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{{m|Rest}} in Mystery Dungeon is turned into a move that causes a variety of Asleep on the user, named '''Napping'''. Napping is similar to Asleep, but when the user wakes, all their negative [[Status ailments in Mystery Dungeon|status ailments]] will be gone. | {{m|Rest}} in Mystery Dungeon is turned into a move that causes a variety of Asleep on the user, named '''Napping'''. Napping is similar to Asleep, but when the user wakes, all their negative [[Status ailments in Mystery Dungeon|status ailments]] will be gone. | ||
{{m|Nightmare}} in Mystery Dungeon is turned into a move that causes a | {{m|Nightmare}} in Mystery Dungeon is turned into a move that causes a variation of Asleep, named after itself, although it can override a Pokémon that's already Asleep or Napping. When a Pokémon is inflicted with '''Nightmare''', he or she cannot act for 4 to 7 turns, and takes 8 HP of damage when he or she awakens. | ||
Other sleep aliments include '''{{m|Yawn}}ing''', which causes Asleep after 3 turns, and '''Sleepless''', which prevent the previous four ailments from occurring for 11 to 12 turns. Like in the main games, Sleeping can be cured early using a [[Chesto Berry]]. | Other sleep aliments include '''{{m|Yawn}}ing''', which causes Asleep after 3 turns, and '''Sleepless''', which prevent the previous four ailments from occurring for 11 to 12 turns. Like in the main games, Sleeping can be cured early using a [[Chesto Berry]]. |
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