Recharge: Difference between revisions

17 bytes removed ,  27 December 2022
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* [[Run]] from a [[wild Pokémon]] battle.
* [[Run]] from a [[wild Pokémon]] battle.


A {{status|poison|poisoned}} Pokémon will still lose HP in the recharge turn. A {{status|confusion|confused}} Pokémon will not hit itself in the recharge turn. The recharge turn does not count for the number of turns remaining from {{status|sleep}}, {{status|confusion}}, [[infatuation]], or {{m|Disable}}. The recharge turn counts for the [[Timer Ball]]'s [[catch rate]] modifier.
A {{status|poison|poisoned}} Pokémon will still lose HP in the recharge turn. A {{status|confusion|confused}} Pokémon will not hit itself in the recharge turn. The recharge turn does not count for the number of turns remaining from {{status|sleep}}, {{status|confusion}}, or {{m|Disable}}. The recharge turn counts for the [[Timer Ball]]'s [[catch rate]] modifier.


In the recharge turn, automated actions from [[held item]]s are still activated, such as gaining [[HP]] if the user is holding [[Leftovers]]. If the user has {{a|Truant}}, the recharge and "loafing around" take place on the same turn. If the user's {{a|Parental Bond}} causes a recharging move to strike twice, the user will still only need to recharge for one turn.
In the recharge turn, automated actions from [[held item]]s are still activated, such as gaining [[HP]] if the user is holding [[Leftovers]]. If the user has {{a|Truant}}, the recharge and "loafing around" take place on the same turn. If the user's {{a|Parental Bond}} causes a recharging move to strike twice, the user will still only need to recharge for one turn.