Atsushi Nagashima: Difference between revisions

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[[File:Atsushi Nagashima.jpg|300px|thumb|Atsushi Nagashima]]
[[File:Atsushi Nagashima.jpg|200px|thumb|Atsushi Nagashima]]
'''Atsushi Nagashima''' is an executive director at [[Creatures, Inc.]] and the current game director of the {{Trading Card Game}}. Nagashima joined Creatures in 2001 and became game director of the TCG in 2007,<ref>[https://www.gamesradar.com/how-the-pokemon-trading-card-game-stays-the-best-there-ever-was/ How the Pokemon Trading Card Game stays the very best (the best there ever was), GamesRadar+]</ref> succeeding [[Takumi Akabane]] in that role.
'''Atsushi Nagashima''' is an executive director at [[Creatures, Inc.]] and the current game director of the {{Trading Card Game}}. Nagashima joined Creatures in 2001 and became game director of the TCG in 2007,<ref>[https://www.gamesradar.com/how-the-pokemon-trading-card-game-stays-the-best-there-ever-was/ How the Pokemon Trading Card Game stays the very best (the best there ever was), GamesRadar+]</ref> succeeding [[Takumi Akabane]] in that role.



Revision as of 21:05, 2 December 2023

Atsushi Nagashima

Atsushi Nagashima is an executive director at Creatures, Inc. and the current game director of the TCG. Nagashima joined Creatures in 2001 and became game director of the TCG in 2007,[1] succeeding Takumi Akabane in that role.

TCG director

As game director, Nagashima oversees the design of the game's environment and systems.[2] For each expansion, this process entails interpreting the systems and world of the video games, creating the theme of the set, selecting Pokémon, then designing data and illustrations for each card.[3][4][5] Mechanics and balance are refined after extensive play-testing, with the set's premier cards and Trainer cards taking particularly long to calibrate.[6][7] Work on a new expansion begins about one year before it releases.[8] The designers typically anticipate which cards will be strong and design the metagame around them, though they are pleasantly surprised when players discover unexpected synergies.[9][10]

Nagashima has claimed that, as card games age, newly introduced cards must either be more complex or more powerful than previous cards, and acknowledges that the TCG has made cards more powerful over time.[11] This is because the TCG prioritizes simplicity and accessibility to ensure that both children and their parents can enjoy the game.[12]

Trivia

References


Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.