33,261
edits
(→Effect) |
|||
Line 2: | Line 2: | ||
==Effect== | ==Effect== | ||
{{MoveResearch|What happens if a Pokémon's last "move" was the recharge turn and it is then targeted by Mimic (Gen 2 onwards), Mirror Move, Me First, or Encore?}} | |||
After successfully using any of the moves listed below, the user's next turn will be automatically skipped as a "recharge" turn. | |||
After successfully using any of the [[#moves|moves listed below]], the user's next turn will be automatically skipped as a "recharge" turn. | |||
During the recharge turn, the user will be unable to: | During the recharge turn, the user will be unable to: | ||
Line 12: | Line 13: | ||
* [[Run]] from a [[wild Pokémon]] battle. | * [[Run]] from a [[wild Pokémon]] battle. | ||
A {{status|poison|poisoned}} Pokémon will still lose HP in the recharge turn. A {{status|confusion|confused}} Pokémon will not hit itself in the recharge turn. | A {{status|poison|poisoned}} Pokémon will still lose HP in the recharge turn. A {{status|confusion|confused}} Pokémon will not hit itself in the recharge turn. The recharge turn does not count for the number of turns remaining from {{status|sleep}}, {{status|confusion}}, [[infatuation]], or {{m|Disable}}. The recharge turn counts for the [[Timer Ball]]'s [[catch rate]] modifier. | ||
In the recharge turn, automated actions from [[held item]]s are still activated, such as gaining [[HP]] if the user is holding [[Leftovers]]. If the user has {{a|Truant}}, the recharge and "loafing around" take place on the same turn. If the user's {{a|Parental Bond}} causes a recharging move to strike twice, the user will still only need to recharge for one turn. | |||
{{m|Copycat}} ignores recharge turns, and can be used to copy the move used before a recharge turn. {{m|Instruct}} fails if the target is currently recharging or if the target's latest move will require recharging next turn. | |||
In battles involving multiple Pokémon on the same side ([[Double Battle]], [[Triple Battle]], as well as wild Pokémon in a [[Horde Encounter]], etc.), each Pokémon's recharge turn does not affect the actions of its allies. However, in a [[Rotation Battle]], the recharge turn will be skipped normally before the user can rotate Pokémon. | |||
===Generation I=== | |||
A recharge turn is not required if the move breaks a {{m|substitute}}, knocks out the target, the user is targeted by a {{cat|Binding moves|binding move}} (even if it misses), the user {{status|flinch}}es, or the user is put to {{status|sleep}} after the move but before the recharge turn. However, {{status|freeze}} does not prevent the need for the recharge turn of Hyper Beam. | A recharge turn is not required if the move breaks a {{m|substitute}}, knocks out the target, the user is targeted by a {{cat|Binding moves|binding move}} (even if it misses), the user {{status|flinch}}es, or the user is put to {{status|sleep}} after the move but before the recharge turn. However, {{status|freeze}} does not prevent the need for the recharge turn of Hyper Beam. | ||
Line 21: | Line 27: | ||
===Generation II=== | ===Generation II=== | ||
The recharge turn counts for the number of turns remaining from {{m|Future Sight}} or {{m|Doom Desire}}, and these moves can hit their target in a recharge turn. | |||
The recharge turn counts for the number of turns remaining from {{m|Future Sight}}, and | |||
A recharge turn will always be required if the move hits, even if the target is knocked out, unless the battle is completed in that turn. | A recharge turn will always be required if the move hits, even if the target is knocked out, unless the battle is completed in that turn. | ||
==Moves== | ==Moves== |