Pal Park: Difference between revisions

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'''Pal Park''' (Japanese: '''パルパーク''' ''Pal Park'') is a special Pokémon preserve present in the five [[Generation IV]] [[core series]] games, located at the east end of {{rt|221|Sinnoh}} in [[Sinnoh]] and in [[Fuchsia City]] in place of the {{safari|Kanto}} in [[Kanto]].
'''Pal Park''' (Japanese: '''パルパーク''' ''Pal Park'') is a special Pokémon preserve present in the five [[Generation IV]] [[core series]] games, located at the east end of {{rt|221|Sinnoh}} in [[Sinnoh]] and in [[Fuchsia City]] in place of the {{safari|Kanto}} in [[Kanto]].


Unlike other inter-generational communication features in the core series games, it only requires a single Nintendo handheld systems and does not require Internet access.
Unlike other inter-generational communication features in the core series games, it only requires a single Nintendo handheld system and does not require Internet access.


According to [[Professor Oak]], Pal Park attracts Pokémon from other regions.
According to [[Professor Oak]], Pal Park attracts Pokémon from other regions.
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Unlike [[Generation II]]'s [[Time Capsule]], the transfer from Generation III to Generation IV via Pal Park is permanent; Pokémon sent over cannot be returned to any Generation III game.
Unlike [[Generation II]]'s [[Time Capsule]], the transfer from Generation III to Generation IV via Pal Park is permanent; Pokémon sent over cannot be returned to any Generation III game.


First, Pokémon must be migrated from the Generation III game. If a Generation III Game Pak is inserted in the GBA slot of the same [[Nintendo DS]] or [[Nintendo DS Lite]] system as the Generation IV game and the player has visited Pal Park, an option will appear on the main menu labelled "IMPORT FROM <GAME>". When selecting this option, the player is presenting with a stripped-down view of the Generation III's game's PC on the Nintendo DS's touch screen (the player cannot view the Pokémon's statuses, other than their minisprite, species, [[nickname]], [[level]], [[marking]]s, and [[held item]]). Pokémon that know [[HM]] moves cannot be migrated (called "hidden moves" by the game). After selecting exactly 6 Pokémon, the game will confirm with the player that they want to send those 6 Pokémon. If the player has any migrated Pokémon that have not yet been caught, no additional Pokémon can be migrated.
First, Pokémon must be migrated from the Generation III game. If a Generation III Game Pak is inserted in the GBA slot of the same [[Nintendo DS]] or [[Nintendo DS Lite]] system as the Generation IV game and the player has visited Pal Park, an option will appear on the main menu labelled "IMPORT FROM <GAME>". When selecting this option, the player is presenting with a stripped-down view of the Generation III's game's PC on the Nintendo DS's touch screen (the player cannot view the Pokémon's statuses, other than their minisprite, species, [[nickname]], [[level]], [[marking]]s, and [[held item]]). Pokémon that know a move that is an [[HM]] in either the origin or the destination game (called "hidden moves" by the game) cannot be migrated. After selecting exactly 6 Pokémon, the game will confirm with the player that they want to send those 6 Pokémon. If the player has any migrated Pokémon that have not yet been caught, no additional Pokémon can be migrated.


In {{3v2|Diamond|Pearl|Platinum}}, it is only possible to migrate to that game from a specific Generation III game once per 24 hour period;<!--what if you make a new save file in either game?--> in {{2v2|HeartGold|SoulSilver}}, this restriction was lifted, allowing an unlimited number of migrations from a single game in a 24 hour period. However, it is possible to allow multiple transfers in Pokémon Diamond, Pearl, and Platinum via manipulation of the clock (see the [[:#Manipulation|Manipulation]] for more information).
In {{3v2|Diamond|Pearl|Platinum}}, it is only possible to migrate to that game from a specific Generation III game once per 24 hour period (excluding manipulations);<!--what if you make a new save file in either game?--> in {{2v2|HeartGold|SoulSilver}}, this restriction was lifted, allowing an unlimited number of migrations from a single game in a 24 hour period.


Pokémon can only be migrated if the Generation III game and Generation IV game are the same language, unless the Generation IV game is Korean, in which case any language Generation III game can be used (due to the Generation III games not being released in Korean). However, it is possible to trade between languages in Generation III, so it is possible to migrate, for example, a Pokémon originally met in a Japanese game from a Spanish Generation III game to a Spanish Generation IV game.
Pokémon can only be migrated if the Generation III game and Generation IV game are the same language, unless the Generation IV game is Korean, in which case any language Generation III game can be used (due to the Generation III games not being released in Korean). However, it is possible to trade between languages in Generation III, so it is possible to migrate, for example, a Pokémon originally met in a Japanese game from a Spanish Generation III game to a Spanish Generation IV game.
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Despite the game having settings in place to restrict the amount of Pokémon migrated in a single day, these restrictions can be avoided and an unlimited number of Pokémon transferred into Generation IV. If, once a Catching Show has been completed, the player turns off the game system and changes the date on the Nintendo DS to show one day later, and inserts a second Generation III game, he or she will be instructed to reset the time on the DS. This will prevent migration from the second game, but allow the original game—that has already had six Pokémon transferred—to send Pokémon into the Generation IV game. Also, the Nintendo DS's clock can be set to the time displayed in the GBA cartridge before choosing Pal Park option to avoid the 24 hour period of waiting before transferring their Pokémon.
Despite the game having settings in place to restrict the amount of Pokémon migrated in a single day, these restrictions can be avoided and an unlimited number of Pokémon transferred into Generation IV. If, once a Catching Show has been completed, the player turns off the game system and changes the date on the Nintendo DS to show one day later, and inserts a second Generation III game, he or she will be instructed to reset the time on the DS. This will prevent migration from the second game, but allow the original game—that has already had six Pokémon transferred—to send Pokémon into the Generation IV game. Also, the Nintendo DS's clock can be set to the time displayed in the GBA cartridge before choosing Pal Park option to avoid the 24 hour period of waiting before transferring their Pokémon.


Despite these workarounds, no further migrations can be made until all six Pokémon transferred have been caught, and changing the [[Nintendo DS]] clock or playing the game on another Nintendo DS system will delay Pal Park Catching Show for 24 hours.
Despite these workarounds, no further migrations can be made until all six Pokémon transferred have been caught, and changing the [[Nintendo DS]] clock or playing the game on another Nintendo DS system will delay Pal Park migration for 24 hours.


==Catching Show==
==Catching Show==
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While non-English and non-Japanese characters cannot normally be used in the Generation III games, they do occur in some [[in-game trade]]s and preset player names. If a Pokémon has a nickname or [[original Trainer]] that has one of these characters, it will be turned into a kana character in the Western Generation IV games due to [[List of glitches in Generation IV#Pal Park name encoding glitch|encoding issues]].
While non-English and non-Japanese characters cannot normally be used in the Generation III games, they do occur in some [[in-game trade]]s and preset player names. If a Pokémon has a nickname or [[original Trainer]] that has one of these characters, it will be turned into a kana character in the Western Generation IV games due to [[List of glitches in Generation IV#Pal Park name encoding glitch|encoding issues]].


When a Pokémon is transferred, its location becomes simply the name of the region it was caught rather than the exact location it was caught. A Pokémon caught in {{game|FireRed and LeafGreen|s|Pokémon FireRed or LeafGreen}} will have its location listed as Kanto, regardless of whether it was caught in Kanto or the [[Sevii Islands]]. In addition, the level obtained at is changed to the level arrived at. Due to the lack of a met date in the Generation III games, the date obtained becomes the date it was caught in the Catching Show.
When a Pokémon is transferred, its location becomes simply the name of the region that is the primary setting of the game in which it was caught, rather than the exact location it was caught. A Pokémon caught in {{game|Emerald}} will have its location listed as Hoenn, regardless of whether it was caught in [[Hoenn]] or the [[Sevii Islands]]' [[Navel Rock]] or [[Birth Island]] (which are located in [[Kanto]]). In addition, the level obtained at is changed to the level arrived at. Due to the lack of a met date in the Generation III games, the date obtained becomes the date it was caught in the Catching Show.


Pal Park only reads the data of the game the Pokémon was originally generated in, rather than its in-game met location. This sets any Pokémon created in FireRed or LeafGreen to [[Kanto]]; Ruby, Sapphire, or Emerald to [[Hoenn]]; and Colosseum or XD to "[[Orre|distant land]]". (Pokémon obtained from [[Wonder Card]]s are treated as being created in the game they were received in.) A Pokémon whose Egg is created in a game based in one region and traded to another region before it was hatched will display the name of the region it was generated in, rather than the one it was hatched in, meaning a Pokémon generated in Emerald but hatched in FireRed would have the OT and ID of FireRed's player but list that it was met in Hoenn.
Pal Park only reads the data of the game the Pokémon was originally generated in, rather than its in-game met location. This sets any Pokémon created in FireRed or LeafGreen to [[Kanto]]; Ruby, Sapphire, or Emerald to [[Hoenn]]; and Colosseum or XD to "[[Orre|distant land]]". (Pokémon obtained from [[Wonder Card]]s are treated as being created in the game they were received in.) A Pokémon whose Egg is created in a game based in one region and traded to another region before it was hatched will display the name of the region it was generated in, rather than the one it was hatched in, meaning a Pokémon generated in Emerald but hatched in FireRed would have the OT and ID of FireRed's player but list that it was met in Hoenn.
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==Appearance==
==Appearance==
===Outside===
===Outside===
{{incomplete|section|DPPt images}}
{| class="roundy" style="margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|land}}"
{| class="roundy" style="margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|land}}"
|-
|-
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==Trivia==
==Trivia==
* In the internal data of the [[Generation V]] games, the theme of the [[Poké Transfer Lab]], which is titled the same in [[Pokémon Black & Pokémon White: Super Music Collection|the soundtrack release]] of {{game|Black and White|s}}, is called '''SEQ_BGM_PALPARK'''. This is a reference to it being the generation's equivalent to the Pal Park of the [[Generation IV]] games.
* In the internal data of the [[Generation V]] games, the theme of the [[Poké Transfer Lab]], which is titled the same in [[Pokémon Black & Pokémon White: Super Music Collection|the soundtrack release]] of {{game|Black and White|s}}, is called '''SEQ_BGM_PALPARK'''. This is a reference to it being the generation's equivalent to the Pal Park of the [[Generation IV]] games.
* Prior to the release of Pokémon Platinum, Pal Park was the only way to obtain {{p|Tangela}} (and thus its Generation IV evolution {{p|Tangrowth}}), {{p|Tropius}}, the [[Legendary birds]], and the [[Legendary golems]] in the Generation IV games. Prior to the release of Pokémon HeartGold and SoulSilver, Pal Park was the only way to obtain [[starter Pokémon]] introduced before Generation IV, {{p|Mewtwo}}, {{p|Ho-Oh}} and {{p|Lugia}}, the [[weather trio]], and the [[eon duo]].
* Prior to the release of Pokémon Platinum, Pal Park was the only way to obtain {{p|Tangela}} (and thus its Generation IV evolution {{p|Tangrowth}}), {{p|Tropius}}, the [[Legendary birds]], and the [[Legendary titans]] in the Generation IV games. Prior to the release of Pokémon HeartGold and SoulSilver, Pal Park was the only way to obtain [[starter Pokémon]] introduced before Generation IV, {{p|Mewtwo}}, {{p|Ho-Oh}} and {{p|Lugia}}, the [[weather trio]], and the [[eon duo]].
** Prior to the 2007 {{DL|List of local Japanese event Pokémon distributions in Generation IV|PalCity Mew}} distribution, the 2010 Japanese {{DL||Movie Celebi}} distribution, the {{DL|List of local Japanese event Pokémon distributions in Generation IV|2007 Tanabata Jirachi}} distribution, and the 2007 Japanese {{DL||10th Movie Deoxys}} distribution, Pal Park was the only way to obtain {{p|Mew}}, {{p|Celebi}}, {{p|Jirachi}} and {{p|Deoxys}} in the Generation IV games, respectively.
** Prior to the 2007 {{DL|List of local Japanese event Pokémon distributions in Generation IV|PalCity Mew}} distribution, the 2010 Japanese {{DL||Movie Celebi}} distribution, the {{DL|List of local Japanese event Pokémon distributions in Generation IV|2007 Tanabata Jirachi}} distribution, and the 2007 Japanese {{DL||10th Movie Deoxys}} distribution, Pal Park was the only way to obtain {{p|Mew}}, {{p|Celebi}}, {{p|Jirachi}} and {{p|Deoxys}} in the Generation IV games, respectively.
** Some Pokémon, such as {{p|Regice}}, which are only obtainable via an event in Generation IV, can be obtained without one in Generation III.
** Some Pokémon, such as {{p|Regice}}, which are only obtainable via an event in Generation IV, can be obtained without one in Generation III.
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[[it:Parco Amici]]
[[it:Parco Amici]]
[[ja:パルパーク]]
[[ja:パルパーク]]
[[pt:Pal Park]]
[[zh:朋友公园]]
[[zh:朋友公园]]