Priority: Difference between revisions

m (→‎Generation VIII: Oh and Ion Deluge)
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* Since charging Focus Punch had a higher priority than switching in Generation III, in a [[Double Battle]], if the player selected Focus Punch then cancelled the selection, then switched that Pokémon out, it would still begin charging Focus Punch before switching. Its high priority also gave it the odd effect of occurring before the opponent used their items or Pokémon were switched out.
* Since charging Focus Punch had a higher priority than switching in Generation III, in a [[Double Battle]], if the player selected Focus Punch then cancelled the selection, then switched that Pokémon out, it would still begin charging Focus Punch before switching. Its high priority also gave it the odd effect of occurring before the opponent used their items or Pokémon were switched out.
* All moves that have ever had -7 priority have the word "room" in their names.
* All moves that have ever had -7 priority have the word "room" in their names.
* In the Pokémon Mystery Dungeon series, due to the inability to apply the concept of priority because the Speed stat did not exist prior to Super Mystery Dungeon and does not determine the attacking order, moves that are priority moves in the core series games become moves that have a range of 2 tiles.
* In the Pokémon Mystery Dungeon series, due to the inability to apply the concept of priority because the Speed stat did not exist prior to Super Mystery Dungeon and does not determine the attacking order, damaging moves with increased priority in the core series games become moves that have a range of 2 tiles.


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