Mystery Gift: Difference between revisions

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In [[Generation II]], the Mystery Gift system is used in conjunction with the [[infrared]] port on top of the [[Game Boy Color]] to communicate with other Mystery Gift-enabled games in order to provide other players with [[Decoration#Generation II decorations|room decorations]] or [[item]]s. It can also be used with {{g|Stadium 2}} and {{g|Pikachu 2 GS}}. Mystery Gift can be used a maximum of five times a day, receiving no more than one gift from each player.
In [[Generation II]], the Mystery Gift system is used in conjunction with the [[infrared]] port on top of the [[Game Boy Color]] to communicate with other Mystery Gift-enabled games in order to provide other players with [[Decoration#Generation II decorations|room decorations]] or [[item]]s. It can also be used with {{g|Stadium 2}} and {{g|Pikachu 2 GS}}. Mystery Gift can be used a maximum of five times a day, receiving no more than one gift from each player.


To activate the Mystery Gift system in the Generation II games, players must use a Game Boy Color or [[Game Boy Advance]] system, then talk to the girl in green on the fifth floor of the [[Goldenrod Department Store]] and [[Saving|save]] the game; after doing this, the option to use the system will be available from the [[main menu]]. While Mystery Gift can be activated on a Game Boy Advance system, it cannot be used on them due to the lack of an infrared port.
To activate the Mystery Gift system in the Generation II games, players must use a Game Boy Color or [[Game Boy Advance]] system, then talk to the girl in green on the fifth floor of the [[Goldenrod Department Store]] and [[save]] the game; after doing this, the option to use the system will be available from the [[main menu]]. While Mystery Gift can be activated on a Game Boy Advance system, it cannot be used on them due to the lack of an infrared port.


When Mystery Gift is used to connect to another Generation II [[core series]] game, each of the connected games will receive a random item. When it is used to connect to Stadium 2, the handheld game will receive an item. Some items can only be received when communicating with Stadium 2. When connecting to Pikachu 2 GS, the player decides on a number of {{OBP|Watt|currency}}s to transfer from the device, and the item received will depend on the amount of transferred Watts.
When Mystery Gift is used to connect to another Generation II [[core series]] game, each of the connected games will receive a random item. When it is used to connect to Stadium 2, the handheld game will receive an item. Some items can only be received when communicating with Stadium 2. When connecting to Pikachu 2 GS, the player decides on a number of {{OBP|Watt|currency}}s to transfer from the device, and the item received will depend on the amount of transferred Watts.
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In [[Generation III]], the primary use of the Mystery Gift system is to receive special [[item]]s at {{pkmn2|event|Nintendo events}}. It is language-dependent, meaning players can only receive Mystery Gifts that are intended for games of their language. It is only available by using {{game2|FireRed|LeafGreen|Emerald}} with a [[Game Boy Advance Wireless Adapter]] or (for Japanese games only) an [[e-Reader]].
In [[Generation III]], the primary use of the Mystery Gift system is to receive special [[item]]s at {{pkmn2|event|Nintendo events}}. It is language-dependent, meaning players can only receive Mystery Gifts that are intended for games of their language. It is only available by using {{game2|FireRed|LeafGreen|Emerald}} with a [[Game Boy Advance Wireless Adapter]] or (for Japanese games only) an [[e-Reader]].


To activate the Mystery Gift system, players need to walk up to the questionnaire found at any [[Poké Mart]], fill it by entering the phrase below using the [[easy chat system]] (based on the language of the game) and [[Saving|save]] the game. The clerk behind the counter will then inform the player that the Mystery Gift system has been activated, and it will be accessible from the [[main menu]] from that point on.
To activate the Mystery Gift system, players need to walk up to the questionnaire found at any [[Poké Mart]], fill it by entering the phrase below using the [[easy chat system]] (based on the language of the game) and [[save]] the game. The clerk behind the counter will then inform the player that the Mystery Gift system has been activated, and it will be accessible from the [[main menu]] from that point on.


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{{incomplete|section|Which core series games can connect to the listed spin-offs?}}
{{incomplete|section|Which core series games can connect to the listed spin-offs?}}


In [[Generation IV]], the Mystery Gift system can be used to transfer {{OBP|Pokémon|species}} from {{ga|Pokémon Ranger}}, {{g|Ranger: Shadows of Almia}}, and {{g|Ranger: Guardian Signs}}, or receive [[items]] and Pokémon from {{g|Battle Revolution}}. Players are able to receive gifts wirelessly, from the defunct [[Nintendo Wi-Fi Connection]] service, or from a friend. A specific gift can only be received once. As a result, a player can only get one of each item and Pokémon from said games and also only one of each Pokémon from events. Gifts are transferred via [[Wonder Card]], which players can store up to three of. This forces players to discard used Wonder Cards so that they will have no more than two cards before receiving another Mystery Gift.
In [[Generation IV]], the Mystery Gift system can be used to transfer {{OBP|Pokémon|species}} from {{ga|Pokémon Ranger}}, {{g|Ranger: Shadows of Almia}}, and {{g|Ranger: Guardian Signs}}, or receive [[items]] and Pokémon from {{g|Battle Revolution}}. Players are able to receive gifts wirelessly, [[Nintendo Wi-Fi Connection]], or from a friend. A specific gift can only be received once. As a result, a player can only get one of each item and Pokémon from said games and also only one of each Pokémon from events. Gifts are transferred via [[Wonder Card]], which players can store up to three of. This forces players to discard used Wonder Cards so that they will have no more than two cards before receiving another Mystery Gift.


In {{game2|Diamond|Pearl|Platinum}}, the Mystery Gift system is activated at [[Jubilife TV]]. There is a TV producer on the third floor who will activate the Mystery Gift system if players answer his questions with the correct keywords as shown below (based on the language of the game) and [[Saving|save]] the game. If the player receives a Wonder Card via a {{pkmn2|event|Nintendo event}} or another compatible game prior to activating the feature, Mystery Gift will be activated automatically regardless.  
In {{game2|Diamond|Pearl|Platinum}}, the Mystery Gift system is activated at [[Jubilife TV]]. There is a TV producer on the third floor who will activate the Mystery Gift system if players answer his questions with the correct keywords as shown below (based on the language of the game) and [[save]] the game. If the player receives a Wonder Card via a {{pkmn2|event|Nintendo event}} or another compatible game prior to activating the feature, Mystery Gift will be activated automatically regardless.  


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The Mystery Gift system is now always enabled in the [[main menu]] of the game, even when a save file is not present.
The Mystery Gift system is now always enabled in the [[main menu]] of the game, even when a save file is not present.


Like in [[Generation IV]], players are able to receive gifts wirelessly and from the defunct [[Nintendo Wi-Fi Connection]] service. The '''Get from a friend''' feature has been removed but new methods for obtaining event [[item]]s were added. Players can now receive items through the use of serial codes and [[infrared]].
Like in [[Generation IV]], players are able to receive gifts wirelessly or from [[Nintendo Wi-Fi Connection]]. The '''Get from a friend''' feature was replaced by the use of serial codes and [[infrared]] to obtain [[event item]]s.


The maximum amount of [[Wonder Card]]s a game can hold is increased to 12 for saved games. Games without a save file can only hold at most three Wonder Cards.
The maximum amount of [[Wonder Card]]s a game can hold is increased to 12 for saved games. Games without a save file can only hold at most three Wonder Cards.
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===Generation VI===
===Generation VI===
The Mystery Gift system works like in [[Generation V]]. One notable difference is that all non-[[Nintendo Zone]] local events are no longer region-locked. The maximum amount of [[Wonder Card]]s a game can hold is now 24. In order to use Mystery Gift, the game must have a save file.
The Mystery Gift system works like in [[Generation V]]. One notable difference is that all non-[[Nintendo Zone]] local events are no longer region-locked. The maximum amount of [[Wonder Card]]s a game can hold is now 24. In order to use Mystery Gift, the game must have a save file.
==Delivery process==
{{Incomplete|section}}
Mystery Gifts are delivered by an [[Non-player character|NPC]]. In the [[Generation II]], {{Gen|III}}, {{Gen|IV}}, and {{Gen|V}} games, the NPC is male. In the [[Generation VI]] games, the NPC is female.
In the Generation II games, he is found at [[Pokémon Center]] 2F on the leftmost counter next to the [[PC]]. In {{game2|FireRed|LeafGreen|Emerald}}, he is found on the second floor of Pokémon Centers next to [[Teala]]. In the Generation IV games, he is found at [[Poké Mart]]s by the counter. In the Generation V games, he is found inside Pokémon Centers, near the entry point. In the Generation VI games, she is found at Pokémon Centers by the {{DL|Pokémon Center Nurse|In the games|receptionist}}'s counter.


==Shiny Pokémon locking==
==Shiny Pokémon locking==