Recall: Difference between revisions

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Relink status conditions that have their own pages, replaced: traptrap
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{{samename|card released in the {{TCG|Gym Heroes}} expansion|Recall (Gym Heroes 116)}}
{{samename|card released in the {{TCG|Gym Heroes}} expansion|Recall (Gym Heroes 116)}}
{{incomplete|article|needs=Recall features like different recalling effects in Pokémon-Amie in Generation VI}}
{{incomplete|article|needs=Recall features like different recalling effects in Pokémon-Amie in Generation VI, also its role in Smash Bros}}
[[File:Dawn recalling Piplup.png|thumb|220px|{{an|Dawn}} recalling her {{TP|Dawn|Piplup}}]]
[[File:Dawn recalling Piplup.png|thumb|220px|{{an|Dawn}} recalling her {{TP|Dawn|Piplup}}]]
'''Recalling''' (Japanese: '''ポケモンチェンジ''' ''Pokémon change'') a {{OBP|Pokémon|species}} is taking it out of {{pkmn|battle}}. It is also referred to as '''withdrawing''', '''switching out''' (Japanese: '''{{tt|入|い}}れ{{tt|替|か}}える''' ''replace''), '''returning''', '''retreating''', and '''shifting'''.
'''Recalling''' (Japanese: '''ポケモンチェンジ''' ''Pokémon change'') a {{OBP|Pokémon|species}} is taking it out of {{pkmn|battle}}. It is also referred to as '''withdrawing''', '''switching out''' (Japanese: '''{{tt|入|い}}れ{{tt|替|か}}える''' ''replace''), '''returning''', '''retreating''', and '''shifting'''.


==In the games==
==In the games==
[[File:Recall.png|thumb|right|220px|{{p|Magikarp}} being recalled from battle]]
[[File:Recall.png|thumb|220px|{{p|Magikarp}} being recalled from battle]]
There are several reasons for recalling Pokémon in the {{pkmn|games}}. The most basic can be a simple strategic decision to battle using another Pokémon in lieu of using a [[move]], recalling the active one to switch in another; the new Pokémon switches in at the start of the turn but cannot be commanded until the next turn. Any Pokémon that [[fainting|faints]] must also be recalled, and the {{pkmn|Trainer}} can switch in another Pokémon to continue the battle if possible. In a wild Pokémon battle, after a Pokémon faints, its Trainer may attempt to [[escape|flee]] instead of continuing the battle, but if it fails, they must switch in a new Pokémon instead. A handful of moves also include switching as part of their effect: {{m|Baton Pass}}, {{m|U-turn}}, {{m|Volt Switch}}, and {{m|Parting Shot}} return the user to the [[party]] and allow the Trainer to send in a different Pokémon. The [[held item]] [[Eject Button]] also makes the holder switch out when hit by an attack.
There are several reasons for recalling Pokémon in the {{pkmn|games}}. The most basic can be a simple strategic decision to battle using another Pokémon in lieu of using a [[move]], recalling the active one to switch in another; the new Pokémon switches in at the start of the turn but cannot be commanded until the next turn. Any Pokémon that [[fainting|faints]] must also be recalled, and the {{pkmn|Trainer}} can switch in another Pokémon to continue the battle if possible. In a wild Pokémon battle, after a Pokémon faints, its Trainer may attempt to [[escape|flee]] instead of continuing the battle, but if it fails, they must switch in a new Pokémon instead. A {{cat|Moves that switch the user out|handful of moves}} also return the user to the [[party]] and allow the Trainer to send in a different Pokémon. The [[held item]]s [[Eject Button]] and [[Eject Pack]] also makes the holder switch out in certain situations.


In some cases, Pokémon may be forced to withdraw from a battle. The moves {{m|Circle Throw}}, {{m|Dragon Tail}}, {{m|Roar}}, and {{m|Whirlwind}} force their target to be recalled and randomly replaced by another Pokémon. Pokémon with the [[Ability|Abilities]] {{a|Wimp Out}} and {{a|Emergency Exit}} switch out in Trainer battles when their HP falls below half, forcing their Trainers to select another Pokémon to send out. The held item [[Red Card]] causes a Pokémon that hits the item's holder to switch out and be replaced by a random Pokémon from its party. However, Pokémon with the Ability {{a|Suction Cups}} are immune to these effects.
In some cases, Pokémon may be forced to withdraw from a battle. The moves {{m|Circle Throw}}, {{m|Dragon Tail}}, {{m|Roar}}, and {{m|Whirlwind}} force their target to be recalled and randomly replaced by another Pokémon. Pokémon with the [[Ability|Abilities]] {{a|Wimp Out}} and {{a|Emergency Exit}} switch out in Trainer battles when their HP falls below half, forcing their Trainers to select another Pokémon to send out. The held item [[Red Card]] causes a Pokémon that hits the item's holder to switch out and be replaced by a random Pokémon from its party. However, Pokémon with the Ability {{a|Suction Cups}} are immune to these effects.


There are also a variety of circumstances that may [[Status condition#Trapped|trap]] a Pokémon, preventing it from being recalled from battle. The moves {{m|Anchor Shot}}, {{m|Block}}, {{m|Mean Look}}, {{m|Shadow Hold}}, {{m|Spider Web}}, {{m|Spirit Shackle}}, and {{m|Thousand Waves}} prevent opposing Pokémon from leaving battle, and {{m|Fairy Lock}} does the same for the next turn only. The {{Abilities}} {{a|Arena Trap}}, {{a|Magnet Pull}}, and {{a|Shadow Tag}} also prevent opposing Pokémon from leaving battle. A trapped Pokémon can bypass these restrictions with a [[Shed Shell]], by using Baton Pass, U-turn, or Volt Switch, or if it is hit by Circle Throw, Dragon Tail, Roar, or Whirlwind. Starting in Generation VI, {{type|Ghost}} Pokémon are also immune to these trapping effects. A Pokémon that has used {{m|Ingrain}} is similarly prevented from leaving the battle under most circumstances and can only be recalled after an opponent is defeated or by using Baton Pass, U-turn, or Volt Switch.
There are also a variety of circumstances that may [[Escape prevention|trap]] a Pokémon, preventing it from being recalled from battle. The moves {{m|Anchor Shot}}, {{m|Block}}, {{m|Infestation}}, {{m|Mean Look}}, {{m|Shadow Hold}}, {{m|Spider Web}}, {{m|Spirit Shackle}}, and {{m|Thousand Waves}} prevent opposing Pokémon from leaving battle, and {{m|Fairy Lock}} does the same for the next turn only. The {{Abilities}} {{a|Arena Trap}}, {{a|Magnet Pull}}, and {{a|Shadow Tag}} also prevent opposing Pokémon from leaving battle. A trapped Pokémon can bypass these restrictions with a [[Shed Shell]], by using a move that switches the user out, or if it is hit by Circle Throw, Dragon Tail, Roar, or Whirlwind. Starting in Generation VI, {{type|Ghost}} Pokémon are also immune to these trapping effects. A Pokémon that has used {{m|Ingrain}} is similarly prevented from leaving the battle under most circumstances and can only be recalled after an opponent is defeated or by using a move that switches the user out.


Manually withdrawing a Pokémon happens [[priority|before]] all moves, except {{m|Pursuit}} if it is targeting the Pokémon that is switching out. In [[Generation III]] only, players always switch before NPCs do, and in Generation III competitive battles, "player 1" always switches before "player 2" does.
Manually withdrawing a Pokémon happens [[priority|before]] all moves, except {{m|Pursuit}} if it is targeting the Pokémon that is switching out. In [[Generation III]], players always switch before NPCs do, and "player 1" always switches before "player 2" does in link battles. In all other generations, if multiple Pokémon are manually withdrawn in the same turn, the order in which they switch is determined by speed.


When a Pokémon is withdrawn, all of its [[Statistic|stat]] changes, [[type]] changes, Ability changes, [[move]]s learned via {{m|Mimic}}, and volatile [[status condition]]s are removed. Additionally, Pokémon with {{a|Natural Cure}} heal their non-volatile status conditions, and Pokémon with {{a|Regenerator}} heal their HP by up to 1/3 of its maximum. The replacement Pokémon can be affected by {{m|Spikes}}, {{m|Stealth Rock}}, {{m|Toxic Spikes}}, or {{m|Sticky Web}}.
Pursuit's power doubles if its target is withdrawn. When a Pokémon is withdrawn, all of its [[Statistic|stat]] changes, [[type]] changes, Ability changes, [[move]]s learned via {{m|Mimic}}, {{m|Transform|transformations}}, and volatile [[status condition]]s are removed. Additionally, Pokémon with {{a|Natural Cure}} heal their non-volatile status conditions, and Pokémon with {{a|Regenerator}} heal their HP by up to 1/3 of its maximum. The replacement Pokémon can be affected by {{m|Spikes}}, {{m|Stealth Rock}}, {{m|Toxic Spikes}}, or {{m|Sticky Web}} and activate one of a {{cat|Abilities that activate upon entering battle|handful of Abilities}}.


[[Experience]] is fundamentally evenly divided among Pokémon that participated in a battle (and are not fainted) against an opponent that has not switched out, but [[Experience#Experience gain in battle|many factors]] can affect this.
[[Experience]] is fundamentally evenly divided among Pokémon that participated in a battle (and are not fainted) against an opponent that has not switched out, but [[Experience#Experience gain in battle|many factors]] can affect this.
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==In the anime==
==In the anime==
[[File:Pokémon recall anime.png|thumb|250px|{{Ash}} recalling {{AP|Oshawott}}]]
[[File:Pokémon recall anime.png|thumb|250px|{{Ash}} recalling [[Mimey|Mr. Mime]]]]
In the {{pkmn|anime}}, if the Trainer does not send out a replacement Pokémon, he or she must forfeit the match. If the Trainer makes a substitution when it is not allowed, the Trainer automatically loses the battle. This was seen in ''[[M14|White—Victini and Zekrom and Black—Victini and Reshiram]]'', when [[Iris's Emolga]] forced a switch by using {{m|Volt Switch}} during the tournament battle.
In the {{pkmn|anime}}, if the Trainer does not send out a replacement Pokémon, they must forfeit the match. If the Trainer makes a substitution when it is not allowed, the Trainer automatically loses the battle. This was seen in [[M14|''White—Victini and Zekrom'' and ''Black—Victini and Reshiram'']], when [[Iris's Emolga]] forced a switch by using {{m|Volt Switch}} during the tournament battle, where each Trainer was supposed to use only one Pokémon.


It appears as though a Pokémon can actually refuse, or even dodge a Trainer's recall command. While this usually is a result of {{DL|Level|disobedience}}, it can sometimes be a sign that the Pokémon is concerned for its Trainer, such as in ''[[Snow Way Out!]]'', or another person or Pokémon, as seen in ''[[BW029|Cottonee in Love!]]''. In some cases, a third party such as another Trainer's Pokémon or a wild Pokémon can interfere with the recall command towards a Trainer's Pokémon. This was demonstrated in ''[[EP004|Challenge of the Samurai]]'' where a wild Beedrill that abducted [[Ash's Metapod]] managed to dodge Ash's recall command while holding Metapod; and in ''[[EP005|Showdown at Pewter City]]'' where [[Brock's Onix]] was constricting [[Ash's Pikachu]] and blocked out Ash's recall command. If a human is hit with the recall beam, it will temporarily stun the person, as demonstrated in ''[[AG173|All that Glitters is Not Golden]]''.
It appears as though a Pokémon can actually refuse or even dodge a Trainer's recall command. While this usually is a result of {{DL|Level|disobedience}}, it can sometimes be a sign that the Pokémon is concerned for its Trainer, such as in ''[[Snow Way Out!]]'', or another person or Pokémon, as seen in ''[[BW029|Cottonee in Love!]]''. In ''[[HS02|Cerulean Blues]]'', an enraged {{TP|Misty|Gyarados}} at the [[Cerulean Gym]] refused to be returned to its Poké Ball, forcing {{an|Misty}} to confine it in a cage until it calmed down. In ''[[SM130|Battling Besties!]]'', when {{an|Mallow}} tried to recall her {{TP|Mallow|Tsareena}}, she refused to go into her Poké Ball, wishing to continue the battle against {{an|Lana}} and her {{TP|Lana|Primarina}}. In some cases, a third party such as another Trainer's Pokémon or a wild Pokémon can interfere with the recall command towards a Trainer's Pokémon. This was demonstrated in ''[[EP004|Challenge of the Samurai]]'' where a wild Beedrill that abducted [[Ash's Metapod]] managed to dodge Ash's recall command while holding Metapod; and in ''[[EP005|Showdown at Pewter City]]'' where [[Brock's Onix]] was constricting [[Ash's Pikachu]] and blocked out Ash's recall command. If a human is hit with the recall beam, it will temporarily stun the person, as demonstrated in ''[[AG173|All that Glitters is Not Golden]]''. In ''[[JN013|The Climb to Be the Very Best!]]'', it was revealed that the recall beam can also be used to return a [[Dynamax]]ed Pokémon back to normal.


Likewise, Pokémon can return to their Poké Ball of their own accord, as demonstrated in ''[[EP031|Dig Those Diglett!]]'', when the Pokémon belonging to {{Gary}} and various other Trainers refused to come out of their Poké Balls to deal with the {{p|Diglett}}, due to not wanting to contribute to the ecological disaster that the construction of the [[Gaiva Dam]] would cause.
Likewise, Pokémon can return to their Poké Ball of their own accord, as demonstrated in ''[[EP031|Dig Those Diglett!]]'', when the Pokémon belonging to {{Gary}} and various other Trainers refused to come out of their Poké Balls to deal with the {{p|Diglett}}, due to not wanting to contribute to the ecological disaster that the construction of the [[Gaiva Dam]] would cause.
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During [[Contest Battle]]s, {{pkmn|Coordinator}}s are never allowed to recall their Pokémon. When a Pokémon is unable to continue battling, the panel of [[Contest Judge|judges]]—usually consisting of [[Raoul Contesta]], [[Mr. Sukizo]], and [[Nurse Joy]]—will rule {{DL|Fainting|Battle Off}}, putting an end to the battle and declaring the Coordinator with the remaining Pokémon as the winner of the match.
During [[Contest Battle]]s, {{pkmn|Coordinator}}s are never allowed to recall their Pokémon. When a Pokémon is unable to continue battling, the panel of [[Contest Judge|judges]]—usually consisting of [[Raoul Contesta]], [[Mr. Sukizo]], and [[Nurse Joy]]—will rule {{DL|Fainting|Battle Off}}, putting an end to the battle and declaring the Coordinator with the remaining Pokémon as the winner of the match.
Although Pikachu technically has a Poké Ball, he instead just returns to Ash if the latter uses the command due to his refusal to be confined in one, as demonstrated in ''Showdown at Pewter City'' when Ash refused to finish off Onix.


==In the TCG==
==In the TCG==
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==Related articles==
==See also==
* [[Pokémon Change]]
* [[Pokémon Change]]
* [[:Category:Moves that switch the user out]]
* [[:Category:Moves that switch the target out]]
* [[:Category:Trapping moves]]
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{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}
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[[de:Austauschen]]
[[de:Austauschen]]
[[es:Combate Pokémon#Cambios de Pokémon]]
[[fr:Switch (stratégie)]]
[[fr:Switch (stratégie)]]
[[it:Richiamo]]
[[it:Richiamo]]
[[ja:ポケモンチェンジ]]
[[ja:ポケモンチェンジ]]
[[zh:替换宝可梦]]
[[zh:替换宝可梦]]