List of moves by range (Mystery Dungeon): Difference between revisions

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In the {{g|Mystery Dungeon series}}, moves function differently from the [[core series]] games. Each move has its own '''range''' (Japanese: '''こうかはんい''' ''effect range'' prior to [[Gates to Infinity]], '''はんい''' ''range'' Gates to Infinity onwards)  that determines what [[Dungeon tile|tiles]] they affect. Additionally, each move has its own '''target''' (Japanese: '''あいて''') classification that determines specific Pokémon affected.


In the [[PMD]] series, moves function differently from the main games. [[Moves]] have various ranges that determine which tiles they affect.  The following list is organized by range with a description of the range followed by moves that fall into that category.
There are certain things to note about how range works:
==Enemy in front==
*A move that cannot cut corners will fail if used diagonally and there is a wall between the user and the target. Moves that can't cut corners will be able to do so when performed by a Pokémon that can travel through walls or a [[gigantic Pokémon]].
These moves affect only an enemy directly in front of the user. They cannot [[#Enemy in front, cuts corners|cut corners]], meaning that if a foe is diagonal to the user, the move will fail if there is a wall adjacent to both the user and the foe. Most moves fall under this category. 
*A confused Pokémon will hit team members with moves that target enemies, and enemies with moves that target allies, unless prevented by an effect such as Nontraitor [[IQ|IQ skill]] or Self-Control [[Team Skill]].
*{{m|Pound}}
** Prior to [[Gates to Infinity]], this also includes the user affecting themselves with moves that target the entire room or floor.
*{{m|Karate Chop}}
*Room-wide moves also target the tiles that border the room. In a hallway:
*{{m|DoubleSlap}}
** Prior to Gates to Infinity, such move by default hits targets two tiles within the user (certain dungeons will restrict this to just one tile). The move will not extend into the hallway if on the edge of a room.
*{{m|Comet Punch}}
** Since Gates to Infinity, if the Pokémon is on the edge of a room, the attack will extend into the hallway.
*{{m|Mega Punch}}
** In [[Super Mystery Dungeon]], the default range in hallways is now 3 tiles for party members and just one tile for enemies. <!--- does this also happen in Gates?!--->
*{{m|Pay Day}}
*If a Pokémon is in middle of [[semi-invulnerable turn]], projectiles will go through it.
*{{m|Fire Punch}}
** Prior to Gates to Infinity, if a Pokémon faints in middle of a [[multi-strike move]], the projectile will keep going and can target a new Pokémon.
*{{m|Ice Punch}}
** Since Gates to Infinity, multi-strike projectiles will damage only the first target in line.
*{{m|ThunderPunch}}
** Prior to Super Mystery Dungeon, projectiles hit allies by default, unless prevented by Gap Prober IQ skill, Slip-Through Team Skill or an [[exclusive item]].
*{{m|Scratch}}
*Pokémon inside the walls cannot be hit unless the user can travel through walls, or has used a move that hits multiple tiles at once (except for moves with piercing when used by normal Pokémon).
*{{m|ViceGrip}}
**In Red and Blue Rescue Team, as well as Explorers of Time, Darkness and Sky, moves that could hit two tiles ahead would be able to hit a target inside either wall tile.<br/>In Super Mystery Dungeon, these moves will hit only a wall directly in front of the user, similarly to normal projectiles.
*{{m|Guillotine}}
**In Gates to Infinity only, the Mobile status does not allow moves to hit inside walls unless they could already do so.
*{{m|Cut}}
*For certain moves, the AI is designed to not use the full range. For example, in Red and Blue Rescue Team, as well as Explorers of Time, Darkness and Sky, AI will treat {{m|Powder Snow}} as if it hit only in front of the user.
*{{m|Gust}}
*{{m|Wing Attack}}
*{{m|Fly}}
*{{m|Bind}}
*{{m|Slam}}
*{{m|Vine Whip}}
*{{m|Stomp}}
*{{m|Double Kick}}
*{{m|Mega Kick}}
*{{m|Jump Kick}}
*{{m|Rolling Kick}}
*{{m|Headbutt}}
*{{m|Horn Attack}}
*{{m|Fury Attack}}
*{{m|Horn Drill}}
*{{m|Tackle}}
*{{m|Body Slam}}
*{{m|Wrap}}
*{{m|Take Down}}
*{{m|Double-Edge}}
*{{m|Tail Whip}}
*{{m|Leer}}
*{{m|Bite}}
*{{m|Disable}}
*{{m|Peck}}
*{{m|Drill Peck}}
*{{m|Submission}}
*{{m|Low Kick}}
*{{m|Seismic Toss}}
*{{m|Strength}}
*{{m|Absorb}}
*{{m|Mega Drain}}
*{{m|PoisonPowder}}
*{{m|Petal Dance}}
*{{m|ThunderShock}}
*{{m|Thunder Wave}}
*{{m|Thunder}}
*{{m|Rock Throw}}
*{{m|Fissure}}
*{{m|Dig}}
*{{m|Confusion}}
*{{m|Psychic}}
*{{m|Mimic}}
*{{m|Lick}}
*{{m|Waterfall}}
*{{m|Clamp}}
*{{m|Skull Bash}}
*{{m|Constrict}}
*{{m|Kinesis}}
*{{m|Hi Jump Kick}}
*{{m|Leech Life}}
*{{m|Sky Attack}}
*{{m|Dizzy Punch}}
*{{m|Crabhammer}}
*{{m|Fury Swipes}}
*{{m|Hyper Fang}}
*{{m|Super Fang}}
*{{m|Slash}}
*{{m|Struggle}}
*{{m|Sketch}}
*{{m|Triple Kick}}
*{{m|Nightmare}}
*{{m|Curse}} (when used by {{type2|Ghost}})
*{{m|Flail}}
*{{m|Scary Face}}
*{{m|Faint Attack}}
*{{m|Sweet Kiss}}
*{{m|Outrage}}
*{{m|Giga Drain}}
*{{m|Rollout}}
*{{m|False Swipe}}
*{{m|Swagger}}
*{{m|Spark}}
*{{m|Fury Cutter}}
*{{m|Steel Wing}}
*{{m|Mean Look}}
*{{m|Return}}
*{{m|Frustration}}
*{{m|DynamicPunch}}
*{{m|Megahorn}}
*{{m|Rapid Spin}}
*{{m|Iron Tail}}
*{{m|Metal Claw}}
*{{m|Cross Chop}}
*{{m|Twister}}


==Enemy in front, cuts corners==
The following is a list of all range categories as they are displayed in-game.
These moves are usually [[special moves]] or [[stat modifiers]].  Only a foe directly in front of the user is affectedHowever, these moves can hit a foe on any diagonal, even if walls get in the way.   
==List of moves by range==
*{{m|Sand Attack}}
===Prior to Gates to Infinity===
*{{m|Poison Sting}}
While the moves have range and target values like in Gates to Infinity onwards, the game shows to player only a basic description of the move's range.
*{{m|Sing}}
{| class="roundtable c" style="margin:auto; clear:both; white-space:nowrap; background: #{{MD color light}}; border: 3px solid #{{MD color dark}}"
*{{m|Supersonic}}
! Description
*{{m|Acid}}
! Explanation
*{{m|Ember}}
! Moves
*{{m|Water Gun}}
|-
*{{m|Leech Seed}}
| None<br>なし
*{{m|SolarBeam}}
| colspan="2"| ''Glitch moves''
*{{m|Dragon Rage}}
|-
*{{m|Hypnosis}}
| Foe in front{{sup/md|RB}}<br/>Enemy in front{{sup/md|TDS}}<br>しょうめんのてき
*{{m|Screech}}
| Moves that target enemy on the tile<br/>the user is facing.<br/>Does not cut corners.
*{{m|Smokescreen}}
| class="l" | ''All other moves''
*{{m|Confuse Ray}}
|-
*{{m|Fire Blast}}
| Foe in front, cuts corners{{sup/md|RB}}<br/>Enemy in front, cuts corners{{sup/md|TDS}}<br>しょうめんのてき かどぬけ
*{{m|Mud Slap}}
| Moves that target enemy on the tile<br/>the user is facing.
*{{m|Charm}}
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Acid}}
*{{m|Attract}}
{{m|Barrage}}
*{{m|Present}}
{{m|Blizzard}}<small>{{sup/md|RB}}</small>
*{{m|Hidden Power}}
{{m|Dragon Rage}}
{{m|Egg Bomb}}
{{m|Ember}}
{{m|Fire Blast}}
{{m|Hypnosis}}
{{m|Leech Seed}}
{{m|Poison Sting}}
{{m|Sand-Attack}}
{{m|Screech}}
{{m|Sing}}
{{m|Sludge}}
{{m|SmokeScreen}}
{{m|Supersonic}}
{{m|Swift}}
{{m|Water Gun}}
{{m|AncientPower}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Attract}}
{{m|Bone Rush}}
{{m|Destiny Bond}}
{{m|Flame Wheel}}
{{m|Hidden Power}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Megahorn}}
{{m|Mud-Slap}}
{{m|Present}}
{{m|Spider Web}}
{{m|Air Cutter}}
{{m|Eruption}}
{{m|Frenzy Plant}}
{{m|GrassWhistle}}
{{m|Hyper Voice}}
{{m|Ice Ball}}
{{m|Icicle Spear}}
{{m|Magical Leaf}}
{{m|Metal Sound}}
{{m|Mist Ball}}
{{m|Mud Shot}}
{{m|Rock Blast}}
{{m|Skill Swap}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>{{tt|*|in-game wrongly listed as not cutting corners}}
{{m|Will-O-Wisp}}
{{m|Aqua Tail}}
{{m|Brave Bird}}
{{m|Charge Beam}}
{{m|Copycat}}
{{m|Dragon Pulse}}
{{m|Drain Punch}}
{{m|Flash Cannon}}
{{m|Mirror Shot}}
{{m|Mud Bomb}}
{{m|Power Gem}}
{{m|Psycho Cut}}
{{m|Seed Bomb}}
{{m|Switcheroo}}
{{m|Wood Hammer}}</ab></div>
|-
| Pokémon in front{{sup/md|RB}}<br/>Facing Pokémon{{sup/md|TDS}}<br>しょうめんのポケモン
| Moves that target any Pokémon on the<br/>tile the user is facing.<br>Does not cut corners.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab> {{m|Substitute}}
{{m|Psych Up}}
{{m|Psycho Shift}}</ab></div>
|-
| Facing Pokémon, cuts corners<br />しょうめんのポケモン かどぬけ
| Moves that target any Pokémon on the<br/>tile the user is facing.
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Gastro Acid}}
{{m|Guard Swap}}
{{m|Heart Swap}}
{{m|Power Swap}}</ab></div>
|-
| Pokémon at side{{sup/md|RB}}<br/>Adjacent Pokémon{{sup/md|TDS}}<br/>となりのポケモン
| Targets a random adjacent tile.<br/>Does not cut corners.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Thrash}}</ab></div>
|-
| Foe at side{{sup/md|RB}}<br/>Adjacent enemy{{sup/md|TDS}}<br/>となりのてき
| colspan="2" | ''Unused''{{tt|*|The string is attached to Spin Slash, which instead uses the 'Foes within 1-tile range'}}
|-
| 3 tiles diagonally and in front{{sup/md|RB}}<br/>Facing tile and 2 flanking tiles{{sup/md|TDS}}<br/>1マスまえ3ほうこうのてき
| Targets enemies on the tile in front of<br/>the user, as well as the adjacent tiles<br/>on diagonals.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Wide Slash}}</ab></div>
|-
| Foe up to 2 tiles ahead{{sup/md|RB}}<br/>Enemy up to 2 tiles away{{sup/md|TDS}}<br/>2マスさきのてき
| Moves that target an enemy up to two<br/>tiles in front of the user.<br/>If there are two enemies in range, hits<br/>the first one.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Quick Attack}}
{{m|ExtremeSpeed}}
{{m|Mach Punch}}
{{m|Fake Out}}
{{m|Volt Tackle}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Aqua Jet}}
{{m|Bullet Punch}}
{{m|Ice Shard}}
{{m|Shadow Sneak}}
{{m|Sucker Punch}}
{{m|U-turn}}
{{m|Vacuum Wave}}</ab></div>
|-
| Foes within 1-tile range{{sup/md|RB}}<br/>Enemies within 1-tile range{{sup/md|TDS}}<br/>まわり1マスのてき
| Moves that target enemies adjacent to<br/>the user.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Cut}}
{{m|Lovely Kiss}}
{{m|Night Shade}}
{{m|Sleep Powder}}
{{m|Stun Spore}}
{{m|Thunderbolt}}
{{m|Blast Burn}}
{{m|Overheat}}
{{m|Bug Buzz}}
{{m|Chatter}}
{{m|Dark Pulse}}
{{m|Lava Plume}}
{{m|Seed Flare}}</ab></div>
|-
| Pokémon within 1-tile range<br/>まわり1マスのポケモン
| Targets all Pokémon within 1-tile range,<br/>including the user.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Selfdestruct}}</ab></div>
|-
| Pokémon within 2-tile range<br/>まわり2マスのポケモン
| Targets all Pokémon within 2-tile range,<br/>including the user.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Explosion}}</ab></div>
|-
| Straight line{{sup/md|RB}}<br/>Line of sight{{sup/md|TDS}}<br/>ちょくせんじょう
| Moves that release a projectile in the<br/>direction the user is facing, damaging<br/>the first Pokémon in line.<br/>The projectile disappears after traveling<br/>10 tiles or if it hits a wall.
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Aurora Beam}}
{{m|Bonemerang}}
{{m|Bubble}}
{{m|BubbleBeam}}
{{m|Flamethrower}}
{{m|Hydro Pump}}
{{m|Hyper Beam}}
{{m|Ice Beam}}
{{m|Pin Missile}}
{{m|Psybeam}}
{{m|Psywave}}
{{m|Razor Leaf}}
{{m|SonicBoom}}
{{m|Spike Cannon}}
{{m|String Shot}}
{{m|Twineedle}}
{{m|Aeroblast}}
{{m|DragonBreath}}
{{m|Icy Wind}}
{{m|Octazooka}}
{{m|Shadow Ball}}
{{m|Sludge Bomb}}
{{m|Zap Cannon}}
{{m|Bullet Seed}}
{{m|Hydro Cannon}}
{{m|Meteor Mash}}
{{m|Shock Wave}}
{{m|Signal Beam}}
{{m|Water Pulse}}
{{m|Weather Ball}}
{{m|Volt Tackle}}<small>{{sup/md|RB}}</small>
{{m|Aura Sphere}}
{{m|Energy Ball}}
{{m|Focus Blast}}
{{m|Gunk Shot}}
{{m|Leaf Storm}}
{{m|Rock Wrecker}}
{{m|Worry Seed}}
</ab></div>
|-
| Foes in room{{sup/md|RB}}<br/>All enemies in the room{{sup/md|TDS}}<br/>へやのてき
| Moves that target all enemies in the<br/>same room as the user.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Blizzard}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Growl}}
{{m|Spore}}
{{m|Powder Snow}}
{{m|Silver Wind}}
{{m|Sweet Scent}}
{{m|Heat Wave}}
{{m|Memento}}
{{m|Odor Sleuth}}
{{m|Vacuum-Cut}}
{{m|Dark Void}}
{{m|Defog}}
{{m|Discharge}}
{{m|Draco Meteor}}
{{m|Earth Power}}
{{m|Heal Block}}
{{m|Judgment}}
{{m|Ominous Wind}}
{{m|Roar of Time}}
{{m|Spacial Rend}}</ab></div>
|-
| Allies in room{{sup/md|RB}}<br/>All team members in the room{{sup/md|TDS}}<br/>へやにいるみかた
| Moves that target team members in the<br/>same room as the user.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Agility}}
{{m|Softboiled}}
{{m|Safeguard}}
{{m|Aromatherapy}}
{{m|Heal Bell}}
{{m|Refresh}}
{{m|Uproar}}
{{m|Acupressure}}
{{m|Healing Wish}}
{{m|Lucky Chant}}
{{m|Lunar Dance}}
{{m|Tailwind}}</ab></div>
|-
| Members in room only{{sup/md|RB}}<br/>Only the allies in the room{{sup/md|TDS}}<br/>へやのなかまだけ
| Targets user's allies in the same room as<br/>the user.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Helping Hand}}</ab></div>
|-
| All in room except user{{sup/md|RB}}<br/>All in the room except user{{sup/md|TDS}}<br/>へやのじぶんいがい
| Moves that target all other Pokémon in<br/>the same room as the user.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Earthquake}}
{{m|Magnitude}}</ab></div>
|-
| All Pokémon in room{{sup/md|RB}}<br/>All Pokémon in the room{{sup/md|TDS}}<br/>へやじゅうのポケモン
| Moves that target all Pokémon in the<br/>same room as the user.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Haze}}
{{m|Baton Pass}}
{{m|Teeter Dance}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small></ab></div>
|-
| Foes on floor{{sup/md|RB}}<br/>All enemies on the floor{{sup/md|TDS}}<br/>フロアのてき
| Targets all enemies on the current floor.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Perish Song}}</ab></div>
|-
| Members on floor{{sup/md|RB}}<br/>Team members on the floor{{sup/md|TDS}}<br/>フロアのなかま
| Moves that target all team members on<br/>the current floor.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Beat Up}}
{{m|Milk Drink}}
{{m|Moonlight}}
{{m|Morning Sun}}</ab></div>
|-
| rowspan="2" |Pokémon on floor{{sup/md|RB}}<br/>All Pokémon on the floor{{sup/md|TDS}}<br/>フロアのポケモン
| Moves that affect the current floor<br/>itself.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Rain Dance}}<small>{{sup/md|RB}}</small>
{{m|Sandstorm}}<small>{{sup/md|RB}}</small>
{{m|Sunny Day}}<small>{{sup/md|RB}}</small>
{{m|Hail}}<small>{{sup/md|RB}}</small>
{{m|Mud Sport}}<small>{{sup/md|RB}}</small>
{{m|Water Sport}}<small>{{sup/md|RB}}</small></ab></div>
|-
| Moves that target all Pokémon on the<br/>current floor.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Teeter Dance}}<small>{{sup/md|RB}}</small>
{{m|Trick Room}}</ab></div>
|-
| Items{{sup/md|RB}}<br/>Item{{sup/md|TDS}}<br/>どうぐ
| Targets the user's inventory.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Recycle}}</ab></div>
|-
| rowspan="2"| Floor<br/>フロア
| Moves that affect the current floor<br/>itself.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Rain Dance}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Sandstorm}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Sunny Day}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Hail}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Mud Sport}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Water Sport}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Gravity}}</ab></div>
|-
| Moves that target the tile the user<br/>is currently on.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Spikes}}
{{m|Stealth Rock}}
{{m|Toxic Spikes}}</ab></div>
|-
| Wall<br/>かべ
| Targets a wall in front of the user.<br/>Does not cut corners.
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Rock Smash}}</ab></div>
|-
| rowspan="4" |Special<br/>とくしゅ{{sup/md|RB}}<br/>こゆう{{sup/md|TDS}}
| Moves that call other moves,<br/>performing them in the direction<br/>the user is facing.
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Assist}}
{{m|Sleep Talk}}
{{m|Metronome}}
{{m|Nature Power}}</ab></div>
|-
| Ghost-type version targets enemy in<br/>front, otherwise targets user.<br/>Does not cut corners.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Curse}}</ab></div>
|-
| Targets enemy in front.<br/>Does not cut corners.<br/>Is performed automatically in the<br/>direction of the attacker.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Snore}}</ab></div>
|-
| Targets any Pokémon on the<br/>tile the user is facing, and calls<br/>one of their damaging moves.<br>Does not cut corners.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Me First}}</ab></div>
|-
| rowspan="3"|User<br>じぶん
| Moves that target its user.
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Acid Armor}}
{{m|Amnesia}}
{{m|Barrier}}
{{m|Conversion}}
{{m|Counter}}
{{m|Defense Curl}}
{{m|Double Team}}
{{m|Focus Energy}}
{{m|Light Screen}}
{{m|Growth}}
{{m|Meditate}}
{{m|Minimize}}
{{m|Mirror Move}}{{tt|*|retaliation move that does not trigger on corners}}
{{m|Mist}}
{{m|Rage}}
{{m|Recover}}
{{m|Reflect}}
{{m|Rest}}
{{m|Sharpen}}
{{m|Swords Dance}}
{{m|Teleport}}
{{m|Transform}}
{{m|Withdraw}}
{{m|Belly Drum}}
{{m|Conversion 2}}
{{m|Detect}}
{{m|Endure}}
{{m|Future Sight}}
{{m|Lock-On}}
{{m|Mind Reader}}
{{m|Mirror Coat}}
{{m|Pursuit}}
{{m|Protect}}
{{m|Synthesis}}
{{m|Bulk Up}}
{{m|Calm Mind}}
{{m|Camouflage}}
{{m|Charge}}
{{m|Cosmic Power}}
{{m|Doom Desire}}
{{m|Dragon Dance}}
{{m|Follow Me}}
{{m|Grudge}}
{{m|Howl}}
{{m|Ingrain}}
{{m|Iron Defense}}
{{m|Magic Coat}}{{tt|*|retaliation move that does not trigger on corners}}
{{m|Slack Off}}
{{m|Snatch}}
{{m|Stockpile}}
{{m|Swallow}}
{{m|Tail Glow}}
{{m|Wish}}
{{m|Aqua Ring}}
{{m|Defend Order}}
{{m|Heal Order}}
{{m|Magnet Rise}}
{{m|Metal Burst}}{{tt|*|retaliation move that hits enemies within 1-tile range}}
{{m|Nasty Plot}}
{{m|Payback}}
{{m|Power Trick}}
{{m|Rock Polish}}
{{m|Roost}}</ab></div>


==Enemy up to 2 tiles away==
|-
[[Priority#Priority moves|Priority moves]] that inflict damage fall under this category.  These moves can hit an enemy within 2 tiles. Also, they pass through teammates, allowing a partner to support the leader even in hallways.
| Targets user and a random adjacent tile.
*{{m|Quick Attack}}
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Splash}}</ab></div>
*{{m|Mach Punch}}
|-
*{{m|Vacuum Wave}}
| Moves that require user to charge,<br/>hitting an enemy in front once released.<br/>Does not cut corners.
*{{m|Aqua Jet}}
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Bide}}
*{{m|Bullet Punch}}
{{m|Dig}}
*{{m|Ice Shard}}
{{m|Fly}}
*{{m|Shadow Sneak}}
{{m|Skull Bash}}
*{{m|ExtremeSpeed}}
{{m|Bounce}}
*{{m|Sucker Punch}}
{{m|Dive}}
{{m|Revenge}}
{{m|Avalanche}}
{{m|Shadow Force}}</ab></div>
|-
| User, cuts corners<br>じぶん かどぬけ
| Moves that require user to charge,<br/>hitting an enemy in front once released.
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Razor Wind}}
{{m|SolarBeam}}
{{m|Sky Attack}}</ab></div>
|}
{{-}}


==Line of sight==
===Gates to Infinity and Super Mystery Dungeon===
These moves can hit anyone along the same row, column, or diagonal the user is facingAs a result, these moves have excellent range, which makes them useful as preemptive attacksHowever, they usually have fewer [[PP]] to compensate for the excellent range.
Moves marked with † are the variants performed by gigantic Pokémon.
*{{m|Pin Missile}}
{| class="roundtable c" style="margin:auto; clear:both; white-space:nowrap; background: #{{MD color light}}; border: 3px solid #{{MD color dark}}"
*{{m|SonicBoom}}
! Name
*{{m|Flamethrower}}
! Explanation
*{{m|Hydro Pump}}
! Target
*{{m|Ice Beam}}
! Moves
*{{m|Psybeam}}
|-
*{{m|BubbleBeam}}
| rowspan="2" |Front<br/>しょうめん
*{{m|Aurora Beam}}
| rowspan="2" |Moves that target the tile in front of the user.<br/>Does not cut corners.
*{{m|Hyper Beam}}
| Enemy
*{{m|Razor Leaf}}
| ''All other moves''
*{{m|String Shot}}
|-
*{{m|Fire Spin}}
| All
*{{m|Spike Cannon}}
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Mimic}}
*{{m|Bubble}}
{{m|Seismic Toss}}
*{{m|Psywave}}
{{m|Pain Split}}
*{{m|Spider Web}}
{{m|Psych Up}}
*{{m|Sludge Bomb}}
{{m|Sketch}}
*{{m|Octazooka}}
{{m|Role Play}}
*{{m|Zap Cannon}}
{{m|Trick}}
*{{m|DragonBreath}}
{{m|Psycho Shift}}
{{m|Switcheroo}}
{{m|Bestow}}
{{m|Entrainment}}
{{m|Soak}}
{{m|Telekinesis}}
{{m|Forest's Curse}}
{{m|Trick-or-Treat}}</ab></div>
|-
| rowspan="2" |Front, cuts corners{{sup/md|GtI}}<br/>Front{{sup/md|SMD}}<br/>しょうめん かどぬけ{{sup/md|GtI}}<br/>しょうめん {{sup/md|SMD}}
| rowspan="2" |Moves that target the tile in front of the user.
| Enemy
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Acid}}
{{m|Dragon Rage}}<small>{{sup/md|GtI}}</small>
{{m|Ember}}<small>{{sup/md|GtI}}</small>
{{m|Egg Bomb}}
{{m|Fire Blast}}
{{m|Leech Seed}}
{{m|Pay Day}}
{{m|Poison Sting}}
{{m|Psywave}}
{{m|Sand Attack}}
{{m|Screech}}
{{m|Sing}}
{{m|Sludge}}
{{m|Smokescreen}}
{{m|Sonic Boom}}
{{m|Supersonic}}
{{m|Swift}}
{{m|Tri Attack}}
{{m|Water Gun}}<small>{{sup/md|GtI}}</small>
{{m|Ancient Power}}
{{m|Bone Rush}}
{{m|Mud-Slap}}
{{m|Powder Snow}}
{{m|Spider Web}}
{{m|Twister}}
{{m|Grass Whistle}}
{{m|Icicle Spear}}
{{m|Magical Leaf}}
{{m|Metal Sound}}
{{m|Mud Shot}}
{{m|Rock Blast}}
{{m|Spit Up}}
{{m|Will-O-Wisp}}
{{m|Brave Bird}}
{{m|Charge Beam}}
{{m|Dragon Pulse}}
{{m|Gastro Acid}}
{{m|Mirror Shot}}
{{m|Mud Bomb}}
{{m|Power Gem}}
{{m|Psycho Cut}}
{{m|Seed Bomb}}
{{m|Acid Spray}}
{{m|Electro Ball}}
{{m|Electroweb}}
{{m|Frost Breath}}
{{m|Incinerate}}
{{m|Scald}}
{{m|Belch}}
{{m|Eerie Impulse}}</ab></div>
|-
| All
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Present}}
{{m|Skill Swap}}
{{m|Guard Swap}}
{{m|Heart Swap}}
{{m|Power Swap}}
{{m|Guard Split}}
{{m|Power Split}}</ab></div>
|-
| Front 3-tile range<br/>しょうめん3マス
| colspan="3"|''Unused'' <!--- Wide Slash leftovers? !--->
|-
| rowspan="2"| Front area<br/>しょうめん はんい
| Moves that can target a tile in a fan-like area,<br/>up to 5 tiles away.
| Enemy
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Barrage}}
{{m|Fling}}<small>{{sup/md|SMD}}</small></ab></div>
|-
| Moves that target all tiles in a 5×5 area in front<br/>of the user.
| Enemy
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Fusion Bolt}}<small>{{sup/md|SMD}}</small>
{{m|Fusion Flare}}<small>{{sup/md|SMD}}</small>
{{m|Dragon Ascent}}</ab></div>
|-
| rowspan="2"| 2 tiles away<br/>2マスさき
| rowspan="2"| Moves that can target a tile in front of the user<br/>or the one behind it.<br/>Does not cut corners.
| Enemy
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Quick Attack}}
{{m|Extreme Speed}}
{{m|Mach Punch}}
{{m|Fake Out}}
{{m|Volt Tackle}}
{{m|Aqua Jet}}
{{m|Bullet Punch}}
{{m|Feint}}
{{m|Shadow Sneak}}
{{m|Sucker Punch}}
{{m|Vacuum Wave}}
{{m|Drill Run}}</ab></div>
|-
| All
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Transform}}</ab></div>
|-
| Flies 2 tiles away{{sup/md|GtI}}<br/>2 tiles away{{sup/md|SMD}}<br/>2マスとぶ{{sup/md|GtI}}<br/>2マスさき{{sup/md|SMD}}
| Moves that can target a tile in front of the user<br/>or the one behind it.
| Enemy
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Ember}}<small>{{sup/md|SMD}}</small>
{{m|Vine Whip}}<small>{{sup/md|SMD}}</small>
{{m|Water Gun}}<small>{{sup/md|SMD}}</small>
{{m|Ice Shard}}
{{m|Water Shuriken}}</ab></div>
|-
| rowspan="2"|Flies 10 tiles away{{sup/md|GtI}}<br/>4 tiles away{{sup/md|SMD}}<br/>10マスとぶ{{sup/md|GtI}}<br/>4マスさき{{sup/md|SMD}}
| rowspan="2"|Moves that can hit a target up to 10{{sup/md|GtI}}/4{{sup/md|SMD}} tiles<br/>ahead of the user.
| All{{sup/md|GtI}}<br/>Enemy{{sup/md|SMD}}
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Aurora Beam}}
{{m|Bubble}}
{{m|Bubble Beam}}
{{m|Flamethrower}}
{{m|Hydro Pump}}{{sup/md|GtI}}
{{m|Hyper Beam}}
{{m|Ice Beam}}
{{m|Pin Missile}}
{{m|Psybeam}}
{{m|Razor Leaf}}
{{m|Solar Beam}}
{{m|Spike Cannon}}
{{m|String Shot}}
{{m|Twineedle}}
{{m|Dragon Breath}}
{{m|Icy Wind}}
{{m|Octazooka}}
{{m|Shadow Ball}}
{{m|Sludge Bomb}}
{{m|Zap Cannon}}
{{m|Bullet Seed}}
{{m|Hydro Cannon}}{{sup/md|GtI}}
{{m|Mist Ball}}
{{m|Psycho Boost}}
{{m|Signal Beam}}
{{m|Water Pulse}}
{{m|Weather Ball}}
{{m|Aura Sphere}}
{{m|Energy Ball}}
{{m|Focus Blast}}
{{m|Gunk Shot}}
{{m|Leaf Storm}}
{{m|Rock Wrecker}}
{{m|Flame Burst}}
{{m|Heal Pulse}}
{{m|Relic Song}}
{{m|Simple Beam}}{{sup/md|GtI}}
{{m|Techno Blast}}
{{m|Electrify}}
{{m|Hyperspace Fury}}
{{m|Hyperspace Hole}}
{{m|Precipice Blades}}
{{m|Venom Drench}}</ab></div>
|-
| All
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Worry Seed}}
{{m|Simple Beam}}<small>{{sup/md|SMD}}</small></ab></div>
|-
| 10 tiles away (piercing)<br/>10マスさき かんつう
| Moves that attack 10 tiles ahead.<br/>Hits all targets in the path.<br/>If gigantic, goes through walls.
| Enemy
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Bonemerang}}
{{m|Dig}}<small>†</small>
{{m|Hydro Pump}}<small>{{sup/md|SMD}}</small>
{{m|Hyper Beam}}<small>†</small>
{{m|Sky Attack}}{{tt|*|does not go through walls even if gigantic}}
{{m|Aeroblast}}<small>{{sup/md|SMD}}</small>
{{m|Outrage}}<small>†</small>
{{m|Hydro Cannon}}<small>{{sup/md|SMD}}</small>
{{m|Shadow Force}}
{{m|Bolt Strike}}<small>{{sup/md|SMD}}</small>
{{m|Freeze Shock}}<small>{{sup/md|SMD}}</small>
{{m|Oblivion Wing}}</ab></div>
|-
| Flies endlessly<br/>どこまでもとぶ
| Moves that release a projectile that travels until<br/>it hits something.
| colspan="2" |''Certain items''
|-
| rowspan="3"|Nearby Pokémon<br/>まわり
| Moves that target all tiles adjacent to the user. <!--- within 2 in DX? !--->
| Enemy
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Cut}}
{{m|Night Shade}}
{{m|Sleep Powder}}
{{m|Stun Spore}}
{{m|Thunderbolt}}
{{m|Snore}}
{{m|Blast Burn}}<small>{{sup/md|GtI}}</small>
{{m|Eruption}}
{{m|Hyper Voice}}
{{m|Luster Purge}}
{{m|Overheat}}
{{m|Shock Wave}}
{{m|Water Spout}}
{{m|Bug Buzz}}
{{m|Dark Pulse}}
{{m|Lava Plume}}
{{m|Bulldoze}}
{{m|Echoed Voice}}
{{m|Night Daze}}
{{m|Searing Shot}}
{{m|Sludge Wave}}
{{m|Snarl}}
{{m|Struggle Bug}}
{{m|Synchronoise}}
{{m|Dazzling Gleam}}
{{m|Diamond Storm}}
{{m|Disarming Voice}}
{{m|Fairy Lock}}
{{m|Parabolic Charge}}
{{m|Origin Pulse}}</ab></div>
|-
| Moves that target all tiles within 1 step of the user.
| All
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Self-Destruct}}</small></ab></div>
|-
| Moves that target all tiles within 2 steps of the user.{{tt|*|This counts from the center, effectively hitting only one tile around for gigantic Pokémon}}
| All
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Explosion}}<small>{{sup/md|SMD}}</small></ab></div>
|-
| rowspan="5"|Entire room<br/>へやじゅう
| rowspan="5"|Moves that affect all targets in the same room<br/>as the user.
| Enemy
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Blizzard}}
{{m|Growl}}
{{m|Razor Wind}}
{{m|Spore}}
{{m|Sacred Fire}}
{{m|Sweet Scent}}
{{m|Blast Burn}}<small>{{sup/md|SMD}}</small>
{{m|Doom Desire}}
{{m|Eruption}}<small>†</small>
{{m|Frenzy Plant}}
{{m|Heat Wave}}
{{m|Memento}}
{{m|Odor Sleuth}}
{{m|Silver Wind}}
{{m|Uproar}}
{{m|Water Spout}}<small>†</small>
{{m|Attack Order}}
{{m|Dark Void}}
{{m|Defog}}
{{m|Discharge}}
{{m|Draco Meteor}}
{{m|Earth Power}}
{{m|Heal Block}}
{{m|Judgment}}
{{m|Ominous Wind}}
{{m|Roar of Time}}
{{m|Seed Flare}}
{{m|Spacial Rend}}
{{m|Blue Flare}}
{{m|Glaciate}}
{{m|Ice Burn}}
{{m|Land's Wrath}}
{{m|Petal Blizzard}}
{{m|Powder}}</ab></div>
|-
| Party
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Agility}}
{{m|Light Screen}}
{{m|Mist}}
{{m|Reflect}}
{{m|Soft-Boiled}}
{{m|Heal Bell}}
{{m|Milk Drink}}
{{m|Moonlight}}
{{m|Morning Sun}}
{{m|Safeguard}}
{{m|Aromatherapy}}
{{m|Magic Coat}}
{{m|Refresh}}
{{m|Acupressure}}
{{m|Lucky Chant}}
{{m|Tailwind}}
{{m|Quick Guard}}
{{m|Wide Guard}}
{{m|Crafty Shield}}
{{m|Flower Shield}}
{{m|Magnetic Flux}}
{{m|Mat Block}}
{{m|Rototiller}}</ab></div>
|-
| Teammate(s)
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Helping Hand}}
{{m|Healing Wish}}
{{m|Lunar Dance}}
{{m|Aromatic Mist}}
{{m|Geomancy}}</ab></div>
|-
| All except user
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Earthquake}}
{{m|Surf}}
{{m|Magnitude}}
{{m|Muddy Water}}
{{m|Teeter Dance}}
{{m|Boomburst}}</ab></div>
|-
| All
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Haze}}</ab></div>
|-
|rowspan="2"|Entire floor<br/>フロアじゅう
|Moves that affect all targets on the current floor.
| Enemy
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Perish Song}}
{{m|Imprison}}</ab></div>
|-
|Moves that affect the floor itself.
| Others
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Rain Dance}}<small>{{sup/md|SMD}}</small>
{{m|Sandstorm}}<small>{{sup/md|SMD}}</small>
{{m|Sunny Day}}<small>{{sup/md|SMD}}</small>
{{m|Mud Sport}}<small>{{sup/md|SMD}}</small>
{{m|Hail}}<small>{{sup/md|SMD}}</small>
{{m|Water Sport}}<small>{{sup/md|SMD}}</small>
{{m|Gravity}}
{{m|Trick Room}}<small>{{sup/md|SMD}}</small>
{{m|Magic Room}}<small>{{sup/md|SMD}}</small>
{{m|Wonder Room}}
{{m|Ion Deluge}}
{{m|Electric Terrain}}
{{m|Grassy Terrain}}
{{m|Misty Terrain}}</ab></div>
|-
| rowspan="12"|Others<br/>そのた
| rowspan="2"| Variants of moves used by bosses.
| All
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Flamethrower}}<small>†{{sup/md|GTI}}</small>
{{m|Hydro Pump}}<small>†{{sup/md|GTI}}</small>
{{m|Ice Beam}}<small>†{{sup/md|GTI}}</small>
{{m|Aeroblast}}<small>{{sup/md|GTI}}</small>
{{m|DragonBreath}}<small>†{{sup/md|GTI}}</small>
{{m|Freeze Shock}}<small>{{sup/md|GTI}}</small></ab></div>
|-
| Enemy
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Fly}}<small>†{{sup/md|GTI}}</small>
{{m|Thunderbolt}}<small>†{{sup/md|GTI}}</small>
{{m|Slash}}<small>†{{sup/md|GTI}}</small>
{{m|AncientPower}}<small>†{{sup/md|GTI}}</small>
{{m|Dragon Claw}}<small>†{{sup/md|GTI}}</small>
{{m|Extrasensory}}<small>†{{sup/md|GTI}}</small>
{{m|Brave Bird}}<small>†{{sup/md|GTI}}</small>
{{m|Dragon Rush}}<small>†{{sup/md|GTI}}</small>
{{m|Bolt Strike}}<small>{{sup/md|GTI}}</small>
{{m|Dragon Tail}}<small>†{{sup/md|GTI}}</small>
{{m|Fusion Bolt}}<small>{{sup/md|GTI}}</small>
{{m|Fusion Flare}}<small>{{sup/md|GTI}}</small></ab></div>
|-
| Lv. 5-39: Enemy in front, cuts corners<br/>Lv. 40-79: Fan-style front area within field of vision<br/>Lv. 80+: Fan-style front area with unlimited range
| Enemy
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Dragon Rage}}<small>{{sup/md|SMD}}</small></ab></div>
|-
| Moves that affect the floor itself.
| rowspan="4"| Others
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Rain Dance}}<small>{{sup/md|GtI}}</small>
{{m|Sandstorm}}<small>{{sup/md|GtI}}</small>
{{m|Sunny Day}}<small>{{sup/md|GtI}}</small>
{{m|Mud Sport}}<small>{{sup/md|GtI}}</small>
{{m|Hail}}<small>{{sup/md|GtI}}</small>
{{m|Water Sport}}<small>{{sup/md|GtI}}</small>
{{m|Trick Room}}<small>{{sup/md|GtI}}</small>
{{m|Magic Room}}<small>{{sup/md|GtI}}</small></ab></div>
|-
| Moves that affect a floor tile.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Spikes}}
{{m|Stealth Rock}}
{{m|Toxic Spikes}}</ab></div>
|-
| Moves that target the user and an ally in front.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Baton Pass}}<small>{{sup/md|GtI}}</small>
{{m|After You}}<small>{{sup/md|GtI}}</small></ab></div>
|-
| Ghost-type version targets enemy in<br/>front, otherwise targets user.<br/>Does not cut corners.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Curse}}</ab></div>
|-
| rowspan="2"| Moves that interact with the user's inventory.
| Others
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Recycle}}</ab></div>
|-
| Enemy
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Fling}}<small>{{sup/md|GtI}}</small></ab></div>
|-
| rowspan="3"|Moves that call other moves.
| Others
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Metronome}}
{{m|Assist}}</ab></div>
|-
| Enemy
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Nature Power}}</ab></div>
|-
| User
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Sleep Talk}}</ab></div>
|-
| rowspan="2"| User<br/>じぶん
| Moves that target the user.
| User
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>
{{m|Acid Armor}}
{{m|Amnesia}}
{{m|Barrier}}
{{m|Defense Curl}}
{{m|Double Team}}
{{m|Explosion}}<small>{{sup/md|GtI}}</small>{{tt|*|The explosion reaches two tiles away}}
{{m|Focus Energy}}
{{m|Growth}}
{{m|Harden}}
{{m|Light Screen}}<small>†{{sup/md|GTI}}</small>
{{m|Minimize}}
{{m|Meditate}}
{{m|Reflect}}<small>†{{sup/md|GTI}}</small>
{{m|Recover}}
{{m|Rest}}
{{m|Sharpen}}
{{m|Splash}}
{{m|Substitute}}
{{m|Swords Dance}}
{{m|Teleport}}
{{m|Withdraw}}
{{m|Belly Drum}}
{{m|Curse}}
{{m|Detect}}
{{M|Endure}}
{{m|Lock-On}}
{{m|Mind Reader}}
{{m|Mirror Coat}}
{{m|Protect}}
{{m|Synthesis}}
{{m|Bulk Up}}
{{m|Calm Mind}}
{{m|Camouflage}}
{{m|Charge}}
{{m|Dragon Dance}}
{{m|Follow Me}}
{{m|Grudge}}
{{m|Howl}}
{{m|Ingrain}}
{{m|Iron Defense}}
{{m|Slack Off}}
{{m|Snatch}}
{{m|Stockpile}}
{{m|Swallow}}
{{m|Tail Glow}}
{{m|Wish}}
{{m|Aqua Ring}}
{{m|Defend Order}}
{{m|Heal Order}}
{{m|Magnet Rise}}
{{m|Metal Burst}}
{{m|Nasty Plot}}
{{m|Payback}}
{{m|Power Trick}}
{{m|Rock Polish}}
{{m|Roost}}
{{m|Autotomize}}
{{m|Coil}}
{{m|Cotton Guard}}
{{m|Hone Claws}}
{{m|Quiver Dance}}
{{m|Rage Powder}}
{{m|Shell Smash}}
{{m|Shift Gear}}
{{m|Work Up}}
{{m|King's Shield}}
{{m|Spiky Shield}}</ab></div>
|-
| Moves that target the user and an ally.
| Party
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Baton Pass}}<small>{{sup/md|SMD}}</small>
{{m|After You}}<small>{{sup/md|SMD}}</small>
{{m|Ally Switch}}</ab></div>
|}
{{-}}


==Enemies within 1 tile range==
==In other languages==
These moves affect all enemies next to the user, even Ghost-types in walls. These moves do have fewer [[PP]] because they can affect multiple enemies with one use.
===Prior to Gates to Infinity===
<!--- range translations are the same; effect range in Korean becomes 효과 범위!--->
{{langlist/h||MD|NoZh}}
{{langlist|||None|なし||Aucun|Keines|dummy{{sup/md|RB}}<br/>-{{sup/md|TDS}}|Ninguna{{sup/md|RB}}<br/>Ninguno{{sup/md|TDS}}|없음|}}
{{langlist|||User|じぶん||Lanceur|Anwender|Chi la usa|Usuario|자신|}}
{{langlist|||User, cuts corners|じぶん かどぬけ||Lanceur, coupe les angles|Anwender, über Ecke|Chi la usa, salta angoli|Usuario, salva esquinas{{sup/md|RB}}<br/>Usuario (salvaesquinas){{sup/md|TDS}}|자신, 모퉁이 관통|}}
{{langlist|||Foe in front{{sup/md|RB}}<br/>Enemy in front{{sup/md|TDS}}|しょうめんのてき||Ennemi devant|Direkter Gegner|Nemico di fronte|Rival de enfrente|정면의 상대|}}
{{langlist|||Foe in front, cuts corners{{sup/md|RB}}<br/>Enemy in front, cuts corners{{sup/md|TDS}}|しょうめんのてき かどぬけ||Ennemi devant, coupe angles|Gegner vorne, über Ecke|Nemico di fronte, salta angoli|Rival enfrente, salva esquinas{{sup/md|RB}}<br/>Rival enfrente (salvaesquinas){{sup/md|TDS}}|정면의 상대, 모퉁이 관통|}}
{{langlist|||Pokémon in front{{sup/md|RB}}<br/>Facing Pokémon{{sup/md|TDS}}|しょうめんのポケモン||Pokémon en face{{sup/md|RB}}<br/>Pokémon devant{{sup/md|TDS}}|Pokémon vorne|Pokémon di fronte|Pokémon de enfrente|정면의 포켓몬|}}
{{langlist|||Facing Pokémon, cuts corners|しょうめんのポケモン かどぬけ||Pokémon devant, coupe angles|Pokémon vorne, über Ecke|Pokémon di fronte, salta angoli|Pokémon enfrente (salvaesq.)|정면의 포켓몬, 모퉁이 관통|}}
{{langlist|||Pokémon at side{{sup/md|RB}}<br/>Adjacent Pokémon{{sup/md|TDS}}|となりのポケモン||Pokémon sur le côté{{sup/md|RB}}<br/>Pokémon adjacents{{sup/md|TDS}}|Pokémon willkürlich rundum|Pokémon a lato|Pokémon de al lado|옆의 포켓몬|}}
{{langlist|||Foe at side{{sup/md|RB}}<br/>Adjacent enemy{{sup/md|TDS}}|となりのてき||Ennemi de côté{{sup/md|RB}}<br/>Ennemi adjacent{{sup/md|TDS}}|Gegner seitlich|Nemico di fianco|Enemigo al lado{{sup/md|RB}}<br/>Enemigo de al lado{{sup/md|TDS}}|옆의 상대|}}
{{langlist|||3 tiles diagonally and in front{{sup/md|RB}}<br/>Facing tile and 2 flanking tiles{{sup/md|TDS}}|1マスまえ3ほうこうのてき||3 cases en diagonale et devant{{sup/md|RB}}<br/>3 cases devant et en diagonale{{sup/md|TDS}}|Die 3 Felder diagonal und vorne{{sup/md|RB}}<br/>Je 1 Feld diagonal und vorne{{sup/md|TDS}}|I 3 spazi in diagonale e davanti{{sup/md|RB}}<br/>1 spazio di fronte e i 2 ai lati{{sup/md|TDS}}|Baldosa del. y sus adyacentes{{sup/md|RB}}<br/>Baldosa frontal y sus laterales{{sup/md|TDS}}|1칸 앞 3방향의 상대|}}
{{langlist|||Foe up to 2 tiles ahead{{sup/md|RB}}<br/>Enemy up to 2 tiles away{{sup/md|TDS}}|2マスさきのてき||Ennemi devant, 2 cases{{sup/md|RB}}<br/>Ennemi, 2 cases ou moins{{sup/md|TDS}}|Gegner bis zu 2 Felder voraus{{sup/md|RB}}<br/>Gegner bis 2 Felder entfernt{{sup/md|TDS}}|Nemico di fronte entro 2 spazi|Rival de enfrente, 2 baldosas{{sup/md|RB}}<br/>Rival hasta a 2 baldosas{{sup/md|TDS}}|2칸 앞의 상대|}}
{{langlist|||Foes within 1-tile range{{sup/md|RB}}<br/>Enemies within 1-tile range{{sup/md|TDS}}|まわり1マスのてき||Ennemis dans un rayon d'1 case{{sup/md|RB}}<br/>Ennemis (rayon d'1 case){{sup/md|TDS}}|Gegner 1 Feld entfernt|Nemici entro 1 spazio|Rivales a 1 baldosa|주변 1칸의 상대|}}
{{langlist|||Pokémon within 1-tile range|まわり1マスのポケモン||Rayon d'1 case|Pokémon 1 Feld entfernt|Pokémon entro 1 spazio|Pokémon a 1 baldosa|주변 1칸의 포켓몬|}}
{{langlist|||Pokémon within 2-tile range|まわり2マスのポケモン||Rayon de 2 cases|Pokémon 2 Felder entfernt{{sup/md|RB}}<br/>PKMN bis 2 Felder entfernt{{sup/md|TDS}}|Pokémon entro 2 spazi|Pokémon a 2 baldosas|주변 2칸의 포켓몬|}}
{{langlist|||Straight line{{sup/md|RB}}<br/>Line of sight{{sup/md|TDS}}|ちょくせんじょう||Ligne droite|In gerader Linie|In linea retta|Linea recta{{sup/md|RB}}<br/>Pokémon en línea recta{{sup/md|TDS}}|직선상|}}
{{langlist|||Foes in room{{sup/md|RB}}<br/>All enemies in the room{{sup/md|TDS}}|へやのてき||Ennemis dans la salle{{sup/md|RB}}<br/>Tous les ennemis dans la salle{{sup/md|TDS}}|Gegner im Raum|Nemici nella sala{{sup/md|RB}}<br/>Tutti i nemici nella sala{{sup/md|TDS}}|Rivales en la sala|방의 상대|}}
{{langlist|||Allies in room{{sup/md|RB}}<br/>All team members in the room{{sup/md|TDS}}|へやにいるみかた||Alliés dans la salle{{sup/md|RB}}<br/>Tous les alliés dans la salle{{sup/md|TDS}}|Verbündete im Raum{{sup/md|RB}}{{sup/md|RB}}<br/>Team-Mitglieder im Raum{{sup/md|TDS}}|Alleati nella sala{{sup/md|RB}}<br/>Tutti i compagni nella sala{{sup/md|TDS}}|Miembros en la sala{{sup/md|RB}}<br/>Miembros del equipo en la sala{{sup/md|TDS}}|방에 있는 우리 편|}}
{{langlist|||Members in room only{{sup/md|RB}}<br/>Only the allies in the room{{sup/md|TDS}}|へやのなかまだけ ||Coéquipiers dans la salle{{sup/md|RB}}<br/>Seulement alliés dans la salle{{sup/md|TDS}}|Nur Partner im Raum{{sup/md|RB}}<br/>Nur Mitglieder im Raum{{sup/md|TDS}}|Compagni solo nella sala{{sup/md|RB}}<br/>Amici in sala, non chi la usa{{sup/md|TDS}}|Miembros en la sala{{sup/md|RB}}<br/>Aliados en la sala{{sup/md|TDS}}|방 안의 동료만|}}
{{langlist|||All in room except user{{sup/md|RB}}<br/>All in the room except user{{sup/md|TDS}}|へやのじぶんいがい||Salle sauf le lanceur{{sup/md|RB}}<br/>Toute la salle sauf le lanceur{{sup/md|TDS}}|Alle im Raum außer Anwender|Tutti in sala tranne chi la usa|Los demás Pokémon de la sala|방의 자신 이외|}}
{{langlist|||All Pokémon in room{{sup/md|RB}}<br/>All Pokémon in the room{{sup/md|TDS}}|へやじゅうのポケモン||Pokémon dans la salle{{sup/md|RB}}<br/>Tous les Pokémon de la salle{{sup/md|TDS}}|Alle Pokémon im Raum|Tutti i Pokémon nella sala|Todos los Pokémon de la sala|방 안의 포켓몬|}}
{{langlist|||Foes on floor{{sup/md|RB}}<br/>All enemies on the floor{{sup/md|TDS}}|フロアのてき||Ennemis de l'étage{{sup/md|RB}}<br/>Tous les ennemis de l'étage{{sup/md|TDS}}|Gegner auf der Ebene|Nemici sul piano{{sup/md|RB}}<br/>Tutti i nemici sul piano{{sup/md|TDS}}|Rivales en el piso{{sup/md|RB}}<br/>Todos los rivales del piso{{sup/md|TDS}}|플로어의 상대|}}
{{langlist|||Members on floor{{sup/md|RB}}<br/>Team members on the floor{{sup/md|TDS}}|フロアのなかま||Coéquipiers de l'étage|Partner auf der Ebene{{sup/md|RB}}<br/>Team-Mitglieder auf Ebene{{sup/md|TDS}}|Compagni sul piano|Miembros en el piso{{sup/md|RB}}<br/>Miembros del equipo en el piso{{sup/md|TDS}}|플로어의 동료|}}
{{langlist|||Pokémon on floor{{sup/md|RB}}<br/>All Pokémon on the floor{{sup/md|TDS}}|フロアのポケモン||Pokémon de l'étage{{sup/md|RB}}<br/>Tous les Pokémon de l'étage{{sup/md|TDS}}|Pokémon auf der Ebene|Pokémon sul piano{{sup/md|RB}}<br/>Tutti i Pokémon sul piano{{sup/md|TDS}}|Pokémon en el piso{{sup/md|RB}}<br/>Todos los Pokémon del piso{{sup/md|TDS}}|플로어의 포켓몬|}}
{{langlist|||Items{{sup/md|RB}}<br/>Item{{sup/md|TDS}}|どうぐ||Objets{{sup/md|RB}}<br/>Objet{{sup/md|TDS}}|Items{{sup/md|RB}}<br/>Item{{sup/md|TDS}}|Strumenti|Objetos{{sup/md|RB}}<br/>Objeto{{sup/md|TDS}}|도구|}}
{{langlist|||Floor|フロア||Etage|Ebene|Piano|Piso{{sup/md|RB}}<br/>Todo el piso{{sup/md|TDS}}|플로어|}}
{{langlist|||Wall|かべ||Mur|Wand|Parete|Paredes{{sup/md|RB}}<br/>Pared{{sup/md|TDS}}|벽|}}
{{langlist|||Special|とくしゅ{{sup/md|RB}}<br/>こゆう{{sup/md|TDS}}||Spécial|Spezial{{sup/md|RB}}<br/>Speziell{{sup/md|TDS}}|Speciale|Especial|특수{{sup/md|B}}<br/>고유{{sup/md|TD}}|}}
|-
! colspan="9" style="background:#{{MD color light}}; {{roundybottom|5px}}" |
|}
===Gates to Infinity onwards===
{{langlist/h||MD|NoKo}}
{{Langlist|||Front|しょうめん ||En face|Direktes Feld in Blickrichtung|Di fronte|Enfrente}}
{{Langlist|||Front, cuts corners|しょうめん かどぬけ||En face, en arc de cercle|Direktes Feld in Blickricht., über Ecke|Di fronte, aggira gli angoli|Enfrente (dobla esquinas)}}
{{Langlist|||Front 3-tile range|しょうめん3マス||3 cases devant|3 Felder in Blickrichtung|3 caselle di fronte|Máx. 3 cuadrículas de frente}}
{{Langlist|||Front area|しょうめん はんい ||case en face|Flächendeckend in Blickrichtung|Area di fronte|Casilla frontal}}
{{Langlist|||2 tiles away|2マスさき||2 cases de distance{{sup/md|GTI}}<br/>2 cases{{sup/md|SMD}}|2 Feld in Blickrichtung{{sup/md|GTI}}<br/>2 Felder in Blickrichtung{{sup/md|SMD}}|Fino a 2 caselle di fronte{{sup/md|GTI}}<br/>Fino a 2 caselle{{sup/md|SMD}}|Máx. 2 cuadrículas de frente{{sup/md|GtI}}<br/>2 casillas{{sup/md|SMD}}}}
{{Langlist|||4 tiles away|4マスさき||4 cases|4 Felder in Blickrichtung|Fino a 4 caselle|4 cassilas}}
{{Langlist|||10 tiles away (piercing)|10マスさき かんつう||10 cases (en percée)|10 Felder in Blickrichtung (ungehindert)|Fino a 10 caselle di fronte trapassando|10 casillas salvando obstáculos}}
{{Langlist|||Flies 2 tiles away|2マスとぶ||Jusqu'à 2 cases|Fliegt 2 Felder weit|Fino a 2 caselle|Máximo de 2 cuadrículas}}
{{Langlist|||Flies 10 tiles away|10マスとぶ||Jusqu'à 10 cases|Fliegt 10 Felder weit|Fino a 10 caselle|Máximo de 10 cuadrículas}}
{{Langlist|||Flies endlessly|どこまでもとぶ ||Vole sans s'arrêter|Fliegt unbegrenzt weit|Senza limiti|Sin límite}}
{{Langlist|||Nearby Pokémon|まわり||Pokémon proches|Umgebung|Pokémon vicini|Pokémon adyacentes}}
{{Langlist|||Entire room|へやじゅう||Toute la pièce|Gesamter Raum|Tutta la sala|Toda la sala}}
{{Langlist|||Entire floor|フロアじゅう||Tout l'étage|Gesamte Ebene|Tutto id piano|Todo el piso}}
{{Langlist|||Others|そのた||Autre|Andere Ziele|Altro|Otres}}
{{Langlist|||User|じぶん||Lanceur|Anwender|Chi la usa|Usuario}}
|-
! colspan="7" style="background:#{{MD color light}}; {{roundybottom|5px}}" |
|}


*{{m|Stun Spore}}
{{-}}
*{{m|Thunderbolt}}
{{DoubleProjectTag|Sidegames|Moves and Abilities|moves and Abilities in the sidegames.}}


==All enemies in the room==
[[Category:Lists of moves]]
These moves affect all enemies in the same room as the user.  If used in a hallway, these moves only affect enemies within a 2 tile range or visibility.  Obviously, these moves can be very useful in clearing out a room.  As a result, damaging moves in this category have even fewer [[PP]] than line of sight moves.
[[Category:Pokémon Mystery Dungeon]]
*{{m|Growl}}
*{{m|Blizzard}}
*{{m|Powder Snow}}
*{{m|Sweet Scent}}
*{{m|Heat Wave}}


==User==
[[it:Elenco delle mosse per raggio di azione nella serie Pokémon Mystery Dungeon]]
These moves only affect the user. 
[[ja:わざの範囲 (ダンジョン)]]
*{{m|Swords Dance}}
*{{m|Mist}}
*{{m|Swords Dance}}
*{{m|Counter}}
*{{m|Growth}}
*{{m|Meditate}}
*{{m|Rage}}
*{{m|Teleport}}
*{{m|Double Team}}
*{{m|Recover}}
*{{m|Harden}}
*{{m|Minimize}}
*{{m|Withdraw}}
*{{m|Defense Curl}}
*{{m|Barrier}}
*{{m|Light Screen}}
*{{m|Reflect}}
*{{m|Focus Energy}}
*{{m|Bide}}
*{{m|Mirror Move}}
*{{m|Amnesia}}
*{{m|Transform}}
*{{m|Acid Armor}}
*{{m|Rest}}
*{{m|Sharpen}}
*{{m|Conversion}}
*{{m|Substitute}}
*{{m|Mind Reader}}
*{{m|Curse}} (when used by non-Ghost-types)
*{{m|Conversion 2}}
*{{m|Protect}}
*{{m|Belly Drum}}
*{{m|Detect}}
*{{m|Lock-On}}
*{{m|Endure}}
*{{m|Milk Drink}}
*{{m|Pursuit}}
*{{m|Vital Throw}}
*{{m|Morning Sun}}
*{{m|Synthesis}}
*{{m|Moonlight}}
*{{m|Mirror Coat}}
*{{m|Rock Polish}}
 
==Only the allies in the room==
These beneficial moves affect only ''other'' teammates; they do not affect the user.
*{{m|Helping Hand}}
 
==All team members in the room==
These beneficial moves affect only team members in the room (or in 2-tile range in a hallway).  They can power up teammates or protect them.  These moves also affect the user.
*{{m|Agility}}
*{{m|Heal Bell}}
 
==All Pokémon in the room==
These moves affect ''all'' Pokémon in the room, friend or foe.
*{{m|Baton Pass}}
*{{m|Earthquake}}
*{{m|Magnitude}}
 
==All enemies on the floor==
The description is very straightforward.  These moves affect all enemies on the floor.  However, any sleeping ones will wake up.
*{{m|Perish Song}}
 
==Floor==
These moves affect the whole floor and all Pokémon friend or foe.  Weather and certain other moves fall under this category.
*{{m|Sandstorm}}
*{{m|Sunny Day}}
*{{m|Rain Dance}}
*{{m|Hail}}
 
{{Gamestub}}