Recruitment: Difference between revisions

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==Requirements==
==Requirements==
In addition to the prospective recruit having an effective recruit rate higher than zero, there are several other prerequisites for recruiting a certain Pokémon to be possible:
In addition to the prospective recruit having an effective recruit rate higher than zero, there are several other prerequisites for recruiting a certain Pokémon to be possible:
* In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red and Blue Rescue Team]], offers will only be made if there is space in the current party. In the Explorers series, this requirement was removed, instead excess members simply warp out of the dungeon. In [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]] and [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], players can choose if they want to send home the recruited Pokémon or not.
* In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red and Blue Rescue Team]], offers will only be made if there is space in the current party. In the Explorers series, this requirement was removed, instead excess members simply warp out of the dungeon. In [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]], [[Pokémon Mystery Dungeon (WiiWare)|Blazing, Stormy and Light Adventure Squads]], and [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], players can choose if they want to send home the recruited Pokémon or not.
* The team leader must deal the finishing blow that causes the enemy to faint. [[Status condition]]s such as [[Poison (status condition)|poisoned]], even if inflicted by the team leader, do not count.
* The team leader must deal the finishing blow that causes the enemy to faint. [[Status condition]]s such as [[Poison (status condition)|poisoned]], even if inflicted by the team leader, do not count.
* The enemy must be adjacent to the team leader when the finishing blow is delivered. However, Pokémon that are not immediately recruited when the final blow is dealt, but after a short cutscene (many [[Legendary Pokémon]] for instance), are an exception to this rule. In DX, this was extended to two tiles away.
* The enemy must be adjacent to the team leader when the finishing blow is delivered. However, Pokémon that are not immediately recruited when the final blow is dealt, but after a short cutscene (many [[Legendary Pokémon]] for instance), are an exception to this rule. In DX, this was extended to two tiles away.
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