Pay Day (move): Difference between revisions

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→‎Effect: quick fix (explanations relying on bugs shouldn't be in the middle of everything else)
m (Undo revision 3640781 by Wowy (talk))
Tag: Undo
m (→‎Effect: quick fix (explanations relying on bugs shouldn't be in the middle of everything else))
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If the player wins the battle or ends it with {{m|Roar}} or {{m|Whirlwind}}, they will pick up all the scattered coins and receive the money amount.
If the player wins the battle or ends it with {{m|Roar}} or {{m|Whirlwind}}, they will pick up all the scattered coins and receive the money amount.


The amount of money from Pay Day is doubled if any of the player's Pokémon takes part in battle while [[held item|holding]] an [[Amulet Coin]] or [[Luck Incense]]. However, these items do not stack with each other, as having more Pokémon holding any of them does not increase the money amount any further.
The amount of money from Pay Day is doubled if any of the player's Pokémon takes part in battle while [[held item|holding]] an [[Amulet Coin]] or [[Luck Incense]]. (The effect cannot be increased by using Pokémon with both items or multiple items.)


No money is obtained in link battles, [[battle facility|battle facilities]], or if the player [[escape|flee]]s, [[caught Pokémon|catches]] the opposing Pokémon, or [[black out|blacks out]].
No money is obtained in link battles, [[battle facility|battle facilities]], or if the player [[escape|flee]]s, [[caught Pokémon|catches]] the opposing Pokémon, or [[black out|blacks out]].
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===Generation I===
===Generation I===
Pay Day scatters coins with a value equal to twice the user's [[level]], up to 200 coins if the user is level 100.
Pay Day scatters coins with a value equal to twice the user's [[level]], up to 200 coins if the user is level 100.
In this generation, if the user has a level higher than 100 (which is not allowed in normal gameplay, but is possible via some methods such as the [[old man glitch]]), Pay Day still works as usual up to level 127, scattering up to 254 coins per use. As expected, this move scatters 0 coins if the user is level 0. However, if the user's level is between 128 and 255, Pay Day scatters coins with a value equal to (level - 128) × 2. For instance, Pay Day scatters 0 coins at level 128; 100 coins at level 178; 254 coins at level 255.


If Pay Day hits the target's {{m|substitute}}, coins are scattered normally as well, except no coins are scattered when this move breaks the substitute.
If Pay Day hits the target's {{m|substitute}}, coins are scattered normally as well, except no coins are scattered when this move breaks the substitute.
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There is no distinction of who used Pay Day in the current battle, as the player picks up all the coins scattered by their Pokémon and by the opponent Pokémon as well.
There is no distinction of who used Pay Day in the current battle, as the player picks up all the coins scattered by their Pokémon and by the opponent Pokémon as well.
In this generation, if the user has a level higher than 100 (which is not allowed in normal gameplay, but is possible via some methods such as the [[old man glitch]]), Pay Day still works as usual up to level 127, scattering up to 254 coins per use. This move scatters 0 coins if the user is level 0. However, if the user's level is between 128 and 255, Pay Day scatters coins with a value equal to (level - 128) × 2. For instance, Pay Day scatters 0 coins at level 128; 100 coins at level 178; 254 coins at level 255.


===Generation II===
===Generation II===