Pokémon in South Korea: Difference between revisions

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Due to the rocky history between {{wp|Japan–Korea relations|Japan and (South) Korea}}, Japanese cultural imports—such as manga, anime, video games, music and movies—were banned by the South Korean government after Korean Independence at the end of {{wp|World War II}}. This ban would be in effect throughout most of the 80s and 90s, particularly when video game consoles began to grow in popularity in Japan and the West. Many Korean companies would find ways around the ban, such as licensing ''American'' versions of Japanese consoles; Hyundai, for example, licensed the American {{wp|Nintendo Entertainment System}} (instead of the Japanese Famicom) and released it as the 현대 컴보이 ''Hyundai Comboy''. For other things, however, there was no way around the ban, and Pokémon was of no exception; almost all Pokémon-related media of its time would never officially make its way into South Korea. This included all of the [[Generation I|first generation]] games; if anything Pokémon-related appeared in Korea, it was either a bootleg, a rip-off or an illegal version.
Due to the rocky history between {{wp|Japan–Korea relations|Japan and (South) Korea}}, Japanese cultural imports—such as manga, anime, video games, music and movies—were banned by the South Korean government after Korean Independence at the end of {{wp|World War II}}. This ban would be in effect throughout most of the 80s and 90s, particularly when video game consoles began to grow in popularity in Japan and the West. Many Korean companies would find ways around the ban, such as licensing ''American'' versions of Japanese consoles; Hyundai, for example, licensed the American {{wp|Nintendo Entertainment System}} (instead of the Japanese Famicom) and released it as the 현대 컴보이 ''Hyundai Comboy''. For other things, however, there was no way around the ban, and Pokémon was of no exception; almost all Pokémon-related media of its time would never officially make its way into South Korea. This included all of the [[Generation I|first generation]] games; if anything Pokémon-related appeared in Korea, it was either a bootleg, a rip-off or an illegal version.


[[File:PocketMonstersGumEun.jpg|thumb|right|200px|Cover of Pocket Monsters Gum·Eun]] Eventually, South Korean and Japanese relations had warmed up to the point where the South Korean government's ban on Japanese cultural imports was partially lifted in October 1998<ref>[http://www.jei.org/Restricted/JEIR00/0026w3.html SOUTH KOREA EASES BAN ON JAPANESE CULTURE]</ref>. This in turn finally allowed for the release of some Pokémon titles into South Korea. In particular, the Pokémon anime first appeared on Korean television on July 1999, while the Pokémon manga series, [[Pokémon Adventures]] (포켓몬스터 스페셜 ''Pocket Monsters Special''), would hit bookshelves on August 1999. The first Korean-language main series game, however, would be {{game|Gold and Silver|s}} (포켓몬스터 금·은 ''Pocket Monsters Gum·Eun''), which saw a release in April 2002; its delay may have been due to the difficulty of including the Korean language writing system in it. On the other hand, neither {{game|Crystal}} nor the [[Generation III|third generation]] games would see a release in South Korea, most likely for the same difficulties involved in a Korean translation. There may have also been uncertainty on how to play those games, as Hyundai would not license a version of either the Game Boy Color or Game Boy Advance for release in Korea.
[[File:PocketMonstersGumEun.jpg|thumb|right|200px|Cover of Pocket Monsters Geum·Eun]] Eventually, South Korean and Japanese relations had warmed up to the point where the South Korean government's ban on Japanese cultural imports was partially lifted in October 1998<ref>[http://www.jei.org/Restricted/JEIR00/0026w3.html SOUTH KOREA EASES BAN ON JAPANESE CULTURE]</ref>. This in turn finally allowed for the release of some Pokémon titles into South Korea. In particular, the Pokémon anime first appeared on Korean television on July 1999, while the Pokémon manga series, [[Pokémon Adventures]] (포켓몬스터 스페셜 ''Pocket Monsters Special''), would hit bookshelves on August 1999. The first Korean-language main series game, however, would be {{game|Gold and Silver|s}} (포켓몬스터 금·은 ''Pocket Monsters Geum·Eun''), which saw a release in April 2002; its delay may have been due to the difficulty of including the Korean language writing system in it. On the other hand, neither {{game|Crystal}} nor the [[Generation III|third generation]] games would see a localised release in South Korea, potentially for the same difficulties involved in translation. There may have also been uncertainty on how to play those games, as Hyundai would not license a version of either the Game Boy Color or Game Boy Advance for release in Korea. Notably, {{game|Ruby and Sapphire|s}} were released in Korea under the title 포켓몬스터 루비·사파이어 (''Pocket Monsters Ruby·Sapphire'') by 대원씨아이 ''Daewon C.I.''. However, while the back cover and a short game manual were translated in Korean, the rest of the game remained in Japanese. Similarly in 2006, {{game|Diamond and Pearl|s}} were released as 포켓몬스터 다이아몬드·펄 (''Pocket Monsters Diamond·Pearl''), though the games remained in Japanese<ref>[http://bbs1.ruliweb.daum.net/gaia/do/ruliweb/family/995/read?bbsId=G001&articleId=7738840&itemId=81921 포켓몬과 함께하는 추억여행(4)-혼란기(2004-2006)]</ref>.  


Finally in January 2004, the South Korean government completely lifted its ban on Japanese cultural imports<ref>[http://articles.latimes.com/2003/dec/28/world/fg-japanculture28 South Korea Makes Way for Anime]</ref>. This allowed Nintendo to officially operate in South Korea as 한국닌텐도(주) ''Nintendo of Korea, Inc.'' starting on July 2006<ref>[http://www.joystiq.com/2006/07/03/nintendo-of-korea-opens-july-7th/ Nintendo of Korea opens July 7th]</ref>, with 포켓몬코리아 ''Pokémon Korea, Inc.'' beginning its operations a month later<ref>[http://www.pokemon.co.jp/corporate/en/history/ The Pokémon Company History]</ref>. The [[Nintendo DS Lite]] would end up being the first console officially released by the new Nintendo of Korea in January 2007, and {{game|Diamond and Pearl|s}} (포켓몬스터 DP 디아루가·펄기아 ''Pocket Monsters DP Dialga·Palkia'') would be released in February 2008. However, it would not be until the release of {{game|Black and White|s}} (포켓몬스터 블랙·화이트 ''Pocket Monsters Black·White'') in 2010 that Korean games would be completely compatible with other region carts (as [[Generation IV]] games from other regions lack Korean characters).
Finally in January 2004, the South Korean government completely lifted its ban on Japanese cultural imports<ref>[http://articles.latimes.com/2003/dec/28/world/fg-japanculture28 South Korea Makes Way for Anime]</ref>. This allowed Nintendo to officially operate in South Korea as 한국닌텐도(주) ''Nintendo of Korea, Inc.'' starting on July 2006<ref>[http://www.joystiq.com/2006/07/03/nintendo-of-korea-opens-july-7th/ Nintendo of Korea opens July 7th]</ref>, with 포켓몬코리아 ''Pokémon Korea, Inc.'' beginning its operations a month later<ref>[http://www.pokemon.co.jp/corporate/en/history/ The Pokémon Company History]</ref>. The [[Nintendo DS Lite]] would end up being the first console officially released by the new Nintendo of Korea in January 2007, and {{game|Diamond and Pearl|s}} (포켓몬스터 DP 디아루가·펄기아 ''Pocket Monsters DP Dialga·Palkia'') would be released in February 2008. However, it would not be until the release of {{game|Black and White|s}} (포켓몬스터 블랙·화이트 ''Pocket Monsters Black·White'') in 2010 that Korean games would be completely compatible with other region carts (as [[Generation IV]] games from other regions lack Korean characters).


[[File:Platinum KO boxart.png|thumb|right|200px|Cover of Pokémon Giratina Pt version]] Since its official release, Pokémon has enjoyed considerable success in South Korea. Releases in Korea have been able to keep pace with Japan and the rest of the world; Korean-language editions of [[Pokémon Adventures]] volumes are generally released in Korea before English-editions in North America, new TCG sets are released on par with international releases, and the Korean release of [[Pokémon X and Y]] (포켓몬스터 X・Y ''Pocket Monsters X·Y'') was part of the "Worldwide Release", with Korean being a playable option in all regions. Furthermore, 이현정 ''[[Lee HyunJung|Lee Hyun-jung]]'' is a Korean employee of [[Game Freak]] who designed [[Tepig]], [[Pignite]] and [[Emboar]], as well as illustrated a number of cards for the Pokémon TCG. Finally in 2014, the [[2014_World_Championships#Masters_Division_2|Video Game Championship, Masters Division]] winner was '''박세준''' ''Park Se-jun'', the first Korean winner of a Pokémon Worlds event.
[[File:Platinum KO boxart.png|thumb|right|200px|Cover of Pokémon Giratina Pt version]] Since its official release, Pokémon has enjoyed considerable success in South Korea. Releases in Korea have been able to keep pace with Japan and the rest of the world; Korean-language editions of [[Pokémon Adventures]] volumes are generally released in Korea before English-editions in North America, new TCG sets are released on par with international releases, and the Korean release of [[Pokémon X and Y]] (포켓몬스터 X・Y ''Pocket Monsters X·Y'') was part of the "Worldwide Release", with Korean being a playable option in all regions. Furthermore, 이현정 ''[[Lee HyunJung|Lee Hyun-jung]]'' is a Korean employee of [[Game Freak]] who designed {{p|Tepig}}, {{p|Pignite}} and {{p|Emboar}}, as well as illustrated a number of cards for the Pokémon TCG. Finally in 2014, the [[2014_World_Championships#Masters_Division_2|Video Game Championship, Masters Division]] winner was '''박세준''' ''Park Se-jun'', the first Korean winner of a Pokémon Worlds event.


==Similarities to foreign versions==
==Similarities to foreign versions==
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==Pokémon video games==
==Pokémon video games==
[[File:PokemonXY-KoreanBox.png|thumb|right|200px|Cover of Pocket Monsters X·Y]]
[[File:PokemonXY-KoreanBox.png|thumb|right|200px|Cover of Pocket Monsters X·Y]]
Due to the South Korean government's ban on Japanese cultural items, none of the [[Generation I|first generation]] games saw an official release in Korea. Once the ban was slightly lifted in 1998, a Korean-language version of {{game|Gold and Silver|s}} (포켓몬스터 금·은 ''Pocket Monsters Gum·Eun'') would be released in 2002. Unlike previous localizations of Pokémon Gold and Silver, these versions are not playable on the original [[Game Boy]] at all, and display an incompatibility message if inserted into an original Game Boy, like {{game|Crystal}}. <ref>[http://mgaver.tistory.com/122 Hangeru Team (Korean Pokémon blog)]</ref> For unknown reasons, Pokémon Crystal was never released in the Korean language, although it may be of note that the Game Boy Color's lifespan overseas was almost finished. Likewise, none of the [[Generation III|third generation]] would see a South Korean release either.
Due to the South Korean government's ban on Japanese cultural items, none of the [[Generation I|first generation]] games saw an official release in Korea. Once the ban was slightly lifted in 1998, a Korean-language version of {{game|Gold and Silver|s}} (포켓몬스터 금·은 ''Pocket Monsters Geum·Eun'') would be released in 2002. Unlike previous localizations of Pokémon Gold and Silver, these versions are not playable on the original [[Game Boy]] at all, and display an incompatibility message if inserted into an original Game Boy, like {{game|Crystal}}. <ref>[http://mgaver.tistory.com/122 Hangeru Team (Korean Pokémon blog)]</ref> For unknown reasons, Pokémon Crystal was never released in the Korean language, although it may be of note that the Game Boy Color's lifespan overseas was almost finished. Likewise, none of the [[Generation III|third generation]] would see a South Korean release either.


Since February 2008, all of the [[Generation IV|fourth generation]] main series games have been released in South Korea. Several of the [[Spin-off Pokémon games|spin-off]] Pokémon games have been released in South Korea as well. The [[Generation V|fifth generation]] games would see a release in 2011, and [[Pokémon X and Y]] were released in Korea at the same time as the rest of the world.
Since February 2008, all of the [[Generation IV|fourth generation]] main series games have been released in South Korea. Several of the [[Spin-off Pokémon games|spin-off]] Pokémon games have been released in South Korea as well. The [[Generation V|fifth generation]] games would see a release in 2011, and [[Pokémon X and Y]] were released in Korea at the same time as the rest of the world.
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Unlike the other dubs, the Korean dub has banned 20 episodes so far, including the ones banned in Japan. These banned episodes usually included overt references to Japan and Japanese culture, such as ''[[EP004|Challenge of the Samurai]]'' and ''[[EP032|The Ninja Poké-Showdown]]''. However, most of these episodes were from the {{series|original}}, with the last unaired episodes (not counting clip shows like [[AG120]] and [[DP120]] or episodes banned in Japan) being from {{series|Advanced Generation}}: [[AG055]] and [[AG056]]. However, that may have been an oversight, as many of the unaired episodes were released on DVD.
Unlike the other dubs, the Korean dub has banned 20 episodes so far, including the ones banned in Japan. These banned episodes usually included overt references to Japan and Japanese culture, such as ''[[EP004|Challenge of the Samurai]]'' and ''[[EP032|The Ninja Poké-Showdown]]''. However, most of these episodes were from the {{series|original}}, with the last unaired episodes (not counting clip shows like [[AG120]] and [[DP120]] or episodes banned in Japan) being from {{series|Advanced Generation}}: [[AG055]] and [[AG056]]. However, that may have been an oversight, as many of the unaired episodes were released on DVD.
In South Korea the anime is available on [[Netflix]].


===Music===
===Music===
[[File:Pocket Monsters AG New and Best CD cover.png|thumb|right|Cover artwork for the CD [[Pocket Monsters AG (New & Best)]]]]
[[File:Pocket Monsters AG New and Best CD cover.png|thumb|200px|right|Cover artwork for the CD [[Pocket Monsters AG (New & Best)]]]]
{{incomplete|section|Lacking more information in reference to the music}}
{{incomplete|section|Lacking more information in reference to the music}}
{{main|List of Korean opening themes}}
{{main|List of Korean opening themes}}
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==Pokémon manga==
==Pokémon manga==
[[File:Pokémon Adventures KR volume 1.png|thumb|190px|Cover of volume 1 Pokémon Adventures]]
[[File:Pokémon Adventures KO volume 1.png|thumb|190px|Cover of volume 1 Pokémon Adventures]]
[[Pokémon Adventures]] (포켓몬스터 스페셜 ''Pocket Monsters Special'') has been published in South Korea by 대원씨아이 ''{{wp|Daewon C.I.}}'' since August 1999. Since then, every volume that has been released in Japan has been released in Korean, the most recent being [[Pokémon Adventures volume 50|Volume 50]], which was released on June 24, 2015. No major changes have been made between the original Japanese story and the Korean version; however at least the first 15 volumes are still released in a flipped format (mirrored from the original Japanese for Korean audiences), but have since been released unflipped (like the original Japanese version) by Volume 30.
[[Pokémon Adventures]] (포켓몬스터 스페셜 ''Pocket Monsters Special'') has been published in South Korea by 대원씨아이 ''{{wp|Daewon C.I.}}'' since August 1999. Since then, every volume that has been released in Japan has been released in Korean, the most recent being [[Pokémon Adventures volume 51|Volume 51]], which was released on August 25, 2015. No major changes have been made between the original Japanese story and the Korean version; however at least the first 21 volumes are still released in a flipped format (mirrored from the original Japanese for Korean audiences), but have since been released unflipped (like the original Japanese version) by Volume 30.


[[Magical Pokémon Journey]] has been translated into Korean as well.
[[Magical Pokémon Journey]] has been translated into Korean as well.
==Related articles==
*[[List of Korean Pokémon names]]
*[[List of Korean opening themes]]
*[[List of Korean ending themes]]


==External links==
==External links==
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