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A '''base stats structure''' is a 32-byte piece of data. | A '''base stats structure''' is a 32-byte piece of data. | ||
Every [[Pokémon|Pokémon species]] in the [[Generation II]] {{pkmn|games}} has a 32-byte base stats structure stored in the game's ROM somewhere. It determines all information inherent to the species, such as base Defense, [[type]]s, [[catch rate]] and [[Egg | Every [[Pokémon|Pokémon species]] in the [[Generation II]] {{pkmn|games}} has a 32-byte base stats structure stored in the game's ROM somewhere. It determines all information inherent to the species, such as base Defense, [[type]]s, [[catch rate]] and [[Egg Group]]s. | ||
{| {{bluetable}} | {| {{bluetable}} | ||
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| 0x16 || [[Experience|Growth rate]] || byte | | 0x16 || [[Experience|Growth rate]] || byte | ||
|- | |- | ||
| 0x17 || [[Egg | | 0x17 || [[Egg Group]]s || byte | ||
|- | |- | ||
| 0x18-0x1f || TM and HM flags || 8 bytes | | 0x18-0x1f || TM and HM flags || 8 bytes |