High Jump Kick (move): Difference between revisions

→‎Generation I: Prior to Generation IV, in Solo Battles, the Pokémon can only attack if its foe is on the field.
(→‎Generation I: Prior to Generation IV, in Solo Battles, the Pokémon can only attack if its foe is on the field.)
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Hi Jump Kick does damage with a power of 85. If it misses, the user will take [[crash damage]] of 1 HP. If used against a {{type|Ghost}}, then the user will not take crash damage.
Hi Jump Kick does damage with a power of 85. If it misses, the user will take [[crash damage]] of 1 HP. If used against a {{type|Ghost}}, then the user will not take crash damage.


In this generation only, if the user of Hi Jump Kick attacks first and faints itself due to crash damage, the target will not attack or be subjected to recurrent damage during that round.
In Generations I-III, if the user of Hi Jump Kick attacks first and faints itself due to crash damage, the target will not attack.


===Generation II===
===Generation II===