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{{StrategyWiki|Pokémon Yellow}}
{{StrategyWiki|Pokémon Yellow}}


'''Pokémon Yellow Version: Special Pikachu Edition''' (Japanese: '''{{j|ポケットモンスター ピカチュウ}}''' ''Pocket Monsters: Pikachu''), often known as '''Pokémon Yellow Version''', is the third Pokémon game for [[Game Boy]] released worldwide, as a [[core series|solitary version]] of [[Pokémon Red and Blue Versions]]. In Japan, the game was the fourth Pokémon game released, as a second solitary version of {{game|Red and Green|s|Pocket Monsters Red & Green}}. Unlike other games, Pokemon Yellow was inspired by the {{pkmn|anime}}.
'''Pokémon Yellow Version: Special Pikachu Edition''' (Japanese: '''{{j|ポケットモンスター ピカチュウ}}''' ''Pocket Monsters Pikachu''), often known as '''Pokémon Yellow Version''', is the third Pokémon game for [[Game Boy]] released worldwide, as a [[core series|solitary version]] of [[Pokémon Red and Blue Versions]]. In Japan, the game was the fourth Pokémon game released, as a second solitary version of {{game|Red and Green|s|Pocket Monsters Red & Green}}. Unlike other games, Pokemon Yellow was inspired by the {{pkmn|anime}}.


Similar to Red and Blue, Yellow arrived towards the end of the Game Boy's lifespan. It managed, though, to receive the title of second best-selling non-bundled game for its console, losing only to its predecessors.
Similar to Red and Blue, Yellow arrived towards the end of the Game Boy's lifespan. It managed, though, to receive the title of second best-selling non-bundled game for its console, losing only to its predecessors.
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On November 12, 2015, a [[Nintendo Direct]] announced that Yellow will be released in Japan, North America, Europe, Australia, and New Zealand on February 27, 2016, the [[Pokémon 20th Anniversary]], for the [[Nintendo 3DS]] [[Virtual Console]].
On November 12, 2015, a [[Nintendo Direct]] announced that Yellow will be released in Japan, North America, Europe, Australia, and New Zealand on February 27, 2016, the [[Pokémon 20th Anniversary]], for the [[Nintendo 3DS]] [[Virtual Console]].


[[Generation VII]] [[remakes]], titled [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], were released worldwide for the [[Nintendo Switch]] in November 2018, two months after Yellow's 20th anniversary in Japan.
[[Generation VII]] [[remakes]], titled [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], were released worldwide for the [[Nintendo Switch]] in November 2018, in celebration of Yellow's 20th anniversary in Japan.


==Plot==
==Plot==
{{spoilers}}
{{spoilers}}
Much like in other [[Generation I]] games, {{player}}s start their journey across Kanto from their hometown, Pallet Town, eventually defeating the eight Gym Leaders and the Elite Four. Unlike other games, the player starts off with a {{p|Pikachu}} and the rival with an {{p|Eevee}}.
The plot of Yellow is very similar to that of the Japanese {{2v2|Red|Green}} and {{game|Blue| (Japanese)|Japanese Blue}} as well as of the {{game|Red and Blue|s|Western Red and Blue}}: the {{player}} (canonically known as {{ga|Red}}) begins his game in [[Pallet Town]], a small town in the [[Kanto]] region, on the same day as his former best friend and now {{ga|Blue|rival}}.


[[Team Rocket]] battles feature yet another special, anime-based surprise, as [[Jessie]] and [[James]] show up, along with their Pokémon, {{TP|Jessie|Ekans}}, {{TP|James|Koffing}}, and {{MTR}}. Beyond these changes, the plot of Yellow is very similar to that of the Japanese {{2v2|Red|Green}} and {{game|Blue| (Japanese)|Japanese Blue}} as well as of the {{game|Red and Blue|s|Western Red and Blue}}.
While looking for [[Professor Oak]] who had called both of them to his laboratory, the player tries to leave town, only for Oak to catch up to him two steps into {{rt|1|Kanto}}'s grassy path. Warning the player about the dangers of walking in [[tall grass]] without a Pokémon, Oak himself encounters [[Red's Pikachu (game)|a wild Pikachu]] and manages to catch it, before leading the player to his laboratory, where he allows the player to take the single [[Pokéball]] containing an {{p|Eevee}} from the desk near him. The [[rival]] quickly gets jealous, shoves the player out of his way and takes the Pokémon for himself. With no other options, Oak gives player the freshly caught Pikachu, after which the rival challenges the player to a {{pkmn|battle}}.
 
After the battle, Oak allows the two new Trainers to leave for their {{pkmn|journey}} across [[Kanto]]. Right after the rival leaves, the player's Pikachu breaks out of his Pokéball and [[Walking Pokémon|starts following the player on foot]]. Stopping in [[Viridian City]]'s [[Poké Mart]], the player will find that a [[Parcel|package]] has come in for the professor, and the clerk asks that it be delivered to him. After this has been completed the professor gives one [[Pokédex]] to the player and one to the rival, and sends them on their way. Viridian City has a Gym; however, it is locked.
 
From here, the player has his first encounter with other Trainers, on {{rt|2|Kanto}} and in [[Viridian Forest]], and his first encounter with a [[Gym Leader]]: [[Brock]] the {{type|Rock}} Gym Leader of [[Pewter City]]. After his defeat, journeying along {{rt|3|Kanto}} and through [[Mt. Moon]] brings the player face to face with the regional [[villainous team]], [[Team Rocket]], who are attempting to extract rare [[Fossil]]s from the cave. Their defeat allows the player to continue through the cave and obtain the [[Dome Fossil]] or [[Helix Fossil]] which can be regenerated into {{p|Kabuto}} and {{p|Omanyte}}. Before the player leaves the cave, he is ambushed by two Team Rocket grunts, [[Jessie]] and [[James]], who try to take the fossil back. Continuing onto {{rt|4|Kanto}}, the player finds himself in [[Cerulean City]], where another [[Gym]] is. This one, however, is run by [[Misty]], and specializes in {{type|Water}} Pokémon. To the north, as well, there are two [[route]]s leading up to [[Bill]]'s cottage. On the way, the player is confronted with a trainer who tries to persuade him to join [[Team Rocket]]. When the player reaches [[Bill]]'s cottage and frees him of his transformation into a Pokémon, he will give the player a ticket for the [[S.S. Anne]], a luxury ship moored in {{ci|Vermilion}} Harbor and filled with Trainers. Taking a shortcut through a house burglarized by Team Rocket, the player finally arrives at {{rt|5|Kanto}}.
 
After traveling down Routes 5 and {{rtn|6|Kanto}}, using the {{OBP|Underground Path|Routes 5-6}} to bypass [[Saffron City]], the player finally arrives in {{ci|Vermilion}}. This city is home to another Pokémon Gym; however, the way to it is blocked by a small tree. The only thing to do is to show the ticket to the {{tc|Sailor}} guarding the harbor, allowing entry into the S.S. Anne. It is here, after assisting the captain with his seasickness, that the player will obtain the first of the five [[HM|Hidden Machines]] available in the game, containing {{m|Cut}}. With this, and the {{Badge|Cascade}}, the tree blocking the way to Vermilion Gym can be easily cut through, and [[Lt. Surge]], a Gym Leader specializing in {{type|Electric}}s, can be challenged. From here, {{rt|11|Kanto}} beckons, as does [[Diglett's Cave]], through which is the only way to get back to {{rt|2|Kanto}}, and a second HM, containing {{m|Flash}} held by one of [[Professor Oak]]'s aides on {{rt|2|Kanto}}. The player takes a brief detour to Pewter City's museum's back entrance which was previously blocked due to a Cut-able tree, which can now easily be bypassed. The player obtains the [[Old Amber]] in the museum. Heading back to Diglett's Cave, and to Vermilion, the player must go to Cerulean and to the east, onto {{rt|9|Kanto}} and towards the [[Rock Tunnel]].
 
Rock Tunnel, a still undeveloped natural tunnel between the sections of {{rt|10|Kanto}}, is pitch black inside; for this reason, {{m|Flash}} is recommended, but not required, for navigation of it. Finally reaching [[Lavender Town]], the only town in Kanto without a Pokémon Gym besides Pallet, there is not much to do; the local [[Pokémon Tower]] is haunted. From here, {{rt|8|Kanto}} leads to Saffron City, but it again must be bypassed by way of another {{OBP|Underground Path|Routes 7-8}}, which has its other entrance on {{rt|7|Kanto}}, on the west side of Saffron. [[Celadon City]], the home of the fourth Gym which specializes in {{type|Grass}} Pokémon, is just a short walk further. Like the Vermilion Gym, the Celadon Gym also has a small tree blocking the way to its entrance, and an old man outside.
 
The [[Celadon Game Corner|Rocket Game Corner]] in Celadon is not what it appears to be. In fact, the Game Corner itself is merely the above-ground portion of a sprawling underground complex: the [[Team Rocket Hideout|Rocket Hideout]]. The player runs into Jessie and James for a second time and then meets the Team Rocket boss, Giovanni, who after his defeat flees, leaving behind a Silph Scope. A Silph Scope is required to fully navigate the Pokémon Tower inside of Lavender Town that the player encountered earlier.
 
After this, the Pokémon Tower can be navigated, and the ghosts haunting it are revealed to be {{p|Gastly}} and {{p|Haunter}}. In front of the stairs to the final floor, blocking the way, is also a final spirit, that of a deceased {{p|Marowak}} that was killed by Team Rocket when they captured her child. Making it all the way to the top reveals [[Mr. Fuji]] held hostage by Jessie and James, who will leave when they are defeated. Fuji gives away the [[Poké Flute]], and with that, the {{p|Snorlax}} blocking {{rt|11|Kanto}} and {{rt|16|Kanto}} can finally be moved away. Another HM, containing {{m|Fly}}, can be obtained easily by cutting away a tree blocking the northern section of Route 16.
 
Now the player is presented with a choice of how to get to [[Fuchsia City]]. Traveling down either way the Snorlax are blocking, a faster way via Routes 16, {{rtn|17|Kanto}}, and {{rtn|18|Kanto}} on [[Kanto Route 17|Cycling Road]], or down the {{DL|Kanto Route 12|Silence Bridge}} of Routes {{rtn|12|Kanto}}, {{rtn|13|Kanto}}, {{rtn|14|Kanto}}, and {{rtn|15|Kanto}}, inevitably brings one to the southernmost city in continental Kanto, [[Fuchsia City]], home of [[Koga]] of the {{t|Poison}}ous Fuchsia Gym and the [[Kanto Safari Zone]]. The Safari Zone is currently running a contest: the person to reach a specific rest house first will win yet another HM, containing {{m|Surf}}. Finding the [[Baoba|Safari Zone Warden]]'s [[Gold Teeth]] also will have him reward the player with the final of Kanto's HMs, containing {{m|Strength}}.
 
The player then goes back to either [[Celadon City]] or [[Lavender Town]], encountering the other {{p|Snorlax}} on the way back. After stopping off at the [[Celadon Department Store]] and buying a drink at a [[vending machine]], Saffron City can finally be entered. However, Team Rocket is guarding almost every door in the city, including that of the local Pokémon Gym! One of the open buildings, however, is the unofficial Fighting-type Pokémon Gym. After the player defeats the Fighting Dojo, he is entitled to either a {{p|Hitmonchan}} or a {{p|Hitmonlee}}. The city's centerpiece building, [[Silph Co.]]'s headquarters, has also been infiltrated by the organization, and at the top, waiting in the boardroom guarded by Jessie and James, is the Team Rocket Boss, [[Giovanni]], appearing for a second time, demanding that the president give him the [[Master Ball]] that the company had developed. After his defeat, he flees.
 
After Team Rocket clears out of [[Saffron City]], all buildings previously blocked are now open, as well as the Gym. The Gym Leader, [[Sabrina]], specializes in {{type|Psychic}}s. The floor, as well, is covered in warp tiles that make it difficult to navigate. After Sabrina's defeat, the player makes his way back to Fuchsia City again and heads out to obtain the rest of the Badges.
 
With six Badges in hand, and five HMs in the bag, finally the player can adventure onto the open sea of Routes {{rtn|19|Kanto}} and {{rtn|20|Kanto}}. A short way across them, of course, is a minor obstacle: the [[Seafoam Islands]]. After they have been navigated through, the player can continue on Route 20 to [[Cinnabar Island]], home of [[Blaine]]'s {{type|Fire}} Gym. There are also several more facilities on the island, including one that actually revives Pokémon [[Fossil]]s. After Blaine's defeat, only the final Gym, that of Viridian City, remains.
 
Finally unlocked, the Gym, whose leader specializes in {{type|Ground}}s, is revealed to be none other than the boss of Team Rocket himself, [[Giovanni]]! After his defeat, he vows to disband Team Rocket and disappears. Now with eight Badges, all that lies ahead is the [[Pokémon League]] at [[Indigo Plateau]], conveniently at the end of {{rt|23|Kanto}}.
 
The [[Elite Four]] await challengers, those who have proven themselves worthy by getting all eight Badges and making it through {{ka|Victory Road}} will face them, in order. [[Lorelei]], who [[Pokémon training|trains]] {{type|Ice}} Pokémon is first, followed by [[Bruno]], whose specialty is {{t|Fighting}}, [[Agatha]], whose specialty is {{t|Ghost}}, and finally [[Lance]], who specializes in {{type|Dragon}}s. After defeating these four, the reigning [[Pokémon Champion]] challenges the player to a final battle, and the Champion is none other than the player's own rival! After his defeat, Oak arrives and tells the player that he won because he cares better for his Pokémon, and the player's current [[party]] are added to the [[Hall of Fame]].
 
After the credits roll, the player is back in Pallet Town. The previously closed [[Cerulean Cave]] is now open, and the powerful {{p|Mewtwo}} can be found inside.


==Blurb==
==Blurb==
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* For Western releases, the game is enhanced on the [[Game Boy Color]], providing color palette changes as the player switches locations.
* For Western releases, the game is enhanced on the [[Game Boy Color]], providing color palette changes as the player switches locations.
* When played on a [[Super Game Boy]], the palettes used for the {{OBP|Pokémon|species}} sprites are lighter.
* When played on a [[Super Game Boy]], the palettes used for the {{OBP|Pokémon|species}} sprites are lighter.
* In the Japanese version of Pokémon Yellow, the player character {{ga|Red}} has a Super Famicon in [[Player's house|his bedroom]] (as opposed to a Famicon in the Japanese versions of [[Pokémon Red and Green Versions|Pokémon Red, Green]], and [[Pokémon Blue Version (Japanese)|Blue]]). However, in the international versions of all [[Generation I]] games, the player has a [[Super Nintendo|SNES]] instead.


===Location changes===
===Location changes===
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===Gameplay changes===
===Gameplay changes===
* {{p|Pikachu}} is the only [[starter Pokémon]] the {{player}} can choose and [[Walking Pokémon|travels with the player]] on-screen, outside of a [[Poké Ball]] like [[Ash's Pikachu]]. It will also [[cry]] like Ash's Pikachu in the anime, with its cries now voiced by [[Ikue Ohtani]].
* {{p|Pikachu}} is the only [[starter Pokémon]] the {{player}} can receive, and it [[Walking Pokémon|travels with the player]] on-screen, outside of a [[Poké Ball]], like [[Ash's Pikachu]]. It will also [[cry]] like Ash's Pikachu in the anime, with its cries now voiced by [[Ikue Ohtani]].
** This Pikachu cannot be [[Evolution|evolved]] or {{pkmn2|released}}.
** This Pikachu cannot be [[Evolution|evolved]] or {{pkmn2|released}}.
* The {{ga|Blue|rival}} starts with {{p|Eevee}}. He will eventually have a different team based around one of Eevee's evolutions depending on how the player fares in the first two battles with the rival (the second being optional), at [[Professor Oak's Laboratory]] and {{rt|22|Kanto}}.
* The {{ga|Blue|rival}} starts with {{p|Eevee}}. He will eventually have a different team based around one of Eevee's evolutions depending on how the player fares in the first two battles with the rival (the second being optional), at [[Professor Oak's Laboratory]] and {{rt|22|Kanto}}.
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{| border="1" style="background:white; border:1px solid #{{yellow color}}; border-collapse:collapse" cellspacing="1" cellpadding="2"
{| border="1" style="background:white; border:1px solid #{{yellow color}}; border-collapse:collapse" cellspacing="1" cellpadding="2"
|-
|-
{{Moveentry|013|Weedle|2|Bug|Poison|'''{{color|{{red color}}|R}}{{color|{{green color}}|G}}{{color|{{blue color}}|B}}'''}}
{{Moveentry|013|Weedle|2|Bug|Poison|{{Gameabbrev1|RG}}{{Gameabbrev1|JB}}}}
{{Moveentry|014|Kakuna|2|Bug|Poison|'''{{color|{{red color}}|R}}{{color|{{green color}}|G}}{{color|{{blue color}}|B}}'''}}
{{Moveentry|014|Kakuna|2|Bug|Poison|{{Gameabbrev1|RG}}{{Gameabbrev1|JB}}}}
{{Moveentry|015|Beedrill|2|Bug|Poison|'''{{color|{{red color}}|R}}{{color|{{green color}}|G}}{{color|{{blue color}}|B}}'''}}
{{Moveentry|015|Beedrill|2|Bug|Poison|{{Gameabbrev1|RG}}{{Gameabbrev1|JB}}}}
{{Moveentry|023|Ekans|1|Poison||'''{{color|{{red color}}|R}}'''}}
{{Moveentry|023|Ekans|1|Poison||{{Gameabbrev1|R}}}}
{{Moveentry|024|Arbok|1|Poison||'''{{color|{{red color}}|R}}'''}}
{{Moveentry|024|Arbok|1|Poison||{{Gameabbrev1|R}}}}
{{Moveentry|026|Raichu|1|Electric||'''{{color|{{red color}}|R}}{{color|{{green color}}|G}}{{color|{{blue color}}|B}}'''}}
{{Moveentry|026|Raichu|1|Electric||{{Gameabbrev1|RG}}{{Gameabbrev1|JB}}}}
{{Moveentry|052|Meowth|1|Normal||'''{{color|{{green color}}|G}}{{color|{{blue color}}|B}}'''}}
{{Moveentry|052|Meowth|1|Normal||{{Gameabbrev1|JG}}{{Gameabbrev1|JB}}}}
{{Moveentry|053|Persian|1|Normal||'''{{color|{{green color}}|G}}{{color|{{blue color}}|B}}'''}}
{{Moveentry|053|Persian|1|Normal||{{Gameabbrev1|JG}}{{Gameabbrev1|JB}}}}
{{Moveentry|109|Koffing|1|Poison||'''{{color|{{red color}}|R}}{{color|{{green color}}|G}}{{color|{{blue color}}|B}}'''}}
{{Moveentry|109|Koffing|1|Poison||{{Gameabbrev1|RG}}{{Gameabbrev1|JB}}}}
{{Moveentry|110|Weezing|1|Poison||'''{{color|{{red color}}|R}}{{color|{{green color}}|G}}{{color|{{blue color}}|B}}'''}}
{{Moveentry|110|Weezing|1|Poison||{{Gameabbrev1|RG}}{{Gameabbrev1|JB}}}}
{{Moveentry|124|Jynx|2|Ice|Psychic|'''{{color|{{red color}}|R}}{{color|{{green color}}|G}}{{color|{{blue color}}|B}}'''}}
{{Moveentry|124|Jynx|2|Ice|Psychic|{{Gameabbrev1|RG}}{{Gameabbrev1|JB}}}}
{{Moveentry|125|Electabuzz|1|Electric||'''{{color|{{red color}}|R}}'''}}
{{Moveentry|125|Electabuzz|1|Electric||{{Gameabbrev1|R}}}}
{{Moveentry|126|Magmar|1|Fire||'''{{color|{{green color}}|G}}'''}}
{{Moveentry|126|Magmar|1|Fire||{{Gameabbrev1|JG}}}}
|}
|}
|}
|}
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Players may [[trade]] Pokémon between two cartridges or battle with another cartridge using a [[Game Boy]] [[Game Link Cable]]. To take full advantage of this feature, several Pokémon are exclusive to other Generation I games and others require trading to evolve, making trading necessary to complete the [[Pokédex]]. The Japanese version can trade and battle with Japanese versions of {{game|Red and Green|s|Pokémon Red, Green}}, {{v2|Blue| (Japanese)}}, and Yellow; the Western versions can trade and battle with Western versions of {{game|Red and Blue|s|Pokémon Red, Blue}}, and Yellow. It can also trade with {{game2|Gold|Silver|Crystal}} via the [[Time Capsule]]. Pokémon Yellow is completely incompatible with games from [[Generation III]] onward.
Players may [[trade]] Pokémon between two cartridges or battle with another cartridge using a [[Game Boy]] [[Game Link Cable]]. To take full advantage of this feature, several Pokémon are exclusive to other Generation I games and others require trading to evolve, making trading necessary to complete the [[Pokédex]]. The Japanese version can trade and battle with Japanese versions of {{game|Red and Green|s|Pokémon Red, Green}}, {{v2|Blue| (Japanese)}}, and Yellow; the Western versions can trade and battle with Western versions of {{game|Red and Blue|s|Pokémon Red, Blue}}, and Yellow. It can also trade with {{game2|Gold|Silver|Crystal}} via the [[Time Capsule]]. Pokémon Yellow is completely incompatible with games from [[Generation III]] onward.


Trades between Pokémon games in different languages are possible; however, a Japanese game cannot connect with a non-Japanese game without causing corruption. This is due to the fact that the games cannot automatically translate the Pokémon data from Japanese to a different language or vice versa, since neither game fully [[Character encoding in Generation I|encodes]] both {{wp|kana}} and the {{wp|Latin alphabet}} (only encoding one fully and the other partially). If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed.
Trades between Pokémon games in different languages are possible; however, a Japanese game cannot connect with a non-Japanese game without causing corruption. This is due to the fact that the games cannot automatically translate the Pokémon data from Japanese to a different language or vice versa, since neither game fully {{OBP|Character encoding|Generation I|encodes}} both {{wp|kana}} and the {{wp|Latin alphabet}} (only encoding one fully and the other partially). If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed.


Pokémon Yellow is compatible with the Japan-exclusive {{jap|Pokémon Stadium}}, Western {{eng|Pokémon Stadium|Stadium}}, and {{pkmn|Stadium 2}}. While link battles are not possible directly between Pokémon Yellow and the Generation II games, a player may challenge a Generation II game using Pokémon Stadium 2.
Pokémon Yellow is compatible with the Japan-exclusive {{jap|Pokémon Stadium}}, Western {{eng|Pokémon Stadium|Stadium}}, and {{pkmn|Stadium 2}}. While link battles are not possible directly between Pokémon Yellow and the Generation II games, a player may challenge a Generation II game using Pokémon Stadium 2.
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The moves {{m|Blizzard}}, {{m|Bubble Beam|BubbleBeam}}, {{m|Confusion}}, {{m|Dream Eater}}, {{m|Explosion}}, {{m|Guillotine}}, {{m|Hyper Beam}}, {{m|Mega Kick}}, {{m|Mega Punch}}, {{m|Psychic}}, {{m|Reflect}}, {{m|Rock Slide}}, {{m|Self-Destruct|Selfdestruct}}, {{m|Spore}}, and {{m|Thunderbolt}} had their animations changed slightly to tone down the flashing.
The moves {{m|Blizzard}}, {{m|Bubble Beam|BubbleBeam}}, {{m|Confusion}}, {{m|Dream Eater}}, {{m|Explosion}}, {{m|Guillotine}}, {{m|Hyper Beam}}, {{m|Mega Kick}}, {{m|Mega Punch}}, {{m|Psychic}}, {{m|Reflect}}, {{m|Rock Slide}}, {{m|Self-Destruct|Selfdestruct}}, {{m|Spore}}, and {{m|Thunderbolt}} had their animations changed slightly to tone down the flashing.


In the Western language releases, which are emulated in [[Game Boy Color]] mode, {{p|Jynx}}'s sprite has been replaced to match its current design, as the original had previously fell under controversy for its resemblance to {{wp|blackface}}. The Japanese release is emulated in [[Game Boy]] mode, which is monochromatic, so no change was made.
In the Western language releases, which are emulated in [[Game Boy Color]] mode, {{p|Jynx}}'s battle sprites have been recolored to align with its modern design, recoloring Jynx's black skin to purple. Jynx's original design had previously been subject to {{pkmn|controversy}} due to its resemblance to racial stereotypes of African-Americans. The Japanese release is emulated in [[Game Boy]] mode—which is monochromatic—so no change was made.


The requirement for the [[Pikachu's Beach]] minigame is now {{ga|Red's Pikachu|the starter Pikachu}} instead of {{DL|Pikachu variants|Surfing Pikachu}}.
The requirement for the [[Pikachu's Beach]] minigame is now {{ga|Red's Pikachu|the starter Pikachu}} instead of {{DL|Pikachu variants|Surfing Pikachu}}.
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==English title==
==English title==
[[File:Pokemon Yellow Version.jpg|thumb|200px|An American version game cartridge of Yellow]]
[[File:Pokemon Yellow cartridge.png|thumb|200px|An American version game cartridge of Yellow]]
While the game's title has become widely accepted as simply ''Pokémon Yellow'', its officially recognized name outside of Japan is not entirely certain. On the boxart for most English versions, the expression ''Special Pikachu Edition'' replaces the series' then-current slogan ''[[Gotta Catch 'em All!]]'' below the Pokémon logo, while ''Yellow Version'' is at the bottom, near where Red and Blue had theirs. However, the expression ''Special Pikachu Edition'' is repeated on the box's opening and spine.
While the game's title has become widely accepted as simply ''Pokémon Yellow'', its officially recognized name outside of Japan is not entirely certain. On the boxart for most English versions, the expression ''Special Pikachu Edition'' replaces the series' then-current slogan ''[[Gotta Catch 'em All!]]'' below the Pokémon logo, while ''Yellow Version'' is at the bottom, near where Red and Blue had theirs. However, the expression ''Special Pikachu Edition'' is repeated on the box's opening and spine.


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File:YellowTitle SGB.png|Pokémon Yellow title screen (Super Game Boy)
File:YellowTitle SGB.png|Pokémon Yellow title screen (Super Game Boy)
File:Japanese YellowTitle SGB.png|Pokémon Yellow Japanese title screen (Super Game Boy)
File:Japanese YellowTitle SGB.png|Pokémon Yellow Japanese title screen (Super Game Boy)
File:YellowTitle 3DS VC.png|Pokémon Yellow title screen (Virtual Console)
</gallery>
</gallery>
===Flyers===
===Flyers===
<gallery>
<gallery>
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==Trivia==
==Trivia==
* The game's Japanese release date of September 12, 1998 was intentionally timed to coincide with the release of a movie, being released two months after [[M01]].<ref>[https://www.nintendo.co.jp/ds/interview/ipkj/vol1/index2.html {{j|社長が訊く『ポケットモンスター ハートゴールド・ソウルシルバー』}}]</ref><ref>[https://iwataasks.nintendo.com/interviews/#/ds/pokemon/0/1 Iwata Asks : Pokémon HeartGold Version & SoulSilver Version : The King Of Portable Toys]</ref>
* The game's Japanese release date of September 12, 1998, was intentionally timed to coincide with the release of a movie, being released two months after [[M01]].<ref>[https://www.nintendo.co.jp/ds/interview/ipkj/vol1/index2.html {{j|社長が訊く『ポケットモンスター ハートゴールド・ソウルシルバー』}}]</ref><ref>[https://iwataasks.nintendo.com/interviews/#/ds/pokemon/0/1 Iwata Asks : Pokémon HeartGold Version & SoulSilver Version : The King Of Portable Toys]</ref>
** As such, it came out in Japan before the [[Game Boy Color]], which was not released until October 21, 1998.<ref>[https://www.nintendo.co.jp/n02/dmg/hardware/color/ {{j|ゲームボーイカラー}}]</ref> This explains the lack of Game Boy Color support in the Japanese versions, with the game using a yellow palette by default when played on a Game Boy Color, [[Game Boy Advance]], [[Game Boy Advance SP]], or [[Game Boy Player]], much like the red, green, and blue palettes respectively used by {{game|Red and Green|s|Pokémon Red, Green,}} and {{v2|Blue| (Japanese)}}.
** As such, it came out in Japan before the [[Game Boy Color]], which was not released until October 21, 1998.<ref>[https://www.nintendo.co.jp/n02/dmg/hardware/color/ {{j|ゲームボーイカラー}}]</ref> This explains the lack of Game Boy Color support in the Japanese versions, with the game using a yellow palette by default when played on a Game Boy Color, [[Game Boy Advance]], [[Game Boy Advance SP]], or [[Game Boy Player]], much like the red, green, and blue palettes respectively used by {{game|Red and Green|s|Pokémon Red, Green,}} and {{v2|Blue| (Japanese)}}.
** Pokémon Yellow was also announced and released after [[Game Freak]] postponed {{game|Gold and Silver|s}}, which were originally set to come out in March 1998.<ref>[https://www.nintendo.co.jp/n12/swgbsoft/swgb03.html {{j|SPACEWORLD'97 出展 GAME BOYソフト}}]</ref> Instead, [[Pokémon Pikachu]] came out that month.
** Pokémon Yellow was also announced and released after [[Game Freak]] postponed {{game|Gold and Silver|s}}, which were originally set to come out in March 1998.<ref>[https://www.nintendo.co.jp/n12/swgbsoft/swgb03.html {{j|SPACEWORLD'97 出展 GAME BOYソフト}}]</ref> Instead, [[Pokémon Pikachu]] came out that month.
** The special Pikachu Yellow model of the [[Game Boy Printer]] was also exclusively released in Japan on September 12, 1998.<ref>[http://maru-chang.com/hard/gb/ {{j|DMG/MGB/CGB: ゲームボーイ}}]</ref><ref>[http://www.geocities.jp/hagane0772/rekisi.html {{j|ポケモンの歴史}}]</ref>
** The special Pikachu Yellow model of the [[Game Boy Printer]] was also exclusively released in Japan on September 12, 1998.<ref>[http://maru-chang.com/hard/gb/ {{j|DMG/MGB/CGB: ゲームボーイ}}]</ref><ref>[http://www.geocities.jp/hagane0772/rekisi.html {{j|ポケモンの歴史}}]</ref>
* {{game|HeartGold and SoulSilver|s}}, which reimplemented the [[walking Pokémon]] mechanic that was introduced in Yellow, were released in Japan exactly 11 years after Yellow was released in Japan.
* {{game|HeartGold and SoulSilver|s}}, which re-implemented the [[walking Pokémon]] mechanic that was introduced in Yellow, were released in Japan exactly 11 years after Yellow was released in Japan.
* The two available starter Pokémon of this game, {{p|Pikachu}} ({{ga|Red|player}}) and {{p|Eevee}} ({{ga|Blue|rival}}), are the only Pokémon introduced prior to [[Generation V]] to evolve with a [[Thunder Stone|Thunderstone]].
* The two available starter Pokémon of this game, {{p|Pikachu}} ({{ga|Red|player}}) and {{p|Eevee}} ({{ga|Blue|rival}}), are the only Pokémon introduced prior to [[Generation V]] to evolve with a [[Thunder Stone]].
* Out of all the [[core series]] [[Generation I]] games, this is the only one where  {{p|Farfetch'd}} can be caught in the wild; in the Japanese {{2v2|Red|Green}} and {{game|Blue| (Japanese)|Japanese Blue}} as well as in the {{game|Red and Blue|s|Western Red and Blue}}, this Pokémon is only available by means of an [[in-game trade]].
* Out of all the [[core series]] [[Generation I]] games, this is the only one where  {{p|Farfetch'd}} can be caught in the wild; in the Japanese {{2v2|Red|Green}} and {{game|Blue| (Japanese)|Japanese Blue}} as well as in the {{game|Red and Blue|s|Western Red and Blue}}, this Pokémon is only available by means of an [[in-game trade]].
* It is the only localized game prior to [[Generation III]] to lack the [[Gotta catch 'em all!|slogan]] below the Pokémon logo.
* It is the only localized game prior to [[Generation III]] to lack the [[Gotta catch 'em all!|slogan]] below the Pokémon logo.
* This is the only core series game influenced heavily by the anime.
* This is the only core series game influenced heavily by the anime.
* The starter Pikachu had its [[cry]] changed to that of its anime counterpart for this game. [[Junichi Masuda]] details the modification of [[Ikue Ohtani]]'s voice to a sound capable of being made by the low-tech [[Game Boy]] in his [https://www.gamefreak.co.jp/blog/dir_english/?p=144 Director's Column]. However, this change is exclusive to this one specimen and not the entire species, as other Pikachu (unless they are hacked to have the current player's [[Original Trainer]] ID and name), as well as the species' Pokédex entry, use the original cry.
* The {{ga|Red's Pikachu|starter Pikachu}} had its [[cry]] changed to that of its anime counterpart for this game. [[Junichi Masuda]] details the modification of [[Ikue Ohtani]]'s voice to a sound capable of being made by the low-tech [[Game Boy]] in his [https://www.gamefreak.co.jp/blog/dir_english/?p=144 Director's Column]. However, this change is exclusive to this one specimen and not the entire species, as other Pikachu (i.e. those that don't have player's [[Original Trainer]] ID and name) use the original cry.
* Prior to the Virtual Console release announcement, [[Pokémon.com]] listed Pokémon Red, Blue, and Yellow with a PEGI rating of 3.<ref>[http://archive.is/8EFqK Pokémon™ Yellow Special Pikachu Edition | Video Games | Pokemon.com] (archive)</ref>
* Prior to the Virtual Console release announcement, [[Pokémon.com]] listed Pokémon Red, Blue, and Yellow with a PEGI rating of 3.<ref>[http://archive.is/8EFqK Pokémon™ Yellow Special Pikachu Edition | Video Games | Pokemon.com] (archive)</ref>
* The boxarts for [[Pokémon Red and Blue Versions|Pokémon Red]], Pokémon Yellow and [[Pokémon Gold and Silver Versions|Pokémon Silver]] are the only three instances where the English ''Pokémon'' logo is shown partially covered by some element (in this case, Pikachu's ears).
* The boxarts for [[Pokémon Red and Blue Versions|Pokémon Red]], Pokémon Yellow and [[Pokémon Gold and Silver Versions|Pokémon Silver]] are the only three instances where the English ''Pokémon'' logo is shown partially covered by some element (in this case, Pikachu's ears).
* Yellow Special Pikachu Edition has the longest name of all core series titles, including symbols and spaces, with 30.
* According to a FAQ page that was available in February 1999 on [[Pokémon.com]], there were no plans to release an American version of Pokémon Yellow (mentioned as the "Pikachu" version), as well as any other Pokémon games that had only been released in Japanese at the time.<ref>https://web.archive.org/web/19990221021626/http://www.pokemon.com/games/faq.html</ref>


==In other languages==
==In other languages==
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[[it:Pokémon Giallo]]
[[it:Pokémon Giallo]]
[[ja:ポケットモンスター ピカチュウ]]
[[ja:ポケットモンスター ピカチュウ]]
[[zh:精靈寶可夢 皮卡丘]]
[[zh:寶可夢 皮卡丘]]