Contest combination: Difference between revisions

 
(158 intermediate revisions by 54 users not shown)
Line 1: Line 1:
A '''''Contest Combination''''' is a strategy employed in a [[Pokemon Contest]] and [[Pokemon Super Contest]]. Much like the Combat Combinations, the Contest Combos are only preformed when the techniques are used back-to-back. Using a correct Combination of moves successfully will increase damage inflicted in Combat and voltage points in Contest.
{{move|Appeal combo}}
{{unknown name}}
A '''Contest combination''' is a pairing of two [[move]]s out of a specific set that form a specially recognized combination when used one after another in [[Pokémon Contest]]s, granting the user additional Appeal Points.


Several of these combinations were actually introduced in [[Generation II]], before Contests existed in the games, as "combination attacks" that offered beneficial bonuses when used one after another in {{pkmn|battle}}, such as {{m|Defense Curl}} being followed by {{m|Rollout}}.


===Combos===
Many of these moves can follow up one move to form a combination, as well as be followed up by another move to form a different combination. Stacking combinations, however, is not allowed; only one combination can occur at a time. If a move is used as a follow-up for one combination, it cannot act as the setup for another combination that same turn.
<!--When adding to this list, make sure it is a real combo that works! Most of these were added directly from Nintendo's Official Guide for Ruby/Sapphire.-->


{| {{Bluetable|background: white; margin: left;}}
Many move combinations, particularly those in Generation VI, reflect combinations one might use in a battle to make certain moves more effective. For example, {{m|Toxic}} followed up by {{m|Hex}} form a combination since Toxic inflicts Bad Poison, while Hex inflicts double damage to any Pokémon with a major status condition.
|- style="background: #ccf;"
 
! First Turn: [[Belly Drum]]
==In the games==
===Pokémon Contests===
When any of the combinations below is used, the second [[move]] of that combination will receive '''double''' the base Appeal Points that it would have earned otherwise. Extra hearts from increased condition or position bonuses are not affected. If a Pokémon that has used the first move of a Contest combination is dazzled by another that uses {{m|Flash}}, {{m|Shadow Ball}}, or {{m|Smokescreen}} after it, the combination is cancelled.
<!--These lists should be complete, as they are based directly on the game files. Please check carefully before changing them-->
 
====Lead move category: Cool====
{{contest-combo/head|Cool}}
{{contest-combo|Double Team|Cool|2|0|Can avoid being startled by others once.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Agility|Cool|3|0|The next appeal can be made earlier next turn.}}
{{contest-combo|Quick Attack|Cool|3|0|The next appeal can be made earlier next turn.}}
{{contest-combo|Teleport|Cool|1|0|Can avoid being startled by others.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cool}}
{{contest-combo|Dragon Dance|Cool|1|0|Ups the user’s condition. Helps prevent nervousness.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Dragon Claw|Cool|2|1|Startles POKéMON that made a same-type appeal.}}
{{contest-combo|Dragon Rage|Cool|1|0|The appeal works better the later it is performed.}}
{{contest-combo|Dragon Breath|Cool|1|3|Badly startles those that have made appeals.|g3_name=DragonBreath}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cool}}
{{contest-combo|Dragon Rage|Cool|1|0|The appeal works better the later it is performed.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Dragon Claw|Cool|2|1|Startles POKéMON that made a same-type appeal.}}
{{contest-combo|Dragon Dance|Cool|1|0|Ups the user’s condition. Helps prevent nervousness.}}
{{contest-combo|Dragon Breath|Cool|1|3|Badly startles those that have made appeals.|g3_name=DragonBreath}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cool}}
{{contest-combo|Dragon Breath|Cool|1|3|Badly startles those that have made appeals.|g3_name=DragonBreath}}
|-
!colspan="5"|Follow Up
{{contest-combo|Dragon Claw|Cool|2|1|Startles POKéMON that made a same-type appeal.}}
{{contest-combo|Dragon Dance|Cool|1|0|Ups the user’s condition. Helps prevent nervousness.}}
{{contest-combo|Dragon Rage|Cool|1|0|The appeal works better the later it is performed.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cool}}
{{contest-combo|Focus Energy|Cool|1|3|Badly startles those that have made appeals.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Arm Thrust|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Bone Rush|Tough|4|0|A highly appealing move.}}
{{contest-combo|Brick Break|Cool|1|4|Badly startles the POKéMON in front.}}
{{contest-combo|Cross Chop|Cool|3|0|Affected by how well the appeal in front goes.}}
{{contest-combo|Double-Edge|Tough|6|0|After this move, the user is more easily startled.}}
{{contest-combo|Dynamic Punch|Cool|2|1|Startles the POKéMON that has the JUDGE’s attention.|g3_name=DynamicPunch}}
{{contest-combo|Focus Punch|Tough|3|0|The next appeal can be made later next turn.}}
{{contest-combo|Headbutt|Tough|2|3|Startles the POKéMON that appealed before the user.}}
{{contest-combo|Karate Chop|Tough|3|0|Affected by how well the appeal in front goes.}}
{{contest-combo|Mega Kick|Cool|4|0|A highly appealing move.}}
{{contest-combo|Mega Punch|Tough|4|0|A highly appealing move.}}
{{contest-combo|Sky Uppercut|Cool|2|1|Startles POKéMON that made a same-type appeal.}}
{{contest-combo|Take Down|Tough|6|0|After this move, the user is more easily startled.}}
{{contest-combo|Triple Kick|Cool|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cool}}
{{contest-combo|Horn Attack|Cool|4|0|A highly appealing move.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Fury Attack|Cool|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Horn Drill|Cool|2|1|Badly startles all POKéMON that made good appeals.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cool}}
{{contest-combo|Leer|Cool|3|0|Temporarily stops the crowd from growing excited.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Bite|Tough|1|3|Badly startles those that have made appeals.}}
{{contest-combo|Feint Attack|Smart|2|0|The appeal works great if performed first.|g3_name=Faint Attack}}
{{contest-combo|Glare|Tough|1|3|Badly startles those that have made appeals.}}
{{contest-combo|Horn Attack|Cool|4|0|A highly appealing move.}}
{{contest-combo|Scary Face|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Scratch|Tough|4|0|A highly appealing move.}}
{{contest-combo|Stomp|Tough|1|4|Badly startles the POKéMON in front.}}
{{contest-combo|Tackle|Tough|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cool}}
{{contest-combo|Peck|Cool|4|0|A highly appealing move.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Drill Peck|Cool|4|0|A highly appealing move.}}
{{contest-combo|Fury Attack|Cool|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cool}}
{{contest-combo|Rage|Cool|3|0|Can be repeatedly used without boring the JUDGE.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Leer|Cool|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Scary Face|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Thrash|Tough|4|4|Jams the others, and misses one turn of appeals.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cool}}
{{contest-combo|Thunder Punch|Cool|4|0|A highly appealing move.|g3_name=ThunderPunch}}
|-
!colspan="5"|Follow Up
{{contest-combo|Fire Punch|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Ice Punch|Beauty|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
====Lead move category: Beauty====
{{contest-combo/head|Beauty}}
{{contest-combo|Dive|Beauty|2|0|Can avoid being startled by others once.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Surf|Beauty|3|0|Affected by how well the appeal in front goes.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Beauty}}
{{contest-combo|Fire Punch|Beauty|4|0|A highly appealing move.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Ice Punch|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Thunder Punch|Cool|4|0|A highly appealing move.|g3_name=ThunderPunch}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Beauty}}
{{contest-combo|Growth|Beauty|1|0|Ups the user’s condition. Helps prevent nervousness.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Absorb|Smart|2|3|Startles the POKéMON that appealed before the user.}}
{{contest-combo|Bullet Seed|Cool|2|1|Badly startles all POKéMON that made good appeals.}}
{{contest-combo|Frenzy Plant|Cool|4|4|Jams the others, and misses one turn of appeals.}}
{{contest-combo|Giga Drain|Smart|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Magical Leaf|Beauty|2|0|The appeal works great if performed first.}}
{{contest-combo|Mega Drain|Smart|1|4|Badly startles the POKéMON in front.}}
{{contest-combo|Petal Dance|Beauty|4|4|Jams the others, and misses one turn of appeals.}}
{{contest-combo|Razor Leaf|Cool|3|0|Affected by how well the appeal in front goes.}}
{{contest-combo|Solar Beam|Cool|4|0|A highly appealing move.|g3_name=SolarBeam}}
{{contest-combo|Vine Whip|Cool|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Beauty}}
{{contest-combo|Hail|Beauty|1|3|Badly startles those that have made appeals.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Blizzard|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Powder Snow|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Weather Ball|Smart|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Beauty}}
{{contest-combo|Ice Punch|Beauty|4|0|A highly appealing move.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Fire Punch|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Thunder Punch|Cool|4|0|A highly appealing move.|g3_name=ThunderPunch}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Beauty}}
{{contest-combo|Mean Look|Beauty|2|0|Makes all POKéMON after the user nervous.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Destiny Bond|Smart|8|0|Makes a great appeal, but allows no more to the end.}}
{{contest-combo|Perish Song|Beauty|2|1|Badly startles all POKéMON that made good appeals.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Beauty}}
{{contest-combo|Powder Snow|Beauty|4|0|A highly appealing move.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Blizzard|Beauty|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Beauty}}
{{contest-combo|Soft-Boiled|Beauty|4|0|A highly appealing move.|g3_name=Softboiled}}
|-
!colspan="5"|Follow Up
{{contest-combo|Egg Bomb|Tough|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Beauty}}
{{contest-combo|Sunny Day|Beauty|1|0|The appeal works best the more the crowd is excited.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Blast Burn|Beauty|4|4|Jams the others, and misses one turn of appeals.}}
{{contest-combo|Blaze Kick|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Ember|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Eruption|Beauty|1|0|The appeal works better the later it is performed.}}
{{contest-combo|Fire Blast|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Fire Punch|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Fire Spin|Beauty|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Flame Wheel|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Flamethrower|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Heat Wave|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Moonlight|Beauty|1|0|The appeal’s quality varies depending on its timing.}}
{{contest-combo|Morning Sun|Beauty|1|0|The appeal’s quality varies depending on its timing.}}
{{contest-combo|Overheat|Beauty|6|0|After this move, the user is more easily startled.}}
{{contest-combo|Sacred Fire|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Solar Beam|Cool|4|0|A highly appealing move.|g3_name=SolarBeam}}
{{contest-combo|Synthesis|Smart|1|0|The appeal’s quality varies depending on its timing.}}
{{contest-combo|Weather Ball|Smart|4|0|A highly appealing move.}}
{{contest-combo|Will-O-Wisp|Beauty|1|4|Badly startles the POKéMON in front.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Beauty}}
{{contest-combo|Surf|Beauty|3|0|Affected by how well the appeal in front goes.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Dive|Beauty|2|0|Can avoid being startled by others once.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Beauty}}
{{contest-combo|Swords Dance|Beauty|1|0|Ups the user’s condition. Helps prevent nervousness.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Crabhammer|Tough|3|0|Affected by how well the appeal in front goes.}}
{{contest-combo|Crush Claw|Cool|1|4|Badly startles the POKéMON in front.}}
{{contest-combo|Cut|Cool|2|1|Badly startles all POKéMON that made good appeals.}}
{{contest-combo|False Swipe|Cool|1|3|Badly startles those that have made appeals.}}
{{contest-combo|Fury Cutter|Cool|3|0|Can be repeatedly used without boring the JUDGE.}}
{{contest-combo|Slash|Cool|3|0|Affected by how well the appeal in front goes.}}
|-
|colspan="5"|&nbsp;
|}
 
 
====Lead move category: Cute====
{{contest-combo/head|Cute}}
{{contest-combo|Belly Drum|Cute|1|0|Ups the user’s condition. Helps prevent nervousness.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Rest|Cute|2|0|Can avoid being startled by others once.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Charm|Cute|2|1|Startles POKéMON that made a same-type appeal.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Flatter|Smart|2|0|Makes all POKéMON after the user nervous.}}
{{contest-combo|Growl|Cute|2|0|The appeal works great if performed last.}}
{{contest-combo|Rest|Cute|2|0|Can avoid being startled by others once.}}
{{contest-combo|Sweet Kiss|Cute|2|0|Makes all POKéMON after the user nervous.}}
{{contest-combo|Tail Whip|Cute|2|0|The appeal works great if performed last.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Defense Curl|Cute|2|0|Can avoid being startled by others once.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Rollout|Tough|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Tackle|Tough|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Fake Out|Cute|2|1|Startles POKéMON that made a same-type appeal.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Arm Thrust|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Feint Attack|Smart|2|0|The appeal works great if performed first.|g3_name=Faint Attack}}
{{contest-combo|Knock Off|Smart|1|4|Badly startles the POKéMON in front.}}
{{contest-combo|Seismic Toss|Tough|2|1|Startles POKéMON that made a same-type appeal.}}
{{contest-combo|Vital Throw|Cool|3|0|The next appeal can be made later next turn.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Mud Sport|Cute|4|0|A highly appealing move.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Mud-Slap|Cute|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Water Gun|Cute|4|0|A highly appealing move.}}
{{contest-combo|Water Sport|Cute|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Mud-Slap|Cute|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Mud Sport|Cute|4|0|A highly appealing move.}}
{{contest-combo|Sand Attack|Cute|2|1|Startles the POKéMON that has the JUDGE’s attention.|g3_name=Sand-Attack}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Rest|Cute|2|0|Can avoid being startled by others once.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Sleep Talk|Cute|3|0|Can be repeatedly used without boring the JUDGE.}}
{{contest-combo|Snore|Cute|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Sand Attack|Cute|2|1|Startles the POKéMON that has the JUDGE’s attention.|g3_name=Sand-Attack}}
|-
!colspan="5"|Follow Up
{{contest-combo|Mud-Slap|Cute|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Sing|Cute|2|0|Makes all POKéMON after the user nervous.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Perish Song|Beauty|2|1|Badly startles all POKéMON that made good appeals.}}
{{contest-combo|Refresh|Cute|1|0|Ups the user’s condition. Helps prevent nervousness.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Sweet Scent|Cute|1|3|Badly startles those that have made appeals.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Poison Powder|Smart|3|0|Worsens the condition of those that made appeals.|g3_name=PoisonPowder}}
{{contest-combo|Sleep Powder|Smart|1|3|Badly startles those that have made appeals.}}
{{contest-combo|Stun Spore|Smart|2|1|Badly startles all POKéMON that made good appeals.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Water Sport|Cute|4|0|A highly appealing move.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Mud Sport|Cute|4|0|A highly appealing move.}}
{{contest-combo|Refresh|Cute|1|0|Ups the user’s condition. Helps prevent nervousness.}}
{{contest-combo|Water Gun|Cute|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Yawn|Cute|2|0|Makes all POKéMON after the user nervous.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Rest|Cute|2|0|Can avoid being startled by others once.}}
{{contest-combo|Slack Off|Cute|1|0|The appeal works better the later it is performed.}}
|-
|colspan="5"|&nbsp;
|}
 
 
====Lead move category: Smart====
{{contest-combo/head|Smart}}
{{contest-combo|Calm Mind|Smart|2|0|Can avoid being startled by others once.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Confusion|Smart|2|3|Startles the POKéMON that appealed before the user.}}
{{contest-combo|Dream Eater|Smart|2|2|Startles all POKéMON that have done their appeals.}}
{{contest-combo|Future Sight|Smart|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Light Screen|Beauty|1|0|Can avoid being startled by others.}}
{{contest-combo|Luster Purge|Smart|2|3|Startles the POKéMON that appealed before the user.}}
{{contest-combo|Meditate|Beauty|1|0|Ups the user’s condition. Helps prevent nervousness.}}
{{contest-combo|Mist Ball|Smart|1|4|Badly startles the POKéMON in front.}}
{{contest-combo|Psybeam|Beauty|3|0|Scrambles the order of appeals on the next turn.}}
{{contest-combo|Psychic|Smart|1|3|Badly startles those that have made appeals.}}
{{contest-combo|Psycho Boost|Smart|6|0|After this move, the user is more easily startled.}}
{{contest-combo|Psywave|Smart|2|1|Badly startles all POKéMON that made good appeals.}}
{{contest-combo|Reflect|Smart|1|0|Can avoid being startled by others.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Smart}}
{{contest-combo|Charge|Smart|2|0|Works well if it’s the same type as the one before.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Shock Wave|Cool|2|0|The appeal works great if performed first.}}
{{contest-combo|Spark|Cool|1|4|Badly startles the POKéMON in front.}}
{{contest-combo|Thunder|Cool|2|2|Startles all POKéMON that have done their appeals.}}
{{contest-combo|Thunder Wave|Cool|2|1|Badly startles all POKéMON that made good appeals.}}
{{contest-combo|Thunder Punch|Cool|4|0|A highly appealing move.|g3_name=ThunderPunch}}
{{contest-combo|Thunder Shock|Cool|4|0|A highly appealing move.|g3_name=ThunderShock}}
{{contest-combo|Thunderbolt|Cool|4|0|A highly appealing move.}}
{{contest-combo|Volt Tackle|Cool|6|0|After this move, the user is more easily startled.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Smart}}
{{contest-combo|Confusion|Smart|2|3|Startles the POKéMON that appealed before the user.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Future Sight|Smart|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Kinesis|Smart|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Psychic|Smart|1|3|Badly startles those that have made appeals.}}
{{contest-combo|Teleport|Cool|1|0|Can avoid being startled by others.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Smart}}
{{contest-combo|Hypnosis|Smart|1|3|Badly startles those that have made appeals.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Dream Eater|Smart|2|2|Startles all POKéMON that have done their appeals.}}
{{contest-combo|Nightmare|Smart|1|3|Badly startles those that have made appeals.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Smart}}
{{contest-combo|Kinesis|Smart|3|0|Temporarily stops the crowd from growing excited.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Confusion|Smart|2|3|Startles the POKéMON that appealed before the user.}}
{{contest-combo|Future Sight|Smart|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Psychic|Smart|1|3|Badly startles those that have made appeals.}}
{{contest-combo|Teleport|Cool|1|0|Can avoid being startled by others.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Smart}}
{{contest-combo|Lock-On|Smart|3|0|Temporarily stops the crowd from growing excited.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Octazooka|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Superpower|Tough|6|0|After this move, the user is more easily startled.}}
{{contest-combo|Thunder|Cool|2|2|Startles all POKéMON that have done their appeals.}}
{{contest-combo|Tri Attack|Beauty|2|2|Startles all POKéMON that have done their appeals.}}
{{contest-combo|Zap Cannon|Cool|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Smart}}
{{contest-combo|Metal Sound|Smart|1|3|Badly startles those that have made appeals.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Metal Claw|Cool|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Smart}}
{{contest-combo|Mind Reader|Smart|3|0|Temporarily stops the crowd from growing excited.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Dynamic Punch|Cool|2|1|Startles the POKéMON that has the JUDGE’s attention.|g3_name=DynamicPunch}}
{{contest-combo|High Jump Kick|Cool|6|0|After this move, the user is more easily startled.|g3_name=Hi Jump Kick}}
{{contest-combo|Jump Kick|Cool|6|0|After this move, the user is more easily startled.}}
{{contest-combo|Mega Kick|Cool|4|0|A highly appealing move.}}
{{contest-combo|Mega Punch|Tough|4|0|A highly appealing move.}}
{{contest-combo|Submission|Cool|6|0|After this move, the user is more easily startled.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Smart}}
{{contest-combo|Psychic|Smart|1|3|Badly startles those that have made appeals.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Confusion|Smart|2|3|Startles the POKéMON that appealed before the user.}}
{{contest-combo|Future Sight|Smart|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Kinesis|Smart|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Teleport|Cool|1|0|Can avoid being startled by others.}}
|-
|-
|Follow Up: [[Rest]]
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Smart}}
|- style="background: #ccf;"
{{contest-combo|String Shot|Smart|2|3|Startles the POKéMON that appealed before the user.}}
! First Turn: [[Calm Mind]]
|-
|-
|Follow Up: [[Confusion]]
!colspan="5"|Follow Up
{{contest-combo|Spider Web|Smart|2|0|Makes all POKéMON after the user nervous.}}
|-
|-
|Follow Up: [[Dream Eater]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Smart}}
{{contest-combo|Taunt|Smart|2|0|Makes all POKéMON after the user nervous.}}
|-
|-
|Follow Up: [[Future Sight]]
!colspan="5"|Follow Up
{{contest-combo|Counter|Tough|2|0|Can avoid being startled by others once.}}
{{contest-combo|Detect|Cool|2|0|Can avoid being startled by others once.}}
{{contest-combo|Mirror Coat|Beauty|2|0|Can avoid being startled by others once.}}
|-
|-
|Follow Up: [[Light Screen]]
|colspan="5"|&nbsp;
|}
 
 
====Lead move category: Tough====
{{contest-combo/head|Tough}}
{{contest-combo|Bone Club|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
|-
|-
|Follow Up: [[Luster Purge]]
!colspan="5"|Follow Up
{{contest-combo|Bone Rush|Tough|4|0|A highly appealing move.}}
{{contest-combo|Bonemerang|Tough|4|0|A highly appealing move.}}
|-
|-
|Follow Up: [[Meditate]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Bone Rush|Tough|4|0|A highly appealing move.}}
|-
|-
|Follow Up: [[Mist Ball]]
!colspan="5"|Follow Up
{{contest-combo|Bone Club|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Bonemerang|Tough|4|0|A highly appealing move.}}
|-
|-
|Follow Up: [[Psybeam]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Bonemerang|Tough|4|0|A highly appealing move.}}
|-
|-
|Follow Up: [[Psychic]]
!colspan="5"|Follow Up
{{contest-combo|Bone Club|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Bone Rush|Tough|4|0|A highly appealing move.}}
|-
|-
|Follow Up: [[Psywave]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Curse|Tough|3|0|The next appeal can be made later next turn.}}
|-
|-
|Follow Up: [[Reflect]]
!colspan="5"|Follow Up
{{contest-combo|Destiny Bond|Smart|8|0|Makes a great appeal, but allows no more to the end.}}
{{contest-combo|Grudge|Tough|1|0|The appeal works better the later it is performed.}}
{{contest-combo|Mean Look|Beauty|2|0|Makes all POKéMON after the user nervous.}}
{{contest-combo|Spite|Tough|1|0|The appeal works better the later it is performed.}}
|-
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Tough}}
|- style="background: #ccf;"
{{contest-combo|Earthquake|Tough|1|3|Badly startles those that have made appeals.}}
! First Turn: [[Charge]]
|-
|-
|Follow Up: [[Discharge]]
!colspan="5"|Follow Up
{{contest-combo|Eruption|Beauty|1|0|The appeal works better the later it is performed.}}
{{contest-combo|Fissure|Tough|2|1|Badly startles all POKéMON that made good appeals.}}
|-
|-
|Follow Up: [[Shockwave]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Endure|Tough|2|0|Can avoid being startled by others once.}}
|-
|-
|Follow Up: [[Spark]]
!colspan="5"|Follow Up
{{contest-combo|Destiny Bond|Smart|8|0|Makes a great appeal, but allows no more to the end.}}
{{contest-combo|Endeavor|Tough|2|0|The appeal works great if performed last.}}
{{contest-combo|Eruption|Beauty|1|0|The appeal works better the later it is performed.}}
{{contest-combo|Flail|Cute|1|0|The appeal works better the later it is performed.}}
{{contest-combo|Pain Split|Smart|1|4|Badly startles the POKéMON in front.}}
{{contest-combo|Reversal|Cool|2|0|The appeal works great if performed last.}}
|-
|-
|Follow Up: [[Thunder]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Harden|Tough|2|0|Can avoid being startled by others once.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Double-Edge|Tough|6|0|After this move, the user is more easily startled.}}
{{contest-combo|Protect|Cute|1|0|Can avoid being startled by others.}}
{{contest-combo|Rollout|Tough|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Tackle|Tough|4|0|A highly appealing move.}}
{{contest-combo|Take Down|Tough|6|0|After this move, the user is more easily startled.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Pound|Tough|4|0|A highly appealing move.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Double Slap|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.|g3_name=DoubleSlap}}
{{contest-combo|Feint Attack|Smart|2|0|The appeal works great if performed first.|g3_name=Faint Attack}}
{{contest-combo|Slam|Tough|2|1|Startles POKéMON that made a same-type appeal.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Rain Dance|Tough|1|0|The appeal works best the more the crowd is excited.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Bubble|Cute|2|2|Startles all POKéMON that have done their appeals.}}
{{contest-combo|Bubble Beam|Beauty|1|3|Badly startles those that have made appeals.|g3_name=BubbleBeam}}
{{contest-combo|Clamp|Tough|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Crabhammer|Tough|3|0|Affected by how well the appeal in front goes.}}
{{contest-combo|Dive|Beauty|2|0|Can avoid being startled by others once.}}
{{contest-combo|Hydro Cannon|Beauty|4|4|Jams the others, and misses one turn of appeals.}}
{{contest-combo|Hydro Pump|Beauty|4|0|A highly appealing move.}}
{{contest-combo|Muddy Water|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Octazooka|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Surf|Beauty|3|0|Affected by how well the appeal in front goes.}}
{{contest-combo|Thunder|Cool|2|2|Startles all POKéMON that have done their appeals.}}
{{contest-combo|Water Gun|Cute|4|0|A highly appealing move.}}
{{contest-combo|Water Pulse|Beauty|3|0|Scrambles the order of appeals on the next turn.}}
{{contest-combo|Water Sport|Cute|4|0|A highly appealing move.}}
{{contest-combo|Water Spout|Beauty|1|0|The appeal works better the later it is performed.}}
{{contest-combo|Waterfall|Tough|2|0|The appeal works great if performed last.}}
{{contest-combo|Weather Ball|Smart|4|0|A highly appealing move.}}
{{contest-combo|Whirlpool|Beauty|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Withdraw|Cute|1|0|Can avoid being startled by others.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Rock Throw|Tough|2|0|Works well if it’s the same type as the one before.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Rock Slide|Tough|1|3|Badly startles those that have made appeals.}}
{{contest-combo|Rock Tomb|Smart|3|0|Temporarily stops the crowd from growing excited.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Sandstorm|Tough|3|0|Scrambles the order of appeals on the next turn.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Mud-Slap|Cute|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Sand Tomb|Smart|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Sand Attack|Cute|2|1|Startles the POKéMON that has the JUDGE’s attention.|g3_name=Sand-Attack}}
{{contest-combo|Weather Ball|Smart|4|0|A highly appealing move.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Scary Face|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Bite|Tough|1|3|Badly startles those that have made appeals.}}
{{contest-combo|Crunch|Tough|1|4|Badly startles the POKéMON in front.}}
{{contest-combo|Leer|Cool|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Super Fang|Tough|2|1|Badly startles all POKéMON that made good appeals.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Scratch|Tough|4|0|A highly appealing move.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Fury Swipes|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
{{contest-combo|Slash|Cool|3|0|Affected by how well the appeal in front goes.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Sludge|Tough|1|4|Badly startles the POKéMON in front.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Sludge Bomb|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Sludge Bomb|Tough|2|1|Startles the POKéMON that has the JUDGE’s attention.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Sludge|Tough|1|4|Badly startles the POKéMON in front.}}
|-
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Smog|Tough|1|3|Badly startles those that have made appeals.}}
|-
|-
|Follow Up: [[Thunder Wave]]
!colspan="5"|Follow Up
{{contest-combo|SmokeScreen|Smart|3|0|Shifts the JUDGE’s attention from others.}}
|-
|-
|Follow Up: [[Thunderbolt]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Tough}}
{{contest-combo|Stockpile|Tough|2|0|Can avoid being startled by others once.}}
|-
|-
|Follow Up: [[Thunderpunch]]
!colspan="5"|Follow Up
{{contest-combo|Spit Up|Tough|4|0|A highly appealing move.}}
{{contest-combo|Swallow|Tough|1|0|Ups the user’s condition. Helps prevent nervousness.}}
|-
|-
|Follow Up: [[Thundershock]]
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Tough}}
|- style="background: #ccf;"
{{contest-combo|Vise Grip|Tough|4|0|A highly appealing move.|g3_name=ViceGrip}}
! First Turn: [[Charm]]
|-
|-
|Follow Up: [[Flatter]]
!colspan="5"|Follow Up
{{contest-combo|Bind|Tough|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Guillotine|Cool|2|1|Badly startles all POKéMON that made good appeals.}}
|-
|-
|Follow Up: [[Growl]]
|colspan="5"|&nbsp;
|}
 
 
===Contest Spectaculars===
Combinations '''do not''' work the same as they did in Generation III; instead of earning double the normal appeal, moves that finish a combination will instead always earn 3 extra Appeal Points. The combinations themselves are often different, and the Beauty and Smart categories have been renamed to Beautiful and Clever respectively.
<!--These lists should be complete, as they are based directly on the game files. Please check carefully before changing them-->
 
====Lead move category: Cool====
{{contest-combo/head|Cool}}
{{contest-combo|Force Palm|Cool|4|0|Quite an appealing move.}}
{{contest-combo|Thunder Wave|Cool|1|3|Badly startles all of the Pokémon to act before the user.}}
|-
|-
|Follow Up: [[Rest]]
!colspan="5"|Follow Up
{{contest-combo|Hex|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
{{contest-combo|Smelling Salts|Tough|3|0|Affected by how well the previous Pokémon’s move went.}}
|-
|-
|Follow Up: [[Sweet Kiss]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cool}}
{{contest-combo|Agility|Cool|3|0|Causes the user to move earlier on the next turn.}}
|-
|-
|Follow Up: [[Tail Whip]]
!colspan="5"|Follow Up
{{contest-combo|Baton Pass|Cute|1|0|Works well if the user is pumped up.}}
{{contest-combo|Electro Ball|Cool|3|0|Excites the audience a lot if used first.}}
|-
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Cool}}
|- style="background: #ccf;"
{{contest-combo|Focus Energy|Cool|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
! First Turn: [[Confusion]]
|-
|-
|Follow Up: [[Future Sight]]
!colspan="5"|Follow Up
{{contest-combo|Blaze Kick|Cool|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{contest-combo|Drill Run|Tough|3|0|Affected by how well the previous Pokémon’s move went.}}
{{contest-combo|Karate Chop|Tough|4|0|Quite an appealing move.}}
{{contest-combo|Night Slash|Cool|3|0|Affected by how well the previous Pokémon’s move went.}}
{{contest-combo|Poison Tail|Clever|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{contest-combo|Shadow Claw|Cool|4|0|Quite an appealing move.}}
{{contest-combo|Stone Edge|Tough|3|0|Affected by how well the previous Pokémon’s move went.}}
|-
|-
|Follow Up: [[Shockwave]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cool}}
{{contest-combo|Stealth Rock|Cool|2|0|Makes the remaining Pokémon nervous.}}
|-
|-
|Follow Up: [[Spark]]
!colspan="5"|Follow Up
{{contest-combo|Dragon Tail|Tough|3|0|Causes the user to move later on the next turn.}}
{{contest-combo|Roar|Cool|3|0|Causes the user to move later on the next turn.}}
{{contest-combo|Whirlwind|Clever|3|0|Causes the user to move later on the next turn.}}
|-
|-
|Follow Up: [[Thunder]]
|colspan="5"|&nbsp;
|}
 
====Lead move category: Beautiful====
{{contest-combo/head|Beautiful}}
{{contest-combo|Inferno|Beautiful|1|4|Badly startles the last Pokémon to act before the user.}}
{{contest-combo|Will-O-Wisp|Beautiful|3|0|Makes audience expect little of other contestants.}}
|-
|-
|Follow Up: [[Thunder Wave]]
!colspan="5"|Follow Up
{{contest-combo|Hex|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
|-
|-
|Follow Up: [[Thunderbolt]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Beautiful}}
{{contest-combo|Lovely Kiss|Beautiful|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{contest-combo|Spore|Beautiful|1|3|Badly startles all of the Pokémon to act before the user.}}
|-
|-
|Follow Up: [[Thunderpunch]]
!colspan="5"|Follow Up
{{contest-combo|Dream Eater|Clever|2|0|Works well if it is the same type as the move used by the last Pokémon.}}
{{contest-combo|Hex|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
{{contest-combo|Nightmare|Clever|1|3|Badly startles all of the Pokémon to act before the user.}}
{{contest-combo|Wake-Up Slap|Tough|3|0|Affected by how well the previous Pokémon’s move went.}}
|-
|-
|Follow Up: [[Thundershock]]
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Beautiful}}
|- style="background: #ccf;"
{{contest-combo|Hail|Beautiful|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
! First Turn: [[Curse]]
|-
|-
|Follow Up: [[Destiny Bond]]
!colspan="5"|Follow Up
{{contest-combo|Blizzard|Beautiful|1|3|Badly startles all of the Pokémon to act before the user.}}
{{contest-combo|Glaciate|Beautiful|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Icicle Crash|Beautiful|3|0|Excites the audience a lot if used last.}}
{{contest-combo|Icy Wind|Beautiful|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{contest-combo|Powder Snow|Beautiful|4|0|Quite an appealing move.}}
{{contest-combo|Weather Ball|Beautiful|3|0|An appealing move that can be used repeatedly without boring the audience.}}
|-
|-
|Follow Up: [[Grudge]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Beautiful}}
{{contest-combo|Mean Look|Beautiful|2|0|Makes the remaining Pokémon nervous.}}
|-
|-
|Follow Up: [[Mean Look]]
!colspan="5"|Follow Up
{{contest-combo|Explosion|Beautiful|8|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{contest-combo|Memento|Tough|8|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{contest-combo|Perish Song|Beautiful|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{contest-combo|Self-Destruct|Beautiful|8|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
|-
|-
|Follow Up: [[Spite]]
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Beautiful}}
|- style="background: #ccf;"
{{contest-combo|Rain Dance|Beautiful|1|0|Works better the more the crowd is excited.}}
! First Turn: [[Defense Curl]]
|-
|-
|Follow Up: [[Rollout]]
!colspan="5"|Follow Up
{{contest-combo|Hurricane|Tough|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
{{contest-combo|Soak|Cute|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{contest-combo|Thunder|Cool|1|0|Works better the more the crowd is excited.}}
{{contest-combo|Water Sport|Cute|2|0|Excites the audience in any kind of contest.}}
{{contest-combo|Weather Ball|Beautiful|3|0|An appealing move that can be used repeatedly without boring the audience.}}
|-
|-
|Follow Up: [[Tackle]]
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Beautiful}}
|- style="background: #ccf;"
{{contest-combo|Sunny Day|Beautiful|1|0|Works better the more the crowd is excited.}}
! First Turn: [[Dive]]
|-
!colspan="5"|Follow Up
{{contest-combo|Growth|Beautiful|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{contest-combo|Moonlight|Beautiful|1|0|Effectiveness varies depending on when it is used.}}
{{contest-combo|Morning Sun|Beautiful|1|0|Effectiveness varies depending on when it is used.}}
{{contest-combo|Solar Beam|Cool|3|0|Affected by how well the previous Pokémon’s move went.}}
{{contest-combo|Synthesis|Clever|1|0|Effectiveness varies depending on when it is used.}}
{{contest-combo|Weather Ball|Beautiful|3|0|An appealing move that can be used repeatedly without boring the audience.}}
|-
|colspan="5"|&nbsp;
|}
 
====Lead move category: Cute====
{{contest-combo/head|Cute}}
{{contest-combo|Celebrate|Cute|2|0|Excites the audience in any kind of contest.}}
{{contest-combo|Covet|Cute|1|0|Shows off the Pokémon’s appeal about as well as the move used just before it.}}
{{contest-combo|Happy Hour|Cute|2|0|Excites the audience in any kind of contest.}}
{{contest-combo|Wish|Cute|3|0|Excites the audience a lot if used last.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Bestow|Cute|1|0|Works better the more the crowd is excited.}}
{{contest-combo|Fling|Cute|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{contest-combo|Present|Cute|3|0|An appealing move that can be used repeatedly without boring the audience.}}
|-
|-
|Follow Up: [[Surf]]
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Cute}}
|- style="background: #ccf;"
{{contest-combo|Amnesia|Cute|1|0|Prevents the user from being startled until the turn ends.}}
! First Turn: [[Double Team]]
{{contest-combo|Hone Claws|Cute|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Baton Pass|Cute|1|0|Works well if the user is pumped up.}}
{{contest-combo|Stored Power|Clever|1|0|Works well if the user is pumped up.}}
|-
|-
|Follow Up: [[Agility]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Entrainment|Cute|2|1|Badly startles Pokémon that used a move of the same type.}}
{{contest-combo|Play Nice|Cute|1|0|Works better the more the crowd is excited.}}
|-
|-
|Follow Up: [[Quick Attack]]
!colspan="5"|Follow Up
{{contest-combo|Circle Throw|Cool|3|0|Causes the user to move later on the next turn.}}
{{contest-combo|Roar|Cool|3|0|Causes the user to move later on the next turn.}}
{{contest-combo|Seismic Toss|Tough|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{contest-combo|Sky Drop|Tough|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Smack Down|Tough|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{contest-combo|Storm Throw|Cool|2|0|Excites the audience in any kind of contest.}}
{{contest-combo|Vital Throw|Cool|2|0|Works great if the user goes last this turn.}}
{{contest-combo|Wake-Up Slap|Tough|3|0|Affected by how well the previous Pokémon’s move went.}}
|-
|-
|Follow Up: [[Teleport]]
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Cute}}
|- style="background: #ccf;"
{{contest-combo|Sing|Cute|2|0|Makes the remaining Pokémon nervous.}}
! First Turn: [[Dragon Dance]]
{{contest-combo|Yawn|Cute|2|0|Makes the remaining Pokémon nervous.}}
|-
|-
|Follow Up: [[Dragon Claw]]
!colspan="5"|Follow Up
{{contest-combo|Dream Eater|Clever|2|0|Works well if it is the same type as the move used by the last Pokémon.}}
{{contest-combo|Hex|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
{{contest-combo|Nightmare|Clever|1|3|Badly startles all of the Pokémon to act before the user.}}
{{contest-combo|Wake-Up Slap|Tough|3|0|Affected by how well the previous Pokémon’s move went.}}
|-
|-
|Follow Up: [[Dragon Rage]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Block|Cute|2|0|Makes the remaining Pokémon nervous.}}
|-
|-
|Follow Up: [[Dragonbreath]]
!colspan="5"|Follow Up
{{contest-combo|Explosion|Beautiful|8|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{contest-combo|Memento|Tough|8|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{contest-combo|Perish Song|Beautiful|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{contest-combo|Self-Destruct|Beautiful|8|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
|-
|colspan="5"|&nbsp;
|}
|}


{{contest-combo/head|Cute}}
{{contest-combo|Defense Curl|Cute|2|0|Prevents the user from being startled one time this turn.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Ice Ball|Beautiful|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Rollout|Cute|3|0|An appealing move that can be used repeatedly without boring the audience.}}
|-
|colspan="5"|&nbsp;
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Cute}}
|- style="background: #ccf;"
{{contest-combo|Encore|Cute|2|0|Makes the remaining Pokémon nervous.}}
! First Turn: [[Dragon Rage]]
|-
|-
|Follow Up: [[Dragonbreath]]
!colspan="5"|Follow Up
{{contest-combo|Counter|Tough|2|0|Works great if the user goes last this turn.}}
{{contest-combo|Destiny Bond|Clever|8|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{contest-combo|Grudge|Tough|4|4|Startles all other Pokémon. User cannot act in the next turn.}}
{{contest-combo|Metal Burst|Cool|2|0|Works great if the user goes last this turn.}}
{{contest-combo|Mirror Coat|Beautiful|2|0|Works great if the user goes last this turn.}}
{{contest-combo|Spite|Tough|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
|-
|-
|Follow Up: [[Dragon Claw]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Cute}}
{{contest-combo|Rest|Cute|1|0|Prevents the user from being startled until the turn ends.}}
|-
|-
|Follow Up: [[Dragon Dance]]
!colspan="5"|Follow Up
{{contest-combo|Sleep Talk|Cute|1|0|Effectiveness varies depending on when it is used.}}
{{contest-combo|Snore|Cute|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
|-
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Cute}}
|- style="background: #ccf;"
{{contest-combo|Soft-Boiled|Cute|2|0|Works great if the user goes first this turn.}}
! First Turn: [[Earthquake]]
|-
|-
|Follow Up: [[Eruption]]
!colspan="5"|Follow Up
{{contest-combo|Egg Bomb|Cute|4|0|Quite an appealing move.}}
|-
|-
|Follow Up: [[Fissure]]
|colspan="5"|&nbsp;
|}
 
====Lead move category: Clever====
{{contest-combo/head|Clever}}
{{contest-combo|Dark Void|Clever|2|0|Makes the remaining Pokémon nervous.}}
{{contest-combo|Grass Whistle|Clever|2|0|Prevents the user from being startled one time this turn.}}
{{contest-combo|Hypnosis|Clever|1|3|Badly startles all of the Pokémon to act before the user.}}
{{contest-combo|Sleep Powder|Clever|1|3|Badly startles all of the Pokémon to act before the user.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Dream Eater|Clever|2|0|Works well if it is the same type as the move used by the last Pokémon.}}
{{contest-combo|Hex|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
{{contest-combo|Nightmare|Clever|1|3|Badly startles all of the Pokémon to act before the user.}}
{{contest-combo|Wake-Up Slap|Tough|3|0|Affected by how well the previous Pokémon’s move went.}}
|-
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Clever}}
|- style="background: #ccf;"
{{contest-combo|Poison Gas|Clever|3|0|Makes audience expect little of other contestants.}}
! First Turn: [[Endure]]
{{contest-combo|Poison Powder|Clever|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{contest-combo|Toxic|Clever|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
|-
|-
|Follow Up: [[Flail]]
!colspan="5"|Follow Up
{{contest-combo|Hex|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
{{contest-combo|Venom Drench|Clever|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{contest-combo|Venoshock|Beautiful|2|0|Works well if it is the same type as the move used by the last Pokémon.}}
|-
|-
|Follow Up: [[Reversal]]
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Clever}}
|- style="background: #ccf;"
{{contest-combo|Calm Mind|Clever|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
! First Turn: [[Fake Out]]
{{contest-combo|Nasty Plot|Clever|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Baton Pass|Cute|1|0|Works well if the user is pumped up.}}
{{contest-combo|Stored Power|Clever|1|0|Works well if the user is pumped up.}}
|-
|-
|Follow Up: [[Arm Thrust]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Clever}}
{{contest-combo|Charge|Clever|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
|-
|-
|Follow Up: [[Faint Attack]]
!colspan="5"|Follow Up
{{contest-combo|Charge Beam|Beautiful|1|0|Works well if the user is pumped up.}}
{{contest-combo|Discharge|Beautiful|2|2|Startles all of the Pokémon to act before the user.}}
{{contest-combo|Electro Ball|Cool|3|0|Excites the audience a lot if used first.}}
{{contest-combo|Nuzzle|Cute|2|1|Badly startles Pokémon that used a move of the same type.}}
{{contest-combo|Parabolic Charge|Clever|1|0|Shows off the Pokémon’s appeal about as well as all the moves before it this turn.}}
{{contest-combo|Shock Wave|Cool|2|0|Works great if the user goes first this turn.}}
{{contest-combo|Spark|Cool|4|0|Quite an appealing move.}}
{{contest-combo|Thunder|Cool|1|0|Works better the more the crowd is excited.}}
{{contest-combo|Thunder Fang|Cool|4|0|Quite an appealing move.}}
{{contest-combo|Thunder Punch|Cool|4|0|Quite an appealing move.}}
{{contest-combo|Thunder Shock|Cool|4|0|Quite an appealing move.}}
{{contest-combo|Thunderbolt|Cool|4|0|Quite an appealing move.}}
{{contest-combo|Volt Switch|Cool|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{contest-combo|Volt Tackle|Cool|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
|-
|-
|Follow Up: [[Knock Off]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Clever}}
{{contest-combo|Mind Reader|Clever|3|0|Causes the user to move earlier on the next turn.}}
|-
|-
|Follow Up: [[Seismic Toss]]
!colspan="5"|Follow Up
{{contest-combo|Sheer Cold|Beautiful|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
|-
|-
|Follow Up: [[Vital Throw]]
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Clever}}
|- style="background: #ccf;"
{{contest-combo|Parabolic Charge|Clever|1|0|Shows off the Pokémon’s appeal about as well as all the moves before it this turn.}}
! First Turn: [[Fire Punch]]
|-
|-
|Follow Up: [[Ice Punch]]
!colspan="5"|Follow Up
{{contest-combo|Electrify|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
|-
|-
|Follow Up: [[Thunderpunch]]
|colspan="5"|&nbsp;
|}
|}




{| {{Bluetable|background: white; margin: left;}}
{{contest-combo/head|Clever}}
|- style="background: #ccf;"
{{contest-combo|Shift Gear|Clever|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
! First Turn: [[Focus Energy]]
|-
|-
|Follow Up: [[Arm Thrust]]
!colspan="5"|Follow Up
{{contest-combo|Gear Grind|Clever|4|0|Quite an appealing move.}}
|-
|-
|Follow Up: [[Brick Break]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Clever}}
{{contest-combo|Spikes|Clever|2|0|Makes the remaining Pokémon nervous.}}
|-
|-
|Follow Up: [[Cross Chop]]
!colspan="5"|Follow Up
{{contest-combo|Dragon Tail|Tough|3|0|Causes the user to move later on the next turn.}}
{{contest-combo|Roar|Cool|3|0|Causes the user to move later on the next turn.}}
{{contest-combo|Whirlwind|Clever|3|0|Causes the user to move later on the next turn.}}
|-
|-
|Follow Up: [[Double-Edge]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Clever}}
{{contest-combo|String Shot|Clever|2|3|Startles the last Pokémon to act before the user.}}
|-
|-
|Follow Up: [[Dynamicpunch]]
!colspan="5"|Follow Up
{{contest-combo|Electroweb|Beautiful|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{contest-combo|Spider Web|Clever|2|0|Makes the remaining Pokémon nervous.}}
{{contest-combo|Sticky Web|Tough|2|1|Badly startles Pokémon that the audience has high expectations of.}}
|-
|-
|Follow Up: [[Focus Punch]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Clever}}
{{contest-combo|Taunt|Clever|2|1|Badly startles Pokémon that the audience has high expectations of.}}
|-
|-
|Follow Up: [[Headbutt]]
!colspan="5"|Follow Up
{{contest-combo|Counter|Tough|2|0|Works great if the user goes last this turn.}}
{{contest-combo|Destiny Bond|Clever|8|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{contest-combo|Grudge|Tough|4|4|Startles all other Pokémon. User cannot act in the next turn.}}
{{contest-combo|Metal Burst|Cool|2|0|Works great if the user goes last this turn.}}
{{contest-combo|Mirror Coat|Beautiful|2|0|Works great if the user goes last this turn.}}
{{contest-combo|Spite|Tough|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
|-
|-
|Follow Up: [[Karate Chop]]
|colspan="5"|&nbsp;
|}
 
 
{{contest-combo/head|Clever}}
{{contest-combo|Toxic Spikes|Clever|2|0|Makes the remaining Pokémon nervous.}}
|-
|-
|Follow Up: [[Sky Uppercut]]
!colspan="5"|Follow Up
{{contest-combo|Dragon Tail|Tough|3|0|Causes the user to move later on the next turn.}}
{{contest-combo|Hex|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
{{contest-combo|Roar|Cool|3|0|Causes the user to move later on the next turn.}}
{{contest-combo|Venom Drench|Clever|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{contest-combo|Venoshock|Beautiful|2|0|Works well if it is the same type as the move used by the last Pokémon.}}
{{contest-combo|Whirlwind|Clever|3|0|Causes the user to move later on the next turn.}}
|-
|-
|Follow Up: [[Take Down]]
|colspan="5"|&nbsp;
|}
|}


====Lead move category: Tough====
{{contest-combo/head|Tough}}
{{contest-combo|Endure|Tough|3|0|Causes the user to move later on the next turn.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Endeavor|Tough|2|0|Works great if the user goes last this turn.}}
{{contest-combo|Flail|Cute|1|0|Works better the later it is used in a turn.}}
{{contest-combo|Pain Split|Clever|1|0|Shows off the Pokémon’s appeal about as well as all the moves before it this turn.}}
{{contest-combo|Reversal|Cool|1|0|Works better the later it is used in a turn.}}
|-
|colspan="5"|&nbsp;
|}


===Misconceptions About Combinations===


{{contest-combo/head|Tough}}
{{contest-combo|Glare|Tough|1|3|Badly startles all of the Pokémon to act before the user.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Hex|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
{{contest-combo|Smelling Salts|Tough|3|0|Affected by how well the previous Pokémon’s move went.}}
|-
|colspan="5"|&nbsp;
|}


'''A combination that is interrupted cannot be resumed''' after the First Turn has been completed. On the other hand, if the First Turn move is interrupted, it may be used again, but not as effectively (using the same move twice in a row receives scorn from the Judge). Even if the move was repeated, a combination can be made.


{{contest-combo/head|Tough}}
{{contest-combo|Rock Polish|Tough|3|0|Causes the user to move earlier on the next turn.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Baton Pass|Cute|1|0|Works well if the user is pumped up.}}
{{contest-combo|Electro Ball|Cool|3|0|Excites the audience a lot if used first.}}
|-
|colspan="5"|&nbsp;
|}


'''Certain Follow Up moves are also the First Turn move for a different combination.''' A Combination of three such as the example below will NOT work in a Contest:


*[[Calm Mind]]
{{contest-combo/head|Tough}}
*[[Confusion]]
{{contest-combo|Rototiller|Tough|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
*[[Future Sight]]
|-
!colspan="5"|Follow Up
{{contest-combo|Bullet Seed|Cool|1|0|Effectiveness varies depending on when it is used.}}
{{contest-combo|Leech Seed|Clever|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{contest-combo|Seed Bomb|Tough|4|0|Quite an appealing move.}}
{{contest-combo|Worry Seed|Clever|2|0|Makes the remaining Pokémon nervous.}}
|-
|colspan="5"|&nbsp;
|}




The reason why is because a Combo is activated from the First Turn move: when it attracts special attention from the Judge. The Judge always recognizes a First Turn move, and awards the immediate Follow Up move.  
{{contest-combo/head|Tough}}
Basically, it is impossible to follow up a Follow Up move.
{{contest-combo|Sandstorm|Tough|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
It is certainly possible, though, to have two combinations, back to back such as the example below:
|-
!colspan="5"|Follow Up
{{contest-combo|Sand Attack|Cute|3|0|Makes audience expect little of other contestants.}}
{{contest-combo|Sand Tomb|Clever|3|0|Temporarily stops the crowd from growing excited.}}
{{contest-combo|Weather Ball|Beautiful|3|0|An appealing move that can be used repeatedly without boring the audience.}}
|-
|colspan="5"|&nbsp;
|}


*[[Calm Mind]]
*[[Confusion]]
*[[Kinesis]]
*[[Future Sight]]


{{contest-combo/head|Tough}}
{{contest-combo|Stockpile|Tough|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Spit Up|Tough|1|0|Works well if the user is pumped up.}}
{{contest-combo|Swallow|Tough|2|0|Prevents the user from being startled one time this turn.}}
|-
|colspan="5"|&nbsp;
|}


[[Calm Mind]], [[Confusion]], and [[Kinesis]] are all potential Start Up moves, but, in this example, [[Confusion]] is used as a Follow Up turn, along with [[Future Sight]]. [[Calm Mind]] would attract the Judge's attention, and then [[Confusion]] would earn extra voltage points. Then, [[Kinesis]] would attract the Judge's attention and [[Future Sight]] would earn extra voltage points.


In this sense, due to a restriction of the number of rounds in the Appeals/ Acting Competition, it is impossible to successfully use more than two Combinations per Contest.
{{contest-combo/head|Tough}}
{{contest-combo|Torment|Tough|2|0|Makes the remaining Pokémon nervous.}}
|-
!colspan="5"|Follow Up
{{contest-combo|Counter|Tough|2|0|Works great if the user goes last this turn.}}
{{contest-combo|Destiny Bond|Clever|8|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{contest-combo|Grudge|Tough|4|4|Startles all other Pokémon. User cannot act in the next turn.}}
{{contest-combo|Metal Burst|Cool|2|0|Works great if the user goes last this turn.}}
{{contest-combo|Mirror Coat|Beautiful|2|0|Works great if the user goes last this turn.}}
{{contest-combo|Spite|Tough|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
|-
|colspan="5"|&nbsp;
|}


==In the anime==
In the anime, Contest combinations are frequently presented by Pokémon during both the [[appeal]]s and [[Contest Battle|battle rounds]] of a [[Pokémon Contest]].


{| style="background:#{{contest color dark}}; {{roundy|5px}}; border:2px solid #{{contest color}}"
|- style="margin:auto; background:#{{contest color light}}; color:#{{contest color dark}}"
! style="{{roundytl|5px}}" | Picture
! Name
! style="{{roundytr|5px}}" | Description
|- style="background:#FFF"
| align=center | [[File:Swift Ember combination.png|150px]]
| align=center | Swift-Ember
| {{DL|Savannah|Flareon}} uses {{m|Swift}} and then uses {{m|Ember}} on it, causing the Swift stars to be outlined in red. The combination was developed by [[Sandra]] and used by [[Savannah]] in the Appeals Round of the [[Rubello Town]] Contest in ''[[AG078|Cruisin' for a Losin']]''.
|- style="background:#FFF"
| align=center | [[File:Shadow Ball Swift combination.png|150px]]
| align=center | Shadow Ball-Swift
| {{DL|Joshua (Coordinator)|Houndoom}} uses {{m|Shadow Ball}} and then uses {{m|Swift}} on it. The Swift stars begin to rotate around the Shadow Ball, giving it an amazing look. The combination was used by {{OBP|Joshua|Coordinator}} in the Appeals Round of the [[Pacifidlog Town]] Contest in ''[[AG115|Mean With Envy]]''.
|- style="background:#FFF"
| align=center | [[File:Razor Leaf-Silver Wind combo.png|150px]]
| align=center | Razor Leaf-Silver Wind
| {{TP|May|Bulbasaur}} uses {{m|Razor Leaf}} and {{TP|May|Beautifly}} uses {{m|Silver Wind}}. The two [[move]]s combine to land a critical hit on the opponents. The combination was used by {{an|May}} during her battle against [[Harley]] in the [[Hoenn Grand Festival]] in ''[[AG123|Rhapsody in Drew]]''.
|- style="background:#FFF"
| align=center | [[File:Swift Psychic combination.png|150px]]
| align=center | Swift-Psychic
| {{DL|Lilian Meridian|Espeon}} uses {{m|Swift}} and then uses {{m|Psychic}} on it, involving the Swift stars in a light blue aura and moving them so as to form several rings. Espeon then leaps and somersaults several times through the rings and gracefully lands on the stage. The combination was used by [[Lilian Meridian]] during the preparations for the [[Saffron City]] Contest in ''[[AG143|The Saffron Con]]''.
|- style="background:#FFF"
| align=center | [[File:Focus Ball.png|150px]]
| align=center | Focus Ball
| {{TP|May|Eevee}} launches a {{m|Shadow Ball}} and {{TP|May|Munchlax}} uses {{m|Focus Punch}} on it. The Focus Punch energy fuses with the Shadow Ball and makes it stronger, faster and prettier. The combination was used by {{an|May}} during her battle against [[Harley]] in the [[Kanto Grand Festival]] in ''[[AG181|Thinning the Hoard!]]''.
|- style="background:#FFF"
| align=center | [[File:Dragon Razor Wind.png|150px]]
| align=center | Dragon Razor Wind
| {{DL|Drew|Absol}} launches a {{m|Razor Wind}} and {{DL|Drew|Flygon}} uses {{m|DragonBreath}} on it, improving the attack's speed and power. The combination was used by [[Drew]] during his battle against {{an|May}} in the quarter-finals of the [[Kanto Grand Festival]] in ''[[AG182|Channeling the Battle Zone!]]''.
|- style="background:#FFF"
| align=center | [[File:Water and Fire Whirlwind.png|150px]]
| align=center | Water and Fire Whirlwind
| {{TP|May|Combusken}} uses {{m|Fire Spin}} and {{TP|May|Squirtle}} uses {{m|Bubble}}. The two moves fuse and trap the opponent inside it. Blue sparks appear where the bubbles touch the Fire Spin. The combination is based upon [[Tucker]]'s {{t|Fire}} and {{t|Water}} tactic. It was used by {{an|May}} during her battle against [[Drew]] in the [[Kanto Grand Festival]] in ''[[AG182|Channeling the Battle Zone!]]'' and again in ''[[DP076|A Full Course Tag Battle!]]'' with [[Dawn's Piplup]] replacing Squirtle.
|- style="background:#FFF"
| align=center | [[File:Mud Bomb-Shock Wave combination.png|150px]]
| align=center | Mud Bomb-Shock Wave
| {{TP|Zoey|Shellos}} fires a {{m|Mud Bomb}} into the air and {{TP|Zoey|Glameow}} uses {{m|Shock Wave}} on it, dotting up the attack. Shellos then uses {{m|Hidden Power}} on the balls of mud, destroying them to create a beautiful and flashy fireworks display. The combination was used by [[Zoey]] in ''[[DP041|A Stand-Up Sit-Down!]]''.
|- style="background:#FFF"
| align=center | [[File:Spinning Poison Sting.png|150px]]
| align=center | Spinning Poison Sting
| {{TP|Jessie|Dustox}} uses {{m|Poison Sting}} towards the sky. When the stings begin to fall, {{TP|Jessie|Seviper}} hits them with {{m|Poison Tail}}, making them spin very fast while heading towards the opponent. It also adds power to them. The combination was used by [[Jessie|Jessilina]] during her battle against [[Zoey]] in ''[[DP041|A Stand-Up Sit-Down!]]''.
|- style="background:#FFF"
| align=center | [[File:Shadow Claw Blizzard combination.png|150px]]
| align=center | Shadow Claw-Blizzard
| {{TP|Zoey|Glameow}} uses {{m|Shadow Claw}} and then {{TP|Zoey|Shellos}} uses {{m|Blizzard}} on it. The two moves fuse into a Shadow Claw filled with small snowballs. The combination was used by [[Zoey]] during her battle against [[Jessie|Jessilina]] in ''[[DP041|A Stand-Up Sit-Down!]]''.
|- style="background:#FFF"
| align=center | [[File:Ash Buizel Ice Aqua Jet.png|150px]]
| align=center | Ice Aqua Jet
| {{AP|Buizel}} uses another Pokémon's {{type|Ice}} [[move]] to freeze its {{m|Aqua Jet}} while going towards the opponent. The combination was first attempted by {{an|Dawn}} in ''[[DP041|A Stand-Up Sit-Down!]]'' and successfully used by {{Ash}} in his battle against {{si|Kyle}} in the [[Wallace Cup]] in ''[[DP078|Pruning a Passel of Pals!]]''. It was used again in ''[[DP083|A Crasher Course in Power!]]'', ''[[DP126|Classroom Training!]]'' and ''[[DP186|Familiarity Breeds Strategy!]]''.
|- style="background:#FFF"
| align=center | [[File:Flame Ice combo.png|150px]]
| align=center | Flame Ice
| {{TP|Dawn|Mamoswine}} uses {{m|Ice Shard}} to trap {{TP|Dawn|Cyndaquil}} in a cuboid of ice. Cyndaquil then uses {{m|Flame Wheel}}, which causes the cuboid to shine beautifully, and goes towards the opponent. The combination was developed by {{an|Dawn}} in ''[[DP155|Double-Time Battle Training!]]'' and used against [[Ursula]] in the {{to|Daybreak}} Contest in ''[[DP162|Playing the Performance Encore!]]''.
|- style="background:#FFF"
| align=center | [[File:Haze SonicBoom combination.png|150px]]
| align=center | Haze-SonicBoom
| {{TP|Jessie|Seviper}} uses {{m|Haze}} and {{TP|Jessie|Yanmega}} uses {{m|SonicBoom}}. The two moves fuse into a SonicBoom with streaks of smoke. The combination was used by [[Jessie|Jessilina]] during her battle against [[Ursula]] in the Daybreak Contest in ''[[DP162|Playing the Performance Encore!]]''.
|- style="background:#FFF"
| align=center | [[File:Poison Silver Wind combination.png|150px]]
| align=center | Poison Tail-Silver Wind
| {{TP|Jessie|Yanmega}} lifts {{TP|Jessie|Seviper}} into the air. Seviper then holds its {{m|Poison Tail}} towards the sky and Yanmega uses {{m|Silver Wind}} on the tail, causing purple missiles to be formed. The combination was used by [[Jessie|Jessilina]] during her battle against [[Ursula]] in the Daybreak Contest in ''[[DP162|Playing the Performance Encore!]]''.
|- style="background:#FFF"
| align=center | [[File:Quadruple Combination.png|150px]]
| align=center | Quadruple Combination
| {{TP|Dawn|Mamoswine}} uses {{m|Ice Shard}} and jumps into the air to eat it. The fur on its back is then frozen and Mamoswine gains ice spikes. {{TP|Dawn|Cyndaquil}} uses {{m|Swift}} in a circle around Mamoswine and makes the flame on its back split into two. Mamoswine then uses {{m|Take Down}} while Cyndaquil is on its back. The combination was used by {{an|Dawn}} during her battle against [[Ursula]] in the final of the Daybreak Contest in ''[[DP162|Playing the Performance Encore!]]''.
|- style="background:#FFF"
| align=center | [[File:Scary Face-Sandstorm.png|150px]]
| align=center | Scary Face-Sandstorm
| {{TP|Ursula|Gabite}} uses {{m|Sandstorm}} to create a cyclone and {{DL|Ursula|Flareon}} uses {{m|Scary Face}} in the eye of the cyclone to make a frightening image in the sand. The combination was used by [[Ursula]] during her battle against {{an|Dawn}} in the [[Sinnoh Grand Festival]] in ''[[DP175|Opposites Interact!]]''.
|- style="background:#FFF"
| align=center | [[File:Ice Chandelier.png|150px]]
| align=center | Ice Chandelier
| {{TP|Dawn|Buneary}} uses {{m|Ice Beam}} or {{TP|Dawn|Mamoswine}} uses {{m|Ice Shard}} to trap {{TP|Dawn|Pachirisu}} in a ball of ice. Pachirisu then runs around in the ball while using {{m|Discharge}}. The result is a chandelier of ice that glows in a beautiful blue hue. Pachirisu can run inside the chandelier to hit the foes. {{m|AncientPower}} allows it to float while {{m|Hidden Power}} adds power to it. The combination was developed by {{an|Dawn}} in ''[[DP167|Teaching the Student Teacher!]]'' and used against [[Ursula]] in the [[Sinnoh Grand Festival]] in ''[[DP175|Opposites Interact!]]''.
|- style="background:#FFF"
| align=center | [[File:Energy Fusion Ball.png|150px]]
| align=center | Energy Fusion Ball
| {{DL|Zoey|Leafeon}} uses {{m|Energy Ball}} and {{DL|Zoey|Mismagius}} uses {{m|Shock Wave}}. The two moves fuse to create an electrifying meteorite. The combination was used by [[Zoey]] during her battle against [[Nando]] in the semi-finals of the [[Sinnoh Grand Festival]] in ''[[DP176|Coming Full-Festival Circle!]]''.
|- style="background:#FFF"
| align=center | [[File:Snowflakes.png|150px]]
| align=center | Snowflakes
| {{TP|Nando|Kricketune}} uses {{m|Silver Wind}} while {{DL|Nando|Lopunny}} spins in a circle around it and uses {{m|Blizzard}}, causing the two moves to fuse and form snowflakes that float gently down to the ground. The combination was used by [[Nando]] during his battle against [[Zoey]] in the semi-finals of the [[Sinnoh Grand Festival]] in ''[[DP176|Coming Full-Festival Circle!]]''.
|- style="background:#FFF"
| align=center | [[File:Aerial Ace-Psywave combo.png|150px]]
| align=center | Aerial Ace-Psywave
| {{DL|Zoey|Leafeon}} uses {{m|Aerial Ace}} and {{DL|Zoey|Mismagius}} uses {{m|Psywave}}. The two moves combine to give Leafeon beautiful bluish-white wings. Leafeon then goes towards the opponent while using {{m|Leaf Blade}}. The combination was used by [[Zoey]] during her battle against [[Nando]] in the semi-finals of the [[Sinnoh Grand Festival]] in ''[[DP176|Coming Full-Festival Circle!]]''.
|- style="background:#FFF"
| align=center | [[File:Signal Tail.png|150px]]
| align=center | Signal Tail
| {{DL|Zoey|Gallade}} fires a {{m|Signal Beam}} at {{TP|Zoey|Glameow}} while it is using {{m|Iron Tail}}. By twirling its tail around, Glameow captures the Signal Beam and gives the move a spiral effect. Glameow then fires the move at the opponent. The combination was used by [[Zoey]] during her battle against {{an|Dawn}} in the final of the [[Sinnoh Grand Festival]] in ''[[DP177|A Grand Fight for Winning!]]''.
|- style="background:#FFF"
| align=center | [[File:Aura Whirlpool.png|150px]]
| align=center | Aura Whirlpool
| {{TP|Dawn|Piplup}} fires a {{m|Whirlpool}} and {{TP|Dawn|Togekiss}} fires an {{m|Aura Sphere}} inside it, causing the Whirlpool to turn light blue. The combination was used by {{an|Dawn}} during her battle against [[Zoey]] in the final of the [[Sinnoh Grand Festival]] in ''[[DP177|A Grand Fight for Winning!]]''.
|- style="background:#FFF"
| align=center | [[File:SkyAttack Peck Combination.png|150px]]
| align=center | Rocket Formation
| {{TP|Dawn|Togekiss}} utilizes {{m|Sky Attack}} while having {{TP|Dawn|Piplup}} on her back using {{m|Peck}}. It results in a crimson aerial attack which resembles a rocket. The combination was used by {{an|Dawn}} during her battle against [[Zoey]] in the final of the [[Sinnoh Grand Festival]] in ''[[DP177|A Grand Fight for Winning!]]''.
|- style="background:#FFF"
| align=center | [[File:Electrified Psycho Cut.png|150px]]
| align=center | Electrified Psycho Cut
| {{TP|Zoey|Glameow}} puts its tail up and {{DL|Zoey|Gallade}} jumps into it. Glameow then uses {{m|Thunderbolt}} on Gallade, causing his blades to be charged with electricity. The blades start to glow yellow, and Gallade fires an electrified {{m|Psycho Cut}} at the opponent. The combination was used by [[Zoey]] during her battle against {{an|Dawn}} in the final of the [[Sinnoh Grand Festival]] in ''[[DP177|A Grand Fight for Winning!]]''.
|- style="background:#FFF"
| align=center | [[File:JN105.png|150px]]
| align=center | Flamethrower-Ice Punch-Fairy Wind
| {{TP|Serena|Delphox}} uses {{m|Flamethrower}} to create a big ring of fire, after which {{TP|Serena|Pancham}} uses {{m|Ice Punch}} on the floor beneath it, surrounding it in a ring of ice. Pancham then uses {{m|Stone Edge}} to provide platforms for Delphox and {{TP|Serena|Sylveon}}, who meet at the middle of the ring to form a ball combining Flamethrower and {{m|Fairy Wind}}. This combination was used by {{an|Serena}} during her appeal in the {{ci|Lilycove}} Contest Spectacular in ''[[JN105|Reuniting for the First Time!]]''.
|}{{-}}


{{contest}}
{{contest}}
[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Pokémon Ruby and Sapphire]]
[[Category:Pokémon Ruby and Sapphire]]
[[Category:Pokémon Emerald]]
[[Category:Pokémon Emerald]]
[[Category:Pokémon Diamond and Pearl]]
[[Category:Pokémon Diamond and Pearl]]
[[Category:Pokémon competitions]]
[[Category:Pokémon Platinum]]
[[Category:Pokémon Omega Ruby and Alpha Sapphire]]
 
[[de:Wettbewerbsattackenkombinationen]]
[[es:Combo]]
[[it:Combinazioni Gare]]
[[zh:华丽大赛连锁招式]]
121,260

edits