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'''Effort | '''Effort levels''' (Japanese: '''がんばレベル''' ''Tenacious Level''), referred to internally as '''Ganbaru values''', are a mechanic introduced in {{g|Legends: Arceus}}. Effort levels take the place of [[effort value]]s from previous games. | ||
==Gaining effort levels== | |||
The Pokémon's initial effort level for each [[stat]] is based on its {{IV}} for that stat. | |||
{| class="roundtable" style="background:#{{hisui color}}; border:3px solid #{{hisui color dark}}; text-align:center" | |||
! style="background:#{{hisui color light}}" | {{color2|000|Individual values|IV}} value | |||
! style="background:#{{hisui color light}}" | Initial effort level | |||
{| | |||
| | |||
| | |||
|- | |- | ||
| 31 || 3 | | 31 || 3 | ||
Line 24: | Line 14: | ||
| 20 to 25 || 1 | | 20 to 25 || 1 | ||
|- | |- | ||
| Less | | Less than 20 || 0 | ||
|} | |} | ||
Effort levels can then be raised further by using [[Grit]] items. The item needed depends on the current effort level of the stat to be raised: | |||
{| class=" | |||
| | {| class="roundtable" style="background:#{{hisui color}}; border:3px solid #{{hisui color dark}}; text-align:center" | ||
! style="background:#{{hisui color light}}" | Item name | |||
! style="background:#{{hisui color light}}" | Min. level | |||
! style="background:#{{hisui color light}}" | Max. level | |||
|- | |||
| [[Grit Dust]] || 0 || 3 | |||
|- | |||
| [[Grit Gravel]] || 3 || 5 | |||
|- | |||
| [[Grit Pebble]] || 6 || 8 | |||
|- | |- | ||
! Effort Level ! | | [[Grit Rock]] || 9 || 10 | ||
|} | |||
These items are found by [[Released Pokémon|releasing]] Pokémon from the [[pastures]], defeating [[wild Pokémon]] in battle (especially [[alpha Pokémon]]), or by exchanging lower tier versions of them with [[Zisu]] at the [[training grounds]] in [[Jubilife Village]]. | |||
==Calculation== | |||
The Pokémon's [[stat]]s are calculated using the following formulae. The final values are rounded to the nearest integer. | |||
<math> | |||
\begin{align} | |||
HP &= \left\lfloor \left({Level \over 100} + 1\right) \times Base + Level \right\rfloor + ELB\\ | |||
OtherStat &= \left\lfloor \left\lfloor \frac{\left(\frac{Level}{50}+1\right) \times Base}{1.5} \right\rfloor \times Nature \right\rfloor + ELB | |||
\\\\ | |||
ELB &= \frac{ \sqrt{Base} \times Multiplier + Level}{2.5} | |||
\end{align} | |||
</math> | |||
where: | |||
* <math>Base</math> is the Pokémon species' base stat for that stat | |||
* <math>Level</math> is the Pokémon's [[level]] | |||
* <math>Nature</math> is 0.9 if the Pokémon's has a hindering [[Nature]], 1.1 if it has a helpful Nature, and 1 otherwise. | |||
* <math>ELB</math> is the effort level bonus, directly added to the Pokémon's stat. | |||
** <math>Multiplier</math> is the effort level multiplier, which is determined from the effort level as follows: | |||
{| class="roundtable" style="background:#{{hisui color}}; border:3px solid #{{hisui color dark}}; text-align:center" | |||
! style="background:#{{hisui color light}}" | Effort Level | |||
! style="background:#{{hisui color light}}" | Multiplier | |||
|- | |- | ||
| 0 || 0 | | 0 || 0 | ||
Line 56: | Line 80: | ||
|} | |} | ||
{{ | ==In other languages== | ||
{{Langtable|color={{hisui color}}|bordercolor={{hisui color dark}} | |||
|zh_yue=奮鬥等級 | |||
|zh_cmn=奋斗等级 | |||
|fr=Niveau d’effort | |||
|de=Leistungslevel | |||
|it=Livello di impegno | |||
|ko=노력 레벨을 | |||
|es=Nivel de esfuerzo | |||
}} | |||
{{Pokémon individuality|hisui}} | |||
{{-}} | |||
{{Project Games notice|mechanic}} | {{Project Games notice|mechanic}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[de:Leistungslevel]] | |||
[[fr:Niveau d'effort]] | |||
[[it:Impegno]] | |||
[[ja:がんばレベル]] | [[ja:がんばレベル]] | ||
[[zh:奋斗等级]] |