Effort level: Difference between revisions

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'''Effort Levels''', or known as '''ELs''', are a mechanic introduced in [[Pokémon Legends: Arceus]]. Similar to how [[ Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] uses [[Awakening values]], ELs replace the use of EVs, and are increased using [[Grit]] items.
'''Effort levels''' (Japanese: '''がんばレベル''' ''Tenacious Level''), referred to internally as '''Ganbaru values''', are a mechanic introduced in {{g|Legends: Arceus}}. Effort levels take the place of [[effort value]]s from previous games.


Formula:
==Gaining effort levels==
Each stat is made of two equations, the Ganbaru Value (GV) and the Base Value
The Pokémon's initial effort level for each [[stat]] is based on its {{IV}} for that stat.


<math> HP = \big(\frac{LV}{100} + 1\big)  * Base + LV +GV </math>
{| class="roundtable" style="background:#{{hisui color}}; border:3px solid #{{hisui color dark}}; text-align:center"
 
! style="background:#{{hisui color light}}" | {{color2|000|Individual values|IV}} value
<math>Other stat = \frac{(\frac{Lv}{50}+1)* Base}{1.5}*Nature +GV </math>
! style="background:#{{hisui color light}}" | Initial effort level
 
The GV follows as such
<math>GV = \frac{ \sqrt{Base} * Multiplier + Lv}{2.5} </math>
 
The multiplier is created from the Pokemon's Effort Level. The starting effort level of a pokemon is based on the IV of each stat.
 
{| class="wikitable"
|+
|-
! IV value !!  Starting Effort Level
|-
|-
| 31 || 3
| 31 || 3
Line 24: Line 14:
| 20 to 25 || 1
| 20 to 25 || 1
|-
|-
| Less then 20 || 0
| Less than 20 || 0
|}
|}


Based on the Effort Level, the following multipliers are created
Effort levels can then be raised further by using [[Grit]] items. The item needed depends on the current effort level of the stat to be raised:
{| class="wikitable"
 
|+
{| class="roundtable" style="background:#{{hisui color}}; border:3px solid #{{hisui color dark}}; text-align:center"
! style="background:#{{hisui color light}}" | Item name
! style="background:#{{hisui color light}}" | Min. level
! style="background:#{{hisui color light}}" | Max. level
|-
| [[Grit Dust]] || 0 || 3
|-
| [[Grit Gravel]] || 3 || 5
|-
| [[Grit Pebble]] || 6 || 8
|-
|-
! Effort Level !! Multiplier
| [[Grit Rock]] || 9 || 10
|}
 
These items are found by [[Released Pokémon|releasing]] Pokémon from the [[pastures]], defeating [[wild Pokémon]] in battle (especially [[alpha Pokémon]]), or by exchanging lower tier versions of them with [[Zisu]] at the [[training grounds]] in [[Jubilife Village]].
 
==Calculation==
The Pokémon's [[stat]]s are calculated using the following formulae. The final values are rounded to the nearest integer.
 
<math>
\begin{align}
HP &= \left\lfloor \left({Level \over 100} + 1\right) \times Base + Level \right\rfloor + ELB\\
OtherStat &= \left\lfloor \left\lfloor \frac{\left(\frac{Level}{50}+1\right) \times Base}{1.5} \right\rfloor \times Nature \right\rfloor + ELB
\\\\
ELB &= \frac{ \sqrt{Base} \times Multiplier + Level}{2.5}
\end{align}
</math>
 
where:
* <math>Base</math> is the Pokémon species' base stat for that stat
* <math>Level</math> is the Pokémon's [[level]]
* <math>Nature</math> is 0.9 if the Pokémon's has a hindering [[Nature]], 1.1 if it has a helpful Nature, and 1 otherwise.
* <math>ELB</math> is the effort level bonus, directly added to the Pokémon's stat.
** <math>Multiplier</math> is the effort level multiplier, which is determined from the effort level as follows:
{| class="roundtable" style="background:#{{hisui color}}; border:3px solid #{{hisui color dark}}; text-align:center"
! style="background:#{{hisui color light}}" | Effort Level
! style="background:#{{hisui color light}}" | Multiplier
|-
|-
| 0 || 0
| 0 || 0
Line 56: Line 80:
|}
|}


{{stub|Game}}
==In other languages==
{{Langtable|color={{hisui color}}|bordercolor={{hisui color dark}}
|zh_yue=奮鬥等級
|zh_cmn=奋斗等级
|fr=Niveau d’effort
|de=Leistungslevel
|it=Livello di impegno
|ko=노력 레벨을
|es=Nivel de esfuerzo
}}
{{Pokémon individuality|hisui}}
{{-}}
{{Project Games notice|mechanic}}
{{Project Games notice|mechanic}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]


[[de:Leistungslevel]]
[[fr:Niveau d'effort]]
[[it:Impegno]]
[[ja:がんばレベル]]
[[ja:がんばレベル]]
[[zh:奋斗等级]]