Catch rate: Difference between revisions

→‎Poké Ball effectiveness rates: Adding on X and Y and clearing up templates where one can be used instead of multiple. Eg. one for Ruby, Sapphire & Emerald and a second for LG and FF instead of one for them all.
(It's never changed catch rate (http://bulbapedia.bulbagarden.net/w/index.php?title=Transform_(move)&diff=1807740&oldid=1800616), and that's a big assumption for the reason, too (more likely, it would be so the game doesn't freak out during hacks).)
(→‎Poké Ball effectiveness rates: Adding on X and Y and clearing up templates where one can be used instead of multiple. Eg. one for Ruby, Sapphire & Emerald and a second for LG and FF instead of one for them all.)
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| style="background: #fff; padding-right: 10px" | {{bag2|Nest Ball}}
| style="background: #fff; padding-right: 10px" | {{bag2|Nest Ball}}
| style="background: #fff; padding-right: 10px" | 1× to 4×
| style="background: #fff; padding-right: 10px" | 1× to 4×
| style="background: #fff; padding-right: 10px" | ((40 - Pokémon's level) / 10)×, minimum 1×{{sup/3|RSE}}{{sup/3|FRLG}}{{sup/4|DPPt}}{{sup/4|HGSS}}<br>((41 - Pokémon's level) / 10)×, minimum 1×{{sup/5|BW}}{{sup/5|B2W2}}
| style="background: #fff; padding-right: 10px" | ((40 - Pokémon's level) / 10)×, minimum 1×{{sup/3|RSEFRLG}}{{sup/4|DPPtHGSS}}<br>((41 - Pokémon's level) / 10)×, minimum 1×{{sup/5|BWB2W2}}{{sup/6|XY}}
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|-  
| style="background: #fff; padding-right: 10px" | {{bag2|Repeat Ball}}
| style="background: #fff; padding-right: 10px" | {{bag2|Repeat Ball}}
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| style="background: #fff; padding-right: 10px" | {{bag2|Timer Ball}}
| style="background: #fff; padding-right: 10px" | {{bag2|Timer Ball}}
| style="background: #fff; padding-right: 10px" | 1× to 4×
| style="background: #fff; padding-right: 10px" | 1× to 4×
| style="background: #fff; padding-right: 10px" | ((number of turns passed in battle + 10) / 10)×, maximum 4× (reached after 29 turns){{sup/3|RSE}}{{sup/3|FRLG}}{{sup/4|DPPt}}{{sup/4|HGSS}}<br>(1× + 1229/4096×) (0.3×) per turn passed in battle, maximum 4× (reached after 10 turns){{sup/5|BW}}{{sup/5|B2W2}}
| style="background: #fff; padding-right: 10px" | ((number of turns passed in battle + 10) / 10)×, maximum 4× (reached after 29 turns){{sup/3|RSEFRLG}}{{sup/4|DPPtHGSS}}<br>(1× + 1229/4096×) (0.3×) per turn passed in battle, maximum 4× (reached after 10 turns){{sup/5|BWB2W2}}{{sup/6|XY}}
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| style="background: #fff; padding-right: 10px" | {{bag2|Premier Ball}}
| style="background: #fff; padding-right: 10px" | {{bag2|Premier Ball}}
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| style="background: #fff; padding-right: 10px" | {{bag2|Dive Ball}}
| style="background: #fff; padding-right: 10px" | {{bag2|Dive Ball}}
| style="background: #fff; padding-right: 10px" | 1× or 3.5×
| style="background: #fff; padding-right: 10px" | 1× or 3.5×
| style="background: #fff; padding-right: 10px" | 3.5× only if diving{{sup/3|RSE}} or surfing/fishing{{sup/3|FRLG}}{{sup/4|DPPt}}{{sup/4|HGSS}}{{sup/5|BW}}{{sup/5|B2W2}}
| style="background: #fff; padding-right: 10px" | 3.5× only if diving{{sup/3|RSE}} or surfing/fishing{{sup/3|FRLG}}{{sup/4|DPPtHGSS}}{{sup/5|BWB2W2}}{{sup/6|XY}}
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|-
| style="background: #fff; padding-right: 10px" | {{bag2|Dusk Ball}}
| style="background: #fff; padding-right: 10px" | {{bag2|Dusk Ball}}
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| style="background: #fff; padding-right: 10px" | {{bag2|Quick Ball}}
| style="background: #fff; padding-right: 10px" | {{bag2|Quick Ball}}
| style="background: #fff; padding-right: 10px" | 1×, 4×, or 5×
| style="background: #fff; padding-right: 10px" | 1×, 4×, or 5×
| style="background: #fff; padding-right: 10px" | 4× only on the first turn of the battle{{sup/4|DPPt}}{{sup/4|HGSS}}<br>5× only on the first turn of the battle{{sup/5|BW}}{{sup/5|B2W2}}
| style="background: #fff; padding-right: 10px" | 4× only on the first turn of the battle{{sup/4|DPPtHGSS}}<br>5× only on the first turn of the battle{{sup/5|BWB2W2}}{{sup/6|XY}}
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|-
| style="background: #fff; padding-right: 10px" | {{bag2|Heal Ball}}
| style="background: #fff; padding-right: 10px" | {{bag2|Heal Ball}}
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