Hard Knocks]]'' and  ''[[EP245|Will the Real Oak Please Stand Up?]]'' that moves can be learned at certain levels, Pokémon seem to learn them more at random, including moves that are not learned by leveling up in the games (such as Pikachu's {{m|Volt Tackle}}). Similar to Move Tutors in the game, Pokémon can also learn moves by special training from certain people. For instance, {{an|Chaz}} helped Ash's Pikachu learn {{m|Iron Tail}}, and [[Clayton]] helped {{AP|Buizel}} learn {{m|Ice Punch}}.
The process in which moves are learned is also markedly different. Even though it has been mentioned in ''[[EP009|The School of Hard Knocks]]'' and  ''[[EP245|Will the Real Oak Please Stand Up?]]'' that moves can be learned at certain levels, Pokémon seem to learn them more at random, including moves that are not learned by leveling up in the games (such as Pikachu's {{m|Volt Tackle}}). Similar to Move Tutors in the game, Pokémon can also learn moves by special training from certain people. For instance, {{an|Chaz}} helped Ash's Pikachu learn {{m|Iron Tail}}, and [[Clayton]] helped {{AP|Buizel}} learn {{m|Ice Punch}}. During these and other similar instances, it is seen that Pokémon are capable of learning moves through observation and repetition, showing that each move has a certain procedure to unlock. [[May's Skitty]] was capable of learning [[Blizzard (move)|Blizzard]] after observing a Delcatty doing so in ''[[AG060|Delcatty Got Your Tongue]]!''. By the same extension some moves seem to share similar traits and a move might be learned unintentionally when practicing another, as [[Ash's Greninja]] (a [[Froakie (Pokémon)|Froakie]] at the time) learned [[Double Team (move)|Double Team]] when training to learn [[Quick Attack (move)|Quick Attack]]. [[Ash's Gengar]] learned to use [[Will-O-Wisp (move)|Will-o-Wisp]] after practicing with Ash's many [[Fire (type)|Fire]] Pokémon in how to produce fire.


In ''[[M23|Secrets of the Jungle]]'', {{OBP|Koko|M23}} is seen using {{m|Jungle Healing}}, the only known time a [[human]] has used a Pokémon move.
In ''[[M23|Secrets of the Jungle]]'', {{OBP|Koko|M23}} is seen using {{m|Jungle Healing}}, the only known time a [[human]] has used a Pokémon move.
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** Multiple turn moves such as {{m|Petal Dance}} will cause [[Charge move replacement glitch|more complex behavior]].
** Multiple turn moves such as {{m|Petal Dance}} will cause [[Charge move replacement glitch|more complex behavior]].
* In some instances in the anime, certain Pokémon have been shown to know more than just four moves at the same time, with as many as 10 being used by [[Drake's Dragonite|one Pokémon]] in a single battle. The closest the anime has got to acknowledging the existence of move slots is the fact that the {{MTR}} of {{TRT}} can't learn {{m|Pay Day}} because of the effort exerted in learning to speak human language.
* In some instances in the anime, certain Pokémon have been shown to know more than just four moves at the same time, with as many as 10 being used by [[Drake's Dragonite|one Pokémon]] in a single battle. The closest the anime has got to acknowledging the existence of move slots is the fact that the {{MTR}} of {{TRT}} can't learn {{m|Pay Day}} because of the effort exerted in learning to speak human language.
* [[Generation I]] introduced 165 moves; [[Generation II]] introduced 86 moves; [[Generation III]] introduced 103 moves; [[Generation IV]] introduced 113 moves; [[Generation V]] introduced 92 moves; [[Generation VI]] introduced 62 moves; [[Generation VII]] introduced 107 moves, including 35 [[Z-Move|Z-Moves]]; and [[Generation VIII]] introduced 80 moves, including 18 [[Max Move|Max Moves]] and 26 [[G-Max Move|G-Max Moves]].
* [[Generation I]] introduced 165 moves; [[Generation II]] introduced 86 moves; [[Generation III]] introduced 103 moves; [[Generation IV]] introduced 113 moves; [[Generation V]] introduced 92 moves; [[Generation VI]] introduced 62 moves; [[Generation VII]] introduced 107 moves, including 35 [[Z-Move]]s; and [[Generation VIII]] introduced 80 moves, including 18 [[Max Move]]s and 26 [[G-Max Move]]s.
* When a move is forgotten, the text from [[Generation I]] to {{gen|IV}} is "1... 2... and poof!". From [[Generation V]] onwards, it was changed to "1... 2... and ta-da!".
* When a move is forgotten, the text from [[Generation I]] to {{gen|IV}} is "1... 2... and poof!". From [[Generation V]] onwards, it was changed to "1... 2... and ta-da!".