Psychic (type): Difference between revisions

Undo revision 2669271 by RedPanda25 (talk) Notes like this aren't necessary because you can see what it's been paired with in the tables below.
(translation notice thai)
(Undo revision 2669271 by RedPanda25 (talk) Notes like this aren't necessary because you can see what it's been paired with in the tables below.)
(42 intermediate revisions by 30 users not shown)
Line 1: Line 1:
{{types}}
{{types}}
The '''Psychic type''' (Japanese: '''エスパータイプ''' ''Esper type'') is one of the eighteen [[type]]s. Notable Trainers who specialize in Psychic-type Pokémon are [[Sabrina]] of [[Saffron City]], [[Will]] of the [[Indigo Plateau]] [[Elite Four]], [[Tate and Liza]] of [[Mossdeep City]], [[Lucian]] of the [[Sinnoh]] Elite Four, [[Caitlin]] of the {{DL|Battle Frontier (Generation IV)|Battle Castle}} and the [[Unova]] Elite Four, and [[Olympia]] of [[Anistar City]]. Prior to [[Generation IV#Advances in gameplay|changes in Generation IV]], all damaging Psychic-type moves were [[special move|special]], but they may now also be [[physical move|physical]] depending on the attack.
The '''Psychic type''' (Japanese: '''エスパータイプ''' ''Esper type'') is one of the eighteen [[type]]s. Notable Trainers who specialize in Psychic-type Pokémon are [[Sabrina]] of [[Saffron City]], [[Will]] of the [[Indigo Plateau]] [[Elite Four]], [[Tate and Liza]] of [[Mossdeep City]], [[Lucian]] of the [[Sinnoh]] Elite Four, [[Caitlin]] of the {{DL|Battle Frontier (Generation IV)|Battle Castle}} and the [[Unova]] Elite Four, [[Olympia]] of [[Anistar City]], and [[Faba]] of the [[Aether Foundation]]. Prior to [[Generation IV#Advances in gameplay|changes in Generation IV]], all damaging Psychic-type moves were [[special move|special]], but they may now also be [[physical move|physical]] depending on the attack.


==Statistical averages==
==Statistical averages==
===Overall===<!--as of generation 6-->
===Overall===<!--as of generation 7-->
{{BaseStatNoCat|
{{BaseStatNoCat|
type=psychic|
type=psychic|
HP=71.18 |
HP=72.88 |
Attack=72.92 |
Attack=73.88 |
Defense=74.76 |
Defense=75.43 |
SpAtk=94.73 |
SpAtk=94.43 |
SpDef=86.83 |
SpDef=87.42 |
Speed=76.79 |
Speed=76.93 |
Total=477.21 }}
Total=480.93 }}


===Fully evolved===<!--as of generation 6-->
===Fully evolved===<!--as of generation 7-->
{{BaseStatNoCat|
{{BaseStatNoCat|
type=psychic|
type=psychic|
HP=79.77 |
HP=81.86 |
Attack=87.63 |
Attack=88.50 |
Defense=85.24 |
Defense=84.81 |
SpAtk=108.21 |
SpAtk=108.13 |
SpDef=98.23 |
SpDef=97.93 |
Speed=89.06 |
Speed=89.00 |
Total=548.15 }}
Total=550.23 }}
<!--out of 62; includes Mega Evolutions as separate Pokémon; includes all 4 Formes of Deoxys; does not include Arceus-->
<!--out of 70; includes Mega Evolutions as separate Pokémon; includes all 4 Formes of Deoxys; does not include Arceus-->


==Battle properties==
==Battle properties==
Line 58: Line 58:
The defensive capabilities of Psychic-types are generally poor. The only types resisted by them are {{t|Fighting}} and themselves, while carrying weaknesses to {{t|Ghost}} as well as the extremely common {{t|Dark}} and {{t|Bug}}. Psychic-type Pokémon often fall to a single strong {{type|Dark}} move, such as {{m|Crunch}}, due to the high Attack stat of many Dark-type Pokémon versus the typically low {{stat|Defense}} and {{stat|HP}} of Psychic-types. In addition, the low Defense many Psychics have frequently makes their Fighting resistance ineffective. Prior to [[Generation VI]], {{t|Steel}}/Psychic types were exempt from these weaknesses due to their typing, but since Dark and Ghost are no longer resisted by Steel, this is no longer the case.
The defensive capabilities of Psychic-types are generally poor. The only types resisted by them are {{t|Fighting}} and themselves, while carrying weaknesses to {{t|Ghost}} as well as the extremely common {{t|Dark}} and {{t|Bug}}. Psychic-type Pokémon often fall to a single strong {{type|Dark}} move, such as {{m|Crunch}}, due to the high Attack stat of many Dark-type Pokémon versus the typically low {{stat|Defense}} and {{stat|HP}} of Psychic-types. In addition, the low Defense many Psychics have frequently makes their Fighting resistance ineffective. Prior to [[Generation VI]], {{t|Steel}}/Psychic types were exempt from these weaknesses due to their typing, but since Dark and Ghost are no longer resisted by Steel, this is no longer the case.


Most Psychic types have a high {{stat|Special Defense}} stat, as well as outliers with high Defense and HP stats, such as {{p|Lugia}} and {{p|Cresselia}}. Psychic-type moves tend to have supporting effects, such as {{m|Reflect}}, {{m|Light Screen}}, and {{m|Trick Room}}, which benefit both themselves and their teammates, giving them greater survivability.
Most Psychic types have a high {{stat|Special Defense}} stat, as well as outliers with high Defense and HP stats, such as {{p|Lugia}} and {{p|Cresselia}}. Psychic-type moves tend to have supporting effects, such as {{m|Reflect}}, {{m|Light Screen}}, {{m|Skill Swap}}, and {{m|Trick Room}}, which benefit both themselves and their teammates, giving them greater utility and survivability.


===Offense===
===Offense===
Psychic-type Pokémon and moves have been very popular since [[Generation I]] due to their typically high {{stat|Special Attack}} and being resisted by only two types, including themselves. They are super-effective against the common Fighting and {{t|Poison}} types, the latter of which is otherwise strong defensively and the former of which tend to have low {{stat|Special Defense}}.
Psychic-type Pokémon and moves have been very popular since [[Generation I]] due to their typically high {{stat|Special Attack}} and being resisted by only two types, including themselves. They are super-effective against Fighting and {{t|Poison}} types, the latter of which is otherwise strong defensively and the former of which tend to have low {{stat|Special Defense}}.


The biggest drawback of Psychic-type moves is that they do not affect {{type|Dark}} Pokémon, although this weakness can be removed with {{m|Miracle Eye}}. However, this is not always necessary as many Psychic-type Pokémon can learn moves super-effective against Dark types, such as strong Fighting type moves like {{m|Focus Blast}} and {{m|Dazzling Gleam}}, a powerful Fairy-type move. Psychics also have access to a wide range of Special moves from nearly every type, which can make their {{t|Ghost}} and {{t|Bug}} weaknesses ineffective.
The biggest drawback of Psychic-type moves is that they do not affect {{type|Dark}} Pokémon, although this weakness can be removed with {{m|Miracle Eye}}. However, this is not always necessary as many Psychic-type Pokémon can learn moves super-effective against Dark types, such as strong Fighting type moves like {{m|Focus Blast}}, and {{m|Dazzling Gleam}}, a powerful Fairy-type move. Psychics also have access to a wide range of [[special move]]s from nearly every type, which can make their {{t|Ghost}} and {{t|Bug}} weaknesses ineffective.
 
When {{m|Psychic Terrain}} is in the effect, the power of Psychic-type moves are increased by 50% if the user is [[grounded|on the ground]].


===Contest properties===
===Contest properties===
Line 69: Line 71:


==Pokémon==
==Pokémon==
As of Generation VI, there are 75 Psychic-type Pokémon or 10.4% of all Pokémon (counting those that are Psychic-type in at least one of their [[List of Pokémon with form differences|forms]], including [[Mega Evolution]]s), making it the 5th most common type.
As of Generation VII, there are 85 Psychic-type Pokémon or 10.6% of all Pokémon (counting those that are Psychic-type in at least one of their [[List of Pokémon with form differences|forms]], including [[Regional variant|Alola Form]]s), making it the 5th most common type.


===Pure Psychic-type Pokémon===
===Pure Psychic-type Pokémon===
Line 212: Line 214:
|-
|-
|678
|678
|{{MSP|678|Meowstic}}
|{{MSP|678{{#ifexpr: ({{#time: H}} mod 2) = 0||F}}|Meowstic}}
|{{p|Meowstic}}
|{{p|Meowstic}}
|-
|789
|{{MSP|789|Cosmog}}
|{{p|Cosmog}}
|-
|790
|{{MSP|790|Cosmoem}}
|{{p|Cosmoem}}
|-
|800
|{{MSP|800|Necrozma}}
|{{p|Necrozma}}
|}
|}
|}
|}
Line 341: Line 355:
{{typetable|Dark}}
{{typetable|Dark}}
|-
|-
|???
|741
|{{MSP|???|Solgaleo}}
|{{MSP|741Pa|Oricorio}}
|{{p|Oricorio}}<br><small>[[List of Pokémon with form differences#Oricorio|Pa'u Style]]</small>
{{typetable|Psychic}}
{{typetable|Flying}}
|-
|786
|{{MSP|786|Tapu Lele}}
|{{p|Tapu Lele}}
{{typetable|Psychic}}
{{typetable|Fairy}}
|-
|791
|{{MSP|791|Solgaleo}}
|{{p|Solgaleo}}
|{{p|Solgaleo}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{typetable|Steel}}
{{typetable|Steel}}
|-
|-
|???
|792
|{{MSP|???|Lunala}}
|{{MSP|792|Lunala}}
|{{p|Lunala}}
|{{p|Lunala}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{typetable|Ghost}}
{{typetable|Ghost}}
|-
|???
|{{MSP|???|Oricorio}}
|{{p|Oricorio}}<br><small>[[List of Pokémon with form differences#Oricorio|Pa'u Style]]</small>
{{typetable|Psychic}}
{{typetable|Flying}}
|}
|}
|}
|}
Line 394: Line 414:
|-
|-
|026
|026
|{{MSP|???|Raichu}}
|{{MSP|026A|Raichu}}
|{{p|Raichu}}<br><small>Alolan Raichu</small>
|{{p|Raichu}}<br><small>[[Regional variant|Alola Form]]</small>
{{typetable|Electric}}
{{typetable|Electric}}
{{typetable|Psychic}}
{{typetable|Psychic}}
Line 592: Line 612:
{{typetable|Psychic}}
{{typetable|Psychic}}
|-
|-
|???
|765
|{{MSP|???|Bruxish}}
|{{MSP|765|Oranguru}}
|{{p|Oranguru}}
{{typetable|Normal}}
{{typetable|Psychic}}
|-
|779
|{{MSP|779|Bruxish}}
|{{p|Bruxish}}
|{{p|Bruxish}}
{{typetable|Water}}
{{typetable|Water}}
Line 622: Line 648:
==Moves==
==Moves==
{{movelist/battle-head|Psychic}}
{{movelist/battle-head|Psychic}}
{{movelist/battle|1|Agility|Status|Cool|—|—|30|self|The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.}}
{{movelist/battle|1|Agility|Status|Cool|—|—|30|self|The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.}}
{{movelist/battle|5|Ally Switch|Status|Clever|—|—|10|self|The user teleports using a strange power and switches its place with one of its allies.}}
{{movelist/battle|5|Ally Switch|Status|Clever|—|—|15|self|The user teleports using a strange power and switches places with one of its allies.}}
{{movelist/battle|1|Amnesia|Status|Cute|—|—|20|self|The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.}}
{{movelist/battle|1|Amnesia|Status|Cute|—|—|20|self|The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.}}
{{movelist/battle|1|Barrier|Status|Cool|—|—|20|self|The user throws up a sturdy wall that sharply raises its Defense stat.}}
{{movelist/battle|1|Barrier|Status|Cool|—|—|20|self|The user throws up a sturdy wall that sharply raises its Defense stat.}}
{{movelist/battle|3|Calm Mind|Status|Clever|—|—|20|self|The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.}}
{{movelist/battle|3|Calm Mind|Status|Clever|—|—|20|self|The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.}}
{{movelist/battle|1|Confusion|Special|Clever|50|100|25|anyadjacent|The target is hit by a weak telekinetic force. It may also leave the target confused.}}
{{movelist/battle|1|Confusion|Special|Clever|50|100|25|anyadjacent|The target is hit by a weak telekinetic force. This may also confuse the target.}}
{{movelist/battle|3|Cosmic Power|Status|Cool|—|—|20|self|The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.}}
{{movelist/battle|3|Cosmic Power|Status|Beautiful|—|—|20|self|The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.}}
{{movelist/battle|1|Dream Eater|Special|Clever|100|100|15|anyadjacent|The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.}}
{{movelist/battle|1|Dream Eater|Special|Clever|100|100|15|anyadjacent|The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.}}
{{movelist/battle|3|Extrasensory|Special|Cool|80|100|20|anyadjacent|The user attacks with an odd, unseeable power. It may also make the target flinch.}}
{{movelist/battle|3|Extrasensory|Special|Cool|80|100|20|anyadjacent|The user attacks with an odd, unseeable power. This may also make the target flinch.}}
{{movelist/battle|2|Future Sight|Special|Clever|120|100|10|anyadjacent|Two turns after this move is used, a hunk of psychic energy attacks the target.}}
{{movelist/battle|2|Future Sight|Special|Clever|120|100|10|anyadjacent|Two turns after this move is used, a hunk of psychic energy attacks the target.}}
{{movelist/battle|4|Gravity|Status|Beautiful|—|—|5|all|Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.}}
{{movelist/battle|7|Genesis Supernova|Special||185|—|1|anyadjacent|After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy.}}
{{movelist/battle|5|Guard Split|Status|Clever|—|—|10|anyadjacent|The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.}}
{{movelist/battle|4|Gravity|Status|Clever|—|—|5|all|Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.}}
{{movelist/battle|4|Guard Swap|Status|Cute|—|—|10|anyadjacent|The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.}}
{{movelist/battle|5|Guard Split|Status|Clever|—|—|10|anyadjacent|The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.}}
{{movelist/battle|4|Heal Block|Status|Cute|—|100|15|foes|For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.}}
{{movelist/battle|4|Guard Swap|Status|Clever|—|—|10|anyadjacent|The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.}}
{{movelist/battle|5|Heal Pulse|Status|Beautiful|—|—|10|any|The user emits a healing pulse which restores the target's HP by up to half of its max HP.}}
{{movelist/battle|4|Heal Block|Status|Clever|—|100|15|adjacentfoes|For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.}}
{{movelist/battle|4|Healing Wish|Status|Cute|—|—|10|self|The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.}}
{{movelist/battle|5|Heal Pulse|Status|Beautiful|—|—|10|any|The user emits a healing pulse that restores the target's HP by up to half of its max HP.}}
{{movelist/battle|5|Heart Stamp|Physical|Cute|60|100|25|anyadjacent|The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.}}
{{movelist/battle|4|Healing Wish|Status|Beautiful|—|—|10|self|The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.}}
{{movelist/battle|4|Heart Swap|Status|Cool|—|—|10|anyadjacent|The user employs its psychic power to switch stat changes with the target.}}
{{movelist/battle|5|Heart Stamp|Physical|Cute|60|100|25|anyadjacent|The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.}}
{{movelist/battle|6|Hyperspace Hole|Special|Clever|80|—|5|anyadjacent|Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect.}}
{{movelist/battle|4|Heart Swap|Status|Clever|—|—|10|anyadjacent|The user employs its psychic power to switch stat changes with the target.}}
{{movelist/battle|6|Hyperspace Hole|Special|Clever|80|—|5|anyadjacent|Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.}}
{{movelist/battle|1|Hypnosis|Status|Clever|—|60|20|anyadjacent|The user employs hypnotic suggestion to make the target fall into a deep sleep.}}
{{movelist/battle|1|Hypnosis|Status|Clever|—|60|20|anyadjacent|The user employs hypnotic suggestion to make the target fall into a deep sleep.}}
{{movelist/battle|3|Imprison|Status|Clever|—|—|10|foes|If the opponents know any move also known by the user, the opponents are prevented from using it.}}
{{movelist/battle|3|Imprison|Status|Clever|—|—|10|self|If opposing Pokémon know any move also known by the user, they are prevented from using it.}}
{{movelist/battle|1|Kinesis|Status|Clever|—|80|15|anyadjacent|The user distracts the target by bending a spoon. It lowers the target's accuracy.}}
{{movelist/battle|7|Instruct|Status||—|—|15|anyadjacent|The user instructs the target to use the target's last move again.}}
{{movelist/battle|1|Light Screen|Status|Beautiful|—|—|30|team|A wondrous wall of light is put up to suppress damage from special attacks for five turns.}}
{{movelist/battle|1|Kinesis|Status|Clever|—|80|15|anyadjacent|The user distracts the target by bending a spoon. This lowers the target's accuracy.}}
{{movelist/battle|1|Light Screen|Status|Beautiful|—|—|30|team|A wondrous wall of light is put up to reduce damage from special attacks for five turns.}}
{{movelist/battle|4|Lunar Dance|Status|Beautiful|—|—|10|self|The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.}}
{{movelist/battle|4|Lunar Dance|Status|Beautiful|—|—|10|self|The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.}}
{{movelist/battle|3|Luster Purge|Special|Clever|70|100|5|anyadjacent|The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat.}}
{{movelist/battle|3|Luster Purge|Special|Clever|70|100|5|anyadjacent|The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.}}
{{movelist/battle|3|Magic Coat|Status|Beautiful|—|—|15|self|A barrier reflects back to the target moves like Leech Seed and moves that damage status.}}
{{movelist/battle|3|Magic Coat|Status|Beautiful|—|—|15|self|A barrier reflects back to the target moves like Leech Seed and moves that damage status.}}
{{movelist/battle|5|Magic Room|Status|Clever|—|—|10|all|The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.}}
{{movelist/battle|5|Magic Room|Status|Clever|—|—|10|all|The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.}}
{{movelist/battle|1|Meditate|Status|Beautiful|—|—|40|self|The user meditates to awaken the power deep within its body and raise its Attack stat.}}
{{movelist/battle|1|Meditate|Status|Beautiful|—|—|40|self|The user meditates to awaken the power deep within its body and raise its Attack stat.}}
{{movelist/battle|4|Miracle Eye|Status|Cute|—|—|40|anyadjacent|Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.}}
{{movelist/battle|4|Miracle Eye|Status|Clever|—|—|40|anyadjacent|Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.}}
{{movelist/battle|2|Mirror Coat|Special|Beautiful|Varies|100|20|self|A retaliation move that counters any special attack, inflicting double the damage taken.}}
{{movelist/battle|2|Mirror Coat|Special|Beautiful|Varies|100|20|self|A retaliation move that counters any special attack, inflicting double the damage taken.}}
{{movelist/battle|3|Mist Ball|Special|Clever|70|100|5|anyadjacent|A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk.}}
{{movelist/battle|3|Mist Ball|Special|Clever|70|100|5|anyadjacent|A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.}}
{{movelist/battle|5|Power Split|Status|Clever|—|—|10|anyadjacent|The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.}}
{{movelist/battle|5|Power Split|Status|Clever|—|—|10|anyadjacent|The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.}}
{{movelist/battle|4|Power Swap|Status|Beautiful|—|—|10|anyadjacent|The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.}}
{{movelist/battle|4|Power Swap|Status|Clever|—|—|10|anyadjacent|The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.}}
{{movelist/battle|4|Power Trick|Status|Cool|—|—|10|self|The user employs its psychic power to switch its Attack with its Defense stat.}}
{{movelist/battle|4|Power Trick|Status|Clever|—|—|10|self|The user employs its psychic power to switch its Attack stat with its Defense stat.}}
{{movelist/battle|1|Psybeam|Special|Beautiful|65|100|20|anyadjacent|The target is attacked with a peculiar ray. It may also cause confusion.}}
{{movelist/battle|7|Prismatic Laser|Special||160|100|10|anyadjacent|The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.}}
{{movelist/battle|1|Psychic|Special|Clever|90|100|10|anyadjacent|The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.}}
{{movelist/battle|1|Psybeam|Special|Beautiful|65|100|20|anyadjacent|The target is attacked with a peculiar ray. This may also leave the target confused.}}
{{movelist/battle|3|Psycho Boost|Special|Clever|140|90|5|anyadjacent|The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.}}
{{movelist/battle|1|Psychic|Special|Clever|90|100|10|anyadjacent|The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.}}
{{movelist/battle|7|Psychic Fangs|Physical||85|100|10|anyadjacent|The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.}}
{{movelist/battle|7|Psychic Terrain|Status||—|—|10|all|This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.}}
{{movelist/battle|3|Psycho Boost|Special|Clever|140|90|5|anyadjacent|The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.}}
{{movelist/battle|4|Psycho Cut|Physical|Cool|70|100|20|anyadjacent|The user tears at the target with blades formed by psychic power. Critical hits land more easily.}}
{{movelist/battle|4|Psycho Cut|Physical|Cool|70|100|20|anyadjacent|The user tears at the target with blades formed by psychic power. Critical hits land more easily.}}
{{movelist/battle|4|Psycho Shift|Status|Cool|—|100|10|anyadjacent|Using its psychic power of suggestion, the user transfers its status problems to the target.}}
{{movelist/battle|4|Psycho Shift|Status|Clever|—|100|10|anyadjacent|Using its psychic power of suggestion, the user transfers its status conditions to the target.}}
{{movelist/battle|5|Psyshock|Special|Beautiful|80|100|10|anyadjacent|The user materializes an odd psychic wave to attack the target. This attack does physical damage.}}
{{movelist/battle|5|Psyshock|Special|Beautiful|80|100|10|anyadjacent|The user materializes an odd psychic wave to attack the target. This attack does physical damage.}}
{{movelist/battle|5|Psystrike|Special|Cool|100|100|10|anyadjacent|The user materializes an odd psychic wave to attack the target. This attack does physical damage.}}
{{movelist/battle|5|Psystrike|Special|Cool|100|100|10|anyadjacent|The user materializes an odd psychic wave to attack the target. This attack does physical damage.}}
{{movelist/battle|1|Psywave|Special|Clever|Varies|100|15|anyadjacent|The target is attacked with an odd psychic wave. The attack varies in intensity.}}
{{movelist/battle|1|Psywave|Special|Clever|Varies|100|15|anyadjacent|The target is attacked with an odd psychic wave. The attack varies in intensity.}}
{{movelist/battle|1|Reflect|Status|Clever|—|—|20|team|A wondrous wall of light is put up to suppress damage from physical attacks for five turns.}}
{{movelist/battle|1|Reflect|Status|Clever|—|—|20|team|A wondrous wall of light is put up to reduce damage from physical attacks for five turns.}}
{{movelist/battle|1|Rest|Status|Cute|—|—|10|self|The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.}}
{{movelist/battle|1|Rest|Status|Cute|—|—|10|self|The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.}}
{{movelist/battle|3|Role Play|Status|Cute|—|—|10|anyadjacent|The user mimics the target completely, copying the target's natural Ability.}}
{{movelist/battle|3|Role Play|Status|Cute|—|—|10|anyadjacent|The user mimics the target completely, copying the target's natural Ability.}}
{{movelist/battle|7|Shattered Psyche|Physical||—|—|1|anyadjacent|The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.}}
{{movelist/battle|7|Shattered Psyche|Special||—|—|1|anyadjacent|The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.}}
{{movelist/battle|3|Skill Swap|Status|Clever|—|—|10|anyadjacent|The user employs its psychic power to exchange Abilities with the target.}}
{{movelist/battle|3|Skill Swap|Status|Clever|—|—|10|anyadjacent|The user employs its psychic power to exchange Abilities with the target.}}
{{movelist/battle|5|Stored Power|Special|Clever|20|100|10|anyadjacent|The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.}}
{{movelist/battle|7|Speed Swap|Status||—|—|10|anyadjacent|The user exchanges Speed stats with the target.}}
{{movelist/battle|5|Synchronoise|Special|Clever|120|100|15|alladjacent|Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.}}
{{movelist/battle|5|Stored Power|Special|Clever|20|100|10|anyadjacent|The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.}}
{{movelist/battle|5|Synchronoise|Special|Clever|120|100|10|alladjacent|Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.}}
{{movelist/battle|5|Telekinesis|Status|Clever|—|—|15|anyadjacent|The user makes the target float with its psychic power. The target is easier to hit for three turns.}}
{{movelist/battle|5|Telekinesis|Status|Clever|—|—|15|anyadjacent|The user makes the target float with its psychic power. The target is easier to hit for three turns.}}
{{movelist/battle|1|Teleport|Status|Cool|—|—|20|self|Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.}}
{{movelist/battle|1|Teleport|Status|Cool|—|—|20|self|Use it to flee from any wild Pokémon.}}
{{movelist/battle|3|Trick|Status|Clever|—|100|10|anyadjacent|The user catches the target off guard and swaps its held item with its own.}}
{{movelist/battle|3|Trick|Status|Clever|—|100|10|anyadjacent|The user catches the target off guard and swaps its held item with its own.}}
{{movelist/battle|4|Trick Room|Status|Cute|—|—|5|all|The user creates a bizarre area in which slower Pokémon get to move first for five turns.}}
{{movelist/battle|4|Trick Room|Status|Clever|—|—|5|all|The user creates a bizarre area in which slower Pokémon get to move first for five turns.}}
{{movelist/battle|5|Wonder Room|Status|Clever|—|—|10|all|The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.}}
{{movelist/battle|5|Wonder Room|Status|Clever|—|—|10|all|The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.}}
{{movelist/battle|4|Zen Headbutt|Physical|Beautiful|80|90|15|anyadjacent|The user focuses its willpower to its head and attacks the target. It may also make the target flinch.}}
{{movelist/battle|4|Zen Headbutt|Physical|Clever|80|90|15|anyadjacent|The user focuses its willpower to its head and attacks the target. This may also make the target flinch.}}
{{movelist/battle-foot|Psychic}}
{{movelist/battle-foot|Psychic}}


==Abilities==
==Abilities==
===Interacting with the Psychic type===
===Interacting with the Psychic type===
A Pokémon with {{a|Color Change}}, {{a|Protean}}, {{a|Imposter}}, or {{a|Multitype}} will become a Psychic-type Pokémon if (respectively) it is hit with a Psychic-type move, uses a Psychic-type move, is sent out against a Psychic-type opponent, or is holding a {{DL|Plate|Mind Plate}}.
A Pokémon with {{a|Color Change}}, {{a|Protean}}, {{a|Imposter}}, {{a|RKS System}}, or {{a|Multitype}} will become a Psychic-type Pokémon if (respectively) it is hit with a Psychic-type move, uses a Psychic-type move, is sent out against a Psychic-type opponent, is holding a {{DL|Memory|Psychic Memory}}, or is holding a {{DL|Plate|Mind Plate}} or {{DL|Z-Crystal|Psychium Z}}.


{{a|Zen Mode}} can also change {{p|Darmanitan}} into its Zen Mode, which is a dual Fire/Psychic-type form.
A {{p|Darmanitan}} with {{a|Zen Mode}} will also change from a Fire-type into a dual Fire/Psychic-type form upon losing more than 50% of its HP.


===Exclusive Abilities===
===Exclusive Abilities===
Line 702: Line 736:


==Balance issues==
==Balance issues==
Psychic-type Pokémon were at the center of a balance issue in the [[Generation I]] games.<ref> Sugimori, Ken ''"Psychic Pokémon seemed to dominate in the previous Pokémon game, so we needed to come up with new Pokémon and types to make Gold and Silver more balanced."''  Nintendo Power 134 (July 2000) p. 79 (retrieved August 16, 2010)</ref>  The issue arose from the lack of an effective countermeasure against Psychic types caused by the absence of any powerful {{type|Bug}} moves (at the time the only weakness of Psychic types). Strengthening the gap was the fact that {{p|Beedrill|the only Bug-type Pokémon}} to know {{m|Pin Missile|the only potentially good Bug move}} was also part {{type|Poison}}, creating a vulnerability to Psychic moves, and that in the first-generation games, Ghost-type moves were not only ineffective against Psychic Pokémon, but the only Ghost Pokémon at the time were part-Poison, also creating a vulnerability, not to mention the fact that the {{m|Lick|only Ghost-type move}} that would be affected by type matchups at the time was exceedingly weak. Also, Poison-type Pokémon were fairly common in Generation I, and the only type to resist Psychic-type moves was the Psychic type itself, meaning a weakness to the type was common in itself.
Psychic-type Pokémon were at the center of a balance issue in the [[Generation I]] games.<ref> Sugimori, Ken ''"Psychic Pokémon seemed to dominate in the previous Pokémon game, so we needed to come up with new Pokémon and types to make Gold and Silver more balanced."''  Nintendo Power 134 (July 2000) p. 79 (retrieved August 16, 2010)</ref>  The issue arose from the lack of an effective countermeasure against Psychic types caused by the absence of any powerful {{type|Bug}} moves (at the time the only weakness of Psychic types). Strengthening the gap was the fact that the only Bug-type Pokémon to know the only potentially good Bug moves — {{p|Beedrill}} with its {{m|Twineedle}} and {{m|Pin Missile}} was also part {{type|Poison}}, creating a vulnerability to Psychic moves, and that in the first-generation games, Ghost-type moves were not only ineffective against Psychic Pokémon, but the only Ghost Pokémon at the time were part-Poison, also creating a vulnerability, not to mention the fact that the {{m|Lick|only Ghost-type move}} that would be affected by type matchups at the time was exceedingly weak. Also, Poison-type Pokémon were fairly common in Generation I, and the only type to resist Psychic-type moves was the Psychic type itself, meaning a weakness to the type was common in itself.


The issue was rectified in later generations with the addition of {{t|Steel}} and {{t|Dark}} types, an added weakness to {{type|Ghost}} moves, and more powerful Bug- and Ghost-type moves.
The issue was rectified in later generations with the addition of {{t|Steel}} and {{t|Dark}} types, an added weakness to {{type|Ghost}} moves, and more powerful Bug- and Ghost-type moves.
Line 710: Line 744:
* [[Generation III]] introduced the most Psychic-type Pokémon of any generation, with 20, and [[Generation VI]] introduced the fewest Psychic-type Pokémon, with six.
* [[Generation III]] introduced the most Psychic-type Pokémon of any generation, with 20, and [[Generation VI]] introduced the fewest Psychic-type Pokémon, with six.
* [[Generation I]] introduced the most Psychic-type moves of any generation, with 15, and Generation VI introduced the fewest Psychic-type moves with only {{m|Hyperspace Hole|one}}.
* [[Generation I]] introduced the most Psychic-type moves of any generation, with 15, and Generation VI introduced the fewest Psychic-type moves with only {{m|Hyperspace Hole|one}}.
* Psychic is the most common type for [[Legendary Pokémon]], with at least two Psychic-type [[Legendary Pokémon]] introduced in each generation (except [[Generation VI]], which has only introduced one) for a total of 14 (out of 53).  
* Psychic is the most common type for {{pkmn2|Legendary}} and [[Mythical Pokémon]], with at least two Psychic-type Legendary or Mythical Pokémon introduced in each generation (except [[Generation VI]], which has only introduced one) for a total of 19 (out of 71).  
* Psychic is the only type that shares its name with {{m|Psychic|a move}} and {{tc|Psychic|a Trainer Class}}.
* Psychic is the only type that shares its name with {{m|Psychic|a move}} and {{tc|Psychic|a Trainer Class}}.
* There has been one [[Elite Four]] member or [[Gym Leader]] specializing in Psychic-type Pokémon in every generation.
* There has been one Psychic-type [[type expert]] in every generation.
*  The Psychic type could be considered a special counterpart to the {{t|Fighting}} type:
*  The Psychic type could be considered a special counterpart to the {{t|Fighting}} type:
** The Psychic type's highest average stat is {{stat|Special Attack}}, while the Fighting type's is {{stat|Attack}}.
** The Psychic type's highest average stat is {{stat|Special Attack}}, while the Fighting type's is {{stat|Attack}}.
** The Psychic type is the only former special type to not have any of its old moves changed into physical moves, while the Fighting type is the only former physical type to not have any of its old moves changed into special moves.
** The Psychic type is the only former special type to not have any of its old moves changed into physical moves, while the Fighting type is the only former physical type to not have any of its old moves changed into special moves.
** {{m|Counter}} and {{m|Mirror Coat}}, moves countering physical and special attacks are, respectively, Fighting- and Psychic-type moves.
** {{m|Counter}} and {{m|Mirror Coat}}, moves countering physical and special attacks are, respectively, Fighting- and Psychic-type moves.
** {{m|Bulk Up}} and {{m|Calm Mind}}, moves raising physical and special stats are, respectively, Fighting- and Psychic-type moves.
* A Pokémon cannot have a double resistance to Psychic without being a Psychic type itself.
* A Pokémon cannot have a double resistance to Psychic without being a Psychic type itself.
** However, a Psychic-type Pokémon also cannot have a double resistance to more than one type.
** However, a Psychic-type Pokémon also cannot have a double resistance to more than one type.
* Two of the types that are super-effective against Psychic share a weakness with it. Dark types are also weak to Bug, and Ghost types are weak to Dark and Ghost.
* Two of the types that are super-effective against Psychic share a weakness with it. Dark types are also weak to Bug, and Ghost types are weak to Dark and Ghost.
** Also, both Dark and Ghost types are immune to a type Psychic resists.
** Also, both Dark and Ghost types are immune to a type Psychic resists.
* {{a|Rattled}}, an [[Ability]] introducted in [[Generation V]], is affected by the weaknesses of the Psychic type.
* {{a|Rattled}}, an [[Ability]] introduced in [[Generation V]], is affected by the weaknesses of the Psychic type.


==In other languages==
==In other languages==
{{translation notice|thai}}
{{langtable|color={{psychic color}}|bordercolor={{psychic color light}}
{{langtable
|color={{psychic color}}|bordercolor={{psychic color light}}
|ja=エスパー ''Esper''
|ja=エスパー ''Esper''
|bg=Психомощни ''Psikhomoshtni''
|bg=Психомощни ''Psikhomoshtni''
|zh_cmn=超能力 ''Chāonénglì''
|zh_yue=超能力 ''{{tt|Chīunàhnglihk|Psychic}}''
|da=Psykisk
|zh_cmn=超能力 ''{{tt|Chāonénglì|Psychic}}''
|cs=Psychický
|da=Synsk<br>Psykisk
|nl=Psychisch{{tt|*|anime}}<br>Paranormaal
|nl=Psychisch{{tt|*|anime}}<br>Paranormaal
|fi=Meedio<br>Psyykkinen<br>Psyyke
|fi=Meedio<br>Psyykkinen<br>Psyyke
|fr=Psy
|fr_ca=Psychique{{tt|*|Blue Rescue Team manual}}
|fr_eu=Psy
|de=Psycho
|de=Psycho
|el=Μέντιουμ ''Méntioum''
|el=Μέντιουμ ''Méntioum''
Line 743: Line 779:
|no=Psykisk<br>Telepatisk<br>Synsk
|no=Psykisk<br>Telepatisk<br>Synsk
|pl=Psychiczny
|pl=Psychiczny
|pt=Psíquico
|pt_br=Psíquico<br>Paranormal
|pt_eu=Psíquico
|ro=Psihic
|ro=Psihic
|ru=Психо ''Psikho''<br>Экстрасенс ''Ekstrasens''
|ru=Психо ''Psikho''<br>Экстрасенс ''Ekstrasens''
|es=Psíquico
|es=Psíquico
|sv=Psykisk<br>Ockult
|sv=Psykisk<br>Ockult<br>Övernaturlig{{tt|*|Original series}}
|th=พลังจิต<br>เอสเปอร์
|th=พลังจิต ''Phlạngchit''<br>เอสเปอร์ ''Esper''
|vi=Siêu năng
}}
}}


13,668

edits