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'''Captured Pokémon''' are Pokémon that have been put in the control of a [[Pokémon_Trainer]] by the use of a [[Poké_Ball]] or [[trading]] with another trainer.  The capturing process typically involves a battle in which the Pokémon is at first weakened and/or affected with a [[status_ailment]], and then the trainer throws a Poké Ball (or upgraded version) at said Pokémon in order to catch it.  Capturing Pokémon is central to both the game and the [[Pokémon_Anime|Anime]]; a captured Pokémon can be used in battling and for quests to aid you, wheras Pokémon in the wild cannot.  Pokémon that are captured, however, do not need to obey their masters; if the Pokémon's level exceeds that of the  [[Badges|Badge]] you have, and that Pokémon is traded, it will disobey and refuse to attack during battles.
[[File:Ash catches a Pokémon JN.png|thumb|250px|Ash after catching a Pokémon]]
'''Caught Pokémon''' (Japanese: '''{{tt|捕|つか}}まえたポケモン''' ''Caught Pokémon'', mostly referred to as '''{{tt|GET|ゲット}}したポケモン''' ''Got Pokémon'' by {{pkmn|anime}} [[List of anime characters|characters]], using the English word ''get'') are {{OBP|Pokémon|species}} that have been put in the control of a [[Pokémon Trainer]] by the use of a [[Poké Ball]], or by [[Trade|trading]] with another Trainer.


Captured Pokémon are stronger than Pokémon in the wild in the game. At the same level, a captured Pokémon will have more points in every statistic than a wild one; this is due to the fact that it is considered trained and therefore has more power.  This becomes more and more obvious at the later stages of the game, where the higher levels allow for a greater disparity of stats between captured and wild Pokémon, giving the trainer a more decicive edge in wild battles.  It's important to note, however, that Pokémon controlled by other trainers are just as strong statistically (at the same level) as the player's are.
The terms "catch" and "capture" are often used interchangeably in the {{pkmn|games}} and in the anime. In the context of {{OBP|Pokémon Ranger|Ranger series}}s, however, [[Capture Styler|capture]] also has a separate meaning, referring to the technique a Pokémon Ranger uses to gain a Pokémon's assistance by befriending it, without controlling it as its Trainer.


''See also:''
==In the core series games==
For information about how to catch a Pokémon, see [[Poké_Ball]].
The catching process typically involves a {{pkmn|battle}} in which the [[wild Pokémon]] is at first weakened and/or affected with a [[status condition]], at which point the Trainer throws a [[Poké Ball]] at said Pokémon in order to catch it. The success of a Poké Ball depends on [[catch rate]].
For information about the items used to catch and raise Pokémon, see [[Items]].
 
A Pokémon cannot be caught during a [[Trainer battle]]. If the player attempts to use a Poké Ball (of any variety) during a Trainer battle, then the enemy trainer will block the ball and the player's turn will be wasted. Prior to [[Generation IV]], this consumed the Poké Ball. From Generation IV onward, the Poké Ball is returned to the player's [[Bag]].
 
A caught Pokémon can join its trainer's [[party]], be used in battles and quests to aid Trainers, or be deposited in a [[PC]]. Caught Pokémon can [[Level|level up]], learn new [[move]]s, and [[evolution|evolve]], while wild Pokémon cannot. Pokémon that are caught do not need to [[Obedience|obey]] their owners; if a Pokémon is traded and the Trainer does not have the [[Badge]] required, it may disobey and refuse to execute a [[move]] during battles.
 
At the same level, a caught Pokémon will often have more points in their [[stat]]s than a wild one; this is due to the fact that caught Pokémon gain {{EV}}s from every battle they partake in, and therefore, on training, will gain points in their stats based on what they've encountered. This becomes more and more obvious at the later stages of the game, where the higher levels allow for a greater disparity of stats between caught and wild Pokémon, especially those raised from a low level, giving the Trainer a more decisive edge in wild battles.
 
Newly caught Pokémon are no stronger or weaker than their wild counterparts, with the exception of innate {{IV}} differences. By using some varieties of Poké Ball, such as the [[Luxury Ball]] and [[Friend Ball]], a Pokémon's [[friendship]] may be higher than usual upon being caught.
 
Wild Pokémon that are fused with other Pokémon cannot be caught, except [[Calyrex]].
 
From [[Generation VI]] onward, catching a wild Pokémon gives the same [[experience]] and [[effort values]] as if it is defeated.
 
===Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!===
Capture mechanics in {{LGPE}} are based on that in Pokémon GO, but with [[Nintendo Switch]] controls. If playing on a docked Switch with a Joy-Con or [[Poké Ball Plus]], the player can throw the Poké Ball straight by flicking the controller up or down, or the ball can be throw sideways by flicking the controller to the left or right. The size of the player's movement dictates how far the ball travels. When playing on docked mode, [[party]] Pokémon also receive ×1.1 [[experience]] as a Technique Bonus. In handheld mode, the Poké Ball will always be thrown at the center of the screen by pressing A. The player can aim their throw by shifting left-hand joystick or moving the Switch.
 
====Capture rewards====
{{incomplete|section|Further details on how number of reward slots and candies are determined (throws, Catch Combo?).<br>Verify probability% for 0 Pokemon tier}}
After a successful capture, the player may earn [[Candy|candies]] or [[Berry|Berries]] as a capture reward. A single capture may randomly yield between zero to four sets of rewards, with high [[Experience#Bonus Multipliers|Bonus Multipliers]] improving the chance of more rewards sets. The higher the player's [[Catch Combo]], the better the chances of earning candies instead of the standard rewards listed below; additionally, higher Catch Combo increases the odds of yielding higher quantities of and larger-sized candies.
 
Standard capture rewards are tiered based on the total number of Pokémon the player has caught in total. The more Pokémon captured, the better the standard rewards.
 
;0 Pokémon
{| class="roundy" style="background: #{{Let's Go Pikachu color}}; border: 3px solid #{{Let's Go Eevee color}}; {{roundytop}}"
|- style="background:#{{Let's Go Pikachu color}}"
! colspan=2 style="{{roundytl}}" | Item
! Quantity
! style="{{roundytr}}" | Probability
|- style="background:#fff"
| [[File:Bag Razz Berry Sprite.png]] || [[Razz Berry]] || ×1 || 50%
|- style="background:#fff"
| [[File:Bag Nanab Berry Sprite.png]] || [[Nanab Berry]] || ×1 || 30%
|- style="background:#fff"
| [[File:Bag Pinap Berry Sprite.png]] || [[Pinap Berry]] || ×1 || 20%
|}
 
;500 Pokémon
{| class="roundy" style="background: #{{Let's Go Pikachu color}}; border: 3px solid #{{Let's Go Eevee color}}; {{roundytop}}"
|- style="background:#{{Let's Go Pikachu color}}"
! colspan=2 style="{{roundytl}}" | Item
! Quantity
! style="{{roundytr}}" | Probability
|- style="background:#fff"
| [[File:Bag Razz Berry Sprite.png]] || [[Razz Berry]] || ×1 || 30%
|- style="background:#fff"
| [[File:Bag Razz Berry Sprite.png]] || [[Razz Berry]] || ×3 || 10%
|- style="background:#fff"
| [[File:Bag Nanab Berry Sprite.png]] || [[Nanab Berry]] || ×1 || 21%
|- style="background:#fff"
| [[File:Bag Nanab Berry Sprite.png]] || [[Nanab Berry]] || ×3 || 7%
|- style="background:#fff"
| [[File:Bag Pinap Berry Sprite.png]] || [[Pinap Berry]] || ×1 || 15%
|- style="background:#fff"
| [[File:Bag Pinap Berry Sprite.png]] || [[Pinap Berry]] || ×3 || 5%
|- style="background:#fff"
| [[File:Bag Silver Razz Berry Sprite.png]] || [[Silver Razz Berry]] || ×1 || 7%
|- style="background:#fff"
| style="{{roundybl}}" | [[File:Bag Silver Nanab Berry Sprite.png]]
| [[Silver Nanab Berry]] || ×1
| style="{{roundybr}}" | 5%
|}
 
;1500 Pokémon
{| class="roundy" style="background: #{{Let's Go Pikachu color}}; border: 3px solid #{{Let's Go Eevee color}}; {{roundytop}}"
|- style="background:#{{Let's Go Pikachu color}}"
! colspan=2 style="{{roundytl}}" | Item
! Quantity
! style="{{roundytr}}" | Probability
|- style="background:#fff"
| [[File:Bag Razz Berry Sprite.png]] || [[Razz Berry]] || ×3 || 15%
|- style="background:#fff"
| [[File:Bag Razz Berry Sprite.png]] || [[Razz Berry]] || ×5 || 12%
|- style="background:#fff"
| [[File:Bag Nanab Berry Sprite.png]] || [[Nanab Berry]] || ×3 || 10%
|- style="background:#fff"
| [[File:Bag Nanab Berry Sprite.png]] || [[Nanab Berry]] || ×5 || 8%
|- style="background:#fff"
| [[File:Bag Pinap Berry Sprite.png]] || [[Pinap Berry]] || ×3 || 10%
|- style="background:#fff"
| [[File:Bag Pinap Berry Sprite.png]] || [[Pinap Berry]] || ×5 || 7%
|- style="background:#fff"
| [[File:Bag Silver Razz Berry Sprite.png]] || [[Silver Razz Berry]] || ×1 || 10%
|- style="background:#fff"
| [[File:Bag Silver Nanab Berry Sprite.png]] || [[Silver Nanab Berry]] || ×1 || 10%
|- style="background:#fff"
| [[File:Bag Silver Pinap Berry Sprite.png]] || [[Silver Pinap Berry]] || ×1 || 7%
|- style="background:#fff"
| [[File:Bag Golden Razz Berry Sprite.png]] || [[Golden Razz Berry]] || ×1 || 5%
|- style="background:#fff"
| [[File:Bag Golden Nanab Berry Sprite.png]] || [[Golden Nanab Berry]] || ×1 || 3%
|- style="background:#fff"
| [[File:Bag Golden Pinap Berry Sprite.png]] || [[Golden Pinap Berry]] || ×1 || 2%
|- style="background:#fff"
| style="{{roundybl}}" | [[File:Bag Rare Candy Sprite.png]]
| [[Rare Candy]] || ×1
| style="{{roundybr}}" | 1%
|}
 
;3000 Pokémon
{| class="roundy" style="background: #{{Let's Go Pikachu color}}; border: 3px solid #{{Let's Go Eevee color}}; {{roundytop}}"
|- style="background:#{{Let's Go Pikachu color}}"
! colspan=2 style="{{roundytl}}" | Item
! Quantity
! style="{{roundytr}}" | Probability
|- style="background:#fff"
| [[File:Bag Pinap Berry Sprite.png]] || [[Pinap Berry]] || ×5 || 12%
|- style="background:#fff"
| [[File:Bag Silver Razz Berry Sprite.png]] || [[Silver Razz Berry]] || ×1 || 10%
|- style="background:#fff"
| [[File:Bag Silver Razz Berry Sprite.png]] || [[Silver Razz Berry]] || ×3 || 15%
|- style="background:#fff"
| [[File:Bag Silver Nanab Berry Sprite.png]] || [[Silver Nanab Berry]] || ×1 || 10%
|- style="background:#fff"
| [[File:Bag Silver Nanab Berry Sprite.png]] || [[Silver Nanab Berry]] || ×3 || 12%
|- style="background:#fff"
| [[File:Bag Silver Pinap Berry Sprite.png]] || [[Silver Pinap Berry]] || ×1 || 8%
|- style="background:#fff"
| [[File:Bag Silver Pinap Berry Sprite.png]] || [[Silver Pinap Berry]] || ×3 || 7%
|- style="background:#fff"
| [[File:Bag Golden Razz Berry Sprite.png]] || [[Golden Razz Berry]] || ×1 || 9%
|- style="background:#fff"
| [[File:Bag Golden Nanab Berry Sprite.png]] || [[Golden Nanab Berry]] || ×1 || 7%
|- style="background:#fff"
| [[File:Bag Golden Pinap Berry Sprite.png]] || [[Golden Pinap Berry]] || ×1 || 5%
|- style="background:#fff"
| style="{{roundybl}}" | [[File:Bag Rare Candy Sprite.png]]
| [[Rare Candy]] || ×1
| style="{{roundybr}}" | 5%
|}
 
;5000 Pokémon
{| class="roundy" style="background: #{{Let's Go Pikachu color}}; border: 3px solid #{{Let's Go Eevee color}}; {{roundytop}}"
|- style="background:#{{Let's Go Pikachu color}}"
! colspan=2 style="{{roundytl}}" | Item
! Quantity
! style="{{roundytr}}" | Probability
|- style="background:#fff"
| [[File:Bag Silver Razz Berry Sprite.png]] || [[Silver Razz Berry]] || ×3 || 15%
|- style="background:#fff"
| [[File:Bag Silver Nanab Berry Sprite.png]] || [[Silver Nanab Berry]] || ×3 || 15%
|- style="background:#fff"
| [[File:Bag Silver Pinap Berry Sprite.png]] || [[Silver Pinap Berry]] || ×1 || 12%
|- style="background:#fff"
| [[File:Bag Silver Pinap Berry Sprite.png]] || [[Silver Pinap Berry]] || ×3 || 12%
|- style="background:#fff"
| [[File:Bag Golden Razz Berry Sprite.png]] || [[Golden Razz Berry]] || ×1 || 12%
|- style="background:#fff"
| [[File:Bag Golden Nanab Berry Sprite.png]] || [[Golden Nanab Berry]] || ×1 || 12%
|- style="background:#fff"
| [[File:Bag Golden Pinap Berry Sprite.png]] || [[Golden Pinap Berry]] || ×1 || 12%
|- style="background:#fff"
| style="{{roundybl}}" | [[File:Bag Rare Candy Sprite.png]]
| [[Rare Candy]] || ×1
| style="{{roundybr}}" | 10%
|}
 
;8000 Pokémon
{| class="roundy" style="background: #{{Let's Go Pikachu color}}; border: 3px solid #{{Let's Go Eevee color}}; {{roundytop}}"
|- style="background:#{{Let's Go Pikachu color}}"
! colspan=2 style="{{roundytl}}" | Item
! Quantity
! style="{{roundytr}}" | Probability
|- style="background:#fff"
| [[File:Bag Silver Pinap Berry Sprite.png]] || [[Silver Pinap Berry]] || ×3 || 10%
|- style="background:#fff"
| [[File:Bag Golden Razz Berry Sprite.png]] || [[Golden Razz Berry]] || ×1 || 18%
|- style="background:#fff"
| [[File:Bag Golden Nanab Berry Sprite.png]] || [[Golden Nanab Berry]] || ×1 || 18%
|- style="background:#fff"
| [[File:Bag Golden Pinap Berry Sprite.png]] || [[Golden Pinap Berry]] || ×1 || 34%
|- style="background:#fff"
| style="{{roundybl}}" | [[File:Bag Rare Candy Sprite.png]]
| [[Rare Candy]] || ×1
| style="{{roundybr}}" | 20%
|}
 
===Pokémon Legends: Arceus===
Like other core series games, {{g|Legends: Arceus}} allows the player to catch wild Pokémon by starting a battle with them, though the player does so by throwing a Poké Ball containing one of their Pokémon at or near the desired wild Pokémon rather that colliding with it in the overworld.
 
Pokémon Legends: Arceus also introduced a new catching mechanic that does not require the player to start a battle. The player may take aim and throw a Poké Ball at a Pokémon in the overworld in an attempt to capture it. There are many factors that determine Pokémon's catch rate, other than the type of Poké Ball used in the situation. If the Pokémon's level is too high in relation to the player's [[Galaxy Team]] [[Rank (Galaxy Team)|rank]], a catch rate modifier is applied that makes the Pokémon less likely to be caught.
 
The catch rate of a wild Pokémon is also determined by its overworld behavior, such as if the Pokémon is resting or reacting to the player in a docile manner. The player can influence this behavior through the use of items to stun or feed the Pokémon, increasing the chances of capture. Hitting the wild Pokémon from behind in a back strike will further increase the odds of capture.
 
If an aggressive Pokémon is targeting the player, any attempts to capture it by throwing a Poké Ball will fail unless the player stuns it or starts a battle with it. Additionally, some Pokémon significant to the game's story must be battled in order to be caught.
 
Caught Pokémon may disobey the player if the level it was caught at exceeds the maximum level of obedience corresponding to the player's Galaxy Team rank.
 
==In the spin-off games==
===Pokémon GO===
{{main|Caught Pokémon (GO)}}
[[File:GO Guide Catch 3.png|thumb|200px|Catching a wild {{p|Rattata}} in Pokémon GO]]
[[Pokémon GO]] introduced a different procedure in which the catching process involves accurately throwing a Poké Ball at a wild Pokémon without first weakening the Pokémon in battle. When pressing and holding down the Poké Ball, on the bottom of the screen, a colored target ring will appear in front of the wild Pokémon, constantly shrinking and immediately returning to its full size once it reaches the smallest size. The goal is to hit the Pokémon with a Poké Ball inside the target ring, when it is as small as possible, by flicking the ball towards the Pokémon. The smaller the ring when hit, the better the [[Catch rate (GO)|capture rate]] and the more [[Trainer level|XP]] is gained. Players can further increase their odds of capture using [[Berry|Berries]], higher-level Poké Balls, or by throwing Curveballs.
 
During an encounter, a wild Pokémon may dodge or deflect the player's Poké Balls, or even [[escape|flee]] after an unsuccessful capture attempt. If the wild Pokémon is dodging, it can still be hit with a Poké Ball, but the ball may miss if the Pokémon leaves its trajectory in time. If the Pokémon is attacking, the ball will be deflected until after the animation is completed. In addition, every Pokémon species has its own "movement type" that dictates how it dodges Poké Balls.
 
{| class="roundy" style="margin:auto; background:#{{blue color}}; border:1px solid #{{night color}}; {{roundytop}}"
|- style="background:#{{blue color light}}"
! style="{{roundytl}}" | Movement type
! style="{{roundytr}}" | Details
|- style="background:#fff"
| Jump || Jump up and then immediately land back down.
|- style="background:#fff"
| Hovering || Move to the left or right if at default center. Move to the center if at left or right.
|- style="background:#fff"
| Flying || Fly upward if at default position. Fly downward if at upward position.
|- style="background:#fff"
| Electric || Move short distances in random directions, then return to default position.
|- style="background:#fff"
| Psychic || Move side-to-side in a figure-8 (∞) motion.
|- style="background:#fff"
| style="{{roundybl}}" | None
| style="{{roundybr}}" | Does not move from default position.
|}
 
===Pokémon Ranger series===
[[File:Styler Ranger.png|thumb|125px|A Capture Styler]]
A related concept to caught Pokémon is '''captured Pokémon''', from the [[Pokémon Ranger series]]. While catching uses a Poké Ball, capturing requires a [[Capture Styler]], and the captured Pokémon can only be used once for either [[Poké Assist|helping to capture]] another Pokémon or for its [[Field Move]] before it is automatically released. This does not include the player's first captured Pokémon which becomes the {{ra|partner Pokémon}}.
 
===Pokémon Tetris===
In [[Pokémon Tetris]], the only way to obtain each Pokémon species is by catching them (unlike the [[core series]], it is not possible to [[evolution|evolve]] or {{pkmn|breeding|breed}} Pokémon). There are 249 Pokémon available in this game (all [[Generation I]] and [[Generation II|II]] Pokémon except {{p|Mew}} and {{p|Celebi}}).
 
There is always an active Pokémon at the right side of the screen. The Pokémon is displayed as a small black silhouette if that species has never been caught before; otherwise, the Pokémon's appearance is revealed from the beginning. If the player clears four lines at once with an I-tetromino (a piece consisting of four blocks forming a straight line), a {{i|Poké Ball}} is thrown at the Pokémon, catching it. Additionally, when that Pokémon species is caught for the first time, a "Caught!" screen shortly appears with a larger and more detailed image of that Pokémon. The [[Pokédex]] at the [[main menu]] lists how many times each species was caught, and also displays the three available images (small silhouette, small revealed Pokémon, and larger image) of each Pokémon.
 
The active Pokémon is assigned randomly by the game. The player has 40 seconds to catch it. Once there are only 10 seconds left, the Pokémon will start blinking. When the time is up, this Pokémon will be automatically replaced by another Pokémon.
 
The player is also able to restart the game (by pausing the game, then choosing the "Retry" option) if they wish to quickly change the active Pokémon. This can be used as a strategy for completing the Pokédex faster.
 
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 2px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color}}"
| style="{{roundy|10px}} border: 2px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color light}}; width:100px; height:70px" | [[File:Tetris catch.png]]
| style="{{roundy|10px}} border: 2px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color light}}; width:100px; height:70px" | [[File:Tetris caught.png]]
|- style="font-size:80%"
| Catching a Pokémon
| "Caught!" screen
|}
 
===Pokémate===
In [[Pokémate]], it is possible to catch Pokémon. The caught Pokémon are kept in storage. They can also be displayed as the player's avatar when chatting with other users.
 
===Sega Pico series===
In [[Pokémon Advanced Generation: I've Begun Hiragana and Katakana!]], if the player successfully draws a sequence of hiragana or katakana, there is a short anime-style cutscene where {{Ash}} catches one of the available Pokémon.
 
===Pokémon UNITE===
In {{g|UNITE}}, players gain the ability to use Pokémon by obtaining their Unite License, so traditionally Pokémon are not captured in order to be trained. However, during Unite Battles, [[wild Pokémon]] are spread across the field. When they are [[fainting|defeated]], Trainers catch them using their [[Poké Ball|Unite Ball]]. (This happens automattically, with no input and no chance of failure) This allows the Unite Ball to store the [[Aeos energy]] that the wild Pokémon had. The stored energy is used to score goals at [[goal zone]]s. In PvE Battles, wild Pokémon are still captured in this way, albiet no Aeos energy is collected because there is not a scoring mechanic.
 
Certain kinds of battles do allow Trainers to catch Pokémon in a more traditional sense, then command them in battle.
*In [[Mer Stadium|Mer Stadium's Catch 'Em Battles]], certain wild Pokémon have a white glow around them. When these Pokémon are defeated and captured, the player can send them out from their Unite Ball to temporarily take the place of their selected Pokémon (This action is called [[switch out|"swap"]]) Only the most recently defeated Pokémon can be sent out in this manner, and this function replaces the Trainer's {{DL|Pokémon UNITE|Battle Items|Battle Item}}. Additionally, after enough time has passed, the Battle Item will return to normal and that Pokémon will not be able to be switched into battle. If the captured Pokémon is sent out, a timer is set. When that timer elapses or the Pokémon faints, the Trainer's original Pokémon is sent back into battle from its Poké Ball. Defeating a wild Pokémon while currently using a Caught Pokémon does not allow the player to switch to the defeated wild Pokémon.
*In [[Shivre City (Panic Parade)|Panic Parade]], certain wild Pokémon have a white glow around them and a [[Poké Ball|Aeos Ball]] icon over their heads. When these Pokémon are defeated and captured, the player can send them out from their Unite Ball. This function replaces the Trainer's {{DL|Pokémon UNITE|Battle Items|Battle Item}}, and after using the Battle Item will return to normal. (Although "normal" in Panic Parade means no Battle Item at all.) If another item is picked up or another capturable Pokémon is captured, the first Pokémon is lost.
**After sending out a Pokémon, it will move toward the closest opposing Pokémon, then use its [[Unite Move]] against them. Afterward, it is automatically recalled from the battle. The sent out Pokémon have [[HP]], but usually leave play before that can run out. <!-- There's no way to test this, but uh, anyone know what happens if that health does run out? -->
 
==In the anime==
===Pokédex entries===
{{Animedexheader|Kanto|no}}
{{Animedexbody|EP001|Catching Pokémon|Ash's Pokédex|To capture a Pokémon, you ''usually'' have your ''own'' Pokémon battle with the other.}}
{{Animedexfooter/Pokémon|Kanto}}
{{Animedexheader|Alola|no}}
{{Animedexbody|SM004|Catching Pokémon|Rotom Pokédex|In order to catch a wild Pokémon, you have to throw a Poké Ball at it after it's been exhausted in battle.}}
{{Animedexfooter/Pokémon|Alola}}
 
==Trivia==
* In the anime, {{Ash}}, {{an|May}}, and [[Max]] show confusion when they first witness [[Solana]] use her [[Capture Styler]]. This is because of the difference between the concept of ''catching'' a Pokémon and ''capturing'' one. The difference in the terms is very slight, but they do refer to separate concepts.
** Although early episodes do refer to caught Pokémon as ''captured'', this is only used in the dub. In Japan, only Pokémon Rangers use this phrase, while Pokémon Trainers use the English word "get".
** However, the term "capturing" is used instead of "catching" by:
*** a [[Trainer Tips]] sign and an NPC in the [[Celadon Department Store]] in {{game5|Red|Blue|Yellow|FireRed|LeafGreen}},
*** [[Professor Oak]] in Red, Blue, Yellow, {{3v2|Diamond|Pearl|Platinum}},
*** the [[Luxury Ball]]'s description in FireRed and LeafGreen,
*** the program "Breaking News TV" on [[television]]s in {{game|Emerald}},
*** [[Krane Memo|Krane Memo 4]], [[Fateen]], and two other NPCs in {{XD}},
*** the [[nickname]] prompt in [[Generation III]],
*** [[Cyrus]], the Team Galactic Report, and another NPC in Diamond, Pearl, and Platinum,
*** [[Looker]] in the [[Veilstone Game Corner]] in Platinum,
*** an NPC and {{tc|Lass}} Krise through the [[Pokégear]] in {{2v2|HeartGold|SoulSilver}},
*** [[Drayden]] and [[Bianca]] in {{2v2|Black|White}},
*** an NPC on {{rt|1|Unova}} in {{2v2|Black|White|2}},
*** [[Professor Juniper]], the program "Personality Assessment and Horoscope", and the [[Help System]] in [[Generation V]],
*** the term {{DL|Catch rate|critical capture}},
*** the {{DL|Entralink|Pass Power|Pass}} and [[O-Power]]s,
*** the [[diploma]]s for the Kalos Pokédexes in {{pkmn|X and Y}},
*** Looker and [[Wicke]] in {{pkmn|Sun and Moon}},
*** [[Hau]] and the [[Ultra Recon Squad]] in {{pkmn|Ultra Sun and Ultra Moon}}
*** and two of [[Bill]]'s Pokémon sighting reports in {{LGPE|Let's Go, Pikachu! and Let's Go, Eevee!}}.
 
==In other languages==
{{langtable|color={{Pokémon color light}}|bordercolor={{Pokémon color dark}}
|zh_yue=捉到的寶可夢 ''{{tt|Jūkdóu-dīk Pokémon|Caught Pokémon}}''
|zh_cmn=捉到的寶可夢 / 捉到的宝可梦 ''{{tt|Zhuōdào-de Pokémon|Caught Pokémon}}''
|hi=पोकेमोन को पकड़ लिया {{tt|''Pokémon Ko Pakad Liya''|Caught Pokémon}}
|fr=Pokémon attrapé
|de=Gefangene Pokémon
|it=Pokémon catturato
|ko=잡은 포켓몬 ''Jabeun Pokémon''
|es=Pokémon capturado
}}
 
==See also==
*[[Capture Styler]]
*[[Catch rate]]
*[[Item]]
*[[Poké Ball]]
 
{{training}}<br>
[[Category:Terminology]]
[[Category:Game mechanics]]
 
[[de:Fangen und Freilassen]]
[[it:Pokémon catturati]]
[[zh:捕捉宝可梦]]
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