Effort values: Difference between revisions

You can see EVs in Gen 7 too (on the status screen)
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(You can see EVs in Gen 7 too (on the status screen))
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Effort values, in the form of effort points, are gained in addition to bonuses gained by increasing level. Effort values ensure that [[Caught Pokémon|trained Pokémon]] are stronger than [[wild Pokémon]], even those of the same [[level]]. Effort points are awarded equally to all Pokémon who participated in defeating a Pokémon. Though they are shared, each of the Pokémon will receive the standard amount of effort points.
Effort values, in the form of effort points, are gained in addition to bonuses gained by increasing level. Effort values ensure that [[Caught Pokémon|trained Pokémon]] are stronger than [[wild Pokémon]], even those of the same [[level]]. Effort points are awarded equally to all Pokémon who participated in defeating a Pokémon. Though they are shared, each of the Pokémon will receive the standard amount of effort points.


[[Shigeru Ohmori]] has stated that the reason EVs and {{IV}}s are hidden is because he prefers to think of {{OBP|Pokémon|species}} as "real, living creatures".<ref>[http://www.wired.co.uk/news/archive/2014-12/11/pokemon-interview Pokemon's Junichi Masuda: 'We weren’t explicitly targeting children' (Wired UK)]</ref>
Prior to Generation VI, there is no way to directly view effort values; from Generation VI onward, it is possible to view graphs which quantify effort values without giving specific numbers. [[Shigeru Ohmori]] has stated that the reason EVs and {{IV}}s are hidden is because he prefers to think of {{OBP|Pokémon|species}} as "real, living creatures".<ref>[http://www.wired.co.uk/news/archive/2014-12/11/pokemon-interview Pokemon's Junichi Masuda: 'We weren’t explicitly targeting children' (Wired UK)]</ref>


==Measuring EVs==
==Measuring EVs==
If a Pokémon has the maximum 510 effort points, it can receive an {{DL|List of Ribbons in the games|Effort Ribbon}} ([[Generation III]], {{gen|IV}}, {{gen|VI}}, and {{gen|VII}}). This Ribbon will remain on the Pokémon even if its EVs are lowered such that it does not have 510 effort points.
If a Pokémon has the maximum 510 effort points, it can receive an {{DL|List of Ribbons in the games|Effort Ribbon}} ([[Generation III]], {{gen|IV}}, {{gen|VI}}, and {{gen|VII}}). This Ribbon will remain on the Pokémon even if its EVs are lowered such that it does not have 510 effort points.
*In {{game2|Ruby|Sapphire|Emerald}}, an non-playable character (NPC) in the {{DL|Slateport City|Slateport Market}} will give the player's Pokémon an Effort Ribbon.
*In {{game2|Ruby|Sapphire|Emerald}}, a non-playable character (NPC) in the {{DL|Slateport City|Slateport Market}} will give the player's Pokémon an Effort Ribbon.
*In {{game2|Diamond|Pearl|Platinum}}, an NPC in the [[Sunyshore Market]] will give the player's Pokémon an Effort Ribbon.
*In {{game2|Diamond|Pearl|Platinum}}, an NPC in the [[Sunyshore Market]] will give the player's Pokémon an Effort Ribbon.
*In {{game|HeartGold and SoulSilver|s}}, an NPC in [[Blackthorn City]] will give the player's Pokémon an Effort Ribbon.
*In {{game|HeartGold and SoulSilver|s}}, an NPC in [[Blackthorn City]] will give the player's Pokémon an Effort Ribbon.
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In [[Pokémon X and Y]] and [[Pokémon Omega Ruby and Alpha Sapphire]], [[Super Training]] can be used to numerically determine the effort points of a Pokémon. Additionally, a Pokémon will be marked as a Fully Trained Pokémon if it has 510 effort values.
In [[Pokémon X and Y]] and [[Pokémon Omega Ruby and Alpha Sapphire]], [[Super Training]] can be used to numerically determine the effort points of a Pokémon. Additionally, a Pokémon will be marked as a Fully Trained Pokémon if it has 510 effort values.


In [[Pokémon Sun and Moon]], pressing the Y button on a Pokémon's Summary screen will show a graph depicting the EVs it has accumulated so far; stats that have reached 252 effort values will sparkle.
In [[Pokémon Sun and Moon]], pressing the Y button on a Pokémon's Summary screen will show an orange graph depicting the EVs it has accumulated so far; stats that have reached 252 effort values will sparkle. When the Pokémon has reached the maximum amount of 510 EVs, the graph will turn cyan.


==Stat experience==
==Stat experience==
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Pokémon are limited to a total of 255 effort points per stat, and 510 effort points in total. However, since stats are calculated by dividing effort by 4 and disregarding the remainder, only 252 effort points are required to maximize a stat. In Generation VI, the limit was changed from 255 to 252, preventing wasting EVs. As a result, the maximum amount of additional stat points that can be acquired by EV-training for a given stat is 63, in comparison to an Pokémon that is uninvested in EVs.
Pokémon are limited to a total of 255 effort points per stat, and 510 effort points in total. However, since stats are calculated by dividing effort by 4 and disregarding the remainder, only 252 effort points are required to maximize a stat. In Generation VI, the limit was changed from 255 to 252, preventing wasting EVs. As a result, the maximum amount of additional stat points that can be acquired by EV-training for a given stat is 63, in comparison to an Pokémon that is uninvested in EVs.


[[Vitamin]]s add 10 effort points, but cannot raise a stat above 100, or raise the total above 510. These Vitamins can be found for [[File:PokémonDollar.png]]9,800 in [[department store]]s or in [[Laverre City]] in Generation VI. The list of Vitamins include:
[[Vitamin]]s add 10 effort points, but cannot raise a stat above 100, or raise the total above 510. These Vitamins can be found for [[File:PokémonDollar.png]]9,800 in [[department store]]s or in [[Laverre City]] in Generation VI, and for [[File:PokémonDollar.png]]10,000 at [[Mount Hokulani]] in Generation VII. The list of Vitamins include:


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If a Pokémon holds an {{DL|Experience-affecting item|Exp. Share}}, it will receive effort points even if the battling Pokémon has maxed out its effort points. If the Pokémon with the Exp. Share has Pokérus, the amount of effort points received is doubled.  
If a Pokémon holds an [[Exp. Share]], it will receive effort points even if the battling Pokémon has maxed out its effort points. If the Pokémon with the Exp. Share has Pokérus, the amount of effort points received is doubled.  


The {{DL|EV-enhancing item|Macho Brace}} doubles the effort points gained in battle. In combination with the [[Pokérus]], a Pokémon can gain four times the normal effort points. However, the effects of the item do not transfer to a Pokémon holding an Exp. Share.
The {{DL|EV-enhancing item|Macho Brace}} doubles the effort points gained in battle. In combination with the [[Pokérus]], a Pokémon can gain four times the normal effort points. However, the effects of the item do not transfer to a Pokémon holding an Exp. Share.
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All mechanics for effort values remain the same in [[Generation VII]] as they were in Generation VI.
All mechanics for effort values remain the same in [[Generation VII]] as they were in Generation VI.


Pressing the Y button on the Summary screen of a Pokémon will now show a graph similar to that of Super Training, depicting how much EVs a Pokémon has accumulated so far. A maxed out stat will have sparkles around its name.
Pressing the Y button on the Summary screen of a Pokémon will now show an orange graph similar to that of Super Training, depicting how much EVs a Pokémon has accumulated so far. A maxed out stat will have sparkles around its name. When a Pokémon has 510 EVs in total, the graph will turn cyan.


The Macho Brace is unavailable in [[Pokémon Sun and Moon]]; however, the six Power Items introduced in Generation IV now yield an additional eight instead of four effort points per Pokémon defeated.
The Macho Brace is unavailable in [[Pokémon Sun and Moon]]; however, the six Power Items introduced in Generation IV now yield an additional eight instead of four effort points per Pokémon defeated.
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==Fully Trained Pokémon==
==Fully Trained Pokémon==
A Fully Trained Pokémon is a Pokémon that has reached 510 EVs overall, the maximum a Pokémon can achieve. In Generations III, IV, VI, and VII, there is an NPC that will give an [[Effort Ribbon]] to Fully Trained Pokémon; in Generation V, an NPC in [[Opelucid City]] will comment that the Pokémon has put in a lot of effort if it is a Fully Trained Pokémon.
A Fully Trained Pokémon is a Pokémon that has reached 510 EVs overall, the maximum a Pokémon can achieve. In Generations III, IV, VI, and VII, there is an NPC that will give an {{DL|List of Ribbons in the games|Effort Ribbon}} to Fully Trained Pokémon; in Generation V, an NPC in [[Opelucid City]] will comment that the Pokémon has put in a lot of effort if it is a Fully Trained Pokémon.


In [[Pokémon X and Y]] and [[Pokémon Omega Ruby and Alpha Sapphire]], Fully Trained Pokémon can access [[Super Training|Secret Super-Training Regimens]]. Once a Pokémon has reached Fully Trained status, it will not lose it even if its EVs are removed, such as with a Reset Bag or {{cat|friendship-raising Berries}}.
In [[Pokémon X and Y]] and [[Pokémon Omega Ruby and Alpha Sapphire]], Fully Trained Pokémon can access [[Super Training|Secret Super-Training Regimens]]. Once a Pokémon has reached Fully Trained status, it will not lose it even if its EVs are removed, such as with a Reset Bag or {{cat|friendship-raising Berries}}.