Catch rate: Difference between revisions

202 bytes removed ,  7 May 2014
It's never changed catch rate (http://bulbapedia.bulbagarden.net/w/index.php?title=Transform_(move)&diff=1807740&oldid=1800616), and that's a big assumption for the reason, too (more likely, it would be so the game doesn't freak out during hacks).
(It's never changed catch rate (http://bulbapedia.bulbagarden.net/w/index.php?title=Transform_(move)&diff=1807740&oldid=1800616), and that's a big assumption for the reason, too (more likely, it would be so the game doesn't freak out during hacks).)
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The rarity of the Pokémon (i.e. how often it appears in the wild) is totally independent from its catch rate after it is encountered. Even rare Pokémon may have high catch rates, making them relatively easy to catch in battle, such as {{p|Nosepass}} (catch rate 255).
The rarity of the Pokémon (i.e. how often it appears in the wild) is totally independent from its catch rate after it is encountered. Even rare Pokémon may have high catch rates, making them relatively easy to catch in battle, such as {{p|Nosepass}} (catch rate 255).
Prior to Generation V, {{m|Transform}} changed a Pokémon's catch rate to that of the target, and was the primary purpose for the existence of catch rates for species that cannot be found in the wild.


Poké Balls that guarantee capture (the [[Master Ball]] and {{ball|Park}}, and any ball used in the [[Entralink|Entree Forest]]) bypass the catching formula entirely.
Poké Balls that guarantee capture (the [[Master Ball]] and {{ball|Park}}, and any ball used in the [[Entralink|Entree Forest]]) bypass the catching formula entirely.
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