List of moves by range (Mystery Dungeon): Difference between revisions

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m (i'm editing under the assumption that these ranges were not changed from r/b, please correct if that is not the case)
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In the '''{{g|Mystery Dungeon}} series''', '''[[move]]s''' function differently from the [[core series]] games. Moves have various '''ranges''' that determine what [[Dungeon tile|tiles]] they affect. The following list is organized by range with a description of the range followed by moves that fall into that category.
In the '''{{g|Mystery Dungeon}} series''', '''[[move]]s''' function differently from the [[version|main series]] games. Moves have various '''ranges''' that determine what [[Dungeon tile|tiles]] they affect. The following list is organized by range with a description of the range followed by moves that fall into that category.


==Enemy in front==
==Enemy in front==
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*{{m|Twister}}
*{{m|Twister}}
*{{m|Dive}}*
*{{m|Dive}}*
*{{m|Charm}}
*{{m|Fire Spin}}
*{{m|Whirlpool}}
*{{m|Sand Tomb}}
*{{m|Rock Slide}}
*{{m|Muddy Water}}
*{{m|Foresight}}
*{{m|Endeavor}}
*{{m|Cotton Spore}}
Moves with an asterisk (*) technically affect the user, since they are two turn moves.  They will still only damage the enemy in front though.
Moves with an asterisk (*) technically affect the user, since they are two turn moves.  They will still only damage the enemy in front though.


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*{{m|Fire Blast}}
*{{m|Fire Blast}}
*{{m|Mud-Slap}}
*{{m|Mud-Slap}}
*{{m|Charm}}
*{{m|AncientPower}}
*{{m|Attract}}
*{{m|Attract}}
*{{m|Present}}
*{{m|Present}}
*{{m|Hidden Power}}
*{{m|Hidden Power}}
*{{m|Rock Blast}}
*{{m|Sludge}}
*{{m|Metal Sound}}
*{{m|Flame Wheel}}
*{{m|Barrage}}
*{{m|Dragon Pulse}}
*{{m|Mud Shot}}
*{{m|Swift}}


==Enemy up to 2 tiles away==
==Enemy up to 2 tiles away==
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*{{m|ExtremeSpeed}}
*{{m|ExtremeSpeed}}
*{{m|Sucker Punch}}
*{{m|Sucker Punch}}
*{{m|U-turn}}


==Line of sight==
==Line of sight==
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*{{m|Razor Leaf}}
*{{m|Razor Leaf}}
*{{m|String Shot}}
*{{m|String Shot}}
*{{m|Fire Spin}}
*{{m|Shock Wave}}
*{{m|Spike Cannon}}
*{{m|Spike Cannon}}
*{{m|Bubble}}
*{{m|Bubble}}
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*{{m|Weather Ball}}
*{{m|Weather Ball}}
*{{m|Water Pulse}}
*{{m|Water Pulse}}
*{{m|Zap Cannon}}
*{{m|Meteor Mash}}
*{{m|Meteor Mash}}
*{{m|Signal Beam}}
*{{m|Signal Beam}}
*{{m|Icicle Spear}}
*{{m|Icicle Spear}}
*{{m|Rock Wrecker}}
*{{m|Rock Wrecker}}
*{{m|Gunk Shot}}


==Enemies within 1 tile range==
==Enemies within 1 tile range==
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==All enemies in the room==
==All enemies in the room==


These moves affect all enemies in the same room as the user.  If used in a hallway, these moves only affect enemies within a 2 tile range or visibility.  Obviously, these moves can be very useful in clearing out a room if they do damage.  As a result, damaging moves in this category have even fewer [[Power points|PP]] than line of sight moves.
These moves affect all enemies in the same room as the user.  If used in a hallway, these moves only affect enemies within a 2 tile range or visibility, including Ghost-types in walls.  Obviously, these moves can be very useful in clearing out a room if they do damage.  As a result, damaging moves in this category have even fewer [[Power points|PP]] than line of sight moves.


*{{m|Attack Order}}
*{{m|Attack Order}}
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*{{m|Lock-On}}
*{{m|Lock-On}}
*{{m|Endure}}
*{{m|Endure}}
*{{m|Milk Drink}}
*{{m|Pursuit}}
*{{m|Pursuit}}
*{{m|Vital Throw}}
*{{m|Vital Throw}}
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*{{m|Heal Bell}}
*{{m|Heal Bell}}
*{{m|Safeguard}}
*{{m|Safeguard}}
*{{m|Tailwind}}


==All team members on the floor==
==All team members on the floor==
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==Floor==
==Floor==


These moves affect the whole floor and all Pokémon friend or foe.  Weather and certain other moves fall under this category.
These moves affect the whole floor and all Pokémon, friend or foe.  Weather and certain other moves fall under this category.


*{{m|Sandstorm}}
*{{m|Sandstorm}}