Wonder Guard (Ability): Difference between revisions

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{{AbilityInfobox/desc|V|Only supereffective moves will hit.}}
{{AbilityInfobox/desc|V|Only supereffective moves will hit.}}
{{AbilityInfobox/desc|VI|Only supereffective moves will hit.}}
{{AbilityInfobox/desc|VI|Only supereffective moves will hit.}}
{{AbilityInfobox/desc|VII|Its mysterious power only lets supereffective moves hit the Pokémon. }}
{{AbilityInfobox/desc|VII|Its mysterious power only lets supereffective moves hit the Pokémon.}}
{{AbilityInfobox/desc|VIII|Its mysterious power only lets supereffective moves hit the Pokémon.}}
{{AbilityInfobox/desc|VIII|Its mysterious power only lets supereffective moves hit the Pokémon.}}
{{AbilityInfobox/desc|IX|Its mysterious power only lets supereffective moves hit the Pokémon.}}
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'''Wonder Guard''' (Japanese: '''ふしぎなまもり''' ''Mysterious Protection'') is an [[Ability]] introduced in [[Generation III]]. It is the [[signature Ability]] of {{p|Shedinja}}.
'''Wonder Guard''' (Japanese: '''ふしぎなまもり''' ''Mysterious Protection'') is an [[Ability]] introduced in [[Generation III]]. It is the [[signature Ability]] of {{p|Shedinja}}.
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==Trivia==
==Trivia==
* Prior to the introduction of the {{t|Fairy}}-type in [[Generation VI]], the type combination of {{2t|Dark|Ghost}} had no weaknesses, this combined with Wonder Guard prevented all direct damage, and was showcased in-game with the [[Pokéstar Studios]] [[Pokéstar Studios opponents|opponent]] {{DL|Pokéstar Studios opponents|Majin}}, requiring the player to deal indirect damage or change Majin's Ability or type to defeat it.
* Prior to the introduction of the {{t|Fairy}}-type in [[Generation VI]], the type combination of {{2t|Dark|Ghost}} had no weaknesses. When combined with Wonder Guard, this prevents all direct damage.
** This immunity was showcased in-game with the [[Pokéstar Studios]] [[Pokéstar Studios opponents|opponent]] {{DL|Pokéstar Studios opponents|Majin}}, requiring the player to deal indirect damage or change Majin's Ability or type to defeat it.
* If a pure {{type|Electric}} or a {{2t|Poison|Dark}}-type Pokémon has Wonder Guard (e.g. Shedinja using {{m|Reflect Type}} or {{m|Entrainment}} via {{m|Mimic}} on a pure Electric-type or a Poison/Dark-type Pokémon) and holds an [[Air Balloon]], it becomes immune to all 18 types. However, these combinations can be hit by {{type|Ground}} moves during {{m|Gravity}}, as well as {{m|Thousand Arrows}}.
* If a pure {{type|Electric}} or a {{2t|Poison|Dark}}-type Pokémon has Wonder Guard (e.g. Shedinja using {{m|Reflect Type}} or {{m|Entrainment}} via {{m|Mimic}} on a pure Electric-type or a Poison/Dark-type Pokémon) and holds an [[Air Balloon]], it becomes immune to all 18 types. However, these combinations can be hit by {{type|Ground}} moves during {{m|Gravity}}, as well as {{m|Thousand Arrows}}.
** This can be also done by having a pure {{type|Fire}} Pokémon use {{m|Burn Up}} if it acquires Wonder Guard (by Shedinja using {{m|Entrainment}} via {{m|Mimic}} on that Pokémon), with the added trait of removing the weaknesses against {{m|Gravity}} and {{m|Thousand Arrows}}.
** This can be also done by having a pure {{type|Fire}} Pokémon use {{m|Burn Up}} if it acquires Wonder Guard (by Shedinja using {{m|Entrainment}} via {{m|Mimic}} on that Pokémon), with the added trait of removing the weaknesses against {{m|Gravity}} and {{m|Thousand Arrows}}.