Run Away (Ability): Difference between revisions

Undo revision 2432688 by JDDJS (talk)It's negative in PMD
(Undo revision 2432688 by JDDJS (talk)It's negative in PMD)
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|text4=Enables sure getaway from wild Pokémon.
|text4=Enables sure getaway from wild Pokémon.
|text5=Enables a sure getaway from wild Pokémon.
|text5=Enables a sure getaway from wild Pokémon.
|text6=Enables a sure getaway from wild Pokémon.
}}
}}
'''Run Away''' (Japanese: '''にげあし''' ''Run Away'') is an [[Ability]] introduced in [[Generation III]]. Twenty-three {{OBP|Pokémon|species}} can have this Ability.
'''Run Away''' (Japanese: '''にげあし''' ''Run Away'') is an [[Ability]] introduced in [[Generation III]]. Twenty-four {{OBP|Pokémon|species}} can have this Ability.


==Effect==
==Effect==
===In battle===
===In battle===
Run Away guarantees [[escape]] from a [[wild Pokémon]], negating any trapping move or Ability an opponent has in effect, such as {{m|Mean Look}} and its variations, {{m|Wrap}} and its variations, {{a|Shadow Tag}}, and {{a|Arena Trap}}. However, Run Away does not allow a Pokémon to [[recall|switch out]] when a trapping move or Ability is in effect, even in a wild Pokémon battle. Run Away has no effect in [[Pokémon battle#Battling Trainers|Trainer battles]]. Until Generation V, when activated, the message "'''<Pokémon name> escaped using Run Away!'''" will appear.
Run Away guarantees [[escape]] from a [[wild Pokémon]], negating any trapping move or Ability that would prevent it from escaping (such as {{m|Mean Look}} and its variations, {{m|Wrap}} and its variations, {{a|Shadow Tag}}, {{a|Arena Trap}} and {{a|Magnet Pull}}). Run Away allows a Pokémon affected by {{m|Ingrain}} to escape.


In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|the sequel]], a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below ½. Leaders are unaffected. It also protects against being immobilized by moves like Mean Look, or Abilities like Shadow Tag.
Run Away has no effect on [[recall|switching out]]. Run Away has no effect in [[Pokémon battle#Battling Trainers|Trainer battles]].
 
Until Generation V, when activated, the message "'''<Pokémon name> escaped using Run Away!'''" will appear. From Generation V onward, a banner with Run Away shows up instead.


===Outside of battle===
===Outside of battle===
Run Away has no effect outside of battle.
Run Away has no effect outside of battle.
===Pokémon Mystery Dungeon series===
In the [[Pokémon Mystery Dungeon series]], a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below ½. Leaders are unaffected. It also protects against being immobilized by moves like Mean Look, or Abilities like Shadow Tag.


==Pokémon with Run Away==
==Pokémon with Run Away==
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{{ability/entry|020|Raticate|Normal|Normal|Run Away|Guts|Hustle}}
{{ability/entry|020|Raticate|Normal|Normal|Run Away|Guts|Hustle}}
{{ability/entry|043|Oddish|Grass|Poison|Chlorophyll|None|Run Away}}
{{ability/entry|043|Oddish|Grass|Poison|Chlorophyll|None|Run Away}}
{{ability/entry|048|Venonat|Bug|Poison|Compoundeyes|Tinted Lens|Run Away}}
{{ability/entry|048|Venonat|Bug|Poison|Compound Eyes|Tinted Lens|Run Away}}
{{ability/entry|077|Ponyta|Fire|Fire|Run Away|Flash Fire|Flame Body}}
{{ability/entry|077|Ponyta|Fire|Fire|Run Away|Flash Fire|Flame Body}}
{{ability/entry|078|Rapidash|Fire|Fire|Run Away|Flash Fire|Flame Body}}
{{ability/entry|078|Rapidash|Fire|Fire|Run Away|Flash Fire|Flame Body}}
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{{ability/entry|190|Aipom|Normal|Normal|Run Away|Pickup|Skill Link}}
{{ability/entry|190|Aipom|Normal|Normal|Run Away|Pickup|Skill Link}}
{{ability/entry|206|Dunsparce|Normal|Normal|Serene Grace|Run Away|Rattled}}
{{ability/entry|206|Dunsparce|Normal|Normal|Serene Grace|Run Away|Rattled}}
{{ability/entry|209|Snubbull|Normal|Normal|Intimidate|Run Away|Rattled}}
{{ability/entry|209|Snubbull|Fairy|Fairy|Intimidate|Run Away|Rattled}}
{{ability/entry|261|Poochyena|Dark|Dark|Run Away|Quick Feet|Rattled}}
{{ability/entry|261|Poochyena|Dark|Dark|Run Away|Quick Feet|Rattled}}
{{ability/entry|265|Wurmple|Bug|Bug|Shield Dust|None|Run Away}}
{{ability/entry|265|Wurmple|Bug|Bug|Shield Dust|None|Run Away}}
{{ability/entry|290|Nincada|Bug|Ground|Compound Eyes|None|Run Away}}
{{ability/entry|401|Kricketot|Bug|Bug|Shed Skin|None|Run Away}}
{{ability/entry|401|Kricketot|Bug|Bug|Shed Skin|None|Run Away}}
{{ability/entry|417|Pachirisu|Electric|Electric|Run Away|Pickup|Volt Absorb}}
{{ability/entry|417|Pachirisu|Electric|Electric|Run Away|Pickup|Volt Absorb}}
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|es=Fuga
|es=Fuga
|ko=도주 ''Doju''
|ko=도주 ''Doju''
|pt=Fugir
|pt=Fuga
}}
}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[pt:Run Away]]
[[Category:Abilities with negative effects]]
[[Category:Abilities with no effect in Trainer battles]]


[[de:Angsthase]]
[[de:Angsthase]]
[[es:Fuga]]
 
[[fr:Fuite (capacité spéciale)]]
[[fr:Fuite (talent)]]
[[it:Fugafacile (abilità)]]
[[it:Fugafacile (abilità)]]
[[ja:にげあし]]
[[ja:にげあし]]
[[pl:Run Away (zdolność)]]
[[pl:Run Away (zdolność)]]
[[zh:逃走(特性)]]
[[zh:逃走(特性)]]