Electric (type): Difference between revisions

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{{types}}
{{types}}
The '''Electric type''' (Japanese: '''でんきタイプ''' ''Electric type'') is one of the eighteen [[type]]s. Notable Trainers who specialize in Electric-type Pokémon are [[Lt. Surge]] of [[Vermilion City]], [[Wattson]] of [[Mauville City]], [[Volkner]] of [[Sunyshore City]], [[Elesa]] of [[Nimbasa City]], and [[Clemont]] of [[Lumiose City]]. Prior to [[Generation IV#Advances in gameplay|changes in Generation IV]], all Electric-type moves were [[special move|special]], but they may now also be [[physical move|physical]] depending on the attack.
The '''Electric type''' (Japanese: '''でんきタイプ''' ''Electric type'') is one of the eighteen [[type]]s. Notable Trainers who specialize in Electric-type Pokémon are the [[Gym Leaders]] [[Lt. Surge]] of [[Vermilion City]], [[Wattson]] of [[Mauville City]], [[Volkner]] of [[Sunyshore City]], [[Elesa]] of [[Nimbasa City]], and [[Clemont]] of [[Lumiose City]]. Prior to [[Generation IV#Advances in gameplay|changes in Generation IV]], all damaging Electric-type moves were [[special move|special]], but they may now also be [[physical move|physical]] depending on the attack.


==Statistical averages==
==Statistical averages==
===Overall===
===Overall===<!--as of generation 6-->
{{BaseStatNoCat|
{{BaseStatNoCat|
type=electric|
type=electric|
HP=62.45 |
HP=63.20 |
Attack=69.32 |
Attack=69.52 |
Defense=66.11 |
Defense=66.54 |
SpAtk=80.61 |
SpAtk=88.96 |
SpDef=72.73 |
SpDef=73.68 |
Speed=81.27 |
Speed=82.94 |
Total=432.50 }}
Total=444.84 }}


===Fully evolved===
===Fully evolved===<!--as of generation 6-->
{{BaseStatNoCat|
{{BaseStatNoCat|
type=electric|
type=electric|
HP=71.41 |
HP=71.75 |
Attack=78.11 |
Attack=78.03 |
Defense=78.07 |
Defense=77.56 |
SpAtk=90.33 |
SpAtk=102.47 |
SpDef=86.26 |
SpDef=86.25 |
Speed=90.85 |
Speed=92.31 |
Total=495.04 }}
Total=508.38 }}
<!--out of 20 - Original Rotom, and ALL 5 forms-->
<!--out of 32; includes Mega Evolutions as separate Pokémon; includes all 6 of Rotom; does not include Arceus-->


==Battle properties==
==Battle properties==
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|noeffect1=Ground
|noeffect1=Ground
}}
}}
===Generation II-onward===
 
===Generation II onwards===
Starting in [[Generation VI]], Electric-type Pokémon cannot be {{status|paralysis|paralyzed}}.
 
{{typebattle
{{typebattle
|type=Electric
|type=Electric
Line 54: Line 57:
|noeffect1=Ground
|noeffect1=Ground
}}
}}
===Generation VI-onward===
Electric-type Pokémon are immune to the {{status|paralysis}} [[status condition]].


==Characteristics==
==Characteristics==
===Defense===
Overall, Electric types have average {{stat|Defense}} and above average {{stat|Special Defense}}. As a single type, Electric is one of only two types to have only one weakness, the other being the {{t|Normal}} type. Electric types have a key resistance to the quite common {{t|Flying}} type, which is used mainly as an offensive type. The downside to this is that {{t|Ground}} type attacks are very common.
{{m|Thunder Wave}}, being one of the most reliable forms of inducing paralysis, is commonly seen on a wide variety of defensive Pokémon. Prior to [[Generation V]], only Ground types were immune to Thunder Wave. As of [[Generation VI]], Electric-type Pokémon are immune to {{status|paralysis}}, making many of them ideal sweepers.
Although pure Electric-type Pokémon only have resistances to other Electric-type moves, {{t|Flying}}, and {{t|Steel}} (which is rarely used offensively), many dual-typed Electric-type Pokémon (such as {{p|Magnezone}}) have secondary types that give them a large total number of resistances. Also, due to their single weakness to Ground, pure Electric-type Pokémon with the [[Ability]] {{a|Levitate}}, such as {{p|Eelektross}}, have no weaknesses.
===Offense===
===Offense===
Electric-type Pokémon often have high {{stat|Speed}} and {{stat|Special Attack}} stats. Also, the fact that they are immune to [[Paralysis (status ailment)|Paralysis]] as of Generation VI (unless said type is removed by moves such as {{m|Soak}}) makes many of them ideal Special sweepers. The Electric type's ability to hit the very common {{t|Water}} and {{t|Flying}} types super effectively is also important for many offensive Pokémon. Moreover, the Electric-type pairs well with other common attacking types, including {{t|Ghost}}, {{t|Dragon}} and {{t|Ice}}. Despite a lack of reliable powerful moves, {{m|Thunderbolt}} is one of the most commonly used moves due to its mix of power, accuracy and type coverage. {{m|Thunder}} also sees common usage on {{m|Rain Dance}} based teams due to its perfect accuracy in rain. Additionally, {{m|Thunder Wave}}, being one of the most reliable forms of inducing paralysis, is commonly seen on a wide variety of defensive Pokémon. The resistances to the Electric type are also largely redundant, with the obvious exception of the {{t|Ground}} type's immunity.
Electric-type Pokémon often have high {{stat|Speed}} and {{stat|Special Attack}} stats. The ability of the Electric type to hit the very common {{t|Water}} and {{t|Flying}} types {{DL|Damage modification|super effective}}ly is important for many offensive Pokémon. Moreover, the Electric type pairs well with other common attacking types such as {{t|Ice}}, which is super-effective against {{t|Ground}} (which Electric is weak to and has no effect on), {{t|Grass}} and {{t|Dragon}}, both of which resist Electric. Additionally, there are only a few Pokémon that have a double resistance to Electric-type attacks. Again, the downside to this is that Electric-type moves are nullified by {{t|Ground}}.
 
===Defense===
On average, Electric types have average {{stat|Defense}} and above average {{stat|Special Defense}}. As a single type, Electric is one of only two types to have only one weakness, the other being the {{t|Normal}} type. The downside to this is that Ground attacks are very common types offensively.  While they also have a small number of resistances, many dual type Electrics have secondary types giving them a large total number of resistances, such as {{p|Magnezone}} who, along with its pre-evolved forms, has the most resistances of all Pokémon. Additionally, {{p|Eelektross}} and its family, pure Electric-type Pokémon, have the Ability {{a|Levitate}}, effectively giving them no weaknesses. Regardless, the two resistances (other than themselves) are rarely used offensively.


===Contest properties===
===Contest properties===
In {{pkmn|Contests}}, Electric-type moves are typically {{OBP|Cool|condition}} moves. None of them are considered {{OBP|Tough|condition}}.
When used in {{pkmn|Contest}}s, Electric-type moves tend to be {{OBP|Cool|condition}} moves, though they can also be other conditions.


==Pokémon==
==Pokémon==
As of Generation VI, there are 48 Electric-type Pokémon, or 6.5% of all Pokémon (counting [[Form differences|forms]] and [[Mega Evolution]]s that change typing as different Pokémon), making it the 8th rarest type.
As of Generation VI, there are 48 Electric-type Pokémon, or 6.5% of all Pokémon (counting [[List of Pokémon with form differences|forms]] and [[Mega Evolution]]s that change typing as different Pokémon), making it the 8th rarest type.


===Pure Electric-type Pokémon===
===Pure Electric-type Pokémon===
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==Moves==
==Moves==
{{movelist/battle-head|Electric}}
{{movelist/battle-head|Electric}}
{{movelist/battle|5|Bolt Strike|Physical||130|85|5|anyadjacent|The user charges at its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis.}}
{{movelist/battle|5|Bolt Strike|Physical|Beautiful|130|85|5|anyadjacent|The user charges at its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis.}}
{{movelist/battle|3|Charge|Status|Smart|—|—|20|self|The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.}}
{{movelist/battle|3|Charge|Status|Clever|—|—|20|self|The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.}}
{{movelist/battle|4|Charge Beam|Special|Beauty|50|90|10|anyadjacent|The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.}}
{{movelist/battle|4|Charge Beam|Special|Beautiful|50|90|10|anyadjacent|The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.}}
{{movelist/battle|4|Discharge|Special|Cool|80|100|15|alladjacent|A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.}}
{{movelist/battle|4|Discharge|Special|Cool|80|100|15|alladjacent|A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.}}
{{movelist/battle|6|Eerie Impulse|Status||—|100|15|anyadjacent|The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.}}
{{movelist/battle|6|Eerie Impulse|Status|Clever|—|100|15|anyadjacent|The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.}}
{{movelist/battle|6|Electric Terrain|Status||—|—|10|all|The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.}}
{{movelist/battle|6|Electric Terrain|Status|Clever|—|—|10|all|The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.}}
{{movelist/battle|6|Electrify|Status||—|—|20|anyadjacent|If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.}}
{{movelist/battle|6|Electrify|Status|Clever|—|—|20|anyadjacent|If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.}}
{{movelist/battle|5|Electro Ball|Special|Cool|Varies|100|10|anyadjacent|The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.}}
{{movelist/battle|5|Electro Ball|Special|Cool|Varies|100|10|anyadjacent|The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.}}
{{movelist/battle|5|Electroweb|Special||55|95|15|adjacentfoes|The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.}}
{{movelist/battle|5|Electroweb|Special|Beautiful|55|95|15|adjacentfoes|The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.}}
{{movelist/battle|5|Fusion Bolt|Physical||100|100|5|anyadjacent|The user throws down a giant thunderbolt. This attack does greater damage when influenced by {{mcolor|Fusion Flare|000|an enormous flame}}.}}
{{movelist/battle|5|Fusion Bolt|Physical|Cool|100|100|5|anyadjacent|The user throws down a giant thunderbolt. This attack does greater damage when influenced by {{mcolor|Fusion Flare|000|an enormous flame}}.}}
{{movelist/battle|6|Ion Deluge|Status||—|—|25|anyadjacent<!--Not sure what it actually hits-->|The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.}}
{{movelist/battle|6|Ion Deluge|Status|Beautiful|—|—|25|all|The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.}}
{{movelist/battle|4|Magnet Rise|Status|Cute|—|—|10|self|The user levitates using electrically generated magnetism for five turns.}}
{{movelist/battle|4|Magnet Rise|Status|Cute|—|—|10|self|The user levitates using electrically generated magnetism for five turns.}}
{{movelist/battle|6|Magnetic Flux|Status||—|—|20|team|The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.}}
{{movelist/battle|6|Magnetic Flux|Status|Clever|—|—|20|team|The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.}}
{{movelist/battle|6|Nuzzle|Physical||20|100|20|anyadjacent|The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.}}
{{movelist/battle|6|Nuzzle|Physical|Cute|20|100|20|anyadjacent|The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.}}
{{movelist/battle|6|Parabolic Charge|Special||50|100|20|alladjacent|The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.}}
{{movelist/battle|6|Parabolic Charge|Special|Clever|50|100|20|alladjacent|The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.}}
{{movelist/battle|3|Shock Wave|Special|Cute|60|—|20|anyadjacent|The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.}}
{{movelist/battle|3|Shock Wave|Special|Cute|60|—|20|anyadjacent|The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.}}
{{movelist/battle|2|Spark|Physical|Cool|65|100|20|anyadjacent|The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.}}
{{movelist/battle|2|Spark|Physical|Cool|65|100|20|anyadjacent|The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.}}
{{movelist/battle|1|Thunder|Special|Cool|110|70|10|anyadjacent|A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.}}
{{movelist/battle|1|Thunder|Special|Cool|110|70|10|anyadjacent|A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.}}
{{movelist/battle|4|Thunder Fang|Physical|Smart|65|95|15|anyadjacent|The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.}}
{{movelist/battle|4|Thunder Fang|Physical|Clever|65|95|15|anyadjacent|The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.}}
{{movelist/battle|1|Thunder Wave|Status|Cool|—|100|20|anyadjacent|A weak electric charge is launched at the target. It causes paralysis if it hits.}}
{{movelist/battle|1|Thunder Wave|Status|Cool|—|100|20|anyadjacent|A weak electric charge is launched at the target. It causes paralysis if it hits.}}
{{movelist/battle|1|Thunderbolt|Special|Cool|90|100|15|anyadjacent|A strong electric blast is loosed at the target. It may also leave the target with paralysis.}}
{{movelist/battle|1|Thunderbolt|Special|Cool|90|100|15|anyadjacent|A strong electric blast is loosed at the target. It may also leave the target with paralysis.}}
{{movelist/battle|1|Thunder Punch|Physical|Cool|75|100|15|anyadjacent|The target is punched with an electrified fist. It may also leave the target with paralysis.}}
{{movelist/battle|1|Thunder Punch|Physical|Cool|75|100|15|anyadjacent|The target is punched with an electrified fist. It may also leave the target with paralysis.}}
{{movelist/battle|1|Thunder Shock|Special|Cool|40|100|30|anyadjacent|A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.}}
{{movelist/battle|1|Thunder Shock|Special|Cool|40|100|30|anyadjacent|A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.}}
{{movelist/battle|5|Volt Switch|Special||70|100|20|anyadjacent|After making its attack, the user rushes back to switch places with a party Pokémon in waiting.}}
{{movelist/battle|5|Volt Switch|Special|Cool|70|100|20|anyadjacent|After making its attack, the user rushes back to switch places with a party Pokémon in waiting.}}
{{movelist/battle|3|Volt Tackle|Physical|Cool|120|100|15|anyadjacent|The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.}}
{{movelist/battle|3|Volt Tackle|Physical|Cool|120|100|15|anyadjacent|The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.}}
{{movelist/battle|5|Wild Charge|Physical||90|100|15|anyadjacent|The user shrouds itself in electricity and smashes into its target. It also damages the user a little.}}
{{movelist/battle|5|Wild Charge|Physical|Tough|90|100|15|anyadjacent|The user shrouds itself in electricity and smashes into its target. It also damages the user a little.}}
{{movelist/battle|2|Zap Cannon|Special|Cool|120|50|5|anyadjacent|The user fires an electric blast like a cannon to inflict damage and cause paralysis.}}
{{movelist/battle|2|Zap Cannon|Special|Cool|120|50|5|anyadjacent|The user fires an electric blast like a cannon to inflict damage and cause paralysis.}}
{{movelist/battle-foot|Electric}}
{{movelist/battle-foot|Electric}}


==Abilities==
==Abilities==
===Interacting with Electric-type===
===Interacting with the Electric type===
User of {{a|Color Change}} will be changed into Electric-type after it is hit with an Electric-type move. {{a|Protean}} will change its user into Electric-type when it uses an Electric-type move. When a Pokémon with {{a|Multitype}} holds a [[Zap Plate]], it will become an Electric-type Pokémon. When a Pokémon with {{a|Imposter}} is sent out and its opposite opponent is Electric-type, it will transform into that Pokémon and turn into Electric-type.
A Pokémon with {{a|Color Change}}, {{a|Protean}}, {{a|Imposter}}, or {{a|Multitype}} will become an Electric-type Pokémon if (respectively) it is hit with an Electric-type move, uses an Electric-type move, is sent out against an Electric-type opponent, or is holding a {{DL|Plate|Zap Plate}}.
 
Since Generation VI, Electric-type Pokémon are also immune to becoming paralyzed from the Abilities {{a|Static}}, {{a|Synchronize}}, or {{a|Effect Spore}}.


{| width="70%" class="roundy sortable" style="margin:auto; text-align:center; background:#{{electric color}}; border: 2px solid #{{electric color dark}}"
{| width="70%" class="roundy sortable" style="margin:auto; text-align:center; background:#{{electric color}}; border: 2px solid #{{electric color dark}}"
Line 425: Line 432:
|-
|-
! width="30px" style="background:#{{hoenn color}}; border: 1px solid #{{hoenn color dark}}" | III
! width="30px" style="background:#{{hoenn color}}; border: 1px solid #{{hoenn color dark}}" | III
| width="100px" style="background:#FFFFFF; border: 1px solid #D8D8D8" | {{acolor|Lightning Rod|000}}
| width="100px" style="background:#FFF; border: 1px solid #D8D8D8" | {{acolor|Lightning Rod|000}}
| style="background:#FFFFFF; border: 1px solid #D8D8D8; text-align:left;" | Draws in all Electric-type moves to boost its Sp. Atk stat.
| style="background:#FFF; border: 1px solid #D8D8D8; text-align:left;" | Draws in all Electric-type moves to boost its Sp. Atk stat.
|-
|-
! width="30px" style="background:#{{sinnoh color}}; border: 1px solid #{{sinnoh color dark}}" | IV
! width="30px" style="background:#{{sinnoh color}}; border: 1px solid #{{sinnoh color dark}}" | IV
| width="100px" style="background:#FFFFFF; border: 1px solid #D8D8D8" | {{acolor|Motor Drive|000}}
| width="100px" style="background:#FFF; border: 1px solid #D8D8D8" | {{acolor|Motor Drive|000}}
| style="background:#FFFFFF; border: 1px solid #D8D8D8; text-align:left;" | Boosts the Speed stat when it's hit by an Electric-type move.
| style="background:#FFF; border: 1px solid #D8D8D8; text-align:left;" | Boosts the Speed stat when it's hit by an Electric-type move.
|-
|-
! width="30px" style="background:#{{hoenn color}}; border: 1px solid #{{hoenn color dark}}" | III
! width="30px" style="background:#{{hoenn color}}; border: 1px solid #{{hoenn color dark}}" | III
| width="100px" style="background:#FFFFFF; border: 1px solid #D8D8D8" | {{acolor|Volt Absorb|000}}
| width="100px" style="background:#FFF; border: 1px solid #D8D8D8" | {{acolor|Volt Absorb|000}}
| style="background:#FFFFFF; border: 1px solid #D8D8D8; text-align:left;" | Restores HP if hit by an Electric-type move.
| style="background:#FFF; border: 1px solid #D8D8D8; text-align:left;" | Restores HP if hit by an Electric-type move.
|-
|-
! colspan="3" style="background:#{{electric color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.</small>
! colspan="3" style="background:#{{electric color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.</small>
Line 464: Line 471:


==Trivia==
==Trivia==
* Generation V introduced the most Electric-type Pokémon of any generation, with 11, and Generation VI introduced the fewest Electric-type Pokémon, with three.
* [[Generation V]] introduced the most Electric-type Pokémon of any generation, with eleven, and [[Generation VI]] introduced the fewest, with three.
* Generation VI introduced the most Electric-type moves of any generation, with seven, and Generation II introduced the fewest Electric-type moves, with two.
* Generation VI introduced the most Electric-type moves of any generation, with seven, and [[Generation II]] introduced the fewest, with two.
* Generation III is the only generation that introduced no dual Electric-type Pokémon.
* [[Generation III]] is the only generation that introduced no dual type Electric-type Pokémon.
* Generation VI is the only generation that introduced no pure Electric-type Pokémon.
* Generation VI is the only generation that introduced no pure Electric-type Pokémon.
* Every Electric-type move introduced in Generation I began with the word ''Thunder''.
* All Electric-type moves introduced in [[Generation I]] begin with the word "Thunder".
* The Electric type is the type represented by a Gym Leader in the greatest number of regions: an Electric-type Gym is present in every region except for [[Johto]], which lacks one due to the [[Vermilion Gym]] in [[Kanto]] also being accessible in games featuring Johto.
* Electric is the type represented by a Gym Leader in the greatest number of regions, with five—an Electric-type Gym is present in every region except for [[Johto]], which lacks one due to the [[Vermilion Gym]] in [[Kanto]] also being accessible in games featuring Johto.
* Prior to Generation V, there were no Pokémon that 4× resisted Electric-type attacks. {{p|Zekrom}}, {{p|Rotom}}'s {{DL|Form differences|Rotom|Mow form}} and {{p|Ampharos}}' Mega Evolution are the only Pokémon to do so.
** Therefore, an Electric-type Gym is present in every [[core series]] Pokémon game.


==In other languages==
==In other languages==
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|sv=Elektrisk
|sv=Elektrisk
|th=ไฟฟ้า
|th=ไฟฟ้า
|vi=Điện
}}
}}


[[de:Elektro (Typ)]]
[[de:Elektro (Typ)]]
[[es:Tipo Eléctrico]]
[[fr:Électrik]]
[[fr:Électrique]]
[[it:Elettro (tipo)]]
[[it:Elettro (tipo)]]
[[ja:でんき]]
[[ja:でんき]]
[[pl:Elektryczny (typ)]]
[[pl:Elektryczny (typ)]]
[[pt:Tipo Elétrico]]
[[zh:电(属性)]]
[[zh:电(属性)]]
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