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{{incomplete|needs=changes in | {{incomplete|needs=changes in DX (if any); any other specific range mechanics not mentioned}} | ||
In the {{g|Mystery Dungeon series}}, moves function differently from the [[core series]] games. Each move has its own '''range''' (Japanese: '''こうかはんい''' ''effect range'' prior to [[Gates to Infinity]], '''はんい''' ''range'' Gates to Infinity onwards) that determines what [[Dungeon tile|tiles]] they affect. Additionally, each move has its own '''target''' (Japanese: '''あいて''') classification that determines specific Pokémon affected. | In the {{g|Mystery Dungeon series}}, moves function differently from the [[core series]] games. Each move has its own '''range''' (Japanese: '''こうかはんい''' ''effect range'' prior to [[Gates to Infinity]], '''はんい''' ''range'' Gates to Infinity onwards) that determines what [[Dungeon tile|tiles]] they affect. Additionally, each move has its own '''target''' (Japanese: '''あいて''') classification that determines specific Pokémon affected. | ||
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** Since Gates to Infinity, if the Pokémon is on the edge of a room, the attack will extend into the hallway. | ** Since Gates to Infinity, if the Pokémon is on the edge of a room, the attack will extend into the hallway. | ||
** In [[Super Mystery Dungeon]], the default range in hallways is now 3 tiles for party members and just one tile for enemies. <!--- does this also happen in Gates?!---> | ** In [[Super Mystery Dungeon]], the default range in hallways is now 3 tiles for party members and just one tile for enemies. <!--- does this also happen in Gates?!---> | ||
*If a Pokémon is in middle of [[semi-invulnerable turn]], | *If a Pokémon is in middle of [[semi-invulnerable turn]], projectiles will go through it. | ||
** Prior to Gates to Infinity, if a Pokémon faints in middle of a [[multi-strike move]], the projectile will keep going and can target a new Pokémon. | ** Prior to Gates to Infinity, if a Pokémon faints in middle of a [[multi-strike move]], the projectile will keep going and can target a new Pokémon. | ||
** Since Gates to Infinity, multi-strike projectiles will damage only the first target in line. | ** Since Gates to Infinity, multi-strike projectiles will damage only the first target in line. | ||
** Prior to Super Mystery Dungeon, projectiles hit allies by default, unless prevented by Gap Prober IQ skill | ** Prior to Super Mystery Dungeon, projectiles hit allies by default, unless prevented by Gap Prober IQ skill, Slip-Through Team Skill or an [[exclusive item]]. | ||
*Pokémon inside the walls cannot be hit unless the user can travel through walls, or has used a move that hits multiple tiles at once (except for moves with piercing when used by normal Pokémon). | *Pokémon inside the walls cannot be hit unless the user can travel through walls, or has used a move that hits multiple tiles at once (except for moves with piercing when used by normal Pokémon). | ||
**In Red and Blue Rescue Team, as well as Explorers of Time, Darkness and Sky, moves that could hit two tiles ahead would be able to hit a target inside either wall tile.<br/>In Super Mystery Dungeon, these moves will hit only a wall directly in front of the user, similarly to normal projectiles. | **In Red and Blue Rescue Team, as well as Explorers of Time, Darkness and Sky, moves that could hit two tiles ahead would be able to hit a target inside either wall tile.<br/>In Super Mystery Dungeon, these moves will hit only a wall directly in front of the user, similarly to normal projectiles. | ||
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The following is a list of all range categories as they are displayed in-game. | The following is a list of all range categories as they are displayed in-game. | ||
==List of moves by range== | ==List of moves by range== | ||
=== | ===Prior to Gates to Infinity=== | ||
While the moves have range and target values like in Gates to Infinity onwards, the game shows to player only a basic description of the move's range. | While the moves have range and target values like in Gates to Infinity onwards, the game shows to player only a basic description of the move's range. | ||
{| class="roundtable c" style="margin:auto; clear:both; white-space:nowrap; background: #{{MD color light}}; border: 3px solid #{{MD color dark}}" | {| class="roundtable c" style="margin:auto; clear:both; white-space:nowrap; background: #{{MD color light}}; border: 3px solid #{{MD color dark}}" | ||
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{{m|Swift}} | {{m|Swift}} | ||
{{m|Water Gun}} | {{m|Water Gun}} | ||
{{m|AncientPower}} | {{m|AncientPower}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small> | ||
{{m|Attract}} | {{m|Attract}} | ||
{{m|Bone Rush}} | {{m|Bone Rush}} | ||
{{m|Destiny Bond}} | {{m|Destiny Bond}} | ||
{{m|Flame Wheel}} | {{m|Flame Wheel}} | ||
{{m|Hidden Power}} | {{m|Hidden Power}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small> | ||
{{m|Megahorn}} | {{m|Megahorn}} | ||
{{m|Mud-Slap}} | {{m|Mud-Slap}} | ||
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{{m|Mud Shot}} | {{m|Mud Shot}} | ||
{{m|Rock Blast}} | {{m|Rock Blast}} | ||
{{m|Skill Swap}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small>{{tt|*|in-game wrongly listed as not cutting corners}} | |||
{{m|Will-O-Wisp}} | {{m|Will-O-Wisp}} | ||
{{m|Aqua Tail}} | {{m|Aqua Tail}} | ||
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{{m|Psycho Shift}}</ab></div> | {{m|Psycho Shift}}</ab></div> | ||
|- | |- | ||
| Facing Pokémon, cuts corners</ | | Facing Pokémon, cuts corners<br />しょうめんのポケモン かどぬけ | ||
| Moves that target any Pokémon on the<br/>tile the user is facing. | | Moves that target any Pokémon on the<br/>tile the user is facing. | ||
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Gastro Acid}} | | class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Gastro Acid}} | ||
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{{m|Mach Punch}} | {{m|Mach Punch}} | ||
{{m|Fake Out}} | {{m|Fake Out}} | ||
{{m|Volt Tackle}}<small>{{sup/md|TDS}}</small> | {{m|Volt Tackle}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small> | ||
{{m|Aqua Jet}} | {{m|Aqua Jet}} | ||
{{m|Bullet Punch}} | {{m|Bullet Punch}} | ||
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{{m|Hydro Cannon}} | {{m|Hydro Cannon}} | ||
{{m|Meteor Mash}} | {{m|Meteor Mash}} | ||
{{m| | {{m|Shock Wave}} | ||
{{m|Signal Beam}} | {{m|Signal Beam}} | ||
{{m|Water Pulse}} | {{m|Water Pulse}} | ||
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{{m|Leaf Storm}} | {{m|Leaf Storm}} | ||
{{m|Rock Wrecker}} | {{m|Rock Wrecker}} | ||
{{m|Worry Seed}}</ab></div> | {{m|Worry Seed}} | ||
</ab></div> | |||
|- | |- | ||
| Foes in room{{sup/md|RB}}<br/>All enemies in the room{{sup/md|TDS}}<br/>へやのてき | | Foes in room{{sup/md|RB}}<br/>All enemies in the room{{sup/md|TDS}}<br/>へやのてき | ||
| Moves that target all enemies in the<br/>same room as the user. | | Moves that target all enemies in the<br/>same room as the user. | ||
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Blizzard}}<small>{{sup/md|TDS}}</small> | | class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Blizzard}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small> | ||
{{m|Growl}} | {{m|Growl}} | ||
{{m|Spore}} | {{m|Spore}} | ||
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|- | |- | ||
| Members in room only{{sup/md|RB}}<br/>Only the allies in the room{{sup/md|TDS}}<br/>へやのなかまだけ | | Members in room only{{sup/md|RB}}<br/>Only the allies in the room{{sup/md|TDS}}<br/>へやのなかまだけ | ||
| Targets user's allies in | | Targets user's allies in the same room as<br/>the user. | ||
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Helping Hand}}</ab></div> | | class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Helping Hand}}</ab></div> | ||
|- | |- | ||
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| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Haze}} | | class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Haze}} | ||
{{m|Baton Pass}} | {{m|Baton Pass}} | ||
{{m|Teeter Dance}}<small>{{sup/md|TDS}}</small></ab></div> | {{m|Teeter Dance}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small></ab></div> | ||
|- | |- | ||
| Foes on floor{{sup/md|RB}}<br/>All enemies on the floor{{sup/md|TDS}}<br/>フロアのてき | | Foes on floor{{sup/md|RB}}<br/>All enemies on the floor{{sup/md|TDS}}<br/>フロアのてき | ||
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| rowspan="2"| Floor<br/>フロア | | rowspan="2"| Floor<br/>フロア | ||
| Moves that affect the current floor<br/>itself. | | Moves that affect the current floor<br/>itself. | ||
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Rain Dance}}<small>{{sup/md|TDS}}</small> | | class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Rain Dance}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small> | ||
{{m|Sandstorm}}<small>{{sup/md|TDS}}</small> | {{m|Sandstorm}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small> | ||
{{m|Sunny Day}}<small>{{sup/md|TDS}}</small> | {{m|Sunny Day}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small> | ||
{{m|Hail}}<small>{{sup/md|TDS}}</small> | {{m|Hail}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small> | ||
{{m|Mud Sport}}<small>{{sup/md|TDS}}</small> | {{m|Mud Sport}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small> | ||
{{m|Water Sport}}<small>{{sup/md|TDS}}</small> | {{m|Water Sport}}<small>{{sup/md|TDS}}{{sup/md|BSL}}</small> | ||
{{m|Gravity}}</ab></div> | {{m|Gravity}}</ab></div> | ||
|- | |- | ||
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| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Curse}}</ab></div> | | class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Curse}}</ab></div> | ||
|- | |- | ||
| Targets enemy in front.<br/>Does not cut corners.<br/>Is performed automatically in the<br/>direction of the | | Targets enemy in front.<br/>Does not cut corners.<br/>Is performed automatically in the<br/>direction of the attacker. | ||
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Snore}}</ab></div> | | class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Snore}}</ab></div> | ||
|- | |- | ||
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|} | |} | ||
{{-}} | {{-}} | ||
===Gates to Infinity and Super Mystery Dungeon=== | ===Gates to Infinity and Super Mystery Dungeon=== | ||
Moves marked with † are the variants performed by gigantic Pokémon. | Moves marked with † are the variants performed by gigantic Pokémon. | ||
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{{m|Fling}}<small>{{sup/md|SMD}}</small></ab></div> | {{m|Fling}}<small>{{sup/md|SMD}}</small></ab></div> | ||
|- | |- | ||
| Moves that target all tiles in a | | Moves that target all tiles in a 5×5 area in front<br/>of the user. | ||
| Enemy | | Enemy | ||
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Fusion Bolt}}<small>{{sup/md|SMD}}</small> | | class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Fusion Bolt}}<small>{{sup/md|SMD}}</small> | ||
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{{m|Water Shuriken}}</ab></div> | {{m|Water Shuriken}}</ab></div> | ||
|- | |- | ||
| rowspan="2"|4 tiles away<br/>4マスさき | | rowspan="2"|Flies 10 tiles away{{sup/md|GtI}}<br/>4 tiles away{{sup/md|SMD}}<br/>10マスとぶ{{sup/md|GtI}}<br/>4マスさき{{sup/md|SMD}} | ||
| rowspan="2"|Moves that can hit a target up to 4 tiles<br/>ahead of the user. | | rowspan="2"|Moves that can hit a target up to 10{{sup/md|GtI}}/4{{sup/md|SMD}} tiles<br/>ahead of the user. | ||
| Enemy | | All{{sup/md|GtI}}<br/>Enemy{{sup/md|SMD}} | ||
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Aurora Beam}} | | class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Aurora Beam}} | ||
{{m|Bubble}} | {{m|Bubble}} | ||
{{m|Bubble Beam}} | {{m|Bubble Beam}} | ||
{{m| | {{m|Flamethrower}} | ||
{{m|Hyper Beam}} | {{m|Hydro Pump}}{{sup/md|GtI}} | ||
{{m|Ice Beam}} | {{m|Hyper Beam}} | ||
{{m|Pin Missile}} | {{m|Ice Beam}} | ||
{{m|Psybeam}} | {{m|Pin Missile}} | ||
{{m|Razor Leaf}} | {{m|Psybeam}} | ||
{{m|Solar Beam}} | {{m|Razor Leaf}} | ||
{{m|Solar Beam}} | |||
{{m|Spike Cannon}} | {{m|Spike Cannon}} | ||
{{m|String Shot}} | {{m|String Shot}} | ||
{{m|Twineedle}} | {{m|Twineedle}} | ||
{{m|Dragon Breath}} | {{m|Dragon Breath}} | ||
{{m|Icy Wind}} | {{m|Icy Wind}} | ||
{{m|Octazooka}} | {{m|Octazooka}} | ||
{{m|Shadow Ball}} | {{m|Shadow Ball}} | ||
{{m|Sludge Bomb}} | {{m|Sludge Bomb}} | ||
{{m|Zap Cannon}} | {{m|Zap Cannon}} | ||
{{m| | {{m|Bullet Seed}} | ||
{{m|Hydro Cannon}}{{sup/md|GtI}} | |||
{{m|Mist Ball}} | {{m|Mist Ball}} | ||
{{m|Psycho Boost}} | {{m|Psycho Boost}} | ||
{{m|Signal Beam}} | {{m|Signal Beam}} | ||
{{m|Water Pulse}} | {{m|Water Pulse}} | ||
{{m|Weather Ball}} | {{m|Weather Ball}} | ||
{{m|Aura Sphere}} | {{m|Aura Sphere}} | ||
{{m|Energy Ball}} | {{m|Energy Ball}} | ||
{{m|Focus Blast}} | {{m|Focus Blast}} | ||
{{m|Gunk Shot}} | {{m|Gunk Shot}} | ||
{{m|Leaf Storm}} | {{m|Leaf Storm}} | ||
{{m|Rock Wrecker}} | {{m|Rock Wrecker}} | ||
{{m|Flame Burst}} | {{m|Flame Burst}} | ||
{{m|Heal Pulse}} | {{m|Heal Pulse}} | ||
{{m| | {{m|Relic Song}} | ||
{{m|Simple Beam}}{{sup/md|GtI}} | |||
{{m|Techno Blast}} | {{m|Techno Blast}} | ||
{{m|Electrify}} | {{m|Electrify}} | ||
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{{m|Freeze Shock}}<small>{{sup/md|SMD}}</small> | {{m|Freeze Shock}}<small>{{sup/md|SMD}}</small> | ||
{{m|Oblivion Wing}}</ab></div> | {{m|Oblivion Wing}}</ab></div> | ||
|- | |- | ||
| Flies endlessly<br/>どこまでもとぶ | | Flies endlessly<br/>どこまでもとぶ | ||
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{{m|Thunderbolt}} | {{m|Thunderbolt}} | ||
{{m|Snore}} | {{m|Snore}} | ||
{{m|Blast Burn}}{{sup/md|GtI}} | {{m|Blast Burn}}<small>{{sup/md|GtI}}</small> | ||
{{m|Eruption}} | {{m|Eruption}} | ||
{{m|Hyper Voice}} | {{m|Hyper Voice}} | ||
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|- | |- | ||
| rowspan="5"|Entire room<br/>へやじゅう | | rowspan="5"|Entire room<br/>へやじゅう | ||
| rowspan="5"|Moves that | | rowspan="5"|Moves that affect all targets in the same room<br/>as the user. | ||
| Enemy | | Enemy | ||
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Blizzard}} | | class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Blizzard}} | ||
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{{m|Sacred Fire}} | {{m|Sacred Fire}} | ||
{{m|Sweet Scent}} | {{m|Sweet Scent}} | ||
{{m|Blast Burn}}{{sup/md|SMD}} | {{m|Blast Burn}}<small>{{sup/md|SMD}}</small> | ||
{{m|Doom Desire}} | {{m|Doom Desire}} | ||
{{m|Eruption}}<small>†</small> | {{m|Eruption}}<small>†</small> | ||
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|- | |- | ||
|rowspan="2"|Entire floor<br/>フロアじゅう | |rowspan="2"|Entire floor<br/>フロアじゅう | ||
|Moves that | |Moves that affect all targets on the current floor. | ||
| Enemy | | Enemy | ||
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Perish Song}} | | class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab>{{m|Perish Song}} | ||
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| rowspan="2"| User<br/>じぶん | | rowspan="2"| User<br/>じぶん | ||
| Moves that target the user. | | Moves that target the user. | ||
| | | User | ||
| class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab> | | class="l" | <div style="columns: 10em 8; widows: 1; orphans: 1"><ab> | ||
{{m|Acid Armor}} | {{m|Acid Armor}} | ||
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==In other languages== | ==In other languages== | ||
=== | ===Prior to Gates to Infinity=== | ||
<!--- range translations are the same; effect range in Korean becomes 효과 범위!---> | <!--- range translations are the same; effect range in Korean becomes 효과 범위!---> | ||
{{langlist/h||MD|NoZh}} | {{langlist/h||MD|NoZh}} | ||
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! colspan="7" style="background:#{{MD color light}}; {{roundybottom|5px}}" | | ! colspan="7" style="background:#{{MD color light}}; {{roundybottom|5px}}" | | ||
|} | |} | ||
{{-}} | {{-}} | ||
{{DoubleProjectTag|Sidegames|Moves and Abilities|moves and Abilities in the sidegames.}} | |||
[[Category:Lists of moves]] | |||
[[Category: | |||
[[Category:Pokémon Mystery Dungeon]] | [[Category:Pokémon Mystery Dungeon]] | ||
[[it:Elenco delle mosse per raggio di azione nella serie Pokémon Mystery Dungeon]] | [[it:Elenco delle mosse per raggio di azione nella serie Pokémon Mystery Dungeon]] | ||
[[ja:わざの範囲 (ダンジョン)]] |