Sleep Talk (move): Difference between revisions

m
(Automated edit) changing hyphen to something slightly wider
m ((Automated edit) changing hyphen to something slightly wider)
(105 intermediate revisions by 47 users not shown)
Line 1: Line 1:
{{bad picture|2=Should be replaced with Generation VII images}}
{{MoveInfobox
{{MoveInfobox
|n=214
|n=214
Line 6: Line 5:
|jtrans=Sleep Talk
|jtrans=Sleep Talk
|jtranslit=Negoto
|jtranslit=Negoto
|gameimage=Sleep Talk.png
|gameimage=Sleep Talk IX.png
|gameimagewidth=300
|gameimagewidth=300
|type=Normal
|type=Normal
Line 40: Line 39:
|tm7=yes
|tm7=yes
|tm#7=88
|tm#7=88
|tr8=yes
|tr#8=27
|tmbdsp=yes
|tm#bdsp=82
|mtb2w2=yes
|mtb2w2=yes
|tm9=yes
|tm#9=070
|na=no
|na=no
|target=self
|target=self
}}
}}
'''Sleep Talk''' (Japanese: '''ねごと''' ''Sleep Talk'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]]. It is [[TM35]] in Generation II, [[TM82]] in Generation IV, and [[TM88]] in Generations VI and VII.
'''Sleep Talk''' (Japanese: '''ねごと''' ''Sleep Talk'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]].
 
It is:
* [[TM35]] in [[Generation II]].
* [[TM82]] in [[Generation IV]] and in {{g|Brilliant Diamond and Shining Pearl}}.
* [[TM88]] from [[Generation VI]] to {{g|Ultra Sun and Ultra Moon}}.
* [[TR27]] in {{g|Sword and Shield}}.
* [[TM070]] in [[Generation IX]].


==Effect==
==Effect==
{{incomplete|section|Generation VI list}}
{{MoveResearch|Is PP deducted from both Sleep Talk and the called move from Generation III onwards?}}
 
If the user is currently {{status|Sleep|asleep}}, then it will automatically use a randomly selected [[move]] from its moveset. Sleep Talk will not select itself or any of the [[#Unselectable moves|unselectable moves listed below]]. Sleep Talk will fail if the user is not asleep, or if the user does not know any moves other than Sleep Talk or the unselectable moves.
 
A {{p|Komala}} with the Ability {{a|Comatose}} is also treated as an asleep Pokémon, and can successfully use Sleep Talk (or {{m|Snore}}) without having this status condition.
 
In [[Double Battle|Double]] and [[Triple Battle]]s, because of the inability to select a target, the chosen move will always hit the opponent directly across from the user, if the move called normally hits only one Pokémon.
 
Sleep Talk can call a move blocked by {{m|Disable}}, {{m|Gravity}}, {{m|Heal Block}}, {{m|Imprison}}, {{m|Taunt}}, {{m|Throat Chop}}, or {{m|Torment}}, by the Ability {{a|Cursed Body}}, or by the user's held [[Assault Vest]]
 
Because Sleep Talk has normal move [[priority]], a move with higher or lower priority may not be executed when it normally would. For instance, Sleep Talk may cause {{m|Quick Attack}} to be used after a normal priority move or {{m|Vital Throw}} to be used before a normal priority move.
 
===Generation II===
===Generation II===
Sleep Talk can only be used while the user is {{status|Sleep|asleep}} and will fail if the user is not. Sleep Talk randomly chooses one of the user's moves other than Sleep Talk itself and uses it. {{PP}} will be deducted from Sleep Talk only, which means that it can be used to execute moves that have no PP left. If {{m|Rest}} is called, the user will regain HP normally.
{{MoveResearch|How Sleep Talk works if the Pokémon is affected by Encore in this generation?}}


Because Sleep Talk has normal move [[priority]], a move with higher or lower priority may not be executed when it normally would. For instance, Sleep Talk may cause {{m|Quick Attack}} to be used after a normal priority move or {{m|Vital Throw}} to be used before a normal priority move.
[[PP]] will be deducted from Sleep Talk only, which means that it can be used to execute moves that have no PP left.  
 
If Sleep Talk calls {{m|Rest}}, and the user does not have full HP, the user will use Rest, regain HP, and reset its sleep counter.


Sleep Talk will not select itself, any move currently disabled, or any of the unselectable moves [[#Unselectable moves|listed below]].
If Sleep Talk calls {{m|Metronome}} or {{m|Mirror Move}} (which are selectable by Sleep Talk only in this generation) and thus in turn calls a two-turn move, the move will fail.


===Generation III===
===Generation III===
If {{m|Rest}} is called by Sleep Talk it will automatically fail. In [[Double Battle|Double]] and [[Triple Battle]]s, because of the inability to select a target, the chosen move will always hit the opponent directly across from the user, if the move called normally hits only one Pokémon.
Sleep Talk can call a move with no [[PP]] remaining, but will fail to execute it due to a lack of PP.
 
When using Sleep Talk while holding a {{cat|choice items|choice item}} or under the effect of {{m|Encore}}, the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk.


When using Sleep Talk while holding a [[Choice Band]], the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk. Sleep Talk can call a move with no {{PP}} remaining, but will fail to execute it due to a lack of PP.
If {{m|Rest}} is called by Sleep Talk it will automatically fail.


If Sleep Talk or {{m|Snore}} is used at least once consecutively in the turns right before switching out, the Pokémon will sleep for the same amount of turns as were remaining prior to the usage of those two moves when switched back in.
If Sleep Talk or {{m|Snore}} is used at least once consecutively in the turns right before switching out, the Pokémon will sleep for the same amount of turns as were remaining prior to the usage of those two moves when switched back in.


Sleep Talk will not select itself, any move currently disabled, or any of the unselectable moves [[#Unselectable moves|listed below]].
Sleep Talk can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 3 bonus appeal points if {{m|Rest}} was used in the previous turn.


Sleep Powder can also be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining extra three appeal points if {{m|Rest}} was used in the prior turn.
===Generation IV===
===Generation IV===
When using Sleep Talk while holding a [[Choice item]] or under the effect of {{m|Encore}}, the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk. Sleep Talk can call and successfully execute a move with no {{PP}} remaining.
Sleep Talk can call and successfully execute a move with no [[PP]] remaining.


Turns where Sleep Talk is used are always counted towards waking the Pokémon.
Turns where Sleep Talk is used are always counted towards waking the Pokémon.
Sleep Talk will not select itself, any move currently disabled, or any of the unselectable moves [[#Unselectable moves|listed below]].


===Generation V onwards===
===Generation V onwards===
Sleep Talk now works multiple times if used while holding a choice item. Sleep Talk can now call and successfully execute a move that is disabled.
{{MoveResearch|Sleep Talk now works normally even under the effect of Encore?}}
Sleep Talk now works multiple times if used while holding a choice item.


Sleep Powder can also be used as part of a [[Contest combination|Contest Spectaculars combination]], with the user gaining extra three appeal points if {{m|Rest}} was used in the prior turn.
Sleep Talk can also be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if {{m|Rest}} was used in the prior turn.


If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Sleep Talk, the user's [[critical hit]] rate increases. Additionally, the copied move will become its corresponding [[Z-Move]]. If the copied move is a [[status move]], it will not receive its Z-Power effect.
If powered up by a [[Normalium Z]] into Z-Sleep Talk, the user's [[critical hit]] rate increases by two stages. Additionally, the copied move will become its corresponding [[Z-Move]]. If the copied move is a [[status move]], it will not receive its Z-Power effect.


Sleep Talk will not select itself or any of the unselectable moves [[#Unselectable moves|listed below]].
===Unselectable moves===
===Unselectable moves===
{| style="background: #{{normal color light}}; {{roundy|10px}} border: 5px solid #{{normal color}}"
{{incomplete|section|needs=Geomancy and Shadow Force in G8}}
|-
 
Moves marked with ✔ cannot be selected by Sleep Talk.
{| class="roundy" style="margin:auto; background: #{{normal color light}}; border:5px solid #{{normal color}}"
|
|
{| border=1 width="100%" class="sortable" style="background: #FFF; border:1px solid #{{normal color light}}; border-collapse:collapse"
{| border=1 width="100%" class="expandable" style="background: #FFF; border:1px solid #{{normal color light}}; border-collapse:collapse; text-align:center"
|- style="background:#{{normal color light}}"
!rowspan=2|{{color2|000|Move}}
!rowspan=2|{{color2|000|Type}}
!colspan=7|{{color2|000|Generation|Generations}}
|- style="background: #{{normal color light}}"
|- style="background: #{{normal color light}}"
! {{color2|000|Move}}
!style="min-width:20px"|{{color2|000|Generation II|II}}
! {{color2|000|Type}}
!style="min-width:20px"|{{color2|000|Generation III|III}}
! {{color2|000|Generation|Gen.}}
!style="min-width:20px"|{{color2|000|Generation IV|IV}}
{{movelist|Assist|Normal}} || III-V
!style="min-width:20px"|{{color2|000|Generation V|V}}
{{movelist|Bide|Normal}} || II-V
!style="min-width:20px"|{{color2|000|Generation VI|VI}}
{{movelist|Bounce|Flying}} || III-V
!style="min-width:20px"|{{color2|000|Generation VII|VII}}
{{movelist|Chatter|Flying}} || IV-V
!style="min-width:20px"|{{color2|000|Generation VIII|VIII}}
{{movelist|Copycat|Normal}} || IV-V
{{movelist|Assist|Normal}}|| ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||
{{movelist|Dig|Ground}} || II-V
{{movelist|Belch|Poison}}|| || || || ||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Dive|Water}} || III-V
{{movelist|Beak Blast|Flying}}|| || || || || ||{{Yes}}||
{{movelist|Fly|Flying}} || II-V
{{movelist|Bide|Normal}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||
{{movelist|Focus Punch|Fighting}} || III-V
{{movelist|Bounce|Flying}}|| ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Me First|Normal}} || IV-V
{{movelist|Copycat|Normal}}|| || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Metronome|Normal}} || II-V
{{movelist|Dig|Ground}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Mirror Move|Flying}} || II-V
{{movelist|Dive|Water}}|| ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Razor Wind|Normal}} || II-V
{{movelist|Dynamax Cannon|Dragon}}|| || || || || || ||{{Yes}}
{{movelist|Shadow Force|Ghost}} || IV-V
{{movelist|Freeze Shock|Ice}}|| || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Sketch|Normal}} || V
{{movelist|Fly|Flying}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Skull Bash|Normal}} || II-V
{{movelist|Focus Punch|Fighting}}|| ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Sky Attack|Flying}} || II-V
{{movelist|Geomancy|Fairy}}|| || || || ||{{Yes}}||{{Yes}}||
{{movelist|Solar Beam|Grass}} || II-V
{{movelist|Ice Burn|Ice}}|| || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Uproar|Normal}} || III-V
{{movelist|Me First|Normal}}|| || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Metronome|Normal}}||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Mirror Move|Flying}}||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||
{{movelist|Mimic|Normal}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Phantom Force|Ghost}}|| || || || ||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Razor Wind|Normal}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||
{{movelist|Shadow Force|Ghost}}|| || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||
{{movelist|Shell Trap|Fire}}|| || || || || ||{{Yes}}||{{Yes}}
{{movelist|Sketch|Normal}}||{{No}}||{{No}}||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}||
{{movelist|Skull Bash|Normal}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Sky Attack|Flying}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Sky Drop|Flying}}|| || || ||{{Yes}}||{{Yes}}||{{Yes}}||
{{movelist|Solar Blade|Grass}}|| || || || || ||{{Yes}}||{{Yes}}
{{movelist|Solar Beam|Grass}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Struggle|Normal}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Uproar|Normal}}|| ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
|}
|}
|}
|}
Line 120: Line 165:
{{movedescentry|{{gameabbrev3|FRLG}}|While asleep, the user randomly uses one of the moves it knows.}}
{{movedescentry|{{gameabbrev3|FRLG}}|While asleep, the user randomly uses one of the moves it knows.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Uses its own moves randomly while asleep.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Uses its own moves randomly while asleep.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|While it is asleep, the user randomly uses one of the moves it knows.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSPLA}}|While it is asleep, the user randomly uses one of the moves it knows.}}
{{movedescentry|{{gameabbrev9|SV}}|The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 126: Line 172:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Normal|2}}
{{Movehead/Games|Normal|g1=none|g2=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry/6|143|Snorlax|type=Normal|1|Monster|Monster||37{{sup/3|FRLG}}|28|33|33|33}}
{{Moveentry/8|0143|Snorlax|type=Normal|1|Monster|Monster|37{{sup/3|FRLG}}|28|33|33|33|20|20|20}}
{{Moveentry/6|293|Whismur|type=Normal|2|Monster|Field||41|41|45|45{{sup/6|XY}}<br>36{{sup/6|ORAS}}|36}}
{{Moveentry/8|0293|Whismur|type=Normal|2|Monster|Field|41|41|45|45{{sup/6|XY}}<br>36{{sup/6|ORAS}}|36|15|15}}
{{Moveentry/6|294|Loudred|type=Normal|2|Monster|Field||51|51|57|57{{sup/6|XY}}<br>41{{sup/6|ORAS}}|41}}
{{Moveentry/8|0294|Loudred|type=Normal|2|Monster|Field|51|51|57|57{{sup/6|XY}}<br>41{{sup/6|ORAS}}|41|15|15}}
{{Moveentry/6|295|Exploud|type=Normal|2|Monster|Field||55|55|63|63{{sup/6|XY}}<br>42{{sup/6|ORAS}}|42}}
{{Moveentry/8|0295|Exploud|type=Normal|2|Monster|Field|55|55|63|63{{sup/6|XY}}<br>42{{sup/6|ORAS}}|42|15|15}}
{{Movefoot|Normal|6}}
{{Moveentry/8|0977|Dondozo|type=Water|1|Water 2|Water 2||||||||15}}
{{Movefoot|Normal|8}}
 
===By [[TM]]/[[TR]]/[[Move Tutor]]===
{{Movehead/TMGames|Normal|g1=none
|g2tm=35
|g3tm=tutor|g3g={{gameabbrev3|E}}
|g4tm=82
|g5tm=tutor|g5g={{gameabbrev5|B2W2}}
|g6tm=82
|g7=1|g7tm=82|g7g={{gameabbrev7|SMUSUM}}
|g8=2|g8tm-1=27|g8g-1={{gameabbrev8|SwSh}}|tmhm8-1=TR|g8tm-2=82|g8g-2={{gameabbrev8|BDSP}}
|g9tm=070}}
|-
| colspan=15 style="text-align: center; background-color: #{{Red color light}}" | '''Every Pokémon can learn this move by TM/TR or by Move Tutor ''except'' the ones listed below and only if marked with ✘.'''
|-
{{Moveentry/9|0010|Caterpie|type=Bug|1|Bug|Bug|✘|✘|✘|✘|✘|✘|✘|✘|}}
{{Moveentry/9|0011|Metapod|type=Bug|1|Bug|Bug|✘|✘|✘|✘|✘|✘|✘|✘|}}
{{Moveentry/9|0013|Weedle|type=Bug|type2=Poison|1|Bug|Bug|✘|✘|✘|✘|✘|✘||✘|}}
{{Moveentry/9|0014|Kakuna|type=Bug|type2=Poison|1|Bug|Bug|✘|✘|✘|✘|✘|✘||✘|}}
{{Moveentry/9|0129|Magikarp|type=Water|2|Water 2|Dragon|✘|✘|✘|✘|✘|✘|✘|✘|✘}}
{{Moveentry/9|0132|Ditto|type=Normal|1|Ditto|Ditto|✘|✘|✘|✘|✘|✘|✘|✘|✘}}
{{Moveentry/9|0201|Unown|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms|✘|✘|✘|✘|✘|✘||✘|}}
{{Moveentry/9|0202|Wobbuffet|type=Psychic|1|Amorphous|Amorphous|✘|✘|✘|✘|✘|✘|✘|✘|}}
{{Moveentry/9|0235|Smeargle|type=Normal|1|Field|Field|✘|✘|✘|✘|✘|✘||✘|✘}}
{{Moveentry/9|0265|Wurmple|type=Bug|1|Bug|Bug||✘|✘|✘|✘|✘||✘|}}
{{Moveentry/9|0266|Silcoon|type=Bug|1|Bug|Bug||✘|✘|✘|✘|✘||✘|}}
{{Moveentry/9|0268|Cascoon|type=Bug|1|Bug|Bug||✘|✘|✘|✘|✘||✘|}}
{{Moveentry/9|0327|Spinda|type=Normal|2|Field|Human-Like||✔|✔|✔|✘{{sup/6|XY}}<br>✔{{sup/6|ORAS}}|✔||✔|}}
{{Moveentry/9|0360|Wynaut|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||✘|✘|✘|✘|✘|✘|✘|}}
{{Moveentry/9|0374|Beldum|type=Steel|type2=Psychic|1|Mineral|Mineral||✘|✘|✘|✘|✘|✘|✘|✘}}
{{Moveentry/9|0401|Kricketot|type=Bug|1|Bug|Bug|||✘|✘|✘|✘||✘|✘}}
{{Moveentry/9|0412|Burmy|type=Bug|1|Bug|Bug|form=All forms|||✘|✘|✘|✘||✘|}}
{{Moveentry/9|0415|Combee|type=Bug|type2=Flying|1|Bug|Bug|||✘|✘|✘|✘|✘|✘|✔}}
{{Moveentry/9|0602|Tynamo|type=Electric|1|Amorphous|Amorphous||||✘|✘|✘|||✘}}
{{Moveentry/9|0664|Scatterbug|type=Bug|1|Bug|Bug|||||✘|✘|||✘}}
{{Moveentry/9|0665|Spewpa|type=Bug|1|Bug|Bug|||||✘|✘|||✘}}
{{Moveentry/9|0789|Cosmog|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||||✘|✘||✘}}
{{Moveentry/9|0790|Cosmoem|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||||✘|✘||✘}}
{{Moveentry/9|0801|Magearna|type=Steel|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|form=All forms||||||✘|✘||✔}}
{{Moveentry/9|0824|Blipbug|type=Bug|1|Bug|Bug|||||||✘||}}
{{Moveentry/9|0840|Applin|type=Grass|type2=Dragon|2|Grass|Dragon|||||||✘||✘}}
{{Moveentry/9|0912|Quaxly|type=Water|2|Flying|Water 1|||||||||✘{{tt|*|Prior to Version 2.0.1}}}}
{{Moveentry/9|0913|Quaxwell|type=Water|2|Flying|Water 1|||||||||✘{{tt|*|Prior to Version 2.0.1}}}}
{{Moveentry/9|0990|Iron Treads|type=Ground|type2=Steel|1|No Eggs Discovered|No Eggs Discovered|||||||||✘{{tt|*|Prior to Version 2.0.1}}}}
{{Moveentry/9|0995|Iron Thorns|type=Rock|type2=Electric|1|No Eggs Discovered|No Eggs Discovered|||||||||✘{{tt|*|Prior to Version 2.0.1}}}}
{{Movefoot|Normal|9}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Movehead/Breed|Normal|2}}
{{Movehead/Games|Normal|Egg Move|g1=none|g2=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none}}
{{Moveentry/6|054|Psyduck|type=Water|2|Water 1|Field||||✔|✔|}}
{{Moveentry/6|0054|Psyduck|type=Water|2|Water 1|Field||||✔|✔|}}
{{Moveentry/6|056|Mankey|type=Fighting|1|Field|Field||||✔|✔|}}
{{Moveentry/6|0056|Mankey|type=Fighting|1|Field|Field||||✔|✔|}}
{{Moveentry/6|079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1||✔|✔|✔|✔|}}
{{Moveentry/6|0079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1||✔|✔|✔|✔|}}
{{Moveentry/6|086|Seel|type=Water|2|Water 1|Field||||✔|✔|}}
{{Moveentry/6|0086|Seel|type=Water|2|Water 1|Field||||✔|✔|}}
{{Moveentry/6|108|Lickitung|type=Normal|1|Monster|Monster||✔|✔|✔|✔|✔}}
{{Moveentry/6|0108|Lickitung|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔}}
{{Moveentry/6|118|Goldeen|type=Water|1|Water 2|Water 2||✔|✔|✔|✔|✔|✔|note=Chain breed}}
{{Moveentry/6|0118|Goldeen|type=Water|1|Water 2|Water 2|✔|✔|✔|✔|✔|note=Chain breed}}
{{Moveentry/6|131|Lapras|type=Water|type2=Ice|2|Monster|Water 1||✔|✔|✔|✔|}}
{{Moveentry/6|0131|Lapras|type=Water|type2=Ice|2|Monster|Water 1||✔|✔|✔|✔|}}
{{Moveentry/6|174|Igglybuff|type=Normal|type2=Fairy|1|Fairy|Fairy||||✔|✔||note=Breed from TM or B2W2 Move Tutor}}
{{Moveentry/6|0174|Igglybuff|type=Normal|type2=Fairy|1|Fairy|Fairy||||✔|✔||note=Breed from TM or B2W2 Move Tutor}}
{{Moveentry/6|194|Wooper|type=Water|type2=Ground|2|Water 1|Field||||✔|✔|}}
{{Moveentry/6|0194|Wooper|type=Water|type2=Ground|2|Water 1|Field||||✔|✔|}}
{{Moveentry/6|206|Dunsparce|type=Normal|1|Field|Field||||✔|✔|}}
{{Moveentry/6|0206|Dunsparce|type=Normal|1|Field|Field||||✔|✔|}}
{{Moveentry/6|216|Teddiursa|type=Normal|1|Field|Field||✔|✔|✔|✔|}}
{{Moveentry/6|0216|Teddiursa|type=Normal|1|Field|Field||✔|✔|✔|✔|}}
{{Moveentry/6|241|Miltank|type=Normal|1|Field|Field||✔|✔|✔|✔|✔}}
{{Moveentry/6|0241|Miltank|type=Normal|1|Field|Field|✔|✔|✔|✔|✔}}
{{Moveentry/6|261|Poochyena|type=Dark|1|Field|Field||||✔|✔|}}
{{Moveentry/6|0261|Poochyena|type=Dark|1|Field|Field||||✔|✔|}}
{{Moveentry/6|263|Zigzagoon|type=Normal|1|Field|Field||||✔|✔|✔}}
{{Moveentry/6|0263|Zigzagoon|type=Normal|1|Field|Field|||✔|✔|✔}}
{{Moveentry/6|287|Slakoth|type=Normal|1|Field|Field||✔|✔|✔|✔|}}
{{Moveentry/6|0287|Slakoth|type=Normal|1|Field|Field||✔|✔|✔|✔|}}
{{Moveentry/6|320|Wailmer|type=Water|2|Field|Water 2||✔|✔|✔|✔|✔}}
{{Moveentry/6|0320|Wailmer|type=Water|2|Field|Water 2|✔|✔|✔|✔|✔}}
{{Moveentry/6|324|Torkoal|type=Fire|1|Field|Field||✔|✔|✔|✔|}}
{{Moveentry/6|0324|Torkoal|type=Fire|1|Field|Field||✔|✔|✔|✔|}}
{{Moveentry/6|363|Spheal|type=Ice|type2=Water|2|Water 1|Field||||✔|✔|✔}}
{{Moveentry/6|0363|Spheal|type=Ice|type2=Water|2|Water 1|Field|||✔|✔|✔}}
{{Moveentry/6|369|Relicanth|type=Water|type2=Rock|2|Water 1|Water 2||✔|✔|✔|✔|✔|note=Chain breed}}
{{Moveentry/6|0369|Relicanth|type=Water|type2=Rock|2|Water 1|Water 2|✔|✔|✔|✔|✔|note=Chain breed}}
{{Moveentry/6|399|Bidoof|type=Normal|2|Water 1|Field||||✔|✔|✔}}
{{Moveentry/6|0399|Bidoof|type=Normal|2|Water 1|Field|||✔|✔|✔}}
{{Moveentry/6|441|Chatot|type=Normal|type2=Flying|1|Flying|Flying||||✔|✔|✔|note=Breed from TM or B2W2 Move Tutor}}
{{Moveentry/6|0441|Chatot|type=Normal|type2=Flying|1|Flying|Flying|||✔|✔|✔|note=Breed from TM or B2W2 Move Tutor}}
{{Moveentry/6|449|Hippopotas|type=Ground|1|Field|Field||||✔|✔|}}
{{Moveentry/6|0449|Hippopotas|type=Ground|1|Field|Field||||✔|✔|}}
{{Moveentry/6|498|Tepig|type=Fire|1|Field|Field||||✔|✔|}}
{{Moveentry/6|0498|Tepig|type=Fire|1|Field|Field||||✔|✔|}}
{{Moveentry/6|513|Pansear|type=Fire|1|Field|Field||||✔|✔|✔}}
{{Moveentry/6|0513|Pansear|type=Fire|1|Field|Field|||✔|✔|✔}}
{{Moveentry/6|517|Munna|type=Psychic|1|Field|Field||||✔|✔|✔}}
{{Moveentry/6|0517|Munna|type=Psychic|1|Field|Field|||✔|✔|✔}}
{{Moveentry/6|531|Audino|type=Normal|1|Fairy|Fairy||||✔|✔|✔|note=Breed from TM or B2W2 Move Tutor}}
{{Moveentry/6|0531|Audino|type=Normal|1|Fairy|Fairy|||✔|✔|✔|note=Breed from TM or B2W2 Move Tutor}}
{{Moveentry/6|535|Tympole|type=Water|1|Water 1|Water 1||||✔|✔|✔|note=Chain breed}}
{{Moveentry/6|0535|Tympole|type=Water|1|Water 1|Water 1|||✔|✔|✔|note=Chain breed}}
{{Moveentry/6|554|Darumaka|type=Fire|1|Field|Field||||✔|✔|✔}}
{{Moveentry/6|0554|Darumaka|type=Fire|1|Field|Field|||✔|✔|✔}}
{{Moveentry/6|572|Minccino|type=Normal|1|Field|Field||||✔|✔|}}
{{Moveentry/6|0572|Minccino|type=Normal|1|Field|Field||||✔|✔|}}
{{Moveentry/6|585|Deerling|type=Normal|type2=Grass|1|Field|Field||||✔|✔|✔}}
{{Moveentry/6|0585|Deerling|type=Normal|type2=Grass|1|Field|Field|form=All forms|||✔|✔|✔|✔}}
{{Moveentry/6|613|Cubchoo|type=Ice|1|Field|Field||||✔|✔|}}
{{Moveentry/6|0613|Cubchoo|type=Ice|1|Field|Field||||✔|✔|}}
{{Moveentry/6|618|Stunfisk|type=Ground|type2=Electric|2|Water 1|Amorphous||||✔|✔|✔|note=Chain breed}}
{{Moveentry/6|0618|Stunfisk|type=Ground|type2=Electric|2|Water 1|Amorphous|||✔|✔|✔|note=Chain breed}}
{{Moveentry/6|631|Heatmor|type=Fire|1|Field|Field||||✔|✔|✔}}
{{Moveentry/6|0631|Heatmor|type=Fire|1|Field|Field|||✔|✔|✔}}
{{Movefoot|Normal|6}}
 
===By [[TM]]===
{{Movehead/TM|Normal|2||TM35|no|TM82|no|TM88|TM88}}
{{Moveentry/AllTM|Sleep Talk|6|except={{pcolor|Unown}},<br>{{pcolor|Wobbuffet}}, {{pcolor|Spinda}}{{sup/6|XY}}, {{pcolor|Wynaut}}, {{pcolor|Kricketot}}, {{pcolor|Burmy}}, {{pcolor|Tynamo}}, {{pcolor|Spewpa}}, and {{pcolor|Magearna}}}}
{{Movefoot|Normal|6}}
{{Movefoot|Normal|6}}
===By [[Move Tutor]]===
:''See [[Sleep Talk (move)/By Move Tutor]]''


===By {{pkmn2|event}}===
===By {{pkmn2|event}}===
====[[Generation V]]====
====[[Generation V]]====
{{Movehead/Special|Normal}}
{{Movehead/Special|Normal}}
{{Moveentry/1|060|Poliwag|type=Water|1|Water 1|Water 1|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}}}
{{Moveentry/1|0060|Poliwag|type=Water|1|Water 1|Water 1|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}}}
{{Moveentry/1|086|Seel|type=Water|2|Water 1|Field|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}
{{Moveentry/1|0086|Seel|type=Water|2|Water 1|Field|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}
{{Moveentry/1|108|Lickitung|type=Normal|1|Monster|Monster|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}}}
{{Moveentry/1|0108|Lickitung|type=Normal|1|Monster|Monster|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}}}
{{Moveentry/1|119|Seaking|type=Water|1|Water 2|Water 2|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}
{{Moveentry/1|0119|Seaking|type=Water|1|Water 2|Water 2|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}
{{Moveentry/1|173|Cleffa|type=Normal|1|Undiscovered|Undiscovered|{{pkmn|Dream World}} - {{dwa|Icy Cave}}}}
{{Moveentry/1|0173|Cleffa|type=Fairy|1|No Eggs Discovered|No Eggs Discovered|{{pkmn|Dream World}} - {{dwa|Icy Cave}}}}
{{Moveentry/1|235|Smeargle|type=Normal|1|Field|Field|{{pkmn|Dream World}} - {{dwa|Pokémon Café Forest}} and {{dwa|Spooky Manor}}}}
{{Moveentry/1|0235|Smeargle|type=Normal|1|Field|Field|{{pkmn|Dream World}} - {{dwa|Pokémon Café Forest}} and {{dwa|Spooky Manor}}}}
{{Moveentry/1|320|Wailmer|type=Water|2|Field|Water 2|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}
{{Moveentry/1|0320|Wailmer|type=Water|2|Field|Water 2|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}
{{Moveentry/1|339|Barboach|type=Water|type2=Ground|1|Water 2|Water 2|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}
{{Moveentry/1|0339|Barboach|type=Water|type2=Ground|1|Water 2|Water 2|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}
{{Moveentry/1|369|Relicanth|type=Water|type2=Rock|2|Water 1|Water 2|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}
{{Moveentry/1|0369|Relicanth|type=Water|type2=Rock|2|Water 1|Water 2|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}
{{Movefoot|Normal|1}}
{{Movefoot|Normal|1}}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon]]===
When the user is asleep, Sleep Talk will use a randomly selected move from its moveset. In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, the move will automatically be used if the Pokémon is asleep and attacked. When triggered, the user will face in the attacker's direction and use one of its moves (including itself, in which case it will fail). Any links the selected move has are ignored. Sleep Talk is unaffected by the {{DL|Status condition (Mystery Dungeon)|cowering}} and {{DL|Status condition (Mystery Dungeon)|cringing}} status conditions, but is affected by the {{DL|Status condition (Mystery Dungeon)|Muzzled}} status condition. This move will be picked only if the user does not have {{m|Snore}} in their moveset. This move is counted as Pokémon's most recent move only if it was used manually.
In {{pkmn|Super Mystery Dungeon}}, Sleep Talk is now automatically triggered when the user is asleep and an enemy is adjacent to the user. It can no longer select itself. If both Sleep Talk and Snore are available in the Pokémon's moveset, the move which is listed first will be selected.
{{Template:MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pp=17|acc=—%|range=Varies|target=Varies|cuts=Varies}}
{{Template:MDMoveRow|game=TDS|pp=17|acc=—%|range=Varies|target=Varies|cuts=Varies}}
{{Template:MDMoveRow|game=BSL|pp=17|acc=—%|range=Varies|target=Varies|cuts=Varies}}
{{Template:MDMoveRow|game=SMD|pp=18|ppmax=40|acc=—%|range=Varies|target=Varies|cuts=Varies}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
===Description===
===Description===
{{translation notice|Japanese}}
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Makes the user deploy one of its moves against a foe that attacks it while it is sleeping.}}
{{movedescentry|{{gameabbrevmd|RB}}|Makes the user deploy one of its moves against a foe that attacks it while it is sleeping.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Lets the Pokémon defend itself while sleeping by unleashing one of its moves against the attacking enemy. This move has no effect if the Pokémon is awake.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Lets the Pokémon defend itself while sleeping by unleashing one of its moves against the attacking enemy. This move has no effect if the Pokémon is awake.}}
{{movedescentry|{{gameabbrevmd|BSL}}|じぶんが ねむっているときに こうげきしてきた ポケモンに じぶんが おぼえているわざの どれかひとつを くりだす ふだんは くりだしても なにもおきないが ポケモンタワーで ねむったときには……? (Translation: While the user is asleep, uses one of the user's moves on a Pokémon that attacks it. Normally nothing will happen, but if you're sleeping in the Pokémon Tower...?)}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|SMD}}|If you're sleeping, a move you know will be used automatically on the Pokémon near you, if any. But keep in mind that nothing will happen if you use this while you're wide awake.}}
{{movedescentry|{{gameabbrevmd|RTDX}}|If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake.}}
|}
|}
|}{{left clear}}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=The user attacks the opponent while sleeping.|image1=Ash Heracross Sleep Talk.png|image1p=Heracross}}
{{moveanime|type=normal|exp=yes|gen=The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.|image1=Ash Heracross Sleep Talk.png|image1p=Heracross;<br>using {{mcolor|Focus Punch|000}}}}
{{movep|type=normal|ms=214|pkmn=Heracross|method=While asleep, Heracross can dodge an opponent's attacks, or Heracross randomly uses one of its attacks.}}
{{movep|type=normal|ms=214|pkmn=Heracross|method=While it is asleep, Heracross randomly uses one of the moves it knows.}}
{{movebtm|normal|user=Ash's Heracross|startcode=DP183|startname=League Unleashed!|notes=Debut}}
{{movebtm|type=normal|user=Ash's Heracross|startcode=DP183|startname=League Unleashed!|notes=Debut}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{movemanga|type=normal|exp=yes|gen=The user uses a move while asleep.|image1=Carl Magcargo Sleep Talk Adventures.png|image1p=Magcargo}}
{{movemanga|type=normal|exp=yes|gen=The user uses a move while asleep.|image1=Carl Magcargo Sleep Talk Adventures.png|image1p=Magcargo}}
{{movep|type=normal|ms=219|pkmn=Magcargo|method=Magcargo uses one of its moves while it is sleeping.}}
{{movep|type=normal|ms=219|pkmn=Magcargo|method=Magcargo uses one of its moves while it is sleeping.}}
Line 212: Line 313:


==In other generations==
==In other generations==
===Core series games===
{{Movegen
{{Movegen
|type=Normal
|type=Normal
Line 219: Line 321:
|genV=Sleep Talk V
|genV=Sleep Talk V
}}
}}
{{Movegen
{{Movegen
|type=Normal
|type=Normal
|PMDRB=Sleep Talk PMD RB
|genVI=Sleep Talk VI
|genVII=Sleep Talk VII
|genVIII=Sleep Talk VIII
}}
}}


===Side series games===
{{Movegen
{{Movegen
|type=Normal
|type=Normal
Line 230: Line 334:
|Colo=Sleep Talk Colo
|Colo=Sleep Talk Colo
|XD=Sleep Talk XD
|XD=Sleep Talk XD
|PBR=Sleep Talk PBR
}}
===Spin-off series games===
{{Movegen
|type=Normal
|PMDRB=Sleep Talk PMD RB
|PSMD=Sleep Talk PSMD
}}
}}


==Trivia==
==Trivia==
* Sleep Talk is one of two moves to lose its TM status twice. The other is {{m|Endure}}.
* Prior to [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] (when TM numbers stopped being consistent), Sleep Talk was the only move to have regained its TM status twice, as well as the only move to have ever been assigned three different TM numbers.
** Coincidentally, both moves are {{type|Normal}} moves introduced in Generation II.
* In {{game|Ruby and Sapphire|s}}, Sleep Talk's description erroneously says "''Uses an own move''" instead of "''Use its own move''". This was fixed in [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]].
** Also, both moves were added as [[Move Tutor]] moves in {{game|Emerald}} before regaining their TM status in Generation IV, but Sleep Talk regained its Move Tutor status in {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, while Endure did not.
** It has since regained its TM status in [[Pokémon X and Y]], however.
** Unlike {{m|Endure}}, Sleep Talk managed to regain its TM status after losing it a second time. This makes Sleep Talk the only move to have regained its TM status twice, as well as the only move to have ever been three different TM numbers.


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_yue=夢話 ''{{tt|Muhngwah|Sleep Talk}}''
|zh_yue=夢話 ''{{tt|Muhngwah|Sleep Talk}}''
|zh_cmn=夢話 / 梦话 ''{{tt|Mèng​huà|Sleep Talk}}''
|zh_cmn=夢話 / 梦话 ''{{tt|Mènghuà|Sleep Talk}}''
|cs=Mluvení ze spaní
|nl=Slaappraat
|fr=Blabla Dodo
|fr=Blabla Dodo
|de=Schlafrede
|de=Schlafrede
Line 248: Line 358:
|id=Mengigau
|id=Mengigau
|it=Sonnolalia
|it=Sonnolalia
|ko=잠꼬대 ''Jamkkodae''
|ko=잠꼬대 ''{{tt|Jamkkodae|Sleep Talk}}''
|pl=Lunatykowanie
|pl=Lunatykowanie
|pt_br=Sonambulismo
|pt_br=Ataque Sonâmbulo
|pt_eu=Sonambulismo
|pt_eu=Sonambulismo
|sr=Pričanje u snu
|sr=Pričanje u snu
Line 262: Line 372:
{{Generation VI TMs}}
{{Generation VI TMs}}
{{Generation VII TMs}}
{{Generation VII TMs}}
{{Generation VIII TMs}}
{{Generation IX TMs}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Moves that call other moves]]
[[Category:Moves that call other moves]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]
[[Category:Moves that require use of mouth]]


[[de:Schlafrede]]
[[de:Schlafrede]]
[[es:Sonámbulo]]
[[fr:Blabla Dodo]]
[[fr:Blabla Dodo]]
[[it:Sonnolalia (mossa)]]
[[it:Sonnolalia]]
[[ja:ねごと]]
[[ja:ねごと]]
[[pl:Sleep Talk]]
[[zh:梦话(招式)]]
[[zh:梦话(招式)]]