Linked move: Difference between revisions

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{{outdated|needs=DX info}}
A '''linked move''' (Japanese: '''れんけつわざ''') is a technique in the [[Pokémon Mystery Dungeon series]] that allows more than one [[move]] to be used in one turn.
A '''linked move''' (Japanese: '''れんけつわざ''') is a technique in the [[Pokémon Mystery Dungeon series]] that allows more than one [[move]] to be used in one turn.


Linked moves can be created by buying the services of {{p|Gulpin}} in the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|first game]]'s [[Pokémon Square]] or {{p|Electivire}} in the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|second game]]'s [[Treasure Town]].  These shops charge 150 [[Pokémon Dollar|Poké]] (first series) or 500 [[Pokémon Dollar|Poké]] (second series) for the service. Linked moves can also be created by using the functions of a [[Link Box]] within a dungeon.
Moves can be linked at {{p|Gulpin}} Link Shop in [[Pokémon Square]] for 150 [[Poké]] and {{p|Electivire}} Link Shop in [[Treasure Town]] for 500 Poké. Linked moves can also be created by using the [[Link Box]] within a dungeon.


Whenever moves are linked, the moves are executed in order from top to bottom within the link.  For example, if the moves {{m|Heat Wave}} and {{m|Sweet Scent}} were linked in that order and used in a large room, the enemies in the room would first be damaged and then survivors would have their evasion lowered.  Link them in the opposite order and the evasion drop would come before the damage. Moves are executed on the same turn, so the opponent cannot react between moves.
Whenever moves are linked, the moves are executed in order from top to bottom within the link. Moves are executed on the same turn, so the opponent cannot react between moves.  


It is possible to link two, three, or all four moves in a Pokémon's lineup together in this way. However, if even one move in a link runs out of {{PP}}, the entire link is broken and the moves are no longer linked. Moves can also be delinked manually at any time. Moves which require more than one turn (e.g. with a recharge turn) to execute cannot be linked.
It is possible to link two, three, or all four moves in a Pokémon's lineup together in this way. However, prior to [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], if even one move in a link runs out of [[PP]], the entire link is broken and the moves are no longer linked. Moves can also be delinked manually at any time. Moves which require more than one turn (e.g. with a recharge turn) to execute cannot be linked.


If the final hitpoint of a Pokémon yielding experience is depleted by a linked move, experience earned will be slightly boosted.
If a Pokémon yielding [[experience]] is defeated by a linked move, experience earned will be boosted by 50%.


{{Project Moves and Abilities notice}}
If a linked move knocks out a Pokémon under the effect of {{m|Grudge}}, all linked moves will lose PP.
{{Project Sidegames notice}}


{{DoubleProjectTag|Moves and Abilities|Sidegames}}
[[Category:Moves|*]]
[[Category:Pokémon Mystery Dungeon]]
[[Category:Pokémon Mystery Dungeon]]


[[de:Linkattacken]]
[[de:Linkattacken]]
[[it:Mosse combinate]]
[[ja:れんけつ]]
[[ja:れんけつ]]
[[zh:连接招式]]
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