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(It's never changed catch rate (http://bulbapedia.bulbagarden.net/w/index.php?title=Transform_(move)&diff=1807740&oldid=1800616), and that's a big assumption for the reason, too (more likely, it would be so the game doesn't freak out during hacks).) |
(→Poké Ball effectiveness rates: Adding on X and Y and clearing up templates where one can be used instead of multiple. Eg. one for Ruby, Sapphire & Emerald and a second for LG and FF instead of one for them all.) |
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| style="background: #fff; padding-right: 10px" | {{bag2|Nest Ball}} | | style="background: #fff; padding-right: 10px" | {{bag2|Nest Ball}} | ||
| style="background: #fff; padding-right: 10px" | 1× to 4× | | style="background: #fff; padding-right: 10px" | 1× to 4× | ||
| style="background: #fff; padding-right: 10px" | ((40 - Pokémon's level) / 10)×, minimum 1×{{sup/3| | | style="background: #fff; padding-right: 10px" | ((40 - Pokémon's level) / 10)×, minimum 1×{{sup/3|RSEFRLG}}{{sup/4|DPPtHGSS}}<br>((41 - Pokémon's level) / 10)×, minimum 1×{{sup/5|BWB2W2}}{{sup/6|XY}} | ||
|- | |- | ||
| style="background: #fff; padding-right: 10px" | {{bag2|Repeat Ball}} | | style="background: #fff; padding-right: 10px" | {{bag2|Repeat Ball}} | ||
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| style="background: #fff; padding-right: 10px" | {{bag2|Timer Ball}} | | style="background: #fff; padding-right: 10px" | {{bag2|Timer Ball}} | ||
| style="background: #fff; padding-right: 10px" | 1× to 4× | | style="background: #fff; padding-right: 10px" | 1× to 4× | ||
| style="background: #fff; padding-right: 10px" | ((number of turns passed in battle + 10) / 10)×, maximum 4× (reached after 29 turns){{sup/3| | | style="background: #fff; padding-right: 10px" | ((number of turns passed in battle + 10) / 10)×, maximum 4× (reached after 29 turns){{sup/3|RSEFRLG}}{{sup/4|DPPtHGSS}}<br>(1× + 1229/4096×) (0.3×) per turn passed in battle, maximum 4× (reached after 10 turns){{sup/5|BWB2W2}}{{sup/6|XY}} | ||
|- | |- | ||
| style="background: #fff; padding-right: 10px" | {{bag2|Premier Ball}} | | style="background: #fff; padding-right: 10px" | {{bag2|Premier Ball}} | ||
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| style="background: #fff; padding-right: 10px" | {{bag2|Dive Ball}} | | style="background: #fff; padding-right: 10px" | {{bag2|Dive Ball}} | ||
| style="background: #fff; padding-right: 10px" | 1× or 3.5× | | style="background: #fff; padding-right: 10px" | 1× or 3.5× | ||
| style="background: #fff; padding-right: 10px" | 3.5× only if diving{{sup/3|RSE}} or surfing/fishing{{sup/3|FRLG}}{{sup/4| | | style="background: #fff; padding-right: 10px" | 3.5× only if diving{{sup/3|RSE}} or surfing/fishing{{sup/3|FRLG}}{{sup/4|DPPtHGSS}}{{sup/5|BWB2W2}}{{sup/6|XY}} | ||
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| style="background: #fff; padding-right: 10px" | {{bag2|Dusk Ball}} | | style="background: #fff; padding-right: 10px" | {{bag2|Dusk Ball}} | ||
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| style="background: #fff; padding-right: 10px" | {{bag2|Quick Ball}} | | style="background: #fff; padding-right: 10px" | {{bag2|Quick Ball}} | ||
| style="background: #fff; padding-right: 10px" | 1×, 4×, or 5× | | style="background: #fff; padding-right: 10px" | 1×, 4×, or 5× | ||
| style="background: #fff; padding-right: 10px" | 4× only on the first turn of the battle{{sup/4| | | style="background: #fff; padding-right: 10px" | 4× only on the first turn of the battle{{sup/4|DPPtHGSS}}<br>5× only on the first turn of the battle{{sup/5|BWB2W2}}{{sup/6|XY}} | ||
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| style="background: #fff; padding-right: 10px" | {{bag2|Heal Ball}} | | style="background: #fff; padding-right: 10px" | {{bag2|Heal Ball}} |
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