List of moves by range in the Pokémon Mystery Dungeon series: Difference between revisions

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Correct multiplication signs, replaced: x5 → ×5
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{{incomplete|needs=changes in WiiWare and DX (if any); any other specific range mechanics not mentioned}}
{{incomplete|needs=changes in DX (if any); any other specific range mechanics not mentioned}}
In the {{g|Mystery Dungeon series}}, moves function differently from the [[core series]] games. Each move has its own '''range''' (Japanese: '''こうかはんい''' ''effect range'' prior to [[Gates to Infinity]], '''はんい''' ''range'' Gates to Infinity onwards)  that determines what [[Dungeon tile|tiles]] they affect. Additionally, each move has its own '''target''' (Japanese: '''あいて''') classification that determines specific Pokémon affected.
In the {{g|Mystery Dungeon series}}, moves function differently from the [[core series]] games. Each move has its own '''range''' (Japanese: '''こうかはんい''' ''effect range'' prior to [[Gates to Infinity]], '''はんい''' ''range'' Gates to Infinity onwards)  that determines what [[Dungeon tile|tiles]] they affect. Additionally, each move has its own '''target''' (Japanese: '''あいて''') classification that determines specific Pokémon affected.


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** Since Gates to Infinity, if the Pokémon is on the edge of a room, the attack will extend into the hallway.
** Since Gates to Infinity, if the Pokémon is on the edge of a room, the attack will extend into the hallway.
** In [[Super Mystery Dungeon]], the default range in hallways is now 3 tiles for party members and just one tile for enemies. <!--- does this also happen in Gates?!--->
** In [[Super Mystery Dungeon]], the default range in hallways is now 3 tiles for party members and just one tile for enemies. <!--- does this also happen in Gates?!--->
*If a Pokémon is in middle of [[semi-invulnerable turn]], the projectile will go through it.
*If a Pokémon is in middle of [[semi-invulnerable turn]], projectiles will go through it.
** Prior to Gates to Infinity, if a Pokémon faints in middle of a [[multi-strike move]], the projectile will keep going and can target a new Pokémon.  
** Prior to Gates to Infinity, if a Pokémon faints in middle of a [[multi-strike move]], the projectile will keep going and can target a new Pokémon.  
** Since Gates to Infinity, multi-strike projectiles will damage only the first target in line.
** Since Gates to Infinity, multi-strike projectiles will damage only the first target in line.
** Prior to Super Mystery Dungeon, projectiles hit allies by default, unless prevented by Gap Prober IQ skill or Slip-Through Team Skill.
** Prior to Super Mystery Dungeon, projectiles hit allies by default, unless prevented by Gap Prober IQ skill, Slip-Through Team Skill or an [[exclusive item]].
*Pokémon inside the walls cannot be hit unless the user can travel through walls, or has used a move that hits multiple tiles at once (except for moves with piercing when used by normal Pokémon).
*Pokémon inside the walls cannot be hit unless the user can travel through walls, or has used a move that hits multiple tiles at once (except for moves with piercing when used by normal Pokémon).
**In Red and Blue Rescue Team, as well as Explorers of Time, Darkness and Sky, moves that could hit two tiles ahead would be able to hit a target inside either wall tile.<br/>In Super Mystery Dungeon, these moves will hit only a wall directly in front of the user, similarly to normal projectiles.
**In Red and Blue Rescue Team, as well as Explorers of Time, Darkness and Sky, moves that could hit two tiles ahead would be able to hit a target inside either wall tile.<br/>In Super Mystery Dungeon, these moves will hit only a wall directly in front of the user, similarly to normal projectiles.
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The following is a list of all range categories as they are displayed in-game.
The following is a list of all range categories as they are displayed in-game.
==List of moves by range==
==List of moves by range==
===In Red and Blue Rescue Team and Explorers of Time, Darkness and Sky===
===Prior to Gates to Infinity===
While the moves have range and target values like in Gates to Infinity onwards, the game shows to player only a basic description of the move's range.
While the moves have range and target values like in Gates to Infinity onwards, the game shows to player only a basic description of the move's range.
{| class="roundtable c" style="margin:auto; clear:both; white-space:nowrap; background: #{{MD color light}}; border: 3px solid #{{MD color dark}}"
{| class="roundtable c" style="margin:auto; clear:both; white-space:nowrap; background: #{{MD color light}}; border: 3px solid #{{MD color dark}}"
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{{m|Swift}}
{{m|Swift}}
{{m|Water Gun}}
{{m|Water Gun}}
{{m|AncientPower}}
{{m|AncientPower}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Attract}}
{{m|Attract}}
{{m|Bone Rush}}
{{m|Bone Rush}}
{{m|Destiny Bond}}
{{m|Destiny Bond}}
{{m|Flame Wheel}}
{{m|Flame Wheel}}
{{m|Hidden Power}}
{{m|Hidden Power}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Megahorn}}
{{m|Megahorn}}
{{m|Mud-Slap}}
{{m|Mud-Slap}}
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{{m|Mud Shot}}
{{m|Mud Shot}}
{{m|Rock Blast}}
{{m|Rock Blast}}
{{m|Skill Swap}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>{{tt|*|in-game wrongly listed as not cutting corners}}
{{m|Will-O-Wisp}}
{{m|Will-O-Wisp}}
{{m|Aqua Tail}}
{{m|Aqua Tail}}
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{{m|Psycho Shift}}</ab></div>
{{m|Psycho Shift}}</ab></div>
|-
|-
| Facing Pokémon, cuts corners</br>しょうめんのポケモン かどぬけ
| Facing Pokémon, cuts corners<br />しょうめんのポケモン かどぬけ
| Moves that target any Pokémon on the<br/>tile the user is facing.
| Moves that target any Pokémon on the<br/>tile the user is facing.
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Gastro Acid}}
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Gastro Acid}}
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{{m|Mach Punch}}
{{m|Mach Punch}}
{{m|Fake Out}}
{{m|Fake Out}}
{{m|Volt Tackle}}<small>{{sup/md|TDS}}</small>
{{m|Volt Tackle}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Aqua Jet}}
{{m|Aqua Jet}}
{{m|Bullet Punch}}
{{m|Bullet Punch}}
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{{m|Hydro Cannon}}
{{m|Hydro Cannon}}
{{m|Meteor Mash}}
{{m|Meteor Mash}}
{{m|Shadow Ball}}
{{m|Shock Wave}}
{{m|Signal Beam}}
{{m|Signal Beam}}
{{m|Water Pulse}}
{{m|Water Pulse}}
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{{m|Leaf Storm}}
{{m|Leaf Storm}}
{{m|Rock Wrecker}}
{{m|Rock Wrecker}}
{{m|Worry Seed}}</ab></div>
{{m|Worry Seed}}
</ab></div>
|-
|-
| Foes in room{{sup/md|RB}}<br/>All enemies in the room{{sup/md|TDS}}<br/>へやのてき
| Foes in room{{sup/md|RB}}<br/>All enemies in the room{{sup/md|TDS}}<br/>へやのてき
| Moves that target all enemies in the<br/>same room as the user.
| Moves that target all enemies in the<br/>same room as the user.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Blizzard}}<small>{{sup/md|TDS}}</small>
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Blizzard}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Growl}}
{{m|Growl}}
{{m|Spore}}
{{m|Spore}}
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|-
|-
| Members in room only{{sup/md|RB}}<br/>Only the allies in the room{{sup/md|TDS}}<br/>へやのなかまだけ  
| Members in room only{{sup/md|RB}}<br/>Only the allies in the room{{sup/md|TDS}}<br/>へやのなかまだけ  
| Targets user's allies in thesame room as<br/>the user.
| Targets user's allies in the same room as<br/>the user.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Helping Hand}}</ab></div>
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Helping Hand}}</ab></div>
|-
|-
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| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Haze}}
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Haze}}
{{m|Baton Pass}}
{{m|Baton Pass}}
{{m|Teeter Dance}}<small>{{sup/md|TDS}}</small></ab></div>
{{m|Teeter Dance}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small></ab></div>
|-
|-
| Foes on floor{{sup/md|RB}}<br/>All enemies on the floor{{sup/md|TDS}}<br/>フロアのてき
| Foes on floor{{sup/md|RB}}<br/>All enemies on the floor{{sup/md|TDS}}<br/>フロアのてき
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| rowspan="2"| Floor<br/>フロア
| rowspan="2"| Floor<br/>フロア
| Moves that affect the current floor<br/>itself.
| Moves that affect the current floor<br/>itself.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Rain Dance}}<small>{{sup/md|TDS}}</small>
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Rain Dance}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Sandstorm}}<small>{{sup/md|TDS}}</small>
{{m|Sandstorm}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Sunny Day}}<small>{{sup/md|TDS}}</small>
{{m|Sunny Day}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Hail}}<small>{{sup/md|TDS}}</small>
{{m|Hail}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Mud Sport}}<small>{{sup/md|TDS}}</small>
{{m|Mud Sport}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Water Sport}}<small>{{sup/md|TDS}}</small>
{{m|Water Sport}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>
{{m|Gravity}}</ab></div>
{{m|Gravity}}</ab></div>
|-
|-
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| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Curse}}</ab></div>
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Curse}}</ab></div>
|-
|-
| Targets enemy in front.<br/>Does not cut corners.<br/>Is performed automatically in the<br/>direction of the atacker.
| Targets enemy in front.<br/>Does not cut corners.<br/>Is performed automatically in the<br/>direction of the attacker.
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Snore}}</ab></div>
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Snore}}</ab></div>
|-
|-
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|}
|}
{{-}}
{{-}}
===Gates to Infinity and Super Mystery Dungeon===
===Gates to Infinity and Super Mystery Dungeon===
Moves marked with † are the variants performed by gigantic Pokémon.
Moves marked with † are the variants performed by gigantic Pokémon.
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{{m|Fling}}<small>{{sup/md|SMD}}</small></ab></div>
{{m|Fling}}<small>{{sup/md|SMD}}</small></ab></div>
|-
|-
| Moves that target all tiles in a 5x5 area in front<br/>of the user.
| Moves that target all tiles in a 5×5 area in front<br/>of the user.
| Enemy
| Enemy
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Fusion Bolt}}<small>{{sup/md|SMD}}</small>
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Fusion Bolt}}<small>{{sup/md|SMD}}</small>
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{{m|Water Shuriken}}</ab></div>
{{m|Water Shuriken}}</ab></div>
|-
|-
| rowspan="2"|4 tiles away<br/>4マスさき
| rowspan="2"|Flies 10 tiles away{{sup/md|GtI}}<br/>4 tiles away{{sup/md|SMD}}<br/>10マスとぶ{{sup/md|GtI}}<br/>4マスさき{{sup/md|SMD}}
| rowspan="2"|Moves that can hit a target up to 4 tiles<br/>ahead of the user.
| rowspan="2"|Moves that can hit a target up to 10{{sup/md|GtI}}/4{{sup/md|SMD}} tiles<br/>ahead of the user.
| Enemy
| All{{sup/md|GtI}}<br/>Enemy{{sup/md|SMD}}
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Aurora Beam}}<small>{{sup/md|SMD}}</small>
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Aurora Beam}}
{{m|Bubble}}<small>{{sup/md|SMD}}</small>
{{m|Bubble}}
{{m|Bubble Beam}}<small>{{sup/md|SMD}}</small>
{{m|Bubble Beam}}
{{m|Flamethrower}}<small>{{sup/md|SMD}}</small>
{{m|Flamethrower}}
{{m|Hyper Beam}}<small>{{sup/md|SMD}}</small>
{{m|Hydro Pump}}{{sup/md|GtI}}
{{m|Ice Beam}}<small>{{sup/md|SMD}}</small>
{{m|Hyper Beam}}
{{m|Pin Missile}}<small>{{sup/md|SMD}}</small>
{{m|Ice Beam}}
{{m|Psybeam}}<small>{{sup/md|SMD}}</small>
{{m|Pin Missile}}
{{m|Razor Leaf}}<small>{{sup/md|SMD}}</small>
{{m|Psybeam}}
{{m|Solar Beam}}<small>{{sup/md|SMD}}</small>
{{m|Razor Leaf}}
{{m|Solar Beam}}
{{m|Spike Cannon}}
{{m|Spike Cannon}}
{{m|String Shot}}<small>{{sup/md|SMD}}</small>
{{m|String Shot}}
{{m|Twineedle}}
{{m|Twineedle}}
{{m|Dragon Breath}}<small>{{sup/md|SMD}}</small>
{{m|Dragon Breath}}
{{m|Icy Wind}}<small>{{sup/md|SMD}}</small>
{{m|Icy Wind}}
{{m|Octazooka}}
{{m|Octazooka}}
{{m|Shadow Ball}}<small>{{sup/md|SMD}}</small>
{{m|Shadow Ball}}
{{m|Sludge Bomb}}<small>{{sup/md|SMD}}</small>
{{m|Sludge Bomb}}
{{m|Zap Cannon}}<small>{{sup/md|SMD}}</small>
{{m|Zap Cannon}}
{{m|Bullet Seed}}<small>{{sup/md|SMD}}</small>
{{m|Bullet Seed}}
{{m|Hydro Cannon}}{{sup/md|GtI}}
{{m|Mist Ball}}
{{m|Mist Ball}}
{{m|Psycho Boost}}
{{m|Psycho Boost}}
{{m|Signal Beam}}<small>{{sup/md|SMD}}</small>
{{m|Signal Beam}}
{{m|Water Pulse}}<small>{{sup/md|SMD}}</small>
{{m|Water Pulse}}
{{m|Weather Ball}}
{{m|Weather Ball}}
{{m|Aura Sphere}}<small>{{sup/md|SMD}}</small>
{{m|Aura Sphere}}
{{m|Energy Ball}}<small>{{sup/md|SMD}}</small>
{{m|Energy Ball}}
{{m|Focus Blast}}<small>{{sup/md|SMD}}</small>
{{m|Focus Blast}}
{{m|Gunk Shot}}<small>{{sup/md|SMD}}</small>
{{m|Gunk Shot}}
{{m|Leaf Storm}}<small>{{sup/md|SMD}}</small>
{{m|Leaf Storm}}
{{m|Rock Wrecker}}<small>{{sup/md|SMD}}</small>
{{m|Rock Wrecker}}
{{m|Flame Burst}}<small>{{sup/md|SMD}}</small>
{{m|Flame Burst}}
{{m|Heal Pulse}}<small>{{sup/md|SMD}}</small>
{{m|Heal Pulse}}
{{m|Relic Song}}<small>{{sup/md|SMD}}</small>
{{m|Relic Song}}
{{m|Simple Beam}}{{sup/md|GtI}}
{{m|Techno Blast}}
{{m|Techno Blast}}
{{m|Electrify}}
{{m|Electrify}}
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{{m|Freeze Shock}}<small>{{sup/md|SMD}}</small>
{{m|Freeze Shock}}<small>{{sup/md|SMD}}</small>
{{m|Oblivion Wing}}</ab></div>
{{m|Oblivion Wing}}</ab></div>
|-
| Flies 10 tiles away<br/>10マスとぶ
| Moves that release a projectile that travels 10 tiles.
| All
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Aurora Beam}}<small>{{sup/md|GtI}}</small>
{{m|Bubble}}<small>{{sup/md|GtI}}</small>
{{m|BubbleBeam}}<small>{{sup/md|GtI}}</small>
{{m|Flamethrower}}<small>{{sup/md|GtI}}</small>
{{m|Hydro Pump}}<small>{{sup/md|GtI}}</small>
{{m|Hyper Beam}}<small>{{sup/md|GtI}}</small>
{{m|Ice Beam}}<small>{{sup/md|GtI}}</small>
{{m|Pin Missile}}<small>{{sup/md|GtI}}</small>
{{m|Psybeam}}<small>{{sup/md|GtI}}</small>
{{m|Razor Leaf}}<small>{{sup/md|GtI}}</small>
{{m|SolarBeam}}<small>{{sup/md|GtI}}</small>
{{m|String Shot}}<small>{{sup/md|GtI}}</small>
{{m|DragonBreath}}<small>{{sup/md|GtI}}</small>
{{m|Icy Wind}}<small>{{sup/md|GtI}}</small>
{{m|Shadow Ball}}<small>{{sup/md|GtI}}</small>
{{m|Sludge Bomb}}<small>{{sup/md|GtI}}</small>
{{m|Zap Cannon}}<small>{{sup/md|GtI}}</small>
{{m|Bullet Seed}}<small>{{sup/md|GtI}}</small>
{{m|Hydro Cannon}}<small>{{sup/md|GtI}}</small>
{{m|Signal Beam}}<small>{{sup/md|GtI}}</small>
{{m|Water Pulse}}<small>{{sup/md|GtI}}</small>
{{m|Aura Sphere}}<small>{{sup/md|GtI}}</small>
{{m|Energy Ball}}<small>{{sup/md|GtI}}</small>
{{m|Focus Blast}}<small>{{sup/md|GtI}}</small>
{{m|Gunk Shot}}<small>{{sup/md|GtI}}</small>
{{m|Leaf Storm}}<small>{{sup/md|GtI}}</small>
{{m|Rock Wrecker}}<small>{{sup/md|GtI}}</small>
{{m|Flame Burst}}<small>{{sup/md|GtI}}</small>
{{m|Heal Pulse}}<small>{{sup/md|GtI}}</small>
{{m|Relic Song}}<small>{{sup/md|GtI}}</small>
{{m|Simple Beam}}<small>{{sup/md|GtI}}</small></ab></div>
|-
|-
| Flies endlessly<br/>どこまでもとぶ
| Flies endlessly<br/>どこまでもとぶ
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{{m|Thunderbolt}}
{{m|Thunderbolt}}
{{m|Snore}}
{{m|Snore}}
{{m|Blast Burn}}{{sup/md|GtI}}
{{m|Blast Burn}}<small>{{sup/md|GtI}}</small>
{{m|Eruption}}
{{m|Eruption}}
{{m|Hyper Voice}}
{{m|Hyper Voice}}
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|-
|-
| rowspan="5"|Entire room<br/>へやじゅう
| rowspan="5"|Entire room<br/>へやじゅう
| rowspan="5"|Moves that affects all targets in the same room<br/>as the user.
| rowspan="5"|Moves that affect all targets in the same room<br/>as the user.
| Enemy
| Enemy
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Blizzard}}
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Blizzard}}
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{{m|Sacred Fire}}
{{m|Sacred Fire}}
{{m|Sweet Scent}}
{{m|Sweet Scent}}
{{m|Blast Burn}}{{sup/md|SMD}}
{{m|Blast Burn}}<small>{{sup/md|SMD}}</small>
{{m|Doom Desire}}
{{m|Doom Desire}}
{{m|Eruption}}<small>†</small>
{{m|Eruption}}<small>†</small>
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|-
|-
|rowspan="2"|Entire floor<br/>フロアじゅう
|rowspan="2"|Entire floor<br/>フロアじゅう
|Moves that affects all targets on the current floor.
|Moves that affect all targets on the current floor.
| Enemy
| Enemy
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Perish Song}}
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Perish Song}}
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| rowspan="2"| User<br/>じぶん
| rowspan="2"| User<br/>じぶん
| Moves that target the user.
| Moves that target the user.
| Userf
| User
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>
| class="l" |  <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>
{{m|Acid Armor}}
{{m|Acid Armor}}
Line 936: Line 907:


==In other languages==
==In other languages==
===In Red and Blue Rescue Team and Explorers of Time, Darkness and Sky===
===Prior to Gates to Infinity===
<!--- range translations are the same; effect range in Korean becomes 효과 범위!--->
<!--- range translations are the same; effect range in Korean becomes 효과 범위!--->
{{langlist/h||MD|NoZh}}
{{langlist/h||MD|NoZh}}
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! colspan="7" style="background:#{{MD color light}}; {{roundybottom|5px}}" |
! colspan="7" style="background:#{{MD color light}}; {{roundybottom|5px}}" |
|}
|}


{{-}}
{{-}}
{{DoubleProjectTag|Sidegames|Moves and Abilities|moves and Abilities in the sidegames.}}


{{Project Moves and Abilities notice}}
[[Category:Lists of moves]]
[[Category:Moves|*]]
[[Category:Pokémon Mystery Dungeon]]
[[Category:Pokémon Mystery Dungeon]]
[[it:Elenco delle mosse per raggio di azione nella serie Pokémon Mystery Dungeon]]
[[it:Elenco delle mosse per raggio di azione nella serie Pokémon Mystery Dungeon]]
[[ja:わざの範囲 (ダンジョン)]]