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{{MoveInfobox| | {{MoveInfobox | ||
n=134 | | |n=134 | ||
name=Kinesis | | |name=Kinesis | ||
jname=スプーンまげ | | |jname=スプーンまげ | ||
jtrans=Spoon Bend | | |jtrans=Spoon Bend | ||
jtranslit=Supūn Mage | | |jtranslit=Supūn Mage | ||
gameimage=Kinesis.png | | |gameimage=Kinesis.png | ||
type=Psychic | | |gameimagewidth=300 | ||
damagecategory=Status | | |type=Psychic | ||
basepp=15 | | |damagecategory=Status | ||
maxpp=24 | | |basepp=15 | ||
power=— | | |maxpp=24 | ||
accuracy=80 | | |power=— | ||
gen=I | |accuracy=80 | ||
|gen=I | |||
category=Smart | | |category=Smart | ||
appeal=3 | | |appeal=3 | ||
jam=0 | | |jam=0 | ||
cdesc=Temporarily stops the crowd from growing excited. | | |cdesc=Temporarily stops the crowd from growing excited. | ||
appealsc=0 | | |appealsc=0 | ||
scdesc=Earn double the score in the next turn. | | |scdesc=Earn double the score in the next turn. | ||
|category6=Clever | |||
touches=no | | |appeal6=3 | ||
protect=yes | | |jam6=0 | ||
magiccoat=yes | | |cdesc6=An appealing move that can be used repeatedly without boring the audience. | ||
snatch=no | | |touches=no | ||
|protect=yes | |||
kingsrock=no | |magiccoat=yes | ||
|snatch=no | |||
|mirrormove=yes | |||
sound=no | | |kingsrock=no | ||
target=anyadjacent | |sound=no | ||
|target=anyadjacent | |||
}} | |||
'''Kinesis''' (Japanese: '''スプーンまげ''' ''Spoon Bend'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. It is the [[signature move]] of {{p|Kadabra}} and {{p|Alakazam}}. | '''Kinesis''' (Japanese: '''スプーンまげ''' ''Spoon Bend'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. It is the [[signature move]] of {{p|Kadabra}} and {{p|Alakazam}}. | ||
==Effect== | ==Effect== | ||
===Generations I to III=== | |||
Kinesis decreases the target's {{stat|accuracy}} stat by one stage. | Kinesis decreases the target's {{stat|accuracy}} stat by one stage. | ||
===Generation IV onward=== | |||
Kinesis can now be reflected with {{m|Magic Coat}}. | |||
If powered up by a {{DL|Z-Crystal|Psychium Z}} into Z-Kinesis, the user's {{stat|evasion}} raises one stage. | |||
==Description== | ==Description== | ||
{{movedesc|Psychic}} | {{movedesc|Psychic}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|A special move of bending spoons to confound the enemy. Makes the user harder to hit.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev2|GSC}}|Reduces the foe's accuracy.}} | ||
{{movedescentry|{{gameabbrev3|RSE}}|Distracts the foe. May lower accuracy.}} | {{movedescentry|{{gameabbrev3|RSE}}|Distracts the foe. May lower accuracy.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|The user distracts the foe by bending a spoon. It may lower accuracy.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The user distracts the foe by bending a spoon. It may lower accuracy.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Distracts the target. May lower accuracy.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user distracts the foe by bending a spoon. It may lower the target's accuracy.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev5|BWB2W2}}|The user distracts the target by bending a spoon. It lowers the target's accuracy.}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user distracts the target by bending a spoon. This lowers the target's accuracy.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Level|Psychic|1}} | ||
{{Moveentry/ | {{Moveentry/7|064|Kadabra|1|Human-Like|Human-Like|1{{sup/1|Y}}|1|1|1|1|1|1}} | ||
{{Moveentry/ | {{Moveentry/7|065|Alakazam|1|Human-Like|Human-Like|1{{sup/1|Y}}|1|1|1|1|1|1}} | ||
{{ | {{Movefoot|Psychic}} | ||
{{-}} | {{-}} | ||
==In other games== | |||
===Description=== | |||
{{movedesc|Psychic}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Lowers the target's Accuracy by one level.}} | |||
|} | |||
|}{{left clear}} | |||
==In other generations== | ==In other generations== | ||
{{Movegen| | {{Movegen | ||
type=psychic| | |type=psychic | ||
genI=Kinesis I| | |genI=Kinesis I | ||
genII=Kinesis II| | |genII=Kinesis II | ||
genIII=Kinesis III| | |genIII=Kinesis III | ||
genIV=Kinesis IV| | |genIV=Kinesis IV | ||
}} | |||
{{Movegen | |||
|type=Psychic | |||
|genV=Kinesis V | |||
|PMDRB=Kinesis PMD RB | |||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=psychic| | |type=psychic | ||
Stad=Kinesis Stadium| | |Stad=Kinesis Stadium | ||
|Stad2=Kinesis Stad2 | |||
|Colo=Kinesis Colo | |||
|XD=Kinesis XD | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
* This move is a reference to the psychokinetic spoon bending tricks popularized by stage psychic {{wp|Uri Geller}}. | * This move is a reference to the psychokinetic spoon bending tricks popularized by stage psychic {{wp|Uri Geller}}. | ||
* | ** Due to the [[Pokémon controversy#Uri Geller|legal issues between Nintendo and Geller]], this may explain why Kinesis is one of four moves introduced in Generation I that has not been featured in the main series {{pkmn|anime}}. (The others are {{m|Barrage}} and {{m|Struggle}}; however, Barrage was featured in [[Pokémon Origins]].) | ||
* | * In {{game|Red and Blue|s}}, no Pokémon could learn Kinesis; it only appeared as a random result of {{m|Metronome}}. From {{game|Yellow}} onward, Kadabra has it as a starting move, such that wild Kadabra know Kinesis in Pokémon Yellow and the Generation II games. Kadabra and Alakazam can also be taught Kinesis using the [[Move Reminder]] in [[Pokémon Stadium 2]]. | ||
==In other languages== | ==In other languages== | ||
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[[Category:Signature moves]] | [[Category:Signature moves]] | ||
[[Category:Moves that can lower the target's accuracy]] | |||
[[de:Psykraft]] | [[de:Psykraft]] | ||
[[fr:Télékinésie]] | [[fr:Télékinésie]] | ||
[[it:Cinèsi (mossa)]] | [[it:Cinèsi (mossa)]] | ||
[[ja:スプーンまげ]] | [[ja:スプーンまげ]] | ||
[[pl:Kinesis]] | [[pl:Kinesis]] | ||
[[ | [[zh:折弯汤匙(招式)]] |