Union Room: Difference between revisions

282 bytes added ,  8 December 2016
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{{incomplete|2=Images from Emerald, DPPtHGSS, BWB2W2; further information on what can be dome}}
{{incomplete|2=Images from Emerald, DPPtHGSS, BWB2W2; further information on what can be done}}
[[File:Union Room FRLG.png|thumb|220px|The Union Room in Generation III]]
[[File:Union Room FRLG.png|thumb|220px|The Union Room in Generation III]]
The '''Union Room''' (Japanese: '''ユニオンルーム''' ''Union Room'') allows players the interact directly with other players. It is the successor to the Cable Club that was present in [[Generation]]s {{gen|I}} and {{gen|II}}. Other {{pkmn|Trainer}}s appear in the Union Room as representations of nearby players who have also entered the room. In [[Generation III]] (more specifically, {{game2|FireRed|LeafGreen|Emerald}}) the Union Room requires the [[GBA Wireless Adapter]] to be attached to the [[Game Boy Advance]] to enter, and in [[Generation IV]] it can be entered using the Nintendo DS's native wireless support. The player can exit the Union Room by stepping on the [[warp tile]], which will send the player back to the entrance of the Union Room in the [[Pokémon Center]].
The '''Union Room''' (Japanese: '''ユニオンルーム''' ''Union Room'') allows players the interact directly with other players. It is the successor to the Cable Club that was present in [[Generation]]s {{gen|I}} and {{gen|II}}. Other {{pkmn|Trainer}}s appear in the Union Room as representations of nearby players who have also entered the room. In [[Generation III]] (more specifically, {{game2|FireRed|LeafGreen|Emerald}}) the Union Room requires the [[GBA Wireless Adapter]] to be attached to the [[Game Boy Advance]] to enter, and in [[Generation IV]] it can be entered using the Nintendo DS's native wireless support. The player can exit the Union Room by stepping on the [[warp tile]], which will send the player back to the entrance of the Union Room in the [[Pokémon Center]].


Inside the Union Room, Trainers may:
Inside the Union Room, Trainers may:
* Chat in a group of 2-5 Trainers.
* Chat in a group of 2-5 Trainers
* View the {{ga|Trainer Card}} of another Trainer.
* View the {{ga|Trainer Card}} of another Trainer
* Enter two {{OBP|Pokémon|species}} up to [[level]] 30 for one-on-one {{pkmn|battle}}.
* Enter two {{OBP|Pokémon|species}} up to [[level]] 30 for one-on-one {{pkmn|battle}} (Generation III)
* Enter Pokémon for one-on-one battle in any format (Single, Double, Triple, Rotation) (Generation V)
* Register a Pokémon for [[trade]], or trade for a registered Pokémon (Generation III)
* Register a Pokémon for [[trade]], or trade for a registered Pokémon (Generation III)
* Trade Pokémon (Generation IV)
* Trade Pokémon (Generation IV)
* Mix Records with up to 5 people (Generation IV)
* Mix Records with up to 5 people (Generation IV)
* Draw (Generation IV)
* Draw (Generation IV on)
* Spin Trade ({{game|Platinum}}, {{2v2|HeartGold|SoulSilver}})
* Spin Trade ({{game|Platinum}} on)


A Trainer must have at least two Pokémon to enter the Union Room. Pokémon holding an [[Pokémon Battle e|e-Card]] [[Berry]] and [[Spiky-eared Pichu]] are not permitted to enter the room.
A Trainer must have at least two Pokémon to enter the Union Room. Pokémon holding an [[Pokémon Battle e|e-Card]] [[Berry]] and [[Spiky-eared Pichu]] are not permitted to enter the room.
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==Greeting==
==Greeting==
===Generation IV===
===Generation IV and V===
This lets each player see the other's {{ga|Trainer Card}}. If a Sinnoh player views a Johto Trainer Card, there won't be any Badges obtained, due to the difference in [[region]]. Similarly, if a Johto player views a Sinnoh Trainer Card, there won't be any Badges obtained.
This lets each player see the other's {{ga|Trainer Card}}. If a Sinnoh player views a Johto Trainer Card, there won't be any Badges obtained, due to the difference in [[region]]. Similarly, if a Johto player views a Sinnoh Trainer Card, there won't be any Badges obtained.
In the case of Generation V games, as the Badge case is separate from the Trainer Card, players cannot view other players' obtained Badges.


==Record mixing==
==Record mixing==
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====Sinnoh====
====Sinnoh====
Record mixing will affect TV shows, like in [[Generation III]]. This will make the interviews with {{tc|Interviewers}} show up on the televisions of other players.  
Record mixing will affect TV shows, like in [[Generation III]]. This will make the interviews with {{tc|Interviewers}} show up on the televisions of other players.


Record mixing allows the joining of other groups. There are many in-game similarities between two players in the same group:
Record mixing allows the joining of other groups. There are many in-game similarities between two players in the same group:
*All of the player's daily {{p|Feebas}} spots in [[Mt. Coronet]] are synchronized.
*All of the player's daily {{p|Feebas}} spots in [[Mt. Coronet]] are synchronized.
*The Pokémon of the day at the [[Great Marsh]] will also be the same for each of the players.  
*The Pokémon of the day at the [[Great Marsh]] will also be the same for each of the players.
*The slot machine odds are the same at the [[Veilstone Game Corner|Game Corner]].
*The slot machine odds are the same at the [[Veilstone Game Corner|Game Corner]].
*The group rankings and records on the 3rd floor of [[Jubilife TV]] are shown, comparing each group member.
*The group rankings and records on the 3rd floor of [[Jubilife TV]] are shown, comparing each group member.
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==In other languages==
==In other languages==
{{langtable|color={{locationcolor/light|building}}|bordercolor={{locationcolor/dark|building}}
{{langtable|color={{locationcolor/light|building}}|bordercolor={{locationcolor/dark|building}}
|fr=Salle Union
|fr_ca=Union Room{{tt|*|Diamond manual}}
|fr_eu=Salle Union
|de=Konnex-Klub
|de=Konnex-Klub
|it=Sala Contatto
|it=Sala Contatto
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