Recharge: Difference between revisions

528 bytes added ,  26 December 2022
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==Effect==
==Effect==
===Generation I===
{{MoveResearch|What happens if a Pokémon's last "move" was the recharge turn and it is then targeted by Mimic (Gen 2 onwards), Mirror Move, Me First, or Encore?}}
After successfully using any of the moves listed below, the user's next turn will be automatically skipped as a "recharge" turn.
 
After successfully using any of the [[#moves|moves listed below]], the user's next turn will be automatically skipped as a "recharge" turn.


During the recharge turn, the user will be unable to:
During the recharge turn, the user will be unable to:
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* [[Run]] from a [[wild Pokémon]] battle.
* [[Run]] from a [[wild Pokémon]] battle.


A {{status|poison|poisoned}} Pokémon will still lose HP in the recharge turn. A {{status|confusion|confused}} Pokémon will not hit itself in the recharge turn.
A {{status|poison|poisoned}} Pokémon will still lose HP in the recharge turn. A {{status|confusion|confused}} Pokémon will not hit itself in the recharge turn. The recharge turn does not count for the number of turns remaining from {{status|sleep}}, {{status|confusion}}, [[infatuation]], or {{m|Disable}}. The recharge turn counts for the [[Timer Ball]]'s [[catch rate]] modifier.
 
In the recharge turn, automated actions from [[held item]]s are still activated, such as gaining [[HP]] if the user is holding [[Leftovers]]. If the user has {{a|Truant}}, the recharge and "loafing around" take place on the same turn. If the user's {{a|Parental Bond}} causes a recharging move to strike twice, the user will still only need to recharge for one turn.
 
{{m|Copycat}} ignores recharge turns, and can be used to copy the move used before a recharge turn. {{m|Instruct}} fails if the target is currently recharging or if the target's latest move will require recharging next turn.


The recharge turn does not count for the number of turns remaining from {{status|sleep}}, {{status|confusion}}, or {{m|Disable}}.
In battles involving multiple Pokémon on the same side ([[Double Battle]], [[Triple Battle]], as well as wild Pokémon in a [[Horde Encounter]], etc.), each Pokémon's recharge turn does not affect the actions of its allies. However, in a [[Rotation Battle]], the recharge turn will be skipped normally before the user can rotate Pokémon.


===Generation I===
A recharge turn is not required if the move breaks a {{m|substitute}}, knocks out the target, the user is targeted by a {{cat|Binding moves|binding move}} (even if it misses), the user {{status|flinch}}es, or the user is put to {{status|sleep}} after the move but before the recharge turn. However, {{status|freeze}} does not prevent the need for the recharge turn of Hyper Beam.  
A recharge turn is not required if the move breaks a {{m|substitute}}, knocks out the target, the user is targeted by a {{cat|Binding moves|binding move}} (even if it misses), the user {{status|flinch}}es, or the user is put to {{status|sleep}} after the move but before the recharge turn. However, {{status|freeze}} does not prevent the need for the recharge turn of Hyper Beam.  


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===Generation II===
===Generation II===
In the recharge turn, automated actions from [[held item]]s are still activated, such as gaining [[HP]] if the user is holding [[Leftovers]].
The recharge turn counts for the number of turns remaining from {{m|Future Sight}} or {{m|Doom Desire}}, and these moves can hit their target in a recharge turn.
 
The recharge turn counts for the number of turns remaining from {{m|Future Sight}}, and this move can hit its target in the recharge turn.
 
The recharge turn does not count for the number of turns remaining from [[infatuation]].


A recharge turn will always be required if the move hits, even if the target is knocked out, unless the battle is completed in that turn.
A recharge turn will always be required if the move hits, even if the target is knocked out, unless the battle is completed in that turn.
===Generation III onwards===
If the user has {{a|Truant}}, the recharge and "loafing around" take place on the same turn.
In battles involving multiple Pokémon on the same side ([[Double Battle]], [[Triple Battle]], as well as wild Pokémon in a [[Horde Encounter]], etc.), each Pokémon's recharge turn does not affect the actions of its allies. However, in a [[Rotation Battle]], the recharge turn will be skipped normally before the user can rotate Pokémon.


==Moves==
==Moves==