Generation V: Difference between revisions

→‎Advances in gameplay: can think of a few more - do they 'count' ?
(→‎Advances in gameplay: can think of a few more - do they 'count' ?)
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==Advances in gameplay==
==Advances in gameplay==
Being the first games on the same console as their predecessors since [[Generation II]], the Generation V games enhance the Pokémon experience on the DS in several ways. Advancements introduced in Generation V include:
Being the first games on the same console as their predecessors since [[Generation II]], the Generation V games enhance the Pokémon experience on the DS in several ways. Advancements introduced in Generation V include:
* The addition of 156 {{cat|Generation V Pokémon|new Pokémon}}, bringing the total to 649. No Pokémon from previous generations can be found in Unova itself until after the [[National Pokédex]] is obtained.
* The addition of 156 {{cat|Generation V Pokémon|new Pokémon}}, bringing the total to 649. No new evolutions of previous Pokemon are introduced, and (in the first pair of games only) no Pokémon from previous generations can be caught in Unova itself until after the [[National Pokédex]] is obtained.
* The addition of 92 new [[move]]s, bringing the total to 559.
* The addition of 92 new [[move]]s, bringing the total to 559.
* The addition of 41 new [[Ability|Abilities]], bringing the total to 164. Many older Pokémon are allowed to have new Abilities, including some that were introduced in [[Generation III]] and [[Generation IV]], by transferring them from the {{pkmn|Dream World}}. This effectively gives most Pokémon three legitimate abilities, rather than the two which have been standard since Generation III.
* The addition of 41 new [[Ability|Abilities]], bringing the total to 164. Many older Pokémon are allowed to have new Abilities, including some that were introduced in [[Generation III]] and [[Generation IV]], by transferring them from the {{pkmn|Dream World}}. This effectively gives most Pokémon three legitimate abilities, rather than the two which have been standard since Generation III.
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* One new variant of [[Poké Ball]], the {{DL|Poké Ball|Dream Ball}}, retaining the 25 found in previous games.
* One new variant of [[Poké Ball]], the {{DL|Poké Ball|Dream Ball}}, retaining the 25 found in previous games.
** The [[Apricorn]] Poké Balls and the {{DL|Poké Ball|Sport Ball}} are inaccessible without hacking and do not function as Poké Balls even if acquired; however, Pokémon caught in these Poké Balls in {{2v2|HeartGold|SoulSilver}} retain them when sent to a Generation V game.
** The [[Apricorn]] Poké Balls and the {{DL|Poké Ball|Sport Ball}} are inaccessible without hacking and do not function as Poké Balls even if acquired; however, Pokémon caught in these Poké Balls in {{2v2|HeartGold|SoulSilver}} retain them when sent to a Generation V game.
* Pokémon now animate constantly throughout battle, rather than simply animating upon exiting a [[Poké Ball]] as in previous generations. These animations are reminiscent of those of {{game|Crystal}}, rather than the two-sprite distortion method that has been the standard since {{game|Emerald}}. The speed at which Pokémon move slows as the {{stat|HP}} goes down and with most [[status ailment]]s, and {{status|frozen}} Pokémon do not move at all.
* Pokémon battle sprites now animate constantly, rather than simply animating upon exiting a [[Poké Ball]] as in previous generations. These animations are reminiscent of those of {{game|Crystal}}, rather than the two-sprite distortion method that has been the standard since {{game|Emerald}}. The speed at which Pokémon move slows as the {{stat|HP}} goes down and with most [[status ailment]]s ({{status|frozen}} Pokémon do not move at all).
* When a Pokémon is affected by a status ailment, in addition to slowing movement, it also glows a color depending on the status ailment (except for sleep). When a Pokémon is {{status|asleep}}, it uses a different sprite that depicts it sleeping, usually with its eyes closed.
* When a Pokémon is affected by a status ailment, in addition to slowing movement, it also glows a color depending on the status ailment. {{status|Sleep}} does not have a color, but uses a different sprite that depicts the Pokemon with its eyes closed.
* The back sprites of Pokémon show the Pokémon's body in full, with their poses and animations being the same as the front sprite, but seen from behind.
* The back sprites of Pokémon show the Pokémon's body in full, with their poses and animations being the same as the front sprite, but as seen from behind.
** This enables dynamic camera movements during battle, e.g. it can zoom in or out and focus on specific Pokemon as the battle progresses.
* The battle music changes under certain conditions. When one of the player's Pokémon on the battlefield has less than 25% of their HP, the music changes to a faster, more suspenseful music. When battling a [[Gym Leader]]'s last Pokémon, the music also changes.
* The battle music changes under certain conditions. When one of the player's Pokémon on the battlefield has less than 25% of their HP, the music changes to a faster, more suspenseful music. When battling a [[Gym Leader]]'s last Pokémon, the music also changes.
* The overworld music also changes in certain circumstances. Almost all the routes now have instruments that differ between the seasons, and layers that activate and deactivate when the player walks or stops, respectively; while music that plays in some towns and cities have layers that can be added by talking to citizens. These people can be seen playing different musical instruments like piano, guitar, etc.
* The overworld music also changes in certain circumstances. Almost all the routes now have instruments that differ between the seasons, and layers that activate and deactivate when the player walks or stops, respectively; while music that plays in some towns and cities have layers that can be added by talking to citizens. These people can be seen playing different musical instruments like piano, guitar, etc.
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* The number of HMs has been reduced from eight to six. The first four remain the same as during the first four generations; HM05 is now {{m|Waterfall}} and HM06 is now {{m|Dive}}.
* The number of HMs has been reduced from eight to six. The first four remain the same as during the first four generations; HM05 is now {{m|Waterfall}} and HM06 is now {{m|Dive}}.
* The [[trade|trading]] process has been upgraded: players may now trade Pokémon directly from their [[PC]] boxes, without having to place offered Pokémon in their party first. The [[Global Terminal]] also allows players to trade using this method. Furthermore, players can trade outside of the [[Pokémon Center]] via [[infrared]].
* The [[trade|trading]] process has been upgraded: players may now trade Pokémon directly from their [[PC]] boxes, without having to place offered Pokémon in their party first. The [[Global Terminal]] also allows players to trade using this method. Furthermore, players can trade outside of the [[Pokémon Center]] via [[infrared]].
* The expansion of key item registration to include access to several menu screens. After being registered, the player can access a quick access menu by pressing the Y Button.
* The expansion of key item registration:  Multiple items, and even several menu screens, may be registered simultaneously. Pressing the Y button now brings up a quick access menu of the registered commands.
* While the framerate for the overworld is still 30, the framerate has been increased to 60 for battles, the title screen, and 2D menus. However, the opening only has a framerate of 15.
* While the framerate for the overworld is still 30, the framerate has been increased to 60 for battles, the title screen, and 2D menus. However, the opening only has a framerate of 15.
* When Pokémon are sent out, there is a sound effect and visual effect as they land which varies depending on the [[List of Pokémon by weight|weight]] of the Pokémon (unless it's a Pokémon that stays airborne like {{p|Hydreigon}}, {{p|Ho-Oh}} or {{p|Goldeen}}; or it is {{p|Diglett}} or {{p|Dugtrio}}).
* When Pokémon are sent out, there is a sound effect and visual effect as they land which varies depending on the [[List of Pokémon by weight|weight]] of the Pokémon (unless it's a Pokémon that stays airborne like {{p|Hydreigon}}, {{p|Ho-Oh}} or {{p|Goldeen}}; or it is {{p|Diglett}} or {{p|Dugtrio}}).
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* Pokémon in the [[party]] can no longer [[walking Pokémon|follow the player outside of battle]] in [[Amity Square|any point of the game]].
* Pokémon in the [[party]] can no longer [[walking Pokémon|follow the player outside of battle]] in [[Amity Square|any point of the game]].
* The abandonment of encounter rate differences based on the [[time]] of day.
* The abandonment of encounter rate differences based on the [[time]] of day.
* The option to have the [[Running Shoes]] on at all times, as in HeartGold and SoulSilver, has been removed.  
* The option to have the [[Running Shoes]] on at all times, as in HeartGold and SoulSilver, has been removed.
* In the {{DL|Pokémon Center|Wireless Club 2|Wi-Fi Club}}, there is no longer an option to set all Pokémon at level 100.  
* In the {{DL|Pokémon Center|Wireless Club 2|Wi-Fi Club}}, there is no longer an option to set all Pokémon at level 100.  
* Items are displayed in a list format rather than the six-cell pages that were seen in HeartGold and SoulSilver.
* Items are displayed in a list format rather than the six-cell pages that were seen in HeartGold and SoulSilver.
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* [[Nintendo DSi]] systems connected to an Internet router requiring the "advanced setup" option are now compatible with online features, such as the [[Global Terminal]].
* [[Nintendo DSi]] systems connected to an Internet router requiring the "advanced setup" option are now compatible with online features, such as the [[Global Terminal]].
* Battle-only forms, such as {{p|Cherrim}}'s {{DL|Form differences|Cherrim|Sunshine Form}} or {{p|Castform}}'s {{DL|Form differences|Castform|weather forms}} use now their own minisprites, rather than using default form's minisprite. Additionally, Sunshine's form minisprite is different than the one used in HeartGold and SoulSilver.
* Battle-only forms, such as {{p|Cherrim}}'s {{DL|Form differences|Cherrim|Sunshine Form}} or {{p|Castform}}'s {{DL|Form differences|Castform|weather forms}} use now their own minisprites, rather than using default form's minisprite. Additionally, Sunshine's form minisprite is different than the one used in HeartGold and SoulSilver.
* The HP bar now empties as soon as the move animation ends, simultaneous to the animation of the Pokémon's body "blinking" between visible and invisible. Previously, the HP bar did not empty until after the "blinking" animation was finished. Additionally in Double Battles (and Triple Battles) when move hits multiple targets, the HP bar now empties for all Pokémon at once rather one by one - due to this, messages have been changed to include the Pokémon (eg. ''A critical hit on the foe's <Pokémon>!'' or ''It's super effective on <Pokémon> and <Pokémon>!'')
* The HP bar now empties as soon as the move animation ends, simultaneous to the animation of the Pokémon's body "blinking" between visible and invisible. Previously, the HP bar did not empty until after the "blinking" animation was finished. Additionally in Double Battles (and Triple Battles) when move hits multiple targets, the HP bar now empties for all Pokémon at once rather one by one - due to this, messages have been changed to include the Pokémon (eg. ''A critical hit on the foe's <Pokémon>!'' or ''It's super effective on <Pokémon> and <Pokémon>!'').  If a multi-target move misses one opponent (for any reason) but hits another, a ''<Pokémon>'s attack missed!'' message will appear first, before the move's animation executes, and the missed Pokémon will not react to the animation.


===Additions in Black 2 and White 2===
===Additions in Black 2 and White 2===
* A sequel pair to the original pair of games, with an all-new story.
* A sequel pair to the original pair of games, with an all-new story.
* Pokémon from previous generations can be found from the start.
* Pokémon from previous generations appear more often in Unova, even from the start.
* The New Unova [[Pokédex]] includes a Habitat mode, allowing the player to select a specific area or route in Unova and view what Pokemon are known to inhabit it.
* [[Entralink]] missions are replaced by Funfest missions, and can be played with or without connecting to other players.
* New attractions, such as [[Pokéstar Studios]] and the [[Pokémon World Tournament]].
* New attractions, such as [[Pokéstar Studios]] and the [[Pokémon World Tournament]].
* Challenge Mode and Easy Mode, which raise and lower the NPC opponents' Pokémon's strength, respectively.
* Challenge Mode and Easy Mode, which raise and lower the NPC opponents' Pokémon's strength, respectively.
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