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:''For the move commonly referred to in competitive battling as "HP", see {{m|Hidden Power}}. For the [[Pokémon Trading Card Game]] set commonly abbreviated as "HP," see {{TCG|EX Holon Phantoms}}.''
:''For the move commonly referred to in competitive battling as "HP", see {{m|Hidden Power}}. For the [[Pokémon Trading Card Game]] set officially abbreviated as "HP," see {{TCG|EX Holon Phantoms}}.''


'''HP''' (Japanese: '''{{tt|HP|エイチピー}}'''), short for '''Hit Point''' (Japanese: '''{{j|ヒットポイント}}''' ''Hit Point''), is a [[stat]] that determines how much [[damage]] a Pokémon can receive before [[fainting]].
'''HP''' (Japanese: '''{{tt|HP|エイチピー}}'''), short for '''Hit Point''' (Japanese: '''{{j|ヒットポイント}}''' ''Hit Point''), is a [[stat]] that determines how much [[damage]] a Pokémon can receive before [[fainting]].


==In the core series==
==In the core series games==
{{incomplete|needs=Explain how Dynamax affects HP}}
Each Pokémon has a maximum HP value, and the current HP value which is somewhere between 0 (if it has fainted) or the maximum HP (if it has full HP).
Each Pokémon has a maximum HP value, and the current HP value which is somewhere between 0 (if it has fainted) or the maximum HP (if it has full HP).


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===HP bar===
===HP bar===
The current and maximum HP of each Pokémon is usually shown as an horizontal bar, which displays how much HP each Pokémon has; this is visible in a [[Pokémon battle]], as well as in the [[party]] and [[summary]] screens. Additionally, the player may see exactly the number of current and maximum HP for each of their Pokémon. The Pokémon that are not owned by the player (including Pokémon owned by [[non-player character]]s, as well as [[wild Pokémon]]) have their HP bars visible in battle as well, but the exact number of their current and maximum HP number is not revealed to the player.
The current and maximum HP of each Pokémon is usually shown as a horizontal bar, which displays how much HP each Pokémon has; this is visible in a [[Pokémon battle]], as well as in the [[party]] and [[summary]] screens. Additionally, the player may see exactly the number of current and maximum HP for each of their Pokémon. The Pokémon that are not owned by the player (including Pokémon owned by [[non-player character]]s, as well as [[wild Pokémon]]) have their HP bars visible in battle as well, but the exact number of their current and maximum HP number is not revealed to the player.


In Generation I, if the HP bar's fill was 27 pixels or wider (out of a total end-to-end length of 48 pixels), it would be colored green; if it was between 10 and 26 pixels, it would be colored yellow; and if it was less than 10 pixels wide, it would be colored red. This means the HP bar turns yellow noticeably earlier than in the later games, or at about 56% of the Pokémon's maximum HP.
In [[Generation I]], if the HP bar's fill was 27 pixels or wider (out of a total end-to-end length of 48 pixels), it would be colored green; if it was between 10 and 26 pixels, it would be colored yellow; and if it was less than 10 pixels wide, it would be colored red. This means the HP bar turns yellow noticeably earlier than in the later games, or at about 56% of the Pokémon's maximum HP.


From Generation II onwards, if a Pokémon has more than half of its max HP, its HP bar remains green. If the Pokémon has between one-fifth and half of its HP, the bar will turn yellow (in Generation II, a Pokémon revived to exactly half of their HP will have a green HP bar). If a Pokémon has less than one-fifth of its HP remaining, the bar will turn red and a beeping sound (Generations I-IV), a change of battle music with the beep as a metronome (Generation V), or a series of 4 beeping sounds before fading away (since Generation VI) will notify the player that his or her Pokémon is in danger of [[fainting]]. Before Generation VI, this beeping will continue until the Pokémon is switched out to another Pokémon which has at least one-fifth of its HP, has its HP raised to one-fifth or higher by any means, or faints.
From [[Generation II]] onwards, if a Pokémon has more than half of its max HP, its HP bar remains green. If the Pokémon has between one-fifth and half of its HP, the bar will turn yellow (in Generation II, a Pokémon revived to exactly half of their HP will have a green HP bar). If a Pokémon has less than one-fifth of its HP remaining, the bar will turn red and a beeping sound (Generations I-{{gen|IV}}), a change of battle music with the beep as a metronome ([[Generation V]]), or a series of 4 beeping sounds before fading away (since [[Generation VI]]) will notify the player that his or her Pokémon is in danger of [[fainting]]. Before Generation VI, this beeping will continue until the Pokémon is switched out to another Pokémon which has at least one-fifth of its HP, has its HP raised to one-fifth or higher by any means, or faints.


The HP bar also affects the Pokémon's [[cry]]. Since {{game|Ruby and Sapphire|s}}, if a Pokémon's HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon faints, its cry will be lowered by a whole step. Also, since {{game|FireRed and LeafGreen|s}}, if the Pokémon has less than half its total HP, its cry will be lowered by a half-step to indicate its weakened state.
The HP bar also affects the Pokémon's [[cry]]. Since {{game|Ruby and Sapphire|s}}, if a Pokémon's HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon faints, its cry will be lowered by a whole step. Also, since {{game|FireRed and LeafGreen|s}}, if the Pokémon has less than half its total HP, its cry will be lowered by a half-step to indicate its weakened state.


{{Incomplete|gallery|Missing HP bars for Legends: Arceus, Scarlet, Violet, and side series games}}
<div class="roundy" style="margin:auto; border: 3px solid #{{HP color dark}}; background: #{{HP color}}; white-space:nowrap; padding:3px; max-width: 778px;">
<div class="roundy" style="margin:auto; border: 3px solid #{{HP color dark}}; background: #{{HP color}}; white-space:nowrap; padding:3px; max-width: 778px;">
<div style="clear:both; display: flex; gap: 2px; align-items: center; justify-items: center; flex-wrap: wrap;">
<div style="clear:both; display: flex; gap: 2px; align-items: center; justify-items: center; flex-wrap: wrap;">
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{red color light}}; {{roundy|5px}}; width: 128px">[[File:RGBY HP Bar.png]]<div style="background: #{{blue color light}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev1|RGBY}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:RGBY HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev1|RGBY}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{gold color}}; {{roundy|5px}}; width: 128px">[[File:GSC HP Bar.png]]<div style="background: #{{silver color dark}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev2|GSC}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:GSC HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev2|GSC}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{ruby color}}; {{roundy|5px}}; width: 128px">[[File:RS HP Bar.png]]<div style="background: #{{sapphire color light}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev3|RS}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:RS HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev3|RS}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{firered color}}; {{roundy|5px}}; width: 128px">[[File:FRLG HP Bar.png]]<div style="background: #{{leafgreen color dark}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev3|FRLG}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:FRLG HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev3|FRLG}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{emerald color}}; {{roundy|5px}}; width: 128px">[[File:E HP Bar.png]]<div style="background: #{{emerald color light}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev3|E}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:E HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev3|E}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{diamond color}}; {{roundy|5px}}; width: 128px">[[File:DP HP Bar.png]]<div style="background: #{{pearl color dark}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev4|DP}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:DP HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev4|DP}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{platinum color}}; {{roundy|5px}}; width: 128px">[[File:Pt hp bar.png]]<div style="background: #{{platinum color dark}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev4|Pt}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:Pt HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev4|Pt}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{heartgold color}}; {{roundy|5px}}; width: 128px">[[File:HGSS HP Bar.png]]<div style="background: #{{soulsilver color light}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev4|HGSS}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:HGSS HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev4|HGSS}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{black color}}; {{roundy|5px}}; width: 128px">[[File:BW HP bar.png]]<div style="background: #{{white color light}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev5|BW}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:BW HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev5|BW}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{black 2 color}}; {{roundy|5px}}; width: 128px">[[File:B2 HP bar.png]]<div style="background: #{{black 2 color light}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev5|B2}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:B2 HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev5|B2}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{white 2 color}}; {{roundy|5px}}; width: 128px">[[File:W2 HP bar.png]]<div style="background: #{{white 2 color dark}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev5|W2}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:W2 HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev5|W2}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{x color}}; {{roundy|5px}}; width: 128px">[[File:XY HP bar.png]]<div style="background: #{{y color light}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev6|XY}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:XY HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev6|XY}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{omega ruby color}}; {{roundy|5px}}; width: 128px">[[File:ORAS HP bar.png|128px]]<div style="background: #{{alpha sapphire color}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev6|ORAS}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:ORAS HP bar.png|128px]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev6|ORAS}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{sun color}}; {{roundy|5px}}; width: 128px">[[File:SM HP bar.png|128px]]<div style="background: #{{moon color light}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev7|SM}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:SM HP bar.png|128px]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev7|SM}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{ultra sun color}}; {{roundy|5px}}; width: 128px">[[File:USUM HP bar.png]]<div style="background: #{{ultra moon color light}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev7|USUM}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:USUM HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev7|USUM}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{Let's Go Pikachu color}}; {{roundy|5px}}; width: 128px">[[File:LGPE HP bar.png|128px]]<div style="background: #{{Let's Go Eevee color light}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev7|PE}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:LGPE HP bar.png|128px]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev7|PE}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{sword color}}; {{roundy|5px}}; width: 128px">[[File:SWSH HP bar.png|128px]]<div style="background: #{{shield color light}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev8|SwSh}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:SWSH HP bar.png|128px]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev8|SwSh}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{brilliant diamond color}}; {{roundy|5px}}; width: 128px">[[File:BDSP HP bar.png|128px]]<div style="background: #{{shining pearl color dark}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev8|BDSP}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:BDSP HP bar.png|128px]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev8|BDSP}}</div></div>
</div>
</div>
</div>
</div>
====Animation====
Prior to Generation VI, the speed at which the HP bar depletes after a Pokémon has received damage is dependent on a Pokémon's HP. Its relation to HP is different per [[generation]],<ref>[[List of glitches (Generation II)#HP bar animation|Information about HP bar animation in Generation II]]</ref> but the speed is noticeably different between Pokémon with high and low HP stats. The HP bar in Generation IV depletes 1 HP for every 2 frames at 60 FPS (except for the first HP lost, which only takes 1 frame) for Pokémon with more HP than the number of pixels in the HP bar.<ref>[//www.youtube.com/watch?v=Giqb514NgoE Video about HP bar animation in Generation IV]</ref> This leads to Pokémon like {{p|Blissey}} taking over twenty seconds to [[fainting|faint]] from full health at high levels.
Interestingly, HP depletion speed can be used to narrow down how much damage an opponent's Pokémon has taken without seeing its actual HP stats.
[[File:V-create BW.png]] [[File:Destiny Bond V.png]]
The HP bar visibly decreases slower for {{p|Drifblim}} compared to {{p|Shuckle}} in {{game|Black and White|s}}.
Prior to Generation V, the HP bar immediately drops to 0 for the user of a move that causes the user to faint, such as {{m|Explosion}}.
[[File:Explosion IV.png]][[File:Explosion V.png]]
{{p|Electrode}}'s HP immediately dropping to 0 in Generation IV compared to {{p|Gigalith}}'s HP depleting gradually in Generation V.


===Losing HP===
===Losing HP===
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====Moves that cost HP====
====Moves that cost HP====
{{main|:Category:Moves that cost HP to use|Category:Moves that cost HP to use}}
{{main|:Category:Moves that cost HP to use|Category:Moves that cost HP to use}}
There are some moves that cost HP to use.
There are some moves that cost HP to use.


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In [[Generation I]], it is possible to start a [[Game Link Cable|link]] battle with Pokémon that have less than full HP if they have not been healed yet. However, all Pokémon are completely healed after each link battle. From [[Generation II]] onwards, all Pokémon are automatically healed before all link battles.
In [[Generation I]], it is possible to start a [[Game Link Cable|link]] battle with Pokémon that have less than full HP if they have not been healed yet. However, all Pokémon are completely healed after each link battle. From [[Generation II]] onwards, all Pokémon are automatically healed before all link battles.


In Generations {{gen|II}} to {{gen|VII}}, if a Pokémon is deposited in the [[Pokémon Storage System]], it is completely healed.
In Generation I, the Pokémon deposited in the [[Pokémon Storage System]] are not healed. From Generation {{gen|II}} onwards, the deposited Pokémon are completely healed.


In all core series games, the player's Pokémon are also automatically healed after the first battle against a [[rival]] character.
In all core series games, the player's Pokémon are also automatically healed after the first battle against a [[rival]] character.
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| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| Increases the {{ga|Red's Pikachu|starter Pikachu}}'s [[friendship]] in {{game|Yellow}}
| Increases the {{ga|Red's Pikachu|first partner Pikachu}}'s [[friendship]] in {{game|Yellow}}, {{DL|List of glitches (Generation I)|Friendship item effect|even if the item would have no effect}}
|-
|-
| [[File:Bag Berry Juice Sprite.png]]
| [[File:Bag Berry Juice Sprite.png]]
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| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| Increases the starter Pikachu's friendship in Pokémon Yellow
| Increases the first partner Pikachu's friendship in Pokémon Yellow, even if the item would have no effect
|-
|-
| [[File:Bag Energy Powder Sprite.png]]
| [[File:Bag Energy Powder Sprite.png]]
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| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| Increases the starter Pikachu's friendship in Pokémon Yellow
| Increases the first partner Pikachu's friendship in Pokémon Yellow, even if the item would have no effect
|-
|-
| [[File:Bag Energy Root Sprite.png]]
| [[File:Bag Energy Root Sprite.png]]
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| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| Increases the starter Pikachu's friendship in Pokémon Yellow
| Increases the first partner Pikachu's friendship in Pokémon Yellow, even if the item would have no effect
|-
|-
| [[File:Bag Full Restore Sprite.png]]
| [[File:Bag Full Restore Sprite.png]]
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| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| Fully restores a Pokémon, including its HP, and [[status condition]]s<br>Increases the starter Pikachu's friendship in Pokémon Yellow
| Fully restores a Pokémon, including its HP, and [[status condition]]s<br>Increases the first partner Pikachu's friendship in Pokémon Yellow, even if the item would have no effect
|-
|-
| [[File:Bag Heal Ball Sprite.png]]
| [[File:Bag Heal Ball Sprite.png]]
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These are [[move]]s that [[:Category:Moves that restore HP|restore HP]].
These are [[move]]s that [[:Category:Moves that restore HP|restore HP]].


{| class="roundtable" style="background:#{{medicine color light}}; border:5px solid #{{medicine color}}; text-align:center"
{| class="sortable roundtable" style="background:#{{medicine color light}}; border:5px solid #{{medicine color}}; text-align:center"
! rowspan=2 | Move
! rowspan=2 | Move
! rowspan=2 | {{color2|000|Generation|Gen}}
! rowspan=2 | [[Type]]
! rowspan=2 | [[Type]]
! rowspan=2 | [[Damage category|Category]]
! rowspan=2 | [[Damage category|Category]]
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|-
|-
| {{m|Heal Order}}
| {{m|Heal Order}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Purify}}
| {{m|Purify}}
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
{{typetable|Poison}}
{{typetable|Poison}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Recover}}
| {{m|Recover}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Roost}}
| {{m|Roost}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Slack Off}}
| {{m|Slack Off}}
|data-sort-value=3 style="background: #{{Gen III color light}}; text-align: center" | '''III'''
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Wish}}
| {{m|Wish}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Milk Drink}}
| {{m|Milk Drink}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Soft-Boiled}}
| {{m|Soft-Boiled}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Shore Up}}
| {{m|Shore Up}}
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Moonlight}}
| {{m|Moonlight}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Fairy}}
{{typetable|Fairy}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Morning Sun}}
| {{m|Morning Sun}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Synthesis}}
| {{m|Synthesis}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Rest}}
| {{m|Rest}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Aqua Ring}}
| {{m|Aqua Ring}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Ingrain}}
| {{m|Ingrain}}
|data-sort-value=3 style="background: #{{Gen III color light}}; text-align: center" | '''III'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Jungle Healing}}
| {{m|Jungle Healing}}
|data-sort-value=8 style="background: #{{Gen VIII color light}}; text-align: center" | '''VIII'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Life Dew}}
| {{m|Life Dew}}
|data-sort-value=8 style="background: #{{Gen VIII color light}}; text-align: center" | '''VIII'''
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Grassy Terrain}}
| {{m|Grassy Terrain}}
|data-sort-value=6 style="background: #{{Gen VI color light}}; text-align: center" | '''VI'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Leech Seed}}
| {{m|Leech Seed}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Status}}
{{statustable|Status}}
| 1/16 of seeded Pokémon's HP ([[Generation I]])<br>1/8 of seeded Pokémon's HP ([[Generation II]] onwards)
| 1/16 of seeded Pokémon's HP ([[Generation I]])<br>1/8 of seeded Pokémon's HP ([[Generation II]] onwards)
| rowspan=12 | —
| rowspan=15 | —
| —
| —
| 90%
| 90%
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|-
|-
| {{m|Absorb}}
| {{m|Absorb}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| rowspan=8 | 50% of damage dealt
| rowspan=11 | 50% of damage dealt
| {{tt|20|40 in LGPE}}
| {{tt|20|40 in LGPE}}
| 100%
| 100%
| rowspan=10 | These moves deal damage on the target and restore the user's HP<br>Dream Eater only works if the target is {{status|sleep|asleep}}<br>If the target has {{a|Liquid Ooze}}, the user is damaged instead of healed
| rowspan=13 | These moves deal damage on the target and restore the user's HP<br>Dream Eater only works if the target is {{status|sleep|asleep}}<br>If the target has {{a|Liquid Ooze}}, the user is damaged instead of healed
|-
|-
| {{m|Mega Drain}}
| {{m|Mega Drain}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
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|-
|-
| {{m|Parabolic Charge}}
| {{m|Parabolic Charge}}
|data-sort-value=6 style="background: #{{Gen VI color light}}; text-align: center" | '''VI'''
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
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|-
|-
| {{m|Drain Punch}}
| {{m|Drain Punch}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
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|-
|-
| {{m|Giga Drain}}
| {{m|Giga Drain}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
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|-
|-
| {{m|Horn Leech}}
| {{m|Horn Leech}}
|data-sort-value=5 style="background: #{{Gen V color light}}; text-align: center" | '''V'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
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|-
|-
| {{m|Leech Life}}
| {{m|Leech Life}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| {{tt|80|20 prior to Generation VII}}
| {{tt|80|20 prior to Generation VII}}
| 100%
|-
| {{m|Matcha Gotcha}}
|data-sort-value=9 style="background: #{{Gen IX color light}}; text-align: center" | '''IX'''
{{typetable|Grass}}
{{statustable|Special}}
| 80
| 100%
| 100%
|-
|-
| {{m|Bouncy Bubble}}
| {{m|Bouncy Bubble}}
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| 100%
|-
| {{m|Bitter Blade}}
|data-sort-value=9 style="background: #{{Gen IX color light}}; text-align: center" | '''IX'''
{{typetable|Fire}}
{{statustable|Physical}}
| 90
| 90
| 100%
| 100%
|-
|-
| {{m|Dream Eater}}
| {{m|Dream Eater}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
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|-
|-
| {{m|Draining Kiss}}
| {{m|Draining Kiss}}
|data-sort-value=6 style="background: #{{Gen VI color light}}; text-align: center" | '''VI'''
{{typetable|Fairy}}
{{typetable|Fairy}}
{{statustable|Special}}
{{statustable|Special}}
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|-
|-
| {{m|Oblivion Wing}}
| {{m|Oblivion Wing}}
|data-sort-value=6 style="background: #{{Gen VI color light}}; text-align: center" | '''VI'''
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
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|-
|-
| {{m|Strength Sap}}
| {{m|Strength Sap}}
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Status}}
{{statustable|Status}}
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| —
| —
| 100%
| 100%
| This move lowers the target's Attack by one stage<br>It also restores the user's HP by the same amount as the target's effective Attack stat before Strength Sap was used<br>If the target has {{a|Liquid Ooze}}, the user is damaged instead of healed
| This move lowers the target's Attack by one stage<br>It also restores the user's HP by the same amount as the target's Attack stat (not counting the attack drop from Strength Sap).<br>If the target has {{a|Liquid Ooze}}, the user is damaged instead of healed
|-
|-
| {{m|G-Max Finale}}
| {{m|G-Max Finale}}
|data-sort-value=8 style="background: #{{Gen VIII color light}}; text-align: center" | '''VIII'''
{{typetable|Fairy}}
{{typetable|Fairy}}
| —
| —
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|-
|-
| {{m|Floral Healing}}
| {{m|Floral Healing}}
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
{{typetable|Fairy}}
{{typetable|Fairy}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Heal Pulse}}
| {{m|Heal Pulse}}
|data-sort-value=5 style="background: #{{Gen V color light}}; text-align: center" | '''V'''
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Pollen Puff}}
| {{m|Pollen Puff}}
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Special}}
{{statustable|Special}}
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|-
|-
| {{m|Present}}
| {{m|Present}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 690: Line 755:
|-
|-
| {{m|Healing Wish}}
| {{m|Healing Wish}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Status}}
{{statustable|Status}}
Line 698: Line 764:
|-
|-
| {{m|Lunar Dance}}
| {{m|Lunar Dance}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Pain Split}}
| {{m|Pain Split}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
Line 712: Line 780:
|}
|}


==In spin-off games==
===Dynamaxing===
===Trading Card Game series===
{{main|Dynamax|section=Dynamax Level and HP}}
{{main|HP (TCG)#Trading Card Game series|HP (TCG) → Trading Card Game series}}
When a Pokémon [[Dynamax]]es, its HP is increased by 50% until the Dynamax state wears off. By increasing a Pokémon's Dynamax Level, this increase can be raised up to 100%, with each level providing a 5% increase.
 
==In the spin-off games==
===Pokémon Trading Card Game series===
{{main|HP (TCG)|section=Trading Card Game series}}
 
===Pokémon Mystery Dungeon series===
 
In the Pokémon Mystery Dungeon games, a Pokémon is at "critically low HP" when it has less than 25% of its max HP left.


==In the anime==
==In the anime==
[[File:HP PO.png|thumb|250px|HP in [[Pokémon Origins]]]]
===Main series===
===Main series===
Hit Points have only ever been mentioned in the {{pkmn|anime}} once. Specifically, they were mentioned by {{an|Misty}} in ''[[EP076|Fire and Ice]]'', and even then, this mention only exists in the [[dub]]bed version.
Hit Points have only ever been mentioned in the {{pkmn|anime}} once. Specifically, they were mentioned by {{an|Misty}} in ''[[EP076|Fire and Ice]]'', and even then, this mention only exists in the [[dub]]bed version.
Line 722: Line 799:
===Pokémon Origins===
===Pokémon Origins===
As first seen in ''[[PO01|File 1: Red]]'', facilities like [[Gym]]s and the [[Indigo Plateau|Pokémon League]] feature screens that display a Pokémon's HP in the form a bar, similar to the {{pkmn|games}}.
As first seen in ''[[PO01|File 1: Red]]'', facilities like [[Gym]]s and the [[Indigo Plateau|Pokémon League]] feature screens that display a Pokémon's HP in the form a bar, similar to the {{pkmn|games}}.
{{-}}


==In the manga==
==In the manga==
[[File:HP Adventures.png|thumb|250px|HP in [[Pokémon Adventures]]]]
===Pokémon Adventures===
===Pokémon Adventures===
HP has been mentioned several times throughout [[Pokémon Adventures]], the first mention occurring in ''[[PS004|Wanted: Pikachu!]]''. In ''[[PS039|Just a Spearow Carrier]]'', an HP bar similar to the games was seen at [[Indigo Plateau]].
HP has been mentioned several times throughout [[Pokémon Adventures]], the first mention occurring in ''[[PS004|Wanted: Pikachu!]]''.
 
===={{MangaArc|Red, Green & Blue}}====
In ''[[PS039|Just a Spearow Carrier]]'', an HP bar similar to the games was seen at [[Indigo Plateau]].
{{-}}


==In the TCG==
==In the TCG==
[[File:GreninjaXY41.jpg|180px|thumb|This {{OBP|Greninja|XY 41}} card has 130 HP, as shown in the top-right corner]]
[[File:QuaquavalSVPPromo5.jpg|180px|thumb|This {{OBP|Quaquaval|SVP Promo 5}} card has 170 HP, as shown in the top-right corner]]
{{main|HP (TCG)}}
{{main|HP (TCG)}}
The {{TCG|Pokémon}} cards have an HP (Japanese: {{tt|HP|エイチピー}}) value at the top-right corner. It represents the health of each Pokémon card and the amount of {{DL|Glossary (TCG)|damage}} it can take before being {{DL|Glossary (TCG)|Knocked Out}}.
The {{TCG|Pokémon}} cards have an HP (Japanese: {{tt|HP|エイチピー}}) value at the top-right corner. It represents the health of each Pokémon card and the amount of {{DL|Glossary (TCG)|damage}} it can take before being {{DL|Glossary (TCG)|Knocked Out}}.
{{-}}
==References==
{{reflist}}


{{-}}
{{-}}
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