Game Freak: Difference between revisions

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| links = Japan: [https://www.gamefreak.co.jp/ gamefreak.co.jp]
| links = Japan: [https://www.gamefreak.co.jp/ gamefreak.co.jp]
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'''Game Freak, Inc.''' (Japanese: '''株式会社ゲームフリーク''' ''{{wp|Kabushiki gaisha}} Game Freak''), officially stylized as '''GAME FREAK inc.''' or less commonly as '''GAMEFREAK inc.''', is a Japanese game development company founded on April 26, 1989 by [[Satoshi Tajiri]], [[Ken Sugimori]], and [[Junichi Masuda]]. Game Freak is responsible for the development of the [[core series]] [[Pokémon]] games, as well as the free-to-play spin-off game {{g|Quest}}, and shares ownership of [[The Pokémon Company]] with [[Creatures, Inc.]] and [[Nintendo]].
'''Game Freak, Inc.''' (Japanese: '''{{j|株式会社ゲームフリーク}}''' ''{{wp|Kabushiki gaisha}} Game Freak''), officially stylized as '''GAME FREAK inc.''' or less commonly as '''GAMEFREAK inc.''', is a Japanese game development company founded on April 26, 1989 by [[Satoshi Tajiri]], [[Ken Sugimori]], and [[Junichi Masuda]]. Game Freak is responsible for the development of the [[core series]] [[Pokémon]] games, as well as the free-to-play spin-off game {{g|Quest}}, and shares ownership of [[The Pokémon Company]] with [[Creatures, Inc.]] and [[Nintendo]].


The company employs a staff of 169 as of March 2022,<ref>[https://www.gamefreak.co.jp/company/about/ ''Company'' - Game Freak]</ref> while Satoshi Tajiri serves as its {{wp|Representative director (Japan)|representative director}}. Its headquarters were initially located on the Kashiwa 3rd building in {{wp|Shimokitazawa}}.<ref>[https://web.archive.org/web/19970415053410/http://www.gamefreak.co.jp/GAIYO.HTM Game Freak website's about section as of April 15, 1997]</ref><ref>[https://web.archive.org/web/20230705184748/https://twitter.com/Junichi_Masuda/status/1676597298359414784 Junichi Masuda's tweet from July 5, 2023]</ref> It moved to {{wp|Carrot Tower}} on November 19, 2007<ref>[https://web.archive.org/web/20071102222933/http://www.gamefreak.co.jp/information/company.html Game Freak website's about section as of November 2, 2007]</ref> and to Kanda Square in {{wp|Nishikichō}} between May and July 2020.<ref>[https://web.archive.org/web/20200511125022/https://www.gamefreak.co.jp/company/about/ Game Freak website's about section as of May 11, 2020]</ref><ref>[https://web.archive.org/web/20200720084932/https://www.gamefreak.co.jp/company/about/ Game Freak website's about section as of July 20, 2020]</ref>
The company employs a staff of 169 as of March 2022,<ref>[https://www.gamefreak.co.jp/company/about/ ''Company'' - Game Freak]</ref> while Satoshi Tajiri serves as its {{wp|Representative director (Japan)|representative director}}. Its headquarters were initially located on the Kashiwa 3rd building in {{wp|Shimokitazawa}}.<ref>[https://web.archive.org/web/19970415053410/http://www.gamefreak.co.jp/GAIYO.HTM Game Freak website's about section as of April 15, 1997]</ref><ref>[https://web.archive.org/web/20230705184748/https://twitter.com/Junichi_Masuda/status/1676597298359414784 Junichi Masuda's tweet from July 5, 2023]</ref> It moved to {{wp|Carrot Tower}} on November 19, 2007<ref>[https://web.archive.org/web/20071102222933/http://www.gamefreak.co.jp/information/company.html Game Freak website's about section as of November 2, 2007]</ref> and to Kanda Square in {{wp|Nishikichō}} between May and July 2020.<ref>[https://web.archive.org/web/20200511125022/https://www.gamefreak.co.jp/company/about/ Game Freak website's about section as of May 11, 2020]</ref><ref>[https://web.archive.org/web/20200720084932/https://www.gamefreak.co.jp/company/about/ Game Freak website's about section as of July 20, 2020]</ref>
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===Early history===
===Early history===
====Satoshi Tajiri's background====
====Satoshi Tajiri's background====
The origin of the name "Game Freak" refers to a nickname used in Japan to refer to avid arcade game fans during the 1980s. At this point, competitive players including children used the term Urawaza (Japanese: 裏技, ''Secret Technique'') in the context of video game strategy, although {{wp|Masanobu Endo}} (creator of {{wp|Xevious}} himself) was not a fan of the potential conflict at the arcades (this atmosphere is also covered in Satoshi Tajiri's 1990 book about his youth as an arcade game fan "[https://www.amazon.co.jp/パックランドでつかまえて―テレビゲームの青春物語-田尻-智/dp/4880638242 A Catcher in Pac-Land]" (Japanese: パックランドでつかまえて), as this included video game secrets that were proven to be false (such as the Xevious Star (Japanese: ゼビウス星)) and their veracity was subject to heated debate. He also did not want players to be spreading falsehoods and reportedly got angry regarding an interview about Xevious Star, but at the same time settled fans down from arguing during a visit. Another issue is that some of these techniques were (sometimes unknowingly) actually bugs (glitches) in the code.<ref>[https://www.kinephanos.ca/2015/game-freaks-who-play-with-bugs/ The Game Freaks Who Play With Bugs – Discussions on the Video Game Xevious] (Japanese: ゲームフリークはバグと戯れる―ビデオゲーム「ゼビウス」論) (Nakazawa Shinichi) (1984) (Translations from Jérémie Pelletier-Gagnon and Tsugumi Okabe for Geemu Media Mix Volume 5, Issue 1, December 2015, University of Alberta, Edmonton, Alberta, Canada)</ref>
The origin of the name "Game Freak" refers to a nickname used in Japan to refer to avid arcade game fans during the 1980s. At this point, competitive players including children used the term {{wp|Urawaza}} (Japanese: {{j|裏技}}, ''Secret Technique'') in the context of video game strategy, although {{wp|Masanobu Endo}} (creator of {{wp|Xevious}} himself) was not a fan of the potential conflict at the arcades (this atmosphere is also covered in Satoshi Tajiri's 1990 book about his youth as an arcade game fan "[https://www.amazon.co.jp/dp/4880638242 A Catcher in Pac-Land]" (Japanese: {{j|パックランドでつかまえて}}), as this included video game secrets that were proven to be false (such as the Xevious Star (Japanese: {{j|ゼビウス星}}) and their veracity was subject to heated debate. He also did not want players to be spreading falsehoods and reportedly got angry regarding an interview about Xevious Star, but at the same time settled fans down from arguing during a visit. Another issue is that some of these techniques were (sometimes unknowingly) actually bugs (glitches) in the code.<ref>[https://www.kinephanos.ca/2015/game-freaks-who-play-with-bugs/ The Game Freaks Who Play With Bugs – Discussions on the Video Game Xevious] (Japanese: {{j|ゲームフリークはバグと戯れる―ビデオゲーム「ゼビウス」論}}) (Nakazawa Shinichi) (1984) (Translations from Jérémie Pelletier-Gagnon and Tsugumi Okabe for Geemu Media Mix Volume 5, Issue 1, December 2015, University of Alberta, Edmonton, Alberta, Canada)</ref>


Satoshi Tajiri himself was an avid fan of arcade games, and once met Masanobu Endo at the arcades. Occasionally, prototypes of new games were also released at specific Game Centers, such as one at [[wikipedia:Chiyoda, Tokyo|Chiyoda, Tokyo]] famous for showcasing new Sega games. Satoshi Tajiri himself enjoyed visiting it.<ref>[https://news.denfaminicogamer.jp/projectbook/xevious Interview between Masanobu Endo, Satoshi Tajiri, Ken Sugimori - Denfaminicogamer (February 8, 2016)]</ref>
Satoshi Tajiri himself was an avid fan of arcade games, and once met Masanobu Endo at the arcades. Occasionally, prototypes of new games were also released at specific Game Centers, such as one at [[wikipedia:Chiyoda, Tokyo|Chiyoda, Tokyo]] famous for showcasing new Sega games. Satoshi Tajiri himself enjoyed visiting it.<ref>[https://news.denfaminicogamer.jp/projectbook/xevious Interview between Masanobu Endo, Satoshi Tajiri, Ken Sugimori - Denfaminicogamer (February 8, 2016)]</ref>
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Tajiri also identified as a "Game Freak" (as seen in video game magazines he wrote to), and other than his other interests like bug-catching, enjoyed writing about video games. In 1983, he self-published the Game Freak magazine series for strategy/hidden techniques in arcade games. When [[Ken Sugimori]] discovered it, he became Tajiri's friend and part of Tajiri's Game Freak circle (and magazine staff).
Tajiri also identified as a "Game Freak" (as seen in video game magazines he wrote to), and other than his other interests like bug-catching, enjoyed writing about video games. In 1983, he self-published the Game Freak magazine series for strategy/hidden techniques in arcade games. When [[Ken Sugimori]] discovered it, he became Tajiri's friend and part of Tajiri's Game Freak circle (and magazine staff).


Furthermore, Tajiri stated in a May 2000 interview at Game Freak headquarters that the concept for the Pokémon {{p|Mew}} (although [[Shigeki Morimoto]] programmed and designed it into the game) as an "illusory Pokémon" was inspired by rumors at the arcades (including from the Game Freaks), specifically a hidden/unused F4 phantom fighter ship in Xevious. This was republished for a Japan-exclusive December 2000 book called [https://www.amazon.co.jp/ポケモン・ストーリー-畠山-けんじ/dp/4822241998 Pokémon Story].<ref>[https://www.youtube.com/watch?v=esIL1W_QBns Mew's Origins: A Story of Secrets, Rumors & Legends Ft. maxmoefoe (Pokémon) - DidYouKnowGaming?]</ref>
Furthermore, Tajiri stated in a May 2000 interview at Game Freak headquarters that the concept for the Pokémon {{p|Mew}} (although [[Shigeki Morimoto]] programmed and designed it into the game) as an "illusory Pokémon" was inspired by rumors at the arcades (including from the Game Freaks), specifically a hidden/unused F4 phantom fighter ship in Xevious. This was republished for a Japan-exclusive December 2000 book called [https://www.amazon.co.jp/dp/4822241998 Pokémon Story].<ref>[https://www.youtube.com/watch?v=esIL1W_QBns Mew's Origins: A Story of Secrets, Rumors & Legends Ft. maxmoefoe (Pokémon) - DidYouKnowGaming?]</ref>


Other than Game Freak magazine, Satoshi Tajiri was also the author of the 1990 book "A Catcher in Pac-Land" and the 1995 book New Game Design. There was also a (possibly internal) 1993 Game Freak New Year postcard by Ken Sugimori thanking someone for their help the previous year (also revealing prerelease art of Kangaskhan and Exeggutor). This was later revealed to the public in a special 1999 edition of Game Freak magazine, though the official scan may only be in black and white.
Other than Game Freak magazine, Satoshi Tajiri was also the author of the 1990 book "A Catcher in Pac-Land" and the 1995 book New Game Design. There was also a (possibly internal) 1993 Game Freak New Year postcard by Ken Sugimori thanking someone for their help the previous year (also revealing prerelease art of Kangaskhan and Exeggutor). This was later revealed to the public in a special 1999 edition of Game Freak magazine, though the official scan may only be in black and white.
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===Pre-Pokémon games===
===Pre-Pokémon games===
====Quinty====
====Quinty====
In 1989, Tajiri published and directed GAME FREAK's first video game, Quinty, (Japanese: '''クインティ''') for the Famicom. The player's character, Carton, ("Bon-Bon" in the American release) must rescue his girlfriend Jenny from his younger sister, Quinty, who is jealous of the attention that Jenny gets from him. Quinty can be played cooperatively, and involves a player(s) flipping adjacent tiles from a top-down perspective to throw the enemies into walls, where defeating all of them will finish the stage. Each world has ten individual levels with a variety of enemies that all have unique abilities, before battling Quinty at the end of the game.
In 1989, Tajiri published and directed GAME FREAK's first video game, Quinty, (Japanese: '''{{j|クインティ}}''') for the Famicom. The player's character, Carton, ("Bon-Bon" in the American release) must rescue his girlfriend Jenny from his younger sister, Quinty, who is jealous of the attention that Jenny gets from him. Quinty can be played cooperatively, and involves a player(s) flipping adjacent tiles from a top-down perspective to throw the enemies into walls, where defeating all of them will finish the stage. Each world has ten individual levels with a variety of enemies that all have unique abilities, before battling Quinty at the end of the game.


The game features the earliest known work by [[Junichi Masuda]], who composed the entirety of the soundtrack, being aided in sound-effects by Yuji Shingai and Akihito Koriyama. The soundtrack is generally rather upbeat, with a couple of songs that appear to sound much like Masuda's later work - most notably the track '''Battle! (Boss)''' being similar to a combination of '''A Rival Appears''' from [[Pokémon Red & Pokémon Green: Super Music Collection|Pokémon Red and Green]] and '''A Rival Appears!''' from [[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Pokémon Gold and Silver]]. In 2017, Masuda explained that at the time, GAME FREAK didn't possess any official development equipment, so they had to effectively hack the Famicom to understand how it worked in order to begin work on the game.<ref>https://web.archive.org/web/20201112022755/https://www.gameinformer.com/b/features/archive/2017/08/09/game-freaks-origins-and-non-pokemon-games.aspx</ref> Since Nintendo wasn't interested in Quinty due to GAME FREAK not yet being a formal development company, Tajiri reached out to {{wp|Namco}}, who agreed to have a contract surrounding the game so long as GAME FREAK was an incorporated company.
The game features the earliest known work by [[Junichi Masuda]], who composed the entirety of the soundtrack, being aided in sound-effects by Yuji Shingai and Akihito Koriyama. The soundtrack is generally rather upbeat, with a couple of songs that appear to sound much like Masuda's later work - most notably the track '''Battle! (Boss)''' being similar to a combination of '''A Rival Appears''' from [[Pokémon Red & Pokémon Green: Super Music Collection|Pokémon Red and Green]] and '''A Rival Appears!''' from [[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Pokémon Gold and Silver]]. In 2017, Masuda explained that at the time, GAME FREAK didn't possess any official development equipment, so they had to effectively hack the Famicom to understand how it worked in order to begin work on the game.<ref>https://web.archive.org/web/20201112022755/https://www.gameinformer.com/b/features/archive/2017/08/09/game-freaks-origins-and-non-pokemon-games.aspx</ref> Since Nintendo wasn't interested in Quinty due to GAME FREAK not yet being a formal development company, Tajiri reached out to {{wp|Namco}}, who agreed to have a contract surrounding the game so long as GAME FREAK was an incorporated company.
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====Jerry Boy====
====Jerry Boy====
To help finance their work on [[Capsule Monsters|what would later become Pokémon]], GAME FREAK created a variety of games for other consoles whilst they worked on [[Generation I]] for over six-years. The first of these games was a cutesy 2D-platformer known as Jerry Boy (Japanese: ジェリーボーイ) for the Super Famicom in 1991. According to the credits, this job was shared with {{wp|System Sacom}}, who handled the actual programming whilst the game design was done at GAME FREAK. The player controls a young boy named Jerry, who is transformed into a blob by an evil wizard at the behest of his jealous brother, Tom, who has a crush on the young princess Emi.
To help finance their work on [[Capsule Monsters|what would later become Pokémon]], GAME FREAK created a variety of games for other consoles whilst they worked on [[Generation I]] for over six-years. The first of these games was a cutesy 2D-platformer known as Jerry Boy (Japanese: {{j|ジェリーボーイ}}) for the Super Famicom in 1991. According to the credits, this job was shared with {{wp|System Sacom}}, who handled the actual programming whilst the game design was done at GAME FREAK. The player controls a young boy named Jerry, who is transformed into a blob by an evil wizard at the behest of his jealous brother, Tom, who has a crush on the young princess Emi.


According to Tajiri, Jerry Boy's development spanned over two years, beginning about a year and a half before the release of the Super Famicom. <ref name=TSI1993JerryBoy>[https://web.archive.org/web/20230215130305/https://www.chrismcovell.com/JBTribute/interview.html]</ref> Tajiri worked at Epic Sony as somewhat of an advisor, and heard around the office that the company wanted to have some games to release alongside the Super Famicom, given that they were responsible for developing the system's sound chip. Sugimori and Tajiri initially envisioned the game as an action-RPG featuring a slime as a playable character, which later grew into a platformer after realizing how they could use the shapeless design of a blob as part of the gameplay. The small team intentionally designed a far larger, more action-oriented game as a response to Quinty's poor sales on the Famicom, with roughly 200 sprites for the main character alone, as well as early plans that would allow the player to split into several smaller pieces, though this was later scrapped as a result of complications with the player's movement. At one point, Jerry was also able to change colors which was also removed during development, though this may have inspired some of the other designs for the sequel.<ref name=TSI1993JerryBoy/>
According to Tajiri, Jerry Boy's development spanned over two years, beginning about a year and a half before the release of the Super Famicom. <ref name=TSI1993JerryBoy>[https://web.archive.org/web/20230215130305/https://www.chrismcovell.com/JBTribute/interview.html]</ref> Tajiri worked at Epic Sony as somewhat of an advisor, and heard around the office that the company wanted to have some games to release alongside the Super Famicom, given that they were responsible for developing the system's sound chip. Sugimori and Tajiri initially envisioned the game as an action-RPG featuring a slime as a playable character, which later grew into a platformer after realizing how they could use the shapeless design of a blob as part of the gameplay. The small team intentionally designed a far larger, more action-oriented game as a response to Quinty's poor sales on the Famicom, with roughly 200 sprites for the main character alone, as well as early plans that would allow the player to split into several smaller pieces, though this was later scrapped as a result of complications with the player's movement. At one point, Jerry was also able to change colors which was also removed during development, though this may have inspired some of the other designs for the sequel.<ref name=TSI1993JerryBoy/>
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On December 14, 1991, GAME FREAK launched ''{{smw|Yoshi (game)|Yoshi}}'' for the Famicom, which would see a simultaneous release with a Game Boy port of the game with the same name, and very similar gameplay. Both versions received worldwide releases the following year. ''Yoshi'' is a puzzle game where the player must match {{smw|Yoshi}} egg shells in various columns in order to hatch them, which prevents the columns from becoming too tall. Should the columns of enemies rise above the top of the screen, the player will lose.  
On December 14, 1991, GAME FREAK launched ''{{smw|Yoshi (game)|Yoshi}}'' for the Famicom, which would see a simultaneous release with a Game Boy port of the game with the same name, and very similar gameplay. Both versions received worldwide releases the following year. ''Yoshi'' is a puzzle game where the player must match {{smw|Yoshi}} egg shells in various columns in order to hatch them, which prevents the columns from becoming too tall. Should the columns of enemies rise above the top of the screen, the player will lose.  


''Yoshi'' was the first collaboration between GAME FREAK and [[Nintendo]] as a publisher, which would play a big part in helping to finance their development on [[Pokémon Red and Green Versions|Pokémon Red & Green]]. The project was offered by Nintendo<ref>https://web.archive.org/web/20201112022755/https://www.gameinformer.com/b/features/archive/2017/08/09/game-freaks-origins-and-non-pokemon-games.aspx</ref> and suggested by Tajiri's friend, [[Tsunekazu Ishihara]], then member of Ape Inc..<ref>https://web.archive.org/web/20151113010805/http://www.nintendo.co.jp/nom/0007/taidan1/page02.html</ref> Yoshi was developed in six months, and directed by Tajiri.<ref>https://web.archive.org/web/20151113010805/http://www.nintendo.co.jp/nom/0007/taidan1/page02.html</ref>
''Yoshi'' was the first collaboration between GAME FREAK and [[Nintendo]] as a publisher, which would play a big part in helping to finance their development on {{game|Red and Green|s|Pokémon Red & Green}}. The project was offered by Nintendo<ref>https://web.archive.org/web/20201112022755/https://www.gameinformer.com/b/features/archive/2017/08/09/game-freaks-origins-and-non-pokemon-games.aspx</ref> and suggested by Tajiri's friend, [[Tsunekazu Ishihara]], then member of Ape Inc..<ref>https://web.archive.org/web/20151113010805/http://www.nintendo.co.jp/nom/0007/taidan1/page02.html</ref> Yoshi was developed in six months, and directed by Tajiri.<ref>https://web.archive.org/web/20151113010805/http://www.nintendo.co.jp/nom/0007/taidan1/page02.html</ref>


Ken Sugimori acted as both a game designer and as a graphic artist on the project, which was largely unknown for some time given that the game has no ending or credits. The score was handled solely by [[Junichi Masuda|Masuda]], who returns from his absence on the co-developed Jerry Boy titles. Despite being part of the existing {{wp|Super Mario|Super Mario series}}, all of Masuda's compositions on ''Yoshi'' are purely original, and are not arrangements of any Mario music. Masuda also mentioned that GAME FREAK wanted to add in a realistic sounding Yoshi voice to the game, but Nintendo disapproved.<ref>https://web.archive.org/web/20210109201340/https://www.siliconera.com/game-freak-director-junichi-masuda-on-the-making-of-yoshi-and-pokemon/</ref>
Ken Sugimori acted as both a game designer and as a graphic artist on the project, which was largely unknown for some time given that the game has no ending or credits. The score was handled solely by [[Junichi Masuda]], who returns from his absence on the co-developed Jerry Boy titles. Despite being part of the existing {{smw|Super Mario (series)|Super Mario series}}, all of Masuda's compositions on ''Yoshi'' are purely original, and are not arrangements of any Mario music. Masuda also mentioned that GAME FREAK wanted to add in a realistic sounding Yoshi voice to the game, but Nintendo disapproved.<ref>https://web.archive.org/web/20210109201340/https://www.siliconera.com/game-freak-director-junichi-masuda-on-the-making-of-yoshi-and-pokemon/</ref>


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Magical Tarurūto-kun is a Japanese-only 2D-platformer developed by GAME FREAK for the {{wp|Mega Drive}}, released on April 24, 1992, and {{wp|Magical Taruruto|based on the anime of the same name.}} The game was directed and designed by [[Ken Sugimori]], whilst [[Junichi Masuda]] worked on the soundtrack. The player controls Tarurūto, and must thwart the evil Raivar by the end of the linear story. Tarurūto's abilities include the power to wield inanimate objects as makeshift weapons to use to his advantage, and to glide through levels with large pink wings.
Magical Tarurūto-kun is a Japanese-only 2D-platformer developed by GAME FREAK for the {{wp|Mega Drive}}, released on April 24, 1992, and {{wp|Magical Taruruto|based on the anime of the same name.}} The game was directed and designed by [[Ken Sugimori]], whilst [[Junichi Masuda]] worked on the soundtrack. The player controls Tarurūto, and must thwart the evil Raivar by the end of the linear story. Tarurūto's abilities include the power to wield inanimate objects as makeshift weapons to use to his advantage, and to glide through levels with large pink wings.


Most of Masuda's compositions are relatively new here, though some stand out by virtue of being tied to the television anime that the game is based on. The game begins with the {{wp|SEGA}} jingle arranged by Masuda but with the voice of {{wp|Tarako}}, who voices the titular character of Tarurūto. Additionally, the '''Title Screen''' song is an arrangement of the first opening of the TV series, composed by {{wp|Kenji Yamamoto (composer, born 1958)|Kenji Yamamoto}}, {{wp|Yukihide Takekawa}} and [[Dai Satō]], the final of whom would join the Pokémon team over 30 years later as the lead scriptwriter of [[Pokémon Horizons: The Series|Pokémon Horizons.]] The song '''Battle! (Raivar)''' bears a striking resemblance to much of Masuda's later work on Pokémon, with several similarities to '''Battle! (Giratina)''' which he composed for [[Pokémon Black 2 & Pokémon White 2: Super Music Collection|Pokémon Platinum]].
Most of Masuda's compositions are relatively new here, though some stand out by virtue of being tied to the television anime that the game is based on. The game begins with the {{wp|SEGA}} jingle arranged by Masuda but with the voice of {{wp|Tarako}}, who voices the titular character of Tarurūto. Additionally, the '''Title Screen''' song is an arrangement of the first opening of the TV series, composed by {{wp|Kenji Yamamoto (composer, born 1958)|Kenji Yamamoto}}, {{wp|Yukihide Takekawa}} and {{wp|Dai Satō}}, the final of whom would join the Pokémon team over 30 years later as the lead scriptwriter of [[Pokémon Horizons: The Series|Pokémon Horizons.]] The song '''Battle! (Raivar)''' bears a striking resemblance to much of Masuda's later work on Pokémon, with several similarities to '''Battle! (Giratina)''' which he composed for [[Pokémon Black 2 & Pokémon White 2: Super Music Collection|Pokémon Platinum]].


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==Key people==
==Key people==
* [[Satoshi Tajiri]] (田尻智) (founder, CEO, chairman of the board)
* [[Satoshi Tajiri]] ({{j|田尻智}}) (founder, CEO, chairman of the board)
* [[Ken Sugimori]] (杉森建) (founder, board member, art director)
* [[Ken Sugimori]] ({{j|杉森建}}) (founder, board member, art director)
* [[Takenori Ohta]] (太田健程)
* [[Takenori Ohta]] ({{j|太田健程}})
* [[Shigeki Morimoto]] (森本茂樹)
* [[Shigeki Morimoto]] ({{j|森本茂樹}})
* [[Motofumi Fujiwara]] (藤原基史)
* [[Motofumi Fujiwara]] ({{j|藤原基史}})
* [[Kōji Nishino]] (西野弘二)
* [[Kōji Nishino]] ({{j|西野弘二}})


===Former members===
===Former members===
* [[Jun'ichi Masuda]] (増田順一) (founder, former board member, former head of development)
* [[Jun'ichi Masuda]] ({{j|増田順一}}) (founder, former board member, former head of development)


===Affiliates===
===Affiliates===
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Their headquarters are located on the third floor of the [[Celadon Condominiums]]. They have their own office on 22F of a building in [[Castelia City]], just like in their {{DL|Pokémon world in relation to the real world|Real-world locations mentioned|former real-world}} office in {{wp|Carrot Tower}}. They also have an office on the second floor of a building in [[Heahea City]]. In [[Hoenn]], a group of Game Freak employees are on vacation, staying in [[Lilycove City]]'s [[Cove Lily Motel]]; in [[Sinnoh]], a single member is staying at the [[Hotel Grand Lake]]; in [[Unova]], there is an office in a building in {{DL|Castelia City|Castelia Street}}; in [[Kalos]], the game director can be found staying at the {{DL|Coumarine City|Hotel Coumarine}} in [[Coumarine City]]; in [[Alola]], Game Freak's office can be found in a building of [[Heahea City]] on [[Akala Island]]; in [[Galar]], a group of Game Freak employees can be found staying in {{DL|Circhester|Hotel Ionia}} in [[Circhester]].
Their headquarters are located on the third floor of the [[Celadon Condominiums]]. They have their own office on 22F of a building in [[Castelia City]], just like in their {{DL|Pokémon world in relation to the real world|Real-world locations mentioned|former real-world}} office in {{wp|Carrot Tower}}. They also have an office on the second floor of a building in [[Heahea City]]. In [[Hoenn]], a group of Game Freak employees are on vacation, staying in [[Lilycove City]]'s [[Cove Lily Motel]]; in [[Sinnoh]], a single member is staying at the [[Hotel Grand Lake]]; in [[Unova]], there is an office in a building in {{DL|Castelia City|Castelia Street}}; in [[Kalos]], the game director can be found staying at the {{DL|Coumarine City|Hotel Coumarine}} in [[Coumarine City]]; in [[Alola]], Game Freak's office can be found in a building of [[Heahea City]] on [[Akala Island]]; in [[Galar]], a group of Game Freak employees can be found staying in {{DL|Circhester|Hotel Ionia}} in [[Circhester]].


In some of the core games the player can also fight against some members of the Game Freak's team. In {{game|Black and White|s}}, the player can battle a character representing [[Shigeki Morimoto]] in the office after stopping [[Team Plasma]]. In {{2v2|Black|White|2}}, they can also battle [[Kōji Nishino]], who uses a {{p|Snorlax}} as his highest leveled Pokémon, a reference to his nickname カビゴン ''Kabigon'', after which Snorlax is named (in the English versions, he calls himself Snorlax). Both Morimoto and Nishino have the Trainer class {{tc|GAME FREAK}}. In {{g|Sun and Moon}}, the player can battle Shigeki Morimoto in the Game Freak office after becoming [[Champion]], who will give the player an [[Oval Charm]] the first time he is defeated. He can be battled once a day. In {{g|Ultra Sun and Ultra Moon}}, the player can battle Morimoto again but this time [[Kazumasa Iwao]] will also be present and it is a [[Double Battle]] against the two. Morimoto reappears once again in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] with his battle being located at [[Celadon Condominiums]]; in {{g|Sword and Shield}}, his battle is in {{DL|Circhester|Hotel Ionia}} and in Pokémon Brilliant Diamond and Shining Pearl at the [[Hotel Grand Lake]].
In some of the core games the player can also fight against some members of the Game Freak's team. In {{game|Black and White|s}}, the player can battle a character representing [[Shigeki Morimoto]] in the office after stopping [[Team Plasma]]. In {{2v2|Black|White|2}}, they can also battle [[Kōji Nishino]], who uses a {{p|Snorlax}} as his highest leveled Pokémon, a reference to his nickname {{j|カビゴン}} ''Kabigon'', after which Snorlax is named (in the English versions, he calls himself Snorlax). Both Morimoto and Nishino have the Trainer class {{tc|GAME FREAK}}. In {{g|Sun and Moon}}, the player can battle Shigeki Morimoto in the Game Freak office after becoming [[Champion]], who will give the player an [[Oval Charm]] the first time he is defeated. He can be battled once a day. In {{g|Ultra Sun and Ultra Moon}}, the player can battle Morimoto again but this time [[Kazumasa Iwao]] will also be present and it is a [[Double Battle]] against the two. Morimoto reappears once again in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] with his battle being located at [[Celadon Condominiums]]; in {{g|Sword and Shield}}, his battle is in {{DL|Circhester|Hotel Ionia}} and in Pokémon Brilliant Diamond and Shining Pearl at the [[Hotel Grand Lake]].


The company is also one of the sponsors of [[Leon]], the {{pkmn|Champion}} of the [[Galar League]], in Pokémon Sword and Shield, with its logo visible on his cape.
The company is also one of the sponsors of [[Leon]], the {{pkmn|Champion}} of the [[Galar League]], in Pokémon Sword and Shield, with its logo visible on his cape.
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