Pokémon Pinball: Difference between revisions

m
minor changes
mNo edit summary
m (minor changes)
Line 46: Line 46:


===Catch 'Em Mode===
===Catch 'Em Mode===
In Catch 'Em Mode, the player enters by lighting up two or three "GET" lights by letting the ball pass a certain tab. If the player lights up three lights, he/she gets different Pokémon than if he/she lighted up two. When it starts, a Pokémon silhouette appears in the middle of the lower field, and the player must hit the bumpers to gradually turn all six pieces of it into color. Once that is done, the actual Pokémon appears there. Then the player must hit it three times to light up what says "CATCH!" two characters at a time. Once the player has caught it, he/she can evolve it in Evolution Mode. It also lights up one Poké Ball out of three which lets him/her reach the next Bonus Stage. The player has two minutes to complete Catch 'em! Mode. Up to 255 Pokémon can be caught at the same time within a game: catching a 256th will result into the counter being set back to 0 and the list being blanked, but the player will receive a bonus of 1000000000 points.
In Catch 'Em Mode, the player enters by lighting up two or three "GET" lights by letting the ball pass a certain tab. If the player lights up three lights, he/she gets different Pokémon than if he/she lighted up two. When it starts, a Pokémon silhouette appears in the middle of the lower field, and the player must hit the bumpers to gradually turn all six pieces of it into color. Once that is done, the actual Pokémon appears there. Then the player must hit it three times to light up what says "CATCH!" two characters at a time, then hit it one last time to catch the Pokémon. Once the player has caught it, he/she can evolve it in Evolution Mode. It also lights up one Poké Ball out of three which lets him/her reach the next Bonus Stage. The player has two minutes to complete Catch 'em! Mode. Up to 255 Pokémon can be caught at the same time within a game: catching a 256th will result into the counter being set back to 0 and the list being blanked, but the player will receive a bonus of 1,000,000,000 points.


===Evolution Mode===
===Evolution Mode===
Line 65: Line 65:
This is the second bonus stage on the Red Field.
This is the second bonus stage on the Red Field.


This table is set in a graveyard where the player is attacked by several wild {{p|Gastly}}. Hitting ten Gastly with the ball will cause {{P|Haunter}} to appear instead. Hitting ten Haunter with the ball will draw out a giant {{p|Gengar}}. Hit Gengar five times to complete the stage. Hitting the necessary Pokémon will earn points. There is a time limit of 1:30 on the stage, as long as the player does not take this long to win, he/she can lose the ball an unlimited number of times without penalty.
This table is set in a graveyard where the player is attacked by several wild {{p|Gastly}}. Hitting ten Gastly with the ball will cause {{P|Haunter}} to appear instead. Hitting ten Haunter with the ball will draw out a giant {{p|Gengar}}. Hit Gengar five times to complete the stage. Hitting the necessary Pokémon will earn points. There is a time limit of 1:30 on the stage; as long as the player does not take this long to win, he/she can lose the ball an unlimited number of times without penalty.


===Meowth Bonus Stage===
===Meowth Bonus Stage===
Line 75: Line 75:
This is the second bonus stage on the Blue Field.
This is the second bonus stage on the Blue Field.


Three {{p|Seel}} swim around underwater, visible by their silhouettes. Periodically, one will bring its head above water for a short time. Hitting a Seel's exposed head with the ball will cause it to duck back underwater, earning points and causing a circular icon to appear on top of the screen. Hitting multiple Seel consecutively without letting one duck underwater on its own will apply a multiplier to both the icons added to the top of the screen and the points earned. This multiplier doubles with each Seel hit, but can go no higher than 256x. Once the player has 20 icons on top of the screen, the stage is completed, but the player is allowed to continue and earn more points until either time runs out or he loses his ball. There is a time limit of 1:30 on the stage, with unlimited extra balls (unless the stage is completed). Losing the ball before the stage is completed resets the multiplier and incurs a four-point penalty.
Three {{p|Seel}} swim around underwater, visible by their silhouettes. Periodically, one will bring its head above water for a short time. Hitting a Seel's exposed head with the ball will cause it to duck back underwater, earning points and causing a circular icon to appear on top of the screen. Hitting multiple Seel consecutively without letting one duck underwater on its own will apply a multiplier to both the icons added to the top of the screen and the points earned. The multiplier for the icons is equal to the current number of consecutive hits, while the score multiplier doubles with each Seel hit, but can go no higher than 256×. Once the player has 20 icons on top of the screen, the stage is completed, but the player is allowed to continue and earn more points until either time runs out or he loses his ball. There is a time limit of 1:30 on the stage, with unlimited extra balls (unless the stage is completed). Losing the ball before the stage is completed resets the multiplier and incurs a four-point penalty.


===Mewtwo Bonus Stage===
===Mewtwo Bonus Stage===
Line 167: Line 167:
* The Music that plays during "Name Entry" was revised and used for [[Sootopolis City]]'s background theme.
* The Music that plays during "Name Entry" was revised and used for [[Sootopolis City]]'s background theme.
* The Poké Ball upgrades all have a letter stamped on them that were not changed to match their localized names so the Great Ball has an S (for Super) and the Ultra Ball has an H (for Hyper). Of these, only the Master Ball would continue to be depicted with a letter stamped on it.
* The Poké Ball upgrades all have a letter stamped on them that were not changed to match their localized names so the Great Ball has an S (for Super) and the Ultra Ball has an H (for Hyper). Of these, only the Master Ball would continue to be depicted with a letter stamped on it.
* [[Mew]] can rarely appear as a catchable Pokémon in [[Indigo Plateau]], but it can't actually be caught by normal means, because a special routine increments a counter in a RAM address whenever Mew is hit, and each of the 4 steps in the "catch!" sequence requires the player to hit Mew 256 times (for a total of 1024 hits, basically impossible within a two minutes timeframe). Altering one value in RAM makes Mew catchable.
* [[Mew]] can rarely appear as a catchable Pokémon in [[Indigo Plateau]], but it can't actually be caught by normal means, because a special routine increments a counter in a RAM address whenever Mew is hit, and each of the 4 steps in the "catch!" sequence requires the player to hit Mew 256 times (for a total of 1024 hits, basically impossible within a two minutes timeframe).


==References==
==References==
72

edits