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m (→English: In every other context, we consider this to be a regular ellipsis) |
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* 0x60-0x6C are bold letters leftover from the Japanese version. Only <code>'''V'''</code> and <code>'''S'''</code> are used in the English version, appearing on the VS screen at the start of a link battle. | * 0x60-0x6C are bold letters leftover from the Japanese version. Only <code>'''V'''</code> and <code>'''S'''</code> are used in the English version, appearing on the VS screen at the start of a link battle. | ||
* 0x6D (default value) and 0x9C are both [[wikipedia:colon|colons]], but are visually distinct: 0x9C is bold relative to 0x6D. 0x9C is used in almost all cases (including in user input), except in the display of total playtime. | * 0x6D (default value) and 0x9C are both [[wikipedia:colon|colons]], but are visually distinct: 0x9C is bold relative to 0x6D. 0x9C is used in almost all cases (including in user input), except in the display of total playtime. | ||
* 0x6E-0x6F, 0x76-0x78, and 0xE9-0xEB are Japanese [[wikipedia:katakana|katakana]] leftover in the character table from the Japanese version. They are not used in the English version. | * 0x6E-0x6F, 0x76-0x78, and 0xE9-0xEB are Japanese [[wikipedia:hiragana|hiragana]] and [[wikipedia:katakana|katakana]] leftover in the character table from the Japanese version. They are not used in the English version. | ||
* 0x74 is an [[wikipedia:interpunct|interpunct]] leftover from the Japanese version. It is not used in the English version. | * 0x74 is an [[wikipedia:interpunct|interpunct]] leftover from the Japanese version. It is not used in the English version. | ||
* 0x79-0x7E are [[wikipedia:box-drawing characters|box-drawing characters]] used to draw the boundaries of text boxes. In the games themselves, they are rendered with Poké Balls in the corners. | * 0x79-0x7E are [[wikipedia:box-drawing characters|box-drawing characters]] used to draw the boundaries of text boxes. In the games themselves, they are rendered with Poké Balls in the corners. |