List of glitches in Generation I: Difference between revisions

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===Perpetual spinning animation===
===Perpetual spinning animation===
If the player saves the game having just entered the Safari Zone and leaves, the game assumes that the player is just entering the Safari Zone entrance, as it does not save that the player is currently in a paid Safari Zone session. Thus, upon passing by the desk, the player is prompted to pay for another Safari Zone session, although they are now traveling out towards the town below. Because the player is supposedly in a Safari Zone session, the game counts down steps passively. Upon exiting towards the bottom into Fuchsia City, the player must Fly to Viridian City and enter Giovanni's Gym. Inside, the player must walk along the spinners, proceeding to be spun around. After taking enough steps to deplete the (invisible) counter, the player freezes, the PA "ding-dong" noise will sound, and a message will pop up saying that the player's Safari Zone session is now over. If the player is in the middle of a spin while this happens, the player will be transported to the Safari Zone entrance as if they had just left the Safari Zone, and upon moving will perform the spin animation, and move slower. The player has full control over the movement of the character; the only difference is that instead of the walking animation, the spinning animation is played.
If the player saves the game having just entered the Safari Zone and leaves, the game assumes that the player is just entering the Safari Zone entrance, as it does not save that the player is currently in a paid Safari Zone session. Thus, upon passing by the desk, the player is prompted to pay for another Safari Zone session, although they are now traveling out towards the town below. Because the player is supposedly in a Safari Zone session, the game counts down steps passively. Upon exiting towards the bottom into Fuchsia City, the player must Fly to Viridian City and enter Giovanni's Gym. Inside, the player must walk along the spinners, proceeding to be spun around. After taking enough steps to deplete the (invisible) counter, the player freezes, the PA "ding-dong" noise will sound, and a message will pop up saying that the player's Safari Zone session is now over. If the player is in the middle of a spin while this happens, the player will be transported to the Safari Zone entrance as if they had just left the Safari Zone, and upon moving will perform the spin animation, and move slower. The player has full control over the movement of the character; the only difference is that instead of the walking animation, the spinning animation is played.
The glitch can be fixed by returning to the location where the player ran out of Safari Zone steps.


{{Youtubevid|UhTQfoug8GU|channel/UCEMkwecMv0-PvQFMB1swUAA|name=BungiePhantom|Glitch}}
{{Youtubevid|UhTQfoug8GU|channel/UCEMkwecMv0-PvQFMB1swUAA|name=BungiePhantom|Glitch}}
====Changing the Player's sprite====
A sub glitch involves changing [[Red (game)|Red]]'s sprite into the sprite of another NPC. The player must enter a [[Pokémon Center]] then turn on the PC while hold left, then close the PC while still holding left. Red's sprite will now be replaced with the overworld sprite of an NPC based on the location of the Pokémon Center. The following shows the towns that correspond to which overworld sprite the player will be turned into:
*Pallet Town: Professor Oak
*Viridian City: Professor Oak
*Pewter City: Lass
*Cerulean City: Lass
*Vermilion City: Lass
*Lavender Town: Jr. Trainer ♂
*Celadon City: Police officer
*Fuchsia City: Swimmer
*Saffron City: Jr. Trainer ♂
*Cinnabar Island: Professor Oak
*Indigo Plateau: Police officer
*Routes: Lass
Leaving the building or not moving will return the Red's sprite back to normal.
{{Youtubevid|mzSaAxH38|name=RukarioSan|Glitch}}


===Poison/Burn animation with 0 HP===
===Poison/Burn animation with 0 HP===
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